100% found this document useful (1 vote)
124 views6 pages

Config 2 Exe

The document contains user settings for gameplay, display, graphics, audio, and voice chat preferences. It also includes system settings like hardware information, driver versions, and performance settings for shader precompilation.

Uploaded by

scribddd7951
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
124 views6 pages

Config 2 Exe

The document contains user settings for gameplay, display, graphics, audio, and voice chat preferences. It also includes system settings like hardware information, driver versions, and performance settings for shader precompilation.

Uploaded by

scribddd7951
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

///////////////////////////////////////////////////////////////////////////////////

////////////////
// USER SETTINGS
//
// Current User: noskills
// User Profile Directory: config.ini
//
// Notes:
// The user settings found in players/config.ini will be applied on
gfdjkgnjfdklhgjfdjgdfjkabgnfbgljebjgrbnjgrbewjhgbrehbgnerbgjebgbew
boot and will be overridden.
// by the config.ini settings found in the user profile directory once the user is
logged in
// to Battle.Net. Any manual edition of the user settings in this file should be
followed by
// a copy of the config.ini file in the proper user profile directory.
///////////////////////////////////////////////////////////////////////////////////
////////////////

//
//Version info
///
//This file's version
config_version = "7" // 0 or bigger

//keep track of hardware configuration to detect hardware changes


hardware_checksum = "1359104416" // integer

//
//Gameplay
//

//Frame rate cap (0 for none)


max_fps = "250" // 0 to 1000

//Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps)
max_fps_menu = "190" // 0 to 1000

//Frame rate cap when game is out of focus (should be smaller than com_maxfps)
maxfps_inactive = "190" // 15 to 1000

//Toggle framerate smoothing


smooth_framerate = "0" // 0 or 1

//Enable occlusion of sound behind solid surfaces


sound_occlusion = "1" // 0 or 1

//Enable vertical look with the mouse


mouse_vertical_look = "1" // 0 or 1

//The Game manages it's process priority automatically.


automatic_process_priority = "0" // 0 or 1

//Play the intro movies at boot.


play_intro_movies = "0" // 0 or 1

//
//Display
//
// 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended
Window
fullscreen_mode = "1" // 0 to 3

//1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window


fullscreen_preferred_mode = "1" // 1 to 3

//Window X position
window_x = "12" // -8192 to 8192

//Window Y position
window_y = "59" // -8192 to 8192

//Window width
window_width = "1914" // 0 to 16384

//Window height
window_height = "996" // 0 to 16384

//Window is maximized on boot


window_maximized = "1" // 0 or 1

//Fullscreen resolution
fullscreen_resolution = "1920x1080" // any text

refresh_rate = "144" // 1 to 400

//Monitor index to use for fullscreen


monitor = "1" // 0 to 8

//Vsync only applies in fullscreen


vsync = "0" // 0 or 1

//Apply Vsync but only in the frontend


vsync_menu = "0" // 0 or 1

//Percentage of window resolution that the 3D scene renders at. value set by the
user. can be smaller than the actual.
resolution_percent = "100" // 20 to 200

//Color spaces for monitor output


display_gamma = "sRGB" // sRGB, or rec.709

//Force specific aspect ratio independent of window aspect ratio


aspect_ratio = "window" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9

//
//Graphics
//

//LOD's to drop on models, higher numbers are higher quality


mesh_quality = "2" // 0 to 4

//0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic


filtering
texture_filter = "2" // 0 to 2

//Number of mips to drop on streamed textures, lower numbers are higher quality
texture_quality = "3" // 0 to 7

//Use texture extra ('next gen') mip maps


use_extra_mips = "0"

disable_dynamic_light_shadows = "0" // 0 or 1

disable_dynamic_sun_shadows = "0" // 0 or 1

//Particle shadow support


fx_shadows = "1" // 0 or 1

//Enable multi-sampled soft shadows


shadow_filtering = "0" // 0 or 1

//Enabled order-independent transparency


oit = "0" // 0 or 1

//Maximum number of overlapping transparency layers


oit_layers = "8" // 8, 9, 12, or 16

//Screen-space ambient occlusion method


ssao_technique = "GTAO Medium Quality" // Disabled, GTAO Low Quality, GTAO Medium
Quality, GTAO High Quality, or GTAO Ultra Quality

//Anti-aliasing technique
aa_technique = "Filmic SMAA 1x" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x,
Filmic SMAA T2x, or NVIDIA DLSS

//User preferred anti-aliasing technique


aa_technique_preferred = "Filmic SMAA 1x" // None, FXAA, SMAA 1x, Filmic SMAA 1x,
SMAA T2x, or Filmic SMAA T2x

//DLSS performance mode


dlss_perf_mode = "Balanced" // Ultra performance, Performance, Balanced, Quality,
Ultra Quality, or Automatic

//Per-object motion blur


motion_blur = "Off" // Off, Auto, On, or Viewmodel Only

motion_blur_quality = "Low" // Low, Medium, or High

//Better lighting for skin


subsurface_scattering = "1" // 0 or 1

//Set to 3 to enable triple buffering, useful to prevent large framerate drop when
vsync is on
backbuffer_count = "2" // 2 to 3

//HDR display mode


hdr_display_mode = "-1" // -1 to 2

//HDR calibration min


st2084minNits = "0" // 0 to 0.5

//HDR calibration max


st2084maxNits = "3842.09" // 250 to 10000

//Enable screenspace reflection


ssr = "1" // 0 or 1

//SSR gloss threshold (0 uses only SSR, 1 uses only static reflections)
ssr_gloss_threshold = "0" // 0 to 1

//Index of GPU to use (-1 for auto-detect)


display_adapter = "-1" // -1 or bigger

//Enable viewmodel self shadowing


shadow_viewmodel_self = "All" // Off, Sun Only, Spot Only, or All

dedicated_player_shadow = "All" // Off, Sun Only, Spot Only, or All

//Number of pixel in screen required to be culled, lower numbers are higher quality
auto_cull_radius = "0.25" // 0 to 10

//0 for normal resolution volumetric lighting, 1 for high resolution


volumetric_light_quality = "1" // 0 to 1

//0.5 for half sample count volumetric lighting, 1 for normal sample count and 2 to
double sample count
volumetric_light_sample_mult = "2" // 0.5 to 2

//Auto-detected quality level by game


auto_detected_quality = "12" // 10 to 12

//Terrain texture filtering quality, 0 to 4 : (linear, aniso2x, aniso 4x, aniso 8x


and aniso 16x)
terrain_filter_quality = "2" // 0 to 4

//Terrain tile generation update count : higher filter quality needs higher tile
count to prevent popping but is also more expensive
terrain_tile_update_qty = "16" // 8 to 16

//Shadow quality preset (0 = high, 1 = medium, 2 = low and 3 = very low)


shadow_preset = "3" // 0 to 3

//Use next gen fx


fx_nextgen = "1" // 0 or 1

//Use high resolution UI textures


high_resolution_ui_textures = "0" // 0 or 1

//Use next gen volumetrics


nextgen_volumetrics = "1" // 0 or 1

//Use next gen shadow updates


nextgen_shadow_updates = "0" // 0 or 1

//Raytraced AO
rtx_ao = "Off" // Off, Auto, or On

//Raytraced sun shadows


rtx_sun_shadow = "Off" // Off, Auto, or On

//Raytraced local shadows


rtx_local_shadow = "Off" // Off, Auto, or On

//Raytraced AO quality
rtx_ao_quality = "Normal" // Normal, High, Ultra, or Use DVARs

//Raytraced sun shadows quality


rtx_sun_shadow_quality = "Normal" // Normal, High, Ultra, or Use DVARs

//Raytraced local shadows quality


rtx_local_shadow_quality = "Normal" // Normal, High, Ultra, or Use DVARs

//Enable or disable Nvidia Reflex mode, enabling to lower input latency when
possible
nv_reflex_enabled = "0" // 0 or 1

//Enable or disable boost mode for Nvidia Reflex, boost mode will keep gpu clock
maxed out to make sure gpu is running at full speed at all time.
nv_reflex_boost_mode = "0" // 0 or 1

//Enable the water tesselation


fft_water_tessellation = "0"

//
//Audio
//

//Adjusts the volume for character and announcer voices.


voice_scale = "1" // 0 to 1

//Adjusts the volume of the music.


music_scale = "0" // 0 to 1

//Adjusts the volume of the sound effects.


sfx_scale = "1" // 0 to 1

//Adjusts the volume during cinematics.


cinematic_scale = "1" // 0 to 1

//Adjusts overall volume.


master_scale = "0.3" // 0 to 1

//Adjusts the overall volume when someone is speaking in chat, 1 for complete audio
fading
audio_scale_when_speaking = "0.5" // 0 to 1

//Enable the adjustment of the overall volume when someone is speaking in chat
enable_scale_when_speaking = "0" // 0 or 1

//Mutes all sound.


mute_master = "0" // 0 or 1

//Mutes music only.


mute_music = "1" // 0 or 1

//Mutes character and announcer voices only.


mute_voice = "0" // 0 or 1

//Mute audio while the window is out of focus


mute_audio_out_of_focus = "1" // 0 or 1

//Main output device


sound_output_device = "Headphones (Realtek(R) Audio)" // any text
//
//Voice Chat
//

//Enable voice chat


enable_voice = "1" // 0 or 1

//Chat input device


voice_input_device = "Microfoon (Logitech G432 Gaming Headset)" // any text

//Using push to talk


voice_push_to_talk = "1" // 0 or 1

//
//Telemetry
//

//Set to 1 or 2 to display an ingame overlay of the frame performance over time.


show_performance_graph = "0" // 0 to 16

///////////////////////////////////////////////////////////////////////////////////
////////////////
// SYSTEM SETTINGS
//
// Notes:
// These settings are specific to this system's hardware, and are only applied at
boot time.
///////////////////////////////////////////////////////////////////////////////////
////////////////

//Set to zero to force auto-detect to run at startup


auto_detect_version = "5" // 0 to 100000

//Thread count for handling the job


queueewhfkjlrabtgjkrejykjn;jnjhkntrjwhjtrnyhjtrnjykhtrbjkl
worker_threads = "6" // 2 to 6

//Clear to check driver against recommended


last_driver_nvidia = "49729" // 0 or bigger

//Clear to check driver against recommended


last_recommended_driver_nvidia = "45730" // 0 or bigger

//Clear to check driver against recommended


last_driver_amd = "0" // 0 or bigger

//Clear to check driver against recommended


last_recommended_driver_amd = "0" // 0 or bigger

//Fraction of video memory usage to target


video_memory = "0.7" // 0.5 to 1

//Number of jobqueue worker threads that will NOT do background compilation of PSOs
pso_excluded_workers = "1" // 0 to 15

//Frame rate cap in the frontend while precompiling shaders (0 for unlimited)
pso_preload_max_fps = "0" // 0 or bigger

You might also like