Broken Cask - Innkeeper Log PDF

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

inn Name:

___________________________
___________________________
:
loCation
___________________________
___________________________
AppeaRanCe: ___________________________

Other n
I n Characteristics
inn Type: ___________________________
G est Type : ___________________________
u
Sig natuRe dRink: ___________________________
Sig natuRe Meal: ___________________________
EnteRtainments: ___________________________
UniQue S eRviCes: ___________________________
___________________________
Anomalies: ___________________________
Pets: ___________________________

PRestig e:

PRestig e level:
1 - Local Favorite 2 - Well known
3 - Region’s Finest 4 - World Famous
5 - Legendary

Rooms (make the Build move to add rooms): Temporary Conditions:

Common Room Upgrades: +1B forward +1M forward +1H forward


Small Tavern (allows you to make Guest tasks) Advantage Body Advantage Mind Advantage Heart
Average Drinkery (flip Common Guest tasks) Advantage forward Monk’s Blessing +1 _______________
Feasting hall (flip Troublesome/Rare Guest tasks) +1 Brewing forward Automatically hit Wizard’s Convention
Trader’s Stand (you may take +1 after you roll Market) +1 Service forward +1 Guest Forward Advantage _______________x3
Guest Rooms Upgrades:
Basic -1 forward -1 Gardening forward -1 Brewing forward
Fine (When you Quest you can use a mercenary) -1 Cooking forward -1 Guests forward fail next Guest
Luxurious (When you would roll on the Common Guest table, you may roll on Rare Guest instead) Dark Armour - Roll 1d6 before your next Quest. On a 1 or 2 the hero is removed.
Staff Quarters: 2 3 4 -1 ongoing Disadvantage_________ +1 Cooking forward
Staff Quarters Upgrades: Cozier Furnishings (advantage when Training) -1 __________ -2 __________ -2 __________
Bookshelf (-1 training cost) Room is disabled: _____________________ fail next Cooking
Other Rooms: Disadvantage Wizard’s Convention -1 H
Kitchen (+1 on Cooking tasks)
Brewery (+1 on Brewing tasks)
Armory or Smith (+1 on Monster/Troublesome Guest/Bar Fight)
Shed (+1 on all Gardening tasks)
Stables (advantage when you roll on the Common Guests table)
Training Room (advantage when you pick a mercenary)

You might also like