Froces Notes Dynamics+Deformation+Moments
Froces Notes Dynamics+Deformation+Moments
Froces Notes Dynamics+Deformation+Moments
Change of Shape
Stretching Materials
When forces are applied to materials, the size and shape of the material can change.
The method below describes a typical procedure for carrying out an investigation into the properties of a
material.
The above process continues until a total of 7 masses have been added.
The masses are then removed and the entire process repeated again, until it has been carried out a total of 3
times, and averages can then be taken.
Once measurements have been taken:
o The force on the spring can be found by multiplying the mass on the spring (in kg) by 10 N/kg (the
gravitational field strength).
o The extension of the spring can be found by subtracting the original position of the spring from each
of the subsequent positions.
Finally, a graph of extension (on the y-axis) against force (on the x-axis) should be plotted.
A graph of extension against force for a metal spring
Extended Only
Hooke’s Law
Hooke’s law states that:
o The extension of a spring is proportional to the applied force.
(Where k is the spring constant, which represents how stiff a spring is)
Many other materials (such as metal wires) also obey Hooke’s law.
Hooke’s law is associated with the initial linear (straight) part of a force-extension graph.
Objects that obey Hooke’s law will return to their original length after being stretched.
If an object continues to be stretched it can be taken past the limit of proportionality (sometimes called the
elastic limit).
At this point the object will no longer obey Hooke’s law and will not return to its original length.
The spring on the right has been stretched beyond the limit of proportionality
Exam Tip
A relationship is said to be proportional if the graph is a straight line going through the origin.
If a graph is a straight line but does not go through the origin the relationship is said to be linear.
Balanced Forces
Resultant Force
When several forces act on a body, the resultant (overall) force on the body can be found by adding together
forces which act in the same direction and subtracting forces which act in opposite directions:
When the forces acting on a body are balanced (i.e. there is no resultant force), the body will either remain at
rest or continue to move in a straight line at a constant speed.
When the forces acting on a body are balanced the body will remain at rest or continue to travel at a
constant speed in a straight line
Friction
Friction is a force that opposes the motion of an object caused by the contact (rubbing) of two surfaces. It
always acts in the opposite direction to the direction in which the object is moving.
Friction opposes the motion of an object
Air resistance (sometimes called drag) is a form of friction caused by a body moving through the air.
Friction (including air resistance) results in energy loss due to the transfer of energy from kinetic to internal
(heat).
Exam Tip
Unbalanced Forces
Forces & Motion
When an unbalanced (resultant) force acts on an object, it can affect its motion in a number of ways:
o The object could speed up
o The object could slow down
o The object could change direction
A resultant force can cause an object to speed up, slow down or change direction
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Acceleration
Force, mass and acceleration are related by the following equation:
You can rearrange this equation with the help of the formula triangle:
Exam Tip
If you are trying to find the acceleration, check that you know both the unbalanced (resultant) force and
the mass of the object.
If you don’t, you might need to calculate the acceleration using a different equation.
Circular Motion
Extended Only
Changing Direction
When a force acts at 90 degrees to an object’s direction of travel, the force will cause that object to change
direction.
When the two cars collide, the first car changes its direction in the direction of the force
If the force continues to act at 90 degrees to the motion, the object will keep changing its direction
(whilst remaining at a constant speed) and travel in a circle.
This is what happens when a planet orbits a star (or a satellite orbits a planet).
The Moon is pulled towards the Earth (at 90 degrees to its direction of travel). This causes it to travel in a circular
path
The force needed to make something follow a circular path depends on a number of factors:
The mass of the object (a greater mass requires a greater force).
The speed of the object (a faster moving object requires a greater force).
The radius of the circle (a smaller radius requires a greater force).
Turning Effect
The Moment of a Force
A moment is the turning effect of a force.
Moments occur when forces cause objects to rotate about some pivot.
The size of the moment depends upon:
o The size of the force.
o The distance between the force and the pivot.
The moment of a force is given by the equation:
Conditions of Equilibrium
Equlibrium Defined
The term “equilibrium” means that an object keeps doing what it’s doing, without any change.
Therefore:
o If the object is moving it will continue to move (in a straight line).
o If it is stationary it will remain stationary.
o The object will also not start or stop turning.
The above conditions require two things:
o The forces on the object must be balanced (there must be no resultant force).
o The sum of clockwise moments on the object must equal the sum of anticlockwise moments (the
principle of moments).
When the forces and moments on an object are balanced, the object will remain in equilibrium
If the above two conditions are met, then the object will be in equilibrium.
Extended Only
Demonstrating Equilibrium
A simple experiment to demonstrate that there is no net moment on an object in equilibrium involves taking
an object, such as a beam, and replacing the supports with newton (force) meters:
Several forces act on a supported beam, including the mass of the beam and the mass of an object suspended
from it
Centre of Mass
Finding the Centre of Mass
The centre of mass of an object (sometimes called the centre of gravity) is the point through which the
weight of that object acts.
For a symmetrical object of uniform density (such as a symmetrical cardboard shape) the centre of mass is
located at the point of symmetry:
The centre of mass of a regular shape can be found by symmetry
When an object is suspended from a point, the object will always settle so that its centre of mass comes
to rest below the pivoting point.
This can be used to find the centre of mass of an irregular shape:
o The irregular shape (a plane laminar) is suspended from a pivot and allowed to settle.
o A plumb line (lead weight) is then held next to the pivot and and a pencil is used to draw a vertical
line from the pivot (the centre of mass must be somewhere on this line).
o The process is then repeated, suspending the shape from two different points.
The centre of mass is located at the point where all three lines cross.
Stability
An object is stable when its centre of mass lies above its base.
The object on the right will topple, as its centre of mass is no longer over its base
If the centre of mass does not lie above its base, then an object will topple over.
The most stable objects have a low centre of mass and a wide base.
The most stable objects have wide bases and low centres of mass
The cars in the above diagram have the same speed (a scalar quantity) but different velocities (a vector quantity)
Adding Vectors
Vectors can be added together to produce a resultant vector. The rules for doing this, however, are slightly
different to scalars:
If two vectors point in the same direction, the resultant vector will also have the same directions and its value
will be the result of adding the magnitudes of the two original vectors together.
If two vectors point in opposite directions then subtract the magnitude of one of the vectors from the other
one. The direction of the resultant will be the same as the larger of the two original vectors
Diagram showing the result of adding two aligned vectors (forces) together
If the two vectors point in completely different directions, then the value of the resultant vector can be found
graphically:
Draw an arrow representing the first vector.
Now starting at the head of the first arrow, draw a second arrow representing the second vector.
The resultant vector can be found by drawing an arrow going from the tail of the first vector to the tip of the
second vector.