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2023 Human Computer Interaction Course Outline

This document provides a course syllabus for Human Computer Interaction at Pentecost University College. The 3 credit course is taught during the first semester of the 2021 academic year. It will introduce students to concepts of HCI and how it relates to other fields. Over 16 weeks, topics will include user interface design, input/output devices, interaction styles, guidelines, usability engineering and ethics in HCI. Students will be assessed through attendance, assignments, exams, and a group presentation. The goal is to equip students to understand and apply HCI principles in system development.

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100% found this document useful (1 vote)
145 views3 pages

2023 Human Computer Interaction Course Outline

This document provides a course syllabus for Human Computer Interaction at Pentecost University College. The 3 credit course is taught during the first semester of the 2021 academic year. It will introduce students to concepts of HCI and how it relates to other fields. Over 16 weeks, topics will include user interface design, input/output devices, interaction styles, guidelines, usability engineering and ethics in HCI. Students will be assessed through attendance, assignments, exams, and a group presentation. The goal is to equip students to understand and apply HCI principles in system development.

Uploaded by

andrew sam
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

PENTECOST UNIVERSITY COLLEGE

COURSE SYLLABUS

Department: Faculty of Engineering, Science and Computing


Academic Year: 2021
Semester/Trimester/: 1st
Course Title: Human Computer Interaction
Course Code: PUIS 301
Credit Value: Three (3)
Level of Study: 300
Course Instructor’s details
Name: Philip O. M. Adjei
Phone: 0244637060
Email: [email protected]
Office hours:
Teaching Assistant:

Course Description
This module is geared towards equipping students to understand the essence and principles of Human
Computer Interaction and how it relates to other fields of study.

Course Objectives
1. Understand the concept and benefits of HCI in development.
2. Appreciate and demonstrate the understanding of developing tools, techniques and guidelines for use
by system builders.
3. Recognize when principles of good design have been violated and propose alternative designs
Design, implement and evaluate effective and usable graphical computer interfaces.
4. Describe and apply core theories, models and methodologies from the field of HCI.
5. Describe and discuss current research in the field of HCI.

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Course Outline
Week Topic

1 Overview of Human Computer Interaction (HCI)


Human capabilities and limitations (the senses)
2 Human capabilities and limitations (mental and other issues)

3 Characteristics of Graphical and Web User Interfaces


The User Interface Design Process
Know Your User or Client
4 Input and Output Devices
Select the Proper Interaction Devices
5 Interaction Styles 1
Understand the Principles of Good Interface and Screen Design
Choose the Proper Colors
Organize and Layout Windows and Pages
Develop System Menus and Navigation Schemes
6 Class Exercise

7 Interaction Styles 2
Select the Proper Kinds of Windows
Choose the Proper Screen-Based Controls
Write Clear Text and Messages
8 Mid-Sem Assessment

9 Guidelines and standards


Provide Effective Feedback and Guidance and Assistance
Provide Effective Internationalization and Accessibility
Create Meaningful Graphics, Icons, and Images
10 Usability Engineering
Hierarchical Task Analysis
11 Group Presentations

12 Evaluation

13 Risk Management in HCI

14 Ethics in HCI

15 Revision
16 End of Semester Exams

Mode of Delivery
Lecturing through PowerPoint slides.
Group Presentation
Class participation is greatly encouraged and can be utilized at instructor discretion to round-up course
grades when and if necessary.

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Assessment
1. Attendance 5%
2. Assignment 10%
3. Interim Assessment 15%
4. End-of-semester examination 70%

Classroom Behaviour
Students are expected to behave in a manner that is professional, business-like and most importantly
conducive to teaching and learning. In this respect students are to note the following:

1. Will not be allowed to write end of semester/trimester exam when absent three (3) consecutive times.
2. Late submission of assignment is not allowed
3. Will not be allowed into the lecture hall five (5) minutes after start of lecture.
4. Mobile phones should not be used during lecture period unless otherwise instructed by the lectuer.
5. Food and beverages are not permitted in the lecture hall.

Materials
1. Lecture note.
2. Online Materials/Tutorials

Reading List
1. Ben Shneiderman et al., Designing the User Interface: Strategies for Effective Human-Computer
Interaction, Global Edition, 6/E, Jun 2017, ISBN-10: 1292153911
2. John F. Hughes et al., Computer Graphics: Principles and Practice, 3/E, Jul 2013 Addison-Wesley,
ISBN-10: 0321399528
3. Alan Dix, Janet E. Finlay, Russell Beale, & Gregory D. Abowd, Human-Computer Interaction, 3/E,
Sep 2003, ISBN-10: 0130461091
4. Wilbert O. Galitz (2007), The Essential Guide to User Interface Design: An Introduction to GUI
Principles and Techniques, Third Edition, Wiley Publishing Inc., ISBN: 978-0-470-05342-3

Right to Revise
The instructor reserves the right to make revisions to any item in this syllabus, including, but not limited
to any of the items mentioned in the notes above.

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