Chapter 4 - Game Theory - EMO
Chapter 4 - Game Theory - EMO
o gives thew utilities for each combination of prisoner’s decisions
o example of a simultaneous-move game
game where all players move simultaneously (do not observe the other players
actions before choosing their own
set of players; the actions they can take; information they possess when they
decide which action to take; utility they obtain given their own actions & actions
of others
two nash equilibria
4.4 Football
o no nash equilibrium on pure strategies, but there still is a Nash
both players choose either side with probability ½ - Nash equilibrium = in any
case, changing the probability is not making the players better off