100% found this document useful (1 vote)
13K views3 pages

SLPS 25088

This document contains code patches for modifying various gameplay parameters and mechanics in the PlayStation 2 game Final Fantasy X International. The patches allow for things like unlimited HP, MP, and overdrive, one-hit kills, rare item drops, and disabling random battle mechanics. They provide a way to modify the game's code to alter the balance and difficulty.

Uploaded by

Jak Jak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
13K views3 pages

SLPS 25088

This document contains code patches for modifying various gameplay parameters and mechanics in the PlayStation 2 game Final Fantasy X International. The patches allow for things like unlimited HP, MP, and overdrive, one-hit kills, rare item drops, and disabling random battle mechanics. They provide a way to modify the game's code to alter the balance and difficulty.

Uploaded by

Jak Jak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

gametitle=Final Fantasy X International [SLPS-25088] (J) [658597E2]

//Sensor Always On
//patch=1,EE,00316FB5,byte,00000001

//Sphere Grid Movement Costs 0 S.Lvls


//patch=1,EE,001BE6CE,byte,00000060

//Obtain 10 monsters for each capture (with capture weapon)


//patch=1,EE,201e18c0,word,0040280a

//Thunder Plains Lightning Dodged 200 Times In a Row After Dodging Once
//patch=1,EE,00319550,byte,c8

// Controls whether or not a certain character "appeared"


// in battle, and "acted" in battle. A character must both appear
// and act in order to gain AP. This works for
// characters who haven't joined the party yet.
//patch=1,EE,0031f870,byte,00000001 // Tidus appeared
//patch=1,EE,0031f894,byte,00000001 // Tidus acted
//patch=1,EE,0031f871,byte,00000001 // Yuna appeared
//patch=1,EE,0031f895,byte,00000001 // Yuna acted
//patch=1,EE,0031f872,byte,00000001 // Auron appeared
//patch=1,EE,0031f896,byte,00000001 // Auron acted
//patch=1,EE,0031f873,byte,00000001 // Khimari appeared
//patch=1,EE,0031f897,byte,00000001 // Khimari acted
//patch=1,EE,0031f874,byte,00000001 // Wakka appeared
//patch=1,EE,0031f898,byte,00000001 // Wakka acted
//patch=1,EE,0031f875,byte,00000001 // Lulu appeared
//patch=1,EE,0031f899,byte,00000001 // Lulu acted
//patch=1,EE,0031f876,byte,00000001 // Rikku appeared
//patch=1,EE,0031f89a,byte,00000001 // Rikku acted

//Break 99,999 Damage Limit


//patch=1,EE,201C2184,extended,3C030099

//Break 99,999 Damage Limit On Some Items & Special Attacks


//patch=1,EE,201C21A4,extended,3C0B0099

//Break Item Damage/Healing Limit


//patch=1,EE,201C21B4,extended,3C030099

//Break HP Limit Completely Without Armor Ability Enabled (9999 & 99,999)
//patch=1,EE,201BEED8,extended,3C0A05F6

//Break MP Limit Completely Without Armor Ability Enabled (9999 & 99,999)
//patch=1,EE,201BEF10,extended,3C0A05F6

//Chocobo Race (0 Birds, Freezes the game when entering macalania )


//patch=1,EE,20BD7251,byte,00000000

//Chocobo Race (99 Balloons, Freezes the game when entering macalania )
//patch=1,EE,20BD724F,byte,00000063

//Debug Mode (load from a save file, Nakazawa-san Test Map, Camera Test Map, all
else freezes)
//patch=1,EE,1031920A,extended,00000001

//Control Enemies
//patch=1,EE,00316F9A,byte,00000001

//Invincibility
//patch=1,EE,00316f99,byte,00000001

//Invincible Enemies
//patch=1,EE,00316f98,byte,00000001

//Unlimited MP
//patch=1,EE,00316fa1,byte,00000001

//Unlimited Overdrive
//patch=1,EE,00316fac,byte,00000001

//Disable Attack Animations


//patch=1,EE,00316fa0,byte,00000001

//All Applicable Attacks Critical Hit (Even Enemies)


//patch=1,EE,00316fad,byte,00000001

//Everything Does 1 Damage (Even Enemies)


//patch=1,EE,00316fae,byte,00000001

//Everything Does 9,999 Damage (Even Enemies)


//patch=1,EE,00316faf,byte,00000001

//Everything Does 99,999 Damage (Even Enemies)


//patch=1,EE,00316fb0,byte,00000001

//Always Rare Item Drop/Steal


//patch=1,EE,00316fb1,byte,00000001

//AP gained after battle x100


//patch=1,EE,00316fb2,byte,00000001

//Gil gained after battle x100


//patch=1,EE,00316fb3,byte,00000001

//Disable Overkill
//patch=1,EE,00316fb4,byte,00000001

//Display battlefield coordinate grid


//patch=1,EE,00316fbb,byte,00000001

//All characters enter battle at 1 HP


//patch=1,EE,00316fbd,byte,00000001

//All enemies enter battle at 1 HP


//patch=1,EE,00316fbe,byte,00000001

//All evadable abilities miss + status never inflicted


//patch=1,EE,00316fbf,byte,00000001

//Disable Random Variance on Damage


//patch=1,EE,00314158,byte,00000001

//Always Preemptive Strike (Doesn't Work for Enemies That Always Ambush)
//patch=1,EE,00316fc3,byte,00000001
//Always Ambush
//patch=1,EE,00316fc3,byte,00000002

//No Preemptive Strikes or Ambushes (Doesn't Work for Enemies That Always Ambush)
//patch=1,EE,00316fc3,byte,00000003

//Skip attack, overdrive, magic, summon animations


//patch=1,EE,00316fa0,byte,00000001

You might also like