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Blue

The document provides extensive information on blue dragons, including their racial abilities, physical attributes by age category, special innate abilities, combat tactics, treasure hoarding tendencies, and mating habits. Blue dragons are lawful evil creatures that inhabit desert regions, where they establish vast territories and carefully plan ambushes. As they age, their scales thicken and their combat prowess increases. They prefer attacking from a distance using lightning breath weapons and innate magic abilities.

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0% found this document useful (0 votes)
22 views3 pages

Blue

The document provides extensive information on blue dragons, including their racial abilities, physical attributes by age category, special innate abilities, combat tactics, treasure hoarding tendencies, and mating habits. Blue dragons are lawful evil creatures that inhabit desert regions, where they establish vast territories and carefully plan ambushes. As they age, their scales thicken and their combat prowess increases. They prefer attacking from a distance using lightning breath weapons and innate magic abilities.

Uploaded by

S. Balcrick
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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The Blue Dragon

Racial Ability Requirements


Strength 7 / 23
Dexterity 3 / 15
Constitution 4 / 19
Intelligence 3 / 18
Wisdom 3 / 18
Charisma 6 / 20

Racial Ability Adjustments


+5 Strength, -3 Dexterity, +1 Constitution, +1 Charisma

Dragon Information by Age (General)


Age Age Hit Dice Combat Fear Fears Save
Level Category (In Years) Modifier Modifier Radius Modifier
1 Hatchling 0–5 -6 +1 Nil Nil
2 Very Young 6 – 15 -4 +2 Nil Nil
3 Young 16 – 25 -2 +3 Nil Nil
4 Juvenile 26 – 50 Nil +4 Nil Nil
5 Young Adult 51 – 100 +1 +5 15 yards +3 (+7)
6 Adult 101 – 200 +2 +6 20 yards +2 (+6)
7 Mature Adult 201 – 400 +3 +7 25 yards +1 (+5)
8 Old 401 – 600 +4 +8 30 yards 0 (+4)
9 Very Old 601 – 800 +5 +9 35 yards -1 (+3)
10 Venerable 801 – 1000 +6 +10 40 yards -2 (+2)
11 Wyrm 1001 – 1200 +7 +11 45 yards -3 (+1)
12 Great Wyrm 1200+ +8 +12 50 yards -4 (0)
*Parenthetical values in the Fear Save Modifier column apply to gem dragon only.

Dragon Information by Age (Type Specific)


Blue Dragon, Lawful Evil
Age Body Lgt. (feet) Tail Lgt. (feet) AC Breath Wpn. Spell (W/P) MR
1 3–9 2–7 3 2d8+1 Nil Nil
2 9 – 20 7 – 16 2 4d8+2 Nil Nil
3 20 – 31 16 – 25 1 6d8+3 Nil Nil
4 31 – 50 25 – 34 0 8d8+4 1 Nil
5 50 – 69 34 – 43 -1 10d8+5 2 20%
6 69 – 88 43 – 52 -2 12d8+6 3 25%
7 88 – 97 52 – 61 -3 14d8+7 31 30%
8 97 – 106 61 – 70 -4 16d8+8 32 35%
9 106 – 115 70 – 79 -5 18d8+9 33 40%
10 115 – 124 79 – 88 -6 20d8+10 331/1 45%
11 124 – 133 88 – 97 -7 22d8+11 332/2 50%
12 133 – 142 97 – 106 -8 24d8+12 333/3 55%

General Information
The arid deserts of Io's Blood's central islands are home to the blue dragon clans. These
voracious and possessive creatures are consummate thinkers and planners. They spend long periods of
time contemplating and preparing ambushes for prey, intruders, and other unwary travellers entering their
territory. When not engaged in such activity, blue dragons reflect upon their prosperity and achievements.
They can sit for days at a time watching their domains and admiring all they have accomplished.
A blue dragon's scales change very little throughout its long life. The only noticeable alteration is
that the scales thicken and harden. The color, which range from an iridescent azure to deep indigo,
retains its glossy finish from hatchling to death.
Everything within a blue dragon's domain is considered the creature's property. From the
castlelike lair that rises above the windswept plains to the vassals to the burning land itself, all that the
dragon sees belongs to it. These gigantic creatures are extremely territorial and very vigilant. They watch
for the trespassers, spies and thieves, eager to test their latest ambushes and strategies on those who
dare invade their domains.
Most combat tactics devised by blue dragons involve surprise and distance. They love to fly and
use their powerful breath weapon, dropping out of the hot sky just far away enough to instil fear in their
opponents before they strike. Talk and retreat is for cowards, and blue dragons will resort to these options
only in extreme situations. They see themselves as cavaliers, ready to issue and accept great thinkers,
they recognise the moment when action is called for - and they leap to any such challenge.
Blue dragons store their treasures underground, usually in protected caverns beneath their
castles. Most of the items in a hoard will be gems, especially sapphires, which blue dragons have a
particular fondness for. They will eat anything, but prefer herd animals (which they cook to perfection with
their breath weapons before dining). They are usually in conflict with the neighboring brass dragon clans.

Special and Innate Abilities


Special Abilities: Can communicate with any intelligent creature (12% chance at hatchling, 5% increase
at each new age category); spell and magical abilities at 7th level plus combat modifier; immune to
electricity.
Innate Abilities: Young: create or destroy water three times per day; Juvenile: sound imitation at will;
Adult: dust devil once per day; Old: ventriloquism once per day; Venerable: control winds once per day;
Great Wyrm; hallucinatory terrain once per day.

Dragon Tactics and Attacks


Typical Tactics: Blue dragons like to attack from distance, making full use of their breath weapon and
reducing their own risk to harm. They prefer to attack from directly above, and employ their special
abilities as needed.
Physical Attacks: A blue dragon's claws cause 1d8 damage, plus combat modifier. Its bite causes 3d8
damage, plus modifier.
Breath Weapon: A blue dragon's breath weapon is a 5 feet wide bolt of lightning that streaks 100 feet in a
straight line from the dragon mouth. Creatures in the path of the bolt can save vs. breath weapon for half
damage.
Base Movement: 9, Fl 30 (C), Br 4.

Mating
Chromatic dragons tend to be greedy and selfish when choosing their mates, sometimes regardless of
consequences. Red dragons enjoy the company of strong-willed, lusty dragon partners, though because
of their greedy natures they rarely share lairs. They tend to have frequent love affairs of short duration.
Blue dragons, being territorial in nature, do join with a single mate for a time - sometimes for as long as
three or four age levels - before moving on to new conquests. Green dragons tend to build intricate living
arrangements with multiple partners, whom they move among as desire directs. Their societies tend to be
either polygamous or polyandrous, and there is no prevalence of one over the other. Black dragons and
white dragons have the least formal arrangements, mating whenever the mood strikes, almost on the level
of animals. They have no regard for love, nor do they care (or even understand) the problems inherent
with inbreeding.
Dragons of all type tend to mate with members of their own type. Gold dragons mate with golds, red
dragons mate with reds, and so on. Sometimes they will go against their natural tendencies and mate with
dragons of other types.
The mixed-appearance crossbreeds, however, are considered abominations. The chromatic dragons tend
to kill these hatchlings immediately. Metallic dragons simply banish them from their domains (rumors
abound that these crossbreeds are sent to other worlds, but this has yet to be proven). The gem dragon,
however, believe that something as majestic as a dragon can never be an abomination. In the rare
instances when a gem dragon produces a mixed hatchling, the newborn is allowed to remain a member of
the clan.

Dragon Experience Levels


Blue Dragon
Level XP Hit Dice
H 0 8
1 125,000 8
2 500,000 10
3 1,000,000 12
4 1,500,000 14
5 1,750,000 15
6 2,000,000 16
7 2,250,000 17
8 2,500,000 18
9 2,750,000 19
10 3,000,000 20
11 3,250,000 21
12 3,500,000 22

Dragon Proficiency Slots


Dragon Combat Proficiencies Noncombat Proficiencies
Race Initial # / Level Penalty Initial # / Level
Blue 4 2/3 -3 2 1

Bonus Proficiencies
Dragon Type Bonus Proficiency
Blue Tracking

Preferred Kindred
Elf Dwarf Gnome
Blue R P N
P: Preferred as a kindred; R: Rarely selected as a kindred; N: Never selected as kindred. However, even demihuman
marked N can sometimes be found as kindred to PC dragons, with the DM's permission.

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