1.04 Addition of Vectors

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1.

04: Addition of vectors

Vectors 𝒖 and 𝒗 show the displacement of a particle. The particle started at the
origin then travelled to (3, -2), it then changed direction and travelled to (2,2) where
it came to rest. It’s resultant displacement, can be determined by extending a vector
from the origin to its point of rest. Because this would be a position vector, the
displacement vector would be (2, 2) written in Cartesian/component form. We can
also see that to get from the origin to its point of rest we would need to move 2 right
(+ 𝑥 direction) and then 2 up (+ 𝑦 direction).

Though the displacement vector of (2, 2) was obtained ‘visually’, we can also obtain
it by performing vector addition.

𝒖 = (3, −2)
𝒗 = (−1, 4)
Adding the horizontal components will give the ‘overall horizontal change’. Adding the vertical components will give
the ‘overall vertical change’.

𝒖 + 𝒗 = (3 + −1, −2 + 4) = (2, 2)
This will work no matter where the particle started on the Cartesian plane. If the particle started at (2, 1) then
moved in the way described by vectors u and v, its displacement, with respect to its starting position, would still be
(2,2), though is position of rest would be (4, 3) and not (2, 2).

Adding vectors is appropriate if, geometrically, your vectors can slide into a position such that you can form a
triangle like that shown in the box below.

The triangle method lends itself easily to displacement scenarios, like initially given above, where 𝒗 will follow on
from 𝒖. However, when working with forces, 𝒖 and 𝒗 will start at the same point. Below is a diagram of an object
being pulled by two forces, shown by two vectors.
The forces/vectors have the same magnitude (30 Newtons) but are seperated by an angle of 60°. To calculate the
resultant force (the overall single force acting on the object), Newton’s work tell us to add these vectors together.

Geometrically, the vectors can be slid to form a triangle so you know vector addition is appropriate. Keeping the
vectors where they are, they also fulfill the Parallelogram Method, which also tells you addition is appropriate in the
the context to find the resultant force.

When your vectors are in Cartesian form, you execute the addition by adding the corresponding components. When
your vectors are in polar form (or you are given magnitudes or angles), you can either convert them to Cartesian form
to add or use the geometric respresentations of your vectors and apply trignometry to find vector lengths and angles
(that is, side lengths and interior angles of your triangle or parallelogram).

Example

Calculate the resultant force acting on the body.

Option 1: Convert to Cartesian form and add components

Imagine object is at (0, 0) on the Cartesian plane. If TF do as follows using unit circle and special triangles. If TA use
Rec( feature in ANGLE.

Force 1

𝑥 = 30 cos 0 = 30
𝑦 = 30 sin 0 = 0
𝑭𝟏 = (30, 0)
Force 2
1
𝑥 = 30 cos 60 = 30 × = 15
2
√3
𝑦 = 30 sin 60 = 30 × = 15√3
2
𝑭𝟐 = (15, 15√3)
Resultant force

𝑹 = 𝑭𝟏 + 𝑭𝟐 = (30 + 15, 0 + 15√3) = (45, 15√3)

Then you can convert answer to Polar form to get magnitude and angle of 𝑹.

Option 2: Geometrically

30
120° 60°

30
30
60° 𝜽 120°

30
Find magnitude of 𝑹

Using cosine rule

|𝑹|2 = 302 + 302 − 2 × 30 × 30 cos 120

|𝑹| = √302 + 302 − 2 × 30 × 30 cos 120

|𝑹| = 30√3

Find 𝜽

Using sine rule


sin 𝜃 sin 120
=
30 30√3
sin 120
sin 𝜃 = × 30
30√3
sin 120
𝜃 = sin−1 ( × 30)
30√3
𝜃 = 30°

The resultant force is 30√3𝑁 at 30° - 𝑹 = (30√3, 30°) in polar form.

NOTE: You can only use a geometric method (triangle or parallelogram) when working with three vectors. If you
work in Cartesian form there is no limit to the number of vectors you can add. Also Cartesian form is more
‘technology-free friendly’ should be given angles of 30, 60 or 45 to work with.

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