Product Manager Case Study
Product Manager Case Study
Manager
Assignment
Madhava Narayanan R
CONTENTS
IDEA 2
ASSUMPTIONS 3
CUSTOMER 4
COMPANY 5
COMPETITIVE ANALYSIS 7
PRODUCT 9
DESIGN 12
METRICS 19
A mobile app for the LKG and UKG kids to develop Numbers, English, and other
important skills as per a standards-based curriculum (like CBSE).
BACKGROUND
Our kid was studying in Pre-KG when CoVID hit India in March 2020. We took a
break in 2020 as we did not believe in online classes for an LKG kid. But we
decided to educate our kid at home. My wife, an Assistant Professor in an
Engineering college earlier, did all the research and took all the pains to plan,
schedule, and make our kid gain all the important skills.
As the severity of the pandemic did not reduce in 2021, we decided to admit her
to a school. We asked for a double promotion as we were confident in the
learnings and fortunately, we got it after clearing the tests and interviews.
Now, in UKG, the situation is far from better. The school just sends few minutes of
videos and the parents have to spend a great amount of effort to educate our
kids. The fees paid are around 50-75K per year but their contribution is just to
provide homework daily and conduct tests once a quarter.
We discussed the scenario with various parents in various locations and schools
and the situation is the same. On one side, the parents are not happy spending so
much to get almost nothing and do all the school’s work themselves. On the other
side, some parents have taken a break as we did in 2020 irrespective of the
standard the child is in; some said they took a break-even in secondary education.
Note: We are also eligible to get a seat in Kendriya Vidyalaya (KV) where LKG and
UKG education is not mandated. Our goal is to make our kid gain the required
skills so that she does not lag while joining the 1st standard in KV.
ASSUMPTIONS
The primary and secondary research data collected here will be driving every
single decision in the sections ahead.
CUSTOMER
BUYER PERSONA
But they want to bring their kid up as per an established curriculum in India
till COVID subsides and be qualified to join the next standard.
USER PERSONA
A 3-5 years old kid who is exposed to Mobiles and some apps. They could have
studied Pre KG or LKG in a school online or offline.
PAIN POINTS
NEEDS
COMPANY
MISSION
Kick start the kids’ journey in achieving their life goals by providing a strong
basement in education. The tagline is “You see learning. Your child sees fun.”
TARGET MARKET
VALUE PROPOSITION
Enable LKG and UKG kids to get educated on a standards-based curriculum cost-
effectively.
BUSINESS MODEL
1. Ads
2. Freemium
3. Paid Subscription
Description Show ads based on Provide the basic Gain access to all
the interests of the capabilities for free but the capabilities
user the complete package only after
can only be purchased subscription
COMPETITIVE ANALYSIS
For this analysis, we are considering two of the top apps with millions of
downloads targeted at the same age group providing a similar value proposition.
Key Features Interactive and fun games 10 levels, over 850 lessons,
and ways to learn English, and 10,000+ individual
Mathematics, Drawing, Learning Activities.
etc., Covers math, reading, science,
social studies, art, and music
across all levels.
As we are focusing majorly on the product and design, the following are not
considered in the competitive analysis: Marketing and sales strategies,
management, investors, employees, feature specific comparison, latest releases,
plans, support, services, etc.,
ADVANTAGES AGAINST KINDERGARTEN APP
Although the features are similar, the goal of this app is not to provide a
standards-based curriculum and learning path. This would be the primary
differentiator and advantage of our app.
While almost everything is similar to this app, the audience for which this is built
is completely different than our app. ABCmouse targets the U.S audience and
curriculum while ours target India.
PRODUCT
STRATEGY
Let’s target the initial product for LKG kids of the second user persona (Central
government employees wanting their kids to learn CBSE syllabus) using Android
devices.
This is a sizeable market as CBSE affiliates all Kendriya Vidyalayas, all Jawahar
Navodaya Vidyalayas, private schools, and most of the schools approved by the
central government of India. There are 1,248 Kendriya Vidyalayas, 3,011
Government Schools, 16,741 Independent Schools, 595 Jawahar Novodaya
Vidyalaya, and 14 Central Tibetan Schools.
ROADMAP
1. Mathematics
2. English
3. General Awareness
4. Environmental science
The 5th core module is the Learning module. The first 6-8 months roadmap would
be built out of these modules.
Learning Module
The goal is to provide a structure to the education so that the parents don’t have
to spend efforts on these plans and the kids would be motivated to work against
the daily success.
This will provide the complete yearly learning plan including the notebook and
other requirements as required.
Every weekly plan will include exercises to ensure understanding of the learning
that week.
RELEASE
In every release, every module will be allocated 15-20% of the time. Working on
Subjects and related learning paths side by side would ensure we get holistic
feedback during every release.
Here are the submodules using which we can allocate appropriate time:
Module Sub-Module
Mathematics 1. Shapes
2. Count to 10
3. Compare
4. Positions
5. Classify
6. Size
7. Money
1. Before trial registration, the app will function like many other apps in the
Play Store trying to entertain the Kids through a limited set of activities and
exercises
2. Once a parent registers for a trial or pays for the subscription, all the
activities, and the Learning path will be unlocked
DESIGN
CONSIDERATIONS
Before starting the design, let’s first try to understand the following:
1. Users
2. Context
3. Tasks
4. Goals
COMPONENTS
As this is a kid’s app, the Design will have the following components to make it
engaging:
1. Visual
2. Motion or animation
3. Sound
Note: We will be concentrating only on the visual design for this assignment.
ACCESSIBILITY
1. The kid opens the app looking at a colorful and playful icon.
2. After seeing an animated loader the kid is taken directly to this view
3. This is a tile-based design. There will be one larger tile to indicate the start
of the subject of the section. Here, the kid can see the Maths tiles
4. The large tile will try to educate the most important skill. For example,
numbers 1 – 10
5. The smaller tiles will be activities and learning exercises related to other
sub-topics
6. The kid can scroll to see the other sections. This is made obvious by the
partially shown larger tile
7. It would be a clean design with just one icon on the top right other than
tiles
8. That icon will be of adults indicating it is for parents to operate
9. Once the kid clicks on a tile, he/she will be taken to the respective page.
Here the kid has clicked on counts and is seeing the counts based learning
10. The kid can click around to see animations and hear sounds
11. To go back, we are using the App Drawer icon that many Mobile using kids
are accustomed to.
Once a prototype is ready, it should be validated with the available audience for
feedback.
And once a version is released, user testing should be done to get feedback on
the user experience.
METRICS
1. Happiness
a. Ratings
b. NPS
2. Engagement
a. DAU
b. WAU
c. Session length
d. Pageviews
3. Acquisition
a. New users
4. Retention
a. Users active over a week or weeks
5. Task Success
a. Tasks completed
While the HEART framework could be used to get a holistic perspective, let’s
focus only on the metrics that could serve our strategy and goals.
1. Out of total users how many have registered for the trial? – This will tell us
how many are using our app as just another app for fun and learning rather
than the USP
2. Out of trial registrations, how many are working for the Government? –
This will tell us whether our marketing efforts are reaching the audience
that we intend to
3. Out of the trial registrations,
a. What is the highest, median, and average progress scores? This will
give some idea on the overall usage
b. How many have visited the weekly plans?
c. How many are visiting it daily?
d. How many are marking the daily status as complete?
While it is important to develop a proper goal and work towards it, it is important
to keep the eyes open for opportunities and gaps. For example, there could be a
new demographic where we are seeing good adoption and engagement.
Such findings will help us in prioritizing our efforts in the product and marketing in
the right direction and reaching the audience where the product benefits.
TOPICS NOT COVERED
As I focused only on points and questions that were primarily asked, the following
topics are intentionally not covered in this assignment:
1. Technology
2. Hiring
3. Go-To-Market Plan
4. Support
5. Services
6. A/B Tests
7. Supported Mobile OS versions, Resolutions
8. Collaborators - Suppliers, and Partners