The Mechanical God is a gargantuan construct with immense strength and magical abilities. As a 20th-level spellcaster, it can use spells of up to 9th level and has resistances to radiant, lightning, psychic, and nonmagical physical damage. In combat, it can make three powerful fist slam attacks per turn or charge a core node beam to disintegrate targets. It has legendary resistances, advantage on saves against magic, and regenerates hit points each round, making it a formidable foe.
The Mechanical God is a gargantuan construct with immense strength and magical abilities. As a 20th-level spellcaster, it can use spells of up to 9th level and has resistances to radiant, lightning, psychic, and nonmagical physical damage. In combat, it can make three powerful fist slam attacks per turn or charge a core node beam to disintegrate targets. It has legendary resistances, advantage on saves against magic, and regenerates hit points each round, making it a formidable foe.
The Mechanical God is a gargantuan construct with immense strength and magical abilities. As a 20th-level spellcaster, it can use spells of up to 9th level and has resistances to radiant, lightning, psychic, and nonmagical physical damage. In combat, it can make three powerful fist slam attacks per turn or charge a core node beam to disintegrate targets. It has legendary resistances, advantage on saves against magic, and regenerates hit points each round, making it a formidable foe.
The Mechanical God is a gargantuan construct with immense strength and magical abilities. As a 20th-level spellcaster, it can use spells of up to 9th level and has resistances to radiant, lightning, psychic, and nonmagical physical damage. In combat, it can make three powerful fist slam attacks per turn or charge a core node beam to disintegrate targets. It has legendary resistances, advantage on saves against magic, and regenerates hit points each round, making it a formidable foe.
Spellcasting. The Mechanical God is a 20th-level
spellcaster. Its spellcasting ability is Intelligence Gargantuan construct, Lawful Neutral (spell save DC 25, +19 to hit with spell attacks). It has the following spells prepared: Armor Class 26 (natural armor) Cantrips (at will): fire bolt, light, shocking grasp Hit Points 648 (35d20+280) 1st lvl (4 slots): absorb elements, magic missile, Speed 0 ft. thunderwave 2nd lvl (3 slots): detect thoughts, mind spike, shatter 3rd lvl (3 slots): counterspell, dispel magic, haste, STR DEX CON INT WIS CHA lightning bolt 26 (+8) 22 (+6) 26 (+8) 30 (+10) 28 (+9) 23 (+6) 4th lvl (3 slots): banishment, storm sphere 5th lvl (3 slots): animate objects, hold monster 6th lvl (1 slot): chain lightning, globe of invulnerability Saving Throws Con +17, Int +19 7th lvl (1 slot): finger of death, forcecage Skills Arcana +19, History +19, Insight +18, Perception 8th lvl (1 slot): feeblemind, power word stun +18, Religion +19 9th lvl (1 slot): psychic scream Damage Resistances Radiant, Damage Immunities Lightning, Psychic, bludgeoning, piercing and slashing damage from nonmagical Actions weapons Multiattack. The mechanical god makes three Fist Slam Condition Immunities blinded, charmed, deafened, attacks exhaustion, frightened, petrified, prone, sleep Senses tremorsense 500 ft., truesight 300 ft., passive Fist Slam. Melee weapon attack: +17 to hit, 15 ft. range, Perception 28 one target. Hit 3d12+8 bludgeoning damage. If the Languages All, telepathy 500 ft. attack hits, the target must make a DC 25 Strength Challenge 30 saving throw or be knocked prone. Core Node Beam (Recharge 5–6). The Mechanical God Constructed Nature The mechanical god doesn't require fires a beam of light in a 100-foot line that is 10 feet air, food, drink, or sleep. wide. Each creature in the line must make a DC 26 Immutable Form. The mechanical god is immune to any Dexterity saving throw or take 60 (11d10) radiant spell or effect that would alter its form. damage on a failed save, or half as much damage on a Legendary Resistance (3/day). If the mechanical god fails successful one. A creature reduced to 0 hit points by a saving throw, it can choose to succeed instead. this beam is disintegrated. Magic Resistance. The mechanical god has advantage on saving throws against spells and other magical Legendary Actions effects. Discorporation. When the mechanical god's body drops Fist Slam. The Mechanical God makes a Fist Slam attack to 0 hit points or dies, the body is destroyed but the Summon Constructs. The Mechanical God summons essence of the mechanical god transfers to a modron 2d10 modrons of its choice (any combination of who ascends to become the next mechanical god. monodrone, duodrone, tridrone, quadrone, and Persistent Construction. The mechanical god is always pentadrone). improving and repairing itself. It regains 6d12 hit points at the start of its turn each round. Cast Spell (costs 2 actions). The Mechanical God casts a Limited Magical Immunity. Unless it wishes to be spell from it's prepared spell list. This expends a spell affected, the mechanical god is immune to all spells list as if it were cast as an action. of 5th level or lower, and it has advantage on all saving throws against spells and magical effects.
Monster stats written by Daniel Gonzales. Art by Cze & Peku.
This document was lovingly created using GM Binder.
If you would like to support the GM Binder developers,