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Shindo Life Infinite Spins Script RobloxScripts

This document contains code for a Roblox script that spins different parts of the player's character and kicks players from the game if their character stats match certain values. It defines variables to control which parts to spin and values to check against. The main loop spins parts if enabled, checks the character stats against the defined values, fires events if they match, and kicks the player if their spin count goes below a threshold.

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Gabriel Rogoz
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0% found this document useful (0 votes)
417 views4 pages

Shindo Life Infinite Spins Script RobloxScripts

This document contains code for a Roblox script that spins different parts of the player's character and kicks players from the game if their character stats match certain values. It defines variables to control which parts to spin and values to check against. The main loop spins parts if enabled, checks the character stats against the defined values, fires events if they match, and kicks the player if their spin count goes below a threshold.

Uploaded by

Gabriel Rogoz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--BROUGHT TO YOU BY ROBLOXSCRIPTS.NET!

--

wait(30) --// Just to be safe, since loaded is inconsistent at best

_G.Enabled = true
snipe = "PUT WHAT YOU WANT HERE"
snipe1 = "PUT WHAT YOU WANT HERE"
snipe2 = "PUT WHAT YOU WANT HERE"
snipe3 = "PUT WHAT YOU WANT HERE"
whenSpins = 90
spinKG1 = true
spinKG2 = true
spinKG3 = false
spinKG4 = false
-----------------------------------------------------------------------------------
------------

--unsave data
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "\128")

--tp kg stuff
local tpservice = game:GetService("TeleportService")
local plr = game.Players.LocalPlayer

--spin stuff
while _G.Enabled == true do
if spinKG1 == true then
local A_1 = "spin"
local A_2 = "kg1"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
end
if spinKG2 == true then
local A_1 = "spin"
local A_2 = "kg2"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
end
if spinKG3 == true then
local A_1 = "spin"
local A_2 = "kg3"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
end
if spinKG4 == true then
local A_1 = "spin"
local A_2 = "kg4"
game:GetService("Players").LocalPlayer.startevent:FireServer(A_1, A_2)
end
wait()
-----------------------------------------------------------------------------------
--------------checking KG option snipe

if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe then


wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
-----------------------------------------------------------------------------------
--------------checking KG option snipe1

if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe1 then


wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe1 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe1 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe1 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
-----------------------------------------------------------------------------------
--------------checking KG option snipe2

if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe2 then


wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe2 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe2 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe2 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end

-----------------------------------------------------------------------------------
-------------checking KG option snipe3

if game:GetService("Players").LocalPlayer.statz.main.kg1.Value == snipe3 then


wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg2.Value == snipe3 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg3.Value == snipe3 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end
if game:GetService("Players").LocalPlayer.statz.main.kg4.Value == snipe3 then
wait(3)
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
wait()
game.Players.LocalPlayer:Kick("leave you got it leave")
end

-----------------------------------------------------------------------------------
--------------checking spins

if game:GetService("Players").LocalPlayer.statz.spins.Value <= whenSpins then


do
game.Players.LocalPlayer:Kick("No more spins rejoining to refill")
tpservice:Teleport(game.PlaceId, plr)
end
end
end

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