This document provides answers to frequently asked questions about rules interactions for the Warhammer Armies: Hordes of Chaos army book. It clarifies that units doing automatic hits still inflict and take damage against each other. It also explains that the Armour of Damnation magic item makes the defending player re-roll successful attacks after an initial hit roll. Mounted characters only benefit from the mount's special rules, like psychology immunity, and spells that force units to move still allow charges.
This document provides answers to frequently asked questions about rules interactions for the Warhammer Armies: Hordes of Chaos army book. It clarifies that units doing automatic hits still inflict and take damage against each other. It also explains that the Armour of Damnation magic item makes the defending player re-roll successful attacks after an initial hit roll. Mounted characters only benefit from the mount's special rules, like psychology immunity, and spells that force units to move still allow charges.
This document provides answers to frequently asked questions about rules interactions for the Warhammer Armies: Hordes of Chaos army book. It clarifies that units doing automatic hits still inflict and take damage against each other. It also explains that the Armour of Damnation magic item makes the defending player re-roll successful attacks after an initial hit roll. Mounted characters only benefit from the mount's special rules, like psychology immunity, and spells that force units to move still allow charges.
This document provides answers to frequently asked questions about rules interactions for the Warhammer Armies: Hordes of Chaos army book. It clarifies that units doing automatic hits still inflict and take damage against each other. It also explains that the Armour of Damnation magic item makes the defending player re-roll successful attacks after an initial hit roll. Mounted characters only benefit from the mount's special rules, like psychology immunity, and spells that force units to move still allow charges.
Q . What happens if a unit of Tzeentch Screamers Q . Armour of Damnation vs. Hatred. How does this makes a slashing attack on a unit that does automatic work (successful hits are re-rolled, failed hits are re- hits, like a Night Goblin Fanatic? rolled)? A . Both units inflict and take damage. In the example of the A . The attacking player rolls to hit and re-rolls misses. Fanatic, the Screamers take D6 S5 hits and simultaneously Then the defending player makes the attacker re-roll all each do a S3 hit on the Fanatic. successful attacks.
Q . When an enemy unit is affected by Green Fire of
Tzeentch and strike themselves, does the unit use its main weapon (caster basically chooses), or does the owner of the unit get to choose? For example, if a unit is equipped with great weapons and shields, would they use the great weapons (caster’s choice) or hand weapon and shield (owner’s choice)? A . Caster’s choice.
Q . If two units with Cloud of Flies are fighting each
other, or a Plaguebearer unit is affected by a spell that makes them attack themselves, do they suffer the -1 to hit modifier? A . No.
Q . I mount a Chaos Lord of Khorne atop a Chaos
Dragon, and equip him with the Chaos Runeshield and the Berzerker Sword. Do all the models in base to base contact with my Dragon count for the effects of both items? A . Yes.
Q . The Slaanesh spell Titillating Delusions states that
affected units must move towards the nominated point in the remaining moves phase – does this mean that they can declare charges as normal (thereby moving before being forced to move in the remaining moves phase)? A . Yes. If there is an enemy in their way, they must declare a charge against them following the normal turn sequence.
Q . Does a character on a Daemonic mount benefit
from its immunity to psychology? A . No.
Q . Are Nurglings skirmishers? In their description, it
says so, but in the army list it doesn’t. A . Yes.
Q . If Gaze of the Gods turns my Khorne Lord into a
Chaos Spawn, is it a Bloodbeast of Khorne or just a normal Chaos Spawn? A . Just a normal Spawn (not that any Spawn is really ‘normal’!)