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Variant Kobold V2

This document provides variant traits and feats for a kobold character, including: Increased Dexterity and Intelligence, trapmaking abilities, advantage on trap investigation checks, and the vicious mockery cantrip. A second variant increases Strength, removes penalties for heavy weapons, and increases hit points. The Heightened Heritage feat increases Charisma, lets you learn a cantrip and the absorb elements spell, and use Charisma for vicious mockery.
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0% found this document useful (0 votes)
122 views1 page

Variant Kobold V2

This document provides variant traits and feats for a kobold character, including: Increased Dexterity and Intelligence, trapmaking abilities, advantage on trap investigation checks, and the vicious mockery cantrip. A second variant increases Strength, removes penalties for heavy weapons, and increases hit points. The Heightened Heritage feat increases Charisma, lets you learn a cantrip and the absorb elements spell, and use Charisma for vicious mockery.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Variant Kobold Trapper Extraordinaire

Instead of using the statistics presented inVolo's Guide to Prerequisite: Kobold


Monsters you may instead use the following traits for your Though trial and error you've become a master at building
Kobold character: and identifying traps.
Ability Score Increase. Your Dexterity score increases by 2, Your Intelligence score increases by one, to a maximum of
and your Intelligence score increases by 1. 20.
Age. Kobolds tend to reach adulthood at 8 years and can live You now build traps equal to your Intelligence modifier
up to 200 years. during a short rest.
Alignment. Due to ther distrust of people and their Your hunting traps made during a short. rest now deal 2d6
misadventures, Kobolds tend to be Chaotic Neutral. damage, and thier escape DC is equal to 8 + your
Size. Kobolds stand between 2 and 3 feet tall and weight proficiency bonus + your Intelligence modifier.
between 25 and 35 pounds. Your size is small. You have advantage on Intelligence (Investigation) checks
Speed. You have a walking speed of 25 feet. made to look for traps.
Darkvison. Accustomed to the various inconveniences life
brings, you have learned to deal with them. You can see in Hardened Fighter
dim light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can’t discern color in Prerequisite: Kobold
darkness, only shades of gray. You've always had a tougher hide and were stronger than
Expert Trapmaking. During a short rest you can craft a others, it just took you sometime to realize it.
number of hunting traps equal to half your Intelligence Your Strength score increases by 1, to a maximum of 20.
modifer (rounded up, minimum of 1). You can do this by using You can wield weapons with the heavy property without
any type of artisan's tools. being at disadvantage.
Sense For Danger. Once per short or long rest, when you Your hit point maximum increases by 1, and it increases
are hit by an attack, you can as an reaction impose by 1 every time you gain a level.
disadvantage on all attacks made against you until the start of
your next turn.
Yip-Yip. You know the vicious mockery cantrip. Intelligence
is your spellcasting modifier for this spell.
Improvised Tinkerer. You have proficiency with tinker's
tools.
Languages. You can speak, read and write Common and
Draconic.

Variant Kobold Feats


The following racial feats are to be used with the variant
kobold shown in this document.
Heightened Heritage
Prerequisite: Kobold
You awaken the ancient power of dragons in your blood,
allowing you harness it's arcane properties.
Your Charisma score increases by 1, to a maximum of 20.
You learn a cantrip of your choice from the following
options: fire bolt, acid splash, ray of frost, poison spray or
shocking grasp.
You learn the 1st level spell absorb elements, and can cast
it once per long rest, or by using a spell slot of 1st level or
higher.
You can now use Charisma as the spellcasting modifier
for vicious mockery.
Charisma is your spellcasting modifier for the spells
learned from this feature, unless cast using a spell slot given
by a class feature or feat.

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