The document discusses the history and evolution of media and information literacy from prehistoric times to the present digital age. It covers the development of print media like newspapers and magazines, broadcast media like radio and television, and new digital media. It also defines the components of information literacy.
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The document discusses the history and evolution of media and information literacy from prehistoric times to the present digital age. It covers the development of print media like newspapers and magazines, broadcast media like radio and television, and new digital media. It also defines the components of information literacy.
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I.
MEDIA AND INFORMATION Newspapers
LITERACY o First newspaper: printed in the 1590s Literacy in Western Europe Ability to acquire, apply, communicate, o First newspaper advertisement connect, interpret, and create by using appeared in 1704 words, visuals, and graphics o Production of magazines followed in Media 1741 Any channel of communication Image recording and photography Mass communication through physical o Louis Daguerre: photography (tangible) and vital (intangible) objects o George Eastman: Kodak Camera, Media Literacy 1888 Ability to read, analyze, evaluate, and Samuel Eastman: invented telegraph in provide in a variety of media forms 1884 Information Alexander Grahambell: invented Processed data, knowledge derived from telephone in 1876 study, experience, instruction, signals, Emile Berliner: created gramophone in symbols 1887 Information Literacy Thomas Edison: invented incandescent Ability to recognize when information is light bulb needed, and to locate, evaluate, and Guglielmo Marconi: recognized variety effectively communicate information in its of the radio system in 1894 various formula Technology/Digital Literacy C. Electronic Age (1930s to 1980s) Ability of an individual to responsibly, Long distance communication appropriately, and effectively use Faster transmittal of media content technological tools Satellite technologies, cellphones, Media and Information Technology Walkman, VHS, computers, television Essential skills and competencies that allow sets individuals to engage with media effectively “Information Society” II. EVOLUTION OF MEDIA D. New Digital Age (1980s to present) A. Prehistoric Age (until 1700s) Advancement in use of microelectronics Fire, paper, weapons (stone, bronze, in invention of personal computers, copper, iron) mobile devices, wearable technology Communication: writing symbols, Voice, image, sound, and data are drawing crude, pictures, oral traditions, digitalized clay and stone tablets, wood block printing (200 CE; Chinese and Korean Internet and social media craftspeople “wrote” letters on textiles or paper) III. COMPONENTS OF INFORMATION LITERACY Johann Gutenberg – improved movable A. Identification of Information printing press in 1040 Identify the nature and the extent of the B. Industrial Age (1700s to 1930s) needed information Used power of steam, developed B. Finding Information machine tools, established iron production, manufactured products Find needed information effectively and efficiently Generally financed by advertising, C. Evaluation of Information published on a regular schedule, Evaluate information and source contains a variety of content critically Advertisements: messages to create Currency: When was the information and sell goods or services published or last updated? o Hard-sell Ad Relevance: Does the information help Commercial in nature answer your research question? Utilizes explicit messages to Accuracy: Are the statements based on get the consumers to facts, and are there citations included? purchase a product or Authority: Who is the author and what patronize a service are his credentials or affiliations? o Soft-sell Ad Purpose: Is the purpose of the source Associative in nature to sell, persuade, entertain, or inform? Products invoke a motivational tagline D. Application of Information Apply information effectively to achieve B. Broadcast Media a specific purpose 1. Radio Radio Waves: electromagnetic E. Acknowledgment of the Information waves propagated by antenna; have Source different frequencies Acknowledge sources of information and Federal Communications the ethical, legal, and socio-economic Commission (FCC): decides who can issues surrounding information use which frequencies for which purposes IV. TYPES OF MEDIA FM Radio (Frequency Modulated) A. Print Media o Megahertz: millions of cycles per 1. Newspapers second Publication of news: current events o 88 to 108 megahertz about politics, war, economy AM Radio (Amplitude Modulated) Tabloid Broadsheet o Kilohertz: thousands of cycles per Informal Formal second Interest stories Politics and o 535 to 1,700 kilohertz and celebrity international news gossip 2. Television National Dailies: circulates Movie and Television Review and throughout the whole country Classification Board (MTRCB) Local Dailies: serves a region o Movie Classification Ratings Hard News Soft News G R-13 R-18 Up-to-date news Human approach PG R-16 Factual Entertains/advises o Television Classification Ratings approach the reader G PG SPG Seriousness Arts, entertainment, and Timeliness and lifestyle TV Ratings o Survey 2. Magazines Face to Face Surveys or Phone Nielson Kantar 3. School Library Typically found on elementary and high schools
C. New Media 4. Special Library
Communication using digital Specialized information on a technologies and internet particular subject Domain Names and Equivalents .edu Educational institution B. Indigenous Media .com Mostly commercialized entities, Forms: records, oral communication, some are profit-oriented folk or traditional media .org Non-profit organizations .gov Government organizations C. Internet .net Internet service providers Global computer network providing a variety of information and Sources communication facilities, consisting of 1. Popular Publications interconnected networks using Journalistic articles, feature standardized communication protocols articles, manuals, flyers, netizen blogs VI. MEDIA AND INFORMATION Both informs and entertains the LANGUAGES general public In film and broadcast communication, 2. Scholarly Publications the use of the camera, the tools and Well-researched articles found techniques of editing, and the power of mostly in academic journals and words are used to construct reality published for the specialists of a specific field Codes (Symbolisms) Research-based information on a Systems of signs that when put together particular area of knowledge create meaning 3. Trade Publications A. Symbolic Codes Highly specialized materials Meaning created beyond what you meant for the players and see specialists of a specific field Facial expressions Information on the current news, Costume products, and trends within the Props specific industry Make-up Setting V. MEDIA AND INFORMATION SOURCE A. Library B. Written Codes A place where materials are kept for Use of language style and textual use but not for sale layout 1. Academic Library Headlines Associated with a college or Captions university Speech bubbles 2. Public Library Language style Mandate: serve the general information needs C. Technical Codes How equipment and technology are 13. Insert Shot – a detail shot which used to construct meaning quickly gives visual information Editing – pace, style necessary to understand a scene Sound – genre 14. Reverse-Angle Shot – shot from Lighting the opposite perspective Title 15. Aerial Shot – long or extreme Camera – different angles, shots long shot of the ground from the o The Grammar of the Camera air 16. High Angle Shot – shows people 1. Rule of Thirds – the frame is or objects from above, higher divided into nine imaginary than eye level sections that create reference 17. Low-Angle Shot – shows people points which act as guides for or objects from below, lower than framing the image eye level 2. Extreme Long Shot – shot of a large crowd scene or a view of o Camera Movement scenery as far as the horizon 3. Long Shot – a view of a situation 1. Panning Shot – camera moves or setting from a distance horizontally from left to right or 4. Medium Long Shot – shows a vice versa group of people in interaction with 2. Tilt Shot – camera moves each other, a fight scene, with a upwards or downwards around a part of their surroundings in the vertical line picture 3. Tracking Shot – camera follows 5. Full Shot – a view of a figure’s along next to or behind a moving entire body in order to show object or person action 4. Zoom – stationary camera 6. Medium Shot – shows a subject approaches a subject by down to his or her chest or waist “zooming in” or moves farther 7. Close-up – a full-screen shot of a away by “zooming out” subject’s face showing the expression Conventions (Meaning) 8. Extreme Close-up Shot – a shot o Generally established and accepted of a hand, eye, mouth, or object ways of doing something in detail 9. Establishing Shot – often used VII. LEGAL, ETHICAL, AND SOCIETAL at the beginning of a scene to ISSUES IN MEDIA AND indicate the location or setting; INFORMATION usually a long shot taken from a Media Ethics neutral position Deals with the ethical principles and 10. Point-of-View Shot – shows a standards of media, including broadcast scene from the perspective of a media, film, theatre, the arts, print media, character or one person and the internet 11. Over-the-Shoulder Shot – often used in dialogue scenes Copyright 12. Reaction Shot – short shot of a A legal device that gives the creator of any character’s response to an action work the sole right to publish and sell that work Copyright owners have the right to control 2. The Photocopy the reproduction of their work, including the The writer copies significant portions right to receive payment for that of text straight from a single source, reproduction without alteration 3. The Potluck Paper Infringement The writer copies from several o Violation of a copyright different sources, tweaking the sentence to make them fit together Copyright Law while retaining most of the original o Intellectual Property Code of the phrasing Philippines or R.A. No. 8293 4. The Poor Disguise Protection of Literary and Artistic The writer has altered the paper’s Works appearance slightly by changing key The governing law on copyright and words and phrases intellectual property rights in the 5. The Labor of Laziness Philippines The writer takes the time to o Doctrine of Fair Use (section 185 of the paraphrase most of the paper from Intellectual Property Code) other sources and make it all fit Copyrighted materials can be used together without permission from the holders 6. The Self-Stealer in instances where the work is used The writer borrows generously from for non-profit purposes his or her previous work Duration of Copyright Protection B. Where sources were cited o Lasts for the life of the author plus 50 1. The Forgotten Footnote years after the author’s death The writer mentions an author’s o Joint ownership: life of the last surviving name for a source, but neglects to author plus 50 years after such author’s include specific information on the death location of the material referenced Applied Art 25 years 2. The Misinformer Audio-Visual Works 50 years The writer provides inaccurate Sound Recordings 50 years information regarding the sources, (Performers, making it impossible to find them Producers) 3. The Too-Perfect Paraphrase Broadcasts 20 years The writer properly cites a source, but neglects to put in quotation Plagiarism marks on text that has been copied Claiming attribution for a work you did not word-for-word, or close to it author, or using someone else’s work 4. The Resourceful Citer without proper attribution The writer properly cites all sources, The practice of taking someone else’s work paraphrasing and using quotation or ideas and passing them off as one’s own marks properly, but the paper Types of Plagiarism contains almost no original work A. Where sources were not cited 5. The Perfect Crime 1. The Ghost Writer The writer quotes and cotes sources The writer turns in another’s work, in some places, but goes to word-for-word, as his or her own paraphrase other arguments from Cyberethics those sources without citation o Ethics pertaining to media o Practice of ethical behavior in online Copyright Infringement behavior and the use of digital media Using someone else’s work without obtaining their permission Actions that Violate Computer Ethics 1. Defamation Fair Use “Character assassination” Fair use of copyrighted work for criticism, Involves destroying the reputation of comment, news, reporting, teaching, other people on purpose by making including multiple copies for classroom use, false statements scholarship, research, and similar purposes Slander: spoken or oral statement are not infringement Libel: written down or published statement Copyright Infringement in the Philippines 2. Online Scam Occurs when there is a violation of any of Any fraudulent business or scheme the economic or moral rights of the owner that takes money or other goods Penalties from an unsuspecting person a. First Offense – imprisonment between 3. Cyberstalking 1 to 3 years plus a fine of between Php Technologically based attack for 50,00 to 150, 000 reason of anger, revenge, or control b. Second Offense – imprisonment 4. Bashing between 3 years and 1 day to 6 years Derogatory, insulting or rude remarks plus a fine between Php 150,000 to on the internet 500,000 5. Voyeurism c. Third Offense – imprisonment between Act of taking photo or video coverage 6 years and 1 day to 9 years plus a fine of a person or group of persons between Php 500,00 to 1,500,000 performing sexual act or any similar activity or of capturing the private Issues in the Digital Age area of a person or persons A. Cyberbullying – bullying that takes place online or using electronic VIII. OPPORTUNITIES, CHALLENGES, technology over communication tools AND POWER OF MEDIA AND including social media sites, text INFORMATION messages, chat, and websites A. Opportunities and Challenges in Media B. Computer Addiction – excessive use and Information of computers to the extent that it 1. Economic interferes with daily life Ratings = Revenues C. Digital Divide – economic inequality o Media earns profit through between groups in terms of access to, use of, or knowledge of ICT advertisements o Advertisers pay for airtime or ad space Computer Ethics in media platforms to reach or promote Ethics their goods or services o Sets of moral principles which determine Advertisers the rightness or wrongness of human o People who pay for advertisements action, behavior, and conduct o More likely to invest if there is a high o Freedom of Information Bill: mandates volume of consumers patronizing the the release of public documents to those media programs who require it Ratings Challenges o Colloquial term for audience o Governments provide little support to measurement that influences timing, efforts that will help strengthen the placements, and markets for media media industry content and advertising o Shortage of government funding o Determines the number of people who o Weak enforcement of certain laws watches, listens, or reads a particular protecting the media content Revenues B. Issues in Media and Information o Income generated from sales Cybercrime o Context of media: amount of money o Any criminal activity that involves a brought by advertisers to the media computer, networked device, or a industry network Opportunities o Carried out against computers or o Philippine media is a great asset in the devices directly to damage or disable country’s economy them, while others use computers or Challenges networks to spread malicious content o Media remains vulnerable to economic threats; most notorious: piracy o R.A. 10175 or Cybercrime Prevention Act of 2012 2. Education Protects an individual from various Opportunities unwanted online and cyber acts that o Distance Learning: learning without may harm or evade one’s privacy having to be physically present through and integrity the internet Violations: Challenges Illegal Access o Laziness and constant upgrades Illegal Interception o Overwhelming amount of content Data Interference o Credibility and authenticity issues Computer-Related Forgery Cybersex 3. Social Child Pornography Opportunities Others o Development Communication uses communication to aid in the development of the society Challenges o Society will be too vulnerable because of their obliviousness
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