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Cârnat

The log file documents the initialization and startup process of an AI assistant. It records the setting of log file paths, successful initialization of SDK services, authentication of an anonymous user, connection to a game server, and loading of code patches. The assistant connected to the server, logged in a user, and finished loading required code assets before it was ready to respond to requests.

Uploaded by

mădălin fals
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
78 views117 pages

Cârnat

The log file documents the initialization and startup process of an AI assistant. It records the setting of log file paths, successful initialization of SDK services, authentication of an anonymous user, connection to a game server, and loading of code patches. The assistant connected to the server, logged in a user, and finished loading required code assets before it was ready to respond to requests.

Uploaded by

mădălin fals
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 117

[Log][2023-02-04 07:30:37:762]AIHelpSupport.

SetUploadLogPath
/var/mobile/Containers/Data/Application/117A7056-B66E-4C2D-999E-1A45E369AC59/
Documents/log/log-20230204.txt
AIHelp.OnAIHelpInitializedCallback:Invoke()

[Log][2023-02-04 07:30:37:970]V3SDKManager Init success


TFW.SDKHandler:<InitNamesServices>b__21_0(Boolean, String, String)
TGS.ManagerCallback:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass17_0:<Init>b__1(Boolean, String)
TGS.NamesInitCallBack:Invoke(Boolean, String)
TGS.<>c__DisplayClass26_0:<Init>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass12_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Log][2023-02-04 07:30:37:999]GetEntrance enter, udid =


TGS.SDKGateway:GetEntrance(GatewayCallback, String)
TFW.<SDKEntranceReq>d__22:MoveNext()
TFW.Entrance:SDKEntranceReq()
TFW.<EntranceReq>d__21:MoveNext()
TFW.Entrance:EntranceReq()
TFW.<RequestEntrance>d__17:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:38:771]TCP client connecting 34.127.117.150:30021


Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
Logic.<ConnectGateway>d__3:MoveNext()
Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext()
Logic.LoginPrepare:ConnectGateway()
Logic.<ConnectToGateway>d__0:MoveNext()
Logic.LoginPrepare:ConnectToGateway()
Logic.<Start>d__22:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:39:044]SDKAuth login callback, platform: Anonymous, code:


AUTH_SUCCESS, msg: Request success, data:
{"jwt":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1Q
ifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc0OTg3MTc4ODIzIiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE
2NzU3NDc4Mzg5ODQsImdhbWVfaWQiOiJwMiIsImlwX3NlZ21lbnQiOiIwLjAuMC4wLzAsOjovMCIsImlzcy
I6InBmLWF1dGgyIiwiaXNzdWVfdGltZSI6IjE2NzU0ODg2Mzg5ODQiLCJzY29wZXMiOiJhdXRoLHBheSxtZ
XNzYWdlLG1haWwsY2hhdCIsInNlc3Npb25faWQiOiIwZjA2MTNlYi1hNDRkLTExZWQtYTdmMC05ZWI4MTIw
ZjIyMGIiLCJ1c2VyIjoiYW5vbnltb3VzOkU1RjBGQ0NDLUU4MjYtNDU2MS04N0M0LUQ1NjBBOUVBRDA4RUA
wMDc3IiwidmVyc2lvbiI6IjAuMS4xIn0.bL9dk2JKz32B3YkPpbWTL1Jp7YXD6lZHWN7EJ7UL8dImME_01v
WDQPwq8zcc8yP7VU_xxT24fAtPzcEaJekBIOiWTpBmHx5Ff4rB4mgRtoWWB2M2pkrW5qaw4mMDA80WeZbyQ
o3OtW0XsZJOPchmKDrUtwvBl7wXRz37ROUgyQoPKvWBAW9wZ6GOYMFDzUW5qnoNkky2gGZjSzPSPlestoFj
O_sH4eaYgzMfcKOEgFQEs9at2XKXDWl9z_1SSI3M_5UEZ_FhkVdGosQWH1g5_3BOvXtOk4VYjzpQOsVb6C2
K1MLS8gWiUFOuR6rVD-KLD5OPYruqRJpAcJpa7-
V4xg","id_token":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0e
XAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc0OTg3MTc4ODIzIiwiYXVkIjoicGYtY3VzdG9tZXIiL
CJleHAiOjE2NzU3NDc4Mzg5ODYsImdhbWVfaWQiOiJwMiIsImlwX3NlZ21lbnQiOiIwLjAuMC4wLzAsOjov
MCIsImlzcyI6InBmLWF1dGgyIiwiaXNzdWVfdGltZSI6IjE2NzU0ODg2Mzg5ODYiLCJzY29wZXMiOiJpZGV
udGl0eV9vbmx5Iiwic2Vzc2lvbl9pZCI6IjBmMDY0ZTBjLWE0NGQtMTFlZC1hN2YwLTllYjgxMjBmMjIwYi
IsInVzZXIiOiJhbm9ueW1vdXM6RTVGMEZDQ0MtRTgyNi00NTYxLTg3QzQtRDU2MEE5RUFEMDhFQDAwNzciL
CJ2ZXJzaW9uIjoiMC4xLjEifQ.P0Y1_wyZLjGFzZ94_PIDwdDIHLoI57RkJrUn3RYoGGF5fMeikjCNSNWuG
SBILhJABYf0cGJrrp_CAGtjfivZIZkOHzmfVudFQsPS1KueO0g6rZINbN7mVbimE_Oz65xxYNPvGByIQqCZ
08NsgbhCJq8884d_2HeCizHmuLvs9x9q2Ci5jS-
m25VZSi7kHKZDUUiStFOviBp3aTIVs1gFC8qC7xWhepFfangw-KIK-
Txs9uDouyv4k_BvtNv9ZuhbdwUnrYiZOzw_PT4mfneS1o0oXpIY2b7-
yFLGIXAkUCo3ESMl3LgQaUzJe4qndgZa6c-
zIrqAgxJCEG3LSDihrQ","account_id_str":"281474987178823","account_id":28147498717882
3,"account_name":"anonymous:E5F0FCCC-E826-4561-87C4-
D560A9EAD08E@0077","allowed_scopes":
["chat","mail","translate","auth","pay","message"],"expire_at":1675747838,"acc_crea
te_at":1675180269,"is_cn_player":false,"session_id":"50f36420296545b1822361d23d9577
a3","is_bind_phone_number":false,"account_email":""}

TFW.SDKLoginCore:LogAuthCallback(Platform, AuthV3CallbackCode, String, Object)


TFW.<>c__DisplayClass0_0:<Login>b__0(AuthV3CallbackCode, String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass52_0:<LoginV3>b__0(AuthV3CallbackCode, String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass65_0:<RefreshTokenV3>b__1(Boolean, String, Object)
TGS.AuthLoginCallBack:Invoke(Boolean, String, Object)
TGS.<>c__DisplayClass43_0:<PrivateAuthorize>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass12_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Log][2023-02-04 07:30:39:905]loading patch Assembly-CSharp hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:40:321]loading patch Framework hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:40:323]loading patch FWMiniGame hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:40:325]loading patch MetroMiniGame hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:40:334]loading patch MetroMiniGameStatic hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:40:336]loading patch GameLogic hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:40:358]loading patch MonkeyShoot hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:40:457]WwiseUnity: Wwise(R) SDK Version 2019.2.4 Build 7329.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal()
TFW.Wwise.<Init>d__70:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:40:457]WwiseUnity: Setting Plugin DLL path to:


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Plugins/
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal()
TFW.Wwise.<Init>d__70:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:30:40:471]WwiseUnity: Sound engine initialized successfully.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal()
TFW.Wwise.<Init>d__70:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:30:42:057]Index was outside the bounds of the array.


at Logic.LExplore.SetExploredRelicByCfgId (System.Int32 cfgId) [0x00000] in
<00000000000000000000000000000000>:0
at Logic.LExplore.OnDiscoveredNtf (cspb.DiscoveredNtf ntf) [0x00000] in
<00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.EventMgr.FireEvent[T] (TFW.TEventType type, T arg1) [0x00000] in
<00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in
<00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.MessageMgr.HandleMessage (Google.Protobuf.IMessage msg) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.MessageMgr+<DispatchCachedMsg>d__31.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run ()
[0x00000] in <00000000000000000000000000000000>:0
at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult
(TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in
<00000000000000000000000000000000>:0
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:30:42:058]Index was outside the bounds of the array.


at Logic.LExplore.SetExploredRelicByCfgId (System.Int32 cfgId) [0x00000] in
<00000000000000000000000000000000>:0
at Logic.LExplore.OnDiscoveredNtf (cspb.DiscoveredNtf ntf) [0x00000] in
<00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.EventMgr.FireEvent[T] (TFW.TEventType type, T arg1) [0x00000] in
<00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in
<00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.MessageMgr.HandleMessage (Google.Protobuf.IMessage msg) [0x00000] in
<00000000000000000000000000000000>:0
at TFW.MessageMgr+<DispatchCachedMsg>d__31.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run ()
[0x00000] in <00000000000000000000000000000000>:0
at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult
(TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in
<00000000000000000000000000000000>:0
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:30:43:254]activity monkey shoot not exist


LMonkeyShootActivity:ReqActivityDetail(Boolean)
P2.MonkeyShoot.Logic.LMonkeyShoot:InitOutScene()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_12(Object, Object)
Render.RBuilding:Init(ICity, BuildingDisplayInfo)
Render.EntityCity:CreateBuilding(BuildingDisplayInfo)
Render.EntityCity:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitAllBuildings(List`1)
UnityEngine.Events.UnityAction`1:Invoke(T0)
Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)
Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
Render.Entity:OnActorLoaded()
Render.Entity:.ctor(Int64)
Render.RMapEntityPlayerCity:CreateEntity(Int64)
Render.RMapEntityModule:RefreshEntity(Int64)
Render.RMapEntityPlayerCity:RefreshEntity(Int64)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LMapEntityModule:UpdateEntity(EntityInfo)
Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)
Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)
Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)
Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2023-02-04 07:30:43:454]No mesh data available for mesh ziyuanzhan03 on


particle system liuguang. Make sure Read/Write Enabled is set in the importer to
work on the particle system renderer
TFW.ResourceManagement.PackageAsset:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadResource(String)
TFW.Act.Actor:Load(String, Boolean, ResourceCache)
TFW.Act.ActorMgr:CreateActor(String, String, Boolean, Boolean)
Render.ActorWrapper:Load()
Render.RInteractiveFence:LoadActor()
Render.RInteractiveFence:OnInit(BuildingDisplayInfo)
Render.RBuilding:Init(ICity, BuildingDisplayInfo)
Render.EntityCity:CreateInteractiveBuilding(BuildingDisplayInfo)
Render.EntityCity:InitInteractiveElement(List`1)
Render.EntityCityBase:InitInteractiveBuildings(List`1)
Render.EntityCityBase:InitAllBuildings(List`1)
UnityEngine.Events.UnityAction`1:Invoke(T0)
Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)
Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
Render.Entity:OnActorLoaded()
Render.Entity:.ctor(Int64)
Render.RMapEntityPlayerCity:CreateEntity(Int64)
Render.RMapEntityModule:RefreshEntity(Int64)
Render.RMapEntityPlayerCity:RefreshEntity(Int64)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LMapEntityModule:UpdateEntity(EntityInfo)
Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)
Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)
Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)
Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 07:30:45:092]WonderPageAck timeout


Logic.<WaitWonderPageReqResult>d__2:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationTo
ken)
System.Threading.CancellationTokenSource:ExecuteCallbackHandlers(Boolean)
Cysharp.Threading.Tasks.<CancelAfterCore>d__2:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:31:08:278]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeIn' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:31:08:278]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeOut' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:31:08:278]Default clip could not be found in attached


animations list.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:553]DropMsg:cspb.ReportVersionAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:554]DropMsg:cspb.HordeRailwayNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:554]DropMsg:cspb.MapAllRuinAttachBriefNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:555]DropMsg:cspb.BulletinListNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:556]DropMsg:cspb.EscortNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:556]DropMsg:cspb.AccumPveRoundDmgUpdateNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:556]DropMsg:cspb.AllLockFeaturesNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:556]DropMsg:cspb.SetPushSwitchAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:557]DropMsg:cspb.HordeStoreItemListAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:557]DropMsg:cspb.HerosAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:557]DropMsg:cspb.HeroArmsAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:558]DropMsg:cspb.HeroGachaPoolBriefAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:558]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:558]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:558]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-02-04 07:32:08:559]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:559]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:08:559]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:21:821]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:32:27:555]DropMsg:cspb.GatherDetailAllAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:32:39:672]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:33:02:441]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:33:05:408]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:33:10:392]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:34:15:816]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:35:06:966]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
Render.RMap:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:35:20:901]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:35:26:786]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
Render.RMap:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:35:31:353]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-02-04 07:35:31:757]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2023-02-04 07:35:31:759]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Log][2023-02-04 07:35:58:321][AVProVideo] Initialising AVPro Video (script v1.11.4


plugin v1.11.4) on Apple A15 GPU/Metal (MT True) on IPhonePlayer iOS 16.2
RenderHeads.Media.AVProVideo.MediaPlayer:Initialise()
RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile(FileLocation, String,
Boolean)
UI.UIVideoPlayer:DoPlay(VideoPlayerData, Boolean)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
BehaviorDesigner.Runtime.Tasks.PlayVideo:OnStart()
BehaviorDesigner.Runtime.BehaviorManager:PushTask(BehaviorTree, Int32, Int32)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunParentTask(BehaviorTree, Int32, Int32&,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Log][2023-02-04 07:35:58:323][AVProVideo] Opening


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_CityBoss.mp4 (offset 0) with API
RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile()
UI.UIVideoPlayer:DoPlay(VideoPlayerData, Boolean)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
BehaviorDesigner.Runtime.Tasks.PlayVideo:OnStart()
BehaviorDesigner.Runtime.BehaviorManager:PushTask(BehaviorTree, Int32, Int32)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunParentTask(BehaviorTree, Int32, Int32&,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Log][2023-02-04 07:35:58:327][AVProVideo] Subtitle file not found:


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_CityBoss.mp4.srt
RenderHeads.Media.AVProVideo.MediaPlayer:EnableSubtitles(FileLocation, String)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
BehaviorDesigner.Runtime.Tasks.PlayVideo:OnStart()
BehaviorDesigner.Runtime.BehaviorManager:PushTask(BehaviorTree, Int32, Int32)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunParentTask(BehaviorTree, Int32, Int32&,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Log][2023-02-04 07:35:58:358][AVProVideo] Using playback path: AVFoundation


([email protected])
RenderHeads.Media.AVProVideo.OSXMediaPlayer:Update()
RenderHeads.Media.AVProVideo.MediaPlayer:Update()

[Error][2023-02-04 07:36:33:969]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:36:34:569]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:36:36:070]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:36:36:070]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:36:36:070]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:36:36:370]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:36:52:681]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-02-04 07:36:55:100]DropMsg:cspb.CityFenceDelNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:37:03:406]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeIn' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:37:03:406]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeOut' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Log][2023-02-04 07:37:03:406]Default clip could not be found in attached
animations list.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:37:51:199]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
Render.RMap:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:38:03:353]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:354]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:354]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:354]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:355]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:355]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:355]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:356]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:356]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:356]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:357]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:357]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:357]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:357]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:357]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:358]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:358]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:358]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:03:953]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:04:554]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:06:355]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:07:556]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:07:556]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:07:556]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-02-04 07:38:07:557]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:38:28:731]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
Render.RMap:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-02-04 07:39:14:791]No mesh data available for mesh Fxm_Plane_c003 on


particle system Glow_a. Make sure Read/Write Enabled is set in the importer to work
on the particle system renderer

[Warning][2023-02-04 07:39:14:792]No mesh data available for mesh Fxm_Plane_c003 on


particle system Glow. Make sure Read/Write Enabled is set in the importer to work
on the particle system renderer

[Warning][2023-02-04 07:39:14:792]No mesh data available for mesh Fxm_Plane_c003 on


particle system 02. Make sure Read/Write Enabled is set in the importer to work on
the particle system renderer

[Error][2023-02-04 07:40:03:644]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:40:04:245]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:40:07:863]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:40:09:364]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:40:09:364]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:40:09:664]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:40:09:665]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:40:41:655]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2023-02-04 07:40:41:656]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 07:40:41:948]dk:0 在类型 Icon 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
UI.FloatTipsRegistry:FloatMsg(String, TipsType, Int64, Object)
UI.FloatTipsRegistry:<RegisterEvents>b__6_15(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T1, T2, T3)
Logic.PlayerAssetsMgr:OnPowerNtf(PowerNtf, Boolean)
System.Action`2:Invoke(T1, T2)
TFW.EventMgr:FireEvent(TEventType, T1, T2)
Logic.LPlayer:OnPowerNtf(PowerNtf)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 07:40:43:222]Show <FTEUIHeroGetNew>


MonkeyTakeover.UI.<OnNextClick>d__18:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:40:43:469]Random-->0.2536872
HeroSceneAnim:OnStateEnter(Animator, AnimatorStateInfo, Int32)

[Error][2023-02-04 07:40:47:374]Hide FTEUIHeroGetNew


TFW.FTE.FTEUIHeroGetNew:OnDestroyed()
TFW.UI.UIBase:Destroy(Boolean)
System.Action`1:Invoke(T)
TFW.UI.<DoHide>d__38:MoveNext()
TFW.<StartCoroutineInternal>d__8:MoveNext()
UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
TFW.<InvokeOnEndOfFrame>d__38:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Warning][2023-02-04 07:41:12:762]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeIn' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:41:12:762]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeOut' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:41:12:762]Default clip could not be found in attached


animations list.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:692]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:692]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:693]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:693]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:693]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:693]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:694]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:694]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:694]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:695]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:695]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:695]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:42:12:695]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:44:03:838]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2023-02-04 07:44:03:840]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Log][2023-02-04 07:44:59:555][AVProVideo] Opening


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_GeneMutation.mp4 (offset 0) with API
RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile()
UI.UIVideoPlayer:DoPlay(VideoPlayerData, Boolean)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
BehaviorDesigner.Runtime.Tasks.PlayVideo:OnStart()
BehaviorDesigner.Runtime.BehaviorManager:PushTask(BehaviorTree, Int32, Int32)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunParentTask(BehaviorTree, Int32, Int32&,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunParentTask(BehaviorTree, Int32, Int32&,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Log][2023-02-04 07:44:59:558][AVProVideo] Subtitle file not found:


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_GeneMutation.mp4.srt
RenderHeads.Media.AVProVideo.MediaPlayer:EnableSubtitles(FileLocation, String)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
BehaviorDesigner.Runtime.Tasks.PlayVideo:OnStart()
BehaviorDesigner.Runtime.BehaviorManager:PushTask(BehaviorTree, Int32, Int32)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunParentTask(BehaviorTree, Int32, Int32&,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunParentTask(BehaviorTree, Int32, Int32&,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Log][2023-02-04 07:44:59:587][AVProVideo] Using playback path: AVFoundation


([email protected])
RenderHeads.Media.AVProVideo.OSXMediaPlayer:Update()
RenderHeads.Media.AVProVideo.MediaPlayer:Update()

[Error][2023-02-04 07:45:08:860]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:45:09:460]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:45:15:913]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:45:15:914]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:45:15:914]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:45:16:229]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-02-04 07:45:17:162]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:45:17:763]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:45:26:181]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:45:28:071]wait window UIPlayerCityNpcTroopPopup time Out : 3


BehaviorDesigner.Runtime.Tasks.WaitWindow:OnUpdate()
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Error][2023-02-04 07:45:29:649]dk:15112609 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:649]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:649]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:650]dk:15112610 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:650]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:650]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:650]dk:15112682 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:651]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:651]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:651]dk:15112612 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:651]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:29:651]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:45:30:578]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:45:52:874]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:46:33:874]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:46:33:874]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:46:33:874]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:46:33:874]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:46:33:874]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:46:33:874]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:46:33:875]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:46:51:138]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:46:52:055]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:46:58:423]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:04:526]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:10:010]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:17:848]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:17:849]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:17:849]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:17:849]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:18:448]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:20:216]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:47:27:187]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:47:28:857]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
UI.<SetTxtItem>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Warning][2023-02-04 07:47:28:956]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
UI.<SetTxtItem>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-02-04 07:47:32:056]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:32:056]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:32:057]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:46:929]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:47:530]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:49:647]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:49:648]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:51:749]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-02-04 07:47:52:349]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:53:850]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:55:368]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:55:984]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:56:284]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:47:56:285]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:48:06:468]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeIn' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:48:06:468]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeOut' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:48:06:468]Default clip could not be found in attached


animations list.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:49:06:498]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:49:06:498]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:49:06:498]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:49:06:499]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:49:06:499]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:49:06:499]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:49:06:499]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:49:06:499]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:50:43:256]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-02-04 07:54:22:767]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2023-02-04 07:54:22:769]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Log][2023-02-04 07:55:02:356]in LoadHideUILight path:BuildingCommonSpeedUpBtn


Common.BTAHideUIRectangleLightWhitMask:LoadUILight()
Common.BTAHideUIRectangleLightWhitMask:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTSequence:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTCondition:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTParallerAllAnd:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTSequence:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTParallerAny:DoEvaluate()
Common.BTNode:Evaluate()
Logic.GuideSpeedUpItem:Evaluate()
Logic.LGuide:OnUpdate(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()

[Error][2023-02-04 07:55:36:724]Invalid mail head index 0 count=0


Logic.LMailBox:GetMailHead(Int32)
UI.UIMail:SelectTab(Int32)
TFW.UI.PointerTabFunc:Invoke(TFWTab, PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:Process()

[Error][2023-02-04 07:55:52:077]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:55:52:377]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:56:06:203]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
UI.<SetTxtItem>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Warning][2023-02-04 07:56:06:303]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
UI.<SetTxtItem>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-02-04 07:56:33:807]wait window UITrainSoldier time Out : 3


BehaviorDesigner.Runtime.Tasks.WaitWindow:OnUpdate()
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Error][2023-02-04 07:57:17:892]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:57:17:893]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:57:17:893]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:57:17:893]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:57:17:893]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:58:00:451]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeIn' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 07:58:00:452]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeOut' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:58:00:452]Default clip could not be found in attached


animations list.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 07:58:38:786]Look rotation viewing vector is zero


UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
MonkeyTakeover.MapUnitEntitySpawnerSoldier:SpawnerEntity(MapUnitEntitySpawnerDataBa
se)
MonkeyTakeover.MapUnitEntitySpawnerMgr:SpawnObj(MapUnitEntitySpawnerDataBase)
MonkeyTakeover.ReachTargetSystem_LambdaJob_1_Job:RunWithStructuralChange(EntityQuer
y)
MonkeyTakeover.ReachTargetSystem:ReachTargetSystem_LambdaJob_1_Execute()
Unity.Entities.SystemBase:Update()
MonkeyTakeover.WorldManager:Update()

[Error][2023-02-04 07:58:56:276]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
Render.RMap:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 07:59:00:311]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:59:00:311]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:59:00:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:59:00:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:59:00:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:59:00:313]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:59:00:313]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:59:00:313]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 07:59:00:313]DropMsg:cspb.CityFenceDelNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:00:02:539]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:02:05:455]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:02:44:644]DropMsg:cspb.GatherDetailAllAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:02:47:495]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:05:35:269]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
Render.RMap:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-02-04 08:05:49:091]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2023-02-04 08:05:49:093]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:06:02:556]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:088]dk:15112609 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:088]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:089]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:089]dk:15112610 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:089]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:089]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:090]dk:15112682 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:090]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:090]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:090]dk:15112612 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:090]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:06:26:091]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:786]dk:15112326 在类型 IconFront 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetFrontImage(Image, Int32, Object, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:786]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconFront/15112326.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:786]Failed to load sprite:


Assets/P2/Res/Proxy/IconFront/15112326.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:787]dk:15114962 在类型 IconFront 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetFrontImage(Image, Int32, Object, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:787]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconFront/15114962.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:787]Failed to load sprite:


Assets/P2/Res/Proxy/IconFront/15114962.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:788]dk:15112609 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:788]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:788]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:791]dk:15112610 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:791]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:791]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:791]dk:15112682 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:792]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:792]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:792]dk:15112612 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:792]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:792]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:957]dk:15112326 在类型 IconFront 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetFrontImage(Image, Int32, Object, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:958]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconFront/15112326.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:958]Failed to load sprite:


Assets/P2/Res/Proxy/IconFront/15112326.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:959]dk:15114962 在类型 IconFront 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetFrontImage(Image, Int32, Object, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:959]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconFront/15114962.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:959]Failed to load sprite:


Assets/P2/Res/Proxy/IconFront/15114962.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:960]dk:15112609 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:960]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:960]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:961]dk:15112610 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:961]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:961]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:962]dk:15112682 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:962]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:963]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:963]dk:15112612 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:963]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:25:964]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LBuildingWall:OnCityDefenseAck(CityDefenseAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:006]dk:15112326 在类型 IconFront 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetFrontImage(Image, Int32, Object, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:006]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconFront/15112326.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:007]Failed to load sprite:


Assets/P2/Res/Proxy/IconFront/15112326.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:007]dk:15114962 在类型 IconFront 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetFrontImage(Image, Int32, Object, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:008]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconFront/15114962.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:008]Failed to load sprite:


Assets/P2/Res/Proxy/IconFront/15114962.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:UpdateBuffView()
UI.UIBuildingDefense:UpdateHeroView()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:009]dk:15112609 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:009]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:009]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:010]dk:15112610 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:010]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:010]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:011]dk:15112682 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:011]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:011]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:011]dk:15112612 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:012]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:26:012]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UIBuildingDefense:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UIBuildingDefense:SetHeroSkill(GameObject, Int32, Boolean)
UI.UIBuildingDefense:UpdateHeroSkill()
UI.UIBuildingDefense:OnHeroUpdate(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:07:27:688]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:07:27:689]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:07:27:689]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:07:27:690]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:07:27:690]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:07:27:691]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:07:27:691]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:07:27:692]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:07:27:692]DropMsg:cspb.CityOpenSafeBoxAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 08:08:16:861]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeIn' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 08:08:16:862]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeOut' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 08:08:16:862]Default clip could not be found in attached


animations list.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:09:17:198]DropMsg:cspb.GarrisonHeroAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:09:17:198]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-02-04 08:09:17:199]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:09:17:199]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:09:17:199]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:09:17:199]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:09:17:200]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:09:17:200]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:10:22:121]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:11:03:003]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:11:26:313]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
Render.RMap:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:15:09:239]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-02-04 08:17:05:208]The AnimationClip 'BossgamePercent' used by the


Animation component 'PercentTextGold' must be marked as Legacy.
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Log][2023-02-04 08:17:05:208]Default clip could not be found in attached


animations list.
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-02-04 08:17:05:208]The AnimationClip 'BossgamePercent' used by the


Animation component 'PercentTextGreen' must be marked as Legacy.
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Log][2023-02-04 08:17:05:208]Default clip could not be found in attached


animations list.
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-02-04 08:17:06:023]The AnimationClip 'BossgamePercent' used by the


Animation component 'PercentTextGreen' must be marked as Legacy.

[Log][2023-02-04 08:17:06:024]Default clip could not be found in attached


animations list.

[Error][2023-02-04 08:17:26:497]not found effect id = 0


Render.EffectProxy:Valid(Int32)
Render.EffectManager:CreateEffect(Int32, Single, Action`1, Action`1)
EffectHolder:OnEnable()
UnityEngine.Object:Instantiate(Object)
TFW.InstantiateMgr:Add(Object, Action`1, Boolean, Int32)
System.Action`1:Invoke(T)
TFW.ResourceManagement.<WaitForAssetLoaded>d__49:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-02-04 08:18:08:011]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:18:09:211]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:18:09:431]not found effect id = 0


Render.EffectProxy:Valid(Int32)
Render.EffectManager:CreateEffect(Int32, Single, Action`1, Action`1)
EffectHolder:OnEnable()
UnityEngine.Object:Instantiate(Object)
TFW.InstantiateMgr:Add(Object, Action`1, Boolean, Int32)
System.Action`1:Invoke(T)
TFW.ResourceManagement.<WaitForAssetLoaded>d__49:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-02-04 08:18:11:362]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:18:13:245]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:18:14:747]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:18:14:748]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:18:14:748]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:18:32:789]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-02-04 08:20:39:275]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2023-02-04 08:20:39:277]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Log][2023-02-04 08:21:16:222]in LoadHideUILight path:BuildingCommonSpeedUpBtn


Common.BTAHideUIRectangleLightWhitMask:LoadUILight()
Common.BTAHideUIRectangleLightWhitMask:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTSequence:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTCondition:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTParallerAllAnd:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTSequence:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTParallerAny:DoEvaluate()
Common.BTNode:Evaluate()
Logic.GuideSpeedUpItem2:Evaluate()
Logic.LGuide:OnUpdate(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()

[Log][2023-02-04 08:21:19:173]in LoadHideUILight


path:GuideSpeedUpItem5MinSpeedUpItem
Common.BTAHideUIRectangleLightWhitMask:LoadUILight()
Common.BTAHideUIRectangleLightWhitMask:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTSequence:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTCondition:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTParallerAnyAnd:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTSequence:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTCondition:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTParallerAllAnd:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTSequence:DoEvaluate()
Common.BTNode:Evaluate()
Common.BTParallerAny:DoEvaluate()
Common.BTNode:Evaluate()
Logic.GuideSpeedUpItem2:Evaluate()
Logic.LGuide:OnUpdate(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()

[Warning][2023-02-04 08:21:28:441]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
UI.<SetTxtItem>d__19:MoveNext()
TFW.<StartCoroutineInternal>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Warning][2023-02-04 08:21:28:558]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
UI.<SetTxtItem>d__19:MoveNext()
TFW.<StartCoroutineInternal>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Log][2023-02-04 08:21:33:215]Random-->0.1384966
HeroSceneAnim:OnStateEnter(Animator, AnimatorStateInfo, Int32)

[Log][2023-02-04 08:21:36:255]Random-->0.9519207
HeroSceneAnim:OnStateEnter(Animator, AnimatorStateInfo, Int32)

[Log][2023-02-04 08:21:42:250]Random-->0.6185825
HeroSceneAnim:OnStateEnter(Animator, AnimatorStateInfo, Int32)

[Log][2023-02-04 08:21:50:037]Random-->0.8339196
HeroSceneAnim:OnStateEnter(Animator, AnimatorStateInfo, Int32)

[Log][2023-02-04 08:21:56:269]Random-->0.3188354
HeroSceneAnim:OnStateEnter(Animator, AnimatorStateInfo, Int32)

[Log][2023-02-04 08:22:01:761]Random-->0.2792737
HeroSceneAnim:OnStateEnter(Animator, AnimatorStateInfo, Int32)

[Log][2023-02-04 08:22:07:504]Random-->0.3834235
HeroSceneAnim:OnStateEnter(Animator, AnimatorStateInfo, Int32)

[Error][2023-02-04 08:22:33:311]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:311]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:311]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:311]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-02-04 08:22:33:312]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:33:313]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:22:45:138]dk:15112609 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:138]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:138]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112609.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:139]dk:15112610 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:139]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:139]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112610.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:139]dk:15112682 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:140]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:140]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112682.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:140]dk:15112612 在类型 IconBg 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperEx:SetBkgImage(Image, Int32, Object)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:140]Empty bundle path for asset:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:45:140]Failed to load sprite:


Assets/P2/Res/Proxy/IconDi/15112612.prefab
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceLoader:LoadImage(Object, Image, String, Boolean, Boolean)
UI.UICreateTroop:SetHeroSkillUI(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroSkill(GameObject, Int32, Boolean)
UI.UICreateTroop:SetHeroViewPanel()
UI.UICreateTroop:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:22:49:647]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:23:22:603]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:23:40:823]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Log][2023-02-04 08:23:43:378][AVProVideo] Opening


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_Activation.mp4 (offset 0) with API
RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile()
UI.UIVideoPlayer:DoPlay(VideoPlayerData, Boolean)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
BehaviorDesigner.Runtime.Tasks.PlayVideo:OnStart()
BehaviorDesigner.Runtime.BehaviorManager:PushTask(BehaviorTree, Int32, Int32)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunParentTask(BehaviorTree, Int32, Int32&,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Log][2023-02-04 08:23:43:383][AVProVideo] Subtitle file not found:


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_Activation.mp4.srt
RenderHeads.Media.AVProVideo.MediaPlayer:EnableSubtitles(FileLocation, String)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
BehaviorDesigner.Runtime.Tasks.PlayVideo:OnStart()
BehaviorDesigner.Runtime.BehaviorManager:PushTask(BehaviorTree, Int32, Int32)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunParentTask(BehaviorTree, Int32, Int32&,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:RunTask(BehaviorTree, Int32, Int32,
TaskStatus)
BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick()

[Log][2023-02-04 08:23:43:420][AVProVideo] Using playback path: AVFoundation


([email protected])
RenderHeads.Media.AVProVideo.OSXMediaPlayer:Update()
RenderHeads.Media.AVProVideo.MediaPlayer:Update()

[Error][2023-02-04 08:23:46:742]DropMsg:cspb.GetIAPShopListAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:24:14:534]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:24:14:834]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:24:19:369]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:24:23:937]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:24:27:587]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-02-04 08:24:35:472]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:24:35:473]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:24:35:473]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:24:36:374]检测到疑是 Stop_fte_scout_prop_loop 为 StopEvent 事件通


过 PlayeEvent 接口来转发调用,请酌情修改成直接调用 StopEvent 这个接口
TFW.SDKWwiseMgr:PlayEvent(String, GameObject, CustomizeEventCallback, UInt32,
Boolean, String, String)
Logic.TimelineHolder:Update(Single)
Logic.TimelineMgr:UpdateTimeline(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:24:37:976]dk:0 在类型 Icon 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
UI.FloatTipsRegistry:FloatMsg(String, TipsType, Int64, Object)
UI.FloatTipsRegistry:<RegisterEvents>b__6_15(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T1, T2, T3)
Logic.PlayerAssetsMgr:OnPowerNtf(PowerNtf, Boolean)
System.Action`2:Invoke(T1, T2)
TFW.EventMgr:FireEvent(TEventType, T1, T2)
Logic.LPlayer:OnPowerNtf(PowerNtf)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:24:54:731]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:24:55:031]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:25:02:302]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:25:12:623]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:25:21:623]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:25:25:859]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:25:32:813]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:25:34:615]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:25:34:615]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:26:20:818]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:26:28:356]DropMsg:cspb.CityFenceDelNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:26:43:542]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:26:44:443]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:26:49:026]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:26:53:666]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:26:59:461]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:26:59:461]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:27:03:520]dk:0 在类型 Icon 的 dk 表中找不到


Displaykey.DisplayKeyExtension:SearchPathByType(Int32, DKType)
ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)
ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
UI.FloatTipsRegistry:FloatMsg(String, TipsType, Int64, Object)
UI.FloatTipsRegistry:<RegisterEvents>b__6_15(Object[])
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T1, T2, T3)
Logic.PlayerAssetsMgr:OnPowerNtf(PowerNtf, Boolean)
System.Action`2:Invoke(T1, T2)
TFW.EventMgr:FireEvent(TEventType, T1, T2)
Logic.LPlayer:OnPowerNtf(PowerNtf)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-02-04 08:27:14:699]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:27:15:299]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 08:27:17:487]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()
[Warning][2023-02-04 08:27:17:504]Mesh '' has more than the 8 submeshes. Extra
submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:520]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:537]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:553]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:570]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:587]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:603]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:620]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:637]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:654]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:670]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:687]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:703]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:720]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:737]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:753]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:770]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:787]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:803]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:820]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:837]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:854]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:871]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:887]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:903]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:920]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:937]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:954]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:970]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:17:987]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:004]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:021]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:037]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:054]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:071]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:087]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:104]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:120]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:137]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:153]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:170]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:187]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:204]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:220]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:237]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:254]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:270]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:287]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:304]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()
[Warning][2023-02-04 08:27:18:320]Mesh '' has more than the 8 submeshes. Extra
submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:337]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:354]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:371]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:387]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:404]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:421]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:438]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:454]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:471]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()
[Warning][2023-02-04 08:27:18:488]Mesh '' has more than the 8 submeshes. Extra
submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:504]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:521]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:538]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:554]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:571]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:587]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:604]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:620]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:637]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:656]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:670]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Error][2023-02-04 08:27:18:682]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 08:27:18:687]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:704]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:720]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:737]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:754]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:770]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:787]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:804]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:820]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:837]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:854]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:870]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:887]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:904]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:920]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:937]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()
[Warning][2023-02-04 08:27:18:954]Mesh '' has more than the 8 submeshes. Extra
submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:970]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:18:987]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:004]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:020]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:037]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:054]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:070]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:087]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:105]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()
[Warning][2023-02-04 08:27:19:121]Mesh '' has more than the 8 submeshes. Extra
submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:138]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:155]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:171]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:188]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:204]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:221]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:238]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:255]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:271]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:288]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:304]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:321]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:337]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:354]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:371]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:387]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:404]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:421]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:438]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:454]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:471]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:487]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:504]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:521]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:537]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:562]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:574]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:592]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:607]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:624]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Warning][2023-02-04 08:27:19:640]Mesh '' has more than the 8 submeshes. Extra


submeshes will be ignored.
Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle)
Coffee.UIExtensions.UIParticleUpdater:Refresh()
UnityEngine.WillRenderCanvases:Invoke()

[Error][2023-02-04 08:27:20:200]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:27:20:200]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:27:28:335]DropMsg:cspb.TavernInfoAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:27:30:136]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:27:30:736]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:27:38:404]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:27:46:573]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:27:52:723]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:27:55:318]Error: No variable exists with name timeline


UI.<>c:<OnDestroyed>b__57_1(Behavior)
System.Action`1:Invoke(T)
BTGuidHelper:BeginGuide(String, Func`1, Action`1, Boolean)
TFW.UI.UIBase:Destroy(Boolean)
System.Action`1:Invoke(T)
TFW.UI.<DoHide>d__38:MoveNext()
TFW.<StartCoroutineInternal>d__8:MoveNext()
UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
TFW.<InvokeOnEndOfFrame>d__38:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-02-04 08:27:57:274]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:28:00:407]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:02:858]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:02:858]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:02:858]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:03:775]DropMsg:cspb.HeroGachaPoolBriefAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:20:130]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:20:731]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:25:233]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:32:536]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-02-04 08:28:41:624]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:47:659]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:52:311]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:52:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:52:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:52:312]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:28:59:946]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:00:563]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:01:030]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:29:01:780]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:01:781]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:01:781]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:02:681]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:03:281]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:05:983]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:12:276]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-02-04 08:29:14:851]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:16:068]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:16:970]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:16:971]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-02-04 08:29:19:975]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection)
UI.UIChatThumbnail:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-02-04 08:29:32:011]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
UI.UIIAPTScenePkg:UpdateParent()
UI.UIIAPTScenePkg:OnLoad()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass75_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Exception][2023-02-04 08:29:47:807]IndexOutOfRangeException: wrong idx(-1) to get


IapInvestmentBox
Logic.LIAPShopMgr.GetInvestmentBoxByIndex (System.Int32 idx) (at
<00000000000000000000000000000000>:0)
Logic.LIAPShopMgr.GetInvestCfgByIndex (System.Int32 idx) (at
<00000000000000000000000000000000>:0)
UI.UIIAPGrowthFund.SetMainCityIcon (System.Int32 myLevel) (at
<00000000000000000000000000000000>:0)
UI.UIIAPGrowthFund.RefreshLeftTop () (at <00000000000000000000000000000000>:0)
UI.UIIAPGrowthFund.RefreshLeftPanel () (at <00000000000000000000000000000000>:0)
UI.UIIAPGrowthFund.Refresh () (at <00000000000000000000000000000000>:0)
UI.UIIAPMain.ShowCurrentModule (System.Boolean needRefresh) (at
<00000000000000000000000000000000>:0)
UI.UIIAPMain.RefreshRightUi (System.Boolean needRefresh) (at
<00000000000000000000000000000000>:0)
UI.UIIAPMain.OnTabClick (System.String tabName) (at
<00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) (at
<00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent`2[T0,T1].Invoke (T0 arg0, T1 arg1) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UI.UIIAPMain:ShowCurrentModule(Boolean)
UI.UIIAPMain:RefreshRightUi(Boolean)
UI.UIIAPMain:OnTabClick(String)
UnityEngine.EventSystems.StandaloneInputModule:Process()
[Warning][2023-02-04 08:30:00:935]The AnimationClip
'UiMonkeyTakeoverRescueTipFadeIn' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-02-04 08:30:00:936]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeOut' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 08:30:00:936]Default clip could not be found in attached


animations list.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 08:30:10:065]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:30:10:066]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:30:10:066]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:31:45:280]IOCP receive error: NotConnected


Net.Tcp.Common.IOCPConn:ReceiveThread(IIOCP, SocketAsyncEventArgs)
System.Threading.ThreadStart:Invoke()

[Log][2023-02-04 08:31:47:250]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:31:47:260]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:31:47:260]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Error][2023-02-04 08:31:48:296]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
TFW.Utility.SDKInfoProvider:OnApplicationResume(Int64)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-02-04 08:31:48:297]Failed to send message: cspb.PayTotalReq


TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
TFW.Utility.SDKInfoProvider:OnApplicationResume(Int64)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-02-04 08:31:48:309]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-02-04 08:31:48:309]Failed to send message: cspb.GatherDetailAllReq


TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-02-04 08:31:48:309]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-02-04 08:31:48:310]Failed to send message: cspb.PlayerMapUnitsReq


TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-02-04 08:31:48:324]Server disconnected: Disconnecting


TFW.GameServer:OnDisconnect(SocketError)
System.Action`1:Invoke(T)
TFW.<Net-Common-IHandlerMessage-HandleDisconnected>d__24:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 08:31:48:391]TCP client connecting 34.127.117.150:30021


Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
Logic.<ConnectGateway>d__3:MoveNext()
Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext()
Logic.LoginPrepare:ConnectGateway()
Logic.<ConnectToGateway>d__0:MoveNext()
Logic.LoginPrepare:ConnectToGateway()
Logic.<Start>d__22:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-02-04 08:32:13:539]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:32:13:539]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:32:13:539]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:32:13:655]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:32:13:655]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:32:13:655]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:32:13:660]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:32:13:660]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:32:13:660]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-02-04 08:32:14:431][AVProVideo] Shutdown


RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit()

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