0% found this document useful (0 votes)
118 views

0 Unit - 47 - Games - Development - Assignment - 1

The document provides details for an assignment for a games development unit. It outlines the stages and requirements of the assignment, which involves developing an original game concept and design document, and reviewing different build environments and tools. It provides grading criteria for assessing students' work, including requirements to pass, merit, and distinction levels. Formative feedback on a student's draft work is also included, with guidance on additional elements needed to achieve the highest distinction grade.

Uploaded by

Andrew
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
118 views

0 Unit - 47 - Games - Development - Assignment - 1

The document provides details for an assignment for a games development unit. It outlines the stages and requirements of the assignment, which involves developing an original game concept and design document, and reviewing different build environments and tools. It provides grading criteria for assessing students' work, including requirements to pass, merit, and distinction levels. Formative feedback on a student's draft work is also included, with guidance on additional elements needed to achieve the highest distinction grade.

Uploaded by

Andrew
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 5

Pearson

Higher Nationals in
Computing
ASSESSMENT BRIEF
Unit: 47 Games Development
Assignment 1 Game Design

Centre number:12724
Unit code: D/615/1697
Level 5 (15 Credit)
Higher National Certificate/Diploma in
Computing

Student Name/ID Number 40049242 Hussain Ibrahim

Unit Number and Title 47: Games Development

Academic Year 2019 -2020

Unit Tutor David Beninson

Assignment Title GAMECOMX – Game Development Competition – Game Design

Issue Date 30 September 2019

Submission Date Assignment1 15 November 2019 Assignment2 14 February 2020

IV Name & Date

Final grade: You have achieved P1 P2 P3 M1 M2

Summative Feeback – 08/01/2020:


Good work with detail and examples from commercial games. A clear writing style.

David Beninson
09/01/2020

Submission Format

The submission is in the form of five documents/files.


1. Stage 1 – Game Design Document, (valid formats: DOC or DOCX).
2. Stage 2 – Report (Build Environment Review), (valid formats: DOC or DOCX).

You are required to make use of headings, paragraphs, subsections and illustrations as appropriate,
and all work must be supported with research and (where appropriate) referenced using the
Harvard referencing system.
Unit Learning Outcomes

LO1 Develop a Game Design Document by evaluating and synthesising game ideas into an original
video game concept.
LO2 Use different design and development methodologies with tools and techniques associated
with the creation of a video game.
LO3 Work individually and as part of a team to plan and produce a functional video game, including
support documentation.
LO4 Evaluate the performance of a video game against its Game Design Document and original
concept.

Assignment Brief and Guidance

Assignment1 Game Design


For the past six months you have been working for a leading games design and development studio
located in the city centre. During your regular weekly meeting you are told that the studio is running
an internal competition called ‘GAMECOMX’ to give employees an opportunity to design and develop
original game ideas. Your manager suggests that this would be a great opportunity for you to
demonstrate your capabilities by developing an original game concept. After considering all the
options, you and several other colleagues decide to enter the competition.
The competition is divided into four separate stages.

Stage 1: Proposal – LO1 - P1 P2 M1 D1


Develop and blend different game-based ideas into an original video game concept. (LO1)
To do this you will need to analyse and combine common elements (such as type, story, characters,
environment, levels, gameplay, loops, art, sound, user interface and controls) with your original
concept to create a suitable Game Design Document (P1), including a review of any risks –
commercial and technical - that could affect successfully completing your game (P2).
Stage 1 hand-in – Game Design Document, (valid formats: DOC or DOCX).

Stage 2: Build environment review – LO2 – P3 M2 D2


Establish an appropriate environment in which to design and develop your game.
To do this you will need to research and compare different software tools, techniques and
methodologies used to create video games (P2). Once you have reviewed the options you will need
to justify your preferred build choices.
Stage 2 hand-in – Report (Build Environment Review), (valid formats: DOC or DOCX).

The next stage in Assignment 2 you will write the game and get feedback.

Please review the grading criteria for more details on the expected elements and topics that need to be
included.

*Please access HN Global for additional resources support and reading for this unit. For further guidance and support on
report writing please refer to the Study Skills Unit on HN Global. Link to www.highernationals.com
Formative feedback date: 12/12/2019

Pass Merit Distinction

LO1 Develop a Game Design Document by evaluating and synthesising D1 Evaluate common
game ideas into an original video game concept game design elements
and justify their use
P1 Explore different game- M1 Analyse and combine common when designing a
based ideas, blending them into game design elements (such as type, suitable Game Design
an original video game concept. story, characters, environment, levels, Document. D1 passed.
gameplay, loops, art, sound, user Very detailed with a lot
P2 Examine any areas of risk
interface and controls) with your a of examples from
related to the successful
original video game concept to create commercial games
completion of your video game.
a suitable Game Design Document.

LO2 Use different design and development methodologies with tools LO2 & LO3
and techniques associated with the creation of a video game
D2 Evaluate any new
P3 Research the use of different M2 Compare the differences between insights, ideas or
design and development the various design and development potential improvements
methodologies, tools and methodologies, tools and techniques to your concept,
techniques and determine researched and justify your preferred methodology or use of
which have been selected for selection. tools and justify the
the development of this video reasons why you have
game. chosen to include (or
not to include) them as
part of this
development.

Formative feedback: Left to do are D1 and D2. D2 passed. Alternative


development systems
For D1 use your work for M1, take
evaluated and the
each of the game elements, explain
feedback from the
what each one is, give me
presentation
examples of their use and tell me
considered.
their value in a game.
For D2 you need to tell me about
any new ideas for your game or
new systems you could use to write
it. These can be the ones
suggested in the presentation
feedback or ones you think of
yourself. Explain what value if any
there is in each new idea.

You might also like