NoteQuest Evolved - Homebrew Rules PDF
NoteQuest Evolved - Homebrew Rules PDF
● Advanced hits
○ To hit a monster depends on size, type or HP
■ Weak, small, medium or 1-5 HP you need to roll 4-6 to hit.
■ Large, Strong, and boss or 6+ HP, you need to roll 5-6 to hit.
○ Enemies hitting PC
■ Weak, small, medium or 1-5 HP, hits PC on 5-6 rolls.
■ Large, Strong, and boss or 6+ HP hits PC on 4-6 rolls
● Initiative
○ At beginning of combat the PC Roll for Initiative by rolling 2D6 and as
Normal try to get 5-6 on the dices to start the round (monsters doesn't roll)
○ However if the PC got some type of advantage the roll becomes Easy and gets -1
on the required roll, so a roll of 4-6 is a success.
○ If the PC got some type of disadvantage on the roll the roll becomes Difficult
and gets +1 on the required roll. So a roll on a 6 is a success.
● Criticals & Critical failure
○ Critical Success:
■ If you roll two or more of the dice rolled on an attack and get 6 on all
dice you have a critical success!
○ Critical Failure:
■ If you roll two or more of the dice and you got 1 on all dice, you have a
critical failure!
Critalfails
1D6 Effect
1 Weapon Breaks
5 Nothing happens.
6 Nothing happens.