Pinnacle Studio 26 User Guide
Pinnacle Studio 26 User Guide
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Contents
Upgrading............................................................................................................................................................................................ 11
Overlays................................................................................................................................................................................................ 17
The Library........................................................................................................................................................................................... 19
The Navigator....................................................................................................................................................................................... 22
Project Bins...........................................................................................................................................................................................23
Projects................................................................................................................................................................................................. 24
Collections............................................................................................................................................................................................ 24
Favorites............................................................................................................................................................................................... 25
Contents | 1
The Library preview.............................................................................................................................................................................. 31
Tags...................................................................................................................................................................................................... 34
Correcting media.................................................................................................................................................................................. 37
SmartMovie.......................................................................................................................................................................................... 37
Edit...................................................................................................................................................................................................... 41
Using keyframes................................................................................................................................................................................... 44
Markers................................................................................................................................................................................................ 55
Editing Movies......................................................................................................................................................................................60
Deleting clips........................................................................................................................................................................................63
Clip operations..................................................................................................................................................................................... 63
Rotating video...................................................................................................................................................................................... 64
Camera properties................................................................................................................................................................................ 64
Trimming video.....................................................................................................................................................................................65
Picture-in-Picture (PIP)...........................................................................................................................................................................76
Track Transparency................................................................................................................................................................................ 77
Blend Modes........................................................................................................................................................................................ 78
Morph Transitions.................................................................................................................................................................................86
Clip effects........................................................................................................................................................................................... 88
Corrections...........................................................................................................................................................................................91
Correcting photos.................................................................................................................................................................................92
Correcting video................................................................................................................................................................................... 94
Stabilize................................................................................................................................................................................................ 95
Correcting audio...................................................................................................................................................................................96
Tone Curve........................................................................................................................................................................................... 98
HSL Tuning........................................................................................................................................................................................... 98
Color Wheel......................................................................................................................................................................................... 99
Video scopes........................................................................................................................................................................................ 99
Effects................................................................................................................................................................................................ 103
About effects......................................................................................................................................................................................104
The Settings........................................................................................................................................................................................106
Contents | 3
Pan-and-zoom.................................................................................................................................................................................... 111
Shape masks.......................................................................................................................................................................................118
Montage editing.................................................................................................................................................................................132
Titles...................................................................................................................................................................................................137
Title Motion........................................................................................................................................................................................141
Editing audio......................................................................................................................................................................................152
Detach audio......................................................................................................................................................................................153
Audio Corrections...............................................................................................................................................................................154
Contents | 5
The Chapter Wizard (legacy Author tab)............................................................................................................................................ 172
The Importer......................................................................................................................................................................................177
Import sources....................................................................................................................................................................................179
Snapshot............................................................................................................................................................................................ 191
Multi-Camera Editing.........................................................................................................................................................................215
Importing video and audio clips into the Multi-Camera Editor........................................................................................................... 217
Contents | 7
Creating and editing 3D titles............................................................................................................................................................ 226
3D objects.......................................................................................................................................................................................... 227
Contacting support.............................................................................................................................................................................229
Forums............................................................................................................................................................................................... 230
Registration........................................................................................................................................................................................ 246
Common controls...............................................................................................................................................................................246
Note: Not all features described in the user guide are included in all versions of Pinnacle Studio. For more information, please visit
www.pinnaclesys.com and refer to the Compare table.
Common terms
360 : 360 video is an interactive type of video that lets the viewer look in any direction by changing the viewing angle during playback.
360-degree videos are captured on special cameras or cameras attached to multi-directional mounts.
4K : A video resolution that is approximately 4,000 pixels in width. It is also known as Ultra High-Definition or Ultra HD. The term is used to
refer to all screen standards that are at least 3840 x 1080 pixels.
AVCHD : A video data format used by some high-definition camcorders, and for creating DVD discs that can be read on Blu-ray players.
HDV : A ‘high-definition video’ format that allows video in frame sizes of 1280x720 or 1440x1080 to be recorded in MPEG-2 format on DV
media.
1394 : The term ‘1394’ applies to OHCI-compliant IEEE-1394, FireWire, DV or i.LINK interfaces, ports and cables.
Analog: The term ‘analog’ applies to 8mm, Hi8, VHS, SVHS, VHS-C or SVHS-C camcorders, VCRs and tapes, and to Composite/RCA and S-
Video cables and connectors.
The right arrowhead symbol (>) denotes the path for hierarchical menu items. For example:
• Select File > Burn Disc Image.
Context menus
A ‘context menu’ is a pop-up list of commands that appears when you click with the right mouse-button on certain areas of the application
interface. Depending where you click, a context menu may pertain either to an editable object (like a clip on an editing timeline), to a
window, or to a zone such as a control panel. Once open, context menus behave just like the ones on the main menu bar.
Context menus are available in most parts of the Pinnacle Studio interface. Our documentation generally takes for granted that you know
how to open and use them.
Mouse clicks
When a mouse click is required, the default is always a left-click unless otherwise specified, or unless the click is to open a context menu:
Right-click and select Title Editor. (Or, one might say, “Select Title Editor from the context menu.”)
Key names
Key names are spelled with an initial capital and are underlined. A plus sign denotes a key combination. For example:
Please refer to Appendix D: Keyboard shortcuts for a comprehensive table of available shortcuts.
Help
Click the Help button > Search Help to access the Web-based Help (Internet connection required). The Home page of the Help lets you
search, access a table of contents, and explore links to popular topics and other resources, including the user guide PDF.
The Pinnacle Studio 26 User Guide offers you the same information as the Help, but in a PDF document that you can download and store
locally. This format makes it easy to print one or more sections.
Video tutorials
You can access video tutorials from the Welcome tab or by visiting the sites listed below directly. For more information about the Welcome
tab, see “The Welcome tab” on page 13.
• YouTube — http://www.youtube.com/user/pinnaclestudiolife
• StudioBacklot.tv — http://www.studiobacklot.tv/studio24
First-time StudioBacklot.tv users get a limited-time all-access pass to StudioBacklot.tv, featuring brand-new Pinnacle Studio 24 content,
loads of other training and a royalty-free stock library. (Training is available in English and French.)
Upgrading
There are different versions of Pinnacle Studio and features vary depending on the version you have. For more information, please visit
www.pinnaclesys.com and refer to the Compare table.
For information about upgrading your software, check the Welcome tab or click the Help button > Online Offers & News > Software
Offers.
The Welcome tab has a house icon on it. Think of it as the home page for your application.
The Pinnacle Studio Importer provides tools for these tasks, along with a Snapshot feature for grabbing frames from video files, and a Stop
motion tool for building up video frame-by-frame. See “The Importer” on page 177 for details.
Studio Importer
The Pinnacle Studio Exporter helps you over that last hurdle with tools for taking your movie to its viewers, whoever and wherever they
might be.
The Library
The Library is a cataloging and management tool for all the file-based resources – or assets – that you can draw on when authoring. Almost
all of the materials of your movie – video footage, music and audio files, and many specialized resources such as transitions and effects –
originate as assets in the Library. Many Library assets are supplied with Pinnacle Studio, and are available for royalty-free use. These include
professionally-designed titles, DVD menus, sound effects and more. For more information about the Library, see “The Library” on page
19
When you click Library, the Library panel displays assets that can be brought into a movie or disc project by drag-and-drop.
The Editor
Accessible from the Edit tab, the Editor panel lets you access and edit properties for the currently selected media or content. The Editor
panel shares a space with the Library panel.
The Player
The Player is a viewer that works for all media types handled by the application. The Player can be used to view Source media from the
Library, or your Timeline content. For more information, see “Previewing edits in the Player” on page 45.
In each window or context in which it is used, the Player exhibits somewhat different controls. For an introduction to the Player and its basic
controls, please see “The Library preview” on page 31. For the use of the Player in trim mode on the timeline, see “Clip operations” on
page 63. For information on using the Player with Montage, see “Using the Montage Editor” on page 132. For the use of the Player in
editing disc menus, see “Previewing disc menus (legacy Author tab)” on page 169.
If you want to exert detailed control over the way media assets are used in your production, you will usually start building your movie or disc
project from scratch by using the features available from the Edit tab.
For ultra-quick results, click SmartMovie at the bottom of the Library panel. Select some visual media assets to serve as the basis of
the project, choose music for a soundtrack, and make a handful of other customizations. Then the software takes over, automatically
generating a full-scale Pinnacle Studio project containing the media and options requested. For more information, see“Instant gratification:
SmartMovie” on page 21.
After you have imported and identified your materials in the Library panel, it’s time to get to work on a video or a slideshow by dragging
the media to the Timeline, editing the media, previewing in the Player panel as you work, and exporting your final product.
If you are working on a disc production specifically, you can use the Disc Editor mode in the Timeline and export to MyDVD™. For more
information, see “Disc projects” on page 165.
The preview type control above the Player lets you switch between viewing the current Library asset (Source) and the current timeline clip
(Timeline).
For more information about Timeline editing, a central activity in project authoring, see “Edit” on page 41.
When you double-click a media asset in the timeline, you open the Editor panel. Edits apply to the clip in the project.
For information about applying corrections directly to Library media, see “Correcting Library media” on page 92.
You can enhance your video project by adding transitions, effects, titles, overlays, a sound track or other assets, including photos.
Transitions let you punctuate the passage of one clip to the next with anything from a barely perceptible dissolve to an audience-awakening
flare. For more information, see “Transitions” on page 83.
Effects range from the practical (Brightness and contrast) to the theatrical (Fractal fire). Effects can be animated with keyframed parameter
changes to any degree of complexity. They provide innumerable ways to add creative interest to your productions. Some effects are
particularly designed for 3D material.
Photos
Photos can be resized, cropped, corrected, and you can add a pan-and-zoom effect. Like the effects just discussed, pan-and-zoom can be
animated with keyframes to create any desired combination of simulated pan and zoom camera moves within the boundaries of a single
photo.
For more information about Correction tools and editing media, see “Corrections” on page 91 and “Effects” on page 103.
Overlays
The Overlays category in the Library contains a variety of assets that can be used over top of a clip or in any creative way you like. For
example, you can apply an animated overlay to apply lighting, brush stroke, or animated drawing effects over your main clips. You can also
add basic shapes or pre-made graphics and keyframe their motion or other properties.
To manage projects, Studio must keep track of everything that goes onto your timeline, and all the editing decisions you make with regard
to trimming, adding effects, and much more. Much of this information is stored in the project file, which is in axp (Studio Movie) format.
For Stop Motion, projects are saved in the axps format.
In order to conserve hard drive space when dealing with files that can be very large, the project file does not include the media items in your
movie. For these, only their location is stored.
The axp project file is the default file format for the File > Open, File > Save and File > Save As menu commands. It may be the only one
you need.
Sometimes, however, it is convenient to have all the resources recruited for a project gathered into a single, manageable unit for hassle-free
archiving, file transfer or upload. This is the purpose of an alternative file format, the axx (Studio Project Package), which contains in a single
file all the materials your project uses, including media items. Of necessity, files in this format are considerably larger than standard project
files.
Although it is not possible to directly edit a project in the package format, Pinnacle Studio lets you open a project package with File > Open
by selecting axx in the file extension box. Studio seamlessly unpacks the project, creates a new Library entry for the unpacked version, and
opens it for editing.
If you create a multi-camera project in the Multi-Camera Editor, the project is saved as a mcam file. When you add an mcam file to
the timeline, it is added as a nested project by default. You can expand it by double-clicking the file in the timeline and editing it in the
corresponding timeline tab. All edits are saved to the main project.
Project notes
You can keep track of project details, tasks, and reviewer notes by using Project Notes. The notes are structured as a check list, making it
easy to mark off items that you have completed or reviewed. The project notes can be accessed from your open project at any time. You can
also choose to save your project notes as a TXT file in the same location as your project file.
The Library consists of navigation controls for exploring media assets (icons
along left edge) and a browser for examining and selecting assets (right).
The Library | 19
• “Thumbnails and details” (page 27)
• “Optional indicators and controls” (page 29)
• “The Library preview” (page 31)
• “Choosing what to display in the Library” (page 32)
• “Tags” (page 34)
• “Video scene detection” (page 36)
• “Correcting media” (page 37)
• “SmartMovie” (page 37)
Assets are displayed either as icons or text records within collapsible and expandable sections. Folders may correspond either to real
directories in your computer’s file system, or to virtual groupings based on ratings, file type, creation date, or membership in a user-defined
Collection.
You can also use watchfolders to automatically monitor and import media files that are added to the folders you choose to “watch”. For
information about activating watchfolders, see “Watchfolders” on page 206. When you use watchfolders, a Library Media branch is
added to the Asset Tree in the Library. You will also see a Library Media branch if Pinnacle Studio detects a library from a previous version of
Pinnacle Studio (you must enable watchfolders if you want to continue populating this branch).
The database
The files that make up the Library database are stored in a folder with single-user rather than shared access rights under Microsoft Windows.
If Pinnacle Studio is used on your computer by multiple users with individual log-ins, a separate Library will be created for each.
Missing media
Operations like adding, removing and renaming a Library asset are database operations that have no effect on the media file itself. When
you remove an asset from the Library, an option on the confirmation dialog box does let you go one step further and delete the actual file as
well, but the option is off by default – you have to specifically request the action.
By the same token, when you delete or move an asset file in Windows Explorer or another application outside of Pinnacle Studio, the
database record of the file continues to exist. Since the Library can’t actually access the file, however, an error graphic is added to the file’s
listing. If the file still exists, but has simply been moved to another folder or device, relinking it to the Library is easy. Double-click the item to
pop up a standard File Open dialog with which you can point the way to the file’s new location.
Incidentally, to check if there are missing media anywhere in the Library, look in the special subsection All media >Missing media of the
Asset Tree.
The Library | 21
Library Media
The Library Media category appears only if you enable Watchfolders or if your current version of Pinnacle Studio detects a previous library
(see “Watchfolders” on page 206). In most cases, Project Bins can be used instead of the Library Media branch.
The Library Media branch contains the standard media files on your system in subsections named Photos, Video, and Audio. Many standard
file types are supported. The purpose of the fourth subsection, Missing media, is described below.
Location tabs
Editing a video project involves coordinating the various media and other assets at your disposal. As you proceed, it’s likely that you’ll find
yourself browsing repeatedly in various parts of the Library that are relevant to the project. No doubt you will also change your viewing and
filtering options from time to time, depending on the material you’re reviewing.
Like a web browser that uses a row of tabs to allow flipping effortlessly amongst multiple open web sites, the Library lets you create and
configure location tabs as you work. The tabs provide direct access to each of the various locations in which you are currently working.
Here three tabs give access to media required by different parts of a disc project. The mouse
pointer is poised to create a new tab. To close a tab, click the x icon to the right of the tab caption.
To set the location of the current tab, click a name in the Asset Tree. Changes you make to viewing and filtering options while the tab is
active are retained between accesses.
The Navigator
The entire gamut of Library assets is organized into an asset tree whose folder-style structure and general usage should be familiar from
file-system tools like Windows Explorer. When you select a location in the Navigator, the folder name appears on the caption of the active
location tab, and its contents are displayed in the neighboring Browser.
In the Library panel, when you hover the pointer over the Navigator bar (left), it opens the list of categories in an asset tree.
Project Bins
Project bins are virtual folders for your assets. They are created automatically during import and you can create them manually to organize
your assets according to your needs (for example, by project).
By default, the folders are labeled according to import date, but you can right-click a folder to rename it and you can click the Create new
project bin button to add a new bin.
To remove a bin
• In the Project Bins branch of the Library Asset tree, right-click a project bin, and choose Remove Project Bin.
The Library | 23
Projects
The Projects category contains your own Pinnacle Studio movie and disc projects. You can open a project right from the Library and begin
editing it, or you can add it to the timeline of another project to serve as an ordinary clip.
Collections
Similar to project bins, collections are virtual folders. However, collections are not created automatically (there are two exceptions). This
means that you have full flexibility to create and delete them for any purpose. From the Library’s point of view, a Collection is just an
arbitrary grouping of assets – a set of Library items with no organizing principle. You may well have a good reason for gathering certain files
into a particular collection, but the Library doesn’t have to know what it is.
One special Collection, with the name Latest import, is automatically updated after each import operation to display the media added.
Immediately after importing, you can turn to this Collection and start working with the new material.
Another automatically-generated Collection is Latest Smart Creation, which stores the media you selected for your most recent SmartMovie
production.
Hierarchically-organized Collections are also supported. The top-level Collections in the hierarchy are used as subsections of the Collections
branch.
To manage collections
• Right-click a collection and choose a command for renaming or deleting the collection, or for creating a subcollection that has the
current Collection as its parent ‘folder’.
To organize a collection
• Drag and drop a collection in the Navigator with the mouse. A dragged Collection becomes a subcollection when dropped upon
another.
To add to a collection
• Choose a target Collection on the Add to collection submenu to add the selected item or items.
Tip: Alternatively, drag the selection onto the target Collection.
Favorites
Using Favorites is a quick way to mark and find your preferred content, such as your favorite effects, transitions, and titles.
Content marked as Favorites appears at the top of the Library in a Favorites folder (when the content is organized by folder). Each type
of content has its own Favorites folder that can be accessed from the corresponding category in the Navigator panel.
The Library | 25
Managing Library assets
Media and other assets find their way into the Library in several ways. For instance, content that is provided with Pinnacle Studio, such as
templates, titles, transitions, and effects, are added to the Library when you install the application.
If you enable Watchfolders, the Library automatically discovers some assets on your system by regularly scanning Windows-standard media
locations. You can add your own watchfolders (see below), and they will be automatically updated, too.
Watchfolders
You can turn on Watchfolders to monitor directories on your computer. If you add media files such as video clips to a watchfolder, or one of
its subfolders, the files automatically become part of a Media Library branch in the Asset Tree. Updating occurs each time the application is
launched and while the application is running.
Watchfolders are set up on the Watchfolders page of the Pinnacle Studio Control Panel. For each folder that you add, you can specify that
either one particular supported media type will be ‘watched for’, or all of them. Please see “Setup and preferences” on page 205 for more
information.
Importing
If you need to import a large amount or variety of media, or to import from analog media such as VHS tape, click the Import button near
the top of the application window to open the Importer. See “The Importer” on page 177 for full information.
Quick import: The Quick Import button at the top left of the Library opens a Windows file dialog for fast import of files from a hard
drive or other local storage. New folders in the corresponding media categories (photos, video, audio and projects) are created for the files
specified. In addition, the imported items are included in the Last Import Collection.
Direct import via drag and drop: To select and import items in one step, use drag-and-drop from Windows Explorer or the desktop into the
Browser. The new items are immediately displayed in the Collection ‘Latest Import’, which is created for the occasion if necessary.
Any photo, video, audio file or project in the Library panel can be directly exported “as is”, using the context menu commands described
below, to either a Cloud-based storage service or a disc. For other exporting options, choose Export from the context menu. See “The
Exporter” on page 195 for full information.
To store a Library asset on a disc, select Burn Disc Image on the context menu. You can burn just the file, or a disc image if you have made
one. If you select multiple assets, and then select Burn Disc Image, all of the assets will appear on the Burn files to disc dialog. More assets
can be added by clicking the File icon and browsing. You can also delete files from the list before burning.
To remove an item from the Library, or a selection containing multiple items, choose Delete selected from the context menu or press the
Delete key. A confirmation dialog lets you approve the list of media files to be removed from the Library database. By default, the files
themselves will not be affected, but the Remove from library and delete option lets you delete the files too, if desired. Be careful, as this
command works on all kinds of Library assets, including your Pinnacle Studio projects if any of those are selected.
When all the files in a folder are removed, the Library hides the folder as well.
A group of controls in the Library’s footer bar provides general functions for managing the way assets are presented in the Browser.
The scenes view button activates a mode in which the Browser displays a separate icon or text record for each scene in the video file. (As
explained under Video scene detection, a scene in the most general sense is just any portion of a video file.)
For more information about video scenes in the Library see “Video scene detection” on page 36.
The thumbnails view button switches to viewing assets as thumbnails rather than as text lines. A pop-up checklist associated with the
button lets you select the readouts and controls that will appear beside thumbnails in the Browser.
The details view button switches to the alternative viewing mode, in which each asset appears as a text listing. The pop-up checklist with
this button selects the text fields to be displayed.
The zoom slider lets you magnify the thumbnails to get a closer look, or pull back for a wider view. This slider is always found at the right-
hand end of the footer bar.
Because the icons of thumbnails view and the text records of details view represent the same assets, they have certain features in common.
For instance, the context menu for assets is the same regardless of which representation is used.
Similarly, standard media assets (video, photo and audio), open an appropriate media editor when double-clicked. The corrections tools are
also available when a media editor is invoked from the timeline, but when applied to a Library asset the corrections are carried forward into
any future project that includes it. See “Correcting timeline media” on page 92 for more information.
Details
In details view, each asset is presented as one line in a list of text records. In thumbnails view, it appears as a thumbnail image (for visual
media types) or graphic icon.
To switch the Browser to details view, click the icon on the details view button at the bottom of the Library. The arrow beside the
button pops up a panel listing the optional columns available to be included in the text records (one column, Caption, is always present).
Check the boxes beside any of these – File size, File type, Date, Tags, Rating and Duration – you wish to be shown.
The Library | 27
In Details view, each asset is displayed as a one-line text record. A pop-up
checklist beside the Details view button lets you select which columns to show.
Thumbnails
The thumbnails view button to the left of the details view button selects thumbnails view, in which assets are represented in
the Browser by icons rather than text. The arrow alongside the button opens a pop-up checklist on which you can choose additional data
to be shown with each icon. The options are Rating, Stereoscopic, Information, Correction, Collection, Tag, Used Media, Caption and
Shortcut.
At the bottom center of most asset icons a preview button, a standard triangular play icon, is displayed when the mouse pointer is over
the asset. The preview is shown on the Source tab of the Player panel.
If the asset is a photo, a pop-up preview button replaces the standard play symbol. Clicking it will display the photo in the Player panel.
When the Browser is in thumbnails view, a slider is available to control the size of the icons. You will find the slider in the bottom right
corner of the Library. The icons can also be resized with the scroll wheel when Ctrl is pressed and the mouse pointer is positioned over the
Browser pane.
Locked content indicator: Some of the Disc Menus, Titles, Montages, and other creative elements in the Library are locked to indicate that
you do not own a license to distribute them freely. This status is indicated by the lock indicator.
Even though locked, the content can still be handled as usual. A project containing locked content can be saved, put on a disc and exported.
To purchase and unlock the content, use one of the following options:
• In the Library, click the lock symbol on the icon.
• During export of a project with locked content, a dialog will appear prompting you to click the lock symbol.
Caption: The caption below the icon is the Library alias for the asset, which you can set with the Edit caption context menu command for
any asset. It is not necessarily the name of the underlying asset file (which is shown in the tooltip).
Shortcut: The presence of this indicator in the extreme upper left of a thumbnail shows that the asset is a shortcut rather than an
independent media file. Shortcuts, which consist of a reference to an existing media item along with a package of Corrections settings, can
be created from the File menu of the media editor for any Library asset. Thereafter, they behave like ordinary assets, and are available for use
in your productions.
Tag indicator: The bottommost of the three symbols at the right of the thumbnail is shown if the asset has any tags assigned to it. Hover
the mouse pointer over the indicator to bring up a menu on which the existing tags for the asset are shown. As you pass the pointer over a
tag name on this menu, a remove button appears. Click it to unset the tag. Click remove all at the bottom of the menu to clear all tags from
the asset. The creation and application of tags is discussed in “Tags” on page 34.
The Library | 29
Collection indicator: Just above the tag indicator, the presence of this symbol indicates that you have included the asset in one or more
Collections. To see which ones, hover the mouse over the symbol. As with the tag indicator menu, a remove button is shown as you position
the mouse on each Collection name; click it to remove the asset from the Collection. The remove all command removes the asset from all
Collections of which it is a member.
Ratings: The row of stars above the top left of the icon lets you set the asset rating. If no stars are lit, the asset is said to be unrated. To set
the rating of one asset or a selection of assets, either click the corresponding star on the indicator (click the first star twice to make the asset
unrated again) or choose the setting on the Apply rating context submenu.
The Ratings control appears at the left above the asset thumbnail. At top right is the Info
button. The Corrections indicator is also at upper right, just above the Collection indicator.
3D indicator: Assets whose content is designed for stereoscopic 3D viewing carry a 3D indicator. The indicator appears when video and
photo assets are automatically detected as stereoscopic while importing them the Library, and when an asset has been manually set as
stereoscopic in corrections.
Used media indicator: A check mark is displayed to the right of the ratings indicator if the asset represented by the thumbnail is currently
to be found in an open timeline within your project. The check mark is rendered in green if the asset is used in the currently visible project;
otherwise it is gray. The used media indicator applies only to photo, video and audio assets.
Information indicator: Clicking the information indicator opens the information panel where you can edit the asset’s rating, title, and tags
as well as view all its properties. Like most of the other indicators, the information indicator can be turned on and off using the thumbnails
view pop-up.
Multi-Camera indicator: Projects created in the Multi-Camera Editor have a four-pane square icon in the upper right corner of the
thumbnail.
Clicking the preview button in the center of the asset icon loads the item into the Player panel for viewing. In some cases, for example when
you choose Edit scenes, a pop-up player window appears.
Left eye, Right eye: The preview for stereoscopic content can be set to show only its left or right eye view. This helps keep things simple at
times when a stereoscopic preview is unnecessary. Editing in these views is carried out as for a 2D movie.
The Library | 31
Side by side: This mode displays the frames for both eyes horizontally adjacent to each other, with the left eye on the left and the right eye
on right. When editing, no stereoscopic equipment is needed.
Differential: Differential mode is good for detecting the ‘depth’ of an image more easily, and especially for revealing areas of ‘zero depth’.
Differential mode show a 50% gray for areas where identical information is being presented to both eyes; a color difference is shown if the
areas are not identical. If 2D material is added to a stereoscopic 3D timeline in differential mode, since the same content is shown to both
eyes, the image will be a uniform gray.
Checkerboard: Checkerboard mode breaks the image up into a 16 x 9 checkerboard pattern. The ‘white’ squares of the checkerboard
contain the view from one eye, the ‘black’ squares the other. Checkerboard mode provides a quick check on the ways the left and right
frames differ across the whole image.
3D TV (Side by Side): Use this mode to preview stereoscopic content on a 3D TV display or with a 3D projector by connecting it as a second
monitor. This obviates the need for a special graphics card or additional hardware. Configure the second display to operate in its native
resolution, and to extend your desktop, not just mirror it. Make sure the input format is side- by-side.
In the Control Panel Preview settings, choose Second Monitor from the “Show external preview on” dropdown menu. Set up Studio with a
16x9 stereoscopic timeline. Finally, on the Player, click the Full Screen button. Please see “Export and Preview settings in the Control Panel”
on page 207, and “Timeline settings” on page 51 for help with these configurations.
Anaglyph: An Anaglyph stereoscopic preview is suitable for viewing with red-cyan stereoscopic glasses, with no additional hardware support
required. Pinnacle Studio’s anaglyphic display works well even for images with a lot of red, thanks to a method very similar to the ‘optimized
anaglyphs’ technique.
3D Vision: This stereoscopic mode is available with many NVidia graphics cards after the 3D Vision feature has been
offered depends on the hardware available. At the basic ‘Discover’ level, the 3D Vision display is anaglyphic.
The Library Browser has several features for decluttering your view by hiding assets that aren’t relevant to your purpose. No matter how
numerous your media files, the combined power of these techniques can greatly speed your browsing.
Location tabs
Most importantly, each location tab corresponds to a different selection on the Navigator. Like web browser tabs, location tabs are readily
defined (click the ‘+’ icon at the right end of the tab list), and come in handy for keeping track of multiple things simultaneously.
Other controls let you restrict the display further by filtering out some of the assets in the chosen location. Each location tab maintains its
own set of filters, so any change of filtering settings affects the current tab only.
By clicking the icons for Video, Audio, Photo, and Project, you hide or show the corresponding media type. When the icons are orange,
they are active, and the corresponding media type is displayed. When the icons are white, the corresponding media type is hidden.
Filter by rating
The Filter by rating control at the top of the Library hides all assets that don’t have at least the specified rating from one to five stars (zero
stars means ‘unrated’). To use the filter, simply click on the star that represents the minimum rating you want to bother with. The default
filter setting is to show all assets regardless of rating.
See “Inadvertent filtering” on page 34 for instructions on switching off all filters at once. To deactivate just the rating filter click the last
selected star or double-click any star.
In this close-up, three stars are highlighted, meaning that only assets with ratings of three stars or better are on display.
Filter by stereoscopic 3D
To display only stereoscopic 3D content, click 3D at the top of the Library. To return to viewing 2D assets as well, click 3D again.
Filter by tags
Another way to narrow the field of displayed assets is with filtering by tags. Tags are keywords that you can assign to assets as you work.
Once tags have been defined, you can use them in several ways to control which assets are displayed by the Browser. See “Tags” on page
34 for detailed information.
The Library | 33
Search
At the top right of the Library is a search field that gives one further way to filter the display. As you begin entering your search term, the
Browser continually updates the view to include only those assets with text that matches your search term.
Even when multiple terms are separated by spaces, partial-word as well as whole-word matches are allowed in each term. A dropdown list
lets you choose whether the search will be satisfied if even a single search term matches the asset text, or if all terms must match for the
asset to be accepted.
Inadvertent filtering
The various filtering methods can be combined at will. Should you leave any of the filtering types switched on when you don’t need it, it’s
likely that some assets will be hidden that should be displayed. When an item is unexpectedly missing in the Browser, verify that filters are
inactive.
The Browser guards against the possibility of inadvertent filtering by displaying a ‘filter alert’ that remains visible as long as any filter is in
use.
A filter alert (orange bar) like the one shown here is displayed at the top of the Browser
whenever filtering is in force. Click the x icon at the right-hand end to clear all filtering at once.
Tags
The Library is capable of handling a great number of asset files, sometimes far more in even a single folder than can be viewed conveniently.
The Browser therefore provides a number of methods of winnowing out irrelevant assets from the display.
One method of streamlining the display of assets in the Browser is filtering by tags. A tag is simply a word or short phrase that you think
would be useful as a search term. It is up to you whether you assign tags to your media, but if you do, they provide a powerful way of
selecting assets to display.
At the top of the tags panel is a text box for entering new tag names. The panel also lists all the tags you have defined so far, lets you delete
or rename them, and lets you choose which assets you want displayed in the Library.
To apply an existing tag to all currently-selected assets in the Browser, click the tag name. Selecting multiple assets to tag makes the process
much more efficient than if you could tag only one item at a time.
Hovering over a tag reveals the Rename and Delete buttons. Clicking the tag itself applies it to any currently-selected assets.
Hovering the mouse over a tag reveals the controls for renaming or deleting the tag. To rename, click the Rename icon, type in the new
name, and press Enter. Click the Trashcan icon to delete the tag. To delete all tags at once, use the Delete all tags button at the bottom of
the panel. If you are deleting a tag that is in use, you will be given a chance to back out of the operation.
Sorting tags
In the middle of the tags panel is the Sort by dropdown, offering just two choices: ‘Abc’, in which the tags are sorted alphabetically, or
‘Relevance’, which sorts them in descending order of their popularity in the set of assets currently on display. Under the second choice, you
will see the tags being resorted each time one is checked or unchecked.
The exact effect of your selections depends on another control, the Match dropdown just above the tags. The list provides three options.
None displays only assets that have none of your check-marked tags. In a tagged set of animal photos, checking both the ‘dog’ and ‘cat’
tags, then selecting ‘None’, should hide most of the pet pictures.
The Library | 35
Partial selects assets with any of your tags, which happens to be exactly those hidden by ‘No match’. If you leave ‘dog’ and ‘cat’ checked,
but switch to ‘Partial’, all the dogs and cats will be displayed, including the handful of photos in which both animals appear. Photos with
neither tag will be hidden.
Full selects only the assets that have all your tags. Now with the same boxes checked you should see only those photos in which at least one
cat and one dog appear. Notice that under ‘Partial’ you will see more assets displayed as you check more tags, but with ‘Full’ you will see
fewer.
There is no prescribed way of using tags. The best way to use them – if you do – is the way that works best for you. Consistency is
important, however. The more faithful and systematic you are about assigning tags to your media, the more useful they will be.
Since the idea is to locate an asset quickly when you need it, tags should be chosen to work well as search terms. With family photos, your
tags might include the names of the people in each shot. For vacation video scenes, tags naming the locations visited would probably be
useful.
Video graphic terms (‘two-shot’, ‘silhouette’, ‘exterior’) can also serve as good tags by making it easier to find assets that fulfill particular
structural or creative requirements.
The time required for scene detection varies depending on the length of the clip and the detection method selected. A progress bar keeps
you informed of the status.
To initiate scene detection, select one of the methods on the Detect scenes context menu command for video assets.
By date and time: This option often results in logical scene boundaries that reflect your intention while shooting. In many digital recording
formats, such as DV and HDV, a discontinuity in the recorded timecode data occurs whenever the camera is restarted after being stopped.
These shooting breaks are treated as scene breaks under the option.
By content: Under this option, the scene detection tool analyzes the image content of the material frame by frame, and establishes a
new scene whenever there is an abrupt change in content. However, a quick pan or rapid movement across the frame may produce some
unneeded breaks.
By time interval: In this variant you define the length of the scenes to be created. A small editing window opens for entering the desired
value in hours, minutes, seconds and milliseconds. The scene duration has a one second minimum. Press Enter to confirm your input.
4 When you have set all the scenes you want, close the pop-up player window.
To show the catalog of scenes for a particular video file, either select Show scenes from its context menu; or select the clip, then click the
Scenes view button that appears at the bottom of the Library panel.
Scene view is a temporary viewing mode. The orange bar at the top of the Browser alerts you that scene view is active. At the right hand end
of the bar is an x button you can use to terminate the mode. Clicking the Scenes view button again has the same effect.
A single video file can contain many scenes. This makes the footage easier
to manipulate during editing than if it were treated as a single segment.
Removing scenes
To empty the entire list of scenes for a video file, select Scene detection > Remove scenes on the asset’s context menu.
To remove individual scenes, select one or more scenes then press Delete.
Correcting media
You can apply corrections to media in the Library. The file underlying the corrected asset is not modified: instead, the correction parameters
are stored in the Library database and reapplied whenever the item is displayed or used. For more information, see “Correcting timeline
media” on page 92.
SmartMovie
SmartMovie is a built-in project generator that allows you to create a slideshow or movie production automatically based on media you
supply. The production will include animated transitions, a full music soundtrack and eye-catching image effects.
To begin, select from the Library a series of photos or video files. Your music might come from digital audio assets already in the Library, or
you can cook up a soundtrack on the spot with the ScoreFitter tool.
That might be all it takes, though you can work on the project further with manual editing if you wish. Once you have a final product you
like, it takes only a few clicks to burn it onto a disc or save it as a file for other uses, such as upload to the web.
The Library | 37
The SmartMovie panel that slides up into the window from below contains three subs. The leftmost of these presents information about
SmartMovie, and advice on how many files to include. The center sub is a storage area with bins for photos and other images (top) and
audio. The right sub contains controls for customizing the show.
Adding media
To add media to the production, drag them from the Browser into the upper bin in the storage area. Drag thumbnails within the storage
area to get the order you want. Continue adding further images until you are satisfied.
To add music, drag one or more sound files to the lower bin in the storage area. Alternatively you can click the clef button in the
bottom left corner of the audio bin to create a music soundtrack in ScoreFitter.
As media are added, the total running time of the source material is displayed in the top-left corner of the bin. This is not necessarily the
length of the resulting movie.
When you click the Preview button, the media you have chosen are automatically saved in a Collection named Latest Smart Creation. If
you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you look at a
SmartMovie preview.
The analysis phase of generating a SmartMovie may take some time to complete the first time the
material is analyzed. Full rendering of the project, with progress indicated by shading on the time-
ruler of the Player, may introduce an additional delay before a fully-detailed preview is available.
The Edit button brings your production to the Movie Editor timeline for detailed editing. It’s a good idea to check that the timeline video
settings match your requirements for the show. The video settings button on the settings panel provides access to these. Also see “The
Project Timeline” on page 47.
When the presentation is the way you want it, click Export to burn a disc or create a file for upload.
Delete selected: The selected media are removed from the SmartMovie production. They remain available in the Library for other uses.
(Shortcut: Delete.)
Open editor: This command opens the Corrections tool of the Photo or Audio Editor. Any modifications you make to the media apply only
within this SmartMovie production. (Shortcut: double-click.)
SmartMovie Settings
The settings on this sub customize the SmartMovie production.
Clip lengths: The visual tempo of your movie increases as the clip length is shortened. Maximum uses the original length of the asset.
Pan and zoom: Checking this option enlivens your presentation with simulated camera moves.
Fit image: Check this option to enlarge material that is too small for the frame format of your project.
Video Track Volume: Set the volume of the original audio in the video segments. For a soundtrack of background music only, set to zero.
The Library | 39
40 | Pinnacle Studio User Guide
Edit
The Edit tab lets you access Pinnacle Studio’s main editing features for digital movie creation.
Edit | 41
The Library panel provides the assets available to your project. For more information about the Library, see “The Library” on page 19.
The Editor panel lets you access and edit properties for the currently selected media or asset.
The Timeline lets you organize the assets as clips within a schematic representation of your production.
The Player panel lets you preview Library assets before adding them to your project. It also lets you view – on a frame-by-frame basis if you
like – how any part of the production will actually appear to your audience when you export it, whether you save it as a file, burn it to a disc,
or transfer it to a device.
The Edit tab includes the Library/Editor panel (Editor showing, upper left), the Player panel (upper right), and the Timeline (lower panel).
Along with the Library, the Editor, the Timeline of your project, and the Player, the Edit tab lets you access a variety of tools and s for
creating and editing titles, adding effects, and other purposes.
The editing process often starts by dragging assets from the Library panel to the timeline. From there, you can make some edits in the
timeline itself, or you can right-click an asset in the timeline to access additional editing tools. You can also double-click an asset to activate
the Editor panel or an alternative editing window (such as the Title Editor or 3D Title Editor).
The Editor panel gives you global and keyframe control over the properties for the media or asset selected in the timeline.
In the timeline, select the media you want to work with, and open the Editor panel to view the properties or other settings.
For example, if you select a clip with an effect applied in the timeline, you can see the properties for the clip.
To see the settings for the effect applied to the clip, click Effect along the top of the Editor panel.
Not only can you edit the effects or corrections applied to the selected clip, but you can also add an effect or correction to the selected clip
from within the Editor panel.
Effect is the active section for the asset selected in the timeline. The keyframe area displays on the right with a scrubber. No keyframes
are used in this example, so the area is blank. With no keyframes, any changes to the properties on the left apply to the entire clip.
To apply a consistent setting to the entire media or asset, adjust the settings (no keyframes active).
Edit | 43
Using keyframes
Keyframing is a method used for mapping individual properties of a selected element to specific moments in a video. By setting multiple
keyframes, you can precisely change things like position, opacity, and the size of elements throughout the duration of a video. Keyframes
can be found in the Editor panel, where you can access and control clip Properties settings, as well as Corrections, Color, Effect, 360
Video, Pan and Zoom and Time Remapping. Keyframes are also available in the Mask panel and the Title panel, and in other places
throughout the application. A keyframe area displays to the right of the properties and functions listed in the panel you have open.
Note: When you turn keyframing on, a keyframe is automatically added at the current scrubber position.
3 Choose the settings you want for the current keyframe.
4 Do any of the following to set and manage your keyframes, moving the scrubber each time you want to set a new keyframe:
• Add a keyframe: Click the white Add/Remove Keyframe button (diamond) next to the control you want to set. Then adjust the
control, using the preview in the Player window as a reference.
• Select a keyframe: Click the arrow buttons (triangles) on either side of the Add/Remove Keyframe button to navigate to a specific
keyframe or drag across the keyframe (the keyframe displays as orange when you select it by dragging).
• Select multiple keyframes: When working with keyframes that aren’t in the start or end positions, you can drag across keyframes to
multi-select (keyframes display as orange when you select them by dragging). You can then drag the keyframes to a new position, or
right-click to access Delete, Cut, Copy, and Paste functions.
• Group or ungroup keyframes: To group keyframes, select multiple keyframes, right-click, and click Group. To ungroup keyframes,
right-click a keyframe in a group, and click Ungroup. Note: You can group keyframes from one parameter or multiple parameters.
• Move a keyframe: Click a keyframe and drag it horizontally to a new position.
• Delete a keyframe or a group of keyframes: Select the keyframe or the group of keyframes (using the arrow buttons), and click the
Add/Remove Keyframe button (icon changes when in “Remove” mode) or drag across a keyframe to select it, right-click the keyframe,
and choose Delete.
• Copy and paste one or more keyframes or a group of keyframes: Select one or more keyframes or a group of keyframes, right-click,
and choose Copy. In the keyframe area, right-click where you want to position the keyframes, and choose Paste to paste the keyframes
with their original value or Paste Blank to paste keyframes which retain the structure and spacing of the copied keyframes, but with no
value assigned.
• Copy and paste keyframes from one parameter on a source clip to the same parameter on a different clip: In the source clip,
select keyframes from a parameter you want, right-click, and choose Copy. In a different clip, click the same parameter you chose in
the target clip, right-click in the keyframe area where you want to position the keyframes, and choose Paste to paste the keyframes
with their original value or Paste Blank to paste keyframes which retain the structure and spacing of the copied keyframes, but with no
value assigned.
• Copy and paste keyframes from multiple parameters: In the source clip, select keyframes from multiple parameters (such as
brightness, transparency, saturation, etc.), right-click, and choose Copy. In the keyframe area of the current clip or a different clip,
right-click where you want to position the keyframes, and choose Paste to paste the keyframes with their original value or Paste Blank
to paste keyframes which retain the structure and spacing of the copied keyframes, but with no value assigned.
Caution: If you turn off keyframing (by clicking the Turn on/off keyframing button), you will lose all keyframes for that control (keyframes
are not hidden--they are removed). If you click the Turn on/off keyframing button in a title bar for a section, all keyframes for all controls
will be removed.
In this example, the scrubber is aligned with two keyframes. You can remove a selected keyframe by clicking
the Add/Remove Keyframe button (diamond with line through it) that appears to the right of the control.
You can also select a group of keyframes and copy and paste them to another clip.
The Player in single mode. You can choose to view either ‘Source’ (Library) or timeline material.
Single mode conserves screen space by providing only one Player preview. The Source and Timeline tabs above the Player indicate whether
Library or timeline material is being viewed, and allow you to switch from one to the other.
Edit | 45
The player in dual mode. The side-by-side previews let you browse the Library while keeping your current movie frame in view.
In dual mode, Source (Library) material is shown in the left-hand preview, and timeline material in the right-hand preview, each with its own
set of transport controls. The dual view makes it easier to locate Library assets that fit well with your movie by making both the existing and
the prospective material visible simultaneously.
The following controls are available at the bottom of both the Timeline preview and Source preview:
• Display resolution: If you experience lags and frozen screens on your playback while editing, you can reduce the display resolution from
full to 1/2, 1/4, or 1/8 resolution. This does not reduce the video quality; it just uses less memory to display and play back the video in
the timeline. For example, if you set the display resolution to 1/2 and play the video, it will look like half the native resolution but will play
back much faster. To set playback resolution, click the Display resolution dropdown menu (Full button), and choose any of the following
options:
• Full — lets you preview a video at full resolution. On slower systems, frames may be dropped during playback.
• 1/2 — reduces the playback resolution to half of the native resolution
• 1/4 — reduces the playback resolution to a quarter of the native resolution
• 1/8 — reduces the playback resolution to 1/8 of the native resolution
Note: For HD videos, the minimum playback resolution is quarter of the native resolution.
• Playback Speed bar: Set to 1x playback speed by default, drag to the right to increase the playback speed. To decrease playback speed,
drag to the left, not passing the narrow middle area. To reverse playback, drag to the left side of the bar (the Play button flips when
playback is set to reverse). You can also choose a playback speed from the drop-list to the right of the bar. Click the dot above the bar to
reset playback to 1x speed.
• Playback controls: Standard playback controls let you navigate your project on the Timeline: Loop, Go to start, Jump backward, Step
one frame backward, Play/Pause, Step one frame forward, Jump forward, Go to end.
• Send to Timeline: Click to send the source clip that you’ve previewed to the Timeline. The clip is inserted at the scrubber position or
according to markers indicating an in-point or out-point.
• Mark In, Mark Out, Clear mark in/mark out: Markers let you trim the source clip before you add it to the Timeline. Markers can be used
for 3-point editing and 4-point editing. For more information, see “Clip operations” on page 63 and “3-point and 4-point editing”
on page 56.
Disc editing
You can prepare a project that you want to export to MyDVD by enabling the Disc Editor button in the timeline toolbar.
Pinnacle Studio lets you smoothly transition a movie to a disc project at any time during development, so it’s all right to start in the Movie
Editor even if you end up targeting DVD for output instead of or as well as the other options.
For more information about disc editing, see “Disc projects” on page 165.
Slideshow productions
In addition to all types of video productions, you can create complex slideshows and presentations from still images. The same editing
techniques apply in both cases.
Timeline fundamentals
The timeline consists of multiple tracks – as many as you require – in a vertical stack. Tracks nearer the top of the stack are positioned
towards the front when viewed, their opaque parts obscuring the tracks below.
Edit | 47
The basic action of movie authoring is to drag an asset from the Library to a timeline track, where it is called a clip. With a little practice, you
can lay out a rough edit of a movie very quickly just by adding its main media assets at their approximate timeline positions.
At the left end of the timeline are track headers with several controls per track: a
lock button, the track name, and monitoring buttons for the track’s video and audio.
The track header: To the left of each track is a header area that provides access to functions such as disabling video or audio monitoring for
the track.
The default track: One track is highlighted with lighter background color, and is also marked with an orange bar to the left of the track
header. This is the default track. It has a special role in certain editing procedures; for instance, it is the target track for pastes. To make
another track the default track, click in its header.
Your current position on the timeline corresponds to the video frame shown in the Player panel. The current position is indicated by a vertical
red line, at the bottom of which is a draggable scrubber handle. Another vertical line marks the same position in the Editor panel (in the
keyframe area).
The Timeline Navigator is an auxiliary navigation panel that can be revealed or hidden by clicking its icon on the Timeline Navigation tool
selector near the left end of the timeline toolbar.
The full-width strip appears just below the toolbar. It gives a bird’s- eye view of your whole project at a reduced scale. In the Timeline
Navigator, the bars representing clips have the same colors as they do on the timeline, except that the bar representing the selected clip is
drawn in orange. Clicking in the Timeline Navigator allows you to speedily access any timeline location.
The gray rectangle that encloses a portion of the Timeline Navigator display – the view window – indicates the section of your movie
currently visible on the timeline tracks.
To change which part of the movie is in view, click and drag horizontally within the view window. The timeline scrolls in parallel as you drag.
Since your timeline position does not change, this may take the scrubber out of view.
The Storyboard
Assembling a movie can involve juggling a large number of photos and video clips, as well as deciding where to place titles, Montages and
the like. In the Storyboard, the clips on one track of your movie are presented as a sequence of icons, so you can see at a glance what is
included and where. To choose which track to view in the Storyboard, use the Storyboard link button in the track header.
Any of the photos, video, audio, projects, templates and titles in the Library can be added to your movie by dragging and dropping them
onto the Storyboard. Once there they can be rearranged, or removed altogether if you change your mind.
Different types of clips are represented in the Storyboard with different colors. For example, photos and videos have a blue frame, and
projects have a gray frame. As in the timeline, clips that have had effects applied appear with a magenta line on the top, and clips with
corrections have a green line. A colored band connects the Storyboard icon with the position of its clip on the timeline; a gap in the timeline
is reflected in a gap in the Storyboard. Once you become familiar with the color coding, it will help you quickly visualize the structure of your
movie.
The Storyboard displays a sequence of icons representing the contents of one track. Effects (magenta) and
corrections (green) are indicated on the top edge of the icon; the length of the clip is shown on the bottom.
The space just below the toolbar where the Storyboard appears is also used by the Navigator (and in the Disc Editor by the Menu List).
Which tools is visible, if any, is controlled by the Navigation tool selector near the left end of the timeline toolbar.
Edit | 49
Navigating in the Storyboard
To scroll to a part of the Storyboard that is not in view, hover with the mouse over the Storyboard until a hand cursor appears. Now click
the left button and drag the Storyboard. If you drag the mouse quickly and release the mouse button, the Storyboard will briefly continue
scrolling, thus creating a ‘swiping’ behavior.
Alternatively you can hover over the Storyboard and use the mouse wheel to scroll, or use the arrows at each end of the Storyboard.
Adding clips: Any photo, video, audio clip, project, template or title can be added to your project by simply dragging it from the Library to
the Storyboard. An insertion line appears to indicate where the new clip will be placed. You can select multiple clips to add them all at once.
Inserting or replacing clips: If you are inserting material between clips already on the Storyboard, drag the new clip so that it overlaps the
right side of the clip that will precede it. When the insertion line appears and a space opens up, drop the new clip into the gap.
To replace a clip, drag the new one onto the clip to be replaced. The insertion line will appear, and the old clip will highlight to indicate
proper placement. The new clip must be the same type as the old. A video clip cannot be replaced by a photo or audio clip, for example.
Selecting clips: To select a clip, click on its icon; an orange frame around the clip indicates selection. The timeline scrubber will jump to
the beginning of the selected clip, and a connecting band of color will link the Storyboard clip with its timeline counterpart. If the timeline
position of the selected clip is currently off-screen, it will be brought into view.
You can select multiple clips using the Shift and Ctrl keys according to the usual Windows conventions.
Reordering clips: To pick up a clip and move it, click on it until it is selected, and then drag it to its new location. If necessary, the
Storyboard will scroll until you reach the desired position.
To change the zoom of the Navigator itself, use the plus and minus buttons immediately to its right.
Double-clicking on the view window adjusts the zoom of both the Navigator and the timeline such that your entire movie fits within the
Movie Editor window.
Resizing panels
The height of the timeline panel, along with the relative proportions of the Library/Editor panel and the Player panel, can be adjusted with
the sizing grip in the form of an inverted T in the middle of the screen.
Resizing tracks
To adjust the height of individual timeline tracks, grab and adjust the separator lines between the track headers on the left. If the vertical size
of all tracks exceeds the available viewing area, a scroll bar at the right will allow you to select which tracks are in view.
Clicking the button brings up a panel upon which all the other toolbar buttons can be individually set as visible or hidden. The gray check
marks beside the Timeline settings button and a few others indicate that these buttons are not optional and will be displayed as a matter of
course. Check or uncheck the boxes for the optional buttons until the toolbar has been configured to your liking, or check the Select all box
to display all of the buttons.
Some of the commands invoked by buttons also have keyboard shortcuts. These work whether the button is displayed or not. (See
“Appendix C: Keyboard shortcuts” on page 239 for more information.)
Timeline settings
By default your timeline settings are copied from the first video clip you add to the timeline. If that will give the right result, you won’t have
to alter them.
If you do need to change these basic image properties of your project, click the Gear button to open the timeline settings panel and
configure the four settings provided.
Size: Choose amongst the HD and SD pixel resolutions available for the given aspect ratio.
Frame rate: Choose from a selection of frame rates consistent with the other settings.
These settings can be changed at any time during the development of your movie, but you should be aware that a change of the frame rate
can cause a slight shifting of clips on the timeline as they adjust to new frame boundaries.
Video material that is not in compliance with the chosen project settings will be converted automatically on being added to the timeline. If
you are making a stereoscopic movie, 2D material may be used but it will still look two dimensional, as both the right eye and left eye views
will be the same. 3D material can be used on a 2D timeline, but only the left eye channel will be shown.
If you want to choose a video standard for your projects explicitly, rather than relying on inheriting the format from the first clip added, open
the Project settings page of the application settings. See “Project Settings in the Control Panel” on page 209.
Disc Editor
You can prepare a project that you want to export to MyDVD by enabling the Open Author toolbar button in the timeline toolbar.
For more information about disc editing, see “Disc projects” on page 165.
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Audio mixer
This button opens the enhanced audio control area with volume adjustment tools and access to the Panner, a surround panning
control.
ScoreFitter
ScoreFitter is the integrated music generator of Pinnacle Studio, providing you with custom-composed, royalty-free music exactly
adjusted to the duration required for your movie. See “ScoreFitter background music” on page 160.
Title
The Title button opens the Title Editor. If none of the many supplied titles answers your need, why not author one of your own? See
3D Title Editor
The 3D Title Editor lets you edit preset 3D titles and create your own 3D titles. You can also create 3D objects.
Voice-over
The voice-over tool lets you record commentary or other audio content live while viewing your movie. See “The Voice-over tool” on
page 161.
Audio Ducking
Audio Ducking is used to automatically lower the volume of one track so that you can hear another track better. For more
information, see “Using Audio Ducking to automatically adjust volume” on page 162.
Multi-Camera Editor
The Multi-Camera Editor is a workspace that lets you create professional-looking video compilations from footage of events that have
been captured on different cameras, from different angles. For more information, see “Multi-Camera Editing” on page 215.
Track Transparency
Track Transparency provides precise transparency control in the Timeline by opening a mode that makes it easy to set keyframes and
adjust transparency level by keyframe. For more information, see “Track Transparency” on page 77.
Motion Tracking
You can track the motion of elements in your videos and add masks or objects that follow the same motion. For more information, see
You can easily create a split screen video in Pinnacle Studio to play multiple videos in a preset or customized template. For more
Mark Out lets you set the end point for a trimming action.
Clear Mark In/Mark Out lets you remove all trim markers.
affected clip becomes two clips that can be handled separately with respect to trimming, moving, adding effects and so on.
If there are selected clips at the playhead on any track, only those clips will be split. Both parts of those clips remain selected after the split.
If there are no selected clips at the playhead line, all clips intersected by it will be split and the right-hand parts will be selected to facilitate
easy removal in case that is desired.
Trashcan
Click the trashcan button to delete all selected items from the timeline. See “Deleting clips” on page 63 for details on how other
Snapshot
If, while previewing video on the timeline, you see a frame that you would like to capture as a still image, click the Snapshot button.
This creates a photo of the image currently being previewed, and puts it in the Snapshot folder under Photos in the Library.
Using the Snapshot button on the timeline is a quick way to grab a frame; for more control, use the Snapshot tool in the Video Editor.
Please see “Snapshot” on page 95 for more about the Snapshot tool.
Markers
The marker functions available here are identical to those provided in the media editors for video and audio. Please see “Markers” on
page 55.
Instead of being attached to a particular clip, however, timeline markers are considered to belong to the video composite at the marked
point. Only if there is a clip selection embracing all tracks at the marked point, and only if no track is locked, will the markers change
positions during timeline editing.
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Selection tool
This default tool lets you select clips in the Timeline. It is one of five tools that let you adjust clips in the Timeline.
Slip tool
Lets you drag in the Timeline to change what frames you see (content) without affecting the “window” (duration) for the clip,
essentially moving the trim markers for the source clip. For more information, see “Using Slip, Slide, Roll, or Stretch tools on the Timeline” on
page 71.
Slide tool
Lets you move the clip “window” along the timeline without changing duration, essentially moving the trim markers in the Timeline to
reveal different content. For more information, see “Using Slip, Slide, Roll, or Stretch tools on the Timeline” on page 71.
Roll tool
Lets you adjust the size of the clip “window”, affecting the duration of the selected clip and the adjacent clip.For more information,
see “Using Slip, Slide, Roll, or Stretch tools on the Timeline” on page 71.
Stretch tool
Lets you adjust the size of the clip “window”, thus changing the duration on the Timeline, expanding or contracting the content
(adjusting the speed) in order to fit the new duration without changing which frames are shown. For more information, see “Using Slip,
Slide, Roll, or Stretch tools on the Timeline” on page 71.
Trim mode
To open a trim point, place the timeline scrubber near the cut to be trimmed and click the trim mode button. Click it again to close
trim mode. Please see “Trimming video” on page 65 for more details.
Pinnacle Studio Control Panel. Click this button if you would like to override the default length. When the button is highlighted, the
transition durations can be set by dragging the mouse to the right or left while placing the transition onto a clip. For more about transitions,
please see “Transitions” on page 83.
Magnetic snapping
Magnet mode simplifies the insertion of clips during dragging. While the mode is active, clips are ‘magnetically’ drawn to other items
on the timeline when they approach within a critical distance. This makes it easy to avoid the unnecessary – though often indiscernibly small
– gaps between items that are otherwise apt to arise during editing. If you want to deliberately create such a gap, however, simply turn off
the mode to allow the preferred placement.
timeline toolbar provides an audio preview even while just ‘scrubbing’ through your movie by dragging the timeline scrubber control.
Editing mode
The editing mode selector at the right-hand end of the timeline toolbar determines the behavior of other clips when editing changes are
made.
Five choices of editing mode are available: Smart Editing, Insert and Overwrite, 3-4 Point Edit, Replace. The default is Smart Editing, in
which Pinnacle Studio selects from insert, overwrite and sometimes more complex strategies in the context of each editing operation.
Smart Editing Mode is designed to maintain synchronization between timeline tracks as far as possible. In a multitrack editing situation,
clips typically have vertical as well as horizontal relationships. When you have carefully placed your cuts to coincide with the beats of a music
track, for example, you don’t want to disrupt everything when you make additional edits.
Insert Mode is always non-destructive: it moves other clips on the track out of the way before inserting new material. It will also
automatically close gaps created by removing material. Only the target track is affected. Any prior synchronization with other tracks from the
edit point rightwards is lost.
Insert Mode is most useful in the early stages of a project, when you are collecting and arranging clips on the timeline. It ensures that no
material will be lost, and makes it very easy to reorder clips and sequences of clips.
In the later stages, when the structure of your project is approaching its final state and you have started carefully synchronizing material on
different tracks, insert mode is less helpful. The very properties that favor its use for the early stages (the ‘ripple’ behavior) count against it
when finalizing. This is where overwrite comes into play.
Overwrite Mode directly affects only the clips you select. Changing the length or position of a clip in overwrite mode will overwrite
neighboring clips (if you lengthen) or leave gaps (if you shorten). It will never affect the synchronization between tracks.
3-4 Point Edit Mode offers a quick and precise way to add clips to a sequence on the Timeline. You can use 3-4 Point Edit Mode for any
project, but it works particularly well for projects where you want align clips precisely, such as matching illustrative clips to narration or
matching the clips to specific parts of a soundtrack. For more information, see “3-point and 4-point editing” on page 56.
Replace Mode lets you replace one clip by another while retaining its duration, effects and other properties. It is particularly useful when
working with templates. See “Replacing a clip” on page 62 for details.
Markers
Markers are visual reference points that can be set on the time-ruler to identify changes of scene or other editing cues.
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The Marker
Setting and moving markers: Position the playhead at the location where the marker should be set. Click the toggle marker button at the
left of the toolbar, or press M. Only one marker may be set per frame.
Deleting the marker: Click the marker to move the playhead to that position, then either press M or click the toggle marker button.
You can also delete markers using the list on the Marker panel, which opens when you double-click a marker on the ruler, or click the down-
arrow next to the toggle marker button.
The Marker panel shows the markers that have been set within the media currently on view, in ascending order, with color code, name,
and position. Most of the available commands apply to the currently- selected marker. The exception is the Delete all markers button at the
bottom of the panel.
Clicking a marker in the list selects it for editing. At the same time, the playhead jumps to the marker position.
Edit name: The name field lets you enter a distinctive name for the currently-selected marker if desired. The left and right arrows beside the
name provide another way of moving through the marker list.
Marker color: Set the color of the current marker (and markers subsequently created), by clicking one of the available color buttons.
Trashcan: The trashcan icon on each row of the marker list lets you delete individual markers.
“Points” refers to the “in point” (Mark In) and “out point” (Mark Out) markers that you add to the source clip and the Timeline. In most
cases, you will likely use 3-point editing because it lets you edit precisely without adjusting the speed of clips. 4-point editing, in most cases,
results in adjusting the speed of the clip so that it precisely fits a defined time in the Timeline.
In the Timeline, you can identify where you want to add a source clip by adding an in-point marker (for where you want the clip to start),
an out-point marker (for where you want the clip to end), or both. The same is true for your source clip. You can add an in-point marker,
an out-point marker, or both. The source clip will be trimmed according to these markers when you add it to the Timeline and overwrite
any underlying content in the Timeline (non-destructive, the original files are protected). If you decide to set all 4 points, in most cases, the
duration set in the Timeline will not match the duration of the trimmed clip. This means you need to alter the speed of the clip to fill the
time defined in the Timeline, or, you can choose which 3 points are the priority, and allow the clip to run at its original speed.
If you want to match a narrator’s description of a bear to a clip of a bear, in the Timeline you can set your in-point and out-point markers
for the narration, and then evaluate your source clip that has the bear. Set either an in-point marker or an out-point marker, depending
on your preference and the overall impact. If you use an in-point marker, when you drag the clip from the Library to the Timeline, it will
automatically align the source and Timeline in-point markers and trim the source clip at the out-point marker set in the Timeline.
When you add clips to the Timeline in 3-4 Point Edit Mode, a Fit Clip message window appears. The windows provides you with a number
of options that let you determine exactly how the clip will interact with the content in the Timeline. The options presented depend on the
points set and the length of the clip in relation to the length of the gap on the Timeline.
In this example, the Fit Clip window offers two options: Trim Source Clip, which means it will use a soft marker (gray marker) as a
Timeline trim marker for the source clip because it represents the end of the current track. Or, Overwrite Timeline, which means the
two points set for the Source clip will be respected and the source clip will extend beyond the end of the clip currently in the Timeline.
Note: When you trim clips in the Library, your trim markers are saved with the clip. You can use the trimmed clip with the next project or
clear and reset the markers at any time.
Tip: 3-4 Point Edit Mode always overwrites any underlying content to protect track synchronization in multi-track projects. To insert clips,
rather than overwrite, from the editing mode drop-down, choose Insert Mode.
The 3-4 Point Edit Mode button is located in the drop-down at the right end of the Timeline toolbar.
2 With one or more clips already in the Timeline, drag the scrubber to the position you want, and do one of the following:
• To set an in point, click the Mark In button on the Timeline toolbar, or press I.
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• To set an out point, click the Mark Out button on the Timeline toolbar or press O.
Note: To clear a marker, click the corresponding button a second time. To clear both markers, click the Clear Mark In/Mark Out button
.
3 If you are setting two points in the Timeline, repeat step 2.
4 In the Library, select the source clip you want, and in the Player panel, ensure the Source view is displayed (click the Source tab).
5 Using the controls below the preview, move the scrubber to the position you want, and do one of the following:
• To set an in point, click the Mark In button or press I.
• To set an out point, click the Mark Out button or press O.
6 If you are setting two points for your source, repeat step 2, but the total points for the Timeline plus the source should be 3.
7 In the Timeline, select the track where you want to add the source clip, and do one of the following:
• Below the Preview, click the Keep Speed button .
• From the Library, drag the source clip to the track.
8 When the Fit Clip window appears, choose the option you want from the message window.
The clip is added to the Timeline according to the points set.
The all tracks area above the track headers offers controls similar to those found on each track header but with global effect: they apply to
all tracks simultaneously, overruling the individual settings.
Default track
The orange vertical line to the left of the track header, together with a lighter background shade, identifies the default track. It provides a
destination track for certain functions, including send to and paste. Newly-created titles and ScoreFitter songs are also added on this track.
For more information see “Sending to the timeline” on page 62, “Using the Clipboard” on page 72, “Titles” on page 137 and
“ScoreFitter background music” on page 160.
To make another track the default track, simply click anywhere within the track header other than on a button or other control.
Locking
Click the padlock buttons to protect a track from unintended edits. The same button in the all tracks area confers this protection on the
whole project.
Storyboard link
The Storyboard is an alternative representation of a timeline track. A small storyboard link button appears beneath the padlock button on all
track headers when the Storyboard is open. Click the button to select a given track as the one linked to the Storyboard display.
Track name
To edit the name of a track, click the name once to access the in- place editor, or select Edit track name from the track header context menu.
Confirm your edit with Enter, or cancel it with Esc.
Insert New Track: You can insert a new track either above or below the existing track.
Move track: Drag the track header up or down to a new layer position. As you drag, a bright horizontal line appears at valid placements.
Copy track: Keeping the Ctrl key pressed while moving a track will copy the track instead of move it.
Track size: The context menu contains four fixed track sizes (Small, Medium, Large, Very large). For custom sizing, drag the separator line
between the track headers to seamlessly adjust the height.
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View waveforms: Toggle the waveform view for audio clips.
Please see “Audio on the timeline” on page 158 for coverage of Timeline audio functions.
Editing Movies
The first step in any movie editing session is to start or open a movie project.
To launch a new production: Choose File >New > Movie from the main menu. Before adding your first clip, make sure that the timeline
video format will be right for the project (see below).
To edit an existing movie: Select a recent project from the File > Recent menu; click File > Open to browse for a movie project to open; or
locate the movie you want to open in the Projects folder of the Library, and double-click the thumbnail.
If your movie has been stored as a project package, it must be unpacked before editing. Find your project in the Studio Projects group in the
Library, and use the Unpack project package command on the thumbnail’s context menu.
Alternatively, you can click File > Open and find the project package in Explorer by choosing Studio Project Package (axx) in the file
extension box.
When unpacking is finished, the unpacked project is added to the Library and opened on the project editor timeline, where it can be edited
as usual.
To open a Studio project: Choose File > Import previous Pinnacle Studio projects. Please note that some features of projects created with
a previous version of Studio may not be supported in the current version.
To import a Studio for iPad project: Choose File > Import Studio for iPad App projects.
Project settings
To start editing a new project, verify that the video format settings of your project – aspect ratio, 2D or 3D, frame-size and playback speed
– are as you want them. See “Project Settings in the Control Panel” on page 209 for configuring the automatic feature, and “Timeline
settings” on page 51 for instructions on entering project settings manually.
Depending on your timeline settings, clips in some formats might not be instantly playable. Such content will automatically be rendered in
an appropriate format.
Establishing tracks
With only minor exceptions, timeline tracks in Pinnacle Studio do not have specialized roles. Any clip can be placed on any track. As your
projects become more complex, however, you will find it increasingly helpful to give some thought to the organization of tracks, and rename
them according to their function in the movie. For information on track properties and how to edit them, please see “The timeline track
header” on page 59.
Drag-and-drop
Drag-and-drop is the commonest and usually the most convenient method of adding material to a project. Click any asset in the Library
panel and drag it wherever you like on the timeline.
It is possible to insert multiple clips into the timeline at the same time. Simply select the desired Library assets, then drag any one of them
to the timeline. The sequence in which the clips appear on the track corresponds to their ordering in the Library (not the order in which you
selected them).
Magnet mode: By default, magnet mode is switched on. This makes it easier to insert clips so that their edges meet exactly. The new clip
snaps to certain positions, like the ends of clips or the positions of markers, as if drawn by a magnet once the mouse pointer gets close to
the potential target.
On the other hand, don’t worry about whether the first clip is right at the start of the timeline. Not every movie starts with a hard cut to the
first scene!
If it turns out that drag-and-drop isn’t working the way you want, either press Esc or move the mouse pointer out of the timeline area and
release the button. Either of these abandons the drag-and-drop operation. To call back a drag-and-drop after it’s complete, press Ctrl+Z or
click the undo button.
Don’t forget that you can vary many timeline editing operations with alternative mode: just press and hold Alt while dragging or trimming.
In a one-for-one clip replacement, Shift is also significant.
Advanced drag-and-drop
After you have assembled an assortment of clips on a timeline track, it’s only matter of time before you want to start changing things
around. For instance, you might want to:
• Fill a gap with clips.
• Insert some clips before a specific clip.
• Replace a clip already on the timeline with a different one.
The smart editing mode helps you achieve these goals with ease.
Filling a gap
Smart mode makes it simple to fill a particular timeline gap with new material, for example. Rather than having to painstakingly pre-
trim the new material to the space available, you simply drag items into the gap. Any clips that are not needed for filling the gap will be
dropped, and the last clip used will automatically be trimmed to the appropriate length. No clips already on the timeline are affected, so no
synchronization problems can result.
Inserting clips
Suppose that your goal is to add new material to the timeline at a point where there is an existing clip. You don’t want the clip already there
to be overwritten, however; you just want it (and any clips to its right) to move rightwards far enough to make room for the new material.
Here again, smart editing provides a painless answer. Simply drag the new material to the start of the clip that is in the way, rather than into
a gap. The clip moves aside exactly as far as necessary.
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Inserting with split
If you drop an item onto the middle of an existing clip, rather than at a cut, the clip will be split. The new material is inserted at the point
you specified, and is followed immediately by the displaced portion of the original clip.
In smart mode, synchronization of the target track with all other tracks is maintained by inserting in each of them a gap of length equal to
the new clip. To avoid affecting the other tracks in this way, use insert instead of smart mode. Alternatively, pressing Alt as you drop the new
material will cause it to overwrite a portion of the existing clip. A third approach is to lock any track that should not be modified, although
this will affect the synchronization of clips on locked tracks with those on unlocked tracks.
Replacing a clip
To replace a clip, drag a single Library asset onto the clip you want to replace while holding down Shift. The replacement clip will inherit any
effects and transitions that were applied to the original clip. Corrections are not inherited, however, since they are usually meant to address
the issues of a particular media item.
In smart mode, the replace operation will succeed only if the Library clip is long enough to cover the full length of the clip being replaced. In
other modes a Library clip of insufficient length will be extended using over-trimming. The direction and amount of the extension is based on
your mouse position as you drag. For information on over- trimming, please see “Trimming video” on page 65.
If the Library asset is longer than needed, it will be truncated to the same length as the clip being replaced.
If you click on a Library asset, the Player switches to Source mode for previewing. For trimmable media (video and audio), the Player also
provides trim calipers for cutting out a starting or ending portion of the asset.
Clicking the Send To Timeline button in the Player after trimming a Library video asset.
After previewing the asset and trimming it if required, use the send to timeline button at the bottom left of the Player. As usual, the asset is
added to the project on the default track and at the playhead. A useful variation is to click anywhere within the Player screen and drag the
asset onto any desired timeline track. The asset is added at the drop point rather than at the playhead.
Deleting clips
To delete one or more clips, first select them, then press Delete. Alternatively, click the trashcan icon on the timeline toolbar, or choose
Delete from the selection’s context menu.
In smart mode, if the deletion produces a gap that spans all tracks, it is closed by shifting material to the right of the gap leftwards. This lets
you avoid accidentally creating empty sections in your movie, while still ensuring that synchronization between tracks is maintained.
If the Alt key is held down when deleting, any gaps produced will be left unclosed.
In insert mode, gaps on the tracks from which clips are deleted will also be closed, but other tracks will be unaffected. No effort is made to
preserve synchronization to the right of the deletion.
With regard to synchronization, the safest editing mode for deletion is overwrite, which will simply remove the clips and leave everything
else unchanged.
Clip operations
The timeline of your project provides comprehensive support for selecting, adjusting, trimming, moving and copying clips.
Selecting
Select clips in preparation for performing editing operations upon them. A selected clip receives an orange frame in the timeline and in the
Storyboard, and is displayed as solid orange in the Navigator.
To select one clip, click it with the mouse. Any previous selections are removed. For a fast multiple selection, click in an open timeline area
then drag out a selection frame that intersects the clips of interest. To select all clips with one command, press Ctrl+A.
To select a series of clips: Click on the first and Shift-click on the last. The two clips together define a bounding rectangle, or selection frame,
within which all clips are selected.
Toggle selection of one clip: Use Ctrl-click to reverse the selection state of a single clip without affecting any of the others.
Select rest of track: Press Ctrl+Shift-click to select all clips that start at or after the start position of the clicked clip. This function is
particularly useful if you quickly want to get the rest of your timeline ‘out-of-the way’ for inserting new material, or to manually ripple left to
close timeline gaps.
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Adjusting
As you move your mouse pointer slowly over the clips on your timeline, you will notice that it changes to an arrow symbol while crossing the
sides of each clip, an indication that you can click and drag to adjust the clip boundary.
Adjusting changes the length of a single clip on the timeline in overwrite mode (since insert mode would cause synchronization issues).
If you drag the start of a clip to the right, a gap will be opened on the left side. If there is a clip to the immediate left of the clip being
adjusted, dragging to the left overwrites it.
The adjustment pointer also appears when the mouse hovers at the ends of a gap – an empty space on a timeline track with at least one clip
to its right.
It turns out that adjusting gaps in overwrite mode, as we do for clips, is not especially helpful. However, gaps do come in handy when you’re
editing in smart mode if you want to ripple an individual track left or right, ignoring any resulting synchronization issues. Adjusting gaps
therefore occurs in insert mode.
Even if no gap is available, incidentally, you can get the same result by holding Alt while adjusting the sides of a clip.
Scaling
The first two options affect the treatment of clips that are not in conformance with the current timeline format when brought into the
project. See “The Timeline toolbar” on page 51.
• Fit displays the image at its correct aspect ratio, and scaled as large as possible without cropping. Unused parts of the frame are treated
as transparent.
• Fill also maintains the aspect ratio of the image, but scales it such that there are no unused parts of the screen. Portions of the image will
be cropped if the aspect ratios do not match.
To further fine-tune the scaling behavior of a clip, try pan-and- zoom.
• Keep alpha, Remove alpha, Generate alpha: These commands apply to content with an alpha channel (specifying transparency pixel by
pixel). Such alpha information can conflict with Pinnacle Studio effects. The command isn’t available for pure audio clips.
Rotating video
You can rotate video clips that you add to the Timeline. You can rotate a video clip by 90 degrees increments (right or left), or choose a
custom rotation.
Camera properties
You can apply camera-style movements to your clips by adjusting the settings in the Camera area of the Properties page. Settings include:
• FOV: Adjusts the field of view which determines how close or how far away the camera appears to be from the scene—the effect is
similar to zooming. Lower values zoom in for a narrower view; higher values zoom out for a wider view.
Trimming video
Changing the length of clips or gaps on the timeline is called ‘trimming’.
Multitrack trimming is a valuable editing skill. By trimming multiple tracks at once, you can assure that the clips coming later on the timeline
maintain their relative synchronization.
Trimming clips without consideration for content later on the timeline can disrupt the synchronization of your project. Soundtracks that
don’t match the action and badly-timed titles are the kinds of problem that may result.
Once in trim mode, you can open trim points with the mouse pointer at the beginning or end of a clip. Notice that the trim pointer faces
left at the start of the clip and right at the end. While the trim pointer is showing, click once at the point you want to trim. Then continue to
open trim points on other tracks if required.
You can open two trim points per track by holding down the Ctrl key to create the second point. This feature is useful for the trim both, slip
trim, and slide trim operations, all described below.
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The Trim Editor in dual mode. The yellow rectangle shows the currently selected trim
point at the start of a clip; the left side shows the final frame of the outgoing clip.
The Trim Editor in a slip trim operation. The left preview shows the currently
selected trim point; the right preview shows the second trim point.
Above each preview window, the number of frames that have been trimmed is displayed. If you think of the original cut point position as
zero, the number indicates how many frames the new position of the cut point has moved.
The Trim Editor is by default in solo mode. The clip that has the trim point is shown without the tracks above it and without any transitions
applied to it. This preview mode is most suitable for determining the exact frame to trim. The default display of adjacent frames are a
complete composition of all the timeline tracks. You can toggle the display behavior with the Solo button in the lower right
corner of the Trim Editor. When solo mode is deactivated, the preview shows trim points in their timeline context.
The Trim Editor opens in dual preview mode. To switch to single preview, click the preview mode button in the upper right corner of
the preview area.
Closing trim mode: Trim mode can be closed by clicking the trim mode button .
Insert mode: Clips to the right of a trimmed clip and on the same track will shift left or right to accommodate the new length of the clip.
Synchronization with other tracks may be lost, but no clips are overwritten.
Overwrite mode: Only the clips you are trimming, and any neighboring clips they happen to overwrite, are altered in this mode.
Synchronization across tracks is not affected.
Replace mode: Dragging a new clip over an existing clip in the timeline will replace the existing clip.
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Trimming the beginning of a clip
Prepare to trim the beginning of a clip (the ‘mark-in’ point) by clicking at the left-hand edge of the clip while the trim pointer is visible. With
a trim point thus established, you can add or remove frames from the beginning of the clip.
To trim on the clip, drag the trim point to the left or right.
To trim on the Player, use the trim buttons to trim one or ten frames either forwards or backwards. Click the loop play button for a looping
preview of the trim region.
The position of the playhead relative to the trim point helps distinguish
the in-point of a clip (left) from the out-point of the previous clip (right).
Once again you can trim directly on the clip by dragging the trim point, or on the Player while it remains in trim mode.
Trimming gaps
The project’s timeline lets you trim not just the clips upon it but also the gaps between them. Trimming gaps might not sound terribly useful
at first, but is in fact handy. For instance, the easiest way to insert or delete space on a single timeline track is to trim the right- hand edge of
a gap. All clips to the right of the gap are shifted as a block when this is done.
Also, when you need to open a trim point on each track in order to maintain synchronization while trimming, you may often choose to trim
the duration of a gap rather than that of a clip. (Remember the rule: one trim point on every track is required for keeping in sync.)
Trimming a gap, whether at the start or the end, is accomplished in exactly the same way described above for trimming a clip.
Two gaps and an audio out point have been selected for trimming. Because one trip
point has been created on each track, the entire production stays in sync when trimmed.
To start, click at the end of the left-hand clip to open the first trim point, then Ctrl-click at the beginning of the right-hand clip to open the
second.
When positioned over the adjacent trim points you just opened, the mouse pointer should be a horizontal two-headed arrow. Drag left or
right to move the clip boundary, or use the Player in trim mode.
Trim both: Adjacent out and in trim points have been selected. Dragging the trim points affects the
timing of the hand-off from the outgoing clip to the incoming one, but does not disrupt the timeline.
Over-trimming
Over-trimming occurs when you try to extend the duration of a clip beyond the limits of its source material, a situation you typically want to
avoid.
Notice that if you have over-trimmed your clip the invalid parts are shown in pink.
Overtrimmed clip: The first and last frames will be frozen in the over-trimmed sections.
Over-trimming is not a crisis situation. You do not need to take action immediately. Pinnacle Studio will simply extend the clip as specified by
‘freezing’ the first and last frames of the clip into the over-trimmed areas.
Depending on the duration of the over-trim, and the context, this simple approach may be all you need. A brief freeze-frame can even be
visually effective in its own right.
The freeze-frame method will probably not give satisfactory results if it happens during a sequence involving rapid motion, however. In such
exacting cases you might consider supplementing or replacing the clip, or prolonging it by changing the speed. (See “Controlling speed with
Time Remapping” on page 73.)
Slip trim
To change the starting frame of a clip within the source material, but leave its duration unchanged, open one trim point at the start of a clip,
and another at the end of either the same clip or one later on its timeline track.
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Drag either trim point horizontally or use the Player trim controls to reposition the clip within its source.
Slip trim: With the in and out trim-points of a clip selected, dragging the clip changes its in and out
points relative to the original material, but doesn’t affect its start time or duration on the timeline.
Slide trim
A slide trim is an extended version of the trim both technique described above. In this case you open trim-points at the end of one clip and
the beginning of another later on the timeline. Instead of sliding a single clip boundary along the timeline, as in trim both, you are sliding
two that move together. All clips between the two trim points are repositioned earlier or later on the timeline.
Slide trim: An out-point has been opened for trimming on the first clip, and an in-point on the third. Dragging either
point moves the center clip – or multiple clips, if more are present – along the track while other clips remain stationary.
Both slip trimming and slide trimming can be useful for synchronizing clip contents to material on other tracks.
Monitoring is enabled for a trim point when it is created. When multiple trim points are created in succession, you can fine tune each one
as you go. To select an existing trim point for monitoring, Ctrl- click it. While trim mode is active, use Tab or Shift+Tab to cycle through the
open points.
After using Ctrl-click to monitor a trim point, trimming can be controlled with the Left and Right arrow keys. Trim one frame using the keys
unshifted; add the Shift key to trim in 10-frame steps.
Moving a ‘sparse selection’ (a selection in which some clips per track are selected while others in the same region are not) is possible, but
may be confusing unless executed in overwrite mode. Moving either single clips or a complete timeline cross-section is more straightforward
and should be preferred when possible.
Holding down the Alt key while moving clips allows you to toggle between insert and overwrite modes. Standard smart operation is the
same as insert, since the most frequent use of horizontal moves is to reorder the playback sequence.
Copying clips: Holding down the Ctrl key while moving a selection of clips will copy the clips instead of moving them.
It’s helpful to think of the clips in the Timeline as consisting of two elements: a window (the duration for a clip, defined by the start and end
points for each clip that you see on the Timeline), and the content (all the frames included in the full, pre-trimmed clip, whether they are
hidden by a trim action or not).
This example shows a sequence in the Timeline, with a clip selected (orange box “window”). The
Slip tool is active and as you drag, the full, pre-trimmed length of the clip is revealed (green box
“content”). You can then see which frames will appear in the “window” that is defined on the Timeline.
The full pre-trimmed length of the clip determines the limits for your adjustments. For some changes, the pre-trimmed length of the
adjacent clip is also a limiting factor. For example, if you use the Roll tool to decrease the Timeline duration of a selected clip, the Roll tool
will stop at the point where the adjacent clip (which is increasing in duration) has run out of frames.
In the Player panel, you can view the in point and out point for your selected clip when the Slip, Slide, or Roll tools are active.
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To use the Slip tool to adjust clips in the Timeline
1 In the Timeline, select a trimmed clip that is part of a sequence.
2 On the Timeline toolbar, click the Slip tool.
3 Drag in the Timeline to change which frames will display in the Timeline.
The Player panel displays a dual pane view of the In frame and Out frame to help you set the position of your clip in the Timeline.
On the timeline, position the playhead at the point where the paste operation should begin, and select the desired track by clicking in its
header.
Now press Ctrl+V to insert the clips from the Clipboard onto the given track, starting at the playhead.
If you select Paste from the timeline’s context menu rather than pressing Ctrl+V, the clips will be pasted at the mouse pointer position on
the default track, not at the playhead.
You can repeat the paste operation with the same set of clips as often as desired.
Paste the Clipboard contents onto the timeline as described above. The clips paste onto the same tracks as they originally occupied; and with
the same horizontal spacing. Unlike drag-and-drop, the Clipboard does not support moving clips between tracks.
The effects stack will be pasted to all selected clips. The target clips retain any effects they may already have had. The pasted effects stack will
be placed on top of the existing effects.
As with effects, transitions can be pasted to one or more target clips, but any existing transition of the type (start or end) being pasted will
be overwritten. The paste fails if the duration of the transition on the Clipboard is longer than the target clip.
Clips with speed changes applied are identified in the Timeline by a yellow dashed line across the top of the clip.
A yellow dashed line across the top of a clip indicates that the speed has been changed.
The following controls and options are available for the Time Remapping feature:
• Anchor: An anchor serves as a fixed point in the Timeline around which the speed changes occur. You can choose between First frame,
Last frame, or Current frame (as indicated by the current position of the playhead). This can be useful for coordinating action between
the speed-affected clip and material such as background music on other tracks.
• Stretch: Under this option, the first and last frames of the clip as currently trimmed will remain locked when the clip is trimmed on the
timeline. Shortening the clip, instead of trimming material from the end, speeds it up just enough so that it finishes at the same frame as
before. Lengthening the clip by trimming its end rightwards slows it down rather than exposing any trimmed material.
• Reverse Clip: Reverses the direction of playback (backwards) for the entire clip without affecting the speed. Synchronous audio, if any,
is suppressed with this option, since it is generally undesirable to play sound backwards. If you want to reverse one section of a clip, you
must split the clip to isolate the section that you want to reverse.
• Smooth Motion: This option applies a special transition technique to achieve maximum fluidity of movement from frame to frame.
• Hold Pitch: This option maintains the original pitch of the recorded audio even when it is played back accelerated or slowed. The
function becomes less effective the more the speed is changed. Beyond certain limits, it is switched off completely.
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For information about working with keyframes, see “Using keyframes” on page 44.
5 In the Keyframe view, position the scrubber where you want to add a keyframe and click the Add/Remove Keyframe button, and drag
the corresponding node on the yellow speed line up (to increase the speed) or down (to decrease the speed). You can also set the speed
for a keyframe by adjusting the Speed slider or by typing a precise value in the Speed box and pressing Enter.
For more information about using keyframes, see “Using keyframes” on page 44.
6 Apply as many keyframes and speed changes to the clip as you want.
The pink area in the middle of the clip indicates the freeze frame section.
The answer is simple enough: As with most types of assets, Project A becomes a single clip on Project B’s timeline. From the standpoint of
timeline editing, it behaves just like any of your other video assets. You can trim it, move it around, apply effects and transitions, and so on.
(The same is not true of disc projects. These cannot be used as clips in another project.)
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The nested project remains intact inside this container clip, along with all of the project’s clips, effects, titles and other components. Double-
clicking the clip in the timeline opens the project in a new timeline tab. Any modifications you make affect only the copy of the project inside
the container clip, not the original.
The length of the container clip on the timeline of the main project is not tied to the length of the nested clip on its own timeline. You need
to manually trim the container clip if you want it to match the duration of the nested project.
Picture-in-Picture (PIP)
You can easily create a picture-in-picture (PIP) effect with media that you have added to the Timeline. PIP lets you play a video in one area
of the screen while the main video plays in the background. You can also use PIP with images. You can adjust the PIP media by resizing,
rotating, or cropping it, and then positioning it where you want it to display on the background.
• Crop mode — lets you crop the selected clip by dragging the orange cropping handles that appear along the edges of the clip
Note: When you use the Track Transparency slider in the track head, the transparency setting for the track affects all clips on the track and
sets the baseline for any keyframe-based Opacity/Transparency settings for individual clips. For example if the Track Transparency slider is set
to 50%, this will be used as the maximum opacity value for any clips on the track. This means a clip keyframe setting of 100% Opacity will
present as 50% opacity when the clip is added to that track.
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• To vary the transparency, on a clip, click the yellow transparency line to add as many keyframe nodes as you need. Drag the nodes
down to increase transparency.
If you want to delete keyframes, right-click a keyframe node and choose the corresponding command.
3 Click the Track Transparency button to exit Track Transparency mode.
Blend Modes
Blend modes let you choose how a clip blends with an underlying clip—from creating a superimposed effect, to blending masked areas,
or creating light bleeds or other color and exposure effects. Each blend mode uses a different formula to combine the color and brightness
values in a selected clip with the values in an underlying clip. It doesn’t matter if several assets are used to create the underlying background
for the clip that you apply a blend mode to—the blend formula is applied based on what is visible when the blend is applied. Experimenting
with blend modes is a fun way to learn how each mode affects your clips.
The Soft Light blend mode was applied to the “Nature” Title, blending the text (set to white) into the underlying video clip.
Blend Mode can be found in the Editor panel, on the Properties page. The result of a blend mode can also be modified by adjusting the
Opacity setting for the clip.
Pinnacle Studio includes the following blend modes in the Blend Mode drop-down menu. In the first example, None, you can see the two
clips that are used for all the blend mode examples.
Color Burn: Darkens the background clip and increases its contrast
with the selected clip.
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Blend Mode Example
Hard Mix: Adds the selected clip RGB values to the background
clip.
Lighten: Displays the pixels in the selected clip that are lighter than
those of the background clip.
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Blend Mode Example
Transitions
A transition is a specialized animated effect for easing – or emphasizing – the passage from one clip to the next. Fades, wipes and dissolves
are common types of transition. Others are more exotic, and many employ sophisticated 3D geometry to calculate the animated sequences.
Pinnacle Studio offers a wide variety of transitions for softening, dressing up or dramatizing the change from one clip to another.
By default, the transition between two clips is centered, so a 4 second transition starts 2 seconds before the end of the first clip, and the
duration continues 2 seconds into the second clip.
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You can edit the Duration, Alignment (position), and other transition settings. The settings available depend on the design of the transition.
Some settings can be adjusted interactively in the Timeline (duration and position), while others can be adjusted in the Editor panel.
Double-clicking a transition in the Timeline opens the Transition settings in the Editor panel.
The visual display in the Editor panel lets you see duration, position, and in the case of transitions between videos, whether the transition
consists of static end frames (pink) or head and tail frames from trimmed video (dark blue).
By default, the Transition Mode setting is Maintain Timeline Sync (recommended). This means that clip positions aren’t adjusted when you
add a transition—the transition uses static end frames (freeze frame effect) or head and tail frames from trimmed video. If you choose the
Overlap Clips option (a legacy mode), when you create a transition in the Timeline by dragging the fold-back to the left, the transition is
created by overlapping one clip over the other, thus affecting any synchronization with other tracks in the project. Why choose this legacy
option? In the case of video transitions, it means that you don’t need any head or tail frames to achieve a video transition if you have
no synchronization concerns. When you change the Transition Mode, it applies to the next transition you add (does not affect existing
transitions).
You can remove or replace transitions in the Timeline. You can also copy and paste transitions in the Timeline.
If you are trying to add the transition to a clip which is shorter than the length of the transition (default or copied transition), the transition
will not be applied.
Add transition
You can also apply a transition by right-clicking a transition in the Library and choosing Send to Timeline to apply the transition to
the clip on the default track at the cut nearest the playhead.
You can find where a timeline transition is located in the Library by right-clicking the transition on the Timeline, and choosing
Transition > Find in Library.
You can also apply or edit a transition at the start or end of a clip by right-clicking a clip in the Timeline, choosing In Transition or
Out Transition, and choosing the command you want.
Tip: You can quickly find and apply the Fade in or out transition by adding a five star rating to it in the Library. You can then right-
click a default transition (or any transition) on the Timeline, and choose Transition > Replace by, and select Fade in or out from the
Transitions rated with 5 stars area.
Rating any of your favorite transitions with a five stars will add them to the Transition > Replace by context menu for easy access.
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• To remove multiple transitions, select the clips you want, right-click a selected clip and choose Remove Transitions.
Morph Transitions
The Morph Transition creates a fun metamorphosis effect by analyzing the content in one clip and blending it into the content of the next
clip.
The Morph Transition Editor lets you set a guide line for each clip to help determine the area of focus for the transition, such as a horizon
line. You can then preview the transition and make adjustments to the guide line and length (duration) of the transition. The guide line
determines how the transition will be applied, so feel free to experiment with the positioning until you achieve a result you like.
Morph transitions work best between clips that have similar reference points.
The Seamless Transition alignment rectangles (left) let you set the areas that will
overlap and blend. You can then use the Preview area (right) to check the results
5 Preview the result in the Player panel. You can stop here if you like the results.
6 To edit the transition, right-click the transition in the Timeline and choose Transition > Edit.
The Editor panel opens with the settings for the Seamless Transition. In the Player panel, an interactive area lets you align the two clips.
7 Adjust any of the following settings:
• Duration: Sets the overall length of time for the transition.
• Transition Type > Select: Switches Seamless Transition presets.
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• Clip A Position/Clip B Position: Lets you use sliders instead of the interactive Hand icon to set the position of the clips.
• Clip A Size/Clip B Size: Zooms in or out of a specific area of your clip by adjusting the size of the clip. This helps you isolate areas that
match in each clip.
• Edge Softness: Adjust the softness of the edge along the transition line for the clips.
• Rotate Direction: If you choose a preset than includes rotation, you can choose between a Clockwise or Counterclockwise motion.
8 To align the clips, in the interactive area of the Seamless Transition panel, position your pointer over the clip you want to reposition, and
when the hand icon appears, drag the clip. Position the area where you want the transition to occur within the yellow rectangle. Do the
same for the other clip, ensuring the clips overlap along the transition line of the two rectangles.
The Up & Rotation preset was used to align the sky areas. Clip A is on the bottom and the
Size has been increased to choose an area of the sky that matches the sky in Clip B (top).
Note: The yellow rectangles must be completely filled by each clip. A blank area will result in harsh lines.
9 In the Player panel, click Play to preview the transition.
10 Fine tune the controls until you get the results you want.
Clip effects
Clip effects (also called filters or video effects) operate on one clip at a time. Effects are of many kinds, and vary widely in purpose. With
keyframing, effect parameters can be arbitrarily varied throughout the clip.
To apply a specific effect to a clip, either locate it in the Effects section of the Library and drag it to the clip you want to enhance, or double-
click the clip and select the effect from those offered under the Effects tab of the clip’s media editor.
Multiple effects can be applied to a clip using either or both of these methods. By default, multiple effects are processed for playback in the
order they were added.
On the timeline, the upper border of any clip to which an effect has been applied is drawn in magenta. This clip effect indicator has its own
context menu, which provides the Clipboard commands for cutting and copying effects between clips. See “Using the Clipboard” on page
72 for more information.
Double-clicking any clip opens it in its media editor, where effects may be added, removed or configured. Please see “Effects” on page 103
for detailed information.
Edit movie: Available only for movie (container) clips, this command opens the container in its own movie editor. The nested editor offers
the same functions and areas as the primary one.
Edit music: This command is for editing ScoreFitter clips. (See “ScoreFitter background music” on page 160.)
Edit Montage: Edit a Montage clip in the Montage Editor. (See “Using the Montage Editor” on page 132.)
Open effects editor: Opens the media editor for the clip, whatever its type, with the Effects tab selected. Montage, title and container clips
are treated in the same manner as ordinary video clips.
Speed: This command opens the Speed Control dialog, where you can apply fast and slow motion effects to selected clips. This option is not
available for containers. See “Controlling speed with Time Remapping” on page 73.
Scaling: The first two options affect the treatment of clips that are not in conformance with the current timeline format when brought into
the project. See “The Timeline toolbar” on page 51.
• Fit displays the image at its correct aspect ratio, and scaled as large as possible without cropping. Unused parts of the frame are treated
as transparent.
• Fill also maintains the aspect ratio of the image, but scales it such that there are no unused parts of the screen. Portions of the image will
be cropped if the aspect ratios do not match.
To further fine-tune the scaling behavior of a clip, try pan-and- zoom.
• Keep alpha, Remove alpha, Generate alpha: These commands apply to content with an alpha channel (specifying transparency pixel by
pixel). Such alpha information can conflict with Pinnacle Studio effects. The command isn’t available for pure audio clips.
Active streams: This command is available for disabling individual streams in clips containing both video and audio. It is typically used as an
easy way to discard unneeded camera audio.
Adjust duration: Enter a duration numerically in the pop-up window. All selected clips will be trimmed to the duration requested by
adjusting their out points.
Detach audio: In clips with both video and audio, this command detaches the audio stream into a separate clip on a separate track,
allowing advanced editing operations like L-cuts.
Find in Library: This command opens the Library Browser at the folder containing the asset that is the source of the video, photo or audio
clip.
Cut, Copy, Paste: Move or copy a selection of clips using Clipboard commands instead of drag-and-drop.
Group: You can group multiple clips so that you can move the clips together. When you no longer need the group or want to create a
different grouping, you can Ungroup the clips.
In Transition, Out Transition: These provide access to a set of operations for managing transitions, including Add, Replace, Edit, Copy, and
Remove. For more information, see “Transitions” on page 83.
Display information: Display properties of the clip and underlying media files in textual form.
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90 | Pinnacle Studio User Guide
Corrections
Pinnacle Studio lets you correct three main media types: video, photos (and other images), and audio. The usual way to access one of these
editors is by double-clicking media on your project’s timeline.
In the Editor panel, click Corrections and click a numbered category to view the correction filters available to you.
The tools in the Corrections family are designed to fix common issues in the video, photos and other media that you use in your projects.
You can straighten a photo with a tilted horizon, improve the clarity of a muffled music track, or stabilize and apply lens correction to a
video scene, to name just a few possibilities.
The application of Corrections does not modify your media files themselves.
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Correcting Library media
You can apply corrections to media in the Library. The file underlying the corrected asset is not modified: instead, the correction parameters
are stored in the Library database and reapplied whenever the item is displayed or used. You can make further corrections on the timeline, if
you want, but they will have no effect on the Library asset.
To remove corrections from media, select the clip in the timeline, and in the Editor panel, open the corrections you applied and from the
Select preset dropdown, choose Default.
For details on correcting particular media, please see “Correcting photos” on page 111; “Correcting video” on page 94; or “Correcting
audio” on page 96.
View options
Solo: This button appears above the track heads in the Timeline. When active (orange), it lets you view the selected track in
isolation, without taking into account the effect of any clips in the track above or below it on the timeline. By clicking the menu arrow beside
the button, you can also choose to view the selected track and only the track that appear below the selected track.
Full screen: This button appears in the upper right corner of the Preview panel. When active, this button scales the preview image
to the size of the current monitor and removes other tools from view. To exit the full screen mode, press Esc, or use the close (X) button at
the top right of the window. The full-screen view includes its own small overlay panel of transport controls.
Correcting photos
Photo correction categories include Adjustments, Crop, Straighten, Red-Eye, and Wide-angle Lens Correction. For more information
about Wide-angle Lens Correction, see “Wide-angle Lens Correction” on page 96.
Adjustments
During import, Studio automatically detects certain parameters, but a variety of factors can lead to the occasional incorrect identification.
Adjustments allows any of these basic image properties to be changed, if needed.
Your photo may have an Alpha channel, an 8-bit grayscale image plane that defines the transparency level of each pixel in your photo. If you
wish to remove the alpha channel, choose the Ignore Alpha option.
Interlacing
If the Interlacing options on the image were misidentified on import, use this dropdown to impose the correct setting.
Stereoscopic 3D
If the format of a 3D image file was wrongly identified on import, set the correct stereoscopic layout with this dropdown list.
Snapshot (Crop)
Use this tool to emphasize a specific section in an image, or to remove undesired components.
Cropping an image.
Aspect ratio: The Aspect ratio dropdown on the control bar can be use to ensure that the crop rectangle maintains a desired standard
proportion while being resized. Standard (4:3) and wide (16:9) frame aspect ratios are supported.
After you select an aspect ratio, on the image preview, drag the sides and corners of the resizable bounding box, or drag the center of the
bounding box to adjust its position.
Straighten
This correction enables you to straighten an image in which elements that should be exactly horizontal or vertical are visibly tilted. Unless
you have cropped the image, it dynamically resizes as you rotate to keep the corners from being visibly cut off. With a cropped image, no
resizing takes place as long as there is sufficient excess material to fill in the empty corners.
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Ready to straighten an image (with crosshairs).
Several functions pertaining to Straighten are provided on the toolbar below the preview.
Guide line options: The two buttons in the Editor panel set the mode for the lines that are superimposed on the preview:
• Crosshairs: Adds a pair of crossed lines that can be dragged with the mouse to serve as a reference for true vertical and horizontal
alignment anywhere in the image.
• Grid: Produces a fixed, repeating grid pattern over the entire image.
Set angle: To set the degree of rotation you can either use the slider on the toolbar below the image, or click and hold the left mouse
button while dragging over the preview. Rotations up to 20 degrees in either direction are supported.
Red-eye
This tool corrects the red-eye effect that often occurs in flash photography when the subject’s gaze is towards the camera. Mark the area
around both red eyes with the mouse. Extreme precision shouldn’t be necessary, but you can experiment with changing the area slightly if
you are dissatisfied with the correction.
Correcting video
When you select a video clip and choose Corrections in the Editor panel, you can choose from the following correction categories:
Adjustments, Snapshot, Stabilize, and Wide-angle Lens Correction.
Adjustments
During import, Studio automatically detects certain parameters, but a variety of factors can lead to the occasional incorrect identification.
Adjustments allows any of these basic image properties to be changed, if needed.
Alpha
If your video has an Alpha channel and you wish to remove it, choose the Ignore Alpha option.
If the aspect ratio of a video asset was not recognized correctly on import, or if the frame proportions must be manually changed for
another reason, use this dropdown menu to select the desired setting. The adjustment does not change the amount of the image on display.
Instead, visible area is stretched (or shrunk) independently in width and height to make it fit the desired frame boundaries.
Interlacing
If the Interlacing options on the image were misidentified on import, use this dropdown to impose the correct setting.
Stereoscopic 3D
If the format of a 3D image file was wrongly identified on import, set the correct stereoscopic layout with this dropdown list.
Snapshot
The snapshot tool enables you to acquire a single frame from a video, crop it, and save it as a photo. Its controls are similar to those for the
Crop correction for photos.
Aspect Ratio: The frame for selecting an image cutout can be resized by grabbing its sides and corners, or dragged within the preview by
grabbing it in the center.
Preview: Preview shows the selected cropped image without the snapshot tools. Press Esc or click once on the image to view the tools
again.
Save image: This command exports the cropped image as a JPEG file, and switches off the snapshot editing mode in the preview. Snapshots
are stored in the library under My Pictures > Images. Locate the new item by returning to the Library and clicking the special find added
item button that is displayed temporarily on the Library footer bar. The new media file itself is created in:
Stabilize
Similar to the electronic stabilization in digital camcorders, this tool minimizes shake and jitter caused by inadvertent camera movement.
When using this effect, the outer areas of the image are removed and a varying portion of the image is enlarged up to 20 percent in order
to fill the frame.
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3 In the Settings area, adjust any of the following:
• Borders
• Auto Zoom Frames
• Max Auto Zoom
4 To preview your settings, click Render & Play.
Correcting audio
The Audio Editor can be used both for audio-only media such as .wav files and for video with an included (‘original’ or ‘synchronous’) audio
track.
For information about opening the Audio Editor to access the correction tools, along with general functions of the media editors, please see
“Correcting timeline media” on page 92.
For an overview of audio-related information, please see “Sound and music” on page 151. For coverage of the Audio Editor, see “Editing
audio” on page 152. Please see “Audio Corrections” on page 154 for descriptions of the individual correction tools.
The color controls available in Pinnacle Studio depend on the version of the application you have.
In addition to creating your own creative look, you can import LUT profiles (lookup table).
In many cases, you can achieve good results using the Basic controls, but the other color correction and color grading tools offer more
precise control. Sometimes it is a matter of preference, sometimes it is a matter of one tool providing an easier way to get a specific result.
Video Scopes
Video scopes offer a way of evaluating the tone and color of your video clip by displaying the color data for the clip in different visual
representations. Because the information is data-based, scopes can help you adjust color and tone without relying solely on the color
calibration of the screen that you’re working with. For more information about Video scopes, see “Video scopes” on page 99.
Tone Curve
The Tone Curve lets you perform color and tonal corrections by adjusting either individual color channels or the composite (RGB) channel.
The x-axis of the graph represents the original tonal values (from highlights on the right, to shadows on the left); the y-axis of the graph
represents the adjusted tonal values (from dark/less color at the bottom, to light/more color at the top).
The diagonal line on the graph is what you adjust to create your “curve”. Moving the curve up and to the left lightens the clip and increases
the color in any channel; moving the curve down and to the right darkens the clip or decreases the color of a given channel. If you have a
clip with a blue cast, for example, you can decrease the blue in the image by selecting the Blue channel and moving the curve down and to
the right.
You can add one or more nodes to the curve, to give you more precise control over the areas that you want to adjust.
HSL Tuning
HSL (Hue, Saturation, Lightness) is a powerful color adjustment tool that lets you interactively adjust colors in a clip. This lets you target
specific colors.
the clip that you want to adjust. Dragging to the left, moves the corresponding sliders to the left; dragging to the right, moves the
corresponding sliders to the right.
• Adjust the individual sliders to set the values you want.
Note: You can return to the original clip settings by clicking Reset All. You can also reset an individual slider by double-clicking the label
for the slider.
Color Wheel
The Color Wheel feature lets you adjust the tone of your image by adjusting the slider next to the Color Shift (applies to all areas of the
image), Highlights, Midtones, or Shadows wheel. The wheels let you adjust the colors for specific areas of exposure in the image. For
example, you could apply a blue cast to the shadow areas of video clip.
Video scopes
Pinnacle Studio offers the following video scopes to help you evaluate the color and tone information in your video clips. As you make color
adjustments, the information on the scopes changes, so you can evaluate the impact of the change in the Color Grading view in the Player
panel or by using the color data depicted in the video scope.
A waveform scope displays the chrominance in a video clip using a graph where the vertical axis represents intensity, from zero at the
bottom to 100% at the top.
A Waveform scope shows the distribution of colors from zero intensity at the bottom to 100% intensity at the top
Vectorscopes have been used by video professionals for a wide range of purposes, including evaluating if the color intensity of video footage
was within standard broadcast range. The circle of the color vector scope displays chrominance (color intensity), from zero intensity at the
center of the circle, to 100% intensity towards the edge of the circle. The circle is divided into color areas, making it easy to see the color
dispersion for the currently selected frame in the video clip. Small grids towards the edge of the circle are used to mark the intensity limit —
pixels that appear beyond the targets are not considered broadcast safe.
Selective Vectorscope: This feature is often used to identify and correct skin tone in a video. By using a brush to select skin tones in a video
frame, you can use the vectorscope to ensure that the skin tones are aligned along the skin tone line.
Histogram
A histogram lets you display the tonal and color range of a video. Evaluating the distribution of pixels for a selected frame in your video lets
you determine if there is a color cast or in the case of underexposed footage, it can help you determine if there is enough image data in the
shadow areas to correct the imbalance.
RGB Parade
The RGB Parade scope lets you view the red (R), green (G) and blue (B) components of your video clip in a graph, where the vertical axis
represents zero intensity (bottom) to 100% intensity (top).
The Selective Brush mode was used to brush over skin areas in the preview (brushstrokes outlined in yellow). On the left, the vectorscope
shows that the selected skin colors appear directly on the skin line
8 Using the Skin Tone Line as a guide (skin tones should fall along the line), make any color adjustments.
9 When you are finished adjusting the colors, click Clear Selection to deactivate Selective Vectorscope mode (yellow Selective
Vectorscope is Active label disappears) and to return to viewing all clip colors in the vectorscope.
The available options and controls depend on what type of media you are working with.
The Editor panel lets you access the effects available for your media. In this example, the Oil Painting effect is applied.
Audio corrections and effects are described in “Sound and music” on page 151.
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• “Selective Color” (page 109)
• “Transition In and Transition Out” (page 110)
• “Pan-and-zoom” (page 111)
• “360 Video” (page 112)
About effects
Like other resources for your project, effects are stored in the Library. As with other types of Library resources, you can use all the usual
features – Collections, ratings, tags, and so on – to help you organize the many effects available.
Modifications that you make in the Editor panel are saved automatically. See “The Settings” on page 106 for further information.
In the timeline, clips to which an effect has been added are indicated by a brightly-colored upper border. Both this clip effect indicator and
the clip itself provide useful context menu commands for effect management.
The clip effect indicator is a contrasting stripe along the top edge of any clip to which an effect has been applied.
2 Navigate to the category you want, and in the library, click an effect thumbnail.
You can preview the effect in the Player panel.
3 Drag the effect that you want to apply to a media clip in the timeline.
A pink line appears above the clip to indicate that an effect has been applied.
4 To edit the settings for the effect, click the Editor panel, choose Effect, and adjust the settings for the effect, adding keyframes if you
want to vary the settings. At any point, you can return to the original settings by choosing Default from the Select preset dropdown
menu for the effect.
If the effect controls are not displayed (collapsed), click the bar with the name of the effect in the Editor panel to display the controls
area.
You can also apply an effect for a clip selected in the timeline by clicking the Editor panel > Effect, clicking one of the numbered
categories, and choosing an effect from the thumbnail bar that displays.
To remove effects
• In the timeline, right-click a clip that has effects applied and do one of the following:
• To remove one effect, choose Effect > Delete, and choose the effect that you want to remove.
Effect compositions
Achieving a desired look, behavior or sound can take a combination of several effects, applied in a particular order. Both video and audio
effects may be needed. For each effect, parameters must be adjusted to get the results you are looking for. Once you have found the right
combination, the set of effects can be saved as a special type of asset– an effect composition.
They are stored in the Effects category of the Library under My FX Compositions and can be used in the same way as ordinary effects.
4 Click Save.
The composition is saved in the Effects category of the Library under My FX Compositions.
In this circumstance, some ‘pre-rendering’ will be required before the clip can preview acceptably. Rendering progress is shown on the time-
ruler by yellow (‘to be rendered’) and green (‘now being rendered’) shading. The shading is removed as soon as pre-rendering is complete.
Options for rendering are set in the Preview page of the Pinnacle Studio Control Panel. (See “Export and Preview settings in the Control
Panel” on page 207).
If effects are not playing back smoothly, try increasing the Optimization Threshold value. This will increase the amount of pre- rendering
time while improving the preview quality. If rendering is taking too long, on the other hand, the Optimization Threshold value can be
decreased, or rendering can be turned off by altogether by setting it to zero. Other factors that affect playback and rendering time are the
format, size and frame rate selected for the project. These can be changed in Timeline settings. Please see “Timeline settings” on page 51.
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The Settings
Settings for an effect are available from the list of effects that have been assigned to the current clip. Click an effect name in the list to select
it; this causes its settings to be displayed for inspection and editing in the parameters area below the list. Most effects also offer a dropdown
list of preset parameter combinations.
When a clip has multiple effects, they are applied in the order they were added, which is the reverse of the order in which they are listed
(new effects are added at the top of the list, not the bottom). To change the order, drag the effect header up or down in the list.
The right-hand end of the effect header has four buttons for operations related to that effect. From left to right they are:
Diamond: Toggle keyframing for parameters of the effect. See “Working with keyframes for effect settings” on page 106.
Expand All Settings: All the groups of settings for the effect can be expanded for editing or closed with one click.
Dot: Toggle the effect on and off. You can switch the effect off for comparison purposes without deleting it and losing your settings.
Drag handle: Use either this zone or the name area for dragging the effect up or down in the effect list when the clip uses multiple effects.
As mentioned above, effects are applied in bottom-up order. In some cases, changing the order can dramatically affect the cumulative result.
Modifying parameters
Parameters are organized into named groups of related controls. Click the expand/collapse triangle on the group header to open the group
and access its parameters, or close it and conserve screen space.
Numeric parameters are controlled by horizontal sliders, with a bar that you can drag horizontally to change the value. For more precise
control, use the Left or Right arrow. Double-click the bar to reset a particular parameter to its default value.
Most effects furnish a dropdown list of preset parameter combinations for fast selection of variants. Once a preset has been selected, you
can customize it by editing the parameters if desired.
Other effects, such as Water drop, depend on a sense of motion. They are likely to be effective only when their parameters are allowed to
vary throughout the clip. The easiest method is to use a preset that has animation built in, like most of those for Water drop. In this kind
of keyframe animation, one or more parameters of the effect has a different value at the end of the clip than it did at the beginning. On
playback, the parameters are updated after every frame to move smoothly from the start value to the end value.
Keyframing isn’t limited to just the start and end frames of a clip. Keyframes can be defined with particular values of effect parameters at any
point in the clip to produce effect animations of arbitrary complexity. If, for example, you would like an image to reduce to half-size by the
middle of the clip and return to full size by the end, you would need to add at least a third keyframe.
For information about using keyframes, see “Using keyframes” on page 44.
Emboss: This specialized effect simulates the look of an embossed or bas-relief sculpture. The strength of the effect is controlled by the
Amount slider.
Old film: Old movies have a number of traits that are usually considered undesirable: grainy images caused by early photographic
development processes, spots and streaks from dust and lint adhering to the film, and intermittent vertical lines where the film has been
scratched during projection. The effect lets you simulate these ‘blemishes’ to give your footage an antique look.
Soften: The Soften effect applies a gentle blurring to your video. This can be helpful for anything from adding a romantic haze to
minimizing wrinkles. A slider controls the strength of the effect.
Bevel crystal: This effect simulates viewing the video through a pane of irregular polygons arranged into a mosaic. Sliders let you control the
average dimensions of the polygonal ‘tiles’ in the image and the width of the dark edging between neighboring tiles from zero (no edging)
to the maximum value.
2D Editor: Use this effect to enlarge the image and set which portion of it will be displayed, or to shrink the image and optionally add a
border and shadow.
Earthquake: The Pinnacle Studio Earthquake effect jiggles the video frame to simulate a seismic event, whose severity you control with
sliders for speed and intensity.
Lens flare: This effect simulates the flaring seen when direct bright light overexposes an area of a film or video image. You can set the
orientation, size and glow-type of the main light.
Magnify: This effect lets you apply a virtual magnifying lens to a selected portion of the video frame. You can position the lens in three
dimensions, moving it horizontally and vertically within the frame, and nearer to or further from the image.
Motion blur: This effect simulates the blurring that results when a camera is moved rapidly during exposure. Both the angle and the amount
of blurring can be set.
Water drop: This effect simulates the impact of a drop falling onto the surface of water, producing expanding, concentric ripples.
Water wave: This effect adds distortion to simulate a series of ocean waves passing across the video frame as the clip progresses. Parameters
allow you to adjust the number, spacing, direction and depth of the waves.
Black and white: This effect subtracts some or all of the color information from the source video, with results ranging from partly
desaturated (the ‘Faded’ preset) to fully monochrome (‘Black and white’). The Amount slider controls the strength of the effect.
Color correction: The four sliders in the parameters panel for this effect control the coloration of the current clip in terms of:
• Brightness: The intensity of light.
• Contrast: The range of light and dark values.
• Hue: The location of light on the spectrum.
• Saturation: The quantity of pure color, from gray to fully saturated.
Color map: This effect colorizes an image using a pair of blend ramps, or color maps. Stylize your footage with bold color treatments,
add duotone and tritone style colorization, or create striking editorial transitions. The effect can be used for anything from fine control of
monochrome images to psychedelic color transformations.
Invert: Despite its name, the Invert effect doesn’t turn the display upside-down. Rather than the image itself, it is the color values in the
image that are inverted: each pixel is redrawn in its complementary light intensity and/or color, producing a readily recognizable but
recolored image.
This effect uses the YCrCb color model, which has one channel for luminance (brightness information) and two channels for chrominance
(color information). The YCrCb model is often used in digital video applications.
Lighting: The Lighting tool enables correction and enhancement of existing video that was shot with poor or insufficient lighting. It is
particularly suitable for fixing backlit outdoor sequences in which the subject’s features are in shadow.
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Posterize: This Pinnacle Studio effect lets you control the number of colors used to render each frame of the clip, all the way from the full
original palette down to two colors (black and white) as you drag the Amount slider from left to right. Regions of similar color are coalesced
into larger flat areas as the palette shrinks.
RGB color balance: RGB Color Balance serves a dual role in Pinnacle Studio. On the one hand, you can use it to correct video that suffers
from unwanted coloration. On the other hand, it allows you to apply a color bias to achieve a particular effect. For example, a night scene
can often be heightened by adding blue and slightly reducing overall brightness. You can even make video shot in daylight look like a night
scene.
Sepia: This Pinnacle Studio effect imparts the appearance of antique photography to the clip by rendering it in sepia tones rather than full
color. The strength of the effect is controlled by the Amount slider.
White balance: Most video cameras have a ‘white balance’ option for automatically adjusting their color response to ambient lighting
conditions. If this option is switched off or not fully effective, the coloration of the video image will suffer.
The White balance effect corrects the problem by allowing you to specify which color should be taken as ‘white’ in this image. The
adjustment needed to make that reference color white is then applied to every pixel of the image. If the reference white is well chosen, this
can make the coloration seem more natural.
The S3D Depth Control: This effect allows you to adjust the parallax of stereoscopic footage. By default, the effect is presented in Standard
mode, in which a single Depth slider lets you control the amount of divergence between the left and right frames, whether to correct or
match source material, or as a special effect.
The advanced mode offers separate Shift and Zoom control groups, each containing a Horizontal and a Vertical slider. The Shift sliders
let you control the divergence between the left and right frames, while the Zoom sliders control their magnification. Both properties can
be controlled independently in the horizontal and vertical dimensions, but by default the Zoom aspect ratio is locked. Click the lock icon to
adjust the horizontal and vertical zoom independently.
S3D Eye Selector: The Eye Selector effect is presented in two variations; one for left eye, and the other for right; it is used for uniting left
and right eye video streams on a 3D timeline.
A pair of clips at the same timeline index, one for left eye and the other for right eye, can be combined to produce stereoscopic output by
applying the eye selector effect to the upper clip.
The effect can also be employed to extract either the left or right stream from a 3D clip by setting the Source to Left Eye or Right Eye, and
direct it to either eye using the Mapping dropdown.
4 In the Player panel, click the color that you want to become transparent.
5 Adjust any of the other settings to fine-tune the color selection, using the preview area and playback controls to review the chroma key
results.
Selective Color
Selective Color is an effect that lets you fully or partially desaturate a video or photo while preserving one or more focal colors. For example,
you can preserve the bright yellow of a taxicab while making everything else in the scene black-and-white.
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To apply the Selective Color effect
1 In the Timeline, select a clip.
2 Open the Editor panel, click Effect > Color, and click the Selective Color thumbnail.
Note: An arrow appears when you position your pointer over the bar of effect thumbnails. This lets you scroll through the available
effects.
3 Click the Eyedropper tool , and in the Player panel, do one of the following:
• Click a color that you want to preserve—all other colors will be desaturated (based on the Desaturation slider setting).
• Drag across an area to set a rectangular sample area—all other colors will be desaturated.
To add to your color selection, hold the CTRL key while you click or drag the Eyedropper tool.
To clear all color selections, choose Default from the Select preset dropdown menu.
Note: Enable the Reverse check box if the area you want to desaturate has less color variation (such as a lawn, sky, or water) than the
area that you want to preserve.
The Reverse check box was enabled in this case, making it easy to click the lawn and leave the subject in color.
With pan-and-zoom, an area from within the image or video is used to fill the whole video frame. The area can be of any size and shape. On
playback, it will be enlarged sufficiently to fill the video frame without empty areas.
If you define two or more areas, pan-and-zoom animates your presentation of the image by zooming in and out while traversing it with
simulated camera movements as it moves smoothly from one area to another. You can also rotate while panning and zooming.
The pan-and-zoom tool utilizes the full available resolution so you will not forfeit detail by zooming in.
Adding pan-and-zoom
To apply pan-and-zoom to a selected clip on the timeline, in the timeline, right-click the image or video, and choose Pan-and-Zoom or in
the Editor panel, click Pan-and-Zoom. The Player panel displays Pan & Zoom Source (left) and Pan & Zoom View (right). The selection
frame can be set on the source side of the panel.
In this illustration the Pan-and-zoom tab has been selected and remains set to the default Static mode. The
selection frame, defines a region of the image that will be magnified to fill the entire frame, as shown on the right.
Pan-and-zoom has two alternative Edit Modes: Static and Animated. In the Static mode, a single unchanging image region is shown
throughout duration of the clip. In the Animated mode, separate regions are defined for the first and last frame of the clip; on playback, a
smooth ‘camera move’ from one to the other is shown. Animated mode also allows keyframing, in which any number of additional defined
regions can be added to the pan-and-zoom camera path.
Static mode
In Static mode, a gray selection frame with round control points is displayed over the image. You can enlarge, reduce, and move this frame,
but you cannot change its proportions (aspect ratio). You can use the Source and Timeline windows in the Player panel to preview
The zoom and position can also be controlled numerically using sliders in the Editor panel. Double-click the sliders to reset the values, or
single click to enter a numeric value.
Animated mode
When Animated mode is set, the image is automatically analyzed and an initial size and position both for the start and end is automatically
set. The generated animation begins zoomed in slightly, then pulls back to the full size available. If an image has a different aspect ratio than
the video frame, enough zoom is applied throughout to prevent blank areas from appearing.
To support the extra functionality of Animated mode, the color of the selection frame is used to indicate its place in the animated sequence.
The start frame is green, and the end frame is red. Frames at any intermediate point are drawn in white.
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When multiple frames are visible, you can drag the frames as needed by positioning your mouse over either the edge of the frame or the
center dot. Moving the white frame will automatically add a keyframe at the current position.
Keyframing Pan-and-Zoom
With keyframing, you can create a customized pan-and-zoom animation of arbitrary complexity, though simple sequences of a few steps
may be all you ever need.
Switch to Animated mode as described above, and note that two frames have been added to the preview. These special start and end
keyframes, which as mentioned above are drawn in green and red respectively.
If you don’t require intermediate keyframes, positioning the start and end frames completes your session.
For a more complex animation, however, position the scrubber where a change of camera motion should occur. To create a new keyframe,
simply set the white selection frame to the desired size and position. The new keyframe is represented by a lozenge-shaped gray icon in the
keyframe line below the clip timeline and in the Editor panel. Adjust the selection frames interactively in the source view or use the controls
in the Editor panel.
Add as many keyframes as necessary. Settings in the Editor panel are saved automatically.
For more information about keyframes, see “Using keyframes” on page 44.
360 Video
360 video is an interactive type of video that lets the viewer look in any direction by changing the viewing angle during playback. The
viewing angle can be controlled by using a touchscreen, onscreen controls, or by moving the viewing device, such as a smartphone or tablet,
in different directions. 360 video requires a special 360 video player (for example, YouTube and Facebook have 360 video players).
Pinnacle Studio lets you edit equirectangular, single fisheye, and dual fisheye 360 video footage (check the instructions for your 360 video
camera for more information). For example, you can trim the video or add titles or objects. Please note that not all effects can be applied to
360 videos. You can also convert fisheye to equirectangular.
You can also convert 360 video to standard video in Pinnacle Studio. As you play the 360 video, you can set the viewing angle for your
audience, similar in effect to a person turning their head to look in different directions. You can then export the edited video as a standard
file—no special player is required for the video (not interactive).
When converting a 360 video source to a standard video, the dual preview
window makes it easy to select and adjust the view by adjusting the View Tracker.
You can use the Equirectangular to Spherical Panorama effect to create tiny planet-style videos, rabbit hole-style videos, or anything in
between.
If you have a fisheye or dual-fisheye 360 video, you can convert the file to equirectangular and export the 360 file. You can then apply the
Equirectangular to Spherical Panorama effect.
When you apply the effect, the video is converted to a standard format, with a square aspect ratio.
You can confirm the settings for your spherical panorama video by clicking the Timeline Settings button .
You can use keyframes to adjust the panorama effect as the video plays.
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• Create a freeze frame effect (Time Freeze)
Note: When you apply a title or object to a 360 video, right-click the item in the Timeline, and choose 360 Video > Insert as 360 to
convert the media to 360.
4 When you are finished editing, save your file and click Export.
5 From the Export tab, ensure that the Same as Timeline check box is marked (check mark appears) in the Settings area.
6 Click Start Export.
The View Tracker appears onscreen as a red square-shaped marker with a crosshair at the center.
4 Click Play to start the video playback. At any time, you can adjust the angle of the view by dragging the View Tracker to a new position.
Keyframes are added when you adjust the View Tracker. You can fine-tune the keyframes with the controls below the preview pane.
Keyframes appear below the preview panes just below the scrubber. Keyframe controls let you go to the previous
keyframe, delete a keyframe, go to the next keyframe, and adjust the settings for the transition between keyframes
2 In the Player pane, display the Timeline view, and scrub to a scene that you can use as a starting point.
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116 | Pinnacle Studio User Guide
Masks and Motion Tracking
Pinnacle Studio includes masking features that let you selectively edit one or more areas of a video clip or track. For example, you can make
an area of a video clip transparent so that an underlying video clip shows through. You can apply effects to specified areas, allowing you to
add a Black and White effect to a specific area, or color correct a specific area. You can also create a 2D mask panel that has 3D motion.
Motion tracking lets you apply a blur or element, such as text, to a moving object in a video, tracking the movement frame-by-frame. Some
versions of Pinnacle Studio include Face detection and object detection that can be used for tracking and masking.
A yellow band on the mask track or across the top of the clip (in the case of a clip mask) indicates the duration of the mask. In the case of a
mask track, you can adjust the duration of the mask in the same way you would other clips.
A Mask Track (yellow band on top) can extend across multiple clips. A Clip Mask (narrower yellow band above the end clip) applies to the
selected clip only.
The mask you create is static unless you use keyframes to adjust it. You can add keyframes manually or if your version of the software
includes Face or Object detection, you can use tracking to automatically add keyframes to adjust the position of the mask.
Layering masks
You can apply only one function or filter to a Shape mask (and its corresponding Matte area). You can create new mask tracks to layer
masks. You can also layer Panel masks.
Shape masks
You can draw a shape in the mask preview window using a variety of tools:
Selection tool: Lets you interact with the selected shape in the Mask preview area (size, position, rotation).
Pen tool: Lets you draw an enclosed shape by setting nodes connected by straight lines.
Brush tool: Lets you apply freehand brushstrokes. Adjust the brush Radius to change the size of the brush. To auto-detect edges, enable
the Smart Edge check box, and adjust the Tolerance value to increase or decrease the range of similarly colored pixels that are included in
the mask.
Magic Wand tool: Lets you select all areas of a specified color by clicking a sample area in the preview window. Instead of color, you
can choose from a Mode list to detect other values. For more information, see “Magic Wand Modes” on page 118. Adjust the Tolerance
value to increase or decrease the range of similar pixels that are included in the mask. To select only those pixels that are attached to the
original sample areas, enable the Contiguous check box. Hold Ctrl and click to add another sample area. Hold Shift and click to remove a
sample area from the mask selection.
Eraser tool: Lets you erase brushstrokes that you have added with the Brush tool.
Object tool: Lets you create a mask based on popular shapes (arrows, speech bubbles...)
Face tool: Auto-detects the face area when you click on a face in a photo or video frame.
The following modes are available for the Magic Wand tool:
• None — selects all pixels
• RGB Value — selects pixels that match the red, green, and blue values of the pixel you click
• Color — selects pixels that match the shading variations of the pixel you click
• Brightness — selects pixels that match the perceptual lightness value of the pixel you click
• Perceptual — selects pixels that match the perceptual shading variation and lightness of the pixel you click
You can use one or more shape tools to create a mask. Each time you use a shape tool, it adds a new shape to the current group. The Brush
and the Eraser are the exception to this rule (all brushstrokes are added to the same shape until you switch to another shape tool).
The shapes within the group can interact in three different ways, according to the Combine setting:
• Combine: Overlapping shapes are additive (increase the area of the mask).
• Subtract: Overlapping shapes are subtractive (decrease the area of the mask).
• Intersect: Only areas where shapes overlap are masked.
You can add a new group to help organize elements of your mask.
You can edit the shapes you use to create your mask by adjusting Position (X, Y), Size (X, Y), or Rotate (value in degrees). Keyframes can be
used to adjust the properties of the shapes throughout the video to create dynamic masks.
Pinnacle Studio Shape masks let you apply distinct functions or filters to the Mask (the selected area that has the ruby-colored overlay) and
the Matte (the “unselected” area).
Functions include:
• Opacity: Create transparent areas based on shapes, text, brushstrokes, or color selected with the Magic Wand.
• Color Correction: Selectively brighten an area or desaturate all but one element, boost color in specific areas and more.
• Invert Color: Invert colors in the selected area.
• Replace Color: Select and change one color for another color.
• Black and White: Create a Black and White film effect, leaving some areas in color.
• Zoom and Loupe: Create magnification effects in selected areas.
Filters include:
• High Pass
• Low Pass
• Dichroic
• Color
Outline in Replace mode (left); outline with mask overlay in Modify mode (right).
5
Click the Done button that displays above the preview area to apply the changes.
Keyframes are added for the edited mask shape.
6 Repeat steps 2-5 for any additional frames.
The keyframes on the left indicate each time the mask has been modified or replaced in order to match the mask to a moving subject.
Panels have only one group, but you can use multiple shapes to create your panel. For example, you can merge several shapes to create a
panel shaped like a cat’s head or a cloud. You can also apply media assets to individual shapes, such as three circles, each with different
media, spinning and moving independently.
Face detection and motion tracking let you add a blur, mosaic or other effect to a subject’s face.
Depending on the size and complexity of the clip and your computer system, it might take a few moments to process.
recognized).
Depending on the size and complexity of the clip and your computer system, it might take a few moments to process.
6 Review the tracked mask to see if any adjustments need to be made. Before making manual adjustments, you can try changing
the Sensitivity setting (below the Track button). You can then click the Track button again to regenerate the tracking result. Lower
Sensitivity values include more areas in the mask; higher values include less areas in the mask.
For more information about fine-tuning a mask, see “To edit a shape mask from frame-to-frame” on page 121.
7 In the Mask panel, click the Function tab, and choose the Mask Properties that you want.
You can delete a masks that you no longer want in your project. You can delete a single clip mask, all clip masks applied to a clip, individual
masks on a mask track or the entire mask track.
To save a mask
1 In the Timeline, select the mask that you want to save.
2 In the Mask panel, click the Mask tab to display the Mask page.
To delete a mask
• On the Timeline, do one of the following:
• Clip Mask: Right-click a clip mask and choose Delete or Delete All (if you have more than one clip mask that you want to delete).
• Mask Track: Right-click the track head area of a mask track and choose Delete mask track.
• Mask on Mask Track: Right-click a mask on a mask track and choose Delete.
Motion Tracking
You can track the motion of elements in your videos and add masks or objects that follow the same motion. For example, you can apply a
mask to obscure a face, license plate, or trademarked logo that is visible in your video.
You can also track the motion of an element so that you can follow it with a title or other object. For example, you can add a name label to
follow a player in a video of a sporting event.
• Right-click the clip and choose Motion Tracking from the context menu.
2 In the Mask Object area of the Motion Tracking Editor, click a Shape icon.
4 In the Mosaic or Blur area, choose the settings you want to apply to obscure the selected area.
5
Track the selected area of the video by clicking one of the following Analyze buttons :
• Track selected mask backward all frames — tracks the selected area backward from the current time point until it is not detected
onscreen
• Track selected mask backward by 1 frame — tracks the selected area back one frame from the current time point. Good for short
tracking segments that are not easily tracked.
• Track selected mask — tracks the selected area (back and forward of the current time point) until it is no longer detected onscreen
• Track selected mask forward by 1 frame — tracks the selected area forward by one frame from the current time point. Good for
short tracking segments that are not easily tracked.
• Track selected mask forward all frames — tracks the selected area forward from the current time point until it is not detected
onscreen.
6 Check the tracking analysis by playing the video using the navigation controls below the preview.
Pause the video if you notice points where the mask doesn’t fully cover the selected area, and readjust the nodes in the preview area. You
can change the shape of the mask by clicking the orange mask outline to add a node (pointer displays a plus sign), or by clicking a node
(selected node is white) and pressing Delete to remove the node.
7 Click OK when you are satisfied with the mask and to return to the Edit workspace.
The Mask Object is added to the Timeline above the corresponding video.
• Right-click the clip and choose Motion Tracking from the context menu.
2 Click the Follow Object tab.
3 In the Follow Object area, click the Tracker icon .
4 In the preview area, click the element that you want to track. Choosing an area that has distinct color and contrast works best.
5
Track the selected element of the video by clicking one of the following Analyze buttons :
• Track backward all frames — tracks the selected area backward from the current time point until it is not detected onscreen
• Track backward by 1 frame — tracks the selected area back one frame from the current time point. Good for short tracking segments
that are not easily tracked.
• Track — tracks the selected area (back and forward of the current time point) until it is no longer detected onscreen
• Track forward by 1 frame — tracks the selected area forward by one frame from the current time point. Good for short tracking
segments that are not easily tracked.
• Track forward all frames — tracks the selected area forward from the current time point until it is not detected onscreen.
6 Check the tracking analysis by playing the video using the navigation controls below the preview.
If the tracking is lost at any point, find the point where the tracker is lost, and reapply the tracker.
7 Drag the title or object that you want to apply to the tracking path to the drop zone (thumbnail area).
The title or object that you selected appears in the preview area.
8 To adjust the position of the title or object, in the Offset area, adjust the Horizontal and Vertical settings.
Tips:
• You can’t edit titles in the Motion Tracking editor, so It’s best to create and save a title in advance. This will let you see the text in the
Motion Tracking context.
• To delete a tracking object, right click the thumbnail in drop zone, and choose Delete.
• To rename a tracking object, right click the thumbnail in the drop zone and choose Rename. Type the name you want.
• To replace a tracking object, drag a new title or object to an existing thumbnail.
Template basics
Below is a basic procedure for choosing and filling a template. For details, see the section for each type of template.
To use a template
1 From the Edit tab, click the Navigation bar for the Library panel, and choose Montages and Templates .
2 Navigate to the category you want, and in the library, click the thumbnail for the template you want to use.
You can preview the template in the Player panel.
3 Drag the template you want to use to the timeline.
4 To add media to a template, do one of the following:
• Montage templates (Themes)—double-click the template in the timeline to open the Montage Editor.
• Split Screen Templates—right-click and choose Open in Sub Editor
• My Templates—right-click and choose Open in Sub Editor
5 Add or edit the content you want and click OK to return to the main application window.
Within each theme, the available templates are designed to complement one another when used in the same project.
For instance, most themes provide an Opening template and a matching Ending template. Many themes also provide one or more Segue
templates you can use when transitioning from one video or image clip to another.
Each template defines a video or graphic sequence with blanks to be filled in by you. The available customizations can take several forms.
For instance, most templates provide one or more slots, or ‘drop zones’, for video or image clips. Many let you supply text captions for titles,
and some have additional parameters for other special properties.
Montage backgrounds
Some templates have built-in graphical backgrounds, a selectable background color, or both. Many of these also provide a Background
check box in the Montage Editor; leave the box unchecked if you want a transparent background. This allows the Montage to be used on an
upper timeline track over a background of the video or photo material on the tracks below.
A Montage template dropped onto the timeline is added by one of three methods: insert, overwrite and replace. When the editing mode
button on the toolbar is set to Smart Editing Mode, the replace method is chosen automatically. The default length of the clip varies from
one template to another. For more information about editing modes, see “Editing mode” on page 55.
In an all-animated template, such as a fancy rolled title, the animation always runs to completion. The animation speed therefore depends
on the clip duration. Shortening the clip causes the animation to run faster, but does not truncate the sequence.
Clips that include video, in contrast, can be trimmed in the usual way. Many themes include a variable-length video subclip. When one
of these is present, the clip can be expanded as far as the length of the subclip will allow – indefinitely, if the subclip happens to be a still
image.
Video and audio effects can also be added to Montage clips as usual, and apply to all the content the clip embodies. However, a few effects,
such as Speed, are not available for use with Montage clips.
All the templates in this particular theme use the same backdrop design – an abstract, scrolling pattern. It is continuously visible except
during full-frame video segments. The coloring of the pattern is set using a parameter control available for each of these templates in the
Montage Editor.
Opening: An Opening template usually starts with some sort of animation, including titles, and ends with full frame video. Our ‘50s
Modern’ example follows that pattern.
The scrolling background animation runs through most of this sequence. Within the animation, two customizable captions are displayed.
They are represented in the diagram below by lines on the Animation bar. Both captions are flown into and out of the frame (dark line
color), with a one and a half second pause for stationary display (light line color) in between.
Schematic representation of the Opening template in the ‘50s Modern’ theme, at its default length of about 14 seconds.
Just as the second caption is leaving the frame, an animated panel containing the running video subclip is launched. The video zooms to full
frame by 11:18 in the template clip, and remains so through to the end (the white portion of the ‘Video’ bar in the diagram).
By default, the length of this template clip is 14:00. The embedded video clip starts at a fixed offset of 7:03 and runs to the end; its length is
therefore 6:27. If your video subclip is long enough, you can lengthen the overall clip, extending the full-frame video portion. This capability
is indicated in the diagram above by the arrow at the end of the ‘Video’ bar.
A useful trick lets you add timeline clips directly to a Montage clip via the Clipboard. Copy the chosen clip using the Copy command on its
context menu or Ctrl+C. Then right-click the Montage clip to open its context menu. Choose Paste to Drop Zone, then choose from the
graphical submenu of all the available slots in the Montage to select one as the destination.
The Montage Editor lets you specify template elements such as video or image clips, property settings, and text
captions. Clips are added by dragging them from the editor’s Compact Library to drop zones below the Player.
For a detailed explanation of the template structure, see “Anatomy of a montage template” on page 131.
Muting subclip audio: Some drop zones are marked with an audio symbol, indicating that the audio portion of any video in that zone will
be included in the Montage clip’s audio. If you don’t want the audio to be used, click the symbol to mute the subclip.
Choosing the start of your subclip: Video in a drop zone can be adjusted to start from an offset in the subclip. Click and drag the start
of clip slider located under the drop zone to adjust the start frame. The keyboard left and right arrow keys are handy for making fine
adjustments.
If the drop zone you are working with is active at that time index, the preview will reflect any changes to the start frame. When you are
fine tuning the start frame of a subclip, it’s a good idea to set the scrubber position to the location where the Player preview will be of the
greatest assistance.
Using the start of clip slider changes neither the position of the subclip within the template nor its duration, but only which excerpt of the
subclip is used. If you set the start of the subclip so late that the video runs out while its zone is still active, the subclip’s last frame will be
frozen to fill the allocated time.
Adding effects within drop zones: It is possible to apply video or audio effects directly to a Montage subclip by dragging the effect to the
drop zone. As usual, a magenta stripe on the top of the clip signals that effects have been applied.
Removing effects within drop zones: Look under Effects the zone’s context menu for the Delete all command, or for the Delete submenu
on which you can select the effect to be deleted.
Note: If you remove or replace the media in a drop zone, all the effects applied to that media are removed, too.
2 Drag the thumbnail for the template that you want to use into the timeline.
3 In the timeline, right-click the template and choose Open in Sub Editor.
The template expands into separate tracks in the Sub Editor window. A track is added for each area of the template (tracks visually
indicate which area they correspond to).
4 From the Sub Editor Library panel, drag a video clip onto each track.
5 To adjust the clip within the template area, click a track, and in the Player panel, click the PIP Scale Mode button .
A semi-transparent view of the clip displays over the template base.
6 In the Player panel, do any of the following:
• Resize the selected clip by dragging the sizing nodes (orange dots) that appear in the preview window.
• Position the clip by dragging it to fill the corresponding area of the template.
• Rotate the clip by dragging the rotation handle (node that extends above the sizing rectangle).
7 In the timeline, click another track to adjust the other clips in the template.
8 When you are finished, click OK to exit the Sub Editor and collapse the split screen elements onto a single track in the timeline.
In the Montage/Template Editor, choose a tool from the Shape Tools palette, and drag in the editor window to split the area into
different clip zones. A number appears in each clip zone.
2 To adjust the lines and shapes, in the Shape Tools palette, choose the Select tool . You can drag the lines and shapes to reposition
them and resize them. You can also adjust the Rotation, and Border (Width, Color, Opacity), and apply 3D Effect options (Swivel and
Tilt).
3 If you want to add dynamic changes or 3D motion to your template, for each object, you can add keyframes along the timeline at the
bottom of the template window. You can then choose the settings you want to apply to a keyframe, and press Enter.
4 If you want to save content with your template (for example, an image or video that will be part of the template), navigate to the
content you want to add and drag the corresponding thumbnail to the number you want in the drop zone. You can adjust the
properties for a template video by setting values for any of the properties in the Video Properties area.
Note: To remove the content, right-click it in the drop zone, and choose Remove Media.
A numbered drop zone appears along the bottom edge of the preview pane.
5 When your template is complete, click Save As to save your template to the Library (Montages and Templates > Templates > My
Templates).
6 Click OK to go to the Sub Editor.
7 Add and edit the clips as you would with an existing template.
8 When you are finished, click OK to exit the Sub Editor and collapse the split screen elements onto a single track in the timeline.
For information about creating and editing 3D titles, see “3D Title Editor” on page 225.
About titles
There are different ways to add titles in Pinnacle Studio:
• Create a title from scratch
• Add a preset title
When you create a title from scratch, you can save it as a preset.
Most of the time, when you choose a preset title, you’ll add it to your project, then make any edits you want by selecting the title in the
Timeline, and changing the text or other properties in the Title panel.
Note: If you decide to edit a title directly from the Library, the preset opens in Correction mode. A tab appears in the Timeline to display the
title (the current project also has a tab). It is recommended that you finish editing the title, save it (to a new name), and close the title tab in
the Timeline before continuing with your main project.
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Tips for finding titles
As with other assets, you can search for preset titles in the Library. Here are some keywords you can use:
• overlay: Titles that have transparent areas through which the content of underlying tracks will be visible.
• fullscreen: titles have no transparent areas: they fully occupy the video frame.
Other search keywords to try out with titles in the Library are ‘roll’, ‘crawl’, ‘name’ and ‘title’.
Areas of the Title panel: 1. Title panel page tabs (Title, Text, Motion, Legacy Presets)
2. Layer area; 3. Settings area; 4. Keyframe area; 5. Player panel with title preview
These are the main areas of the Title panel, numbered as in the illustration above:
1 The Title panel has tabs for four pages: Title, Text, Motion, and Legacy Presets.
• Title page includes basic create, save, load and duration controls.
• Text page is the default and includes most text editing controls.
• Motion page lets you set motion properties for the entire title layer, or individual lines, words, or letters.
• Legacy Presets lets you choose motion presets for titles. These include some classic styles for the Enter, Emphasis, and Exit of titles.
2 The Layer area provides a list of the layers in the title. Layers can be text-based or shape-based (vector shapes or imported photos or
videos). The Layer area is available for the Text and Motion pages, as well as the Legacy Presets page. Each graphical or textual element
constitutes a layer in the title, which is a stack of such layers. The opaque parts of each layer obscure the layers below; the bottommost
layer can obscure only the background. The process of building up an image in layers is called ‘compositing’. Because the information in
each layer is maintained separately, to be combined only when the image is output, it is possible to return to the composition at any time
and add new layers, and to adjust, reorder, remove or replace existing ones.
3 The Settings area includes Text, Look, Background, and Stereoscopic settings. For the Motion page, it includes all the motion
settings. Text settings determine the style and size of titles; Look settings, determine the faces, edges and shadows for title text; and
Background settings pertain to the title’s background layer.
4 The Keyframe area lets you set and view keyframes for properties that support keyframing. For example, you can use keyframes to
determine motion. For more information about keyframes, see “Using keyframes” on page 44.
5 The Player panel lets you preview your titles and provides some interactive editing control.
Note: When you double-click a title in the Library, the preset opens in Correction mode. A tab appears in the Timeline to display the title
(the current project also has a tab). It is recommended that you finish editing the title, save it (to a new name), and close the title tab in the
Timeline before continuing with your main project.
Clicking the Close icon on the light green tab closes Correction mode for the title.
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Creating composite titles with layers
You can create complex titles by using layers. Layers can be based on text, shapes, photos or videos. Layers are a great way to organize
different elements of your titles and give you the flexibility to change one part without affecting another part. You can create lower-third title
graphics by using layers, as well as logos and other graphics that incorporate text.
You can also select layers in the Player panel preview by clicking a layer, or by right-clicking and choose Select All Layers from the
context menu. You can also right-click to choose Deselect All Layers.
You can also right-click in the Player panel preview to access Grouping and Order commands.
Look presets
Look presets are visual styles that can be applied to layers with text or vector shapes. They are a great way to create an attractive title quickly
when you’re looking for more than basic formatting.
As you hover the pointer over any Look preset thumbnail, a preview of the look appears on your selected layer in the Player panel preview
area.
Even if you can’t find exactly the Look you want among the presets, you can often save time by starting with one that’s almost what you
want, then tweaking it in the Look Settings area. You can then save your own Look presets in the My Looks category.
Title Motion
You can use the settings on the Motion page of the Title panel to set the position of your text. With the addition of keyframes, you can add
precise movements to change the position of the text over time, including rotation, tilt, and swivel movements.
For each layer in your title, you can choose to apply motion to the individual lines, words, or letters in your title.
Legacy Presets
The Legacy Presets page also provides motion options in the form of preset animation routines. For example, presets include typing effects,
scrolling or bouncing text. The motions are divided into three classes:
• Enter: An enter Motion controls the arrival of the title layer – its first appearance within the running title.
• Emphasis: An emphasis motion maintains audience focus on the content of a title layer by giving it an attention-getting action during its
time onscreen.
• Exit: An exit motion takes the title layer off-stage again, completing its life cycle.
Note: Enter and Exit presets often have matching pairs if you want to apply a consistent effect.
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4 If you choose a text layer, select the element that you want to affect by clicking one of the following buttons:
• Layer
• Line
• Word
• Letter
5 If you have multiple units for the element you chose (for example, Letter), in the text field, click the specific item that you want to edit.
6 Set the Position, Rotation, Pivot, Scale, and Opacity settings you want, adding keyframes to the Keyframe area at the timecode
positions you want.
The background layer: By default, the background is fully transparent. For overlay titles, this is normally what you want. For special
purposes, or for full-screen titles, you can choose a color, a gradient, an image, or video for the background. For additional flexibility, the
Background Settings also include an opacity control. See “Background settings” on page 142.
Video and image layers: The resources that make up these layers originate in the Videos, Photos and Movie Projects sections of the Library.
The layers support the same operations as text and shape layers except for the application of Looks.
Text and shape layers: These are ‘vector-based’ layers, meaning that they are stored not as bitmapped images like video and photo files, but
as a kind of ‘recipe’ for recreating the images from straight and curved line segments to which properties (e.g. color) and special effects (e.g.
blur) can be applied. Like video and image layers, these vector-based layers can be dragged, resized, rotated and grouped, and you can apply
Motions to them. Unlike the other layers, however, they can also be customized with Looks from the Looks section of the Presets Selector.
See “Look presets” on page 141 for details.
Background settings
The background is controlled from the Background Settings area.
The default background for a title is fully transparent. If your title appears on an upper track in your project’s timeline, any video or other
imagery on the tracks below will be visible behind the title foreground.
To create a solid or gradient background, click the background preview area. This brings up a color selection dialog, and also provides an
eyedropper that allows you to pick up a color from anywhere within the Title Editor window.
To use video or a still image as your background, drag the item down from the Videos or Photos sections of the Library to the background
preview, which also serves as a drop zone.
To make the background translucent, position the opacity slider anywhere between fully transparent (all the way to the left) and fully
opaque. Double-clicking the slider returns it to full opacity.
To reset the background to its default state (with no background), click the trashcan button.
Look settings
The Settings panel provides access to the Look Settings, where you can examine, modify, add or delete the individual detail layers that are
overlaid to generate a particular Look.
There are three types of detail layer: face (surface), edge and shadow. The three types differ not in the settings they support, but in the
default position at which they will be inserted in the layer stack. Unless explicitly dragged out of position, face details always appear at the
top of the stack, followed by edges, and finally shadows. After a detail has been created, however, it can be dragged up or down in the layer
stack as desired.
Face, Edge and Shadow: A new face detail (left, top) is added above the uppermost existing face
layer; new edge and shadow details are added below the bottommost layer of their respective types.
The properties of individual detail layers can be modified by means of controls on collapsible s in the Looks Editor.
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In this example, a Look with three detail layers has been applied to a single text layer. The detail layers are configured
identically except for their offset values, as follows: top left (-1.0, 1.0); center (0, 0); bottom right (1.0, -1.0).
• Size: This slider sets the thickness of the segments used to draw the text or graphic, from zero to 2, where 1 represents the default
thickness.
This example includes three detail layers with varying size values. From left to right: 0.90, 1.0, 1.20. The visual effect of varying the
size depends on the default thickness of the strokes in the layer. In a text layer, this depends on the font family and size chosen.
• Blur: As this slider increases in value from 0 to 1, the detail layer affected becomes increasingly ghostly and indistinct.
The detail layers in this example differ only in their blur settings. From left to right: 0.15, 0, 0.40.
• Opacity: This slider sets the opacity of the detail layer from 0 (transparent) to 1 (opaque).
• Fill: Click the color swatch button to open a color picker in which the fill color of the detail layer can be set. The color picker includes an
eyedropper button to pick up a color from anywhere in the Title Editor. To set a gradient background, choose the Gradients button at
the top of the color palette. Additional gradient markers can be set by single-clicking below the gradient bar. Gradient markers can be
removed by dragging them vertically out of the bar area.
To add a detail layer, click one of the three small buttons at the top right of the Look Settings. From left to right, these create a new face,
edge and shadow layer respectively. The placement of the new detail layer in the layer stack is determined by its type, as explained above.
To delete a detail layer, click the trashcan button in the header bar of the detail’s edit panel.
To rename a detail layer, double-click its name, type the name you want, and press Enter.
To temporarily hide a detail layer, click the dot-shaped visibility toggle icon in the detail’s header.
To reorder detail layers, drag the header bar of the edit panel to its new location. If the Look you are editing contains more than two or
three layers, it can be easier to follow the action if you close down the s first so that the whole stack is visible at once.
Title preview
The Player panel preview is the main preview and editing area for titles. This is where you rearrange, resize and rotate the foreground layers
of your title.
A necessary first step for most kinds of editing is to select the layer or layers your want to affect. Selected layers are drawn within a frame
having eight control points for sizing and a rotation handle at the top for rotating the selection in one-degree increments. Most types of
layer can be ‘grabbed’ for dragging to a new position by clicking directly on the control frame.
Rotating a shape object in the preview. The smaller dot at the top center of the control frame
is the rotation handle for the layer. To rotate a layer, click down on its rotation handle and
drag. When you are over the rotation handle, the mouse pointer will show as a circular arrow.
With text and shape layers, some of the layer content may appear outside the control frame. This occurs if one of the ‘details’ within the
Look is defined with a horizontal or vertical offset that moves the detail away from the nominal location of the layer.
To select a layer in the preview, click in the layer rectangle with the mouse. This causes the layer’s control frame to appear, ready for
editing.
Layers respond to mouse clicks anywhere within their containing rectangle (the rectangle shown by their control frame when selected). This
means that you may not be able to manipulate a layer that is visible only because it lies beneath a transparent area within the rectangle of
another layer. To perform any editing with the mouse in such cases, you should first hide the upper layer(s).
To move any non-text layer, click down anywhere within its rectangle and drag to the new position.
To move a text layer, position the mouse near the edge of the layer’s control frame until you see the drag pointer (four-way arrows) appear,
then click and drag normally. Clicking inside the frame, as you would do a non-text layer, would instead activate text-edit mode.
To resize a layer but retain its proportions, click down on a corner point of the control frame and drag outwards or inwards until the
desired size is achieved.
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To resize a layer and modify its proportions, click a side point of the control frame and drag. By resizing with the center control point on
two adjacent sides in succession, you can produce any desired size and proportion.
To rotate a layer, click down on its rotation handle and drag. For finer control over the rotation, move the mouse pointer away from the
center of rotation while dragging. The extra distance makes it possible to define smaller angles between one mouse position and the next.
To change the stacking position of a layer, right-click the layer, and select from its context menu one of the commands on the Order
submenu: Send to Back, Send Backward, Bring to Front, Bring Forward. Convenient keyboard shortcuts are available for all four
operations; respectively, Ctrl+Minus, Alt+Minus, Ctrl+Plus and Alt+Plus.
Another approach to reordering layers, which may be more convenient in titles where several layers overlap, is to use the Layer List.
To delete a layer, select the control frame or select it in the Layer List, then press Delete. Alternatively, you can use the context menu
command Delete Layer. If the layer is a text layer in text-edit mode, the Delete command (and the Delete key) apply to the layer’s text only,
not the layer itself.
In a newly-created text layer, text-edit mode is already enabled: you can begin to type immediately and the default text will be replaced.
To activate editing for an existing text layer, click anywhere inside the control frame in the Player panel preview. Text-edit mode becomes
active and – to save you an often-required step – all existing text in the layer is automatically selected. As usual, selected text is indicated by
highlighting.
To modify the text itself, simply start typing. The highlighted text disappears and the text you type takes its place. As you type, the current
insertion point (the place in the text where new letters are inserted) is indicated by a vertical line.
If you want to add new text without losing what was already there, click at the desired insertion point after putting the layer in text-edit
mode, or use the arrow keys to maneuver the insertion point as desired.
You can also highlight (and thus replace) only part of the text before typing: drag across the letters with the mouse, or hold down Shift
while using the arrow keys. You may also triple click to select all of the text in the layer or double click on a word to select just that word.
Lastly, if you want to select all the text in the layer again, you can use the mouse or arrow keys as just described, or give the standard
shortcut Ctrl+A.
In cases where text in the Player panel preview is difficult or impossible to access for editing, the text field in the Text Settings area of the
Title panel provides another convenient way to select and edit your text. This is the approach to take if the text is off-screen at the scrubber
position, which can happen when Motions are involved.
Font styling: To set or unset the bold, italic or underline properties of the selected text, use the toggle buttons, or the standard keyboard
shortcuts Ctrl+B, Ctrl+I and Ctrl+U. The buttons light up when their respective style options are active.
Font name: Your titles are the perfect place to experiment with fancy display fonts, so you’ll likely be accessing this dropdown list quite
often. If you have many fonts on your system, the list can be quite long. For ease of navigation, pressing the first letter of a font name will
take you instantly to the corresponding alphabetical location in the list. Click the font you want, or move to the name using the up and
down arrow keys and press Enter.
To select a font, open the dropdown list and click the one you want. The font is applied to the currently-highlighted text only.
Font size: There are several methods of setting the font size. You can enter a new value directly into the font-size edit field (up to 360), or
use the neighboring dropdown arrow to display a list of sizes. Further to the right, the shrink font and enlarge font buttons change the size
in intervals that widen as the font size increases.
With text, this operation also replicates the font name, size and style from one text layer to another, and also works on partial selections
within text layers.
Text alignment
For titles with multiple lines of text, a standard menu of justification options is available. The default for new text layers is center justification
(Align Center on the dropdown list), in which each separate line is horizontally centered in the available space. The additional options
provide for Align Left, Align Right and Justify.
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Text flow
To accommodate the various conventions of different languages with regard to the direction in which lines of text are written, and
for maximum graphical design flexibility, a menu of eight text flow options is available. These options, which work in concert with the
justification options just discussed, affect not just the way the text is displayed but also the meaning of standard keys like Home and End.
To set a 2D title as stereoscopic, select a text layer, then check the Stereoscopic box on the Stereoscopic Settings sub. Now the Text
Depth setting becomes available; it allows you to change the apparent distance between the text and the viewer. If you save the title to a
watchfolder, its Library thumbnail will carry the 3D indicator.
A stereoscopic title that has been opened from the Library or a 3D timeline will provide a stereoscopic preview. A stereoscopic title on a 2D
timeline will preview in 2D only; the timeline settings must be changed to 3D in order to get stereoscopic playback.
Text depth: To change the depth of a text layer – its apparent distance from the viewer – select the layer and open the Stereoscopic
Settings sub. Make sure the Stereoscopic box has an orange check mark displayed. As you increase the value in the Text Depth slider, the
text recedes from view; decreasing the value brings the text closer.
As you adjust the depth of the text, you may have to adjust the font size as well. Moving the text into the distance can decrease its apparent
size to the point of unreadability, while bringing the text closer can make it too large to fit in the title frame.
Clicking a header in the Layer List has the same effect as selecting the layer in the Player panel preview (and vice versa). The layer name
highlights, and the layer’s control frame appears. Multiple selection is also allowed, using the standard Windows mouse and keyboard
combinations Shift-click (extend selection), Ctrl-click (toggle selection of one item), and Shift+Ctrl-click (extend selection from last item
clicked). See “Creating composite titles with layers” on page 140 for information on how to use multiple selections.
When you create a new layer, a default name based on the resource name or file name displays. Since the default names are often not very
descriptive of the layer contents, it may be helpful in a title with a number of layers to give them custom names that make it easier to tell at
a glance which name goes with which layer.
The name of a new text layer is the same as its default text (“Your text here”). Unless you give the layer a custom name, its default name will
continue to match whatever text you type into the layer. Once you do rename a text layer, further changes to the text are no longer reflected
in the layer name. The default behavior can be restored by setting a blank name, however.
To rename the primary layer, click its name. An edit field opens with the existing name selected. Type the new name, then press Enter or click
outside the edit field to finish.
Reordering layers
The position of a layer in the layer stack can be altered by means of commands on the Layer context submenu, or by keyboard shortcuts
such as Ctrl+Plus (Layer > Bring to Front).
The Layer List offers a more direct approach: simply drag the layer header to a new position in the list. This is particularly handy in situations
where overlapping layers make mouse selection difficult. As you drag the layer, an insertion line shows where the layer will appear in the list
when dropped.
Using multiple selection (see “Selecting layers” on page 149) you can drag several layers at once to a new position.
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150 | Pinnacle Studio User Guide
Sound and music
Video may be thought of as primarily a visual medium, but the role of sound in your movies is often no less important than that of the
images on the screen.
Feature film and television productions include numerous types of audio, beginning with the dialog and other sounds created during live
action. In your movies, that raw soundtrack – the original or synchronous audio – is imported along with the video, and remains bound to it
unless you explicitly separate them.
Most commercial productions also require sound effects – slamming doors, crashing cars, barking dogs – and incidental music, which may
consist of music created especially for the production, songs taken from recordings, or both. With the ScoreFitter tool, you can even create a
full-length musical background track at the press of a button. Voice-overs and other types of customized audio are also often needed.
In this group of timeline toolbar buttons, the highlighted buttons are audio-
related: Audio Mixer, Create Song, Voice Over, and Audio Ducking.
For instance, the timeline toolbar includes a button for a pop-up audio mixer that lets you control clip dynamics with keyframes. One button
lets you create a ScoreFitter background music clip; another lets you record a voice-over, and another lets you apply audio ducking. Further
along on the toolbar is a toggle button for audio scrubbing; which allows you to monitor audio in brief snatches as you drag the scrubber
along the timeline.
The Library
Audio and music clips enter your productions via the Library, which handles audio files in wav, mp3 and other standard formats. When you
want to add audio files to your production, you can do so by dragging the desired asset from the Library Browser directly onto the timeline
of your project.
Audio corrections
When you select an audio clip in the timeline and open the Editor panel > Corrections, you can apply various repairs and customizations,
including noise reduction, compression and equalization. Unlike effects (discussed next), these tools can also be applied to audio assets in
the Library. When you later use the asset in a project, the corrections will come with it; you can modify them further from the timeline if you
choose. Corrections are non-destructive, meaning that the corrected audio file is not modified in any way.
Audio effects
When you select an audio clip in the timeline and open the Editor panel > Effect, you’ll find a number of ways of enhancing, transforming
or having fun with sound clips. Unlike the correction tools just discussed, effects can’t be applied directly to Library assets, but only within a
project. The effects come with preset parameter combinations that you can further edit according to your needs.
Editing audio
The audio editing features in the Editor panel provide tools for previewing, analyzing and manipulating digital audio from wav, mp3 and
other file types. This includes special features for the original or synchronous audio track created during video recording.
The audio features (Corrections > Noise Reduction selected) in the Editor panel.
The Editor panel provides tools for different purposes, including Channel Mixer, Corrections, and Effect. Corrections are available both for
Library assets and for clips on your timeline of your movie or disc project. Effects are available for timeline clips only.
Synchronous video
If synchronous video exists for the currently-selected audio (for example, if you used Detach Audio in the timeline context menu to create an
audio track from the a video clip), the video displays in the Player panel while you review and edit the audio in the Editor panel.
Channel mixer
The channel mixer allows you to make level adjustments and redirect audio signals from their original channel assignments to new ones. For
instance, you can use the mixer to condense separate stereo channels to a left or right mono channel.
If you need functions the channel mixer does not provide, consider applying the Channel Tool effect to the clip. See “Audio effects” on page
157 for information about the Channel Tool.
Level adjustment: Click on the slider under the level meters to set the playback level of the clip. The level you set will be used whenever this
clip is played or used in a timeline. The red area on the meters represents overmodulation of the sound and should be avoided if possible. To
determine the maximum level you can safely use, click the Normalize button .
Stereo: This dropdown list contains all options for redirecting audio signals, such as a channel exchange (left interchanges with right, for
example), or combining a two-channel stereo signal onto one mono channel.
Normalize button : The normalize button examines the audio samples in the loaded sound to determine the amount of uniform
increase that can be applied without overmodulation (harsh digital clipping) of any sample. Unlike compression and limiting, which modify
the dynamics of audio material, normalization preserves dynamics by uniformly increasing (or decreasing) amplitude.
An alternative, dynamic view of the same audio material is given by the frequency spectrum display, which shows the changing spectral
composition of the sound as it plays back.
The frequency spectrum breaks down the audio signals by frequency bands, showing the sound level in each band. Lower frequencies
are on the left. Peak levels are shown as a small box above each main bar for which a peak has been detected in the past few seconds.
Audio Corrections
The correction features in the Editor panel are Equalize, Adjustments, Compressor, Expander, De-esser, Noise Reduction and Pitch
Scaling. Corrections can be applied both to Library assets and to timeline clips. Many controls for Corrections are shared between different
features.
Equalize
Equalizers are similar in principle to the treble and bass controls of an audio system, but with finer adjustment capabilities. This equalizer
divides the audio spectrum into five frequency bands, each centered on a specified frequency and with a settable amount of gain.
The controls for the Equalize correction feature. The dials let you set Gain and Frequency and the HiCut and LoCut settings.
Select preset: A number of fixed presets can be selected from the dropdown list; for example, you can select a ‘telephone voice’ effect.
Frequency: Using the Frequency parameter you can specify the center frequency of each band.
LoCut and HiCut: These controllers completely eliminate frequencies below or above a set value. The default values allow all frequencies.
Adjustments
The only parameter available under the Adjustment tool the is LFE (Subwoofer), which lets you either activate or deactivate the Subwoofer
channel for a particular clip, or to stay with the Library’s setting, determined on import.
Compressor
A compressor smooths the dynamics instant by instant in an audio signal, scaling back the loud sections while typically boosting the overall
sound. This gives the impression of a stronger signal, even though the level peaks are not higher after compression than before. Light
compression is very commonly applied in audio mastering of music tracks. Compression can also be used creatively in numerous ways
depending on the material.
Select preset: Choose from a number of premade parameter sets for the compression filter.
Ratio: This control sets the compression ratio, which is the amount of compression applied to sections of the input signal that exceed the
Threshold setting. For example, a 2:1 compression ratio means that a 2 dB increase of source level above the threshold produces only a 1 db
increase in the output level. The allowed range is from 1:1 (no compression) up to 100:1 (hard limiting).
Threshold: All levels above this setting are attenuated by the value set in Ratio. You can apply an overall boost with the Gain controller to
compensate for the level lost.
Attack and Release: Attack governs how quickly the compressor responds to an audio signal that has crossed the threshold. Larger values
delay the onset of compression, allowing (for example) the brief attack of a piano note to remain distinct, while applying compression
as usual for sustained sounds. Release controls the speed with which compression is switched off when the signal falls back below the
threshold.
Gain: It is best to make adjustments to the gain after it has already been compressed.
Knee: A higher knee value causes compression to take hold gradually as the threshold sound level is approached and departed from, rather
than switching on all at once. This changes the tonal qualities of the compressed sound.
Expander
The Expander decreases the gain of signals that fall below a chosen threshold. Expanders provide a gentler way of reducing noisy low- level
signals than the abrupt cut-off of a gate.
Ratio, Threshold, Attack, Release: These parameters have the same meanings as in the Compressor (see above).
Hold: This determines how long the expander remains active after the initial attack. Increasing this value is useful when, between louder
signals, there are small pauses or much quieter passages that should not be amplified. In this use, the expander works like a noise gate.
De-esser
This audio filter inconspicuously removes distracting sibilance from recorded speech. The available parameters allow individualized fine
adjustment of the effect.
Range: This knob controls the maximum attenuation that will be applied to the detected sibilance.
Setting and presets for the De-esser and Noise Reduction audio corrections.
Noise Reduction
Noise Reduction helps reduce or eliminate undesirable background noise. By selecting a sample of the noise that you want to eliminate, you
can create a noise profile that reduces the corresponding noise throughout the clip.
Noise reduction can be applied for a range of problems. The results obtained may differ, however, depending on the source material and the
origin of the problem.
Pitch Scaling
Pitch Scaling lets you change the pitch of audio without affecting the speed (no impact to the duration of the clip). For example, you can
change the pitch of a narrator’s voice.
Audio effects
Audio effects are found in the Library panel under the Effects > Audio effects. One way to add an effect to your project is to drag it from
the Library onto any audio clip (including video clips with synchronous audio) in the timeline. Another way is to select a timeline clip and in
the Editor panel, choose Effect > Add-ons > Audio effects, and click an effect on the thumbnail bar.
The overall interface for audio effects is exactly the same as that for video effects. The common features are not covered here. (See “Effects”
on page 103.) A few audio effects, such as the Equalizer and the De-esser, double as correction tools. These are covered under “Audio
Corrections” on page 154. Let’s now take a look at the other audio effects.
Channel tool: The basic action of this effect is to route your stereo audio signal. It allows you to connect either or both of the left and right
input channels to either or both of the output channels. In addition, channel tool offers special-purpose presets, including phase reverse and
voice removal – the ‘karaoke’ effect.
Chorus: The Chorus effect creates a richer sound by repeatedly reintroducing ‘echoes’ into the audio stream. By controlling properties
such as the frequency with which the echoes recur, and the decay in volume from one repetition to the next, a variety of results is possible,
including flanger-like sounds and other special effects.
Equalizer: Similar to the Equalize correction filter, Equalizer lets you set the Gain (represented as a dial) for a given frequency range (start of
range is represented by the number to the left of the dial). For more information about equalizing audio, see “Equalize” on page 154.
Leveler: This effect helps compensate for a common problem in recording audio for video productions: the imbalance in the recorded
volume of different elements in the original audio. For instance, your commentary as you shoot the video may be recorded at such a high
level that it overwhelms other sounds at the location.
The trick in using the Leveler is to find a target volume somewhere between that of the loud and soft audio in the original clip. Below that
volume, Leveler increases the original level by a fixed ratio. Above the target volume, Leveler acts as a compressor, reducing the original level.
With careful adjustment of the parameters, the internal balance of the audio can be significantly improved.
Reverb: The Reverb effect simulates the effect of playing back the source sound in a room of a given size and sound reflectivity. The interval
between the arrival of the original sound at the listener’s ears and the first echoes is greater for a large room than a small one. The rate at
which the echoes die away depends on both the room size and the reflectivity of the walls.
The presets for Reverb are named for the type of room they simulate, from the passenger cabin of a car all the way up to a huge
underground cavern.
Stereo echo: This effect allows you to set separate delays on each of the left and right channels, with feedback and balance controls to
provide a variety of interesting sounds.
Stereo spread: This effect allows you to decrease or increase the apparent width of the stereo listening field in an audio clip. Most often it is
used to create a mix that sounds more open and spacious.
of individual clips, and edit levels on the tracks using audio keyframing. The Master Volume for all timeline audio appears at the bottom the
timeline header area.
Surround sound
The Panner tool is fully surround-capable. For maximum flexibility, you can position any clip’s audio as desired in a two-dimensional listening
field – from front to rear as well as left to right.
You can open the Panner popup by clicking the Panner tool button on audio track when Audio Mixer mode is active.
If you mix the audio for every clip as though for surround playback, you can still output a movie file with a stereo soundtrack using just
the left-right balance information. If you further decide to output your project on DVD, the 5.1 surround-sound production will already be
complete. For more information about the Panner tool, see “The Panner” on page 159.
Clip level: The lower slider sets the level of the current clip at the scrubber position. If no clip is currently selected on the track, this slider is
unavailable. The volume contour of a clip can be controlled with keyframes, as discussed immediately below. When keyframing is in use, the
slider level causes new keyframes to be created or existing ones to be repositioned.
Click the diamond icon for the audio track to activate audio keyframing.
The Panner
This tool lets you regulate the apparent location of the sound source in relation to a listener within a ‘surround’ listening field. Like the clip
volume tool it works with keyframes assigned to the clip, and so is active only when the timeline scrubber is positioned on an audio clip or a
video clip with synchronous audio. The contour line for panning changes is drawn in blue.
For the purposes of timeline editing, all panning occurs in surround mode, so you only have to deal with a single version of the Panner
controls. The surround-panned clips can be mixed down to other output configurations after editing of the project has been completed. This
lets you work with a single set of panning decisions for all formats you might eventually produce.
Changes made with this tool apply to the current clip only. They stay with the clip even if you move or copy it to another track.
To open the Panner, click grid icon in the track header when Audio Mixer mode is active. This button is grayed if there is no clip on the track
at the scrubber position. The sound source is denoted by a blue spot on a two-dimensional grid. The listener is situated in the center, facing
forward.
Selection list
The dropdown list at the top of the Panner window provides three methods for distributing the sound across the set of six surround
speakers.
5.1 is the best general purpose setting for natural sound reproduction. Use it for general atmospheric sounds, such as barking dogs, or cars
passing by. The five main speakers are represented by icons in the work area. The sixth, the LFE (low-frequency effects) speaker, is too low-
pitched to provide positional cues. Its level in the surround mix is controlled by a slider beneath the work area.
Center channel off is the preferred setting for an immersive music track.
Dialog mode combines the center speaker with the two at the rear. This combination is suitable for dialog involving multiple speakers.
The main body of the Panner window schematically depicts a listening area with a typical arrangement of loudspeakers. The cross icon in the
center of the area indicates the position of the listener.
A blue control point sets the position of the sound source. The speaker symbols at the edge of the work area show your typical surround 5.1
speaker arrangement, with the screen at the top.
If you want to control the sound source position in one dimension, horizontal or vertical, use the slider at the bottom or right of the work
area respectively.
LFE channel: Surround supports a special subwoofer channel (the ‘.1’ in ‘5.1’) that allows you to boost or cut the lowest frequencies for
special effects. Control the LFE enhancement with the slider under the work area. Since the ear is unable to pinpoint the location of these
low-frequency sounds, the LFE is not assigned to a spatial position.
Keyframe buttons: The keyframe buttons at the bottom of the panel allow you to add, remove and navigate between keyframes. The Add
symbol automatically switches to Delete if you are positioned on an existing keyframe’s position.
Pinnacle Studio’s ScoreFitter automatically creates background music in the category of your choice. Within that category, you select one of
several songs, and within that song, any of a number of versions. The list of versions available also depends on the duration of background
music you specify.
To create music for a particular set of clips, select those clips before clicking the Create song button to open ScoreFitter. (To select your
whole movie, use Edit > Select All or press Ctrl+A.) The total length of the selected clips will determine the initial setting for the music
duration, but you can modify the value at any time by trimming the clip on the timeline or by editing the Duration counter in the tool.
In ScoreFitter, choose a category, song and version from the lists provided. Each category offers its own selection of songs, and each song its
own selection of versions. Use the Preview button to audition the song while the tool is open.
Enter a name for the clip in the Name field and adjust its duration with the Duration counter, if desired. The music clip you create will be
adjusted to fit exactly the duration you select.
When you have made your choice, click the Add to Movie button. Studio creates the new clip on the active track beginning at the current
time index (as shown by the timeline scrubber and the preview frame in the Player).
Recording a voice-over in Studio is as easy as making a telephone call. Just open the Voice-over tool, click Record and speak into a
microphone attached to your computer.
You can narrate as you watch the movie play so that your words match the action on the screen. You can also use the tool as a quick way of
capturing ambient music or home-made sound effects via your microphone.
Before you can record audio using the Voice-over tool, you will need to connect a microphone to the input jack of your PC sound board.
Review the video scenes in your movie and decide where you want the voice-over to begin and end. When you are ready, open the Voice-
over tool.
Select your starting point on the timeline of your project. You can do this by selecting a clip, playing the movie and stopping it at the desired
point, or by dragging the timeline scrubber.
Position the microphone for use and try speaking a test phrase to check your recording level (see “Voice-over level” below). When you are
satisfied, click the Rec button (which toggles to a Stop button during recording).
A three-second countdown is displayed, then your movie begins to run in the Player. Perform your narration, and click the Stop button when
done.
Now you will be asked if you want to keep the recording. If you answer in the affirmative, the voice-over clip will be added to your Library
and will also be placed automatically on the voice-over track on the timeline.
Additional controls
Voice-over level: As you record, watch the peak level meter display to make sure that your microphone is generating a strong signal but not
overmodulating. Watch this meter to make sure your recording levels get neither too high nor too low. The indicator changes color from
green (0-70% modulation), through yellow, to red.
Filename: With this text field you can preset the file name used for voice-over audio files. The first file is given the name you specify; if you
leave it unchanged, later files are given a numeric suffix – e.g. ‘Voice-over (1)’ – that increases with each take.
Location: Clicking on the folder icon lets you navigate to a new file system folder for storing voice-over clips.
Adjust the recording level slider as necessary to stay in the right range. The slider is located immediately below the peak meter. Generally, you
should try to keep your audio peaking in the yellow (71-90%) and out of the red (91-100%).
Mute all audio: The existing sounds on your movie soundtrack are sometimes distracting when you are trying to record a voice-over. This
check box allows you to switch off timeline audio completely during recording.
In this example, the top track is a voiceover track that was set as the Master Track. Ducking was applied to the music
track on the bottom to selectively lower the music volume whenever the narrator was speaking on the voiceover track, as
indicated by the blue waveform. The green line represents the volume level and shows where the volume changes occur.
Disc authoring is the process of designing and creating the structure that allows this interaction. Pinnacle Studio provides automated
features that make authoring easy while still giving you full control.
You can add chapter markers in Pinnacle Studio that will appear in your MyDVD project.
2 Use the scrubber to move the to the frame where you want to add a chapter a marker.
3 On the timeline toolbar, click the Create Chapter Marker button .
A marker appears in the bar below the timeline toolbar, above the timeline scrubber.
If you want to rename the chapter, type a new name in the chapter box on the timeline toolbar.
If you want to delete a chapter marker, navigate to the marker using the arrow keys beside the chapter name, and click the Remove
Chapter Marker button .
Next below these is the timeline toolbar, with all the controls from the Edit tab timeline, plus the additional controls necessary for creating
disc menus. The area below the timeline toolbar is shared by three separate navigation tools: the Menu List, where the your project’s menus
are stored, the Navigator, and the Storyboard.
Some buttons cause playback to resume from specified locations, called chapters, on the timeline of your production. These chapter buttons
often show a thumbnail frame or video loop as a clue to their content. If a return marker is encountered during playback, it will send the
viewer back to the menu at that point.
Other buttons cause a transfer to another menu, or to another page of the same menu. Multipage menus, with each page displaying several
chapter buttons along with automatically-managed navigation buttons, facilitate productions of almost any size. However, there is a limit of
99 on the total number of chapters and return markers allowed in a single production.
Because menus exist ‘outside of time’, Pinnacle Studio provides the Menu List, a special area above the Disc Editor timeline to accommodate
the menus in your project. Dragging a menu from the Library into the Menu List makes it available for use in your project.
The behavior of disc menu buttons can be set up using controls in the Disc Editor window. Alternatively, you can invoke the Chapter Wizard
to create and configure a set of buttons automatically according to your chosen settings.
Activating a button either starts your movie playing back from a chosen point, or transfers control to another menu with its own buttons.
The possible targets for menu buttons are:
• A timeline location: Upon activation, playback resumes from a chosen frame. The location, and the content found there, are referred to
as a ‘chapter’ of your movie.
• Another menu: Buttons can link to any menu in the Menu List.
• Another page of the same menu: Multipage menus always include next and previous buttons for navigating between their pages.
Next and Previous: It is the presence of the special next and previous buttons that causes a menu to support the multipage behavior. To
create a multipage menu from an existing main menu, simply add buttons of both these types. Likewise, deleting either or both of the next
and previous buttons from a multipage menu removes the automatic features.
Splitting and joining: To unlink neighboring menu pages from each other, click the connector graphic between them. The graphic is
removed. Pages to the left of the mouse remain with the original menu, while those to the right form a new, separate menu (with a new
background color for its menu icons). Click in the gap between neighboring multipage menus to regroup them into a single menu.
Sorting chapters: A time-saving tool meant primarily for multipage menus is the sort button that appears with the Chapter Wizard button
to the right of the menu’s last page. When you have been working on a menu for a while – adding, deleting and rearranging chapters,
perhaps even while editing the movie itself in parallel – you are likely to find that the chapter buttons are no longer in timeline order across
the set of pages. Unless you want a custom order for some reason, the remedy is a single click on the sort button.
Pages from a multipage menu. The connector graphic shows that navigation within these pages is provided by Next
and Previous buttons. The Sort button (top right, under pointer) arranges the chapter buttons in timeline sequence.
To add a disc menu to your production, in the Library, choose the Disc Menus category, and drag a menu to the Menu List. To edit the
actions assigned to the menu’s buttons, you can use the authoring tools provided on the timeline in conjunction with the Player, or get
some automated help from the Chapter Wizard. To modify the appearance of a menu (or create one from scratch) you will use the Menu
Editor.
Menu types
Each menu design in the Library has two variations: main and multipage.
Multipage menu: A scene selection menu often needs to provide more of these chapter buttons than will fit on a single screen. To solve this
problem, Pinnacle Studio supports multipage menus, which have additional buttons just for navigation between menus. The behavior of
these buttons is built in. A pair of next and previous buttons lets the view move between pages within the same menu; while a home button
causes a transfer to the project’s first menu.
Tip: To display the main menus side-by-side with their matching multi-page menus in the Library, right-click in the gray area next to a menu
and choose Sort by > Name.
Menu buttons
The number of chapter buttons per page varies from one menu design to another, so one criterion for selecting a menu is the number of
clips you want it to handle. But if you want a different number of buttons on a particular menu, you can add or delete buttons in the Menu
Editor, which is launched by clicking the Edit button on the Player. See “The Menu Editor (legacy Author tab)” on page 174 for details.
Menus with fewer buttons usually have more space for captions; those with many buttons will have to settle for abbreviated captions or
none at all. Whether you need captions, and if so whether they should be simple (“Chapter 1”) or descriptive (“Cutting the Cake”) is a matter
of your authoring style and the content of your movie.
A special indication is also given in the Player for menu buttons that have not yet been linked either to a timeline location (a chapter) or to
another menu. A linked button shows which chapter (e.g. ‘C1’) or menu (e.g. ‘M1’) it connects to. An unlinked one shows a question-mark
icon instead. (If the button indicators are not visible, click the show/hide chapter numbers check box below the Player.)
The special functions provided by the Player when viewing menus in the Menu List are described here. Clicking a menu in the Menu List puts
the Player into Menu input mode and previews the selected menu. You can also switch to that mode directly while any menu is selected by
clicking the Menu tab above the Player screen in the Disc Editor.
Special controls also appear at the bottom of the Disc Editor Player.
With Menu selected as the Player input mode (top), the Player provides interactive zones on the
preview screen for assigning chapter links. Here ‘C1’ shows a chapter link has been assigned to the
Play Movie button; the ‘?’ over the Scene Selection button shows that it is not currently assigned.
Show Link Numbers checkbox : Check this box to cause link numbers to be displayed in the preview over every button in the menu.
The link numbers match the format and color of the timeline chapter flags.
Disc Simulator button : This button invokes the Disc Simulator window where you can preview your project with full interactivity to
Burn Disc button : When you are ready to test your project on an actual disc, click this button (or Export at the top of the screen) to
invoke the Exporter, which will guide you through the process of ‘burning’ your movie onto an optical disc.
Link indicators
As seen in the illustration above, when a menu with unlinked chapter buttons is previewed, those buttons are indicated by red question
marks rather than a chapter number. Except perhaps for an unused subset on the final page of a multipage menu, all the chapter buttons on
your menus should link to your movie.
Every aspect of a disc menu – the details of its visual appearance, the linking of its on-screen buttons, the precise timing of its ‘chapters’
– can be edited in Pinnacle Studio. For the visual aspects, you will turn to the Menu Editor, but the linking of buttons and the timing of
chapters are both controlled within the Disc Editor itself.
For an overview of the Disc Editor interface, please see “Disc projects” on page 165.
Regardless of the length of your production, you are limited to a combined total of 99 chapter buttons and return markers.
The color of chapter and return markers matches the Menu List icon color of the menu to which the markers are assigned. Markers can be
repositioned on the timeline by dragging. See “Timeline editing of chapter and return markers” on page 172 for details.
Dropping a menu onto an empty Menu List causes a chapter marker to be inserted at the
start of your movie’s first clip (provided it has one) as the target of the menu’s Play Movie
button. A return marker, marking an exit back to the menu, is placed at the end of the movie.
Create link: This button links the currently-selected chapter button in the Player to the location of the timeline scrubber.
Insert link: This button facilitates work with multipage menus by moving all existing button links (starting at the currently selected chapter
button in the Player) one position towards the end.
In a multipage menu, the act of inserting a link may begin a chain reaction by forcing an existing link onto the next page, a link from there
onto the page following, and so on to the final page, which itself will be created if necessary.
Remove link: Clicking on this button will remove the link that exists between the button on the menu and the chapter marker on the
Chapter Track. An ‘unlinked’ chapter marker will remain on the Chapter Track. This unlinked chapter can be manually linked by drag-and-
drop to another button on the Menu Preview, or it may remain as an unlinked chapter, in which case, during playback, it will work to jump
through your disc using the jump button on your remote control. You may also right-click on one or more chapter markers and choose
Remove Selected Link.
Button cycle: By clicking on the left and right arrows of this control, you can scroll through available buttons and make them active for
editing. Click on the button caption to edit it. Buttons also may be selected by clicking the button links in the Player when a menu is
previewed.
Create unlinked chapter: Unless the timeline scrubber is exactly positioned at a chapter or return marker, clicking this button will add a
chapter marker to the Chapter Track, but will not link it to any menu. An unlinked chapter can also be created by double-clicking in the
Chapter Track area just above the other timeline tracks.
The unlinked chapter can later be manually linked by drag-and-drop to a button on the Menu Preview if that’s what you want. However, an
unlinked chapter also serves a useful purpose in its own right: during playback, it designates one of the points to pause at when browsing a
DVD with the jump button on the remote control.
Remove chapter: When the timeline scrubber is positioned at a chapter, the Create unlinked chapter button takes on the opposite function,
and a modified symbol. Clicking on it will remove both the chapter marker and the link that binds it to a menu, if it has one. You can also
remove chapters with the Delete Selected Chapter context menu command when one or more chapter markers are selected. To remove the
links from chapter markers, leaving them unlinked but still on the Chapter Track, use Remove Selected Links from the same menu.
Create return: Unless there is already a marker at the timeline scrubber position, this button will add a return marker to the Chapter Track.
A return marker is active during viewing only if playback commenced from the same menu the marker is associated with. (On the timeline,
the marker color should match that of the associated menu’s icon in the Menu List.) When playback reaches the frame associated with an
active return marker, it will jump back to the associated menu.
Delete return: If there is a return marker at the scrubber position, the Create return button converts to Delete return, with an appropriately
changed symbol.
The Remove chapter button, and the Delete selected chapter context menu command, can both also be used to delete return markers.
When you are previewing a menu, dragging a chapter marker from the Chapter Track to a button on the Player will relink the button. The
reverse operation, dragging a button from the Player to a point on the Chapter Track, is an alternative method of creating a new chapter
marker.
A project that contains one or more disc menus must have a return marker permanently positioned at the end of the Chapter Track. This
guarantees that any chapter played on the disc will encounter a valid return. The final return marker can thus not be deleted.
By activating chapter buttons when the menu is viewed, the viewer is able to play the movie from any of the provided starting points.
The Chapter Wizard is great for setting up slide shows and scene selection menus. If you are archiving video to disc, you can use it generate
a menu that will serve as a scene catalog. The series of menu pages created can be arbitrarily long. Its length depends on how many
chapters are created and on how many chapter buttons are provided in the menu’s page design.
Incidentally, the Chapter Wizard does nothing that you could not do yourself using the available disc authoring tools within the Disc Editor
(and they remain available for tweaking the generated menu afterwards). Its purpose is to speed your creative process by taking over much
of the routine work that setting up a multipage menu entails.
Place chapters at
This is the uppermost panel in the Chapter Wizard. The two options here can be used separately or together.
Optimal positions: When this box is checked, the Chapter Wizard creates chapters at a selected interval along the timeline, but will adjust
the chapter to a nearby clip boundary when one is available. The desired average chapter length is specified in seconds. The initial value is
based on the length of your movie. To adjust it, either click directly on the number and type, or drag horizontally within the text box.
Timeline markers: This option assumes that you have prepared timeline markers to indicate to the Chapter Wizard particular places in your
movie to which a chapter link must be created.
Apply to
The second panel in the Chapter Wizard provides options that control the scope of the wizard’s operation.
Selection: Chapter markers will be placed only within the range from the beginning of the first selected clip to the end of the final one.
Options
The third panel offers two final choices, which may be set independently.
Link chapters to menu buttons: When this option is selected, as many pages will be added to the menu as are needed to accommodate
buttons for all of the created chapters. Without this option, the chapter markers are created on the timeline in the ‘unlinked’ state, and no
menu pages are created.
If you want to link an unlinked marker to a menu button, drag it to the button while previewing the menu in the Player. Even if you leave
it unlinked, the chapter marker will still serve as an available resumption point when the viewer is skipping through the disc with the jump
button on the remote control.
Return after every chapter: Checking this option will add a return marker at the end of each chapter. By default, the markers are placed so
that each chapter will play up to the start of the chapter following, then return to the originating menu. To change the menu that a return
marker is linked to, drag the marker to the menu icon in the Menu List. Remember, however, that the return marker will only be active when
playback was launched from the menu to which the marker is linked.
As with the Title Editor, when the Menu Editor opens, one line of text is already highlighted. To edit it, just start typing. To start editing a
different line, click inside its text box and highlight the characters you want to change. To stop editing text, click on an empty area of the
window.
Note: If you only want to edit text for the buttons on your menu, you do not need to enter the Menu Editor at all; instead, edit the button
name directly in the button cycle control of the Disc Editor.
Button types
A menu button’s type is the only factor that determines its behavior. Its text and appearance should almost always be consistent with that
behavior in a well- authored disc production, but they don’t affect it. Five button types are available.
Normal: This type of button lets your text, image or shape serve as a link to any chapter marker on your disc project timeline, or to a menu
in your Menu List.
Thumbnail: This variation on the Normal button type allows a thumbnail from your timeline to be displayed on the button.
Root: A button of this type links to the first menu in the Menu List. Its behavior cannot be changed.
Button presets
Click the Buttons tab at the top of the Menu Editor to view the available categories of premade menu buttons. Select a button and it will
appear in the middle of the preview area, where it can be dragged to the desired position.
The three categories reflect the button types discussed above. The Navigation
category includes all buttons of the Previous, Next and Root types.
General Buttons: These images are intended for use with Normal buttons, which may be linked to any chapter marker on your timeline.
Navigation Buttons: These designs are meant for Next, Previous and Root buttons with hard-wired navigation.
Thumbnail Buttons: These include a thumbnail area where a timeline clip can be previewed.
Button settings
The Button Settings panel is to the right of the Menu Editor preview.
Provided the project is built correctly, the simulator should open at the main menu, with ‘Play Movie’ and ‘Scene Selection’ links ready for
the viewer to use.
To move from link to link within the preview, use the DVD navigation buttons on the bottom right or click the links directly in the preview.
Take the time to verify all the chapter and menu links your production includes. Every desired user interaction should be checked: slip-ups are
frustrating for the viewer, and easily avoided.
In the Disc Simulator, you use a control set similar to that found on a DVD remote control. Menu
interactions and playback can be fine-tuned and fully tested before you burn the project to disc.
Once you are happy with the project, it can be exported as a movie file, saved to a disc image file, or burned to a disc. See “The Exporter” on
page 195 for more information.
The file-based assets you can use in Pinnacle Studio – including video, photographic and audio media, and Pinnacle Studio projects
themselves – must be imported from a source such as a local hard drive into the Library before they can be used.
The Importer consists of a large main area that includes source tabs along the top of the Importer, and a number of smaller areas. Your
choice of input source in turn determines the rest of the Importer display. Above all, the set of controls and views offered in the main area
for preview, browsing and selecting material depends on the chosen import type.
At this point, Studio begins transferring the requested audio, video and pictorial material from the source device to your hard drive (if
necessary), using the locations set in the Import to area. The media are then immediately added to the Library. (See “The Library” on page
19.)
This transfer process is variously called ‘capturing’, ‘importing’ or ‘downloading’, depending on the media involved and the method of
transfer. Because most audiovisual recordings now are stored in digital form from the start, transfers can typically be achieved with no loss of
quality. Only when transferring from analog or tape-based sources (e.g. VHS, Hi8 or DV tape) is there still a ‘capture’ process, often involving
conversion to digital form. The terms ‘import’ and ‘importing’ can be used to signify all methods of bringing images and sound into the
Library for use in your productions.
• MTS: MVC, SBS50, SBS100 (if H264 stream markers are present)
• WMV: Multistream, SBS50, SBS100, TAB50, TAB100 (if metadata tags are present)
• MP4, MOV with H264: SBS50, SBS100 (if H264 stream markers are present)
• MPO: Multistream
If Studio has not correctly identified your 3D media, choose the correct setting from the Stereoscopic 3D dropdown in the Adjustments
group of Corrections tools. Please see “Adjustments” on page 94 for details.
The photos, music and video footage or projects you want to import may reside on a variety of device types and technologies. The
supported import sources include:
• All types of auxiliary file-based storage media, including optical drives, memory cards and USB sticks (see “Import from file” on page
182). Click the My computer tab to select individual files for import from drives connected to the computer.
• Click Scan For Assets to import all files of specific types from a set of one or more directories.
• DV or HDV video cameras using an IEEE-1394 (FireWire) connection. See “Import from DV or HDV camera (Capture Video)” on page
185. Devices are listed by name on the Import page by their device names (e.g. “DV Device”). Select the applicable one.
• Analog video cameras and recorders (see “Import from analog sources” on page 187). Any analog capture hardware on your system is
listed by name (e.g. “Pinnacle Systems 710-USB”).
• DVD and Blu-ray discs. See “Import from DVD or Blu-ray Disc” on page 188.
• Digital still cameras. See “Import from digital cameras” on page 188.
Some sources are chosen from a sub-list of actual devices that appears when you click the main source entry.
Single-frame import
Studio provides two special modes for importing single frames, rather than continuous footage. These modes are:
• Stop motion: Create an animated film by importing one frame at a time from a live video source. See “Stop motion” on page 188.
• Snapshot: Import individual images from tape or from a live source like a webcam. See “Snapshot” on page 191.
The Input Levels window lets you adjust a number of video and audio
parameters. The Hue slider (fourth from left) is not used with PAL sources.
Although you can also adjust these levels with the appropriate correction from the Edit tab, setting them correctly for capture can save you
from having to worry about color correction later on.
Setting your audio options correctly as you capture will help in achieving consistent volume levels and quality.
Particular capture devices may offer fewer options than are shown and discussed here. For instance, with hardware that doesn’t support
stereo captures, an audio balance control will not appear.
Audio: The sliders on the right side of the panel let you control the input level and stereo balance of the incoming audio.
The folders you choose for each asset type, whether default or custom, serve as base locations for your imported files. In order to manage
your file-based assets effectively, you can also specify either a custom subfolder name or a method of automatically- generating a name
based on either the current date or the creation date of the imported material.
For example, if you set your main video folder to “c:\vid”, and your subfolder naming method to “Current month”, any video you import will
be transferred to a folder with a name like “c:\vid\2017-10”.
Fill-level indicator: This bar graph shows for each import destination how much room is left on the storage device. The first part of the bar
represents space already occupied on the device. The colored extension shows how much room will be required by any currently-selected
media files or project files awaiting import.
Note: If a destination device reaches 98 per cent full during import, the operation is halted at that point.
Presets: The Presets group offers two standard configurations for video and audio compression, and a custom setting that lets you fine-tune
compression parameters. For more information, see “Compression settings for Capture Video” on page 181.
• DV: This provides full-quality DV capture, using about 200 MB of disk space per minute of video.
Scene detection: When the scene detection feature is enabled, your footage is divided up on import into ‘scenes’ that can be displayed and
manipulated separately in the Library. This greatly simplifies the task of locating material of interest during editing. For more information, see
“Scene detection settings for Capture Video” on page 182.
Stop at tape end: This option tells Pinnacle Studio whether to automatically stop capturing if a blank area of tape is encountered. A blank
area – one without timecode striping – indicates virgin tape. Provided you have avoided leaving any blank spots during shooting (by slightly
overlapping neighboring shots), this option allows for unattended capture.
It is strongly recommended that files on network drives be copied to the local hard drive.
Delete original: When this option is enabled, the original copies of the files you import will be deleted after copying. This option is handy if
you are using the Importer to consolidate your assets and don’t want your hard drive cluttered with redundant copies.
Ignore duplicates: This option helps you deal with redundant media files or project files you already have, by telling the Importer not to
import extra copies of files that may be differently-named but are apparently identical.
Because some options are contingent on others, not all will be visible simultaneously.
Automatic scene detection is a key feature of Studio when working with DV and HDV sources. As video capture proceeds, Studio detects
natural breaks in the video and divides it up into scenes.
Scenes can be independently viewed and managed in the Scenes view in the Library.
Depending on which capture device you are using, automatic scene detection is carried out either in real time during capture, or as a
separate step immediately after capture is completed.
Each type of input source has a default filename assigned by Studio. For instance, the default filename when importing a Snapshot is
“Snapshot”. To change it, click in the space and type the name you want.
The Importer never overwrites an existing file when importing. If a file with the same name as the target name already exists, a sequence
number is added to the name of the incoming file.
When importing from file-based assets, additional file naming features are available. By default the naming formula for a file-based input is
given symbolically as “[original].[ext]”, meaning that the original filename and extension are used.
Navigation in this “folder tree” is similar to that in Windows Explorer and other programs. Only one entry in the folder tree can be
highlighted at a time. Any media files or project files contained in that folder are immediately listed in the larger, right-hand division of the
browser. You can preview files on the spot, and earmark those you intend to import by checking the box at the top right of corner of each
file icon.
Full-screen photo preview: To view a digital photo or other picture file at full-screen resolution, double-click its icon, or click the full-screen
button in the toolbar beneath the browser.
Scrub preview: Audio, video and project file icons provide a scrubber control immediately below the file icon. Click and drag the scrubber
knob to manually review any part of the file. The mouse pointer changes to a two-headed horizontal arrow when it is correctly positioned
for scrubbing.
Marking multiple files: The browser also provides a method of checking or unchecking a group of highlighted files simultaneously. To
highlight an individual file, simply click on its name or its icon; the highlighted state is indicated by an orange border. To highlight additional
files, click icons in conjunction with either of the Shift and Ctrl keys, as follows:
• Click while pressing Ctrl to add or remove the highlighting from one file without affecting the others in the group.
• Click while pressing Shift highlights the clicked icon and all those between it and the previously clicked icon, inclusive. Highlighting is
removed from any icons not within the range.
A group of four highlighted image file icons. Marking or unmarking any one will affect the whole group.
You can also highlight a range of icons directly with the mouse, by dragging out a rectangle that intersects the icons you want to include.
Click the first icon and move to the last one before releasing the mouse button.
Having highlighted some icons you want to import, click the checkbox of any one of them to mark or unmark the entire group at once.
Check All and Uncheck All: Click these buttons along the bottom of the file browser to mark for importing either all or none of the asset
files listed in the current folder. The buttons do not affect any files currently selected in other folders.
Use the Check All button to mark all asset files in the current folder.
Each time a file is added to or removed from the list of those to be imported, the file browser updates the count in the selection status
indicator at the bottom right of the display.
Close the folder tree: To maximize the space for viewing files, click the left-pointing double-arrow icon at the top of the folder tree
scroll bar. This collapses the folder tree to a vertical bar down the left-hand side. At the top of the bar is the right-pointing double- arrow
that will reopen the tree. The name of the current folder is also shown.
Filter the file list: Another way to optimize your use of the file area is to limit the files shown to include only one asset type. This is the
function of the asset filter dropdown at the bottom left of the browser. By default, all supported media file and project file types appear in
Hovering over the Audio files option brings up a list of file types from which audio import is supported.
Zoom slider: A final tool for managing screen real estate is the zoom slider at the bottom right of the browser. Move the slider leftwards to
reduce, or rightwards to increase, the size of the preview images in the file browser.
Full-screen photo: To preview a selected photo on the full monitor screen, click the Full Screen button .
Set preview volume: To set the playback volume of audio and video clips for previewing, hover the mouse pointer in the area of the audio/
mute button in the bottom bar of the file browser. A volume slider will appear beside the button. Drag the knob up and down to control the
volume. Click the audio/mute button itself to toggle audio muting.
Since you are selecting folders rather than files to be scanned, the media files and project files contained in the folders are not shown. A
checkbox appears next to each name in the folder tree, and four pop-up lists are offered on the toolbar.
These lists offer a menu of file types to import in each category: Video, Photo, Audio and Projects. By default, the file extensions on each
menu are all checked, meaning that all the appearing file types will be included in the import operation. Uncheck the file extensions for any
types that you do not wish to import.
To start importing, mark all the folders from which you want to import files. Use the file-type lists just discussed to narrow the range of
incoming file types, if desired.
When selections have been made, click the Scan and Import button. This will import all files of the selected types in the chosen directories.
You will also need to make sure that your destination folder, compression presets, and other options are set up in the other panels the way
you want them. (See “Import sources” on page 179.)
Previewing video
The video currently playing on the source device should now be visible in the preview area of the display. Along the right edge of the video
preview is a scale showing the moment- by-moment audio level.
Below the preview image is a row of controls for automating capture by setting mark-in and mark-out points. For more information, see
“Recording video and audio” on page 187.
Another row of controls, the transport bar, serves as your navigation console for the source device.
The transport bar for DV and HDV import, with (from left) jog controls and timecode readout, transport
buttons, a shuttle control, and an audio button with a pop-out slider for controlling the preview volume.
The current timecode indicator shows your playback position according to the timecode recorded onto the tape
when it was shot. The four fields represent hours, minutes, seconds and frames respectively. To the left of the indicator is a pair of arrow
buttons; use these to jog the position one frame back or frame forward at a time.
From left to right, the transport buttons are play/pause, stop, rewind and fast forward. These buttons relay
commands to your camera. Using them is equivalent to using the camera’s onboard controls, but typically more convenient.
Drag the orange needle on the shuttle control to the left or right to change the playback position in the reverse and
forward directions respectively. The motor speed increases as you drag the needle further off center. When you release the needle, it homes
to the center position and pauses playback.
Set preview volume: To set the playback volume for previewing, hover the mouse pointer in the area of the audio/mute button in the
bottom bar of the file browser. A volume slider will appear beside the button. Drag the knob up and down to control the volume. Click the
audio/mute button itself to toggle audio muting.
Mark-in, mark-out: The mark in and mark out timecode fields above the ends of the transport bar indicate the planned starting point and
ending point of a video capture.
In the manual approach, you simply watch the preview playback and press Start Capture at the start of the desired footage. When you
reach the end of the segment, press Stop Capture. If you have continuous timecode on the source footage, and have set Stop at tape end
to ‘Yes’ in the Mode panel, you can walk away and leave the Importer to switch off when the input is exhausted.
The automatic method of capture is good for setting the endpoints of your capture (the “mark-in” and “mark-out”) points with single-
frame precision, and for unattended importing that should halt before the end of the recorded material.
Sometimes you may want to use set the mark-in time and leave mark-out blank. When you click Start Capture the Importer will locate your
start time then capture until you tell it to stop (or at tape end).
You can also set a mark-out time and leave the mark-in time blank. When you click Start Capture import will begin immediately, and end
automatically at the mark-out point. Entering a duration and entering a mark-out time are equivalent. Whichever you specify, the Importer
calculates and displays the other one automatically.
Note: Before starting the import operation, verify that the settings in the Settings area and other settings (see “Import sources” on page
179) have been configured correctly.
To capture manually with the Start Capture and Stop Capture buttons:
1 Make sure that the mark-in and mark-out points are not set. If needed, use the button associated with the field to clear it with one click.
2 Manually start playback of the source tape before the desired starting point of the capture.
3 Click the Start Capture button when the starting point is reached. The button caption changes to Stop Capture.
4 At the end of the segment click the button again. The captured material is stored in the Library.
5 Manually halt playback (unless automatic shutoff is in effect as noted above).
2 Click Start Capture. Studio positions the source device to the mark-in point and automatically begins recording.
3 When the mark-out point is reached, import is terminated and the source device is stopped.
4 The captured material is stored in the Library.
To prepare for importing from an analog source, switch on the device and select it by name in the Source drop-down menu above the
preview area. Also choose the applicable input (e.g. “Video Composite” or “Video SVideo”). If you wish to tweak the incoming analog signal
prior to digitization, click the more button beside the Source drop-down menu. This provides access to the Input Levels window. (See
“Adjusting audio and video levels” on page 179.)
Before starting the capture, make sure that your destination folder, compression presets, and other options are set up in the other panels as
you want them. (See “Import sources” on page 179.)
Note: Blu-ray authoring is not included by default. To add it, choose Help > Purchase Blu-ray, and follow the steps to complete the
purchase. If you have already purchased Blu-ray authoring, but need to reactivate it, see “Restore Purchase in the Control Panel” on page
211.
Stop motion
The Stop Motion function of the Studio Importer lets you create animated films by stitching together frames grabbed from a live source,
such as a video camera, webcam or DSLR. The result of your Stop Motion import will be a collection of captured images, and a project file
created from the images.
If your source equipment is functioning correctly, you should have a live preview in the central area of the Importer window.
When you are ready to capture an image, you can click the Capture Frame button. A thumbnail of the grabbed frame is added to the Image
Tray at the bottom of the window. Since this is a stop motion sequence, after each image is captured you will generally make small changes
to the scene you are shooting in order to create the illusion of motion from frame to frame.
To make your task of gauging the movement easier, you can use alignment tools (line, grid, or circles). You can also use Onion Skin Mode,
a mode that uses a ghosting effect whereby successive frames are shown simultaneously in translucent layers so that the differences can be
clearly seen.
The number of images shot so far and the duration of the video (based on the number of images, rounded off) are displayed to the right
below the control bar.
You can also import images that you have already captured for stop motion by clicking the Import File button below the control bar.
Project Settings
You can choose from the following settings for your stop motion project:
• Aspect Ratio: Set to Standard (4:3) or Widescreen (16:9)
• Resolution: Set to NTSC Standard or PAL Standard
• Frame Rate: Higher frame rates result in better quality, but require more image captures.
• Image Duration: Set the duration for each image you capture according to frames. The higher the number, the less images you need to
capture, but the results might be less smooth.
This bar provides transport and other functions for Stop Motion import. From left to right:
• Video and Frames indicators: These let you switch between previewing the live video feed and previewing the captured frames in the
Image Tray. You can review – and if necessary replace – particular frames without having to undo other work.
• Auto Capture: The Auto Capture button toggles the feature on (orange icon) or off (white icon). Click the arrow for Auto Capture to
specify the settings (Capture Interval and Duration).
The number of images shot so far and the duration of the film (based on the number of images, rounded off) are displayed to the right
below the control bar.
When you click Capture Frame (button displays below the Stop Motion control bar), the Image Tray opens and displays the images that you
capture. You can view the start time for each image (time displays above the thumbnail). You can click a thumbnail to choose the frame. You
can delete the frame by clicking the red trash icon above the thumbnail. You can also insert a frame to the right of the selected thumbnail by
clicking Capture Frame. Note: You must be in Video mode to capture frames (click Video on the left side of the control bar).
Alignment tools
Gauging movement in stop motion projects can be tricky. In addition to the Onion Skin Mode described above, you can use the following
tools:
• Line: Drag across the screen to set a line with nodes that mark intervals. Look for the pink node to find the suggested alignment for your
next capture.
• Grid: Displays a grid overlay onscreen
• Circles: Displays a circle pattern onscreen
The interval for the nodes, grid lines, or circles is determined by the Time across setting. The value (seconds) determines how many
suggested captures to make, as indicated by the space between intervals. You can use the alignment tools to create smooth even motion, or
to help you gauge how much you need to move the subject to speed up or slow down the movement.
When you have added all the frames you want to the animation, click one of the following options:
The steps below guide you through a basic workflow for a stop motion project. Before you start, it’s best to have all your materials ready
and have your shooting area set up with the lighting you need. If you are using a DSLR that is supported in Pinnacle Studio, set your camera
to Manual mode. A tripod is recommended.
Snapshot
The Snapshot function of the Import tab is used to record individual frames (still images) from cameras or players connected to the system.
To prepare, make sure the source device is switched on, then from the Import tab, click Snapshot, and choose the device from the Source
drop-down menu above the preview area.
Before starting the capture, make sure that your destination folder and file names are set up in the other panels as you want them. For more
information, see “Import sources” on page 179. Now start your camera, or roll your tape, and start monitoring the embedded preview
display in the central area of the Importer window. Click the full-screen button at the right-hand end of the transport bar to preview on the
full monitor screen.
When you want to capture an image as it goes by, click the Capture Frame button.
A thumbnail of the grabbed frame is added to the Image Tray at the bottom of the window.
Capture as many additional frames as are required. The Importer adds each one in turn to the collection growing in the Image Tray. In the
course of capturing, you can change tapes, re-aim your camera, and so on as you see fit. The source video doesn’t need to be uninterrupted
as long as there is signal present when you actually click the Capture Frame button.
Click any thumbnail in the Image Tray to review images already grabbed.
To delete a captured frame, select it in the Image Tray, then click the trash-can icon that appears in the top right corner of the thumbnail.
To switch back to previewing video after reviewing files in the Image Tray, click the Live indicator beneath the preview display.
MultiCam Capture
MultiCam Capture™ is video capture software that makes it easy to capture yourself, make a screen recording, and present demos or
products—all at the same time. Plug in your cameras, press record, and let MultiCam Capture transform your computer into a capture hub
that synchronizes all sources automatically for professional results.
Note: To export directly from the Library without using the Exporter, please see “Exporting directly from the Library” on page 26.
The Exporter will ensure that your project is complete before it is exported. If there is any missing media, your project cannot be exported
until the media is either relinked or deleted from the project. For more information, see “Missing media” on page 21.
Note: Blu-ray authoring is not activated by default. To activate it, choose Help > Purchase Blu-ray.
The size of the output file depends on both the file format and the compression parameters set within the format. Although compression
settings can easily be adjusted to produce small files, heavy compression comes at the expense of quality.
The detailed settings for most formats can be adjusted by choosing the Custom preset and clicking the Advanced button. Other presets load
settings designed for typical situations.
If you are exporting a stereoscopic 3D project, an S3D menu will appear, offering various 3D formats, or the option of exporting your project
in 2D.
As a convenience after output has completed, the Exporter provides shortcuts for opening Windows Media Player and the QuickTime Player.
To view your output file as soon as you have created it, click the icon representing the player of your choice.
3GP
Pinnacle Studio can generate movies in this widely-used file format using your choice of MPEG-4 or H.263 video compression, along with
AMR audio compression. The format is adapted to the comparatively modest processing and storage capabilities of mobile phones.
The list of presets for this file type offers two frame sizes in either encoder. Choose Small, at 176x144, or Very Small, at 128x96.
Pinnacle Studio lets you save your soundtrack in wav (PCM), mp3 or mp2 format.
Click the preset that best meets your needs; or choose Custom, then click the Advanced button to open the Advanced Settings panel.
Click the preset that best meets your needs; or choose Custom, then click the Advanced button to open the Advanced Settings panel.
AVI
Although the AVI file type for digital video is itself widely supported, the actual coding and decoding of video and audio data in an AVI file is
performed by separate codec software.
Studio supplies a DV and an MJPEG codec. If you wish to output your movie as an AVI in some other format, you can use any DirectShow-
compatible codec installed on your PC, as long as that codec is also installed on the PC that will play your movie.
Click the preset that best meets your needs; or choose Custom, then click the Advanced button to open the Advanced Settings panel.
DivX
This file format, based on MPEG-4 video compression technology, is popular for video files disseminated over the Internet. It is also
supported by a range of DivX-compatible hardware devices, from DVD players to portable and handheld units.
Click the preset that best meets your needs; or choose Custom, then click the Advanced button to open the Advanced Settings panel.
DivX Plus HD
This file format, based on H264 video compression technology, is popular for HD video files disseminated over the Internet.
Click whichever of the quality presets matches your needs; or choose Custom, then click the Advanced button to open the Advanced
Settings panel.
Flash Video
Studio supports output in Flash Video (flv) format, version 7. Virtually all current web browsers are able to display this popular format, which
has been widely adopted by social networking sites and news sites.
Click the quality preset that matches your needs; or choose Custom, then click the Advanced button to open the Advanced Settings panel.
Image
A frame of your video project can be exported as an image, a JPG, TIF or Custom. If you select the Custom option, use the Advanced button
to open the Advanced Settings panel.
You can also choose GIF to create an animated GIF file. For more information, see “Export to animated GIF” on page 201.
The images can be TIF, JPG, TGA, or BMP, in a variety of sizes. If the project is in stereoscopic 3D, you will be offered S3D formats for output.
MPEG
MPEG-1 is the original MPEG file format. MPEG-1 video compression is used on VideoCDs, but in other contexts it has given way to newer
standards.
MPEG-2 is the successor format to MPEG-1. Whereas the MPEG-1 file format is supported on all Windows 95 and later PCs, MPEG-2 and
MPEG-4 files can only be played on PCs with appropriate decoder software installed. Several of the MPEG-2 presets support HD (High
Definition) playback equipment.
MPEG-4 is another member of the MPEG family. It offers image quality similar to MPEG-2 but with even greater compression. It is
particularly suitable for Internet use. Two of the MPEG-4 presets (QCIF and QSIF) create ‘quarter-frame’ video sized for cell phones; two
others (CIF and SIF) create ‘full-frame’ video suitable for handheld viewers.
Custom presets: With all MPEG variants, Custom lets you configure movie output in detail by clicking the Advanced button to open the
Advanced Settings panel.
Real Media
Real Media movie files are designed for playback on the Internet. Real Media movies can be played back by anyone around the world who
has the RealNetworks RealPlayer software, which is a free download from www.real.com.
Click the Advanced button to configure your output with the Advanced Settings panel.
Windows Media
The Windows Media file format is also designed for streaming Internet playback. The files can be played on any computer where the
Windows Media player – a free program from Microsoft – is installed.
Click the Advanced button to configure your output with the Advanced Settings panel.
Output to a device
Studio can create movie files that are compatible with a range of devices, including the ones listed below.
• Apple
• Microsoft Xbox and Xbox One
• Nintendo Wii
• Sony PS3 and PS4
• Sony PSP
If you are exporting a stereoscopic 3D project, you will be offered the 3D formats compatible with the selected device.
The file format used for iPod and iPhone compatible devices is based on MPEG-4 video compression technology. The combination of
powerful compression with a small 320x240 frame size produces very small output files relative to the more expansive formats. The three
quality presets select different data rates, each providing a different balance of quality and file size.
Apple TV as well as iPad compatible files are based on the H.264 video compression standard. Output frame size is either 960x540 for Apple
TV (first generation) or 720p (later generations).
Nintendo Wii
Pinnacle Studio can generate files for playback on your Nintendo Wii with the support of both AVI and FLV output formats.
Sony PSP
Studio allows you to export files which are compatible with the popular Sony PlayStation Portable devices. Output files are based on MPEG-4
video compression technology.
As with the iPod-compatible type, the combination of powerful compression with a small 320x240 frame size produces very small output
files relative to other formats.
Output to MyDVD
MyDVD is an easy disc authoring application that uses templates to help you create professional-looking disc projects that include menus,
and music. For more information about MyDVD, see the Help available in the MyDVD application.
MyDVD opens automatically when you export to a MyDVD project. You can also open MyDVD by clicking the Pinnacle MyDVD shortcut on
your desktop or by searching for Pinnacle MyDVD on your Start screen or Start menu.
To access export options for MyDVD projects, you must choose Export to MyDVD from the Edit tab timeline.
toolbar.
If you want to add any chapters before exporting, use the chapter controls on the timeline toolbar. For more information, see “To add
chapter markers to a disc project” on page 166.
2 Click the Export to MyDVD button above the track headers.
The Export tab becomes active.
3 In the Export Settings area, choose the settings you want and click Start Export.
The project is rendered and Pinnacle MyDVD opens your project file.
In Pinnacle Studio, the easiest way to create a quick animated GIF is to use markers in the Export tab to precisely choose the portion of the
project (a single video, or a more complex project) that you want to convert to GIF. Then, choose the settings that will produce the size and
quality you need, and export. Any titles or effects that you have added to that portion of the project will be exported to the final GIF file. The
resulting single file comprises of a series of GIF images that produce the animation.
The black area represents the transparent area in this alpha channel video.
The Pinnacle Studio Control panel is a central configuration window for the application.
Legacy Options
The Legacy Options page includes Watchfolders and Legacy Authoring Mode settings.
Watchfolders
Watchfolders are folders on a hard drive or other storage medium that are monitored by Pinnacle Studio. When the contents of a
watchfolder change, the Library is automatically updated.
When you use watchfolders, a Library Media branch is added to the Asset Tree in the Library. You will also see a Library Media branch
if Pinnacle Studio detects a library from a previous version of Pinnacle Studio (you must enable watchfolders if you want to continue
populating this branch).
You can create as many watchfolders as you wish and optionally set them up to watch for only one media type (video, image or audio)
instead of all three, the default.
Click the Apply button to direct the Library to update its catalog in light of the watchfolder changes.
Show full-screen preview on: Select the computer monitor (if more than one is available) on which you want the full-screen preview to be
displayed.
Show external preview on: Select from a list of available devices and signal outputs (if any).
External preview standard: Select the TV standard of the connected video monitor.
Playback Optimization
Optimization threshold: The optimization threshold determines how much rendering is done when you preview your project. It can be set
anywhere from Off (0) to Aggressive (100). Whether a particular timeline ‘slice’ will be rendered depends on the amount of computation
needed to prepare the effects and transitions that are used, and on the value of the optimization threshold. If this value is set all the way to
Aggressive, Pinnacle Studio will pre-render all transitions, titles, disc menus and effects even when the output would have been previewable;
this can considerably delay playback.
If optimization threshold is set to Off (zero), on the other hand, the yellow and green markings that indicate rendering progress are not
displayed; instead, all effects are played back in real time. However, this can result in reduced playback quality (lost frames, ‘jerky’ playback) if
the number and complexity of effects outstrips the available processing capacity of the system.
Render while play: When the Automatic setting is used, the application decides on the basis of system information whether real- time
rendering can be done during playback. If the Off setting is used, rendering is disabled during playback but resumes when playback is
stopped.
Third-party Codecs: Lets Pinnacle Studio use third-party codecs that are installed on your computer so you can work with additional video
formats. Note: Some third-party codec packs might cause crashes or errors in Pinnacle Studio.
Hardware Acceleration
When activated, this feature shifts part of the processing load from the CPU to auxiliary hardware, such as the GPU (Graphics Processing
Unit) of your graphics card. The level of support for hardware acceleration depends on the type of CPU and graphics card on your computer.
• Most NVidia cards support the CUDA architecture. When this is accessible, the GPU is used to assist with H.264 decoding.
Stereoscopic
Default 3D Viewing Mode: This setting selects the default for stereoscopic 3D content throughout Pinnacle Studio. See 3D viewing mode
switcher for more information. Please see “Choosing what to display in the Library” on page 32 for more information.
• Left eye or Right eye: The preview for stereoscopic content can be set to show only its left or right eye view.
• Side By Side: In Side By Side preview mode, you can monitor the individual 2D images for both sides at the same time.
• Differential: Rather than the image content itself, the differences between the left and right frames are displayed. Identical areas show
as neutral gray.
• Checkerboard: Right and left eye views alternate in adjacent cells of a 16x9 grid.
• Anaglyph: An Anaglyph stereoscopic preview is suitable for viewing with red-cyan stereoscopic glasses.
• 3D TV (Side by Side): This mode is to be used with a 3D – capable second monitor or projector.
• 3D Vision If your system is 3D Vision capable and stereoscopic 3D is turned on in your driver settings, any stereoscopic content will be
previewed in 3D Vision by default.
No stop when activating 3D Vision: This setting is available when Studio is run on a PC with a 3D Vision- capable system which has
stereoscopic 3D turned on in the driver setting. By default, the No stop when activating 3D Vision setting is set to off. When turned on,
playback will automatically stop wherever a 3D Vision preview is being activated or deactivated during playback.
Folder options: View or set the default storage locations for media and projects that are to be physically copied during import; unlike linked
imports, including the Library’s Quick Import feature, which simply link to existing files without relocating them. The folder locations are
initially set to the user’s music, video and images folders as configured in Windows, and to the default folder for saving Studio projects.
After locating and selecting the folder you want to serve as the base folder, you can optionally set up a subfolder:
• No subfolder: With this option, the files you import will be stored in the base folder.
• Custom: When you choose this option, a Custom Project Subfolder box will appear. Click it to enter a name for the Subfolder for that
media type.
• Today: Your imports will go to a subfolder named with the current date, in the format “2017-10-25”.
• Creation date: Each imported file will be stored in a subfolder named with the creation date of the asset, in the same format as above.
When multiple assets are brought in a single import operation, this may mean creating or updating multiple folders.
• Current month: This is the same as the Today option but without the day portion, e.g. “2017-10”.
• Scene detection: This sets the default detection method for scene detection. “Scene detection settings for Capture Video” on page 182.
• Stop motion: This sets the default import method for the frames you capture with the Stop Motion feature. See “Stop motion” on page
188.
In the top right corner of the page, you can type a command into the search box to find shortcuts or you can enable the Search Shortcuts
check box to search for existing shortcut key combinations (to avoid duplicating a shortcut).
Adding a shortcut does not delete associations between a particular keyboard sequence and other commands it gives access to. In fact, it
is possible for different commands to use the same shortcut provided they occur in different contexts. For instance, Ctrl+L is the default
shortcut for two commands, Timeline > Lock Track and Media Editor > Rotate Left; which one is activated depends on what part of
Pinnacle Studio you are currently using.
To delete a shortcut:
1 From the Pinnacle Studio main menu, choose Control Panel >Keyboard.
2 Select the target command.
3 Choose the shortcut to delete from the Shortcuts for selected command dropdown list.
4 Click the Remove button.
Restoring defaults
Controls are also provided that allow you to restore the default keyboard configuration either for the currently-selected command (the Reset
Current button) or for all commands at once (the Reset All button).
New movie project format: Select a resolution (such as PAL or HD 1920x1080i), as the default for every newly created timeline.
Alternatively, let the first clip placed on the timeline define the format for the project with the option Detect format from first clip added to
project. The format for the current timeline may be changed at any time while editing, by using the timeline settings located at the left end
of the timeline toolbar.
Detect format from first clip: Detects the format from the first clip added to the project. If the format cannot be detected, the New movie
project format is applied.
Default durations: Set the default durations of titles, images, and transitions when they are first brought to the timeline. (Once there, of
course, the clip length can be trimmed as required.)
Automatically Save Project: Periodically saves backup copies of your project to a temporary folder (the default location) or in a folder of
your choice. For information about changing the location where backup files are created, see “Storage Locations settings” on page 210.
To set the time interval for automatically backing up files, enter a value in the Automatic save interval (min) box.
Transition Mode: Lets you choose between Maintain Timeline Sync (recommended) and Overlap Clips (legacy mode). For more
information, see “Transitions” on page 83.
Ruler zooming: When this option is checked, dragging horizontally on the time-ruler zooms the timeline in and out. In this mode, you
will need to drag directly on the scrubber handle to scrub or to reposition the playhead. When ruler zooming is turned off, you can click
anywhere on the ruler to move the playhead. In either case, zooming may also be performed by using any of:
Montage scaling: Sets the default method for fitting content to the montage templates: None (no scaling), Fit, or Crop.
The changes made here apply only to future file operations; any existing files remain in their current locations.
Delete render files: You can delete render files to save space without concern over permanently losing data. Note, however, the files will be
recreated the next time your project needs to be rendered.
You can use Backup and Restore to backup your Control Panel settings and Library index at any time—before you reset, when you change
systems or versions of the application, or simply to protect your settings and Library index at regular intervals. After you backup your Library
index or Control Panel settings, you can restore them at any time.
For information of launching Multicam Capture, see “MultiCam Capture” on page 192. For information on using MultiCam Capture, consult
the MultiCam Capture documentation.
The easy multi-view workspace lets you edit on the fly, as the video clips play back simultaneously—up to *six cameras. With a simple
click, you can switch from one video clip to another in the same way a broadcast studio switches from one camera to another to capture a
different angle or element of a scene.
Footage can be captured on a wide range of video recording devices, such as action cameras, drone cameras, DSLRs, or smartphones. You
can also include audio captured independently on a microphone.
Camera Number — Lets you set the multi-view pane to show four or six cameras, depending on your version of the software.
Source Sync Type — Lets you synchronize the clips. For more information, see “Synchronizing video and audio clips in
multi-camera projects” on page 218.
Main Audio — Lets you select a preferred audio source. For more information, see “Choosing an audio source for
or Split Clip — Lets you split a clip into segments. For more information, see “To split a clip in the Multi-Camera Editor” on
page 221.
Set/Remove Marker — Lets you add markers on the Camera tracks for editing purposes, such as audio syncing.
Rotate Left and Rotate Right — Let you rotate clips in the Camera tracks before you add them to your Multi-Camera track or
Transition and Duration — Lets you apply a transition between clips in the Multi-Camera track and set the duration for
the transition. For more information, see “To add a transition between multi-camera segments” on page 220.
Playback bar with Home, Previous Frame, Play, Next Frame, and End buttons.
Loop — Lets you play the selected track continuously by looping back to the start when it reaches the end.
Set Volume — Lets you adjust the audio volume for playback.
Source Manager — Lets you add and remove clips. For more information, see “Managing multi-camera source files” on page 222.
Show/Hide Audio Waveform View — Lets you view the audio waves for Camera and Audio tracks.
Lock/Unlock — Appears on individual tracks. Locking tracks is recommended after you synchronize them.
Include/Exclude from Synchronization — Lets you determine which tracks are included in the synchronization process.
Mute/Unmute — Lets you turn the audio off (mute) or on (unmute) for the selected audio track.
Zoom to Timeline — Located in the lower left corner of the timeline, this control lets you expand or compress your project so you can
view the whole project in the timeline.
Zoom Level slider — Drag the slider or click the Zoom in (plus sign) or Zoom out (minus sign) to change the zoom
level for your project. This is particularly helpful when editing individual segments in the Multi-Camera track.
The following general controls appear in the upper-left corner of the application window:
Settings — Lets you access the Proxy Manager and Save As. For more information, see “Using Smart Proxy for a faster, smoother
editing experience” on page 222 and “To save your multi-camera project” on page 222.
You can work with up to six video clips at one time and include up to two independent audio clips.
3 In the Multi-Camera Import window, type a name in the Project Name box.
4 Verify the clips in the project clip list in the right pane.
If you want to reorder the clips, drag a clip to a new position in the list.
If you want to add more video or audio clips, choose the track you want in the Library pane, and drag it to the project clip list.
If you want to remove a clip, right-click a clip and choose Remove.
5 Click OK.
You can also synchronize the clips by using markers, shooting time, or you can adjust them manually by dragging the clips in the timeline to
the timecode you want. For example, you could use a common visual element, such as a flash to sync videos manually. These methods are
helpful if your video footage doesn’t include audio or the audio waveforms within the clips are difficult to sync, or you simply prefer to align
the clips manually.
In some cases you might need to use a combination of the synchronization options, depending on your source footage.
metadata recorded by the camera. Note: The clocks must be in sync on the cameras to get accurate results.
• Manual — In the timeline, drag each clip to the position you want by using a visual cue.
Note: If there are clips that you want to exclude from the synchronization process, click the Exclude from Synchronization button
on the corresponding track. Click the button again (Enable for Synchronization ) to include the track.
Tip: After you synchronize your clips, you can use the Lock buttons on the individual tracks to ensure that the tracks stay
synchronized during the editing process.
Other options let you use the audio from all clips, none of the clips, or switch audio (Auto) when you switch cameras, a choice you might
make to take advantage of the audio captured with sport or other action footage.
2 Choose the Camera or Audio clip that you want to use for your project. The audio from all other tracks will be muted.
Other options include:
• Auto — Switches the audio to match the clip that you are playing
• None — No audio is included in the multi-camera project. You can add your audio in Pinnacle Studio, after you leave the Multi-Camera
Editor.
• All Cameras — Plays audio from all clips, simultaneously
If you plan to edit the audio in Pinnacle Studio after you exit the Multi-Camera Editor, please note that the setting you choose in
Main Audio determines what tracks will be available as audio tracks in Pinnacle Studio.
If you notice that playback is slow or lacks smoothness, you can check the Smart Proxy settings. For more information, see “Using Smart
Proxy for a faster, smoother editing experience” on page 222.
After you build your basic compilation using the multi-view pane and the main preview pane, you can fine-tune your project in the Multi-
Camera track and take advantage of editing features, such as transitions and a clip splitting tool. Note that some types of edits, such as
rotating a clip, must be done in the individual Camera tracks before you add the clips to your compilation in the Multi-Camera track.
Footage from all cameras can be viewed simultaneously in the multi-view pane.
The multi-view pane appears to the left of the main preview pane. Footage
from all cameras can be viewed simultaneously in the multi-view pane.
3 To switch cameras, click a different camera preview in the multi-view pane. You can switch cameras as many times as you like. You can
review your project in the Multi-Camera track.
The Multi-Camera track in the timeline displays the camera segments in your compilation.
If you want to adjust the zoom level for the Multi-Camera track, drag the zoom level slider in the lower left corner of
the timeline.
4 After you have completed a first pass using the multi-view pane, you can refine the timing for a switch in the Multi-Camera track by
playing your project or scrubbing to the position that you want to edit, clicking a camera segment and dragging the edge until the frame
where you want the switch to occur appears in the main preview pane.
To switch a segment in the Multi-Camera track to a different Camera, right-click the segment and choose a different Camera from the
context menu or click the camera preview in the multi-view pane.
You can add black or blank segments to your project. You can change a segment that is already in the Multi-Camera track to a black
or a blank by right-clicking the segment and choosing Black or Blank. You can apply a transition between a video segment and a
Splitting a clip is useful when you want to replace part of a segment with a different camera, essentially adding another switch.
3 In the multi-view pane, click the preview for the Camera you want to use.
The segment is added to the PIP track.
4 To set the end point for the segment, in the PIP track, click the end of the segment and drag it to the position you want in the timeline.
5 To choose a corner for the PIP, click the Change PIP Position button on the PIP track and choose the position you want.
name box.
Your multi-camera project appears in the Pinnacle Studio Library.
To open your multi-camera project (.mcam) in Pinnacle Studio, in the Edit workspace, drag your multi-camera project from the Library to
the Timeline. By default, the project appears as a composite clip. To expand the clip to work with individual tracks, right-click the clip in
the Timeline and choose Edit Movie.
Smart Proxy creates lower resolution working copies of larger source files. These smaller files are called “proxy” files. Using proxy files speeds
up editing of high resolution projects (for example, projects that have HDV and AVCHD source files).
Proxy files are source-dependent rather than project-dependent. In other words, proxy files can be shared among different projects.
When you render a video project, the original, high-quality video source files are used.
You can use the Smart Proxy Manager to enable or disable Smart Proxy, change the default resolution threshold that enables Smart Proxy,
and access the Smart Proxy File Manager and Smart Proxy Queue Manager to manage existing and future proxy files.
To set the resolution threshold and location for Smart Proxy files
1 Select Settings > Smart Proxy Manager > Settings.
2 In the Smart Proxy dialog box, set a resolution threshold for the creation of proxy files and choose a proxy folder.
For information about standard (2D) titles, see “Titles” on page 137.
1 Presets panel: Lets you get started quickly with ready-made Text Objects and styles, including lighting, camera, and material options.
2 Player panel: Lets you view your 3D text and work interactively with it to set position, orientation, and more. Use the playback controls
to preview your 3D title.
3 Settings panel: Customize your text by choosing settings for Text, Color, Texture, Bevel, Opacity, Lights and more.
4 Timeline panel: Lets you add, edit, and remove keyframes for the text object properties. You can also add and delete text object layers,
access the Object List, and use the tools and controls on the Timeline toolbar. The scrubber in the Timeline panel is synchronized with
the Player panel.
5 Object List: If you have multiple text objects in your project (separate words or letters, for example), you can choose which object
you want to display in the timeline by using the Object List drop-down menu above the keyframe headers. The name of the layer is
determined by the text that you type in the Text Settings box.
6 Timeline toolbar: Lets you type specific values for keyframes and switch between Move, Rotate, and Resize modes so you can make
interactive changes in the Player panel. You can also add or delete text object layers from the timeline.
Experimenting is a good way to learn what is possible in terms of text styles and movements.
To create a 3D title
1 In Pinnacle Studio, do one of the following:
• Click the Create 3D Title button in the timeline toolbar.
3D objects
You can add 3D (three-dimensional) objects to your video projects in the same way that you can add 3D text.
To add a 3D object
1 In Pinnacle Studio, click the Create 3D Title button in the timeline toolbar.
The 3D Title Editor window opens.
2 Do one of the following:
• In the Presets panel on the left, open the Objects section and choose an object from one of the following categories:
•Extruded Objects
•Lathe Objects
• In the Timeline, click one of the following buttons on the toolbar :
•Add Graphic
•Add Lathe
•Add Geometric
3 In the Settings panel, adjust the settings you want.
If you want to perform advanced editing to the shape of the object, click the Edit Object button, and in the editor window that appears,
use the tools available to modify the shape of the object.
4 Modify the object’s properties and movement the same way you would for 3D text. For more information, see “Creating and editing 3D
titles” on page 226.
Update your software: We recommend installing the latest operating system updates for Windows.
Free space: Make sure you have 10 GB or more on your boot drive for paging.
Check your hardware: Ensure that all installed hardware is functioning normally with the latest drivers, and is not flagged as having a
problem in Device Manager (see below). If any devices are flagged you should resolve the issue before starting the installation.
Get the latest drivers: We also highly recommend installing the latest drivers for your graphics card. Each time it is launched, Pinnacle
Studio verifies that cards support DirectX.
Opening Device Manager: The Windows Device Manager, which lets you configure your system’s hardware, has an important role in
troubleshooting.
The first step in accessing Device Manager is to right-click on My Computer, and then select Properties from the context menu. This opens
the System Properties window. The Device Manager button is listed on the left panel.
Ensure that all installed hardware is functioning normally with the latest drivers, and that nothing has been flagged in Device Manager with
the yellow exclamation mark icon indicating an error condition. In the case of a driver problem that you cannot resolve yourself, contact the
device manufacturer or your computer vendor for assistance.
Contacting support
Learn about all of your support options on our website:
www.pinnaclesys.com/support
Most common issues are already documented in our Knowledgebase and we encourage you to use this option first. To search the support
Knowledgebase effectively, please include the name of the product in your query.
http://forums.pinnaclesys.com/forums/default.aspx
Supported hardware
The following capture devices will work with all versions of Pinnacle Studio.
USB-based
• 710-USB
• 510-USB
• 700-USB
• 500-USB
• MovieBox Deluxe
• DVC-90
• DVC-100
• DVC-101
• DVC-103
• DVC-107
• DVC-130 (no 64-bit drivers available)
• DVC-170 (no 64-bit drivers available)
PCI-based
• 700-PCI (Pinnacle Studio Deluxe 2)
• 500-PCI (Pinnacle AV/DV)
• Any 1394 card
Unsupported hardware
The following list of hardware came with older versions of Studio and is no longer in warranty or supported.
• DC10
• DC10 Plus
• MovieBox DV
• Dazzle™ DVC 80, 85
• Linx
• MP 10
• S400
If you own a physical copy of the product, the serial number is shown on either the inside or the outside of the DVD case, if one is included;
and on the outside of the paper sleeve otherwise.
If you have lost your serial number and have registered your software, visit http://apps.pinnaclesys.com/cdb/register/getserialnumbers.aspx.
General troubleshooting
Here are some further avenues to explore if you are having trouble running the application.
1 Restart the computer: Unstable software behavior of undetermined cause can often be fixed by resetting the system. This is almost
always a good place to start when troubleshooting.
2 Wait a few minutes: If Pinnacle Studio still won’t launch, wait a few minutes to let it finish launching. On some computers it may take a
little while for the launch to complete.
3 Update Studio: When troubleshooting any problem, it is always best to use the latest version of the software if possible.
4 Disconnect capture hardware: If possible, unplug any capture hardware and try launching Pinnacle Studio again. If you can’t launch
with your webcam plugged in, try it unplugged, and vice- versa. You may have to set the webcam up in the same way every time you
launch Studio.
5 Download and reinstall hardware drivers: During the Studio software launch process we do check that you have a DirectX compatible
graphics and sound card. Download and reinstall the latest version of the driver for the graphics card that is on your system. If you need
assistance with this step, please contact the graphics card manufacturer.
6 End background tasks: There are a couple ways to accomplish this. One is to use start-up management software to assist in eliminating
unnecessary programs that launch on Windows start- up. Many shareware and freeware programs of this type have been created.
Use an Internet search engine such as Google or Yahoo to search for ‘startup managers’. We don’t endorse any particular one, but
recommend you try a couple to see which one works best for you.
Alternatively, you can also use the Microsoft System Configuration Utility (msconfig), which is part of Windows, to disable start-up
programs.
Whichever route you take, we recommend disabling all programs and then re-enabling them one at a time until the conflicting program
is located.
7 Reinstall: If all of the above fail, you may want to try uninstalling Pinnacle Studio from the Control Panel “Programs and Features” list.
Once it is uninstalled, reinstall Pinnacle Studio and try launching again.
Starting from a rough script or shooting plan, the first step is to shoot your raw video. Even at that stage, you should be looking ahead to
the editing phase by making sure you will have a good set of shots to work from.
Editing a movie involves juggling all your fragments of footage into some kind of harmonious whole. It means deciding on the particular
techniques, transitions and effects that will best express your intent.
An important part of editing is the creation of a soundtrack. The right sound – dialog, music, commentary or effect – can work with the
visuals to create a whole greater than the sum of its parts.
Pinnacle Studio has the tools you need to create professional-quality home video. The rest is up to you – the videographer.
1 Jack's face with helmet, “Jack is driving his first 11 sec Tue. 06/22
camera zooms out race...”.
4 Jack on the start position Music from the hall no 9 sec Tue. 06/22
from the front, camera longer audible, fade up
follows, shows Jack up same music from CD
to the bend, now from over noise of engines.
behind.
5 ...
Close-ups
Don’t be stingy with close-ups of important things or persons. Close- ups usually look better and more interesting than long shots do on a
television screen, and they work well in post-production effects.
Complete actions
Always shoot complete actions with a beginning and an end. This makes editing easier.
This is where the transition from one scene to the next is important. Even if the action in neighboring scenes is separated in time or space,
your editorial choices can make the juxtaposition so smooth that the viewer bridges the gap without conscious attention.
The secret to a successful transition is establishing an easily-felt connection between the two scenes. In a plot-related transition, the
connection is that of successive events in an unfolding story. For example, a shot of a new car might be used to introduce a documentary
about its design and production.
A neutral transition doesn’t in itself imply a story development or a change of time or place, but can be used to smoothly connect different
excerpts from a scene. For example, cutting away to an interested audience member during a podium discussion lets you then cut back
unobtrusively to a later point in the same discussion, omitting the part between.
External transitions show something apart from the action. For example, during a shot inside the marriage registry, you might cut to the
exterior of the marriage registry, where a surprise is already being set up.
Transitions should underscore the message of the film and must always fit the respective situation, in order to avoid confusing viewers or
distracting from the actual story line.
Maintain continuity
Continuity – consistency of detail from one scene to the next – is vital in providing a satisfying viewing experience. Sunny weather does not
fit with spectators who opened their umbrellas.
Tempo of cuts
The tempo at which a film cuts from one scene to the next often influences the message and mood of the film. The absence of an expected
shot and the duration of a shot are both ways of manipulating the message of the film.
Ordering your video sequences in a deliberate manner not only permits you to produce certain effects, but even enables you to convey
messages that cannot or should not be shown in pictures. There are basically six methods of conveying messages through cuts. Let’s look at
each in turn.
Associative cuts
Shots are strung together in a certain order to trigger associations in the mind of the viewer, but the actual message is not shown. Example:
A man bets on a horse race and, in very next scene, we see him shopping for an expensive new car at a car dealership.
Parallel cuts
Two actions are shown in parallel. The film jumps back and forth between the two actions; making the shots shorter and shorter until the
end. This is a way of building suspense until it peaks. Example: Two different cars drive from different directions at high speed toward the
same intersection.
Contrast cuts
The film purposely cuts unexpectedly from one shot to another, very different shot, in order to point up the contrast to the viewer. Example:
A tourist lying on the beach; the next shot shows starving children.
Substitutionary cut
Events that cannot or should not be shown are replaced by other events (a child is born, but instead of childbirth, the blossoming of a
flower bud is shown).
Formal cuts
Shots that vary in content can be strung together if they have something in common – the same shapes, colors, or motions, for example.
Examples: A crystal ball and the earth; a yellow raincoat and yellow flowers; a falling skydiver and a falling feather.
When it comes to presentation, the Title Editor gives almost unlimited scope for creative visuals. It’s one place in your production where
you’re not tied to the reality of actual footage, so you can let your fancy run free.
Of course, the ultimate goal is to communicate, so some basics almost always hold true. For instance, a concise title in a large, legible font is
likelier to get its message across than one that is over- decorated or too long.
Title colors
The following combinations of background and text are easy to read: white with red, yellow with black, and white with green. Exercise
caution with very white titles on a very black background. Some video systems are unable to handle contrast ratios in excess of 1:40 and are
unable to reproduce such titles in detail.
Time on screen
As a rule of thumb, a title should be displayed long enough to be read twice. Allow about three seconds for a title with ten letters. Allow an
additional second of on-screen time for every five additional letters.
‘Found’ titles
Besides postproduction titles, natural titles like directional signs, street signs or title pages of local newspapers also create interesting
possibilities.
The terms Left, Right, Up and Down in the tables refer to the arrow (cursor) keys.
General shortcuts
Ctrl+Z Undo
Ctrl+Y Redo
End Go to end
Home Go to beginning
Library shortcuts
Playing and transport shortcuts
Importer shortcuts
F4 Start Import
A (or I) Mark in
M Add/Delete marker
B Send preview clip to the primary track on the timeline (at scrubber
position)
F7 Create Song
Alt Provides the alternate behavior when editing on the timeline (insert/
overwrite)
Editor shortcuts
Begin by confirming that your computer meets the minimum system requirements for the product. Note that some operations, such as
AVCHD encoding, have more stringent requirements. For more information, see “System requirements” on page 246.
Next, ensure that your Pinnacle Studio serial number is available. For a downloaded copy of the application, you will find this information in
your order confirmation mail; you can also retrieve it from your customer account. If you obtained your copy of Pinnacle Studio on disc, the
serial number will be found on the DVD sleeve. We recommend that you keep a record of your serial number in a safe place.
On some systems, it may be advisable to disable antivirus protection before installing Pinnacle Studio.
Note: Pinnacle Studio can be installed on a system containing a previous installation: both versions will coexist.
Upgrade Installation
If a qualifying previous version of the software is currently installed on the computer, the Installation Manager will automatically recognize its
presence and permit the upgrade.
If you bought Studio on a DVD disc, the Installation Manager will autostart on most systems when that disc is inserted. If it does not launch
automatically on your computer, please locate and run the file “Welcome.exe” in the root directory of the DVD.
Registration
Your first launch of the Installation Manager begins by displaying an input form for activating and registering your product. Registering
makes it possible to streamline product support for problems like losing your serial number.
Supporting installations
The application requires a number of Windows software components, including the .NET Framework, to be present on your system. The
Installation Manager determines automatically if the components are available, and installs them if necessary. Such supporting installations
require additional time, but the main Pinnacle Studio installation will resume as soon as they have completed, even if the system was
restarted in the process.
Standard Installation installs the application and all available plug-ins. It is recommended for most users.
The Customized Installation option lets you choose to install only a subset of the add-ons available.
Common controls
Some controls are available under either installation method:
• The Change installer location button lets you specify the folder that contains the installation files you want the Installation Manager to
handle. You will only need to use it if you have moved the installation files after first use. The button opens a folder browser that lets you
point the Installation Manager to the new location.
• The links provided under Learn while installing give access to information on just about any Studio-related topic.
Even if you elect not to install particular content items during the initial installation of the application, you may return to the Installation
Manager at any time to update your installation.
System requirements
In addition to your Pinnacle Studio software, an efficient editing system requires certain levels of system performance as noted below.
Remember too that while specifications are important, they do not tell the whole story. For instance, the proper functioning of hardware
devices can also depend on manufacturer-supplied driver software. Checking the maker’s web-site for driver updates and support
information can often be helpful in solving problems with graphics cards, sound cards and other devices.
RAM
The more RAM you have, the easier it is to work with Pinnacle Studio. You will need at least 4 GB of RAM to achieve satisfactory operation,
and we highly recommend 8 GB (or more) if you work with UHD, Multi-Camera, or 360 video.
Motherboard
Intel Core i3 or AMD Athlon 3.0 GHz or higher is the minimum system required, but some functions require a more powerful CPU, such as
an Intel Core i7 or higher for UHD, Multi-Camera, or 360 video.
Graphics card
To run Studio, your DirectX-compatible graphics card needs:
• For basic use, a 256 MB VGA VRAM card, 512 MB for hardware decoding acceleration
• A DirectX graphics device is recommended
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