Skintro CACM2011
Skintro CACM2011
Doi:10.1145/1978542.1 9 7 8 5 6 3
frames technical evolution in terms of generations of interfaces. That there were punch cards. Then the terminal. Then the mouse and graphical interface. Each supplanting the previous one. On this view, the logical question to ask is: Whats next? With input, this is often phrased as: What will replace the keyboard and mouse? Of course, different paradigms are good for different tasks. While new tools reshape the landscape and supplant some old tools, people benefit from a diverse interface ecosystem. Today, ones computing likely spans direct manipulation, gestures, keyboard commands, and search. The screwdriver does not obviate the value of a hammer. In some cases, ubiquitous projection and sensing will enable fluid interactive experiences. In other cases, like text messaging, technologies can become powerful and pervasive even though the interface itself is quite primitive. Isnt an interactive forearm a little ridiculous? (Come on! People wont really interact this way.) Watch the video (http://research.microsoft.com/ cue/skinput); its amazing. Also, Skinput is an early prototype in two important ways. First, its a sketch of a possible future: suggestive rather than complete. The viewers imagination is key to filling in the details. Menu selection is just one of many things this approach enables. Second, it instantiates a time-honored computer science research strategy: Build the bulky, expensive thing now to understand what its like to live in a world with that technology; future revisions will get smaller and cheaper. It pays to be broad when prototyping the future. Explore 10 future realities, and if any come to pass, thats a win. Furthermore, research can succeed by inspirational value beyond its direct utility. Expanding the input repertoire will pay broad dividends. With the forearm as the input surface, Skinput is very literally embod-
ied interaction. Embodied interactions can offer incredible power by leveraging the amazing implicit intelligence of the human perceptuo-motor system. At the same time, bodies have clear physical limitations; you get tired holding your arm still. Unless the goal is to get into better shape, such mundane factors impose real constraints on what interfaces youre likely to actually adopt. One enabling insight that cant be ignored: the tap sensing is really creative. (By which I mean, I wish Id thought of that.) Tapping on skin yields both transverse waves (ripples) and longitudinal waves (bone vibration). These subtle waves generally elude peoples notice, but high-frequency sensors can track them reliably. (So can high-speed camerasanother reason to watch the video.) The authors use piezoelectric sensors to measure the deformation. Today, such sensors are commonly used as guitar pick-ups. Increasingly diverseand cheapsensing technologies make this a really exciting time for inventing new interactive systems. Research probes like Skinput currently require building bespoke systems. The next step is to flesh out the design space of alternatives, understand their trade-offs, and build theories. This exploration will require tools (and curricula) for rapidly and flexibly creating interfaces with rich sensing and machine learning. The DIY and research communities have made great strides here, and much exciting work remains. Interactive tattoos? That remains future work.
Scott Klemmer ([email protected]) is an assistant professor of computer science at stanford university, where he co-directs the human-computer Interaction group.
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