Manual
Manual
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manual
Konung 2
Table of Contents
Installation 2
System requirements 2
Launching the game 2
Prehistory 2
Main menu 3
Load game 3
New game 3
Options 3
Resume game 3
Save game 3
Character generation 4
Character generation 4
Character parameters 5
Skills 6
Game screens 8
Main screen 8
Combat window 8
Controls 9
Controlling the party 10
Character panel 11
Using items 11
Map 12
Log 12
Game world 12
Woodland 12
Moving through Woodland 13
Villages 13
Purpose of the buildings 14
Sorcerers 16
Barter 16
Weapon and Armor 17
Weapon 17
Armor 17
Healing potions 18
Treasure Hunting 18
Authors 19
Notes 20
1
Installation Main menu
Load game
System requirements
If you have games saved earlier, you can load them by choosing from the
Windows 95/98/ME/XP appropriate list. There you will see the date and time when the games were
DirectX 7.0 saved.
DirectShow 6.0
Intel Indeo 5.06 New game
Pentium II 400 MHz
128MB RAM (256MB recommended) New games start with character selection and parameter generation.
Video adapter supporting 1024x768x16
HDD 500 MB Options
8x CD-ROM (16x recommended)
DirectX compatible Sound card (16 bit, 44 kHz, stereo)
This menu will allow you to set the following options ON or OFF:
Mouse
- Game difficulty
- Water animation
Installation - Transparency
- Shadows
Launching the game - Night/day cycle
- Lightning
After installation the game can be started by clicking on the “Start” button in the - Music
auto run menu, or by clicking the game icon in the Start menu (the “Start” button). - Sound
- Full item descriptions display
Prehistory - Short item descriptions font
- Full item descriptions font
The Ancient Woodland chronicles hold records on the Yellow Desert Dogs clan
invasion. Let us read a tale that has a place for Good and Evil, for heroic achi- Resume game
evements and ignoble treasons.
After finding the mighty Lord bracelet the hero Dragomir was confident that he If you entered the Main menu from the game by pressing the Esc key, you will
already obtained everything that a mortal could ever dream of. However the get back to the game by clicking this point.
victory turned out to be a defeat. The news on the resurfacing of the bracelet
even reached the ears of the Yellow Desert Dogs Chief – the eternal foe of Save game
Woodland. The Chief sends a great army to the Woodland shores. The merci-
less warriors are persistently advancing, surmounting the despairing resistan- You can save your game in any of the empty slots. The program will create a
ce of locals, sowing destruction and death and leaving behind grief and scor- memo showing the location of the main character, the date and time of the
ched ruins. saving operation. While saving on an occupied slot the previous save will be
Will there be a hero capable of stopping the invasion and what price is overwritten.
Woodland to pay for that?
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Character generation ALEXANDER the Byzantine is a Magi apprentice, and the youngest of the living
Titans' descendants. His lack of experience is well compensated with his ama-
zing intuition, which he had since birth. Alexander has a superior understan-
Character selection ding of people, and can always lead a conversation in his favor. The Magi tra-
ined Alexander not only in their ancient secret magic, but also in advanced
According to the prehistory you can play one of the six available characters. combat. Thanks to daily exercising, Alexander has become one of the best
The choice of their parameters, professions and skills is up to you. “Konung2” swordsmen in Woodland. His weapon of choice is a two-handed sword.
does not have a formal difficulty differentiation; however each hero has his
own path. Some will mostly have to fight; others can solve more problems by ANASTASIA is the Byzantine archer of the Ruler's Flying Island guards. She is
means of wit and diplomacy. considered one of the best heroines of Woodland. None compare to her mas-
tery of bow and crossbow. From the very first day Anastasia appeared on the
RATIBOR, Prince of Pinesville, is the eldest and the most experienced of the Flying Island, the Lord bracelet felt a vague, but an inevitable menace. However
direct Titans' descendants. Throughout his life Ratibor has accomplished a lot. finding the source of the menace and destroying it proved to be an impossible
The prospering and densely populated village is paying a large tribute, thus rep- task even for this most powerful Singing Item. The call of the Blood of the
lenishing the already large treasury of the prince, and his loyal militia is ready Titans has changed Anastasia's life. She decided to flee the Flying Island, gat-
to start out on a campaign at the first word of their commander. Ratibor's her a company of the best heroines, and enter into an open struggle against
honest and adamant character is known throughout Woodland. And it is not for the Ruler.
nothing that the Ruler considers him his worst enemy and sends countless tro-
ops to Ratibor's lands. Many of these attacks were repelled by the Pinesville Character parameters
guard, and the prince, with battle-axe in hand he always lead his warriors.
CHARISMA - determines a leader's capabilities. This characteristic directly
Princess VELMIRA is the last of the Pinesville prince’s kin. The loyal warriors
affects the number of warriors who will travel with you in your team. Affects
of the prince's militia had to fight and die to rescue her from the Ruler's soldi-
the attitude of some characters to the hero.
ers, who razed her kin's village. Back then Velmira swore to avenge the hard-
ships that had been brought upon her and her kin. The call of the Blood of the
AGILITY - Agility determines your ability to evade the enemy's sword or arrow.
Titans has only strengthened her determination to fight against the Ruler of
Only agile Warriors can make the precise hit that will kill an enemy and can
Woodland. Following in the traditions of her ancestors, Velmira is skilled in
shoot from the most powerful bows and crossbows. An agile hero will also be
swordsmanship. And in her noble heart forever lives the memory of the guards
able to move faster about the vast planes of Woodland.
who saved her. That is why, when she started to restore her personal guard
troops, she preferred to recruit male warriors, often refusing even the most
INTELLECT - The power in your head is often more important than the power
renowned heroines of Woodland.
in your hand in the fight against the Ruler. Only Intellect will make you a
powerful Magian, a skilled healer and experienced regent.
EJNAR the Viking - is a guard on a Scandinavian merchant ship. It is his first
time in Woodland and he is not familiar with the traditions and customs of the
LEARNING - Learning is a wonderful feature for any hero. It will allow you to
locals. The call of the Titans found Ejnar in the Viking marine camp the day
gain higher values for all of the skills of your character."
before they were to start out for home shores. Ardent and unrestrained in cha-
racter, he soon got into a fistfight against the Woodland Ruler's soldiers. As a
STRENGTH - Your physical strength determines the power of your sword or
result Ejnar was thrown into jail and was left behind by his ship.
axe strokes. A strong Hero can fight with a heavy sword that splits an enemy-
's armor as if it were a straw basket.
HELGA is the Healer of the Vikings' Lower Camp. She knows everything about
the art of healing and potion making. Helga's skillful healing hands restored
VITALITY - The Hero who enjoys great stamina will withstand numerous ene-
the lives of many warriors near the cold embrace of death. Like all the Vikings
mies blows. He can carry heavy items, wear the strongest and heaviest armor,
she is also a well-trained and skilled warrior. Helga is accustomed to any type
and lift the heaviest axe, which splits a steal helmet as if it were an eggshell.
of weapon and feels confident in a fight even when unarmored. Brave and
determined, she can command a large brigade. The best warriors and heroines
Starting figures of basic attributes are located in the Attributes window. You
of Woodland would follow her without hesitation.
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can change statistic of your hero by clicking on arrowheads. Every attribute split stones, and in combat it seems that the great Titan himself is standing on
has its price. During the game you will receive experience points for killing the battlefield. A warrior may be killed but not until thousands of his enemies
monsters and completing quests. Experience is used for increase of base attri- will perish by his sword.
butes.
TWO-HANDED AXE - Perfecting your skills in handling this lethal weapon, will
In addition there are also two calculated parameters reflecting accordingly the cost you a lot of sweat. Improve your skills in training barracks and in combat.
maximal quality of men-at-arms (for the current CHARISMA value) – MAX. This will help you prepare yourself for the final battle against the Ruler of
PARTY and the total weight of items that the hero can lift and carry – MAX Woodland.
WEIGHT.
TWO-HANDED CLUB - With a two-handed club you will be able to inflict
Skills devastating blows on your enemies. Do not forget however, that you charac-
ter will not be able to wield a shield, which means his armor will be weak.
The development of characters' skills is organized according to a special sys-
tem, designed to encompass a variety of different factors. Spending experien- CROSSBOW - This new fearsome weapon was brought to Woodland by the
ce points, using skills and utilizing special Singing items augment skills. Byzantines. A crossbow has a better killing range than a bow. Develop your
agility and you will become the best archer in Woodland. Using poison on your
FIST FIGHTING - You never know what may happen to your hero. Even the arrows is not disgraceful when fighting against a ruthless and wicked enemy.
strongest warriors may become captured, or all of your weapons will break in
fierce battles. That's when Fist-fighting Skills become needed. BOW - A bow is a menacing weapon in the hands of a master. To become the
best archer in Woodland requires both agility and power. Remember that bur-
TWO HANDS - The top combat skill is the ability to fight with two weapons in ning arrows will raze the enemy camp.
both hands. Even the strongest opponent will not be able to withstand your
attacks. However mastering this skill is no easy matter. First you would have HEALING - Traveling through the woods and highlands, a character has to
to learn to fight well with one sword, axe, or club. Train hard and your efforts know how to heal his wounds, as well as the wounds of his loyal companions.
will pay off. The road to the nearest healer may be long and beset with dangers.
MORTAL STRIKE - A mortal strike will penetrate any defense and go straight into ALCHEMY - When the way of the warrior brings you to thick woods and
the heart of your enemy, no matter how strong and powerful he is. One blow and swamps, knowing how to brew your own healing or poisonous potion will help
your opponent will drop dead to your feet. This skill is hard to master. For that save money and time
you would need to develop at least 50% of one of the combat skills.
SCOUT - It is good to have a skilled pathfinder in your company. He will always
SWORD - A sword is a loyal companion of any warrior. It is the most reliable find the shortest and safest ways across the vast planes of Woodland.
weapon in Woodland. A well-trained warrior is worth three unskilled oppo- Sometimes even the careful forest beasts and wicked robbers will not be able to
nents. Increase your skills, developing the strength and the agility of your cha- notice your troops moving right under their nose.
racter.
TRADING - There is no shame in knowing how to trade even for the bravest of
AXE - An axe is one of the most widespread weapons in Woodland, a very the brave. Buying an expensive sword cheap, and getting a better price for what
powerful one, but fast to break too. That is why an experienced warrior will you sell will ensure your success in the fight against the Ruler of Woodland.
always check the strength of its axe, or else it may fail you in the worst pos- IDENTIFICATION - Identifying the secret capabilities of the Singing Items, left
sible moment. from the Age of the Titans, is not as easy as it seems. Only he, who has seen
a lot of Singing Items in his life, will be able to determine what good or evil they
CLUB - This is a simple, relatively cheap, but deadly weapon. Only a strong will bring to their owner.
and enduring character will be able to fully master this primitive weapon,
which has not lost any of its potency over time. WIZARD - Only he, who has reached perfection in this secret skill, will be able
TWO-HANDED SWORD - A two-handed sword of an experienced warrior will to open all of the secrets of these Artifacts. An uneducated character will find
no use even in the most powerful artifacts.
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BLACKSMITH - A good warrior grinds and repairs his weapons himself. Taking Controls
good care of your sword and armor will extend their life considerably. A cha-
racter having no skills in blacksmiting will only ruin his weapons, instead of Any character can be in two modes: combat mode and non-combat mode. In
repairing them. the combat mode the character draws his weapon and attacks any target by
left-click. In the non-combat mode the character sheaths the weapon and may
MASON - There has to be a good mason in each of your villages. Only he will start a conversation by left-click.
be able to restore burnt buildings and construct new ones. A hero too, should
learn something about construction. Helping the people will pay off. The cursor is and important control element changing its shape depending on
the object it is pointing at.
MANAGEMENT - Being a ruler of the people is also an art. Mastering it will
help your hero collect larger tributes and get more assistance of the villagers
in battles against the soldiers of the Ruler of Woodland. Control commands list:
Exit to Main menu Esc
All skills have an equal maximum value – 100.
Map M
Log Q
Game screens Character panel / Inventory I
Bag ~ Or right-click on character portrait
Using items Right mouse button
Main screen Lift / drop item Left mouse button
Character selection Left-click on a portrait or right-click on
The main screen can be divided into the following parts: the combat window a character’s figure. Besides you can
on which everything hinges; the control panel that includes main commands select the needed character or group by
icons and the portrait of the hero and his men-at-arms; the information line drawing a selection box around. To do
where various explicative descriptions are displayed; and the message panel. so just push and hold the mouse button
You will find detailed information on each part of the main screen in appro- on a spot near the needed character.
priate sections. Then while still holding the button
move the cursor selecting the needed
character or group with appearing
Combat window frame.
Group selection Shift + left-click on portrait or
The action of the game takes place directly into the combat window. There you Shift + right-click on character figure
can see the terrain, buildings, roads, characters and monsters. All actions of Selecting all characters Shift + A
the characters such as movement, battles, etc. are displayed on it. The combat Switch to next character Tab
window displays the area of the map being in the hero’s visibility range. Withdraw/Sheath weapon Space
Weapon selection 1, 2
Walk Left-click
Run Double left-click
Take item Left-click
Start conversation Left-click
Talk to party member Ctrl + Left-click on portrait
Attack Left-click
Mass attack A
Follow me F
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Opening the map, character panel or log does not pause the game, so be care- Character panel
ful as you might be attacked and get killed while studying the map or talking.
The character panel is summoned by pressing the “I” key. Here you can see
By pushing the «~» key you can summon a panel in the lower part of the scre- values of parameters (base and current values that can differ along of the use
en allowing the player to see and use items placed in his bag. Right clicking of magic items), the amount of free experience points and distribute these
uses items; they can be moved or passed over to another character by left- points to augment parameters and skill levels. Augmenting parameters is per-
click. To throw away an item click and hold it with the left mouse button, then formed by clicking on the “+” sign by the value of the parameter. Note that
drag it out of the bag and release it, when the cursor is over the combat win- the “+” sign appears only if you have enough free experience points to aug-
dow. Items you pick up are placed in the first bag slot. ment any parameter to 1 point.
The character panel also displays several additional parameters:
The “Withdraw/Sheath” function corresponds to the switching between com-
bat/non-combat modes. Health shows the status of the character in percent from 1 to 100. When health
diminishes the character weakens and his/her hits are becoming weaker.
Speaking with characters as well as with some monsters is only possible in the
non-combat mode, which is why the dialogue window covers the combat win- Poisoning shows whether the character is poisoned or not and if yes – what is
dow. The left mouse button performs the selection of the needed replica and the poisoning degree. In this case the lifeline on the control panel turns pink.
the selected phrase is highlighted. The higher is the poisoning degree, the faster the character will die if he/she
doesn’t take the antidote in time.
Pushing the Mass attack key leads to all party-members switching to combat
mode and attacking available targets. This function is more convenient for Damage means the damage inflicted to the enemy while attacking. This para-
large battles as your men will try to slay everyone including women, children meter is calculated by summing 3 components: health, strength and weapon
and magians. used by the character.
Pressing the “Follow me” button causes all party-members to cancel any other Gold shows how much money the character actually has in its pocket. All the
actions and take their places around the hero. money is stored in the main character’s purse, that’s why losses and departu-
res or warriors do not affect this parameter.
24 hours in the game are equal to exactly 24 minutes.
Current weight shows the weight of the load carried by the character. If this
Controlling the party parameter is close to the Maximum weight parameter and the character tries
to pick up a heavy object you will automatically get to the “barter” panel,
You start the game all alone, but you can quickly recruit several warriors in where you will be able to drop something to free space.
your party. The maximum number of party-members depends on the hero’s
charisma points (but not more than 10 people). Each of the warriors has the Maximum weight shows how much can the hero lift and carry. This value
same set of skills and parameters that the main character has. By default the depends on the Vitality parameter.
warriors are following their leader, but you can control them separately.
In the right side of the panel contains information on parameters and skills
The main sources of fighters that can be recruited are quest characters, mer- described above.
cenaries and village craftsmen. If you decide to fire one of your warriors, just
talk to him/her (Ctrl + left mouse button) and ask him/her to leave the party. You can return to the combat window by clicking the Esc key.
The warrior will then turn into a simple dweller. Note that a party member can
only be fired on a map containing a locality. Using items
The fired warrior is no longer loyal to the main character and will attack him The use of items is mainly performed in the character panel. Here you can
if, i.e. he tries to take the village by force. Anyway, you’ll be able to return any dress and equip the way you want. Armors, weapons, amulets, rings and bra-
man-at-arm to your party. celets are put in the proper slots on the semiabstract character figure. To put
10 11
a weapon in the right hand of the hero, you must choose the needed item in Moving through Woodland
the bag (the bags slots are scrolled by clicking on side arrows), click-&-hold it
with the left mouse button; drag it to the right slot and release. If everything is The player has the ability to move through Woodland by clicking the destina-
done correctly the item will stay on the character figure. “Undressing” the cha- tion area on the global map. Special icons, symbolizing the characters, show
racter is done backward. If you try to put an item in an occupied slot, the new movements of characters on the map.
one will replace the previous one. The two lower slots are meant for small Notice that the characters cannot move over mountains on the global map. To
arms and the quiver. pass over a mountain the hero should enter a cave in a special spot on the map
Weapons and armors have restrictions, for this reason some items can’t be and exit a cave on the other side of the mountain.
used. These items are highlighted in red. Unusual or magic items are highligh- Besides, some locations are divided onto several parts. The passage from one
ted in green. part to another is found directly in the location itself. These local passages are
The slot in the lower left is used to prepare magic potions, insert magic stones marked by a sword and compass icon, when moving a mouse cursor over it.
in weapons and armors as well as lubricate arrows with poison and oil. After a game character acquires a ship, he can move within the global map by
Principles of making elixirs are described in the “Potions” chapter. sea. Ports that the hero can use to embark are marked with an anchor icon on
The bag can contain up to 42 items, irrespective of its total weight. Holding the the global map.
cursor over an item will allow you to see the description of its attributes.
To transfer items between party-members - click-&-hold the item with the left Villages
mouse button, drag it over the portrait of the character you wish to transfer it
to and release.
In Woodland you will come across Slavic villages, Viking and Byzantine
camps. Each locality has a different set of buildings, and they all have a head-
Map man and a certain number of dwellers. Some villages also have specialists:
blacksmiths, merchants, war chiefs, and healers. Some localities are surroun-
You can summon the world map by pushing the “M” key or clicking the appro- ded with palisades which enhances ability of the dwellers to protect themsel-
priate icon on the control panel. There you will see the schematic image of ves from enemies invading from outside.
explored parts of Woodland; black areas represent unexplored regions. A gol- Besides that, all settlements are divided into three types: neutral, hostile, and
den shield marks the current position of the hero. You can return to the com- amicable. In neutral villages costs for the local goods and services are signifi-
bat window by clicking the Esc key. cantly higher than in amicable settlements. In the beginning of the game all vil-
lages are attributed to neutral category. Almost each village can become ami-
Log cable after the player fulfills a certain quest that is usually given by village
headman. In case if the player or his men-at-arms make any actions which are
The log is your logbook, where all significant events that occurred to the main illegal from the point of view of local dwellers, male population are taking out
hero are recorded. The log includes descriptions to all current quests (after their weapons and attack. After such incident the village is considered to be
completion of the quest the info is erased), useful advices, received from tal- hostile. Attacking hostile or neutral villages is another way a conquering them.
king to game characters, potion recipes and other important information. If defenders figure out that attacking people are considerably stronger and
Pressing the “Q” key or clicking the appropriate icon on the control panel sum- have better weapons, the village will surrender but in order to do that it’s requ-
mons the log. You can return to the combat window by clicking the Esc key. ired to kill a certain number of male inhabitants. If your squad shows over-
whelming majority local dwellers can admit your victory at the very beginning
Game world of fight. It’s worth remembering that human resources in Woodland are limi-
ted, therefore total killing of local inhabitants will do no good.
Amicable or conquered village admits the main character as their Konung and
Woodland provides him certain services. First of all, Healer will be healing warriors free
of charge, secondly, Blacksmith will be repairing armor of your warriors free
Woodland is divided to different parts. The most of the terrain corresponds to of charge, and thirdly, costs of goods provided by local dwellers reduce signi-
dense forestland, but there are also some waterlogged, rocky, or desert areas. ficantly. Headman of amicable village will become subordinate to the main
character, so he can be asked to take care of construction of various buildings.
As far as experienced carpenter should construct some buildings and not every
12 13
single village has an expert of this kind, headman can ask you to find a car- Shop
penter and bring him to the village. In order to do that you have to include the Allows the player to sell and buy various items. To set up trade it’s required to
carpenter to your detachment, bring him to the necessary village, talk to him invite an experienced merchant to the village. The best merchants live in
and release him from the detachment. Byzantine trading camp. Merchant sells weapon, armor and artifacts, and
Tribute is being paid to the main character through the headman of amicable spectrum of his services is significantly wider than the one of the blacksmith,
village as well as armor expenses for the inhabitants of the village. The latter but his goods are more expensive. A Merchant can lend the main character a
is possible only under the condition that there is a blacksmith and a forge in certain amount of money against some percent but will not be dealing with him
the settlement. later on till the main character pays back the loan and return percent due. Do
not reject the jobs merchants can offer you. Some settlements can be found by
Purpose of the buildings delivering goods to other merchants, and it’s impossible to walk through the
game without discovering these settlements.
Any village or military camp consists of a certain amount of houses and spe-
cial constructions. Only the most developed settlements have all kinds of ava- Well
ilable buildings, although it’s possible to turn even the weakest village into Supplies village with drinkable water. Construction of palisade is impossible
unassailable camp. Construction of buildings requires a certain number of local without well.
dwellers and carpenters for a certain number of days. The list of available buil-
dings is set forth below: Moorage
Some villages in Woodland are provided with comfortable places to moor
Palisade ships. But they cannot moor if there is no moorage in village.
Palisade helps to defend the village from outside intrusion. From tactical point
of view it’s much easier to capture an undefended village. Construction of pali- Headman’s house
sade requires presence of experienced carpenter. Headman runs the village and bears your will in amicable settlements. He
accomplishes paying tribute which takes place once during two game weeks,
Forge and its amount depends on the number of local inhabitants and buildings.
Forge allows to set manufacture of armor and weapons in villages. Headman from neutral villages usually offers the main character to fulfill some
Construction of forge requires participation of the carpenter of average level of quest, and promises to make the main character Konung of the local village if
craftsmanship. In order to set manufacture of weapon besides a forge there this quest will be accomplished. Quests often depend on nationality and gen-
should be a blacksmith in the village which can be also brought from the neigh- der of the main character.
boring village if necessary. You can buy various kinds of weapons, armor and
arrows in the forge, and blacksmith makes only those items which are traditi- Dwellers
onally manufactured by representatives of his nationality. Blacksmith repairs Besides specialists and headmen, there are a certain number of dwellers living
shabby armor and weapon. Manufacture of weapon and armor takes a certa- in the settlement: they are men, women and children who are walking within
in period of time that depends on level of blacksmith’s craftsmanship. the village. It’s possible to talk with any passer-by – just press left button of
the mouse in fight mode. Many passers-by can give you useful advice or ask
Barracks you to fulfill some task.
Construction of barracks allows warrior training in the village. In order to start Sometimes merchants, healers, voevodas and blacksmiths need your help, so
training warriors, it’s required to select Voevode – a higher-level warrior. In you shouldn’t neglect talking with them.
some time Voevode will “raise” characteristics of the local dwellers to a certa- Besides passers-by, you can sometimes meet men sitting in the villages wit-
in value. hout any movement. These are special characters that can ask you to fulfill
another quest or just tell you something really significant. In order to obtain
Healer’s House such information about any person you need to bring cursor to him, and his
Allows healing of wounded warriors. Healer doesn’t just cure wounds; he also name, class and current level will appear in information line.
makes and sells various healing potions and elixirs. The higher level of crafts-
manship healer possesses, the more concentrated and complex healing poti-
ons he makes.
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Sorcerers Weapon and Armor
Woodland has been famous for its sorcerers who are greatly respected for Weapon
there skill but are feared by the people. These respected old men have settled
far away from the villages and prefer to talk to forest spirits rather than peo-
All weapons in Konung 2 are split into 3 groups: one-handed, two-handed, and
ple. Their solitude often drove them mad, and started playing dirty tricks on
small arms. The first group includes knuckle-dusters, swords, axes, and clubs.
other people – putting evil eye and pestilence on domestic animals and destro-
The second group includes swords, axes, and clubs. Small arms are represen-
ying crops. Fortunately, there were forest hermits with other human traits who
ted by arbalest and bows.
were always ready to help people with words and deeds. While playing the
game you will have to visit forgotten huts of sorcerers. Sorcerers are quite mys-
Each kind of weapon has the following characteristics: damage, extent of
terious people, therefore you should talk to them carefully and politely other-
deprecation, weight, limits and some basic characteristics. Besides that, magic
wise they can get offended and put an evil eye on your character which will
weapons can increase/decrease characteristics, possess a high level of wear
significantly reduce his strength.
resistance and specialize in some kind of monsters.
The majority of sorcerers provide various services requiring payment: they
A great weapon is defined by high parameters but also by how much it limits
identify magic items, bless, or remove an evil. Some sorcerers sell and buy
a character’s characteristics. Although to be able to wield the best weapons,
goods. The trade process is standard and is taking place with the help of bar-
your hero must have great dexterity, strength, and/or endurance. Accordingly,
ter panel that will be described in the next section.
good bows and arbalests require high dexterity, swords – high strength, and
axes and clubs – high endurance.
Barter
Swords, clubs, bows and axes having the same names can often have different cha-
After you start dialogue with merchant, healer or blacksmith, you can get to racteristics, which depend upon the level of craftsmanship of the blacksmith who
the barter panel in order to check offers from this or that salesman. has made these items. For example, the best bows are made by Slavonic craftsmen,
In the upper part of the panel goods offered for sale are placed, in the lower the best axes and clubs are manufactured by Vikings, and Byzantine are the best in
part – your belongings. In order to buy this or that item you should take it from making swords.
the shelf and put on the “table” situated in the center. In the left part of the Clubs and axes have a stronger damage power than swords, but they wear quicker.
panel the price for the chosen items (or sum up of prices) will appear. Sell off Archery uses various ammunitions. For bows there are arrows with copper, flint,
of items which you don’t need any longer is taking place in the same way – iron and silver arrowheads; bolts with copper and iron heads are used for arbalest.
just take them out of the bag and put on the “table”. If you buy and sell items Blacksmiths do not produce silver arrows, so these items are rare. Besides that, you
on the same time, the price for the sold items will be taken into consideration can shoot with incendiary arrows that can ignite enemy villages.
when you buy other items. After that seller of buyer covers the gap with cash.
The rest of amount appears in the window below the price of items. In left bot- Armor
tom corner of the panel there are windows which show the amount of money
which seller and buyer have in their possession. Armor can be split into the following categories: armor plating, shields and helmets.
Unavailable items are glowed with red color, and magic items are glowed with Armor and helmets can be made of leather, leather and metal, or just of metal; shi-
green color. Besides the main character, the other squad members can sell and elds can be made of wood and metal. Slavonic craftsmen make the best helmets,
buy items. Switch between warriors can be done with the help left mouse but- chain armor by Vikings, and shields by Byzantine blacksmiths.
ton and Tab key. Armor also possesses a certain number of parameters: defense value, extent of
In order to quit from barter panel, just press “OK” and “Close” buttons. deprecation, weight, and list of limits that are put on character’s characteristics. In
Barter panel also pops up if you’re trying to pick up an item. You sell the items order to be able to put on good armor, the character should have pretty high index
which you don’t need any longer and quit from the panel – in this case the in “endurance” and “strength” columns. Some kinds of armor put some restrictions
items which have thrown out will get to the ground. on dexterity index.
Blacksmiths can repair weapons and armor, and it costs nothing in amicable villa-
ges. While being repaired, the items lose some credit in the “wear” index, and this
value depends on the blacksmith’s skill level. Those items, whose level of depreca-
tion became equal to zero, are considered to be destroyed and cannot be restored.
16 17
Healing potions AUTHORS
Alexander Efremov
Healers not just cure local dwellers and traveling heroes, they also sell various Yuri Miroshnikov
elixirs, and the most simple of them are the Elixir of Health or an antidote. Nikolay Baryshnikov
There are also more complex mixtures, such as elixir of wisdom, but such poti- Ilia Fofanov
ons cannot be frequently met and their formula is top secret. In order to avoid Timur Moutsaev
running to the doctor after each mosquito’s bite, the hero should be able to Pavel Osharin
make various mixtures himself. All you need for that is several empty flasks, Sergey Yakovlev
red root, peanut (they can be found almost everywhere) or a poisonous stin- Sergey Atroshenko
ger (it falls out from damaged poisonous reptile) and positive index in “alche- Mihail Ryapolov
my” column. Making potions can be done in special slot of the character’s Evgeniy Markov
panel. In order to prepare an elixir you need to take an empty flask out of the Timur Yudin
bag and put it into this slot. After that you need to take a component and click Sergey Skakov
on the flask. As a result of this operation the flask will be filled with a liquid of Alexander Kochetov
a certain color (concentration of the liquid will depend on “alchemy” skill). Sergey Romashkin
Mixing two of the same elixirs increases the concentration of the potion, which Vladimir Korolkov
is a very important parameter because many mixtures can be used only after Olga Rybakova
your potion, reaches a certain concentration. If your formula is incorrect, you Evgeniy Inozemtsev
receive an “incomprehensible mixture” which is brown in color and doesn’t do Rudolf Heider
anything useful. If your character drinks this “incomprehensible” mixture, he Constantine Sapronenkov
loses a half of his health bar. Mihail Voloshin
Ilya Kacherzhuk
Treasure Hunting Sergei Grigorovskiy
Andrey Zabelin
Sergiy Kopeika
Woodland witnessed sunrise and sunset of many powerful tribes. Its hills,
Damir "CraZZy" Ignatov
forests, fields, rivers witnessed numerous wars, battles and border conflicts.
Pavel Krutov
Hundreds of great heroes walked through it far and wide. Recollections and
Alexander Latyshev
legends are not the only things that have been left since those glorious times –
Alexander "[T]Fanatik "Kouzmine
from time to time lucky people find blades, amazing chain mail which hasn’t
Konstantin Moskalenko
been corroded with rust… They say, that many places conceal unbelievable
Alexander Bocharov
treasures and artifacts.
Roman Kosenko
The player can try his luck treasure hunting. In order to do that he has to find
Alexander Boltovich
a spade. “Digging” takes place in the following way: open character’s rucksack
Artisan 3D Company
on fighting screen (~ key or click of left mouse button on the portrait), then
click with the right mouse button on the spade. The cursor will look different.
Then point on the place when you expect to find treasures and click it with the
left mouse button. If this place conceals treasure, it will appear in your bag.
According to rumors some treasure hunters can do that without spades and
use magic copper mirrors of sorcerers. But that is not confirmed…
18 19
NOTES
20