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The document summarizes the initialization process of a Ren'Py game engine. It details the various stages of initialization including loading scripts and saves, compiling code, analyzing screens, and initializing the graphics renderer. The renderer initialization indicates it is using an Intel HD Graphics card on a system with a 1366x768 resolution.

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0% found this document useful (0 votes)
25 views1 page

Log

The document summarizes the initialization process of a Ren'Py game engine. It details the various stages of initialization including loading scripts and saves, compiling code, analyzing screens, and initializing the graphics renderer. The renderer initialization indicates it is using an Intel HD Graphics card on a system with a 1366x768 resolution.

Uploaded by

asdfg
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Sun Sep 18 23:20:25 2022

Windows-7-6.1.7601-SP1
Ren'Py 7.5.1.22070801

Bootstrap to the start of init.init took 0.28s


Early init took 0.04s
Loader init took 0.47s
Loading error handling took 1.02s
Loading script took 20.93s
Loading save slot metadata. took 0.67s
Loading persistent took 0.07s
Faled to initialize steam: WindowsError(126, 'The specified module could not be
found')
Set script version to: (7, 5, 1)
- Init at game/scripts/utility/updater.rpy:1 took 0.33002 s.
Running init code took 0.80s
Loading analysis data took 0.49s
Analyze and compile ATL took 0.58s
Index archives took 0.03s
Dump and make backups. took 0.03s
Cleaning cache took 0.03s
Making clean stores took 0.03s
Initial gc. took 0.68s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: "Couldn't load nvlib." (can be ignored)
Creating interface object took 0.03s
Cleaning stores took 0.00s
Init translation took 0.70s
Build styles took 0.06s
Load screen analysis took 0.28s
Analyze screens took 0.04s
Save screen analysis took 0.03s
Prepare screens took 0.66s
Save pyanalysis. took 0.03s
Save bytecode. took 0.03s
Running _start took 0.04s
Performance test:
Interface start took 2.38s

Initializing gl2 renderer:


primary display bounds: (0, 0, 1366, 768)
swap interval: 2 frames
Fullscreen mode.
Vendor: 'Intel'
Renderer: 'Intel(R) HD Graphics'
Version: '4.0.0 - Build 9.17.10.2963'
Display Info: None
Screen sizes: virtual=(1080, 600) physical=(1366, 768) drawable=(1366, 768)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096

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