Violets Theory Work For Animation
Violets Theory Work For Animation
Violets Theory Work For Animation
Books Portable, can take it They are usually very The Illusion Of Life (12 Principles)
anywhere. fragile, if wet it will
It does not require usually break or pages will
internet or power. rip.
No knowledge barrier of Not good for the
how to use a book. environment.
Index and context. Books can be quite
More reliable than the expensive to buy.
internet.
Wont damage eyes as
much as you would on a
phone.
How to drive
Lots of information is No more dislike button, it
published on there. has been removed.
Good for different Adverts constantly
learning styles. playing.
Good for visual learners. Clickbait, when the video
Shows good tutorials. does not show what the
Comment section, to caption tells you.
Youtube show different people's Trying to monetise can
opinions. reduce quality.
Could be an outdated Language barrier.
video.
It is free.
Step by step videos.
View videos at your own
pace.
If done in person, it can keep people engaged. People may not answer or respond at all.
Can collect lots of data due to lots of different Vague answers.
answers. Offensive answers.
Conducting Can reach to multiple target audiences. Sarcastic answers.
survey Can ask very specific questions. Unhelpful answers.
Can make easy comparisons if questions and
specific.
Multiple people’s viewpoints and opinions-
worldwide.
You can do it in person not only on the internet.
Very easy to flow within an interview.
Find out a lot of facts about people – opinions and People can take offensive in person to specific
facts. questions.
Interviewing Opinions from people who aren’t as mainstream. Trying to find the right time for both people.
people Sometimes can be awkward and no connection
so the interview gets nowhere.
Can be sometimes quite dangerous if
interviewing the wrong person/ people.
Group discussions can be kept private- no Arguments and disagreements can be made.
screenshots and no social media involved. Can be commonly interrupted which can cause
Group Freedom of speech. conflict between people.
discussions Safe space to say what u think. Conversations can end up being side tracked.
Can help u find solutions to problems easier.
Debates can be started so more opinions are
involved.
Multiple opinions.
Having to put your own brain to work. Could maybe be expensive to do.
Having to take an interest and concentrate on a Financial and travel barriers.
topic to find stuff out. If not able to have a range of different genders or
Primary Can be very specific. ages, then answers will be limited.
research You can trust your own research.
You can change the nature of responses.
Qualitative Can go into a lot of detail. Can take a lot longer than expected when
Data Useful for quotes. reading through.
Not as exact research.
More information in quantitative data due to
Quantitative steering people in the right direction. People can mess with numbers.
Data Direct comparisons are easier. People can make no sense.
Questions are more basic n simple.
TASK ONE:
Question 1: Name an example of an animation or scene which has made you feel HAPPY. Explain
WHY it did.
https://youtu.be/F2bk_9T482g
This scene in the movie ‘up’ makes me feel happy along with the opposite emotion sadness, this is
because it shows an elderly couples love story- beginning to end- which initially brings sadness to the
viewer due to the ‘ending’ part of the relationship but the montage that shows their memories brings
warmth and happiness as it shows them grow together and form a bond. Though the two characters
are not real and are animated, the connection they make with the audience by being ‘cute’ or ‘in
love’ takes away that feeling of them ‘not being real’, which is why it is a scene that makes me happy.
Question 2: Name an example of an animation or scene which has made you feel SAD. Explain
WHY it did.
https://youtu.be/RPQRHemfk9E
This scene from ‘inside out’ shows how the character bingbong must leave in order to save the
character ‘sadness’. This made me feel sad due to the relationship bingbong made with the audience
and myself. His character shows characteristics the same way humans do hence why the relationship
between the audience and binbong was so strong and upsetting when he left.
Question 3: Name an example of a piece of audio you feel really added to an animation. It could be a
sound effect, voice actor, ambience or music. (U5, LO1, AC1.2)
The song ‘married life’ in the scene from up showing the two characters fall in love.
Explain how you are going to ask these questions, how you will record the answers and
how you will represent them on your Weebly page. Hint: screen grabs can be used in the
boxes.
TASK TWO:
Question 1: How are you going to ask these questions? (hint: this means methods of reaching
your audience)
I will send out my questions on a google document making the questions fun and easy to answer.
Question 3: How will you interpret them and present them on here?
Put each answer into a category depending on the emotion or theme that the answer contains and
present them in an easy and interesting way to read.
TASK THREE:
When you’ve completed the survey, show evidence of it in the box below. This could include:
screen grabs of the questions and results
A URL/link to the survey.
https://forms.gle/PCgbEQdF2CJiYzbZA
TASK FOUR:
Write a short conclusion in the box below about what you’ve learnt from each question (maybe a
common pattern or trait?) and how the answers to each question might help you develop your
animation ideas.
In each question which is asked, it makes you think about how each animation is different and how
they have different storylines or scenes to make you feel different emotionally and have a
connection to each one: to make u feel happy, sad, confused etc.
Each response which is answered shows the different types of animations that people relate their
emotions too, one thing I found in common is that most of them were Pixar or Disney animation
movies, this is probably because of how popular they are but it is still surprising that most
animations people know, and watch are Disney and Pixar.
This helps me plan what type of animation style I will do as I can get ideas and traits off of Disney
and Pixar.
Feel free to use these to start off then try to find AT LEAST two more of your own examples.
They can be taken from any form of research. Complete all the tasks on here by filling in all the
boxes fully.
What you
What you might
YOUR SUN examples Why you chose it might not
learn from it
be able to use
B
1. 1. https://www.youtube.com/watch?v=hjz79ZTMJ_o ecause I like the look of
How to draw the sun The audio it
the sun and the facial differently and with produces.
expressions that are different faces.
shown on it.
2.
Task 4/4: Audio work examples (Audio work which can be from film, TV, animation or gaming
(voice acting, effects, ambience or music)
Attack Of The Clones:
https://youtu.be/3ME5jhsgmB4?t=43
Sesame Street:
https://youtu.be/gzuDb3Supxs
The Force Awakens:
https://youtu.be/u3VBoL4SscQ?t=145
You will need to fill in all four tables to pass this task and remember you can
have more than two examples for each if you want.
XXXXXXXXX
Wherever you use a quote from any other source, please say where you got it from, or it could result in a PLAGIARISM mark
which would automatically fail the unit.
An existing definition of both diegetic and non-diegetic sound. Say where you got them from.
Rewrite each definition in your own words to show you understand what they mean.
Provide an example of each of these. This could be a YouTube link (timecoded please!) with a very short description.
An existing definition of both soundtrack music and score music. Say where you got them from.
Rewrite each definition in your own words to show you understand what they mean.
Provide an example of each of these. This could be a Youtube link (timecoded please!) with a very short description.
https://www.studiobinder.com/blog/what-is-a-film-score-
definition/
Name Existing Definition with link Your understanding Example(s) with description
1. rain
Ambient sound in relation Ambient sounds are
to audio refers to the background noises in a movie 2. crickets
background noise present that make and bring more
at a given scene or a atmosphere into a scene. 3. birds
location. This can include
noises such as rain,
traffic, crickets, birds, et
Ambient
cetera. In audio recording
Sound
sometimes there are
unwanted ambient
sounds in the background
that you might want to
remove from the
recording, such as a hiss,
tapping, or some other
unwanted noise. This can
be done with an audio
editor such as Audacity.
Name Existing Definition with link Your understanding Example(s) with description
1. Bones breaking
Foley is the art of adding When noises from a scene are
recorded sounds to video pre-recorded or re-recorded 2. Doors creaking
recording in order to after the scene is made to make
improve the overall
the object more noticeable and 3. Fire crackling
sensory experience. Foley
dramatic.
can come in many forms,
whether it's done using
improvised sound effects
with common household
Foley
objects, or through vocal
Sound
effects made with an
individual's mouth.
Task 6/6: Handling noise and other unwanted sounds (usually WIND)
You are required to give…
Existing definitions of handling noise, distortion/clipping and gain as they relate to audio recording, microphone use,
etc. Say where you got them from.
Rewrite the definitions in your own words to show you understand what they mean.
Your understanding of
Name Existing Definition with link Example with link
cause
Handling Noise of
Microphones - Service &
Repair
Designing your Animation worksheet (U2, LO3: AC 3.1) (U5, LO2: AC 2.1)
You are required to complete all the tasks on this sheet and place the content in order to pass. They are in RED on this
document. You can answer audio questions using examples from TV, film, animation or gaming but will need to provide links so
make sure you can do this when choosing them!
Wherever you use a quote from any other source, please say where you got it from or it could result in a PLAGIARISM mark
which would automatically fail the unit.
Produce at least one background plate (using different camera shots) for the animation, considering colour, layout and
staging for the Sun and Cloud to appear in. If unsure, perhaps draw the establishing shot background.
You can draw this on paper and add clear photos of it on here, or you could use any software available to you.
An online browser based version of Photoshop can be accessed here: http://www.photopea.com.
Any background drawing should clearly show the overall style you plan on using (line width, colour choices)
For help with choosing a shot type to draw the background for, you can watch this video:
Small Wolf Film School guide to Shot sizes: https://www.youtube.com/watch?v=fJSGIjH7hxM
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Build the Storyboard for your Animation worksheet (U2, LO3: AC 3.2) (U5, LO2: AC 2.2)
This section is designed to cover your plan of how the animation would be built. There are eleven shot tables, use as many as you
need, to tell the story and keep the drawings simple. Fill in all boxes including the time code in the middle. Refer to the audoio
track and timing sheet supplied by the lecturer to help you with this.
The left hand side of the boxes covers all the visual aspects (simple drawing of shot and characters, shot type used,
camera movement intended). Drawings can be black and white and show arrows for movement.
The right hand side covers all the audio considerations (Unit 5) such as the dialogue heard, any other existing audio
heard (music, effects), as well as additional or replacement sound effects you would place here. These sound effects
should match the ones you have discussed in the DESIGN section of the document earlier on.
Audio
00:00
heard
Additional
ideas for
To YOUR
audio
00:00
How would
you source
them?
Shot Camera
Type Mvmt
Audio
00:00
heard
Additional
To ideas for
YOUR
00:00 audio
How would
you source
them?
Shot Camera
Type Mvmt
Audio
00:00 heard
Additional
To ideas for
YOUR
00:00 audio
How would
you source
them?
Shot Camera
Type Mvmt
Audio
00:00
heard
Additional
To ideas for
YOUR
00:00 audio
How would
Shot Camera you source
Type Mvmt them?
Audio
00:00 heard
Additional
To ideas for
YOUR
00:00 audio
How would
Shot Camera you source
Type Mvmt them?
Audio
00:00
heard
Additional
To ideas for
YOUR
00:00 audio
How would
Shot Camera you source
Type Mvmt them?
Audio
00:00 heard
Additional
To ideas for
YOUR
00:00 audio
How would
Shot Camera you source
Type Mvmt them?
Audio
00:00
heard
Additional
To ideas for
YOUR
00:00 audio
How would
Shot Camera you source
Type Mvmt them?
Audio
00:00 heard
Additional
To ideas for
YOUR
00:00 audio
How would
Shot Camera you source
Type Mvmt them?
Shot number X of X: Time
code Dialogue
heard
From
Audio
00:00 heard
Additional
To ideas for
YOUR
00:00 audio
How would
Shot Camera you source
Type Mvmt them?
Audio
00:00
heard
Additional
To ideas for
YOUR
00:00 audio
How would
Shot Camera you source
Type Mvmt them?
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Section 4: EVALUATE.
This worksheet covers all your evaluation/reflection questions (you
must answer ALL of these in order to pass this section)
*primary/secondary/qualitative/quantitative
Task 2/3: Reflect on your own design, storyboard and skills (U2 3:3.2)
This is about the practical skills you learnt each week. Feel free to go back over the Weekly Weebly list on
Moodle if it helps you remember. Answer each question, including any relevant screen grabs.
Task 3/3: Reflect on your audio ideas and work. (U5 3:3.1)
This is about the audio skills you learnt each week. Feel free to go back over the Weekly Weebly list on
Moodle if it helps you remember. Answer each question, including any relevant screen grabs.
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Unit 2 Unit 5
RESEARCH SECTION
1:1. / explore research worksheet 1:1.1 / exploring sound worksheet
1
2:2. / primary research worksheet 1:1.2
/ primary research worksheet
1 secondary research worksheet secondary research worksheet
DESIGN SECTION
3:3. / Character sheets/BG plate design 2:2.1 / Production/planning of audio
1
BUILD SECTION
3:3. / Storyboard/shots 2:2.2 / Storyboard/audio
2
EVALUATION SECTION
3:3. / evaluation worksheet 3:3.1 / evaluation worksheet
2