Hodgepokers PDF

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
 humanoid (goblinoid), chaotic evil
Small

 Class 11
Armor
Hit Points 9 (2d6 + 2)
 25 ft.
Speed

STR DEX CON INT 9WIS(-1) 7CHA
12 (+1) 12 (+1) 12 (+1) 11 (+0) (-2)


Senses darkvision 60 ft., passive Perception 9

 1/8 (25 XP)
Languages Common, Goblin
Challenge 
 The hodgepoker has advantage on Strength and
Sure-Footed. 

Dexterity saving throws made against effects that would knock it
prone. 
 Tumble. Opportunity attacks against the hodgepoker have
Rolling
disadvantage.

Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) bludgeoning damage.

Dart. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target.
Hit: 3 (1d4 + 1) piercing damage.






 Small humanoid (goblinoid), chaotic evil

Armor Class 13 (hide)


Hit Points 11 (2d6 + 4)
Speed 25 ft.

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 14 (+2) 13 (+1) 9 (-1) 7 (-2)

Senses darkvision 60 ft., passive Perception 9


Languages Common, Goblin
Challenge 1/4 (50 XP)

Sure-Footed. The hodgepoker has advantage on Strength and


 Dexterity saving throws made against effects that would knock it
prone.
Rolling Tumble. Opportunity attacks against the hodgepoker have
disadvantage.

Actions
Flail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1d8 + 1) bludgeoning damage.
Hurl Mollusk (1/Day). Ranged Weapon Attack: +3 to hit, range
20/60 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. The
thrown skull mollusk (see below) attempts to grapple the target
using its tentacles. If it is unsuccessful, it appears in an
unoccupied space within 5 feet of the target. It is hostile to the
target.
Toss Mud. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one
 target. Hit: The target is blinded. The target can use its action to
Small beast, unaligned remove the mud and end the effect.

Armor Class 14 (natural armor)


Hit Points 3 (1d6)
Speed 10 ft., climb 10 ft.


STR DEX CON INT WIS CHA 
7 (-2) 10 (+0) 10 (+0) 6 (-2) 9 (-1) 6 (-2)

Senses passive Perception 9 
Languages – 
Challenge 0 (10 XP)

Actions 
Tentacles. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

Hit: 1 bludgeoning damage and the target is grappled (escape DC 
8). Until the grapple ends, the mollusk can gnaw the target and has 
advantage on attack rolls to do so. 
Gnaw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target that 
is grappled by the mollusk. Hit: 2 (1d4) piercing damage.

Reactions 
Drop Attack. When the mollusk drops onto or otherwise impacts a 
creature, it makes a tentacles attack against it with advantage.





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