SMS - Playstation 2 Simple Media System
SMS - Playstation 2 Simple Media System
User Manual
Copyright © 2005-2006 The SMS Documentation Team, Contributors: Dave T, Juddman.
Translators: Nuno Bento
License
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.
The code created specifically for this project is released under the Academic Free License
http://www.opensource.org/licenses/academic.php . For parts of the project derrived
from the ffmpeg project, the code is released under the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2 of the License, or (at your option)
any later version.
Permission is granted to copy, distribute and/or modify this document under the terms of the
GNU Free Documentation License, Version 1.2 or any later version published by the Free
Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. A copy of the license is included in the section enphrased GNU Free Documentation
License.
Tip
Table of Contents
1. Introduction
2. Installation
2.1. Installation Overview
2.2. Requirements
2.3. Copying SMS to your memory card (Independence/Modchip)
2.3.1. Copying SMS to your memory card using FTP
2.3.1.1. Starting the FTP Server (uLaunchELF)
2.3.1.2. Starting the FTP Server (ExecFTPs)
2.3.1.3. Starting the FTP Client
2.4. Using a bootable SMS CDR (Modchip only)
2.4.1. Creating Your Own CDR (Modchip Only)
2.5. Using a bootable SMS DVDR (Modchip only)
2.6. Configuration
2.6.1. Network Configuration
2.6.1.1. Example configuration 1
2.6.1.2. Example configuration 2
2.6.2. General Configuration
3. Usage
3.1. Controls
3.1.1. During Startup
3.1.2. During Navigation
3.1.3. During Playback
3.1.4. Player Menu
3.1.5. Scrollbar
3.2. Playing Files Over A Local Area Network
3.2.1. Playing Media Files Using a Windows Shared Folder
3.2.1.1. Setting Up The Shared Folder In WinXP (PC side)
3.2.1.2. Setting up SMS to access the shared folder (PS2 side)
3.2.1.3. Accessing the shared folder from within SMS
3.2.2. Playing Network Video Files Using RadHostClient
3.2.3. Playing Network Video Files Using PS2Client-gui
Next
Chapter 1. Introduction
Chapter 1. Introduction
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Chapter 1. Introduction
Simple Media System (SMS) is a result the original author's (Eugene Plotnikov's) curiosity
about Sony's Playstation2, MIPS, DivX and MP3. His original goal was to create a simple DivX
player able to play good resolution movies at good frame rate on an unmodded PS2 without
any extra equipment such as HDD and network adapter.
Why create a complete "system"? Just because having only a player program is not enough.
Since the PS2 conventionally ignores "illegal" disks, he took the idea of Drakonite with his
UMCDR and developed his own "UMCDR". (called CDDAFS). It just stores data on a CD audio
disk format, which can be read on (hopefully) any PS2.
This is the first component of SMS. The second component is a PC program that makes cue/
bin files in order to burn such a disk. And, finally, comes a player program itself. This system is
not complete yet, but it can play DivX movies with sound at good frame rate already. Player's
base is a famous ffmpeg project. EEUG took just some parts of it (DivX 5XX and MP3) and
made some modifications specific to PS2 hardware. It has been tested with many DivX/XviD
movies with different screen resolutions and encoding methods and it seems to be working.
Since the initial concept, the SMS project has now grown to include support for network files,
USB drives, hard disc drives. It now also allows subtitles to be displayed, and contains a fully
functional MP3 player. All the software is now available in the subversion (SVN) repository at
ps2dev.org. It has been made available in the hope that it will be interesting for PS2 enthusiasts
who use it as a base for their own development.
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SMS - Playstation 2 Simple Media Chapter 2. Installation
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Ps2 Media Player Description
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Chapter 2. Installation
Prev Next
Chapter 2. Installation
2.1. Installation Overview
2.2. Requirements
2.3. Copying SMS to your memory card (Independence/Modchip)
2.3.1. Copying SMS to your memory card using FTP
2.3.1.1. Starting the FTP Server (uLaunchELF)
2.3.1.2. Starting the FTP Server (ExecFTPs)
2.3.1.3. Starting the FTP Client
2.4. Using a bootable SMS CDR (Modchip only)
2.4.1. Creating Your Own CDR (Modchip Only)
2.5. Using a bootable SMS DVDR (Modchip only)
2.6. Configuration
2.6.1. Network Configuration
2.6.1.1. Example configuration 1
2.6.1.2. Example configuration 2
2.6.2. General Configuration
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Chapter 1. Introduction Home 2.1. Installation Overview
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2.1. Installation Overview
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Chapter 2. Installation Home 2.2. Requirements
2.2. Requirements
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2.2. Requirements
In order to run SMS you will need a working technique to run homebrew PS2 .ELF
applications, e.g. a working boot manager such as uLaunchELF. The options you have
available to you depend mainly on which PS2 variant you have:
❍ Modchip
If you can't launch .ELF files, you can't run SMS. It is not possible to boot SMS directly from a
CD/DVD with an unmodified console. If you've got an unmodified slimline and you still really
want to run SMS, as a last resort, you may want to try a disc swapping technique (patience
required). Come back to this page when you've got uLaunchELF on your TV screen.
Important
Assuming you can meet the above requirements, please select one of the following sections for
instructions on how to get SMS onto your PS2:
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2.1. Installation Overview 2.3. Copying SMS to your memory
Home
card (Independence/Modchip)
Now copy this file to your memory card (memory card 0). The recommended (and probably easiest) way to copy the ELF file to your PS2 is using FTP.
You'll need an FTP server running on your PS2, and an FTP client running on your PC, with either a crossover cable between the two, or patch cables linking them both to a network switch.
The recommended (and again, probably easiest) PS2 FTP server to use is the built in FTP server of 'unofficial' LaunchELF. You can get the BOOT.ELF for uLaunchELF from here: http://www.ps2-scene.org/forums/showthread.php?t=37242.
Assuming you've already copied the BOOT.ELF onto your memory card using one of the exploit installation techniques, it is very easy to start the FTP server.
Turn on your PS2 and activate your exploit/modchip; first time you use uLaunchELF, it will look something like this:
The next screen allows you to change the network settings using your controller pad. The settings are stored in the file mc0:/SYS-CONF/IPCONFIG.DAT.
You can change the IP address of your PS2 from the default 192.168.0.10 to anything you want, but it must be on the same subnet as your PC. For more information on network settings, please see the Section 2.6.1, “ Network Configuration ” section. You can edit the values using the D-pad.
Once you are happy with the settings, select SAVE and press O:
You should see a message saying that the configuration has been saved:
Now you need to assign a button to launch the FTP server. Press SELECT, then move to any entry on the list (here, we've used 'START'). Press O, and navigate to MISC, then PS2Net.
Note
PS2Net is the name of the FTP server program that comes built in to uLaunchELF's BOOT.ELF file.
Once you've pressed O to confirm, then OK, and O again, you'll see the following screen:
You'll now see the above screen every time BOOT.ELF starts up.
This means that if you press START, PS2Net will be launched, and if you press SELECT, you will go to the config screen.
Tip
You can assign many buttons on this screen. You will probably want to later assign SMS to one of the buttons. If you assign anything to DEFAULT, it will launch automatically after a pre-set delay.
Now press START to launch PS2Net. The following screen is shown while your FTP server is running:
You can check that the connection between the PC and PS2 is working by starting a command prompt on the PC (start->run, 'cmd' <enter>). Then type ping 192.168.0.10 (or whatever the IP address of your PS2 is). If it's working, you'll see reply from ... shown on the screen.
Now that you've got your FTP server running, skip ahead to Section 2.3.1.3, “ Starting the FTP Client ” for how to upload SMS to your memcard.
If you are not using uLaunchELF, you'll need to load a seperate FTP server application onto your memory card such as EXECFTPS.ELF. Activate your exploit, and boot to your boot browser (e.g. LaunchELF). You can either configure one of the buttons to start EXECFTPS.ELF directly, or
navigate to it using the filebrowser, then run it from there.
Figure 2.14. Starting ExecFTPs using a configured button (the configuration above shows that by pressing start on controller 1, ExecFTPs will be started).
Either way, once you've got the FTP server running, you should see your TV screen show something like this:
You can check that the connection between the PC and PS2 is working by starting a command prompt on the PC (start->run, 'cmd' <enter>). Then type ping 192.168.0.10 (or whatever the IP address of your PS2 is). If it's working, you'll see reply from ... shown on the
screen.
The configuration settings for ExecFTPs are stored in mc0:/BxDATA-SYSTEM/CONFIG.DAT, in the form:
If you do not have a mc0:/BxDATA-SYSTEM/CONFIG.DAT file, ExecFTPs will automatically use the following defaults:
PS2 IP Address:
192.168.0.10
Subnet Mask:
255.255.255.0
PS2 Settings
Default Gateway:
192.168.0.1
mc0:/BxDATA-SYSTEM/CONFIG.DAT
file not created
If you want to use a custom IP configuration, you will need to modify the file mc0:/BxDATA-SYSTEM/CONFIG.DAT. However, if you intend to use FTP to copy a custom CONFIG.DAT file to your PS2, then you'll need to get it working with the defaults first. For more information on
network settings, please see Section 2.6.1, “ Network Configuration ”.
Note
ExecFTPs stores its settings in mc0:/BxDATA-SYSTEM/CONFIG.DAT. This is different from the file mc0:/SYS-CONF/IPCONFIG.DAT where SMS and uLaunchELF/PS2Net store their settings.
Once you've got the FTP server working, and successfully PINGed your PS2, start your FTP client. Lots of people seem to be recommending FlashFXP (http://www.inicom.net/pages/en.ffxp-download.php), but I was happier with the free (and non-nagware) GPL FileZilla (http://sourceforge.net/
projects/filezilla). Not all FTP clients will work. For example I couldn't get FTPexplorer to work for some reason.
Load the FTP client on your PC (example is FileZilla), then type in the IP address of your PS2 in the 'Host:' box. Some people have also recommended that you need to enable Passive (or PASV) mode. I've found that this isn't necessary, but by all means go ahead if you like, the setting is
accessed by clicking the 'Advanced' button on the form below.
Figure 2.17. Setting up the IP to connect to (note that the default IP address for the PS2 is 192.168.0.10).
When you are ready, click 'Connect', and after a blur of messages at the top of the screen, you should see something like the following page:
In the 'Remote Site' section you should see 'hdd, mc, pfs'. These are the storage devices on your PS2. Hdd is the hard disc drive, and mc is the memory card. (if you don't see anything, try pressing F5 to refresh). Double click mc, then '0'. The two memory card slots are accessed via /mc/0
and /mc/1 (slots 1 and 2 on the Playstation2).
I'd recommend putting your SMS.ELF in a folder called 'SMS', as the settings will also be stored in /mc/0/SMS, but you can put it where you wish. Right click to create a new folder if necessary.
Navigate to your downloaded SMS.ELF in the local site browser, then drag the file from the left window to the right window. You should see a progress bar as the transfer completes:
Congratulations, you've now copied the SMS executable to your memory card. Close down your FTP client then restart your PS2.
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2.2. Requirements Home 2.4. Using a bootable SMS CDR (Modchip only)
When you first use this disc, you will get the default uLaunchELF settings, which is just the file browser. We suggest you go to the settings option, and map a button to launch SMS. (SMS is under CDFS).
These settings are saved, so you only have to do this once.
If you want to upgrade SMS later, you can copy the new SMS.elf onto a USB drive. Then use the uLaunchELF file browser to copy it over to your PS2's memory card. Put it into the sms folder (otherwise it
will appear as 'corrupted data'), and adjust your key mappings to suit. it takes up about half a meg on your memory card.
As the author of SMS does not work on the website himself, the version of SMS in these CD Images will occasionally fall behind. Here are instructions to make your own SMS disc:
BOOT2 = cdrom0:\BOOT.ELF;1
VER = 1.00
VMODE = NTSC
Note: Use PAL instead of NTSC if you have a PAL TV, and make sure to add a blank line after the last line (press enter after NTSC).
● File --> Save As: "system.cnf" (make sure it is a .cnf file, not a .txt file).
● Go ahead and add some other files and folders now if you want, such as MP3s and videos... you might as well use the rest of the space on the CD.
● CDGenPS2 should look like this...
● Choose File -> Create CD. Save the file as type BIN files. (the name doesn't matter, so long as you remember where you saved it).
● Burn the image using Disc at Once. If you already know how to burn a CD image, you're done here. just burn the disc and put it in your PS2. if not, read on.
● Open Nero, and cancel the wizard that appears.
● Choose Recorder -> Burn Image (Burn Image may also be under the File menu in some versions of Nero)
● Browse and select the CUE file that was saved with your BIN file when you made the CD image.
● Press Burn... I have no trouble myself with 40x, but you may want to lower the speed.
That's it. you're done. If you don't want to include uLaunchELF on the CD, just rename SMS.ELF to BOOT.ELF.
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2.3. Copying SMS to your memory card (Independence/Modchip) Home 2.5. Using a bootable SMS DVDR (Modchip only)
Refer to your DVD writer application instructions for how to burn ISO images.
After you have burned your DVD, put it into your modchipped PS2 and press reset... that's it.
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2.4. Using a bootable SMS CDR 2.6. Configuration
Home
(Modchip only)
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2.6. Configuration
2.6. Configuration
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2.6. Configuration
Tip
Normally there is no need to change any configuration files to get SMS running. If you are just using
SMS in standalone mode, you can skip this section. You only need to change the configuration if you
want to use SMS in network mode (i.e. play files over a LAN).
If you have an official Sony™ Network adaptor, and you intend to use SMS to play media files stored on a network, you will need
to assign an IP address and subnet to the PS2. Chances are you'll want this in a semi permanent set-up, so this section helps you
pick settings that will be compatible with your home network.
IP configuration data for SMS is stored in mc0:/SYS-CONF/IPCONFIG.DAT. (not CONFIG.DAT). Note that the two
files are seperate. SMS will not look for settings in mc0:/BxDATA-SYSTEM/CONFIG.DAT.
To set the IP address for your PS2, you will need to create a file named IPCONFIG.DAT (e.g. using notepad) and it should
have just one line of text:
If you created a CONFIG.DAT file in the Chapter 2, Installation section, you can use the same file, but remember rename it
to IPCONFIG.DAT. Once you have created this file, you must copy it to your PS2, into the
location mc0:/SYS-CONF/IPCONFIG.DAT. You can do this using the FTP technique described in the installation section.
If you are using uLaunchELF as your boot browser, it's easy to configure your SMS IP settings. Just use the boot browser's
Network Settings option to change the settings with your D-Pad. There's no need to create
an mc0:/SYS-CONF/IPCONFIG.DAT file manually.
You'll need to choose an IP address for your PS2 that is different from the IP address of any other node on your network, but on
the same subnet as your PC. You will have to turn DHCP off on your PC, and use a manual (or static) IP configuration. SMS
cannot autoconfigure it's IP address from a DHCP server (see DHCP FAQ.
PS2 IP Address:
192.168.a.x
PC IP Address:
192.168.a.y
PC Default Gateway:
192.168.a.z
This configuration is for a PS2 and PC connected directly with a crossover cable, or for both connected to a network switch. There
is no internet gateway device to connect to, so the gateway is set to the IP address of the PC.
PS2 IP Address:
192.168.0.2
mc0:/SYS-CONF/IPCONFIG.DAT
PC IP Address:
192.168.0.1
PC Default Gateway:
192.168.0.1
Here is the configuration I use at home. Both PS2 and PC are on the same 192.168.2._ subnet, and my internet access point /
router is at 192.168.2.1.
PS2 IP Address:
192.168.2.22
mc0:/SYS-CONF/IPCONFIG.DAT
PC IP Address:
192.168.2.23
PC Default Gateway:
192.168.2.1
Warning
If you are connected to the internet via the same network that you are using to connect to your PS2
be very careful when you change your PC's IP settings. You must make sure that your PC is set
to be on the same subnet as your access point/router (i.e. the first three numbers of the PC IP
address are the same as the access point/router), and that the PC Default Gateway remains the
same (this will normally be the IP address of your access point. Failure to do this may break your
internet connection. If you are not sure what you are doing, please make a note of your starting
settings by typing ipconfig /all at the command prompt.
SMS general configuration information is stored in mc0:/SMS/SMS.cfg. This file is written by the application when you save
the configuration data, and is not designed to be edited by hand. You do not need to create this file. SMS will create the
file when you save the configuration from within SMS (see configuration menu in usage section).
Note
If you are having problems with the configuration settings, it is suggested that you delete
your mc0:/SMS/SMS.cfg file, and let SMS create a new one for you next time it runs.
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2.5. Using a bootable SMS DVDR (Modchip only) Home Chapter 3. Usage
Chapter 3. Usage
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Chapter 3. Usage
3.1. Controls
3.1.1. During Startup
3.1.2. During Navigation
3.1.3. During Playback
3.1.4. Player Menu
3.1.5. Scrollbar
3.2. Playing Files Over A Local Area Network
3.2.1. Playing Media Files Using a Windows Shared Folder
3.2.1.1. Setting Up The Shared Folder In WinXP (PC side)
3.2.1.2. Setting up SMS to access the shared folder (PS2 side)
3.2.1.3. Accessing the shared folder from within SMS
3.2.2. Playing Network Video Files Using RadHostClient
3.2.3. Playing Network Video Files Using PS2Client-gui
3.3. Playing video files from a CD-R (without a modchip)
3.3.1. Instructions in Short
3.3.2. Instructions in detail
3.3.2.1. Nero 5
3.3.2.2. If You've Not Got Nero 5
3.4. Playing files from a DVD-R (without a modchip)
3.5. Playing video files from a PS2 Internal Hard Drive
3.6. Playing video files from a USB mass storage drive connected to the PS2
3.7. MP3 Audio Playback
3.7.1. Playing single MP3 files
3.7.2. Playing multiple MP3 files without a Playlist
3.7.3. Playing multiple MP3 files using a Playlist
3.8. Subtitles
3.8.1. Playing Videos With Subtitles
3.8.2. Manually Selecting the Subtitle File
3.8.3. Non-ASCII Character Sets
3.9. Skinning
3.9.1. Creating a Skin
3.9.2. Applying a Skin
So, now that you've got SMS installed on your PS2 (see Chapter 2, Installation ), how do you get it play movies? This chapter explains all
you need to know.
To run SMS you first need to run your exploit or start up your PS2 with the modchip installed. Then use the appropriate technique to start the
SMS program. If you're using the Independence Exploit insert your (legitimate) PS1 trigger disc, and press reset. This will boot your chosen
launcher application, where you can select which actual ELF you want to run.
Next, if you're using LaunchELF/uLaunchELF as your boot application, you can run SMS by navigating to SMS.ELF and pressing O. You
may want to assign a shortcut button to it so it is easier to load next time.
Tip
If you use SMS regularly, you may want to assign it as the 'default' option in LaunchELF, so that it starts
automatically, after a short delay.
Once you've got SMS running, you should see the nice SMS graphical interface on your TV set. From this point onwards, all the instructions
are the same, whichever Exploit/Modchip you are using.
Figure 3.1. Screenshot of SMS main GUI. (files you see are a directory listing of the current
CD in the drive - the independence trigger disc in this case).
This is the screen where you will access most features from. The files can be navigated using up/down/left right on controller 1 or 2, and you
can play them by pressing X. A special configuration menu is accessed by pressing start.
Prev Next
2.6. Configuration Home 3.1. Controls
3.1. Controls
Prev Chapter 3. Usage Next
3.1. Controls
Button Action
Select + R1 NTSC
Select + R2 PAL
Button Action
LEFT/RIGHT Select between file menu and device menu (e.g. CD Network, USB etc)
SELECT -
OR
OR
O OR
TRIANGLE OR
SQUARE -
Button Action
Scroll forwards/backwards
LEFT/RIGHT OR
START OR
Pause playback and show progress bar (press again to hide text), then use LEFT/RIGHT to navigate progress bar to
SELECT
required point in film.
(During playback) Toggle On Screen Display (OSD) - cycles between [ time | time remaining | off ].
X OR
Toggles display of audio/video synchronisation offset (V/A) [and if available the subtitle/video synchronisation offset (S/
O
V)]
L2 / R2 OR
The player menu (SMS v1.5 and above), allows you to change settings mid-way through playback. Press START during playback to access
the player menu.
Language: X to change the audio language (for avi files with multiple audio streams)
Letterbox display mode shows the full width of the original video with black bands at top and bottom of
Display: screen. Pan-scan zooms in on the video, using more vertical lines of the screen, showing a larger image
in the centre. The downside is that the left and right edges of the picture are cropped. Higher pan-scan
modes zoom in more (and crop more). Fullscreen mode stretches the image to fit the TV screen - this is
useful when playing a widescreen movie file on a widescreen TV.
Automatically powers off PS2 after the time specified. Time starts counting from last button press.
X to increase
Auto power-off: (sleep timer)
O to decrease
3.1.5. Scrollbar
New in version 1.5 is a scroll bar, accessible during playback by pressing SELECT. When activated, the scroll bar shows the current
position in the video. This can be adjusted by pressing LEFT/RIGHT, then playback can be resumed from that point by pressing X or
START.
Yeah, that's all well and good, but how do I play my DivX movies?
Prev Up Next
Chapter 3. Usage Home 3.2. Playing Files Over A Local Area Network
SMS can play media files shared from a regular PC on your network, via a windows 'SMB' share. This is now one of the easiest ways to play your full media collection on SMS. You won't need any additional
software to do this. An SMB share can be created on Windows, Linux or MacOS. This section covers the following topics:
If you already have an SMB share set up, feel free to skip ahead to Section 3.2.1.2, “ Setting up SMS to access the shared folder (PS2 side) ”. Just make sure you note down the IP address of the SMB
server and the Netbios name of the SMB server
The following instructions explain how to set up a windows share in WindowsXP home/professional.
Let's assume the folder D:/Shared/videos/ contains the media files you want to share. Navigate to this folder in windows explorer, then right click on the folder name 'videos' and click Sharing and
Security...:
In the box that opens up, click the option saying that you understand the security risks but want to share the files without the wizard.
In the next box, click 'Just enable file sharing', then click OK.
Now the properties box will have changed, showing the network sharing options. Tick the box 'Share this folder on the network' and enter a share name, e.g. 'videos'. Leave the 'Allow network users to
change my files' option un-ticked. This will make the share read-only.
Next click OK (unless you are one of those people who feels more comfortable by unnecessarily clicking 'Apply' first). Either way, you'll now have a shared video folder. You should see a 'hand' underneath the folder
icon:
That's it. if you have another computer on your network, you may wish to test the share out before trying it on your PS2.
The next step is to configure SMS on your PS2 to access this new shared folder.
Open up a basic text editor such as windows notepad, and enter the following:
The name of the SMB server is found in My Computer > Properties > Computer Name > Full Computer Name. Type the name in CAPITALS, omitting the trailing '.' character. The PS2 name can be anything you
want. The username and password are only required if your share is user or password restricted. If you have set up the share using the method described above, leave both blank. For example:
192.168.2.20
DTHP
Playstation2
Save the file to a temporary location (e.g. desktop) as SMS.smb. Note that you will probably have to type the " marks into the SaveAs box in notepad, i.e. "SMS.smb". Just typing SMS.smb will probably give
you a file called SMS.smb.txt (although windows will hide the .txt) which is not what you want!
Now you must copy this SMS.smb file onto your memory card, into the SMS folder. As you've already got a networked PS2, I'm going to assume you'll use FTP to transfer the files (see Section 2.3.1, “ Copying
SMS to your memory card using FTP ” for how to set up an FTP connection). Copy the file to /mc/0/SMS/SMS.smb.
Once the transfer is finished, restart your PS2 and load up SMS.
On the PS2: Load up SMS, then open the Device settings menu (press START, select Device settings..., press X.
Press TRIANGLE to leave this menu, then select Save settings, from the main menu and press X. Now restart SMS.
Go back to the 'Device settings' menu, and scroll down, you should see a new option Network protocol. Press X to change this option to SMB/CIFS.
Now select Start network support and press X. After an Intialising Network... message, you should now see a new icon in the PS2 browser:
Figure 3.13. SMB share connected (right hand icon in top menu bar)
At this point you may wish to turn 'Autostart network' back on, if you do so, don't forget to Save settings afterwards. Press TRIANGLE to exit the menu, then RIGHT, RIGHT, X to select the network share:
Press X to navigate into the folder, then X as usual to play the file.
Tip
If you have problems, check the settings in your SMS.smb file. Make sure that you have the correct IP address entered (the IP address of your PC), and make sure the SMB server
name is in CAPITALS.
Note
The recommended (and easiest) way to play networked media on SMS is to use an SMB share (feature introduced in SMS 1.9). This section is only provided for legacy support.
Download and install RadHostClient from http://ps2dev.org/ps2/Tools/Misc_tools/Rad_Host_Client_1.4. Run the application on your PC, and type in the IP address of your PS2 in the text box at the top. Drag folders
into the list at the bottom. They will automatically be made available to the PS2.
If you have not done so already, start SMS on your PS2, then On the PS2 press START to bring up the SMS config menu, then select Nework settings..., then select start network interface now
and press X.
Within 10 seconds you should see a new device icon at the top of the SMS screen:
Figure 3.18. Screenshot of SMS with network support activated, (note additional icon at top of screen).
Now press RIGHT to select the network icon, and browse into the folders on your PC. When you press X, the PS2 will begin playback, and will stream the file from your PC across the network.
Warning
Do not close RadHostClient while your PS2 is browsing files shared via the client. This will cause both RadHostClient and the PS2 to crash.
Note
The recommended (and easiest) way to play networked media on SMS is to use an SMB share (feature introduced in SMS 1.9). This section is only provided for legacy support.
On the PC download and install ps2client-gui. Run the GUI, and select the directories of where your videofiles are. If you have a base directory that contains all your files, enter that directory. It doesn't matter if
your files are in subdirectories within this one, as you will be able to navigate them in SMS. Once you click OK, it will make this available to your PS2.
If you have not done so already, start SMS on your PS2, then On the PS2 press START to bring up the SMS config menu, then select Nework settings..., then select start network interface now
and press X.
You should see a new device icon appear at the top of the screen. If you don't see one after 20 secs, try stopping and restarting the ps2client-gui program on your PC. Once the icon appears (can take around
15seconds), press RIGHT to select it, then X. You should now be able to navigate all folders beneath the one you shared.
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3.1. Controls Home 3.3. Playing video files from a CD-R (without a modchip)
Note
To play video files from a CD, you need to burn the CD in a special format. The PS2 cannot read the data from ISO format
CDRs. The “special format” is created using CDXplorer.exe.
Good luck
Eugene
Note
If you want to burn avi files to a DVDR, please refer to the DVD-R section.
The unmodified PS2 cannot load data from a normal CDR. This is due to built in copy protection. To get around this, the developer of SMS designed a
clever trick that fools the PS2 into thinking that the CD-R is an audio CD. The PS2 is allowed to load a CDR if it's an audio CD. The basic principle
relies on creating a disc in the so called CDDAFS format, which is essentially a disc that looks enough like an audio CD for the PS2 to accept it. The
disc contains your .avi file data hidden inside audio tracks, and SMS converts these as it reads them. Clever huh?
The developer has written a utility (CDXplorer.exe) to create the .cue/.bin files from your .avi files, ready to burn to CDR. Then, provided your CD
burning software knows how to read .cue/.bin files, you can burn them to CD.
Important
You must not simply write the .cue and .bin files to an ISO (data) CD format. This will not work. You must use a CD
burning application which understands .cue and .bin files. The only two known at present are Nero 5 and, cdrdao.
Download CDXplorer.exe from http://ps2dev.org/ps2/Projects/Softwares (CDXplorer.exe can be found in SMS.zip file on the page).
Once CDXplorer is running, drag and drop 1 or more AVI files into the right hand window.
Figure 3.21. Screenshot of CDXplorer showing avi file testvid.avi after dragging and dropping
from Windows Explorer.
Click file->SaveAs, then type in a name (e.g. 'test') then press <enter>. This will automatically save two files test.cue and test.bin in the
current folder.
Next open up your CD burning application. This must be a CD burning application that allows you to load .cue files. Open the cue file.
(unconfirmed): It may be necessary to use a CDR (rather than a CD-RW) - I only suspect this because i've not yet managed to get a CD-RW to work.
3.3.2.1. Nero 5
If you've not got Nero 5 (I haven't got it), then it is possible to use another (free) application to burn CDs in disc-at-once mode. The only program I've
used successfully is cdrdao (CDR Disc At Once), which is a command line cd burning application. It is available for linux and windows. If you find any
other applications that are easier to use, please post the details on the SMS support forum. Installation of cdrdao is as follows:
The CD is written with the following command: (Note the -–force option which is is needed to make the burn continue despite the 'shorter than 4
seconds' warning.)
And there you have it. You should now have a CD with the SMS compatible AVI file on it. This CD won't work in your PC. In fact, if you put it in, it will
probably try to play it as an audio file and you'll just hear 'noise'. Start up SMS, then put the disc in your PS2, and you should see the following:
Figure 3.23. Screenshot of SMS showing video file loaded via CD-R in CD drive (CDDAFS format).
You can now browse to the file you copied, and press X to start playback in the usual way.
If you don't see the file, and get constant whirring from your PS2, or the following 'red' icon, then there is a problem with your disc. You've probably got
a coaster (i.e. wasted CDR), and will need to try again. Check the instructions and try a lower burn speed. If you were using a CD-RW, try a CD-R.
Prev Up Next
3.2. Playing Files Over A Local Area Network Home 3.4. Playing files from a DVD-R (without a modchip)
Warning
Don't do this if you have a modchip. You don't need to, and this actually prevents PS2's with some modchips from reading the DVD while the chip is turned on. Modchip users can just burn a normal Data DVD.
DVD Video Discs are playable in your PS2, and because of this, they can be read without a modchip. The PS2 is able to access any other files that happen to be on the disc alongside the video. In order for SMS to read the DVD, we are
going to make a dummy DVD Video disc, which we can then fill up with our DivX files. We've already done the hard work of creatig a suitable DVD Video, so all you have to do is burn it with Nero, along with your video files.
● Grab the dummy DVD movie here (144k), and unzip it onto the Desktop. or create your own DVD-Video files.
● Open Nero. Select DVD, and choose to create a DVD-Video. Press New.
● Drag the dummy DVD-Video files into the VIDEO_TS folder on the DVD.
● Fill up the rest of the DVD with your favourite DivX and MP3 files.
● Burn the DVD. You can now play it using SMS in any unmodified console.
Prev Up Next
3.3. Playing video files from a CD-R (without a modchip) Home 3.5. Playing video files from a PS2 Internal Hard Drive
You can use any type of Hard Drive you want, whether it is Sony's official PS2 HDD or any 'normal' PC HDD. For a list of different HDDs
showing which ones work on the PS2, look here: http://ps2drives.x-pec.com/. Please keep in mind that you need a Sony Network Adaptor
to be able to connect the HDD to the PS2.
Note
Some users have reported problems about SMS not detecting the HDD on their Slimline PSTwo, when using
mods like HDConnect. Therefore we assume HDD detection only works on 'older versions' of the PS2 (V0-11).
You can transfer the files to your HDD in many ways. You can do it via FTP, using the 'host' functionality in uLaunchELF or using a Windows
application called 'PFS Explorer'.
Transfering files to the HDD is out of the scope of this Manual, but you can follow the instructions in the Section 2.3.1.1, “ Starting the FTP
Server (uLaunchELF) ” section, and transfer the files you want to your HDD using the FTP method explained there.
Warning
It is not recommended to use the 'PFS Explorer' to transfer files to the HDD since some users have reported
problems with the application (e.g. lost data, deleted partitions, etc).
Whichever method you choose to transfer files to your HDD, you should create a new partition to store your media files. To create a partition
you will need a tool called 'DMS HDD Format Tool' . For a step-by-step instruction on how to use this tool look here: http://www.exploitstation.
com/articles/launchelf_tut/launchtut.html (scroll down). After you have created the partition you can use the methods mentioned above to
transfer your media files to the HDD partition(s) you just created.
When you launch SMS you should see the HDD icon next to the other devices in 'Available Media'. If you don't and you are using SMS v1.6
or above you probably need to go to the menu and start the HDD support from there. To do this, just open the menu (hit START in the
browser window), go to 'Device Settings' and choose the 'Start HDD Support' option.
You'll probably want SMS to detect the HDD when it starts. To activate this, check the option 'Autostart HDD' in the menu.
If you want, you can go to the 'Browser Settings' menu and change some options related to the HDD:
● Display HDL partitions - Enabling this option will make the partitions created by HDLoader to show up in the browser.
(recommended: OFF)
● Hide system partitions - Enabling this option will make the partitions created by the PS2 not to show up in the browser.
(recommended: ON)
Now exit the menu, and press RIGHT on your gamepad to select the HDD icon and browse the contents of the HDD.
Select the file you want to play and press X to start playback.
Prev Up Next
3.4. Playing files from a DVD-R (without a modchip) 3.6. Playing video files from a USB mass storage
Home
drive connected to the PS2
3.6. Playing video files from a USB mass storage drive connected to the PS2
Prev Chapter 3. Usage Next
3.6. Playing video files from a USB mass storage drive connected to the PS2
You can play audio and video files from a USB stick connected to the front of your PS2.
SMS reads files from a USB drive using a USB driver built-in to the SMS application. There's no need to install any additional
files to enable USB support in new versions of SMS (V1.7 or later). Older versions required a 3rd party USBD.IRX file.
When you plug a compatible USB drive into the front USB port on the PS2, you will see a new icon as shown below. Press RIGHT to select
this icon and browse the USB drive.
Prev Up Next
3.5. Playing video files from a PS2 Internal Hard Drive 3.7. MP3 Audio Playback
Home
http://sksapps.com/sms/en/usage-usb.html4/9/2014 3:52:24 PM
3.7. MP3 Audio Playback
Playing a single MP3 is done just as though you are playing an AVI video file. Locate the file using the browser, then press X to start the
playback.
You can play the contents of a folder as an automatic playlist by pressing 'O' on the folder name. The files will be played in alphabetical
order.
Multiple MP3 files can be played using an .m3u playlist. You may need to modify the .m3u file to make sure it only contains relative
paths and not absolute paths.
● On your PC, Using windows media player/winamp etc create an m3u playlist. (In WMP this is File->Save Playlist As), navigate to
the folder where the mp3 files are stored, select .m3u format and type a filename.
● Open the m3u file in a text editor (e.g. Notepad and delete the path names. (i.e. Convert 'c:\my music\myfile.mp3' to
'myfile.mp3'). If you saved the m3u file in the right place, windows media player should have removed these for you, if not,
manually remove them yourself, and save the file.
● The path names are allowed to include a directory relative to where the m3u file is (e.g. .m3u file can point to files in a subdirectory),
but it must not contain your full system path (this is because SMS won't know what to do when it sees C:\...!).
● On your PS2, start up SMS, and navigate to the .m3u file you created. Press X to start playback. Use LEFT and RIGHT to skip
forwards or backwards. (you can only skip once a file is playing).
Figure 3.35. Screenshot showing M3U playlist playing. Screenshot mostrando uma 'playlist'
M3U a tocar.
Warning
M3U support is still in development; some users have experienced unexpected crashes. Keeping mp3 filenames
as short as possible will help reduce this until the problems are permanently fixed. If you are experiencing
problems, try shortenning your filenames.
Note
It is not possible to edit a playlist on the PS2, playlists can only be edited on a PC then transfered to the PS2.
Prev Up Next
3.6. Playing video files from a USB mass storage 3.8. Subtitles
Home
drive connected to the PS2
3.8. Subtitles
Prev Chapter 3. Usage Next
3.8. Subtitles
Subtitle support was added in SMS v1.5. Support is included for .srt (SubRip) and .sub (MicroDVD) formats.
To play back a movie with subtitles, you'll need the movie .avi file and a corresponding subtitle file in the desired language. Subtitle files are available from several download sites, or you can rip your own from the DVD. Where or how to get subtitles is beyond the
scope of this manual, but either way you'll end up with a subtitle file. A subtitle file is a human readable text file (you can open it in notepad if you want), which defines the text and the timing of the words which appear on the screen.
The Player Settings menu (press Start in the SMS browser then select Player Settings, and press X) is used to control the subtitle settings. The main option you'll want to turn on is 'Autoload subtitles'. The subtitle position and colour can be adjusted
here too.
MicroDVD .sub
SubRip .srt
Tip
If you aren't sure about subtitle files, then I recommend that you get them working on your PC first, using a PC player that supports subtitles (such as MPlayer). Mplayer follows the same rules as SMS when searching for subtitle files, and
plays them by default if it finds them. It's quite handy for quickly verifying files before trying them on SMS.
The subtitle file itself must be copied into the same directory as the video file, with the exact same filename as the video, the only difference being the extension (.srt or .sub). The extension must be in lower-case.
Once you have the file in the right location, start SMS and navigate to the .avi video file as usual, then press X.
Figure 3.37. Screenshot showing SMS while browsing for video (note subtitle file in same directory).
SMS will automatically look for a subtitle file, and if it finds one, the following 'loading subtitles' message will be displayed:
Figure 3.38. Screenshot showing SMS while lauching video with subtitles.
During playback, the subtitles will appear on the screen (colour/position are adjustable in the player settings menu).
The synchronisation between the subtitles and the audio can sometimes go out. You can fine tune the timing during playback (see controls) section. I've found less synchronisation problems with .sub files than .srt, but your results may vary.
If you want to use a special subtitle file, that doesn't share the filename of the video file, you can do so by pressing 'O' with the video file selected. This activates a 'mini browser', in which all of the available subtitle files (within the current directory) can be selected.
Select the desired subtitle file, then press 'X' or 'O' to begin playback with that file. Press 'TRIANGLE' to cancel the selection.
If your subtitles have non-ASCII character sets, then you'll need to add support for the fonts separately.
Details of how to do this may follow in a later version of the SMS manual. For now, please refer to the official SMS forums (http://www.ps2-scene.org/forums/forumdisplay.php?f=111), and the README for SMS.
Prev Up Next
3.7. MP3 Audio Playback Home 3.9. Skinning
3.9. Skinning
Prev Chapter 3. Usage Next
3.9. Skinning
SMS allows basic 'skinning' of the player. Essentially, this means you can change the backdrop wallpaper of the browser to be an image of your choice.
Note
The current support for skinning only allows you to change the background image of the browser. It does not allow you to re-arrange the layout of the controls on
the screen.
The skin file is a DivX5xx/XviD encoded I-Frame, named mc0:/SMS/SMS.skn. A small windows program (pic2sms.exe) has been written to allow you to create these files from normal
image files. You'll first of all need an image file to start from. In this example, I've used a holiday photo (jpeg).
What you need to create is a bitmap file, with dimensions less than 800x600. If you want some help finding out where the screen elements are in relation to this, you can download a
template file from here: http://www.ps2-scene.org/forums/attachment.php?attachmentid=8751&d=1131850982. [Warning - changes from SMS V1.5 to V1.6 may not be reflected in this
template.] This is a Photoshop format (.psd) file, but if you haven't got Photoshop you can open it up in the GIMP (free graphics editor) http://www.gimp.org/. When you've finished playing
with how it looks, save the file as a single layer bitmap (.bmp) file into an empty folder on your computer.
Next, download the SMS skin generator (Win32 App) pic2sms.exe from http://home.casema.nl/eugene_plotnikov/, and extract the pic2sms.exe file from the pic2sms.rar file using
WinRAR. Copy it into the same folder on your computer. Then try double clicking the file. If it opens up first time with no errors, everything's ok. If you see a message saying 'cannot find
xvidcore.dll', close the program, then download xvidcore.dll from http://www.dll-files.com/dllindex/dll-files.shtml?xvidcore or any other location (try google). Copy the
file xvidcore.dll into the same directory as pic2sms.exe. When you run the program again, you should get no errors.
Now click on the 'open' button and open the bitmap file you just created.
You should see your image appear in the window. Click the save button to create a .skn file in the same directory. That's it - your skin is created.
To apply a skin (whether it's one you've downloaded, or one you made yourself), you need to do the following:
Get hold of your SMS.skn file. If your file is xxxxxx.skn, rename it to SMS.skn.
Now you need to transfer the file to mc0:SMS/SMS.skn (i.e onto the memory card in slot 1 on your PS2). Here we'll assume that you're transfering via FTP. On your PS2, start your
ELF launcher (such as uLaunchELF), and select the FTP server program (e.g PS2NET).
Once your PS2 FTP server is running, go to your PC, start up your FTP client (e.g. FileZilla), and connect to the PS2.
Drag and drop the file SMS.skn into the location mc0:/SMS/SMS.skn. When it completes, disconnect the FTP client and restart the PS2.
On your PS2, start up SMS as normal, then press START to bring up the configuration menu, then select 'browser settings'.
Tick the option 'Use background image' to turn the skin on. You should see the background immediately change.
If you need to change the skin, copy a new SMS.skn over the top of the old one.
Note
SMS versions 1.5 and below had a different skin format, which used a mc0:/SMS/skin.sms file instead of mc0:/SMS/SMS.skn. There was also a
different version of the skin generator pic2sms.exe. The old skin generator is no longer available for download. If you have an old version of SMS, we
recommend upgrading both SMS and pic2sms.exe to the latest version from the SMS web site.
Prev Up Next
3.8. Subtitles Home Appendix A. Frequently Asked Questions
Prev Next
3.9. Skinning A.1. I've made my CDDAFS
CDR but my PS2 won't boot
Home
from it - It just sees it as an
audio CD. What's wrong?
http://sksapps.com/sms/en/faq.html4/9/2014 3:52:36 PM
A.1. I've made my CDDAFS CDR but my PS2 won't boot from it - It just sees it as an audio CD. What's wrong?
A.1. I've made my CDDAFS CDR but my PS2 won't boot from it - It just
sees it as an audio CD. What's wrong?
Prev Appendix A. Frequently Asked Questions Next
● An exploit
● A mod chip
to run SMS first... and then you put in your CDDAFS disc, DVD-R or whatever. In many
cases, SMS.ELF will be put on the memory card, then an exploit will be used to launch SMS
from the memory card. Without an exploit or modchip there is no known way you can get your
PS2 to run SMS. But if you find a way - let us know!
Prev Up Next
Appendix A. Frequently Asked A.2. How does SMS playback
Questions Home quality compare with
PS2Reality Media Player?
http://sksapps.com/sms/en/faq-bootcddafs.html4/9/2014 3:52:37 PM
A.2. How does SMS playback quality compare with PS2Reality Media Player?
A.2. How does SMS playback quality compare with PS2Reality Media
Player?
Prev Appendix A. Frequently Asked Questions Next
Prev Up Next
A.1. I've made my CDDAFS A.3. I can't see my network
CDR but my PS2 won't boot files - what's wrong?
Home
from it - It just sees it as an
audio CD. What's wrong?
http://sksapps.com/sms/en/faq-ps2reality.html4/9/2014 3:52:37 PM
A.3. I can't see my network files - what's wrong?
Prev Up Next
A.2. How does SMS playback A.4. What's an exploit? This
quality compare with Home sounds bad. Can I go to
PS2Reality Media Player? prison for running an exploit?
http://sksapps.com/sms/en/faq-networkprobs01.html4/9/2014 3:52:38 PM
A.4. What's an exploit? This sounds bad. Can I go to prison for running an exploit?
A.4. What's an exploit? This sounds bad. Can I go to prison for running
an exploit?
Prev Appendix A. Frequently Asked Questions Next
Prev Up Next
A.3. I can't see my network A.5. What is the
files - what's wrong? Home “Independence Exploit” and
how does it help me?
http://sksapps.com/sms/en/faq-exploit.html4/9/2014 3:52:38 PM
A.5. What is the “Independence Exploit” and how does it help me?
A.5. What is the “Independence Exploit” and how does it help me?
Prev Appendix A. Frequently Asked Questions Next
The Independence Exploit is one of the techniques that can be used to trick your PS2 into
running SMS. Normally your PS2 does not allow you to run unencrypted programs, and this
protection is in place mainly to reduce the spread of copied games. When it comes to legitimate
open source projects like SMS, the protection only stands in the way of running SMS. When
installed, the Independence Exploit allows the user to run a specific application stored on the
memory card. Often the chosen application will be an ELF launching program (a file browser)
which then allows further applications to be launched. The Exploit itself is executed by inserting
a chosen PS1 “trigger disc”, inserting a memory card with specially modified files on it, and then
pressing reset. Tutorial of how to get the correct specially modified files onto your memory card
can be found here.
The recommended approach is to use the tutorial to install an ELF launching program and an
FTP server. Then you can use the FTP server to install as many other applications (ELF files)
as you want. It also then allows you to make backups of all your saved games which is handy
for those strange people who still use their PS2 to play games!
The exploit is significant to SMS users since it is one of the cheapest ways of running SMS,
requiring no additional hardware other than a PS2, a memory card, and an original PS1 game.
Prev Up Next
A.4. What's an exploit? This A.6. I can't access SMS on
sounds bad. Can I go to my DHCP network. SMS
Home
prison for running an exploit? won't autoconfigure it's IP
address. What's wrong?
http://sksapps.com/sms/en/faq-independence.html4/9/2014 3:52:39 PM
A.6. I can't access SMS on my DHCP network. SMS won't autoconfigure it's IP address. What's wrong?
This does not mean that you need to disable DHCP and make your whole network run on static
IP addresses. All you need to do is check the configuration of the DHCP server, and manually
set your PS2 IP address to be compatible. Most DHCP servers will have a range of IP
addresses that they will assign to DHCP clients (for example, my linksys WRT54G access point
assigns IP addresses from 192.168.1.100 to 192.168.1.254)
As long as you set your PS2 IP address outside of this range (e.g. 192.168.1.22), then SMS will
run happily alongside your DHCP clients. You may need to adjust your DHCP settings by
changing the start IP address if there is not already a range you can use.
Of course you need to make sure that the IP address you use is not used by any other nodes
on your network (such as PCs, other PS2s, or the access point itself), and the PS2 must be on
the same subnet (i.e. the first 3 numbers of the IP address must be the same as other nodes on
your network).
Tip
If you are not sure whether you've got a DHCP server or not, go to
a command prompt, and type ipconfig /all. If you see a
DHCP server listed with an IP address, then it means you have
got a DHCP server running. You can usually access the
configuration settings of access points by typing the access point
IP address into a web browser.
Prev Up Next
A.5. What is the A.7. Does the PS2 optical
“Independence Exploit” and Home digital output (S/PDIF) work in
how does it help me? SMS for AC3 passthrough?
A.7. Does the PS2 optical digital output (S/PDIF) work in SMS for AC3
passthrough?
Prev Appendix A. Frequently Asked Questions Next
Note
Prev Up Next
A.6. I can't access SMS on A.8. What types of of
my DHCP network. SMS writeable media (DVD-R/DVD
Home
won't autoconfigure it's IP +R/DVD+RW/DVD-RW/CDR/
address. What's wrong? CDRW) will work with SMS?
http://sksapps.com/sms/en/faq-opticalout.html4/9/2014 3:52:40 PM
A.8. What types of of writeable media (DVD-R/DVD+R/DVD+RW/DVD-RW/CDR/CDRW) will work with SMS?
Yes None
CDR
Yes None
CDRW
Yes None
DVD-R
Yes None
DVD+R
Yes None
DVD-RW
Yes None
DVD+RW
Prev Up Next
A.7. Does the PS2 optical Appendix B. Bits and Pieces
digital output (S/PDIF) work in Home
SMS for AC3 passthrough?
http://sksapps.com/sms/en/faq-writeablemedia.html4/9/2014 3:52:41 PM
Appendix B. Bits and Pieces
Prev Next
A.7. Does the PS2 optical B.1. VESA Video Modes
digital output work in SMS for Home
AC3 passthrough?
http://sksapps.com/sms/en/apb.html4/9/2014 3:52:41 PM
B.1. VESA Video Modes
These modes are not accessible in the normal SMS configuration menu - they can only be set
at startup.
Note
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Appendix B. Bits and Pieces Appendix C. GNU Free
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Documentation License
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Appendix C. GNU Free Documentation License
PREAMBLE
The purpose of this License is to make a manual, textbook, or other functional and useful
document "free" in the sense of freedom: to assure everyone the effective freedom to copy and
redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily,
this License preserves for the author and publisher a way to get credit for their work, while not
being considered responsible for modifications made by others.
This License is a kind of "copyleft", which means that derivative works of the document must
themselves be free in the same sense. It complements the GNU General Public License, which
is a copyleft license designed for free software.
We have designed this License in order to use it for manuals for free software, because free
software needs free documentation: a free program should come with manuals providing the
same freedoms that the software does. But this License is not limited to software manuals; it
can be used for any textual work, regardless of subject matter or whether it is published as a
printed book. We recommend this License principally for works whose purpose is instruction or
reference.
A "Modified Version" of the Document means any work containing the Document or a portion of
it, either copied verbatim, or with modifications and/or translated into another language.
The "Invariant Sections" are certain Secondary Sections whose titles are designated, as being
those of Invariant Sections, in the notice that says that the Document is released under this
License. If a section does not fit the above definition of Secondary then it is not allowed to be
designated as Invariant. The Document may contain zero Invariant Sections. If the Document
does not identify any Invariant Sections then there are none.
The "Cover Texts" are certain short passages of text that are listed, as Front-Cover Texts or
Back-Cover Texts, in the notice that says that the Document is released under this License. A
Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at most 25 words.
Examples of suitable formats for Transparent copies include plain ASCII without markup,
Texinfo input format, LaTeX input format, SGML or XML using a publicly available DTD, and
standard-conforming simple HTML, PostScript or PDF designed for human modification.
Examples of transparent image formats include PNG, XCF and JPG. Opaque formats include
proprietary formats that can be read and edited only by proprietary word processors, SGML or
XML for which the DTD and/or processing tools are not generally available, and the machine-
generated HTML, PostScript or PDF produced by some word processors for output purposes
only.
The "Title Page" means, for a printed book, the title page itself, plus such following pages as
are needed to hold, legibly, the material this License requires to appear in the title page. For
works in formats which do not have any title page as such, "Title Page" means the text near the
most prominent appearance of the work's title, preceding the beginning of the body of the text.
A section "Entitled XYZ" means a named subunit of the Document whose title either is precisely
XYZ or contains XYZ in parentheses following text that translates XYZ in another language.
(Here XYZ stands for a specific section name mentioned below, such as "Acknowledgements",
"Dedications", "Endorsements", or "History".) To "Preserve the Title" of such a section when
you modify the Document means that it remains a section "Entitled XYZ" according to this
definition.
The Document may include Warranty Disclaimers next to the notice which states that this
License applies to the Document. These Warranty Disclaimers are considered to be included by
reference in this License, but only as regards disclaiming warranties: any other implication that
these Warranty Disclaimers may have is void and has no effect on the meaning of this License.
VERBATIM COPYING
You may copy and distribute the Document in any medium, either commercially or
noncommercially, provided that this License, the copyright notices, and the license notice
saying this License applies to the Document are reproduced in all copies, and that you add no
other conditions whatsoever to those of this License. You may not use technical measures to
obstruct or control the reading or further copying of the copies you make or distribute. However,
you may accept compensation in exchange for copies. If you distribute a large enough number
of copies you must also follow the conditions in section3.
You may also lend copies, under the same conditions stated above, and you may publicly
display copies.
COPYING IN QUANTITY
If you publish printed copies (or copies in media that commonly have printed covers) of the
Document, numbering more than 100, and the Document's license notice requires Cover Texts,
you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts:
Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers
must also clearly and legibly identify you as the publisher of these copies. The front cover must
present the full title with all words of the title equally prominent and visible. You may add other
material on the covers in addition. Copying with changes limited to the covers, as long as they
preserve the title of the Document and satisfy these conditions, can be treated as verbatim
copying in other respects.
If the required texts for either cover are too voluminous to fit legibly, you should put the first
ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto adjacent
pages.
If you publish or distribute Opaque copies of the Document numbering more than 100, you must
either include a machine-readable Transparent copy along with each Opaque copy, or state in
or with each Opaque copy a computer-network location from which the general network-using
public has access to download using public-standard network protocols a complete Transparent
copy of the Document, free of added material. If you use the latter option, you must take
reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure
that this Transparent copy will remain thus accessible at the stated location until at least one
year after the last time you distribute an Opaque copy (directly or through your agents or
retailers) of that edition to the public.
It is requested, but not required, that you contact the authors of the Document well before
redistributing any large number of copies, to give them a chance to provide you with an updated
version of the Document.
MODIFICATIONS
You may copy and distribute a Modified Version of the Document under the conditions of
sections 2 and 3 above, provided that you release the Modified Version under precisely this
License, with the Modified Version filling the role of the Document, thus licensing distribution
and modification of the Modified Version to whoever possesses a copy of it. In addition, you
A. Use in the Title Page (and on the covers, if any) a title distinct from that of the
Document, and from those of previous versions (which should, if there were any, be
listed in the History section of the Document). You may use the same title as a previous
version if the original publisher of that version gives permission.
B. List on the Title Page, as authors, one or more persons or entities responsible for
authorship of the modifications in the Modified Version, together with at least five of the
principal authors of the Document (all of its principal authors, if it has fewer than five),
unless they release you from this requirement.
C. State on the Title page the name of the publisher of the Modified Version, as the
publisher.
D. Preserve all the copyright notices of the Document.
E. Add an appropriate copyright notice for your modifications adjacent to the other
copyright notices.
F. Include, immediately after the copyright notices, a license notice giving the public
permission to use the Modified Version under the terms of this License, in the form
shown in the Addendum below.
G. Preserve in that license notice the full lists of Invariant Sections and required Cover
Texts given in the Document's license notice.
H. Include an unaltered copy of this License.
I. Preserve the section Entitled "History", Preserve its Title, and add to it an item stating at
least the title, year, new authors, and publisher of the Modified Version as given on the
Title Page. If there is no section Entitled "History" in the Document, create one stating
the title, year, authors, and publisher of the Document as given on its Title Page, then
add an item describing the Modified Version as stated in the previous sentence.
J. Preserve the network location, if any, given in the Document for public access to a
Transparent copy of the Document, and likewise the network locations given in the
Document for previous versions it was based on. These may be placed in the "History"
section. You may omit a network location for a work that was published at least four
years before the Document itself, or if the original publisher of the version it refers to
gives permission.
K. For any section Entitled "Acknowledgements" or "Dedications", Preserve the Title of the
section, and preserve in the section all the substance and tone of each of the
contributor acknowledgements and/or dedications given therein.
L. Preserve all the Invariant Sections of the Document, unaltered in their text and in their
titles. Section numbers or the equivalent are not considered part of the section titles.
M. Delete any section Entitled "Endorsements". Such a section may not be included in the
Modified Version.
N. Do not retitle any existing section to be Entitled "Endorsements" or to conflict in title with
any Invariant Section.
O. Preserve any Warranty Disclaimers.
If the Modified Version includes new front-matter sections or appendices that qualify as
Secondary Sections and contain no material copied from the Document, you may at your option
designate some or all of these sections as invariant. To do this, add their titles to the list of
Invariant Sections in the Modified Version's license notice. These titles must be distinct from
any other section titles.
You may add a section Entitled "Endorsements", provided it contains nothing but endorsements
of your Modified Version by various parties--for example, statements of peer review or that the
text has been approved by an organization as the authoritative definition of a standard.
You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25
words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified Version. Only
one passage of Front-Cover Text and one of Back-Cover Text may be added by (or through
arrangements made by) any one entity. If the Document already includes a cover text for the
same cover, previously added by you or by arrangement made by the same entity you are
acting on behalf of, you may not add another; but you may replace the old one, on explicit
permission from the previous publisher that added the old one.
The author(s) and publisher(s) of the Document do not by this License give permission to use
their names for publicity for orto assert or imply endorsement of any Modified Version.
COMBINING DOCUMENTS
You may combine the Document with other documents released under this License, under the
terms defined in section 4 above for modified versions, provided that you include in the
combination all of the Invariant Sections of all of the original documents, unmodified, and list
them all as Invariant Sections of your combined work in its license notice, and that you preserve
all their Warranty Disclaimers.
The combined work need only contain one copy of this License, and multiple identical Invariant
Sections may be replaced with a single copy. If there are multiple Invariant Sections with the
same name but different contents, make the title of each such section unique by adding at the
end of it, in parentheses, the name of the original author or publisher of that section if known, or
else a unique number. Make the same adjustment to the section titles in the list of Invariant
Sections in the license notice of the combined work.
In the combination, you must combine any sections Entitled "History" in the various original
documents, forming one section Entitled "History"; likewise combine any sections Entitled
"Acknowledgements", and any sections Entitled "Dedications". You must delete all sections
Entitled "Endorsements".
COLLECTIONS OF DOCUMENTS
You may make a collection consisting of the Document and other documents released under
this License, and replace the individual copies of this License in the various documents with a
single copy that is included in the collection, provided that you follow the rules of this License
for verbatim copying of each of the documents in allother respects.
You may extract a single document from such a collection, and distribute it individually under
this License, provided you insert a copy of this License into the extracted document, and follow
this License in all other respects regarding verbatim copying of that document.
If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if
the Document is less than one half of the entire aggregate, the Document's Cover Texts may
be placed on covers that bracket the Document within the aggregate, or the electronic
equivalent of covers if the Document is in electronic form. Otherwise they must appear on
printed covers that bracket the whole aggregate.
TRANSLATION
TERMINATION
You may not copy, modify, sublicense, or distribute the Document except as expressly provided
for under this License. Any other attempt to copy, modify, sublicense or distribute the Document
is void, and will automatically terminate your rights under this License. However, parties who
have received copies, or rights, from you under this License will not have their licenses
terminated so long as such parties remain in full compliance.
Each version of the License is given a distinguishing version number. If the Document specifies
that a particular numbered version of this License "or any later version" applies to it, you have
the option of following the terms and conditions either of that specified version or of any later
version that has been published (not as a draft) by the Free Software Foundation. If the
Document does not specify a version number of this License, you may choose any version ever
published (not as a draft) by the Free Software Foundation.
Copyright (c) YEAR YOUR NAME. Permission is granted to copy, distribute and/
or modify this document under the terms of the GNU Free Documentation
License, Version 1.2 or any later version published by the Free Software
Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-
Cover Texts. A copy of the license is included in the section entitled "GNU Free
Documentation License".
If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, replace the "with...
Texts." line with this:
with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover
Texts being LIST, and with the Back-Cover Texts being LIST.
If you have Invariant Sections without Cover Texts, or some other combination of the three,
merge those two alternatives to suitthe situation.
If your document contains nontrivial examples of program code, we recommend releasing these
examples in parallel under your choice of free software license, such as the GNU General
Public License, to permit their use in free software.
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