GM'S Section
GM'S Section
GM'S Section
NPCs
NPCs (non-player characters) are all of the characters that are not
controlled by the players.
The "monsters" mentioned in earlier chapters are an example.
Within Zettai Reido, there are three broad categories of NPCs: Demons,
Angels, and Humans. Here is a simple way to create some.
<Demon NPCs>
Similar to the PCs, demons are residents of Makai. Going off the
scenario creation guide, Demon NPCs will be the bosses of many
sessions. However, NPCs, unlike PCs, cannot earn or use DP (You could
have them do so however, if the players agree to it).
You can easily create them by choosing from or modifying the sample
demons. If your PCs are reasonably strong and they decide to visit the
Plague Hell, you could even have them meet some of the major NPCs in
the World Setting chapter. Once you're used to being a GM, it can also be
fun to create your own original demons.
Below is a table on how to strengthen a basic character depending on
their rank. Important in either case, you should not get ahead of yourself
and forget to determine a character's stats. Keep the contents of the
player's chapter in regards to rank in mind, when allocating a character's
stats.
As well, when "Common", "Uncommon", or "Rare" are written, it refers to
owning an item or knowing a spell of that rank. You can roll to decide which
ones each character has at random, or choose particular ones.
It's recommended to avoid using demons of a significantly different rank
from the PCs outside of as background characters or clients. (Avoid clear
allies or enemies). Try to use enemies the same or within one rank of the
PCs as much as possible. In particular, most GMs shouldn't have NPCs
steal the spotlight away from players during high points and sex scenes.
Demon NPCs
Rank
Demon Identical to a starting character
High Demon +4 Stat Points / +1 Uncommon / +1 Demon Trait / 1 ★ use
+8 Stat Points / +2 Commons / +2 Uncommons / +1 Demon Trait / +1
Demon General
Demon King Trait / 3 ★ uses
+12 Stat Points / +2 Commons / +2 Uncommons / +2 Demon Traits /
Great Demon General
+1 Demon King Trait / 5 ★ uses
+16 Stat Points / +2 Commons / +2 Uncommons / +1 Rare / +2
Demon King
Demon Traits / +2 Demon King Traits / 7 ★ uses
+25 Stat Points / +3 Commons / +3 Uncommons / +2 Rares / +2
King of Makai
Demon Traits / +3 Demon King Traits / 13 ★ uses
<Angel NPCs>
The angels are the inhabitants of Heaven. In the underworld, besides the
Plague Hell, you will only find fallen angels for the most part. On occasion,
however, small groups of overly zealous angels come down to slaughter
demons. To demons, angels are their foremost nuisance.
GMs shouldn't have them show up without much thought. When angels
arrive, it turns the easygoing, win-or-lose fights among demons into a
matter of life and death. Because they almost always fight using Light
element attacks, demons they drop to 0 HP die outright.
In the world of Zettai Reido, angels are beautiful boys and girls with
radiant wings upon their backs.
As well, angels can cast the spells on the second table below.
Finally, the ranks and stats of angels are listed on the last table below. Of
note, since angels have next to no culture surrounding sex, they are virgins
with few exceptions, and do not have the statistics of Training, Service, and
Seduction. Angels are obligated to train all their stats equally; unlike
demons and humans, they are uniform with little variation. Still, while they
do not know sexual matters, they excel at enslaving humans. Many
humans unstained by the pleasures of demons are enslaved by angels.
While they have no involvement in Makai, they are widely important in
human worlds.
<Human NPCs>
In the human worlds, there are many beings far weaker than demons
and angels. Humans are fragile, and immortality is beyond them. When
their HP drops to 0, they die; even so, they have sadly little HP.
Human worlds are divided into 6 broad types according to the level of
their civilization, as per the following:
As well, individual humans are classified into four rough types according
to their strength. Humans have base stats of only 2 each. Also, their
equipment, while it is handled essentially the same as demon's equipment,
it's vastly not worth looting. Humans also have bonuses assigned to each
of their stats individually.
Human NPCs
Type
Commoner Stats ±0
Stats +4 (allocate) / If Combat is 5+, Damage 10 / If Magic is 5+, learn either
Adventurer
2 demon spells 1d36, or angel spells ① and ③
Stats +8 (allocate) / If Combat is 5+, Damage 10 / If Magic is 5+, learn either
Hero
2 demon spells 1d36, or angel spells ① and ③
All data is that of an angel two ranks lower than the one who blessed them.
Hero of Legend
When trained by a demon, they can be corrupted similarly to an angel. A
fallen legendary hero becomes a "Dark Knight".
12 Prison Cage 24 Summon and control one Prison Cage until the end of the session.
A rain of semen falls over all in sight. Angels in the rain take 10 +
magic damage to PP.
13 White Rain 20
Demons other than the caster can recover 10 + magic MP.
Afterwards, everyone in range suffers from "Heat 1".
A spell that channels miasma through one's own body, as a
prostitute of Makai.
14 Prostitute 24 Until the end of the scenario, when "receiving" semen from any
demon or monster for the first time, gain souls equal to the square of
their ★ rank.
The surroundings transform into the dominion of savage beasts. All in
15 Beast Roar 24
sight cannot take any action but "violate".
Demon A spell that inflicts "Heat 6" upon the target. This cannot be
16 20
Pleasure recovered from until the end of the scenario.
The caster can decide the target's next action. This effect is resisted
17 Marionette 16
by magic each turn, and persists until the target succeeds.
Curse of fertility. If the target has sex with someone within the hour,
18 New Life 16
they will have a child with them.
Slave Prices
Slave Price
An ordinary human slave. Prices can go up depending on
Commoner Slave 1 Soul
their looks and background.
A relatively capable human. Prices can go up depending on
Adventurer Slave 3 Souls
their looks and background.
The peak of humankind. Prices considerably vary depending
Hero Slave 6 Souls
on their looks and background.
If their expertise in bed and the buyer's tastes line up, the
Demon Slave 10 Souls
price can easily go up to double.
If their expertise in bed and the buyer's tastes line up, the
High Demon Slave 40 Souls
price can easily go up to double.
Monsters such as Orcs, Damned, and Brownies. However,
Monster (☆) 1 Soul
there are also many Brownie-obsessed buyers.
Harpies and other similar monsters are considerably pricey,
Monster (★) 10 Souls
though.
Monster (★★) 25 Souls Bottom Worms and Myconids are expensive.
Due to their scarcity and ability, they go for high prices.
Imp 80 Souls
They're only rarely sold.
Pain Golem 50 Souls Very useful as a torture tool.
Chaos Lord 50 Souls Reknowned for their ability to shapeshift.
Their price slightly varies depending on their type of damage
Guardian 50 Souls
resistance.
Not normally sold. Very popular due to being able to find as
Mimic 100 Souls
many items as you could want inside.
Not normally sold. Very popular due to being able to produce
Parasite Mother 400 Souls
as many parasites as you could want.
Incapacitated Training angels who have yet to fall is a popular activity. The
20 Souls
Lesser Angel harder they struggle, the higher the price.
Training angels who have yet to fall is a popular activity. The
Incapacitated Angel 80 Souls
harder they struggle, the higher the price.
Notes)
<Slave Prices Table>
The high ranking slaves listed here may be difficult to find for sale out in
public. It may be best to contact a Demon General or Demon King directly.
Some monsters, such as Imps and Mimics, are sold at differing rates.
Formatting stuff:
Regular text has a first line indent of 0.2.
Circled number lists have a hanging indent of 0.25, since google docs
doesn’t seem to support circled numbering
Tables are -0.25in at the left, and 7 in wide, resize inside cells to fit