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Magi-Knights is a Magical Girl and Sentai table top
roleplaying game with rules based on the 5th
Edition Open Gaming License, and is set in the
1990s. The theme and mechanics were heavily
inspired by shows and video games of that time Magi-Knights Assistant Game
period such as Sailor Moon and Mighty Designer & Project Manager:
Morphin' Power Rangers, while also drawing Kira Salgy
inspiration from more modern ones like Madoka
Magica and Pe rsona!
Magi-Knights. Each player creates a Magi-Knight
and teams up with other playe rs to form a Squadron.
During the day, the Magi-Knights will be in their Magi-Knights Se Class Contributors:
Student Persona and go to high school or college Endarr, Hitoshura, J. Tyler Faile, Meighei,
and inte ract with their classmates and teachers. Mina Kitsune, Polynova, Serenity Silvermoon,MaeveKlymer,
At night, when the Spectral Outsiders and S ervants Cazzie/Scribblingninja, lronwolf616, Chriss Cornish
of Evil prowl the city committing their misdeeds
against the innocent, the players transform into their Magi-Knights RPG Artists:
Magi-Knight Persona to solve mysteries, vanquis h Kou Takase ............... Character Artist
enemies, and discover the true intent of the Dave Melvin .............. Monster Artist
Invading Evil! Drachea Rannak ...... Character Artist
Heralds (DMNPCs). After you've made the Ah Hung .................... Character Artist
decision to become a Magi-Knight, the Herald saves Kerruvin .................... Character Artist
your life, and in turn creates your Soul Crystal, the Periwinkleblue0 ...... Character Artist
unique object you use to Transform and to
Track Outsiders. Unless you are a local of the large
a nd coastal La pis City, it is from there that you r Copyright ©2021 Magi-Knights Project. All Rights Reserved.
family or guardians are curiously given some new Magi-Knights: Se - Magi-Knights Supplement and all
opportunity that requires them (and you) to move related titles, logos, and characters are trade marks of
to Lapis City right away. Magi-Knights Project.
High School & College. As a high school student,
you will a ttend the prestigious private school, Se - Magi-Knights Supplement Vl.0 - Release -June 2022
Frost Peak Academy. One of the top scoring
schools in the nation, and the only one to offer a No contents of this PDF may be reproduced in part or in
straight-to-university graduation... most s tudents whole without pe rmission from the publisher.
can't fathom how they got here. Alternatively, you
can also start at the significantly less-funded and Magi-Knights Project
more mainstream public school, Lapis High, or Derek and Kira Salgy
even play as undergraduates of the legenda ry Email: [email protected]
Black Mote University! Website: https://magi-knights.com/
Enemies. The main enemies of the Magi-Knights Discord: https://discord.gg/GWGGtyhUfZ
are the Cthulhu Mythos-inspired Spectral Outsiders Twitter: https://twitter.comfMagi_Knights
that hail from the alternate dimens ion of Elsewhe re. Facebook: https://www.facebook.com/Magi.K.nights.Project
They a nd the mortals that have dedicated themselves YouTube: "Magi-Knights"
to the unknown Harbingers are frequently behind the
tragedies in Lapis City. These mortal Cul tists might
be an old frie nd, a trusted mentor, or just about anyone.
The re's no telling who you can trust and where the next
mystery will lead you.
Guardians of Justice
A Magi-Knight was once an ordinary person, until a loved
one or they themselves were about to meet an untimely
end. Time suddenly stopped, and the person was given a
choice, '½How Fate to take its course and claim the life it
has come for, or become a Magi-Knight and spend the rest
of their days fighting against an unseen force: The
Invading Evil."
A Magi-Knight is one who accepted the Herald's deal: one
life for another. Granted the privilege of carrying a Soul
Crystal, this object allows them to transform into a
Magi-Knight and destroy evil.
The personality of one who is enlisted to become a Magi-Knight varies
extensively, but ultimately they fight for justice, peace, and goodness. A
Magi-Knght and their squadron protect innocents from being abducted by
the horrific denizens of Elsewhere at great risk to their own personal safety.
--
MAGI-KNIGHT CLASS I PAGE 2
THE MAGI-KNIGHT
Proficiency Mana
Level Bonus Features Point Die 1st 2nd 3rd 4th 5th
Otherworldly Patron, Magi-Knight Tra nsformation,
1st +2
Academic Focus, Soul Crystal
2nd +2 Spe llcasting, Magic Style, Mana Point Die d4 2
3rd +2 Outsider Hunter (Apprentice), Fighting Archetype feature d4 3
4th +2 Ability Score Improvement, Additional Spell Path (3rd) d6 3
5th +3 Extra Attack, Mana-Enhanced Jump d6 4 2
6th +3 Overcharged Mana d6 4 2
7th +3 Fighting Archetype feature d& 4 3
8th +3 Ability Score Improvement, Outsider Hunter (Advanced) d& 4 3
9th +4 Extricate Mana, Heroic Conviction d& 4 3 2
10th +4 Magical Flight d& 4 3 2
1 1th +4 Fighting Archetype feature d10 4 3 3
12th +4 Ability Score Improvement d10 4 3 3
1 3th +5 d10 4 3 3
14th +5 Outsider Hunter (Master) d10 4 3 3
1 5th +5 Portal Dance d10 4 3 3 2
16th +5 Ability Score Improvement, Supe r Mag i-Knight d10 4 3 3 2
17th +6 d12 4 3 3 3
18th +6 Unified Against the Darkness d12 4 3 3 3
19th +6 Ability Score Improvement d12 4 3 3 3 2
20th +6 Ultimate Magi-Knight d12 4 3 3 3 2
SPELLCASTI NG
SPELL SLOTS
The Magi-Knight table shows how many spell slots
you have for casting spells of 1st level and higher. To
cast one of these spells, you must expend a slot of the
spell's level or higher. You regain all expended spell
slots when you finish a long rest.
Starting at 2nd level you choose where your magical Magi-Knight Level Spells
powers come from. Each Magic Style includes several
2nd Acid Splash, Ice Knife
Spell Paths you can focus on. After selecting your
Magic Style, choose two Spell Paths available to that 5th Shatter
source of magic. You gain knowledge of all of the
9th Fireball
spells in each Spell Path and can cast them as soon as
you gain the spell slots to do so. At 7th level you gain 13th Ice Storm
access to a third and final Spell Path.
17th Synaptic Static
Verse. This skill manifests your latent magic abilities Magi-Knight Level Spells
through song, poetry, or performance. It has been 2nd Guidance, Bless
known by many names through history, but is now
called, "Verse Magic," or, "Versing." 5th Enhance Ability
9th Beacon of Hope
Verse Spell Paths. • (a) Explosion • (b) Restoration
13th Freedom of Movement
• (c) AmpHfy • (d) Manipulate • (e) Barrier
17th Circle of Power
PORTAL DANCE
EXTRA ATTACK Beginning at 15th level, three times per day, as a
Beginning at 5th level, you can attack twice, instead of Bonus Action, you may perform the Portal Dance.
once, whenever you take the Attack action on your turn. While performing the Portal Dance, you are able to
teleport to any square that you began your turn in,
within a 60 ft radius. You may teleport three times
OUTSIDER HUNTER during your turn as a Free Action and you lose the
Apprentice. Beginning at 3rd level, you are an effects of the Portal Dance at the end of your turn.
Apprentice Outsider Hunter. You have significant
experience hunting Aberrations and know how to turn a Su PER MAG I-KNIGHT
potential glancing blow into a fatal strike. Once per
battle when you make an attack against an Aberration, At 16th level, your Herald deigns you a Magi-Knight
you can cause a missed attack to become successful. worthy of an enhanced transformation: the Super
Additionally, when you succeed in an Investigation Magi-Knight. This transformation lasts for 10 minutes
check, you know if an Aberration is involved or has before you lose all transformation effects. While in
been in the area recently. Magi-Knight Form, once per day as a bonus action,
you may increase your transformation to become a
Advanced. Starting at 8th level, you become an Super Magi-Knight and gain the following effects:
Advanced Outsider Hunter and all of the damage you • Resistance to Psychic and immunity to Fire damage
deal to Aberrations bypasses any damage resistances or • Immunity to the Charmed Condition
immunities. • +2 Bonus to AC
• Temporary Hit Points equal to twice your
Master. At 13th level, you become a Master Outsider Magi-Knight level
Hunter and you now add your proficiency modifier to • You add your Spellcasting Modifier to all Weapon
your weapon damage totals against Aberrations. Attacks and Damage, in addition to other modifiers
Additionally your Outsider Hunter abilities now also
affect Fiends.
Appendix II:
OPEN GAME LICENSE Version l.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1 Definitions: (a) "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b) "Derivative Material"
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(c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) "Open Game Content"
means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product
Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means
any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
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stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses,
concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments,
personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural
abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by
the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign,
motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License
by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy,
edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of
this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content
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Use any Open Game
Mate.rial so affected.13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure
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14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to
make it enforceable . 15. COPYRIGHT NOTICE
Open Game License v l .0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, lnc.; Authors Jonathan 1\veet, Monte Cook, Skip Williams,
Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell,John D. Rateliff, Thomas Reid, James Wyatt, based on original material
by E. Gary Gygax and Dave Arneson. System Reference Document 5.0 Copyright 2016, Wizards of the Coast, lnc.; Authors Mike Mearls,
Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee.James Wyatt, Robert]. Schwalb, Bruce R. Cordell, Chris Sims, and Steve
Townshend, based on original material by E. Gary Gygax and Dave Arneson.
The Markdown SRDS Copyright 2016, Garrett Guillotte.
Se Magi-Knights Supplement & Magi-Knights: The Roleplaying Game Copyright 2021, Magi-Knights Project, LLC
END OF LICENSE