Wss 117
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117
This quote from the final paragraph of Herodotus' Histories has of-
ten been thought of as a last message. Though Herodotus put these
words in the mouth of the first Persian king as a lesson to his coun-
© Georgie Harman
trymen, it may well have been meant as a mirror for the Greeks:
you may just have defeated the Persians, but don't go soft! Cyrus
the Great carved out the largest Empire the world had seen, con-
quering the Medes, the Lydians, and the neo-Babylonian Empire.
His successors added Egypt, Lybia, Kush, Anatolia and the Hindu Kush. Thrace,
Macedon, and the Ionian states were also under Persian control at its height.
A number of games make the Persians poor opponents or a ‘horde’ army. This is
unfair; they clearly had the power to conquer and hold a great empire for two
hundred and twenty years. Hopefully, this issue will make gamers think again
about the Achaemenid Persians and their amazing conquests.
In our next issue, we take a look at the Island of Sicily and the many conflicts
which have been fought over this important stepping-stone in the Mediterranean.
–– Guy Bowers
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15 15
10 10
5 5
Victorian sci-fi
Aphid-class airship
Company: Things from the
Basement/4Ground
Size: 28mm (L/W/H: 500 x1 70 x 300
mm from base to top of mast) 300 mm
Era: Victorian sci-fi/steampunk
Price: £52.75
www.thingsfromthebasement.com
This is easily one of the coolest and most fun HDF kits I’ve ever which go around both the main deck and the quarterdeck;
built. The design is a homage to Space: 1889; this model has the lines of these railings complement both the holy-stoned
enormous character and a huge range of potential uses. Best decks (which interlock very cleverly) and the contrasting col-
of all, it comes complete with well-made weapons as well as our bands and panels of the hull. Relatively easy to build (the
the magnets to mount them: a bow-chasing QF 4" deck gun railings are a little fiddly), the Aphid also includes a propeller,
and two gorgeous Nordenfelt guns on pedestal mountings which rotates, and a helm, which doesn’t (boooo!), a signal-
amidships. Beside its sheer scale and visual magnificence, ling light, a mast, and a sturdy acrylic upright. All in all, this is
one of the Aphid’s most striking features is its string railings, an amazing centrepiece for any steampunk captain!
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Bedford QLD 45
40
Company: Rubicon Models
Size: 1/56 35
www.rubiconmodels.co.uk 20
15
10
British World War II commanders have received three tow vehicle for the 40mm Bofors, so Rubicon may re-
useful reinforcements of late from Rubicon Models. lease a conversion kit when their Bofors gun comes out.
We reviewed the Tilly HP10 in the last issue. This time, The kit is fairly easy to construct and all the parts fit per-
we are looking at the Bedford QL three-ton truck, over fectly. The instructions are very easy to follow and will
50,000 of which were produced from May 1941 to 1945. guide you through each section in turn. There is a gener-
Reviewed here is the QLD, the most common cargo ver- ous transfer sheet too. These trucks will be most useful
sion; a QLT troop transport with a longer cargo bed is for British forces and were seen in most theatres of war
also available. The chassis was also used in the QLB, a from the desert onwards.
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35 35
30 30
25 25
20 20
15 15
10 10
5 5
House at Dead
Man’s Corner
Company: Warbases
Size: 28mm (length 243 mm; width
235 mm; height 192 mm)
192 mm
Era: 20th century
Price: £25.00 (no interior),
£30.00 (with interior)
www.warbases.co.uk
Warbases has produced a good copy of the iconic house Made from 2 mm-thick MDF, the building is sturdy and easily
at Dead Man’s Corner in Saint-Côme-Du-Mont Normandy, constructed – the instructions are on the Warbases website.
thanks to the help of Joe Bilton and the curators of Dead The kit comes with the exterior and an option to build the
Man’s Corner Museum. In the bitter fighting on the road to interior as well. What I particularly like is the fact the kit is
Carentan, an M5 Stuart tank was knocked out on the corner not a simple rectangle: there is a sloping driveway, it has an
by a Panzerfaust; the unfortunate commander’s body was left outhouse on the back, and the interior shows how the actual
hanging out of the top for hours while the area was made house is built on different levels. This kit is perfect for Nor-
safe. Thus the house and corner gained its rather grisly name. mandy or other Western European theatres.
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25 25
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15 15
10 10
5 5
French mitrailleuse 45
40
Company: Perry Miniatures
Size: 28.5mm ‘foot to eye’ 35
or 34mm in cap 30
Era: Franco-Prussian War
25
(Victorian era)
20
Price: £9.50 for mitrailleuse
and four crew 15
www.perry-miniatures.com 10
Following on from the Perrys’ plastic Prussians, they have 125 rounds a minute. The weapon accurately (possibly too
released several packs in metal to support the new range. accurately) fired 13 mm projectiles, but while its heavy car-
The new packs include artillery for both sides, cavalry for the riage meant negligible recoil, it was heavy to manoeuvre,
Prussians, chasseurs à pied light infantry for the French, and being the same weight as a light artillery piece. The gun itself
the classic mitrailleuse. Designed in 1866, the Reffye mitrail- is easy to construct, although I had to check the Perrys’ web-
leuse was a volley gun designed for quick breech loading. Its site to work out which bits went where. The finished models
25 barrels could be fired as quickly as the hand crank would look great and intimidating. As with the previous Prussians,
allow and, with reloading, it had a practical rate of fire of these models are a little taller than their usual standard.
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10 10
5 5
40
Company: Caballero Miniatures/
Fenland Miniatures 35
www.fenlandminiatures.co.uk 10
3D printing is here to stay – companies are now offer- light cavalry, and Berber camelry. There are also named
ing prints from 3D artists at very reasonable prices. Fen- characters (for £2.50 each) such as Rodrigo Diaz (El Cid),
land Miniatures offers the range of miniatures from the Pero Bermudez, and King Alfonso VI – to name but a
Caballero Patreon. The miniatures are all early medieval few! Scenery and vignettes are also available. The models
Spanish, primarily for the eleventh century. Currently the come with their supports attached, so these will need to
range covers the Christian Kingdoms, but there are a few be put in very warm water and carefully removed. Once
Berber sculpts and more are promised. The current range done, the finished miniatures are quite amazing. The cast-
includes Spanish levy on foot, archers, armoured spear- ing – err, printing – is top notch with no striation visible.
men, cavalry, mounted and dismounted knights, Basque This will be a must for El Cid era players everywhere.
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35 35
30 30
25 25
20 20
15 15
10 10
5 5
40
Company: Tangent Miniatures
Size: 30mm ‘foot to eye’ 35
or 33mm tall 30
Era: Napoleonic
25
Price: £4.00 each or £38.00 for
20
the set of ten
15
www.tangentminiatures.com
10
Tangent Miniatures is a new company specializing in fa- a few other fellows from the dregs and slums of London.
miliar miniatures that pay homage to films and TV. The ec- The rest of the range features many familiar faces: the 'im-
lectic range includes sci-fi (with homages to Battlestars and mortal' Pigswill, a French master spy (Ducat?) and Spanish
Hitchhikers), escapees (from New York penitentiary), and Contessa alike. The models themselves are well sculpted
some familiar Great War miniatures (Woof!). This issue we and have tabs for ‘slotta’ bases. One model showed signs of
focus on Blundt’s Chosen Men and his enemies. Featured striation (presumably from the original 3D masters), but this
here is Blundt himself (who likes saying Bass-tad!) and four is a minor point. Size-wise these are definitely heroes and
of his chosen men. There's the Serjeant (with volley gun), are heroic scale. These will be ideal for Napoleonic skirmish
the rifleman who can read, the rifleman who can sing and games and for Osprey’s newly released The Silver Bayonet.
40
35
30
25
20
59 mm
15
10
40
Company: Little Soldier Company
Size: 23mm ‘foot to eye’ 35
or 28mm tall 30
Era: Fantasy
25
Price: £14.95 for three
20
dwarves and furniture
15
www.thelittlesoldiercompany.co.uk
10
Now this must be one of the most curious and enter- sign for the Dozing Dragon! There are nine sets in total
taining sets that I have ever reviewed – a set of drunk and the full range is £70. The models are cast well and
dwarves either drinking, brawling, or throwing axes at a have tabs for slotta bases (bases not provided). Most sets
goblin unfortunate who ‘volunteered’ for target practice. come with some scenery and/or some (rather cute) dogs.
The range also includes a toilet mimic (beloved of sadis- These will be ideal for role players or wargamers want-
tic D&D Gamemasters everywhere), a sick dwarf, and a ing some unique vignettes to add to their Dwarven col-
pub landlord and bar lady looking on forlornly. There are lection. Blood Bowl players will also find use for these
accessories too, including plates, jugs, and even a pub Dwarven miscreants!
a
arm
© Georg
ie H MORE OLD TOY SOLDIERS
Ebay yielded a nice batch of old Minifigs the other day. I duly set about
stripping and repainting. For the most part the models were the mid-
’70s, or first ‘PB’ range: Carthaginians based on the illustrations in Phil
Barker’s Armies of the Macedonian and Punic Wars, published by the
Wargames Research Group (WRG). Minifigs – Miniature Figurines Lim-
ited of Southampton – was not the only manufacturer to take advan-
tage of these popular source books on ancient armies, but it was cer-
By Rick Priestley tainly quick to accommodate a growing interest in ancient wargaming.
E
ven the product codes were based on the produced ranges covering all the popular wargam-
reference numbers for the book illustrations, ing periods, although at the time my real passion
something that serves as a great aid to identi- was for the ancient world – as it remains to this day.
fication for those of us who continue to col-
lect and cherish these old wargames figures. Having stripped a batch of spearmen, a quick inspec-
tion of the castings revealed that every single figure
And ‘wargames figures’ is what they surely are. They was what we’d now consider to be miscast! The right-
are not the super-detailed or dynamic models that we hand side of the face was obscured by an extra chunk
see today – nor are they especially large! I would say of metal. Very odd – it looked for all the world like
they were ‘25mm’ when that meant an inch tall, give a massive tear in the rubber mould but identical for
or take a bit. Even when my Carthaginians were brand every figure. Rubber moulds usually have multiple
new they were obliged to face opponents a head tall- cavities for the same figure, so amongst a batch you
er if nominally also ‘25mm’. The three big names in often find slight differences and even the odd imper-
wargames figures of the early- to mid-’70s were Min- fection, but in my case every model bore the same
ifigs, Hinchliffe, and Garrison. It tells you something defect. I can only assume that the problem was with
about the rate of production when you consider that the initial ‘master’ moulding, the original reproduc-
the output of each company was largely the work tion rather than the production casting. It’s possible
of a single man. In the case of Minifigs this was the that every cavity in the production mould might wear
legendary Dick Higgs, engagingly described in the out in the same way creating the same identical mis-
company’s adverts as the ‘Poor man’s Michelangelo’. cast, but I think it unlikely. Whatever the cause, it’s in-
Hinchcliffe’s offerings were the output of the widely teresting that the ‘mistake’ survived the process of be-
celebrated Peter Gilder, whilst Garrison models were ing remoulded, cast, and presumably despatched to
created by the talented John Braithwaite. It’s hard to customers without anyone considering that the result
imagine ’70s wargaming without the contribution of wasn’t up to scratch. Similarly, whoever put the army
these three industrious souls. together had painted the figures seemingly without
either complaint or any attempt to rectify the issue.
Each made figures in a fashion that was their own Such was the way. Just goes to show, what we were
and which became a ‘house style’ for their respec- dealing with were ‘wargames figures’ made with a
tive companies, even if other hands would go on to specific aim in mind – to battle!
contribute over time. Minifigs tended to be slighter
than the others and were usually posed rather for- I set about re-carving faces as part of the process of re-
mally and predictably – not a bad thing when it was furbishing the models. A certain amount of work is al-
common to mail-order armies unseen. ‘You know ways required when dealing with old models. Mould
what you’ll get with Minifigs’ was the word down lines and flash are common, broken spears and other
the club, and it was mostly true. Peter Gilder’s weapons an inevitability, whilst the occasional bit of
models were larger – more like 30mm – and rather remodelling and pinning of snapped limbs is to be
gangly and often vigorously animated, especially expected. As I worked away it really struck me how
the cavalry, which could be spectacular and dash- far the modest wargames figure has come in the dec-
ing! Garrison models were also somewhat over the ades since my chaps were first cast. Today our models
25mm in height, chunkier in appearance than their are much more carefully and painstakingly designed.
rivals, with fine detailing that looks like it was en- Even the most prolific of modern sculptors could not
graved rather than carved. All three manufacturers hope to match the sheer output of their predecessors,
EDINBURGH’S
BURNING
The history of England and Scotland in the Tudor period had been
far from smooth. After a relative period of calm for Scotland while
England was distracted in the civil war known as the Wars of the
Roses, the Tudor and Stuart dynasties did strive for peace, even
though James IV had supported the usurper Perkin Warbeck.
By David Davies
into the Firth of Forth, and
T
he Treaty of Perpetual Peace Put all to fire and sword, burn anchored at Inchkeith island,
(1502) lasted eleven years be- Edinburgh, so razed and three miles north of Leith.
fore it was broken by James defaced when you have On the 4th, the English army
IV. He and his successor sacked and gotten what ye proceeded towards Leith in three
fought England off and on for can of it, as there may remain ‘battles’, with Lord Admiral John
the next three decades, until James forever a perpetual memory of Dudley leading the vanguard, the
V died with his newly born daughter the vengeance of God lightened Earl of Shrewsbury the rearguard,
Mary (later Queen of Scots) as his heir. upon them for their falsehood and Lord Hertford the main body.
and disloyalty. On the road to Leith, the Scots were
The English crown wanted Mary’s waiting for them.
daughter to marry Henry VIII’s son, Edward Seymour (then Lord Hertford)
Prince Edward. This was at first agreed, was commanded to lead the expedi- THE BATTLE FOR THE FORD
discord soon broke out, and in 1544 tion. A fleet of some 200 ships were As the English vanguard approached
the Scottish government renounced the brought together and sailed from Tyne- Leith, the Scots had formed up a
treaty and broke off the engagement. mouth on 1 May 1544, having been defence line guarding a ford, with
delayed waiting for favourable winds. (according to the English accounts)
King Henry VIII was furious and de- Three days later, the fleet sailed 5000 horsemen, a ‘good number’ of
manded vengeance. The king footmen, and light cannon.
instructed:
PLAYING THE BATTLE OF THE FORD
For this battle, we used a mixture
of Lion Rampant and Pikeman’s La-
ment. Use the leadership rules from
Rampant and the rules for pike (page
20) and artillery (treat as a regimen-
tal gun, page 24) from Lament.
HISTORICAL OUTCOME
After an exchange of artillery fire
and a number of casualties, the
Scots suddenly retreated, leaving
their guns behind. A second stand
was made at Leith, but this too was
unsuccessful. The Scots retreated to
Canongate, but this was also breached
and they fell back to Edinburgh Castle.
The fortifications of the castle proved
too well defended for the English, with
the Scots firing their artillery down the
Royal Mile. Their ambitions frustrated,
Lord Hertford ordered the English
troops to set fire to the city. The expe-
dition raided the surrounding country-
side and then returned to their ships.
NO FEAR OF DEATH
The North-West Frontier had always been an invasion route
through the Khyber and Bolan passes and into the Indian sub-
continent. Local Afghan and Pashtun tribesmen often raided
across this border. A series of forts were built in the days of
the Sikh Empire. These were reinforced by the British Raj and
new forts built to better seal off the border. As an added safe-
guard, the British paid the local tribesmen to watch the passes.
By Eoghan Kelly
T
he British garrisoned forts In late August 1897, a general uprising
spread across the Hindu Kush of the Afridi and Orakzai tribesmen
with Fort Lockhart on the overthrew the guard stations in the
Samana Range and Fort Gu- Khyber region manned by their fellow
listan in the Sulaiman Range countrymen. These outposts were de-
(both originally built by Maharaja stroyed one by one and officials loyal could, while he found troops to help
Ranjit Singh). By an error of geog- to the British were attacked. lift the siege. Ishtar Singh made almost
raphy, these two forts could not see continuous use of the heliograph to
each other, and so a new fortlet was Soon they had captured the Changru
keep Haughton updated about what
built to allow communication by Kotal pass, but the Afridis knew they
was happening. This allowed Haugh-
heliograph. The new fort, Saragarhi, would need to destroy the garrison
ton to direct the actions of the garrison.
was built on a rocky ridge with com- forts to control it. The main force
manding views across the surround- headed westward and made several
‘The fear of death will kill a per-
ing valleys. It was a small block attempts to capture Fort Gulistan.
son before they die.’
house with loopholed firing steps on
– Attributed to Havildar Ishtar Singh
the ramparts and a signalling tower. At 0900 on 12 September, the garri-
This fort was a key part of the defen- son at Saragarhi reported the approach Haughton had immediately acted
sive line as not only was it the com- of between 6000 and 10,000 Afghan and, working with Major-General
munication connection between tribesmen. The garrison signalled their Yeatman-Biggs, a relief column would
the two larger forts, but at nearly commanding officer Lieutenant-Colo- be dispatched from Hangu, a garri-
2,000 m above sea level it also had nel John Haughton at Fort Lockhart son town approximately three days’
a commanding view across neigh- to notify that they were under attack. march from the forts.
bouring valleys Haughton notified them that rein-
and approaches. forcements were not im- The Sikh garrison declined to surrender
mediately available and and vowed to fight to the death.
to hold out as best they
THE GAME
We have used The Men Who Would
Be Kings rules to simulate this battle,
using the half-sized units on page 36.
There are several decent skirmish sets
for this period that could be used in-
stead, so this scenario can be adapted
easily enough, as long as the following
points are taken into consideration:
Wargames, Soldiers & Strategy 117 the battle, with Sikh soldiers
standing on the walls. The fort
was left in complete ruins.
© Public domain
Bitter fighting inside the fort as the Afridis surge across the defences.
The fort of Saragarhi is swarmed by hoards of enemy tribesmen. Miniatures by North Star. A first attack on the blockhouse is beaten off by the 36th Sikh Infantry.
Saraghari fort offers clear fields of fire other half tribal infantry. The following The fort
and excellent protection. In TMW- turn, another six enter with the same The fort walls count as hard cover but
WBK’s terms, it offers hard cover. Units split (half irregular infantry, half tribal they are brittle in close assault. Every
inside cannot be engaged in melee un- infantry). The maximum number of six wounds inflicted on the same sec-
til the walls have been breached. tribal units on the board at any stage is tion of wall will create a hole big
twelve. If one or more are eliminated, enough for one figure to enter the fort.
The garrison then a new full-strength replacement Discount the first two wounds inflicted
36th Sikh Infantry unit of the type destroyed may march each round. The gates have six wounds;
Commander: Havildar (Sergeant) onto the board to replace it. once breached, three figures can leave
Ishar Singh (Hero of the Empire, or enter via the gate. Units attacking the
Leadership 4+, Fine Swordsman) The Afridis have two leaders who wall must survive defensive fire before
Second-in-command: Naik (Corpo- have a leadership value of 7+. They they can attack the wall; if pinned etc
ral) Lal Singh (Brave) have no leadership traits. then they cannot affect the wall.
Third-in-command: Lance Naik
(Lance Corporal) Chanda Singh © Rocío Espin
Attackers
Pashtun/Afridi Afghans
On the first turn, six Afridi units
enter the board. Half are irregu-
lar infantry armed with o b s o -
lete rifles and the
HISTORICAL OUTCOME
The Pashtuns made repeated attempts
to rush the fort, attempting to breach
both the walls and the gates. When
these failed, they attempted to buy
Pashtun tribesmen on the rampage in the Hindu Kush. Miniatures painted by Artmaster Studios.
off the garrison, and eventually their
POINTS ON POINTS
Points values in games can be problematic, to say the least. While
we might strive for ‘equal’ and ‘fair’ games, they might lead to
squeezing every advantage from every point in a list. So, let us
look at some alternatives, particularly for the tournament scene
– what if our armies and lists were already provided for us?
By James Oram
A
s you may have guessed, I’m SCENARIO-BASED GAMES
not a massive fan of the typical Some of the best games I
wargames tournament, nor have played in have been
the typical club pick-up game asymmetrical, in which the
where gamers select their outgunned player may just need
forces to a given points value. Com- to stage a decent fighting retreat
manders of real armies have rarely had or heroic defence to win the
the ability to summon the ideal force game, so I read Tony Con-
needed for the task in hand, but rather cach's article in WS&S 114 handicap system meant that new
they have to deal with their mission with interest. In such games I generally players had a fairly easy introduction
with the resources at their disposal. To prefer to be on the weaker side – if only to the system while the more experi-
put it another way, Wellington never for bragging rights should my side pull enced players had additional in-game
asked Napoleon how many points he off a seemingly impossible victory. problems to deal with.
was bringing to Waterloo …
I’ve been lucky to play at several events However, organizing such games takes
There will be those who regard list where I have been given command of a lot of preparation for the organizers.
composition as an integral part of their a force pre-selected for me by the or- If time and other resources allow, this
wargaming experience; this isn’t for me. ganizer. Memorably, there was a multi- way of gaming is great, but ideally it
My own feelings are that every player player game of Warlord Games’ Black requires the organizer to know the
should have a reasonable chance of Powder where experienced players players and what each of them is look-
fulfilling their objectives when the ac- were given command of the unreliable ing for in their wargames experience.
tual tabletop game commences, oth- and irregular parts of the army while Recently I have been introduced to a
erwise there is little point in removing new players were given command different way of doing things dubbed
our miniatures from their cases. of the veteran elements. This simple ‘the Ironman’, combining the fun of
competitive play and the additional
challenges created by not having the
ability to select your ideal force.
FORTRESS DUNKIRK
The Normandy invasion and the rapid advances made by Allied troops
stretched supply lines almost to breaking point. The construction of
the artificial ‘Mulberry’ harbour at Armomanches helped, but the Al-
lied planners knew what they really needed was an actual harbour.
By Chris King
T
here were several desperate by rivers and canals, each of which
battles to capture harbours, could be readily defended. The sur-
all of which were pyrrhic vic- rounding fields could be easily flooded
tories with large military and and the approaches involved straight
civilian casualties only to find roads, perfect for antitank gunners. Fi-
the Germans had wrecked the port nally, the area was completely flat with
facilities. This pattern was repeated no high ground apart from buildings.
time and again. Finally, the port of Commanded by Vizeadmiral Friedrich
Antwerp was captured mostly intact, Frisius, the garrison had recently been
but it still required the clearing of reinforced by the remains of five infan-
Walcheren island, which was done in try divisions and part of an SS infantry pany to platoon strength, but the Ger-
the Battle of the Scheldt (Nov 1944). unit; in total there were some 15,000 mans suddenly withdrew on the 9th.
Taking the ports was costly with little troops in the Dunkirk pocket. While
benefit, so the Allied supplies kept they lacked armour and fuel, they had Other outlying villages such as Bergues
coming through Normandy until Ant- plenty of artillery and AA guns with a fell on the 12th, with Bray Dunes and
werp finally opened in late 1944. very good stock of ammunition. the adjacent Ghyvelde taken on 15
September. Reducing the perimeter of
In the rapid Allied advances made An attempt to take Dunkirk had been the Dunkirk defences had been very
in 1944, many German garrisons made in September 1944. The Fifth costly for the Allied units involved, and
were simply ignored. These Festun- Canadian Infantry Brigade took Bour- the town itself was still well protected.
gen could be cordoned off by Allied bourg on 7–8 September; simulta-
troops and left alone, effectively neu- neously, the Calgary Highlanders Allied units were rotated around the
tralizing each one. This was done at attacked Loon-Plage to the west of Dunkirk Festung, something the Ger-
several locations in France, including Dunkirk on the dawn of 8 September. man defenders took advantage of:
St Nazaire, Quiberon, Lorient, the They attempted to attack the west flank when one unit withdrew, they would
Channel Islands, and Dunkirk. but met with machine gun fire from often launch raids before the new unit
a fortified farmhouse and were hit by had opportunity to man the defences.
The Dunkirk Festung, though, was accurate artillery support from the Fes- When the Fifth Canadian Infantry Bri-
proving particularly troublesome: the tung. The fighting was attempted with- gade withdrew and the 154th British
nature of the terrain was ideal for a out Allied armour or air support (which infantry brigade (including the High-
defender. The town was surrounded was busy elsewhere), landers and Black Watch) took over on
and the Canadian 26 September, the Germans launched
units were re- assaults at Ghyvelde and at Bray
duced from com- Dunes, capturing the HQ of the Sev-
enth Battalion of the Argyll and Suther-
land Highlanders.
26 Wargames, Soldiers & Strategy 117 flak gun along the Atlan-
tic Wall outside Dunkirk
in 1943/1944.
© Bild 101I-298-1777-19 / Bundesarchiv
A squad of Canadian infantry cautiously approaches the walled churchyard in Loon-Plage. The long siege, from September 1944 to May 1945, has taken its toll.
At Loon-Plage, a 25-pounder bat- Germans advances on so many fronts SCENARIO: RETAKING LOON-PLAGE
tery was set up to defend the Allied alarmed Allied high command. Soon, This scenario is written for Bolt Ac-
perimeter, and from 9 October, the Canadian reinforcements were sent to tion, but the framework can read-
First Czechoslovak Armoured Brigade stem the tide with the aim of contain- ily be adapted for other rulesets and
occupied the perimeter with sup- ing the German progress, using their scales. Any references to special rules
port from Canadian and Free French air support to good advantage. While in italics refer to rules in the Bolt Ac-
units. Some successful raids were the German advances were checked, tion Second Edition main rulebook.
launched by the Czechs, but as the they simply dug in and awaited the Al- It is designed to provide each player
winter weather set in and the fields lied response. with a different, enjoyable challenge:
surrounding Dunkirk became even the defender has to secretly antici-
more flooded, it became impractical Fighting continued until 4 May. pate his foe’s plan and deploy any
for either side to launch assaults. Germany surrendered on 8 May ambushes wisely; the attacker has to
and Frisius surrendered on the work out the safest way of once again
The war continued through the win- 9th, bringing the story of ‘Festung liberating the village and driving the
ter of 1944–1945 with ‘Festung Dünkirchen’ to a close. enemy back to the sea.
Dünkirchen’ becoming a backwa-
© Rocío Espin
order dice whilst still being off-table Mission duration he has a non-vehicular unit within it
without losing their hidden status, The game plays for seven turns, unless and the enemy does not. If one side
subject to the normal rules. occupies just one more building than
a 4+ is rolled on a D6, in which case
the other, that player may claim a mi-
an eighth and final turn is played.
Objectives nor victory; if the difference is two or
If they can gain a foothold in the vil- more, the result is a clear win – al-
Victory! though as the situation in Berlin gets
lage, the Allies are one step closer
The winner is the player whose forces ever more desperate in April ‘45,
to recapturing the strategic port of
have occupied the majority of the vil- things are bound to change signifi-
Dunkirk. The Canadian commander
lage’s intact buildings, including the cantly soon … WS&S
has to advance into the centre of Loon-
church, which should count as con-
Plage in order to boot the Germans out
once more and consolidate his forces trolling two buildings. A player has WS&S wishes to thank Alan Sheward
there as a base to keep up the pressure successfully occupied a building if for his cooperation with this scenario.
on Dunkirk. The German player has to
stop the Allies.
First turn
The battle begins. During Turn 1,
the attacker must bring his force
onto the table – probably with some
sense of trepidation! Canadian units
can enter at any point on their side’s
two table edges on an advance or
run order following the usual rules
for moving through terrain or along
roads. They need not make an order
test to enter on Turn 1.
By Guy Bowers
S
hips of the line had one main were unable to sail the fleet stationed
disadvantage: during a swell at Plymouth, as all five capital ships
with heavy waves they had to had been damaged, either directly by
close their lower gunports or the storm or by collisions. The French
be at severe risk of flooding fleet arrived off the Irish coast on 21
the ship. Likewise, they had to per- December, but as the weather wors-
form shallower turns in case the wash ened, they simply could not offload
of turning caused similar flooding. any soldiers safely. After several days
Any trained sea captain would know and the wrecking of a number of ships,
the risk, and a cunning captain would the French were forced to abandon the Indefatigable (44-gun) and HMS Ama-
know to use it against the bigger ship. invasion and head back home. A quar- zon (36-gun). Seeing the enemy ship
at disadvantage in the stormy seas, the
ter of the fleet had been lost and most
THE IRISH EXPEDITION commander of HMS Indefatigable, Sir
of the ships had been scattered.
Edward Pellew, chose to attack.
In 1796, the French Directory drew up
plans to assist Irish rebels by sending INTERCEPTING LE DROITS DE L’HOMME PLAYING THE ACTION OF 13 JANUARY
a 15,000-strong expeditionary force. Separated from the rest of the fleet on
However, delays meant the planned This scenario is designed for Black Seas
the journey home, the 74-gun third-
August deadline slipped until 15 De- but can be adapted easily to other na-
rate Le Droits de l’Homme battled val systems. Use the chance encounter
cember, and the fleet of 44 ships sailed
the weather and sailed south-east for scenario (page 40) – set the ships up
into the worst weather in almost a cen-
Brest. On 13 January 1797 on the re- opposing each other (north and south)
tury. The British were warned of the
turn voyage, she was intercepted by with the wind blowing from the west.
expedition by the British frigate patrol
two British ships:
off Ushant (near Brest harbour) but
the razee HMS Weather
Due to the stormy weather, Le
Droits de l’Homme cannot use any
of her lower gunports or any of her
36-pounders. Her profile is thus re-
duced by two heavy guns per broad-
side. The French vessel counts as
a regular in combat but veteran if
boarded, due to the extra comple-
ment of men aboard.
Special rules
Foul weather – apart from
reducing the Droits de
l’Homme’s guns, the gale gives
a -1 penalty to all shooting
and only battle sails can
be used. No ship
dares risk full sails
in such a maelstrom.
The Droits de l'Homme is
30
30 Wargames, Soldiers & Strategy 117 attacked by the HMS Inde-
x
T
over his left shoulder.
© The Trustees of the British Museum
he Achaemenid Persian min- at Gaugamela. Luckily many of the
iature army is certainly a levies, chariots, and native auxilia-
challenge to collect. Not only ries are easily shared in both armies.
are the troops numerous, but The other feature of the Persian host
they are also often highly is the diversity of the regional units,
decorated figures with some incred- often equipped with their own eth-
ible striping and piping on even the nic gear and weapons. Egyptian
lowliest archers. The pursuit is further spearmen operated next to Median
Darius says: challenged by the notion that Per- archers, and these could be next to
sians were terrible soldiers and their troops from the Indus River – defi-
WELL, SHOOT! armies were huge but awful. This is nitely a colourful army of nations.
Treat your enemies kindly, let mostly based on Greek source bias, Once the timeframe is chosen, then
them fight in the shade of your but it does not take into account the one will have a force that looks
arrows! Persians have access to a century of conquest and the victories great on the tabletop; but how to
wonderful variety of ranged units. that honed the army. The real prob- win with it?
Don't let an advancing enemy lem the Persians had was with their
close on your lines before they've leadership, which often betrayed the The Persian commander has to recog-
sustained heavy missile fire. bravery of their troops. The armies nize that the army has many
often were cobbled together and had decent units but few real
little time to develop the tactical co- power punchers. In the
ordination that would have served earlier army, the massed
Darius says: them better against the well-oiled firepower often is the deci-
Macedonian machine. sive factor, especially with
FOREIGN FIGHTERS the Immortals raining ar-
Use your enemy’s hand to catch The next step is pinpointing the rows down and darkening
a snake. As the Greeks are good style of Persian force one desires. the sun. The early armies
fighters, they make good mer- Over 200 years the army switched depended on swift cav-
cenaries to fight against your from light horse archers to heavy alry to envelop the enemy
rebellious Satraps. The Greeks shock cavalry, and Persian heavy in- flanks. Scythed chariots
appreciate gold and have no fantry became less common as they and heavy Immortals
qualms in following your orders were replaced by Greek hoplite would then drop their
to the letter — so make good use mercenaries. The early Achae-
menid forces of Thymbra are Dating from the fifth to
of them in your army. foruth century BC, this
x
as spoils after the the empire's sphere of influence. This was a fact
Battle of Marathon skimp on the cavalry. Fast-moving that Persian rulers liked to advertise, as is seen
in 490 BC. It was horse archers rarely win the battle, here on the tomb of Xerxes I at Naqsh-e Rostam
later inscribed and in modern-day Iran. Each man is depicted with
left as a dedica- but they can certainly vex your op- specific identifying features of their culture.
tory offering at ponent. The heavy cavalry units of © Livius.org
Olympia.
© Made by Numbers / Wiki-
the later armies are the queen of
media Commons the Persian battle line. Having a
reserve or a flanking force that can Darius says:
between employing nimble com- reach out and hit faltering enemy
bined-arms tactics or just attempting SEIZE THE INITIATIVE
units bled white by arrows is often
to stand and shoot the enemy down the winning play for a wily Per- It's tempting to sit back and rely
so their remnants arrive at the bar- sian. One can try to mix infantry on strength of numbers, but a
ricades tattered and shattered like and cavalry in mutually supporting mobile enemy can evade your
the French knights at Agincourt. The units. A well-thought-out Achae- arrow fire and attack in the
downside to the firepower gambit is menid plan often has the capabil- flanks or rear. Have your own
that it surrenders initiative to the en- ity (to paraphrase General Patton) skirmishers or cavalry to counter,
emy. Your opponent will find ways to “Hold them by the nose and and don't give them the chance!
to leapfrog across the table, use skir- kick them in the [rear-end].” How-
mishers to absorb the missile fire, or ever, when faced with a phalanx,
channel attacks onto the flanks and hold back and shoot, shoot, but
use terrain to cover the advance. If when faced with Alexander’s cav- Darius says:
you have no mobile response, the alry, shoot and scoot. When the
BACK OF THE LINE
army can crumble, since the spara enemy line gets wavy as units halt
or crumble under fire, then counter I wasn’t running away, I was
walls give no protection against
punch. However, if they stand end advancing to the rear! Use your
flank or rear attacks. general with common sense,
to end in a pass and taunt you to
charge them uphill where his leadership can influence
The Persian potentate is given many the larger battle. Persians don’t
options in his battle toolbox, but across the mud-
dy hot springs, charge in at the front, just
overwhelming frontal assault may remember what happened to
take a pass on
not be one of them. The Immortals Cyrus the Younger!
that! WS&S
combined with Greek hoplites can
This silver disc horse-harness fit-
ting or shield boss comes from the Wargames, Soldiers & Strategy 117 37
x
By Jeff Jonas
T
he Saka and Scythians were tingents from all 23 nations were rep-
nomad horse tribes north of resented, including the Ionian Greeks.
Persia, divided by the Sea of One can assume that the Persian Im-
Azov into western and eastern mortals were on hand, leading the
groups. In the west the Greeks masses of infantry. Cyrus’ programme
called the nomads Scythians, in the of raising the quality and quantity of to rally all their tribes together; some
east the Persians called them Saka. Persian cavalry helped them scout answered the call, some stood back.
The Persians and Medes held old ahead after the elusive Scythians. The Their families and herds were sent
grudges with the Scythians. Accord- Thracian and Getae tribes were simply north to get out of the way of the in-
ing to one fable, Cyrus the Great was overwhelmed in the army’s path. vaders. The Scythians had no major
killed by Queen Tomyris of the Saka. cities to defend, and Herodotus stated
The Persian host swept up to the that the Scythians were invincible be-
THE HAMMER POISED Danube River (called the Ister by cause their mounted archers carried
the Greeks). The river was bridged their homes and their herds with them
Herodotus’ claim that Darius’ invasion
with boats and the Persians crossed as sustenance. There was no turf they
force totalled 700,000 men is disputed.
into ‘Scythian territory’. The Ionians would fight over except their secret
Still, it was a large force, maybe around
were posted to guard and maintain burial grounds.
90,000–100,000 soldiers. A large
the bridge. This reveals that the army
fleet of warships and transports set
was stretched out as contingents gar-
up supply depots along the Black risoned the lines of communications.
THE FLIES SCATTER
Sea coast. We are told that con- Darius’ flailing hammer was not hit-
The Scythians prepared for the com-
ting many flies as the nomads scattered
ing invasion, and they tried
before his army. The Persian cavalry
were outnumbered by the Scythians
and they were forced to fall back in
flight on their infantry. The Scyth-
ians pursued, but they would turn
back for fear of the massed in-
fantry archers deployed behind
their walls of wicker shields.
The campaign was essentially
a giant chase, where the Scyth-
ians would poison wells and
set grass fires to scorch the
earth in the Persians’ path.
Skirmishes were fought, and
attrition obviously favoured
the defenders as the invaders
began to face food and water
shortages. One of these skirmishes No one knows how many Persians per- “I tell you, ‘Weep.’ That is your an-
might be the subject of the Tatarli Pan- ished during the retreat. The Scythians swer from the Scythians.”
els where a Persian king is shown dis- separated into divisions. Some tried to ~ King Idanthyrsos
patching a Scythian enemy while Per- lure Darius west into worse badlands.
sian chariots and horse archers engage Another band rode to the bridge of
Scythian horse archers. With supplies boats to destroy it and cut off the strug- THE BRIDGE OF SIGHS
running low along the River Don (Tan- gling Persians. Another group, made up The campaign came to a climax
ais), Darius halted and built a series of of infantry and cavalry, pretended to when the Scythians converged on
forts near the Sea of Azov. offer battle, but Darius did not take the the Ister bridge and asked the Ion-
bait and marched as fast as possible for ians to destroy it. Caught in the mid-
the bridge, leaving his camp full of in- dle, the Ionians came up with their
A MOUSE, A FROG, A own ruse. They only removed part
valided stragglers and braying donkeys
BIRD, AND FIVE ARROWS to distract them from pursuit. of the bridge, and retreated to their
The Scythian tribes melted away and
turned west, riding back along the Per-
sian invasion route. A flustered Darius
abandoned his forts and pursued them.
Darius sent a negotiator to ask what the
Scythians would fight for. A Scythian
chieftain sent Darius a mouse, a frog,
a bird, and five arrows as a response.
Darius at first thought this was their
capitulation, but one of his boldest
advisors noted the opposite: that “if
you Persians do not fly away like the
birds, or hide in the earth like mice, or
leap into a lake like frogs, then you
will never see your homes again, but
will die under our arrows.” De-
jected but convinced, Darius
ordered the army to hustle
back to the bridge of boats,
The Persian infantry deploys to protect the baggage animals. Miniatures from the author's collection.
and a forced march ensued.
erwise they are treated as an obstacle • 1x Persian (Lycian) javelins (S). enters randomly. Roll a D6 for its en-
for movement, and light cover. Light infantry, javelins, shield, try location on the map. The king may
sickle sword (counts as axe). enter with any tribe. Only one tribe
Forces • 1x Ionian hoplites (L). Spear- may enter from each zone. Move up
These troops ideas are just a guideline. men, phalanx, spear, light or down one zone for placement if
Feel free to plug in what you have on armour, and large shield. the same number is rolled. Zone 6 is
hand. If you don’t have Lycians, sub- • 2x baggage: A donkey with not adjacent to Zone 1.
stitute Persians or Bithynians. Lycians baggage and handler, and a
are cool, that’s why I included them. camel with baggage and han- Tribe Sauromatai:
It is all a guess anyway. Unit suggested dler. Moves at rate of formed • 2x nomad horse archers (S).
sizes are Large (L) = 16–18 models; infantry. Skirmishers, expert archers,
Medium (M) = 10–12; Small (S) = 6–8. bow, shield.
SCYTHIANS • 1x nobles (S). Scythian nobles.
PERSIANS
The Scythians have three tribes com- Skirmishers, expert archers,
The Persian garrison is commanded
manded by King Skopasis. Each tribe spear, armoured, shield.
by General Atropates, who begins at-
tached to the Immortals. Units set up
within their noted area. The Persian
units are set up first, then the Scyth-
ians enter on turn one. The Persian
units may only move half distance
on their first turn due to surprise.
• 1x Scythian infantry (M). Light that or an adjacent entry zone. Scyth- WHO WRITES THE HISTORY?
infantry, javelins, shield. ian cavalry may not both enter the table Despite his near disaster, Darius re-
and leave on the same turn. corded a great victory. The campaign
Tribe Man-Eaters:
• 2x nomad horse archers (S). succeeded in some ways because the
Skirmishers, expert archers, Victory conditions western Scythians no longer threat-
bow, shield. (Victory Points, VPs) ened Persian gains in the Thrace and
• 1x Maiotian infantry (M). Light Baggage: The supply depot on the the Crimea. Darius ordered 80,000
infantry, javelins, axe, shield. beach and in the fort each count as men to stay behind, and he methodi-
1 VP. The Persian player receives 2 VPs cally crushed opposition in Thrace. The
Tribe Black Cloaks: for each baggage animal that is safely Ionians sailed home, but soon regretted
• 2x nomad horse archers (S). in the fort depot on the last turn. their decision to save the Persians. The
Skirmishers, expert archers, coming Ionian Revolt was to become
bow, shield. General: Each side gains 1 VP if they the warmup to the main event, known
eliminate the enemy general. Each as the Greco-Persian Wars. WS&S
Special rules unit lost counts as 1 VP.
Donkeys, camels, and depots: Bag- Simple: high score wins! Play six to WS&S wishes to thank Wargames
gage animals must move towards the eight turns. Foundry for their help with this article.
supply depot gate each turn. They are
captured if an enemy unit moves onto
it and no friendly unit is adjacent to de-
fend it. The baggage may only be cap-
tured by infantry. The baggage animals,
but not the depots, can be destroyed by
missiles. They count as a small unit of
unarmoured / unshielded skirmishers
against missiles.
By Mike Evans
T
he island of Naxos revolted in states were brought into a collision
502 BC, precipitating the Ion- course with Persia.
ian Revolt. Initially the Ionian
city of Miletus under Aristag- In 498 BC the Ionians, with support
oras sought to assist the Per- from Athens and Eretria, marched on
sian satrap Artaphernes to suppress Sardis, the regional satrap capital of
the revolt in Naxos in 499 BC, but Artaphernes. They captured the main
the entire expedition proved to be city, sacked the temple and burned it
a debacle. Instead, Miletus joined down, but failed to capture the cita-
with Naxos and sought to spread the del. Darius mobilized the satrapies of
flames of the revolt further. The Ion- Asia Minor, raising a relief force from
ians sought help from Sparta (who the outlying regions of Anatolia and
refused) and Athens (who provided forcing the Ionians to retreat to Ephe- From this period the Greeks were
aid); thus the mainland Greek city- sus, where they were defeated. forced onto the defensive, but
further cities joined the revolt.
Soon Cyprus and the Helles-
pont had deposed their tyrants
as well. The Persians launched
three main offensives and took the
initiative. Despite achieving a brief res-
pite through the Battle of Pedasus in
497 BC, the Ionians were to be gradu-
ally defeated, with Miletus falling in
494 BC. Through 493 BC the Persians
consolidated their gains and subdued
the remaining cities along the west
coast of Anatolia.
THE MINI-CAMPAIGN
In this mini-campaign we have linked
five scenarios covering actions from
the sack of Sardis to the crushing
of the rebellion at Miletus. Players
should play each of the scenarios in
turn, noting the victory conditions
for each. After the game, they
should consult the victory ta-
ble to determine the effects
on the subsequent scenario.
Greek hoplites and Persian in-
x
46
x
Whichever side wins the most victo- for the next game. Note that there are ans took the town with no opposition.
ries wins the campaign. slight differences between the two However, fire spread into the town
armies. If players want a more level and partially destroyed the temple
The scenarios have been written to playing field, they should nominate of the native goddess Cybele. Faced
be rules agnostic. They were origi- one or the other set of conditions to with a hostile crowd and impending
nally written for Clash of Empires but apply to both players. Persian reinforcements, the Ionians
will easily adapt to a gamer’s favourite were forced to retreat to Ephesus.
ruleset, be it Hail Caesar, Mortem et SCENARIO ONE: SARDIS (498 BC)
Gloriam, Swordpoint, or To the Strong- The Ionian states, seeking to relieve Setting up
est. Armies should be selected from the the Persian siege of Miletus, attacked In this scenario, the Persian troops are
Achaemenid Persian Empire and Early the town of Sardis. With information defending the town (Sardis). The Per-
Hoplite Greek lists to a maximum of supplied by local guides, the Ionians sian player is considered to have the
2000 points, which should be used attacked from a mountain pass. The initiative and must select at least two
throughout the campaign. These forces Persians were surprised, and the Ioni- pieces of terrain. These are both com-
may increase according to the victory pulsory pieces and must BOTH be vil-
conditions of any given scenario. Victory Table
ROLL D6 GREEKS PERSIANS
Victory table
Minor victory Major victory Minor victory Major victory
Players should consult the victory
conditions specific to each scenario 1 No gains 100pts No gains 100pts
and determine whether the Greek
2 No gains 100pts No gains 150pts
or the Persian player has achieved
a minor or major victory. The vic- 3 No gains 150pts 100pts 150pts
tor should roll a D6 and
4 100pts 150pts 100pts 200pts
consult the following chart.
The result indicates an additional 5 150pts 200pts 150pts 200pts
number of points worth of troops
6 200pts 250pts 150pts 200pts
that may be selected for the army
© Rocío Espin
nor may it shoot whilst doing so.
Buildings may be extinguished in the
same manner by the Persians.
Setting up
In this scenario, the Ionian troops
are defending the town and are con-
sidered to have the initiative. The
Ionian player must select at least
two pieces of compulsory terrain.
Map for Scenario 2: Ephesus.
The first two must BOTH be villag-
es. These are used to represent the
© Rocío Espin
The remaining Ionian troops, at least tial flee (break) move, fleeing troops ing their army at the city of Mylasa,
400 points’ worth, must be deployed will subsequently flee towards (and the Carians, like the Ionians, chose
anywhere within or on the city walls. through) the nearest gateway. to fight the Persians in open battle
These troops are deployed following rather than suffer a siege.
the Persian deployment. The Persian SCENARIO THREE:
player takes the first turn.
MEANDER RIVER (497 BC) The Carians drew up on the banks
The Ionian revolt continued to of the Meander River and faced a
Victory conditions much larger Persian force. Despite
spread despite the defeat at Ephesus.
The game can be considered a mi- stiff resistance, the rebels were de-
In the province of Caria, Greeks and
nor victory to the Greeks if the city
Persians again met on the field of feated and retreated to the town
gates are held uncontested at the
battle at the Meander River. Muster- of Labranda. With reinforcements
end of the game. A major victory is
secured by the Greeks if no formed
Persian forces remain within 12" of
the city walls.
Victory conditions
In this scenario, the Persians must
attempt to escape from the surprise
Greek attack. They do so by march-
ing units off the table edge.
A minor victory is achieved Victory conditions discontent in the region. The Persians
by the Persians if at least four This is a fight to the death, winner remembered that ‘mainland Greece’
units (including skirmishers) man- takes all. Resolve the game using the (Athens) had interfered in the internal
age to escape. For a major victory, at usual victory conditions. events of the Empire. It was inevitable
least four units including at least three that Persia would seek to annex the
formed units escape along the road. whole of Greece in revenge … WS&S
HISTORICAL CONCLUSION
Following his success, Artaphernes im- WS&S wishes to thank Marcus Ansell
SCENARIO FIVE: MILETUS (494 BC) plemented a significant set of reforms of Wargames Foundry for the loan of
The victory at Pedasus in 497 BC to address the underlying causes of the their Greek and Persian collection.
was insufficient to slow the tide, and
the Ionians were gradually defeated
© Rocío Espin
over the following years. Miletus fell
in 494 BC, with the Persians con-
solidating their gains and subduing
the remaining cities along the west
coast of Anatolia throughout 493
BC. Although the fall of Miletus was
achieved by a long siege, as many
gamers do not have suitable terrain
to conduct sieges we conclude our
mini campaign with a full-scale bat-
tle set outside of the city walls.
Setting up
This is a standard pitched battle sce-
nario. The player who has the larg-
est army in the campaign so far has
the initiative. A flank march may
not be used. The climate is
fertile, and terrain should
be placed in a mutually
agreeable fashion. Map for Scenario 4: The Road to Pedasus.
CYRUS’ GAMBLE
In 408 BC, the Persian king Darius II was prompted to renew his
interest in the ongoing struggle between Sparta and Athens in
the Peloponnesian War. Athens had reversed her fortunes under
Alcibiades and now had the upper hand, a situation Darius was
keen to remedy. He sent his son, Cyrus the Younger, as a sa-
trap into Asia Minor, where he met the Spartan general Lysander.
By Eoghan Kelly
I
t was a fateful meeting, as both Cyrus’ mother argued that Arsaces
had plans to become the leader was born before Darius ascended
of their respective areas: Lysand- the throne, and Darius was therefore
er intended to dominate Greece a subject when his first son was born,
and Cyrus wanted the same for whereas Cyrus was born afterwards
Persia. This meeting of minds meant and so should succeed as he was
Cyrus gave support and resources to born to a king. The logic of this seems
Lysander in order to boost the Spar- very odd now, but it was a well-used
tan cause, whilst arranging for Spar- argument in parts of the classical
tan support should he need it in stak- world. However, Darius was not to
ing his claim to the throne. be swayed, and he named Arsaces Cyrus immediately set about build-
his heir, dying shortly afterwards. Ar- ing an army to challenge his brother
In 404, Darius was dying, and he saces was crowned as Artaxerxes II openly, keeping up payments of
summoned Cyrus and his brothers to in 404. During the coronation, Cyrus tribute to the throne while recruit-
his side. Cyrus fully expected to be was implicated in an assassination ing. Despite attempts to defuse the
named his father’s heir despite hav- attempt against the new king and situation, by 401 Cyrus felt he could
ing an older brother named Arsaces; was sentenced to death. However, challenge his father’s legacy. He
Artaxerxes II spared Cyrus after the called in favours he felt were owed
intervention of their mother. Instead, to him, and Spartan aid was soon
he was exiled to Sardis. flowing in his direction. Initially
some 800 Spartans under the expe-
rienced leader Cheirisophus crossed
over to Persia, and this prompted a
total force of 10,000 Greek mer-
cenaries under the command of
Clearchus of Sparta to declare
support for Cyrus (for a price,
naturally). Gathering
these mercenaries and
his own loyal local forc-
es, Cyrus set out towards
Babylon and the chance to
force his brother to battle.
who had shown a tendency towards In the month of Bāgayādiš (equiva- PLAYING CUNAXA
dialogue and conciliation, was lent to October) in 401, Cyrus fi- The following scenario is designed
warned of these developments by nally had his chance. Marching to be generic so it can be adapted
his loyal satrap Tissaphernes. Now his forces south towards Babylon, for most ancient rule sets. We give
armed conflict was the only choice. Cyrus crossed the defensive ditch the estimated numbers of the forc-
Artaxerxes soon organized several and drew his forces up to meet the es and how these would translate
responses to the threat. He ordered enemy in a battle line on the east into realistically sized units for the
scouts and spies to report on the bank of the Euphrates. While his tabletop. There are several good
advancing army, and his cavalry army was hungry, they finally had rulesets out there, so players will
conducted a scorched-earth policy fresh water and the promise of rich need to adjust the forces presented
in front of the rebel force. A large payment after the battle. The day of here to fit – feel free to use some
ditch was constructed across Cyrus’ reckoning had arrived… of the larger battle rulesets such as
expected line of advance. The king
© Rocío Espin
ORDER OF BATTLE
The rebellious Persians • 600 bodyguard cavalry – one unit of First line:
General: Cyrus the Younger (good general, Persian guard cavalry with very high • Two units of Persian cavalry with good
inspired) Cyrus will be with his bodyguard morale and high training morale and training
cavalry in the centre. • One unit of Persian light cavalry with
Left flank: Ariaeus (good leader) Stubborn –
good morale and training
Right flank: Clearchus of Sparta (stubborn, rash) ignores first retreat result due to combat
Second line:
• 2,500 peltasts (mercenary) – three units • 20,000 Persian infantry – five blocks of
• One unit of Persian guard cavalry with
of peltasts with good morale and training two units with average morale and aver-
high morale and training
• 10,400 Greek hoplites (mercenary) – age training
• Two units of Persian cavalry with good
two blocks of five units of hoplites with morale and training
good morale and training Loyalist forces
General: King Artaxerxes II (good leader) Ar- Left flank: Gobryas (good leader, responsive)
Right flank independent command: Cheiriso- taxerxes II will be with his bodyguard cavalry • 15,000 Persian infantry
phus (stubborn, inspired) in the centre. • Four blocks of two units of Persian in-
• 800 Spartan hoplites – one unit of hop- fantry with average morale and training
lites with very high morale and high Right flank: Arbaces (average leader, stubborn)
• Two units of Kardakes (armed as hop-
training • 24,000 Persian infantry
lites) with good morale and training
• Five blocks of two units with average
Centre: Cyrus the Younger morale and training Far left cavalry: Tissaphernes (good)
• 1,000 North Persian cavalry: two units • Two units of Kardakes (armed as hop- • 2,000 Persian cavalry
of Persian cavalry with good morale lites) with good morale and training • Three units of Persian cavalry with
and training good morale and training
• One unit of Persian light cavalry with Centre: Artaxerxes II
• Two units of Persian light cavalry with
good morale and training • 3,000 bodyguard cavalry
good morale and training
Clearchus refused as he wanted to At almost every stage, Artaxerx- at Artaxerxes II, but that cost him
keep his flanks protected. Instead, es II proved the more cunning his life. WS&S
he launched the hoplites at the loy- commander. By neutralizing the
alist left wing opposite. However, Greeks and concentrating this A Persian called Mithridates killed
Tissaphernes’ cavalry drove off the army on the rest of the rebels, he Cyrus the Younger with a fortunate
peltasts. The Greek hoplite charge effectively robbed Cyrus of his javelin shot. For robbing Artaxerxes
seemed devastating, as the Persians greatest asset. In a desperate II of the kill, he was sentenced to
fell back time and again. What they gamble, Cyrus threw his forces death by scaphism.
did not realize is that they were be-
ing deliberately drawn away from
the battle, and it ended up with
the Greeks being several miles
in front of the main battle line.
Meanwhile, Artaxerxes ordered
his forces forward, and as the
line descended into melee, Cyrus
ordered his bodyguard forward in
an attempt to kill his brother. Cyrus
was killed in the fighting, and Artax-
erxes was wounded but survived.
The Greeks returned to the battle-
field with almost no casualties, and
a tense standoff ensued. With their
employer dead and no chance of
payment, the Greek leaders went to
parley with the great king, but they
were tricked and executed. The re-
maining Greeks departed the field
and thus started the famous retreat
of the 10,000 – littered with treach-
ery and battles as recorded by one of
The peltasts have routed and are driven off the battlefield, allowing the Persians to ignore the impregnable phalanx.
its number, Xenophon.
THE ARMIES OF
PERSEPOLIS
It is said that the army of King Xerxes who invaded
Wargames Atlantic 28mm
Range: Basic
Size: 27mm ‘foot to eye’
or 30mm tall
Wargames Atlantic has
a boxed set of 40 plastic
Persians. These can be
built as sparabara, archers,
armoured Persians, and
Greece in 480 BC contained contingents from all of Price: £25.00 for 40 models
skirmishers.
his subjects, which made up the known world. The
core of the army would have been from the Persians
and Medes warrior caste at the heart of the empire.
By Guy Bowers
P
ersians make a very interesting army to collect;
they are colourful and rely on their archery
to soften up the enemy. Much like Hundred Casting Room 28mm Casting Room Miniatures,
an offshoot of Foundry, has
Years’ War English, the bow was the primary Range: Comprehensive
a range of thirteen packs
weapon and they used the pavise-like spara Size: 28mm ‘foot to eye’
of Persians. These include
shield to protect themselves from attack. Backed up or 31mm tall
infantry, cavalry, archers,
by powerful cavalry and fighting on an open plain, the Price: £12.00 for six infantry or
three cavalry
and civilians.
Persian army was almost unstoppable. In hilly country
and narrow hot passes, not so much!
Foundry Miniatures 28 mm Foundry’s older range of Thistle and Rose 28mm Thistle and Rose stocks the
Persians has nineteen packs. old Vendel Persian range. It
Range: Complete Range: Complete
This covers light and heavy covers Immortals, Kardakes,
Size: 27mm ‘foot to eye’ Size: 28mm ‘foot to eye’
cavalry, Immortals, spara- spara infantry, archers, light
or 30mm tall or 32mm tall
bara, archers, skirmishers, cavalry, heavy cavalry, and
Price: £14.00 for eight infantry or Price: $16 for four infantry
and Kardakes. Foundry also command. T&R also has
three cavalry
does casualty models. Egyptian marines.
Miniature Design Miniature Design Studio is Victrix 28mm Victrix has released six dif-
Studio 28mm under the Minifigs banner. ferent plastic packs, cover-
Range: Comprehensive
Range: Basic It has a basic but good ing Persian heavy cavalry,
Size: 28mm ‘foot to eye’ or
Size: 28mm ‘foot to eye’ or range of spear- light cavalry, armoured
32mm tall
30mm tall men with and unarmoured infantry,
Price: £25.00 for 30 infantry
Price: £1.30 per miniature spara and and archers. Command is
archers. included.
1st Corps 28mm 1st Corps has an extensive Warlord Games 28mm Warlord Games has the old
range of Persians (25 packs) Immortal Miniatures range
Range: Complete Range: Comprehensive
and Scythians (17 packs). of Persians. The range is
Size: 28mm ‘foot to eye’ or Size: 28mm ‘foot to eye’ or
This includes heavy and currently being reworked,
31mm tall 31mm tall
light cavalry, sparabara, but the models are still
Price: £8.00 for eight infantry or Price: £5.50 for three infantry
archers, Kardakes, com- available.
£10.00 for four cavalry
mand, and chariots.
Zvezda 20mm Zvezda has two plastic sets Pendraken 10mm Pendraken has 22 packs
in 20mm, one for Persian in its Persian range. These
Range: Standard Range: Complete
infantry and one for Persian include light and heavy
Size: 20mm (1/72) Size: 10mm ‘foot to eye'
cavalry and chariots. cavalry, infantry, chariots,
Price: £10.50 for 42 infantry or 12mm tall
and command.
models Price: £5.50 for 30 miniatures
Gladiator Miniatures 15mm Gladiator has 24 packs of Baccus 6mm Baccus has 24 packs in
Persians in its range, cover- its Persian range. This also
Range: Comprehensive Range: Complete
ing heavy and light cavalry, covers allies and levied
Size: 15mm ‘foot to eye’ or Size: 6mm
infantry, skirmishers, a troops from around the
17mm tall Price: £7.20 for 96 figures
siege tower, and chariots. Empire (Egyptian Marines,
Price: £3.80 for eight infantry
Chaldeans, etc).
or four cavalry
Magister Militum Magister Militum has 22 Heroics and Ros 6mm Heroics and Ros has
15mm and 10mm packs of the old Chariot nine packs in its Persian
Range: Comprehensive
Range: Comprehensive Miniatures range in 15mm range. This includes cav-
Size: 6mm
Size: 10mm ‘foot to eye and eighteen packs in alry, camelry, infantry, and
Price: £2.50 for 48 infantry
or 12mm tall 10mm. chariots.
Price: £6.95 for 30 infantry (10mm)
BACKS AGAINST
(pose and colours copied from Head’s book) with a
spear arm slightly repositioned. The spear was replaced
by a standard made from steel rod and two small
THE WALL
squares of plasticard.
W
perspective. More specifically, it is the centre of the
henever I start a new painting project, I pour Persian line, where Herodotus tells us the Persians not
through whatever sources I might find and only held their ground but pushed the Athenians back.
have at hand. This time I primarily used Dun- Persian units consisted of a front rank of shield-bearers,
can Head’s The Achaemenid Persian Army. I then eight ranks of archers, and then a file-closer at the
used it both as a guide and as inspiration – back. Such a unit would be able to produce quite a lot
some of the miniatures are straight copies from Richard of firepower but would obviously be at a disadvantage
Scollins’ artwork in that book. Osprey as usual has a few when the hoplites got closer.
good titles with nice colour plates. I can also recommend
Jeff Jonas’ excellent site ancientbattles.com; it’s full of use- Unfortunately for the Persians, their flanks
ful information and very nicely painted miniatures too. broke and fled and the Athenian flanks
managed to envelop their centre. Per-
All the miniatures in the vignette are plastic Persians haps that is what the mounted com-
from Wargames Atlantic with the exception of the mander has realised and he is shout-
mounted commander, the hoplite, and the casualty. ing orders to reorganize his troops.
All of these were kindly sculpted and 3D printed by Eventually the centre broke too and
Wargames Atlantic ex- the Persians streamed back to the
clusively for this cover; ships with the Greeks in
many thanks to them. pursuit. WS&S
a
arm
© Georgie H
FEROCIOUS IN BATTLE, MAGNANIMOUS IN VICTORY
Our hobby is wargaming. The general nature of this means that there
is usually an element of competition between two players. And it feels
great to win, doesn’t it?! That flood of endorphins as your flanking plan
is executed perfectly or when your last stand of huscarls somehow
holds firm against the enemy charge - these climatic moments are
the ones we love, that keep us grinning as they replay in our heads
during the long drive home from the club. But what about when we
don’t win? How do we feel then? How do these feelings manifest in
our reactions? And importantly, how did the actions and attitude of
By Chris King our opponent contribute to how we feel about the tabletop loss?
W
hen addressing the 1 R IRISH battlegroup Of course, there are structural ways through which we
in 2003 shortly before their advance into might avoid tempting winners to act ignobly. The sim-
Iraq, Lt Col. Tim Collins gave a ruggedly plest option always is to not play to win – we might
eloquent and now-famous speech dur- play a strictly narrative game, one that is evidently
ing which he exhorted his troops thus: unbalanced, or maybe one that just doesn’t have any
“If you are ferocious in battle, remember to be mag- ‘victory conditions’ attached … but such games are
nanimous in victory.” He knew the stakes were high, obviously not to everyone’s taste. Other structural ap-
from the international political stage right down to proaches we could take might involve establishing
the personal risk to soldiers, but much of Collins’ fo- ‘house rules’ (where appropriate) to engender a cul-
cus was – tellingly – on the public perception of his ture of minimal gloating, or discussing with our op-
battlegroup’s conduct. “Allow them dignity in death,” ponents beforehand that elaborate victory dances are
he continues (in the full expectation of ‘winning’ in no way acceptable … but clearly, quantifying these
the fight immediately before them). “We will bring issues is as elusive as it is entirely subjective, and talk-
shame on neither our uniform nor our nation.” ing about hurt feelings is something with which many
wargamers still seem to struggle.
Wise and thoughtful words, and sometimes I’m mind-
ed to reflect on them whilst at gaming events and club Instead of trying to codify antisocial behaviour, I pro-
nights. After all, most of us have played against a ‘Sore pose we choose instead to observe. The next time
Loser’ or two in our time, and I suspect that most of you’re in your club or friendly local store, watch how
us would prefer facing that Sore Loser to a Sore Win- people behave when they’re winning, and how their
ner nine times out of ten. We all know them: they’re opponents take it. See if you can spot that moment
the players who cannot resist gloating a bit too much. when a celebratory air-punch morphs into an irritat-
The ones who laugh raucously after their elite knights ing gloat. Watch for when the losing player’s eyeline
grind your peasantry into dust, the ones who shoot dips down, their shoulders sag, and their chest emits a
your medic just to gain a victory point, the ones who forlorn sigh … and then return your gaze to the victor.
call over nearby players to point out just how tactically As they may well have been ferocious in their battle,
inept or even just plain unlucky you’ve been. They’re can they master magnanimity in their victory?
the ones whose offers of future games you politely de-
cline. Of course, what I’m not discussing here is the Then, maybe consider what the whole scene might
cut-and-thrust, kill-or-be-killed, dog-eat-dog world of look like to a casual observer: is it smiles and hand-
ultra-competitive historical gaming. Really what I’m shakes all round, or are gamers looking crestfallen?
exploring here is everything below that. A player looking reflectively pensive after a defeat is
one thing, but when that player is silent or grumbling
I recently attended a historical gaming tournament darkly with a look in their eyes of hopeless despair
hosted by the Vital Ground Wargames Group. To my after a game that we play for fun, that might just sug-
utmost joy, the Number One Rule for the day’s friendly gest that something needs tweaking. Hopefully, these
tournament was simply “Don’t Be A Lizard.” If they experiences are rare, but for every example of brutish
found themselves querying or about to argue the in- or boorish behaviour at the gaming table, there could
terpretation of any rule, players were asked simply to be yet another newbie who never comes back, yet
remind themselves: “D-B-A-L”. And that’s all it took! another youngster who gives up the hobby because
Firstly, I have a tendency to be overtly defeatist: I’ll say Doubtless the easiest way, though, of maintaining
things like, “Oh, my sniper never hits anything,” or magnanimity and dignity in victory is simply this:
“My cavalry reserve is bound to get lost or arrive late.” we can act as cheerleaders for our opponent and
This is all fine during the early phases of the game, but their tabletop troops. We can invoke the blessings
I’ve had to learn that it can become something of an of the Dice Gods for their rolls; wish them luck
annoyance to my opponent if I then start to win. And when their off-table artillery strike finally comes
I’ve learnt this the tricky way – by paying attention down; celebrate their successes when they some-
to my opponents: now, when their shoulders start to how manage to blow the magazine on our battle-
droop down, I’ve learnt to shut the hell up. ship with a lucky stray torpedo. WS&S
STANDING LIKE
to start building my model walls. The
individual stones vary from 8 mm to
10 mm wide and 10 mm to 20 mm
long and are about 5 mm thick.
A STONE WALL
Using a mix of standard PVA glue
and some ‘gap-filling’ glue, I set
about building my stone walls, stone
by stone. As you can see, I have used
some larger blue foam stones as pil-
lars and balsawood as posts to add
some variety to the plain walls.
In a break from my usual terrain or building tutorials, I was asked to
produce a short series of articles showing how to build scatter terrain I just couldn’t resist adding some
damage to two of the wall sections
or simple linear features for the wargames table. In this first article I as I prefer a run-down look to my
will give details of how I built and painted four sections of stone walls walls. I have also built two sections
as complete, and the option of hav-
from simple scrap material I had on hand and ing a corner section
how I use these sections in my own games. would not be too dif-
ficult to model.
By Tony Harwood DAS modelling
I
clay (applied over
n my scrap material collection or the DAS model- dilute PVA glue)
I had some 3 mm-thick plastic ling clay cracking. was used to build up
card (an ex-advertising sign that I the groundwork and fill any gaps
was given for free) and a lump of I used coloured lollipop sticks to act that were too large. You can also
blue insulating foam (scrounged as a base for the stone wall sections. see where I have included a metal
from a builder’s skip), and in the spir- The lollipop sticks will be a firm wheel, which was sourced from my
it of not wanting to waste anything, foundation for the individual stones ‘spares box’.
both of these were used in the con- and will add some strength to the
struction of these wall sections. plastic card. A mix of ready-mixed filler, PVA
glue, and very fine sand was
CONSTRUCTION The blue foam was first cut into thin brushed onto the walls. This mix
layers with a hot wire cutter. These lay- adds additional texture to the
The plastic card was cut into rough
ers were then cut with a large snap-off stones and acts as a strengthening
lozenge shapes and the edges were
bladed knife or box cutter into strips or sealing coat to the blue foam in
first trimmed and then sanded
and finally individual stones. preparation for painting.
smooth. I like using this thick plas-
tic card as my bases as there is very
The individual foam stones were Additional ground cover texture was
little warpage plus you can securely
placed in a plastic food tub (a used added from a mix of sieved stones,
superglue items onto it with very lit- ice-cream container) with some rough sand, and sawdust, which was first ap-
tle chance of either the glue failing stones and coarse grit. After vigorously plied over PVA glue and then sealed
shaking the tub I was left with natural- with ‘wet water’ – water to which I
have added either flow improver or
simple washing up liquid. This wet wa-
ter helps to break the surface tension
of the PVA glue and ensure that
the individual grains of sand
are firmly sealed in place.
PAINTING
All four sections of wall were
given a basecoat of acrylic paint.
I use a mix of black and very
dark brown as my basecoat
as any areas that are missed
The bases are reinforced with wooden lolly sticks. Next, the foam is cut up into 'stone' blocks. Glue the stones onto the base to create the walls.
4 5 6
The base of the walls is now built up with clay. Sand and pebbles can then be glued to the base. A black basecoat seals in all of the work.
PAINTING
1 2 3
Start by painting and then highlighting the walls. The groundwork is then painted and highlighted. The walls are finished with flock and tufts.
in subsequent painting stages will then wheel and included an earthenware ter varnishing with Galleria matt var-
not show through as stark white areas. jug as decoration on one wall section nish, the bases were decorated with
– I believe that these simple touches a mix of ground foam, static grass,
After a first drybrushing of ochre help to raise the finished models be- and tufts, which were applied over
acrylic paint, individual stones were yond just plain wargame terrain. Af- superglue. WS&S
picked out in grey or darker brown
colours. More drybrushing and a With the two stone pillar ends
USING THE WALL SECTIONS
THE HOUSE ON
HOBBY
Those of us with an interest in World War II wargaming are fortunate RECREATING THE SCENE
to have a vast array of iconic images to inspire our scenarios and table Once I had the finished kit, I put it
together and then began to add the
layouts. I've always been fascinated by the famous photograph of the detailing. Working from 1940s pho-
wrecked tank beside the house on Dead Man's Corner in Normandy tographs of the house, I was able to
add the features that were present at
and was keen to recreate the battles that were fought at this location.
the time, such as a sloping drainpipe
and a hole in the roof. I painted and
By Joe Bilton weathered the house to replicate the
appearance of the building in 1944.
T
he house sits by a road junction tographed with the tank within days
between Saint-Côme-du-Mont of the battle, the distinctive house on Martin also produced a kit for the in-
and Carentan and was the site Dead Man’s Corner became an iconic terior of the house, and I decorated
of fierce combat between US location in the Battle of Normandy. it and furnished it with objects from
and German forces in the days Warbases and Mantic.
after D-Day. This was a strategically im- RESEARCHING THE HOUSE In order to fully recreate the loca-
portant junction, as it was the route via To recreate the junction for my table-
which US forces could strike at Caren- tion, I made the surrounding terrain.
top, I needed to start with the house. For practical reasons, the front garden
tan, helping them to link the Utah and I contacted Martin Murray at War-
Omaha beachheads. On 7 June 1944, needed to be scaled slightly shorter.
bases, an MDF kit producer, to see Sabotag3D printed the distinctive con-
an M5A1 Stuart from the 70th Tank if he would like to collaborate on a
Battalion was knocked out by a Panz- crete telegraph poles, and the roads
new 28mm kit. Martin was enthusi- came from Total Battle Miniatures. Fi-
erfaust near the junction. The wrecked astic, so I set to work on the research.
tank soon became a landmark for nally, I built and painted a 1/56 Stuart
the US paratroopers, who named the model from Warlord Games, again us-
The building still stands today. The ing photographs to for reference. Niels
junction ‘Dead Man’s Corner’. Pho- 1944 photograph shows the front of Henkemans was kind enough to pro-
vide information on the
tank’s markings.
I glued the kit together using superglue, reinforc- Next, I textured the building using ready-mixed I added and textured a back wall (made from
ing the joints with strong PVA. I kept aside the Polyfilla. I pressed fine sand into the Polyfilla on 5 mm foamcore) to enclose the courtyard. The
shutters and door until after texturing. the front of the house and used a stonework-tex- courtyard cobbles are made from a piece of em-
tured rolling pin on the back and side. bossed wallpaper.
4 5 6
I glued on the kit’s shutters and doors and used The building was painted with acrylics and I weathered the building using brown and green
a sheet of laser-cut rooftiles to add more detail to household emulsion. Once dry, I treated the washes, streaking them from windowsills and
the roof. Additional features were modelled using whole building with a Flory clay wash before dry- eaves and stippling them at the base. Plastic
card and coffee stirrers. brushing it to bring out the textures. from blister packs became broken glass.
7 8 9
I decorated the interior with printouts of vintage For the garden, I used a base of hardboard, added The finished house, combined with the sepa-
wallpaper and coffee-stirrer floorboards. Furniture extruded polystyrene for the boundary wall, and rate garden. When placed on a terrain board
from Mantic and Warbases completed the house. made bushes using plastic armatures and flock. with roads and trees, it blends in nicely.
By Jim Webster
I
was first attracted to these rules The game is fought on a gridded table.
by the figures. I’ve experimented Typically, each square is 75 mm and a
with 2mm in the past, but I never table should be at least twelve by eight
seemed to get what I felt was the squares in size. A typical large bat- vate units, move them, and if they want
full value out of them. Here at last tle would need sixteen squares by ten to do something other than be hurled
was the chance to have a wargame squares. The rules are flexible, so differ- straight forward into the jaws of death,
that actually looked something like ent size squares are possible. Crucially, you have to take manoeuvre tests.
a whole battle. As I read the rules, I the nature of the rules and this grid sys- Moving straight forward is easy; doing
confess my enthusiasm grew. tem mean there is no nonsense about complicated things such as wheeling
measuring angles and millimetres. or turning with thousands of men is far
With these rules the major actions of more difficult and can prove costly for
the period with tens of thousands on Once you have your army, you work poorly drilled units. But on the other
the field become playable, each legion out its break point, how you get and hand if you do manage to launch a
depicted as a single base measuring use command points, and how your flank attack, it halves your opponent’s
120 mm by 80 mm with the cohorts general and generalship points work. battle rating, so that sneaky manoeuvre
drawn up in triplex acies. Strength and is well worth attempting. Again, dis-
Honour is not a game for those who Once the armies are deployed, the ciplined and drilled troops find such
want to micromanage, this is a game game begins. The sequence of play uses manoeuvres easier to pull off, but there
for players who want to be a general. alternate turns for each army. You acti- are ways even the wildest warband has
a chance. Each unit has a small chance
of failing to move – fail twice to move
or manoeuvre in a row and the active
player’s turn is immediately over and
play passes to the opposition.
By Chris King
T
he latest game from the Mc- The format is familiar: a player chooses
Cullough stable is a wargame an officer as a lead character from one
of Napoleonic gothic horror. of six nations (Austria, Britain, France,
At first, I thought this was a Prussia, Russia, and Spain) and has 100
new version of Frostgrave set points to recruit soldiers with; all the
in a black powder era. Never judge standard infantry and cavalry (yes, cav-
a Victorian-looking book by its cov- alry!) are covered. These form a unit to
er …! While there are similarities, undertake missions with. Each nation- werebear! Cavalry models require
this is an entirely new game. As the ality has a list of different soldiers who a mounted and dismounted version
system in Frostgrave can be a little can be recruited – there are restrictions, of the same model. Players can take
random, the new ideas in this game of course. The French can’t take rifle- artillerymen – no they can’t take
are most welcome. men but can take guards and gain the cannons, but they can fire cannons
unique recruit, the Vivandière. when they turn up in scenarios.
The game itself is perhaps best de- Some recruits can even cast a form
scribed as Supernatural and Grimm There are some unique units – for of magic, in curses etc, but it is very
meet Sharpe’s Rifles and Hornblower. example, the Russians can take a weak and not a game changer.
CONCLUSION
We enjoyed our games of The Silver
Bayonet. We loved the aesthetics,
and the skirmishing definitely works
for this setting. However, we did find
some ‘bumps’ in the rules. An index
would also have been useful. Purist
players could ditch the supernatural
elements and use this system as a
Napoleonic skirmish set.
The latest Warlord Games campaign tracked armoured vehicles get ‘Ram
book, Italy: Soft Underbelly, focuses and Slam’ to enable them to destroy
on the first six months of the Allies’ aircraft on the ground. A new mech-
thrust into Axis-held Europe in 1943. anism is even introduced for using
From the invasion of Sicily up to the dice rolls to decide which troops do
assault on the Winter Line, thirteen or do not survive a sheer cliff face
highly detailed scenarios have been climb prior to an attack!
put together to form the first of two
books that will cover this theatre. Further new rules make their debut
Soft Underbelly contains over 40 in this book, such as ‘Rule the Skies’
new units, drawn from all four major (air strikes come in on a dice roll of
combatants, with which to populate 3 rather than 4), ‘Poor Air–Ground
new armies in contexts that accurate- Coordination’ (rookie pilot comes
ly reflect historical events. in on a 1 or a 2!), ‘SAS Saboteur
Teams’ (not a physical unit, but for
Most scenarios have been given be- +50 points the ability to delay your
Bolt Action Campaign Italy: spoke special rules that add original- opponent’s reserves from entering
Soft Underbelly
ity and flavour. For example, in a raid the table), ‘Booby Traps’ (for +20
By Warlord Games team on a coastal battery the attackers are points each German force gets to
(Osprey Publishing, 2021) accorded ‘Element of Surprise’ (they place tokens representing booby
£20.00
get to draw the first die at the start), traps and inflict casualties depend-
D6, Dice-based activation and in an assault on an airfield, fully ing on distance and dice rolls), and
finally ‘Solid Stone Buildings’ (which and Darby’s Rangers variants. Plenty be disappointed and leave your
diminish the effects of indirect fire). to capture the imagination amongst beautifully painted LCTs, LCVPs,
These entertaining additions should this lot, and sufficient motivation (as and any other type of LC that you
add some spice to a game. if it were needed) to go shopping for might have in their boxes. All the
more miniature and models … action takes place on land. In my
New units that particularly caught view the scenarios are sufficiently
my attention were: for the Italians, The game table plans for the scenar- interesting, varied, and detailed as
motorbike-equipped infantry, en- ios are the most detailed that I have to compensate for this minor disap-
gineer demolishers with their own seen to date in a Warlord campaign pointment, however, so you won’t
optional and distinct support group, book, incorporating ridge lines, rail- hear me griping.
Arditi (Commandos) and Carabinieri; way lines, urban streets, isolated
for the Germans, Hermann Göring bridges, mountains, airfields, coast- Warlord has grasped what many
Division and Fallschirmjäger theatre- al batteries, and even a multiplayer players want from their campaign
related variants including Fallschirm- scenario on a 12" by 4" board for a books: plenty of options for variety
pioniers; for the British and Com- 3000 point per side replay of the as- in both armies and game scenarios
monwealth, Highland, Guard, Irish, sault on Termoli. that keep wargaming fresh and in-
and Indian units, a PIAT-equipped teresting. In order to remain original
Universal Carrier, and elements of However, if you were hoping for and distinct, the authors have drilled
Popski’s Private Army, plus a beach some amphibious scenarios of the down to a level of detail rarely seen
recce (COPP) team for the Royal type to be found in the Overlord or in the earlier books, and I am sure we
Marines Commandos; and for the Marianas & Palau campaign books can expect more of this in the future.
Americans, some Devil’s Brigade (and I’ll admit I was), prepare to – David Frederick
ual (and nearby adversaries) in the of the original rules. That said, there
early part of his military career and are some interesting additions, such
therefore probably only of interest as allowing players to ‘buy’ terrain
to eleventh-century players. Harald (in the form of caltrops, barricades,
Hardrada, one of the most famous etc). There are some interesting unit
Vikings of all time (and well worthy upgrades, such as javelins for elite
of wargaming scenarios), is relegated and heavy cavalry (which fits the pe-
to a mere leader in charge of a few riod), plus rules for shield walls (mo-
dozen followers. Well, Lion Rampant bile schiltrons) and feigned retreats.
is a skirmish game, so …
There are suggested army lists for the
Viking in the Sun is an interesting Varangian Guard, the Byzantines,
blend of wargames supplement and the Southern Italian Principalities,
history. The history side, which takes the Normans, and the Muslim pow-
up a great portion of the book, is well ers. These are good in detail but
researched, drawing on the consider- allow the player plenty of choice
Lion Rampant: able knowledge and expertise of the (everything except crossbows, pretty
A Viking in the Sun scholars at Edinburgh University, much), so are much less restrictive
By Gianluca Raccagni and will inspire further reading. For than the lists in the main book.
(University of Edinburgh, 2021) those wanting an initial introduction
£15.00 to these conflicts of the early and For me, the supplement shines in the
D6, Dice-based activation mid-eleventh century in the Mediter- nine campaign scenarios, which chart
ranean, I recommend this book. Harald Hardrada’s pilgrimage to the
The original Lion Rampant rules Holy Land. These could be adapted to
were originally described as “a set The book previews a few minor rules any medieval faction/setting.
of simple miniature wargaming rules for the second edition (due some-
designed for fighting historical or time in 2022). There is some confu- In conclusion, I feel it is weaker than
Hollywood battles in the medieval sion over the names of existing troop the Crusader States book, but that
period”. This design was part of its types: “Heavy Infantry” are referred supplement did cover a larger swath
charm; it even included suggested to in the Varangian Guard list; pre- of history. If you like Lion Rampant
units for Robin Hood and his Merry sumably they’re meant to be me- but feel you need something extra
Men. In stark contrast is A Viking in dium? I was also concerned that the and are interested in the conflicts
the Sun; supplements are rarely more additional rules for religious fervour, in the Mediterranean in this period,
specialist than this book, concentrat- holy relics, and hand grenades might then this is a useful resource.
ing on the figure of a single individ- detract from the wonderful simplicity – James Oram
intelligence officer and gives us the ganization. Then the narrative focuses
pragmatic sensibility of a military man on six major battles between Rome
who has ‘walked the ground’ of some and the Successors of Alexander the
of the actual battlefields in question. Great’s armies. The narrative shines as
These battles have numerous problems the author clearly navigates the arcane
with sources: there are relatively good terminology of the phalanx organiza-
sources and some very murky ones. tion and officer titles, as well as the
Cole often simply states his take on the contrasting development of the legions
issue and moves on with the narrative. and their contrasting weapons and ar-
mour. It is very much a conversational
In this concise Osprey publication, Cole style, which makes it good reading.
focuses on a clearly stated goal: to ask
the question, “Was Polybius correct?” Next we get to the meat where the six
When that ancient historian wrote a battles are compared and contrasted.
commentary about why the invincible These are Pyrrhus of Epirus’ clashes
Macedonian phalanx ultimately failed with Rome at Heraclea (280 BC), As-
Legion Versus Phalanx: against the Roman legions, how can culum (279 BC), and Beneventum (275
The Epic Struggle for Infantry Supremacy
in the Ancient World a modern reader evaluate his claims? BC), then the Antigonid disaster at Cy-
The author states up front that his goal noscephalae (197 BC) is fully dissected.
By Myke Cole
ISBN: 978-1472841124 is to stay focused on the phalanx and After that, the equally dismal Seleucid
(Osprey Publishing, 2020) - £14.99 legion, and he sticks to that. The im- dismemberment at Magnesia (190 BC)
portant but auxiliary cavalry and light is thoroughly covered in painful detail.
This is a book I can recommend fully. infantry are mentioned, but they are Finally, we end up at the Macedonian
When it came out a few years back, secondary players. The book presents ‘Götterdämmerung’ at Pydna (168 BC),
I was buried in books. Recently I de- a clear and well-thought-through de- where the phalanx was mostly wiped
cided to pick up the paperback ver- scription of the overall strategic events out. The battles are described thor-
sion. Cole has the chops as a former and detailed chapters on tactics and or- oughly and don’t pull punches.
whom the king allowed to go and serve cal The Great War, and since this
in World War One. This book contains book is describing the battalions of
their story, along with the other battal- one regiment it is ideal for skirmish
ions of the Norfolk regiment. scenarios. Lots of detailed accounts
of skirmishes, along with maps and
The first three chapters of the book de- photographs, make this ideal as both
scribe Norfolk at the start of the war and an account of the units in action and
the formation of the territorial force. It a damn good and informative read.
then goes on to describe in detail the
events and history of the Sandring- In parts this book reads like a soap op-
ham Company, including shedding era, except I was eager to read more
some light on the disappearance of the to find out what happened to the
whole company – sorry, I should have characters. It has that hold on you. Let
mentioned a spoiler alert there. The us all remember, however, that un-
book then details the other battalions like soap operas, these were real peo-
and their formation, commanders, and ple. The book is great at taking you
The King’s Men history. There are, interestingly, two through the battalion’s field histories.
The Sandringham Company and Norfolk
Regiment Territorial Battalions, 1914–1918 appendices, detailing both the original
members of the Sandringham com- In short, it’s an excellent book that
By Neil R Storey pany and then the members who took reads like an action novel yet is a
ISBN: 978-1526765116
(Pen and Sword, 2020) - £25.99 part in the attack on Anafarta Nova on real-life history – perfect for both
12–13 August 1915. There is a further gamers and just general interest in
People may recall some years ago a appendix with a roll of honour of the the period. I recommend this book
film on the television starring David Ja- dead during the Second Battle of Gaza for skirmish games and for the de-
son as Captain Frank Beck, command- on 19 April 1917. scriptive accounts of the campaign
er of the Sandringham Company, so during which the Sandringham
called as it consisted of the workers There’s plenty of scenario ideas for Company was lost.
and men from the Sandringham estate such rules as the old GW histori- – Ian Beal
Folks over the years ask me about in- with him. He goes into detail about the by collecting numerous other volumes.
troductory books to the wars of the split-shafted pikes and how that makes The good news is these are some of the
Successors of Alexander the Great. sense to him, and this is now reinforced best illustrations available for miniature
Twenty years ago, there were very few. by Matthew’s 500-plus page An Invin- reference. I can still remember the bad
I used to recommend Duncan Head’s cible Beast. Cole’s description of the old times when Victorian-era line art
Armies of the Macedonian and Punic Battle of Beneventum departs some- was the only source images offered in
Wars first and foremost, and I still do what from how I described it in WSS reference works.
for modellers of wargame armies. The issue 105, “Rolling the dice against
Montvert Publications works of Nick Rome: Beneventum 275 BC - Pyrrhus’ Cole includes a great glossary, which
Sekunda and his latest Ospreys on Pyr- last gamble”. However, the sources is golden for readers who are just
rhus and Antigonid armies were always are disparate and conflicting; one can now beginning their deep dive into
high on the list. Legion Versus Phalanx live with my interpretation along with the Greek and Latin terminology vor-
is now very high on the list of recom- Cole’s. If we knew the actual ground tex. A solid bibliography is included,
mended reading for the novice and and actual troop count better, then we some of which are promised to “grab
the seasoned enthusiast as well. Cole’s might be able to figure out what actual- you and suck you in”. In the end he
conclusions are well grounded in logic ly happened. In fact, it proves the point gives a nod to tabletop and board
and the evidence he carries forward. that ‘gaming it out’ can help resolve or wargames, which is welcome. He
The maps and battle descriptions are identify issues that re-enactors often even gives a shout to Warhammer
great sources for scenario designers. solve by handling the reconstructed Ancients, so I have to like that. Cole
One thing he and I have in common is gear on the actual ground. answers his question about Polybius
that when it comes to ancient military and gives us a good read about why. If
history there are a lot of things we just A huge bonus is the photos, maps, and somebody asks for a recommendation
don’t know, and that is a great place to artwork, which are relevant and de- of an introductory book on Hellenis-
start the discussion. rived from the Osprey library of useful tic and Roman tactics, and is keen
illustrations from Giuseppe Rava and on the Successors, I will gladly point
Cole’s light style and bold ability to Peter Dennis to Johnny Shumate, and them towards Legion Versus Phalanx.
cut to the chase makes it easy to agree many others that one would only see – Jeff Jonas