PlantCatalogExporter Documentation
PlantCatalogExporter Documentation
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e-on Enterprise Solution, Cornucopia3D, Mover, SolidGrowth, Dynamic Motion Reaction, Solid3D, Render-
Cow, SmartCow, NewCow, Hybrid 2.5D, AccuShadows, EasyGI, SmartGraph, EcoSystem, “The Natural 3D
Studio”, “Natural 3D”, “The Art of Natural 3D”, “Solutions for Natural 3D Environments”, ”Digital Nature”,
”Immersive Nature” are trademarks or registered trademarks of e-on software, SARL.
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Softimage and 3ds Max are registered trademarks of Autodesk, Inc.
LightWave is a registered trademark of NewTek, Inc.
Cinema 4D is a registered trademark of Maxon, Inc.
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All other product and brand names mentioned in this manual are used for identification purposes only.
They may be trademarks or registered trademarks, and, as such, remain the exclusive property of their
respective holders.
Copyright
VUE Program, PlantFactory Program ©1997-2019 e-on software, SARL. All rights reserved.
VUE Documentation, PlantFactory Documentation ©1997-2019 e-on software, SARL. All rights reserved.
This manual, as well as the software described in it is furnished under a license agreement and may only
be used or copied in accordance with the terms of such license agreement. Information in this document
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is subject to change without notice and does not represent product specification or commitment on the
part of e-on software, SARL. Algorithms used inside this software were developed for visual performance
only, and may not constitute a precise simulation of real phenomena.
Warning: This software and the accompanying documentation are protected by U.S. copyright law as well
as by international intellectual property conventions. Any reproduction, sale, transfer, transcription, stor-
age in a retrieval system, translation into any language in any form or distribution by any means whatso-
ever of this software or accompanying documentation, in part or in full, without the prior written permis-
sion from e-on software, SARL is strictly forbidden. Any such act shall constitute a copyright violation and
shall be prosecuted to the fullest extent of the law.
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Contents
1 Getting Started
System Requirements 9
Activating Your Product 10
Activating Your Product . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Activating a node-locked license . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Welcome Dialog 12
2 Interface Overview
Visual Browsers 16
Material Editor 17
PlantCatalog Browser 18
Collections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Loading other Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
PlantCatalog Menu 20
File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
PlantCatalog Preset 22
PlantCatalog Preview 24
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Preview Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Sun Gizmo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Ground mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Camera mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
LOD Gizmo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Node Selector 33
Node Observer 34
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Imported Elements 35
Parameter Publication 39
Export 43
Generic Export. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
General options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Output format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Export geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Export levels of detail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Export billboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Export materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Map Output Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Rigging and animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Export To VUE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Export VUE Species (.tpf) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Export VUE Object (.vob) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Export VUE 2015 Mesh (.vob). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Export VUE 2014 Mesh (.vob). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Export VUE Presets (.tpf) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
6 Rendering
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Section 1
Getting Started
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System Requirements
PlantFactory is a 64 bit application, designed for the 64 bits versions of Windows® 7, 8, and
Windows 10 and Intel Mac OS X (10.10+) platforms.
Like all 3D packages, it is highly demanding in terms of computer power. Although the appli-
cation is totally multi-threaded to ensure the smoothest possible response, you have to realize
that there is a lot going on when you work in PlantFactory. This is why we feel that running it on
a reasonably recent and a reasonably fast computer is best suited. We recommend a minimum
of 4GB of RAM.
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You must activate your copy of PlantFactory before you can run it.
Activation Dialog
When you open PlantFactory for the first time after installation, an activation screen displays
with the activation key you have filled during installation. You just need to fill your e-mail ad-
dress and click Activate.
If PlantFactory fails to contact the online activation server (for example if your computer is not
connected to the internet, or is running behind a firewall) an alternate activation method will
be proposed:
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Click the URL to open a web page where you can request your license file. Before submitting
your ticket, please ensure you copy all the information displayed in the activation dialog (Acti-
vation Key and Host ID), and indicate your e-mail address too. Once we receive all information,
our support technicians will generate the license file and send this by e-mail. Copy-paste this
license in the field below, and then click Activate.
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Welcome Dialog
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Section 2
Interface Overview
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Visual Browsers
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Material Editor
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PlantCatalog Browser
Visual Browser
The Species Browser lets you select your plants, each one displayed by small preview pictures
and organized by High Definition or Low Definition versions.
Collections
Inside the Visual Browser, items are organized in collections, a list of which is displayed on the
tabs. The items that are currently displayed belong to the highlighted collection. To display
the items from another collection, simply click on the desired collection in the list.
Collections are in fact shortcuts to directories containing your plants. You may add as many
collections to the list as you like by creating new folders in the root folder of your Plant Catalog
or by clicking the New Collection button at the end of the list and browsing to the folder lo-
cation (a Standard File Browser will appear). Browse to the new collection’s folder, and select
the desired folder. You will be prompted for a name. This is the name the collection will have
inside the Browser. Click OK, and wait for a couple of seconds while PlantCatalog builds the
item previews and displays them.
If you add files to a folder that is listed by the Browser as being a collection, the corresponding
new items will automatically be added to the previews.
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If the file you wish to load is not displayed in any of the available collections, you may access
it directly by clicking the Browse File button. A Standard File Browser will appear, letting you
browse and select your file.
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PlantCatalog Menu
File
Tools
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Window
Help
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PlantCatalog Preset
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Presets Panel
This dialog allows to edit different presets of your plant based on:
• General Parameters: Maturity, Season, and Health.
• Object to Grow On: Specify how the plant should grow on your imported mesh.
• Presets Parameters: List of all published parameters of your plant.
If several presets are available, the available presets list allows to choose a preset.
To edit any parameter of the current preset, you need to unlock the parameters by clicking the
lock icon.
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PlantCatalog Preview
Preview Window
The preview window is where you can look at your plant and view your preset changes in real-
time before exporting it.
You will also find here the Sun and LOD gizmos. If you press the right button on the mouse it
will pop the ’Preview Menu’, allowing to interact with the preview quickly.
Controls
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Preview Menu
This contextual menu lists all the essential tools for the preview. It is another way to view the
Tools menu.
Sun Gizmo
The Sun Gizmo is located at the top-left corner of the Preview window. It is made of two
spheres :
• a small bright sphere representing the sun
• a big dark sphere representing the world the plant is growing on.
Left-click on the bright sphere and drag it around the bigger dark one to modify the sun direc-
tion. You will see the lighting and shadows change in the plant preview.
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Ground mode
The sun motion is defined by cap and azimuth angles : horizontal mouse dragging changes the
cap, and vertical motion the azimuth.
Camera mode
Toggle this mode by a double click on the sun or in the option menu (“Sun follows navigation”).
In this mode the sun position is fixed versus the current view. The lighting stays the same when
you rotate the plant for editing.
The sun motion is defined by a free rotation : the mouse drag rotates the gizmo, note this is
different from the ground mode.
LOD Gizmo
The LOD Gizmo is located at the bottom of the Preview window. It allows to control the Level
Of Details (LOD) of the plant geometry displayed in the preview.
The number of stars is linked with the number of LODs available. By clicking on a star, you
can choose the level displayed. The higher the LOD value, the less precise the displayed plant
geometry.
If AUTO is enable by clicking on it, LOD is chosen automatically depending on the position of
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the camera. In this scenario, empty stars reflect the LOD displayed.
Note this is only a display option, it does not change the exported geometry.
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Section 3
Creating Plants:
Using the Graph
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Node Selector
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Node Observer
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Imported Elements
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Section 4
Modifying Plants:
Using Parameters
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Parameter Publication
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Section 5
Import and Export
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Export
Plants created in PlantFactory can be exported in several formats.
• Export to VUE: Export for use in VUE.
• Create Component: This exports plant or plant part for use in PlantFactory as a compo-
nent.
Generic Export
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From the Export menu option, select Export As Mesh. This will export your plant as an object
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mesh.
General options
Select your target 3D software/renderer from the Export for dropdown list at the top of the
dialog to define best export options. You can find the specific instructions for exporting TPF
plants into your 3d software here.
You can also set global Scale and Axis system for your mesh here.
Output format
• File format:
– .3ds: 3D Studio
– .c4d: Cinema 4D v5 export
– .lwo: LightWave export
– .obj: Wavefront OBJ export
– .fbx: Autodesk FBX export
• – .abc: Alembic v1.5 Ogawa and v1.0 HDF5 export
– .goz: Pixologic ZBrush GoZ export
• File name: path of the export file
• ASCII fbx: FBX exports may be written in binary or ASCII format.
Export geometry
If enabled, the vegetation will be exported as a mesh. You can control here how this mesh will
be defined.
• Meshing options: Click here to modify Meshing parameters.
• Duplicate Double-sided polygons: Check for double-sided polygons : this will generate
twice the number of polygons. This is useful if you are using a software that only handles
one-sided geometry.
• Create one part per node: Check to create separate nodes.
• Export plant position: Export plant position from the PlantFactory scene
• Apply wind: Bake first frame wind deformation on the geometry.
• Dynamic billboard baking: Define how to bake billboards dynamically facing camera for
export. The possible choices are :
– Fixed, user-defined: the billboard orientation depends only on the orientation pa-
rameters defined in its parent primitive instance.
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– Fixed, facing current camera: the position of the current camera is used to bake
the orientation of the billboard.
– Fixed, outwards: the billboard is always parallel to the plant vertical axis.
– Fixed, facing X axis: the billboard is facing the X axis.
Check Generate 1 texture per LOD if you want to export all corresponding resized textures.
Export billboard
If enabled, a 3-plane billboard of the scene will be baked and exported. Resolution parameter
control the resolution of the baked texture. Note that using a high resolution may take a while
to compute. Normal maps are generated for each plane.
Export materials
If enabled, materials will be written and set up in the exported object.
• Convert materials (using original texture maps): This will write textures extracted from
the plant materials, setting up those in the output object. Define here how to write maps.
• Bake to texture maps: PlantFactory will generate UV coordinates and bake textures to
represent the materials. This mode can be used to export procedural materials. Beware
it can take a long time to generate those maps.
Note:
Every node tagged as “Disable texture baking” will instead use the “Convert materials”
option.
Different types of map are available:
– Specific UVs (when available):
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* Pixel Resolution: only for UDIM generation, will control the pixel resolution of
each UDIM file. The greater the value, the more texture will be generated.
– Per polygon maps (Ptex):
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Export To VUE
The most powerful format is the VUE Plant Species. The main advantage of the VUE Species
is that it will enclose all the functional logic of your plant, including randomization parame-
ters, and the logic created in the function graph. This allows you to use the power of the VUE
EcoSystem to have VUE generate unique plant instances in your scene in VUE. For general pur-
pose usage, this would be the recommended format.
You can also export your plant as a static model in VUE Object format (VOB). The object will con-
tain an exact replica of your plant in static form, without any additional randomization or other
intelligence. This can often be helpful when you do not anticipate changes to the model, and
do no plan on having more than a single instance of the model, such as a Hero Tree scenario.
This option bakes the plant into a mesh then exports it in VUE Object format (VOB). This can be
helpful to optimize rendering of your plant but you will not take advantage of TPF rendering
technology.
This option is similar as Export VUE 2015 Mesh but exported file will be comaptible with VUE
2014.
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This option is similar as Export VUE Species but will create as many files as presets in your plant
(see Export Presets).
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Section 6
Rendering
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Render Display
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Render Animation
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Atmosphere Editor
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