Hodgepokers PDF
Hodgepokers PDF
Hodgepokers PDF
humanoid (goblinoid), chaotic evil
Small
Class 11
Armor
Hit Points 9 (2d6 + 2)
25 ft.
Speed
STR DEX CON INT 9WIS(-1) 7CHA
12 (+1) 12 (+1) 12 (+1) 11 (+0) (-2)
Senses darkvision 60 ft., passive Perception 9
1/8 (25 XP)
Languages Common, Goblin
Challenge
The hodgepoker has advantage on Strength and
Sure-Footed.
Dexterity saving throws made against effects that would knock it
prone.
Tumble. Opportunity attacks against the hodgepoker have
Rolling
disadvantage.
Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) bludgeoning damage.
Dart. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target.
Hit: 3 (1d4 + 1) piercing damage.
Small humanoid (goblinoid), chaotic evil
Actions
Flail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1d8 + 1) bludgeoning damage.
Hurl Mollusk (1/Day). Ranged Weapon Attack: +3 to hit, range
20/60 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. The
thrown skull mollusk (see below) attempts to grapple the target
using its tentacles. If it is unsuccessful, it appears in an
unoccupied space within 5 feet of the target. It is hostile to the
target.
Toss Mud. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one
target. Hit: The target is blinded. The target can use its action to
Small beast, unaligned remove the mud and end the effect.