1) You take on the role of KEEPER, guiding a group of players known as the Crownless who have been banished and are working to restore balance.
2) As KEEPER, you will set the scene, introduce NPCs and challenges, and help progress the story through exploration and combat at Bonfire resting sites.
3) A Votary NPC will act as a helpful guide for the players, explaining their backstory and purpose. Players can choose to align with one of four Votary archetypes described in the document.
1) You take on the role of KEEPER, guiding a group of players known as the Crownless who have been banished and are working to restore balance.
2) As KEEPER, you will set the scene, introduce NPCs and challenges, and help progress the story through exploration and combat at Bonfire resting sites.
3) A Votary NPC will act as a helpful guide for the players, explaining their backstory and purpose. Players can choose to align with one of four Votary archetypes described in the document.
1) You take on the role of KEEPER, guiding a group of players known as the Crownless who have been banished and are working to restore balance.
2) As KEEPER, you will set the scene, introduce NPCs and challenges, and help progress the story through exploration and combat at Bonfire resting sites.
3) A Votary NPC will act as a helpful guide for the players, explaining their backstory and purpose. Players can choose to align with one of four Votary archetypes described in the document.
1) You take on the role of KEEPER, guiding a group of players known as the Crownless who have been banished and are working to restore balance.
2) As KEEPER, you will set the scene, introduce NPCs and challenges, and help progress the story through exploration and combat at Bonfire resting sites.
3) A Votary NPC will act as a helpful guide for the players, explaining their backstory and purpose. Players can choose to align with one of four Votary archetypes described in the document.
players need to heal and choose an Indie Studio they die. Create them when your Ferguson-Avery of Feral where the Crownless will return if you will see its will made manifest. permission by Charles Bonfires are sites of respite and out again. For the WYRD wills it and Artwork used with Bonfires gather them at your Shrine to strike those who still can. And so, you Keep things fun and moving • Gods, but says nothing of aiding act directly against the Pretender Speak for NPCs, Foes & the Votary • Your oath keeps you bound to not Set the scene • powerless. Until now. You tasks are: become what it is but were And you knew the world would Terry Pratchett and Veils, Script Change) The WYRD speaks through you. tools ( Suggestions: X Card, Lines meets the rising ape. wishes to play and establish safety them home. By: Marren J. T. MacAdam the Vibe of the game your table safe until you could once again call angel and set the world right. To start, set banished. Your Sanctum kept you To be the place where the falling desperate few who will slay gods rose, and hid when they were KEEPER’S MANUAL working together to tell stories of You aided the Crownless as they for the Crownless to explore, fogs and Herald of the Crownless. THE CROWNLESS human. You are the world and it’s narrator Rise, you KEEPER, navigator of the Humans need fantasy to be Your Role as KEEPER Welcome KEEPER, storyteller Creating your VOTARY Running THE CROWNLESS Charts for your Stories Friendly NPCs 1. Balthazar the oath-bound knight A Votary is the helpful and guiding As KEEPER, your role is to create Location NPC for the players, bringing them the space for your players to play. 2. Izara the moon-touched mage back from banishment. Choose an 1. Mist shrouded castle Archetype for your Votary and 1. Establish the scene/space 3. Sperros the sun-kissed prophet 2. Sun blasted hills three distinct features for them. 2. Introduce Foe, NPC, or Lore 4. Garian the rotund warrior poet 3. Moon bathed valley 1. The Burned One: This world hurt you, 3. Allow players time to engage 5. Toq the one-armed swordsperson wounds running deeper than roots. 4. Insect buzzing swamp You’d see it burn. 4. Progress and repeat OR Bonfire Rest 6. Isha the bane of undeath 5. Church of the God Kins 2. The Faithful: The world felt rotten, its Creating Foes and Pretender Gods 6. Crumbling capital city The Pretender Gods: Bosses stench nauseating. Now you will heal it through flames. 1. Ruthi the Inkstained, Rust of Control Roll two or three times for Foes and Foes 3. The Scorned: You lashed out and bit at once for Pretender God. Think of the 1. Undead knights and soldiers 2. St. Vaskar the Blasphemer, Rust of Deicide the world and it manacled you. connection between these two. 2. Twisted treelike beasts 3. Lod the Oathbreaker, Rust of Wrath 4. The Stoic: Your family has always Encounter: Roll d6. 1 is Easy (4hp/ answered the call of the WYRD and you 3. Wandering, aimless golems 4. Ryker the Autocrat, Rust of Envy did not stray from that path. 1d4 dmg) 2-5 is Medium (8hp/1d6 dmg) and 6 is Hard (16hp/1d8 4. Bestial, deranged humans 5. Loretta the Insidious, Rust of Avarice The Votary acts as the catalyst for dmg). For Gods, use 32 hp and 2d6 5. Scaled dragon worshipers for dmg. Feel free to give Pretender 6. Adan the Festering, Rust of Vanity the game, explaining the lore and reason the Crownless are here. Gods unique skills and flavour. 6. Hungering God Kins 3 4 5 6