MASTERY (MST)
ACTION SKILL: TURRET:
Sabre Turret: Releases a Turret in an adjacent square, that Armor: 40 ACC: +2
MOD
DMG: 1d8 per Hit 2-7: 2 Hits
remains in place and fires at Enemies for 2 turns. It targets
COMMANDO the closest Enemy each turn and Taunts it. Destroyed if
8-15: 3 Hits
16+: 4+ Hits
SKILL TREE // SABRE Armor depletes. (MST Mod per Day + 1/Encounter)
SENTRY READY EXPERTISE IMPACT
TIER 1
Sabre Turret gains +1 Hit/SL
+1 ACC Mod to all non-Favored Guns.
and increases duration by +1 SPD and +1/SL on Search Checks. +1 MST. +1/SL Melee Damage.
+1/SL on Insight Checks.
1+MST Mod turns.
LAST DITCH
LASER SIGHT OVERLOAD METAL STORM GRENADIER
EFFORT
TIER 2
After killing an Enemy, gain While Shields are depleted,
+1 Hit to all Accuracy +1 max grenades/SL.
Sabre Turret gains +1 ACC/SL. Extra Attack and +1 ACC Mod gain Extra Movement and
Ranges for 1 gun type/SL. +2 on Throw rolls.
for 1+MST Mod turns. +2 DMG Mod/SL.
SCORCHED EARTH ONSLAUGHT STEADY BATTLEFRONT
TIER 3
After killing an Enemy, gain +1 ACC. +2 on Interact Checks. While Sabre Turret is deployed, gain
Sabre Turret fires Rockets, dealing
+1 DMG Mod/SL and Extra +1 Grenade Damage/SL and +1 DMG Mod/SL and 1+MST Mod
1d12 Damage per Hit with Splash.
Movement for 1+ MST Mod turns. +1 Rocket Launcher Damage/SL. Grenade Damage/SL.
LAST DITCH
DUTY CALLS DO OR DIE RESOURCEFUL SMIRK
EFFORT
TIER 4
+2 DMG Mod and Throw 2 grenades per Increase the once per Sabre Turret can be
After killing an Enemy, Recharge
+1 ACC Mod/SL to all Throw action, +2 Grenade encounter limit of Sabre deployed onto walls
1d6+MST Mod/SL Shields.
non-Favored Guns. Damage/SL. Turret by 1. and ceilings.
LONGBOW PHALANX
RANGER GRIT
TURRET SHIELD
Sabre Turret gains a forward
TIER 5
Sabre Turret can be Thrown to deploy. The first time Health reaches 0 in a
+1 ACC, DMG, SPD, and MST. Shield that blocks 50 damage.
Deals 2d6/SL Explosive Damage to day, roll 1d20/SL. If any die are 15+,
+1/SL to all Checks. Sabre Turret can move 3+MST
adjacent Enemies. gain 10+MST Mod Health instead.
Mod squares per turn.
NUKE
TIER 6
Deploying Sabre Turret sets off a Radiation Blast, dealing 5d6+MST Mod Radiation Damage to all Enemies within 3 squares.