0% found this document useful (0 votes)
90 views

What How Why Method

The What-How-Why method is a tool to help analyze user observations in three parts: What (concrete observations), How (how tasks are performed), and Why (emotional drivers). Users' behaviors are first described objectively (What) before analyzing the process (How) and underlying psychological reasons (Why). This method provides deeper insights into users by moving from specific facts to broader interpretations.

Uploaded by

Khoa Nguyen
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
90 views

What How Why Method

The What-How-Why method is a tool to help analyze user observations in three parts: What (concrete observations), How (how tasks are performed), and Why (emotional drivers). Users' behaviors are first described objectively (What) before analyzing the process (How) and underlying psychological reasons (Why). This method provides deeper insights into users by moving from specific facts to broader interpretations.

Uploaded by

Khoa Nguyen
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

What-How-Why Method

The What-How-Why method is a tool to help you dive further into your user observations
and derive deeper levels of understanding, and therefore empathy. With the What-How-
Why method, you start with concrete observations—the What—and from there move
to higher levels of abstraction—the How. You then finally arrive at the Why—i.e., the
emotional drivers behind people’s behaviors. This method is extremely useful if you
want to analyze images or videos you have taken while you observe your users.

You Should Divide Your Observations into Three


Sections: What, How and Why.
01: What 02: How 03: Why
In What, note down the In How, describe how the In Why, try to interpret the
details of what happens person you observe carries scene. Based on the What
during the user observation. out tasks. For instance, do and How observations,
What does the person they put in a great deal of you now need to guess the
do? What happens in the effort? Does the person emotional drivers behind
background? What does the frown or smile while they the person you observe.
person hold? Use adjectives carry out the task? Does They might frown while
to describe what happens the person use many ad they carry out a task
and try to be as concrete hoc tools to make the task because they are concerned
as possible. easier? Try to describe the they will hurt themself
emotional impact they in the process—which
experience as they perform means safety is a driver
the task. of their behaviors.

interaction-design.org

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation.
Also, if you remix, transform, or build upon this template, you must distribute it under the same CC BY-SA license.
interaction-design.org

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation.
Also, if you remix, transform, or build upon this template, you must distribute it under the same CC BY-SA license.
Learn More About How to Use
This Template?
Methods of using this template are taught in our online course Design Thinking: The
Beginner’s Guide. Make full use of this template and learn more about design thinking
by signing up for it today.

Design Thinking: The Beginner’s Guide


Beginner Course
The world’s leading companies, such as Apple, Google and Samsung, are already using
the design thinking approach—because they know it’s the way forward when it comes to
innovation and product success.

Through Design Thinking: The Beginner’s Guide, you will deep dive into the five phases
of this paradigm-shifting approach to problem-solving—empathize, define, ideate,
prototype and test. By receiving detailed guidance on problem-solving activities ranging
from ideation techniques—such as brainstorming and using analogies—to ways of
gathering feedback from your prototypes, you’ll be able to download the other templates
involved and effectively use them in your work.

Get ready to unpack, explore and master design thinking—using it to set yourself apart
and unlock the next stage of your professional life.

Learn more about this course

interaction-design.org

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation.
Also, if you remix, transform, or build upon this template, you must distribute it under the same CC BY-SA license.
How to Advance Your Career
With Our Online Courses

Take Online Courses Get a Course Advance Your


by Industry Experts. Certificate. Career.
Lessons are self-paced so Your answers are graded Use your new skills in your
you’ll never be late for class by experts, not machines. existing job or to get a new
or miss a deadline. Get an industry-recognized job in UX design. Get help
Course Certificate to prove from our community.
your skills.

See all our courses

About the Interaction Design Foundation


With over 66,000 alumni, the Interaction Design Foundation is the biggest design school
globally. Industry leaders such as IBM and Adobe train their teams with our courses,
and universities such as MIT and the University of Cambridge include our courses in
their curricula. Our online courses are taught by industry experts and cover the entire
spectrum of UX design from beginner to advanced. We give you industry-recognized
course certificates to advance your career. Since 2002, we’ve put together the world’s
biggest and most authoritative library of open-source UX Design literature created by
such noted authors as Don Norman and Clayton Christensen.

interaction-design.org

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation.
Also, if you remix, transform, or build upon this template, you must distribute it under the same CC BY-SA license.

You might also like