STLD Unit-4
STLD Unit-4
Add a state D
State D – have detected the 3rd input in the start of a sequence, a 0, now having
110. From State D, if the next input is a 1 the sequence has been detected and a 1
is output.
A number of ff‘s connected together such that data may be shifted into and shifted out of them is
called shift register. data may be shifted into or out of the register in serial form or in parallel
form. There are four basic types of shift registers.
1. Serial in, serial out, shift right, shift registers
2. Serial in, serial out, shift left, shift registers
3. Parallel in, serial out shift registers
4. Parallel in, parallel out shift registers
Serial IN, serial OUT, shift right, shift left register:
The logic diagram of 4-bit serial in serial out, right shift register with four stages. The register
can store four bits of data. Serial data is applied at the input D of the first FF. the Q output of the
first FF is connected to the D input of another FF. the data is outputted from the Q terminal of
the last FF.
When serial data is transferred into a register, each new bit is clocked into the first FF at the
positive going edge of each clock pulse. The bit that was previously stored by the first FF is
transferred to the second FF. the bit that was stored by the Second FF is transferred to the third
FF.
In this type of register, the data bits are entered into the register serially, but the data stored in
the register is shifted out in parallel form.
Once the data bits are stored, each bit appears on its respective output line and all bits are
available simultaneously, rather than on a bit-by-bit basis with the serial output. The serial-in,
parallel out, shift register can be used as serial-in, serial out, shift register if the output is taken
from the Q terminal of the last FF.
Parallel-in, serial-out, shift register:
For a parallel-in, serial out, shift register, the data bits are entered simultaneously into their
respective stages on parallel lines, rather than on a bit-by-bit basis on one line as with serial data
bits are transferred out of the register serially. On a bit-by-bit basis over a single line.
There are four data lines A,B,C,D through which the data is entered into the register in
parallel form. The signal shift/ load allows the data to be entered in parallel form into the register
and the data is shifted out serially from terminalQ4
In a parallel-in, parallel-out shift register, the data is entered into the register in parallel form,
and also the data is taken out of the register in parallel form. Data is applied to the D input
terminals of the FF‘s. When a clock pulse is applied, at the positive going edge of the pulse, the
D inputs are shifted into the Q outputs of the FFs. The register now stores the data. The stored
data is available instantaneously for shifting out in parallel form.
Bidirectional shift register:
A bidirectional shift register is one which the data bits can be shifted from left to right
or from right to left. A fig shows the logic diagram of a 4-bit serial-in, serial out, bidirectional
shift register. Right/left is the mode signal, when right /left is a 1, the logic circuit works as a
shift-register.the bidirectional operation is achieved by using the mode signal and two NAND
gates and one OR gate for each stage.
A HIGH on the right/left control input enables the AND gates G1, G2, G3 and G4 and
disables the AND gates G5,G6,G7 and G8, and the state of Q output of each FF is passed
through the gate to the D input of the following FF. when a clock pulse occurs, the data bits are
then effectively shifted one place to the right. A LOW on the right/left control inputs enables the
AND gates G5, G6, G7 and G8 and disables the And gates G1, G2, G3 and G4 and the Q output
of each FF is passed to the D input of the preceding FF. when a clock pulse occurs, the data bits
are then effectively shifted one place to the left. Hence, the circuit works as a bidirectional shift
register
A register is capable of shifting in one direction only is a unidirectional shift register. One that
can shift both directions is a bidirectional shift register. If the register has both shifts and parallel
load capabilities, it is referred to as a universal shift registers. Universal shift register is a
bidirectional register, whose input can be either in serial form or in parallel form and whose
output also can be in serial form or I parallel form.
The most general shift register has the following capabilities.
A universal shift register can be realized using multiplexers. The below fig shows the logic
diagram of a 4-bit universal shift register that has all capabilities. It consists of 4 D flip-flops and
four multiplexers. The four multiplexers have two common selection inputs s1 and s0. Input 0 in
each multiplexer is selected when S1S0=00, input 1 is selected when S1S0=01 and input 2 is
selected when S1S0=10 and input 4 is selected when S1S0=11. The selection inputs control the
mode of operation of the register according to the functions entries. When S1S0=0, the present
value of the register is applied to the D inputs of flip-flops. The condition forms a path from the
output of each flip-flop into the input of the same flip-flop. The next clock edge transfers into
each flip-flop the binary value it held previously, and no change of state occurs. When S1S0=01,
terminal 1 of the multiplexer inputs have a path to the D inputs of the flip-flop. This causes a
shift-right operation, with serial input transferred into flip-flopA4. When S1S0=10, a shift left
operation results with the other serial input going into flip-flop A1. Finally when S1S0=11, the
binary information on the parallel input lines is transferred into the register simultaneously
during the next clock cycle
mode control
S0 S1 register operation
0 0 No change
0 1 Shift Right
1 0 Shift left
1 1 Parallel load
Counters:
Counter is a device which stores (and sometimes displays) the number of times
particular event or process has occurred, often in relationship to a clock signal. A Digital counter
is a set of flip flops whose state change in response to pulses applied at the input to the counter.
Counters may be asynchronous counters or synchronous counters. Asynchronous counters are
also called ripple counters
In electronics counters can be implemented quite easily using register-type circuits such as
the flip-flops and a wide variety of classifications exist:
Asynchronous (ripple) counter – changing state bits are used as clocks to subsequent state
flip-flops
Synchronous counter – all state bits change under control of a single clock
Decade counter – counts through ten states per stage
Up/down counter – counts both up and down, under command of a control input
Ring counter – formed by a shift register with feedback connection in a ring
Johnson counter – a twisted ring counter
Cascaded counter
Modulus counter.
Each is useful for different applications. Usually, counter circuits are digital in nature, and count
in natural binary Many types of counter circuits are available as digital building blocks, for
example a number of chips in the 4000 series implement different counters.
Occasionally there are advantages to using a counting sequence other than the natural binary
sequence such as the binary coded decimal counter, a linear feed-back shift register counter, or
a gray-code counter.
Counters are useful for digital clocks and timers, and in oven timers, VCR clocks, etc.
Asynchronous counters:
An asynchronous (ripple) counter is a single JK-type flip-flop, with its J (data) input fed
from its own inverted output. This circuit can store one bit, and hence can count from zero to one
before it overflows (starts over from 0). This counter will increment once for every clock cycle
and takes two clock cycles to overflow, so every cycle it will alternate between a transition from
0 to 1 and a transition from 1 to 0. Notice that this creates a new clock with a 50% duty cycle at
exactly half the frequency of the input clock. If this output is then used as the clock signal for a
similarly arranged D flip-flop (remembering to invert the output to the input), one will get
another 1 bit counter that counts half as fast. Putting them together yields a two-bit counter:
Two bit ripple counter used two flip-flops. There are four possible states from 2 – bit up-
counting I.e. 00, 01, 10 and 11.
· The counter is initially assumed to be at a state 00 where the outputs of the tow flip-flops
are noted as Q1Q0. Where Q1 forms the MSB and Q0 forms the LSB.
· For the negative edge of the first clock pulse, output of the first flip-flop FF1 toggles its
state. Thus Q1 remains at 0 and Q0 toggles to 1 and the counter state are now read as 01.
· During the next negative edge of the input clock pulse FF1 toggles and Q0 = 0. The output
Q0 being a clock signal for the second flip-flop FF2 and the present transition acts as a negative
edge for FF2 thus toggles its state Q1 = 1. The counter state is now read as 10.
· For the next negative edge of the input clock to FF1 output Q0 toggles to 1. But this
transition from 0 to 1 being a positive edge for FF2 output Q1 remains at 1. The counter state is
now read as 11.
· For the next negative edge of the input clock, Q0 toggles to 0. This transition from 1 to 0
acts as a negative edge clock for FF2 and its output Q1 toggles to 0. Thus the starting state 00 is
attained. Figure shown below
Two-bit ripple down-counter using negative edge triggered flip flop:
Two-bit ripple up-down counter using negative edge triggered flip flop:
Figure: asynchronous 2-bit ripple up-down counter using negative edge triggered flip flop:
As the name indicates an up-down counter is a counter which can count both in upward
and downward directions. An up-down counter is also called a forward/backward counter
or a bidirectional counter. So, a control signal or a mode signal M is required to choose
the direction of count. When M=1 for up counting, Q1 is transmitted to clock of FF2 and
when M=0 for down counting, Q1‘ is transmitted to clock of FF2. This is achieved by
using two AND gates and one OR gates. The external clock signal is applied to FF1.
Clock signal to FF2= (Q1.Up)+(Q1‘. Down)= Q1m+Q1‘M‘
To design a asynchronous counter, first we write the sequence , then tabulate the values of
reset signal R for various states of the counter and obtain the minimal expression for R and R‘
using K-Map or any other method. Provide a feedback such that R and R‘ resets all the FF‘s after
the desired count
Design of a Mod-6 asynchronous counter using T FFs:
A mod-6 counter has six stable states 000, 001, 010, 011, 100, and 101. When the sixth
clock pulse is applied, the counter temporarily goes to 110 state, but immediately resets to 000
because of the feedback provided. it is ―divide by-6-counter‖, in the sense that it divides the
input clock frequency by 6.it requires three FFs, because the smallest value of n satisfying the
conditionN≤2n is n=3; three FFs can have 8 possible states, out of which only six are utilized and
the remaining two states 110and 111, are invalid. If initially the counter is in 000 state, then after
the sixth clock pulse, it goes to 001, after the second clock pulse, it goes to 010, and so on.
After sixth clock pulse it goes to 000. For the design, write the truth table with present state
outputs Q3, Q2 and Q1 as the variables, and reset R as the output and obtain an expression for R
in terms of Q3, Q2, and Q1that decides the feedback into be provided. From the truth table,
R=Q3Q2. For active-low Reset, R‘ is used. The reset pulse is of very short duration, of the order
of nanoseconds and it is equal to the propagation delay time of the NAND gate used. The
expression for R can also be determined as follows.
The logic diagram and timing diagram of Mod-6 counter is shown in the above fig.
0 0 0 0 0
1 0 0 1 0
2 0 1 0 0
3 0 1 1 0
4 1 0 0 0
5 1 0 1 0
6 1 1 0 1
0 0 0 0
7 0 0 0 0
The count table and the K-Map for reset are shown in fig. from the K-Map R=Q4Q2. So,
feedback is provided from second and fourth FFs. For active –HIGH reset, Q4Q2 is applied to
the clear terminal. For active-LOW reset 4 2 is connected isof all Flip=flops.
After Count
pulses Q4 Q3 Q2 Q1
0 0 0 0 0
1 0 0 0 1
2 0 0 1 0
3 0 0 1 1
4 0 1 0 0
5 0 0 0 1
6 0 1 1 0
7 0 1 1 1
8 1 0 0 0
9 0 1 0 1
10 0 0 0 0
Synchronous counters:
Asynchronous counters are serial counters. They are slow because each FF can change state
only if all the preceding FFs have changed their state. if the clock frequency is very high, the
asynchronous counter may skip some of the states. This problem is overcome in synchronous
counters or parallel counters. Synchronous counters are counters in which all the flip flops are
triggered simultaneously by the clock pulses Synchronous counters have a common clock pulse
applied simultaneously to all flip- -Bit Synchronous Binary Counter
Step 1:State Diagram: draw the state diagram showing all the possible states state diagram which
also be called nth transition diagrams, is a graphical means of depicting the sequence of states
through which the counter progresses.
Step2: number of flip-flops: based on the description of the problem, determine the required
number n of the flip-flops- the smallest value of n is such that the number of states N≤2n--- and
the desired counting sequence.
Step3: choice of flip-flops excitation table: select the type of flip-flop to be used and write the
excitation table. An excitation table is a table that lists the present state (ps) , the next state(ns)
and required excitations.
Step4: minimal expressions for excitations: obtain the minimal expressions for the excitations of
the FF using K-maps drawn for the excitation of the flip-flops in terms of the present states and
inputs.
Step5: logic diagram: draw a logic diagram based on the minimal expressions
Step1: determine the number of flip-flops required. A 3-bit counter requires three FFs. It has 8
states (000,001,010,011,101,110,111) and all the states are valid. Hence no don‘t cares. For
selecting up and down modes, a control or mode signal M is required. When the mode signal
M=1 and counts down when M=0. The clock signal is applied to all the FFs simultaneously.
Step2: draw the state diagrams: the state diagram of the 3-bit up-down counter is drawn as
Step3: select the type of flip flop and draw the excitation table: JK flip-flops are selected and the
excitation table of a 3-bit up-down counter using JK flip-flops is drawn as shown in fig.
Step4: obtain the minimal expressions: From the excitation table we can conclude that J1=1 and
K1=1, because all the entries for J1and K1 are either X or 1. The K-maps for J3, K3,J2 and K2
based on the excitation table and the minimal expression obtained from them are shown in fig.
00 01 11 10
Q3Q2 Q1M
1
1
X X X X
X X X X
Step5: draw the logic diagram: a logic diagram using those minimal expressions can be drawn as
shown in fig.
Step 1: the number of flip-flops: we know that the counting sequence for a modulo-6 gray code
counter is 000, 001, 011, 010, 110, and 111. It requires n=3FFs (N≤2n, i.e., 6≤23). 3 FFs can have
8 states. So the remaining two states 101 and 100 are invalid. The entries for excitation
corresponding to invalid states are don‘t cares.
Step2: the state diagram: the state diagram of the mod-6 gray code converter is drawn as shown
in fig.
Step3: type of flip-flop and the excitation table: T flip-flops are selected and the excitation table
of the mod-6 gray code counter using T-flip-flops is written as shown in fig.
required
PS NS excitations
Q3 Q2 Q1 Q3 Q2 Q1 T3 T2 T1
0 0 0 0 0 1 0 0 1
0 0 1 0 1 1 0 1 0
0 1 1 0 1 0 0 0 1
0 1 0 1 1 0 1 0 0
1 1 0 1 1 1 0 0 1
1 1 1 0 0 0 1 1 1
Step4: The minimal expressions: the K-maps for excitations of FFs T3,T2,and T1 in terms of
outputs of FFs Q3,Q2, and Q1, their minimization and the minimal expressions for excitations
obtained from them are shown if fig
Step5: the logic diagram: the logic diagram based on those minimal expressions is drawn as
shown in fig.
Design of a synchronous BCD Up-Down counter using FFs:
Step1: the number of flip-flops: a BCD counter is a mod-10 counter has 10 states (0000 through
1001) and so it requires n=4FFs(N≤2n,, i.e., 10≤24). 4 FFS can have 16 states. So out of 16 states,
six states (1010 through 1111) are invalid. For selecting up and down mode, a control or mode
signal M is required. , it counts up when M=1 and counts down when M=0. The clock signal is
applied to all FFs.
Step2: the state diagram: The state diagram of the mod-10 up-down counter is drawn as shown
in fig.
Step3: types of flip-flops and excitation table: T flip-flops are selected and the excitation table of
the modulo-10 up down counter using T flip-flops is drawn as shown in fig.
PS NS
Step5: the logic diagram: the logic diagram based on the above equation is shown in fig.
Ring counter: this is the simplest shift register counter. The basic ring counter using D flip-
flops is shown in fig. the realization of this counter using JK FFs. The Q output of each stage is
connected to the D flip-flop connected back to the ring counter.
Only a single 1 is in the register and is made to circulate around the register as long as clock
pulses are applied. Initially the first FF is present to a 1. So, the initial state is 1000, i.e., Q1=1,
Q2=0,Q3=0,Q4=0. After each clock pulse, the contents of the register are shifted to the right by
one bit and Q4 is shifted back to Q1. The sequence repeats after four clock pulses. The number
of distinct states in the ring counter, i.e., the mod of the ring counter is equal to number of FFs
used in the counter. An n-bit ring counter can count only n bits, where as n-bit ripple counter can
count 2n bits. So, the ring counter is uneconomical compared to a ripple counter but has
advantage of requiring no decoder, since we can read the count by simply noting which FF is set.
Since it is entirely a synchronous operation and requires no gates external FFs, it has the further
advantage of being very fast.
Timing diagram:
This counter is obtained from a serial-in, serial-out shift register by providing feedback
from the inverted output of the last FF to the D input of the first FF. the Q output of each is
connected to the D input of the next stage, but the Q‘ output of the last stage is connected to the
D input of the first stage, therefore, the name twisted ring counter. This feedback arrangement
produces a unique sequence of states.
The logic diagram of a 4-bit Johnson counter using D FF is shown in fig. the realization
of the same using J-K FFs is shown in fig.. The state diagram and the sequence table are shown
in figure. The timing diagram of a Johnson counter is shown in figure.
Let initially all the FFs be reset, i.e., the state of the counter be 0000. After each clock
pulse, the level of Q1 is shifted to Q2, the level of Q2to Q3, Q3 to Q4 and the level of Q4‘to Q1
and the sequences given in fig.
1. Moore circuit: in this model, the output depends only on the present state of the flip-
flops
2. Meelay circuit: in this model, the output depends on both present state of the flip-
flop. And the inputs.
Sequential circuits are also called finite state machines (FSMs). This name is due to the fast that
the functional behavior of these circuits can be represented using a finite number of states.
State diagram: the state diagram or state graph is a pictorial representation of the relationships
between the present state, the input, the next state, and the output of a sequential circuit. The
state diagram is a pictorial representation of the behavior of a sequential circuit.
The state represented by a circle also called the node or vertex and the transition between
states is indicated by directed lines connecting circle. a directed line connecting a circle with
itself indicates that the next state is the same as the present state. The binary number inside each
circle identifies the state represented by the circle. The direct lines are labeled with two binary
numbers separated by a symbol. The input value is applied during the present state is labeled
after the symbol.
NS,O/P
INPUT X
PS X=0 X=1
a a,0 b,0
b b,1 c,0
c d,0 c,1
d d,0 a,1
In case of moore circuit ,the directed lines are labeled with only one binary number representing
the input that causes the state transition. The output is indicated with in the circle below the
present state, because the output depends only on the present state and not on the input.
NS
INPUT X
PS X=0 X=1 O/P
a a b 0
b b c 0
c d c 1
d a d 0
Step2 and 3: state diagram and state table: let a designate the state of the serial adder at ti if a
carry 0 was generated at ti-1, and let b designate the state of the serial adder at t i if carry 1 was
generated at ti-1 .the state of the adder at that time when the present inputs are applied is referred
to as the present state(PS) and the state to which the adder goes as a result of the new carry value
is referred to as next state(NS).
The behavior of serial adder may be described by the state diagram and state table.
PS NS ,O/P
X1 X2
0 0 1 1
0 1 0 1
A A,0 B,0 B,1 B,0
B A,1 B,0 B,0 B,1
If the machine is in state B, i.e., carry from the previous addition is a 1, inputs X 1=0 and X2=1
gives sum, 0 and carry 1. So the machine remains in state B and outputs a 0. Inputs X 1=1 and
X2=0 gives sum, 0 and carry 1. So the machine remains in state B and outputs a 0. Inputs X1=1
and X2=1 gives sum, 1 and carry 0. So the machine remains in state B and outputs a 1. Inputs
X1=0 and X2=0 gives sum, 1 and carry 0. So the machine goes to state A and outputs a 1. The
state table also gives the same information.
Setp4: reduced standard from state table: the machine is already in this form. So no need to
do anything
0 0 0 0 1 0 1 1 1
1 0 1 1 1 1 0 0 1
STEP6: choose type of FF and excitation table: to write table, select the memory element the
excitation table is as shown in fig.
PS I/P NS I/P-FF O/P
y x1 x2 Y D Z
0 0 0 0 0 0
0 0 1 0 0 1
0 1 0 0 0 1
0 1 1 1 1 0
1 0 0 0 0 1
1 0 1 1 1 0
1 1 0 1 1 0
1 1 1 1 1 1
Sequence detector:
Step1: word statement of the problem: a sequence detector is a sequential machine which
produces an output 1 every time the desired sequence is detected and an output 0 at all other
times
Suppose we want to design a sequence detector to detect the sequence 1010 and say that
overlapping is permitted i.e., for example, if the input sequence is 01101010 the corresponding
output sequence is 00000101.
Step2 and 3: state diagram and state table: the state diagram and the state table of the sequence
detector. At the time t1, the machine is assumed to be in the initial state designed arbitrarily as A.
while in this state, the machine can receive first bit input, either a 0 o r a 1. If the input bit is 0,
the machine does not start the detection process because the first bit in the desired sequence is a
1. If the input bit is a 1 the detection process starts.
PS NS,Z
X=0 X=1
A A,0 B,0
B C,0 B,0
C A,0 D,0
D C,1 B,0
NS(Y1Y2) O/P(z)
PS(y1y2 X=0 X=1 X=0 X=1
A= 0 0 0 0 0 1 0 0
B=0 1 1 0 0 1 0 0
C=1 0 0 0 1 1 0 0
D=1 1 1 1 0 1 1 0
Step6: choose type of flip-flops and form the excitation table: select the D flip-flops as memory
elements and draw the excitation table.
INPUTS -
PS I/P NS FFS O/P
y1 Y2 X Y1 Y2 D1 D2 Z
0 0 0 0 0 0 0 0
0 0 1 0 1 0 1 0
0 1 0 1 0 1 0 0
0 1 1 0 1 0 1 0
1 0 0 0 0 0 0 0
1 0 1 1 1 1 1 0
1 1 0 1 0 1 0 1
1 1 1 0 1 0 1 0
Step7: K-maps and minimal functions: based on the contents of the excitation table , draw the k-
map and simplify them to obtain the minimal expressions for D1 and D2 in terms of y1, y2 and x
as shown in fig. The expression for z (z=y1,y2) can be obtained directly from table