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Exam in Multimedia Systems Done

This document discusses multimedia systems and their components. It defines multimedia as the presentation of text, pictures, audio, and video using a computer. The benefits of multimedia include deeper understanding, improved problem solving, increased positive emotions, and access to vast information. The hardware components of a multimedia computer system include the CPU, sound card, input devices like keyboards and mice, output devices like monitors and printers, storage devices, and communication devices. The phases of multimedia development are initiation, specifications, design, production, review and evaluation, and delivery and implementation. Multimedia design integrates different media to communicate. Authoring tools like Elucidat, Articulate Rise, and Easygenerator can be used to create multimedia content. Graphic components

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0% found this document useful (0 votes)
75 views4 pages

Exam in Multimedia Systems Done

This document discusses multimedia systems and their components. It defines multimedia as the presentation of text, pictures, audio, and video using a computer. The benefits of multimedia include deeper understanding, improved problem solving, increased positive emotions, and access to vast information. The hardware components of a multimedia computer system include the CPU, sound card, input devices like keyboards and mice, output devices like monitors and printers, storage devices, and communication devices. The phases of multimedia development are initiation, specifications, design, production, review and evaluation, and delivery and implementation. Multimedia design integrates different media to communicate. Authoring tools like Elucidat, Articulate Rise, and Easygenerator can be used to create multimedia content. Graphic components

Uploaded by

William Rosal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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MONDRIAAN AURA COLLEGE

COLLEGE OF INFORMATION TECHNOLOGY Score:

Multimedia Systems

Name: ____________________________ Class Schedule: _______________ Date: ___________

INSTRUCTIONS: Please answer the following questions:

1. Define Multimedia and its Components.


The word “multi” signifies “many.” Multimedia is a type of medium that allows information
to be easily transferred from one location to another. Multimedia is the presentation of
text, pictures, audio, and video with links and tools that allow the user to navigate, engage,
create, and communicate using a computer

2. Recognize the use and Benefits of Multimedia.


 Deeper understanding.
 Improved problem solving.
 Increased positive emotions.
 Access to a vast variety of information.
 World exploration.

3. Discuss the Multimedia hardware.


This Hardware components of a multimedia computer system can be divided into some
categories:
1) CPU
It is the Central Processing Unit. • It is consider as the brain of computer. • Where
processing and synchronization of all the activities take place
2) Sound Card
We need to convert the conventional sound signal to computer understandable digital
signal. • This is done using a special component called sound card.
3) Input devices
An input devices is any hardware devices that sends data to a computer, allowing you to
interact with and control the computer. Some input devices are: • Keyboard • Pointing
device • Scanners • Mouse • Tracker ball • Touch Screen, and etc.
4) Output devices
Output devices receive the processing from the computer and presents or displays it.
Some output devices are: • Monitor • Printer and etc.
5) Storage devices
Hard-disks • CD-ROMs • Pen-drive • DVD (etc..)
6) Communication device, etc.
Video Camera – Recording – Audio – Microphones – Keyboards – Graphics Tablets – 3D
Output Device

4. Identify phases in Multimedia development.


The methodology outlined in this document follows this process and focuses on six phases
of multimedia development: Initiation • Specifications • Design • Production • Review and
Evaluation • Delivery and Implementation.

5. Explain the Multimedia design.


Multimedia design is the art of integrating different media, including text, images, audio
and video to communicate with an audience. The practice is a niche in the graphics and
website design industry and used in other industries such as: Advertising. Marketing. Video
games.

6. Provide Multimedia authoring tools.

Elucidat – cloud-based authoring tool – designed for big employers aiming to drive down
the cost of producing business-critical training.

Articulate Rise – cloud-based authoring tool – part of the Articulate 360 package with the
ability to create device-responsive content
Easygenerator – cloud-based authoring tool – user-friendly, requires no coding, no
installation and is fully responsive

Articulate Storyline – desktop-based authoring tool – solely for Windows PC, PowerPoint
style, with high-quality output.

Adobe Captivate – desktop-based authoring tool – a powerful tool with the ability to create
complex interactions, but comes with a steep learning curve.

7. Discuss how to develop the Graphic components of Multimedia.


Text is the basic components of multimedia and most common ways of communicating
information to other person. Even though multimedia includes images, video, audio and
graphics, Text is the basic components used in multimedia.
Images acts as an vital component in multimedia. These images are generated by the computer
in two ways, as bitmap or raster images and as vector images.
Animation is the process displaying still images so quickly so that they give the impression of
continuous movement. In animation the screen object is a vector image in animation. Using
numerical transformations the movement of that image along its paths is calculated for their
defining coordinates. The least frame rate of at least 16 frames per second gives the impression
of smoothness and for natural looking it should be at least 25 frames per second. Animations
may be in two or three dimensional. The two dimensional animation, bring an image alive, that
occur on the flat X and Y axis of the screen. while in three dimensional animation it occurs along
the three axis X, Y and Z. Animation tools are very powerful and effective. The two basic types of
animations are Path animation and Frame animation.
Sound is a meaningful speech in any language and is the most serious element in multimedia,
providing the pleasure of music, special effects and so on. Decibels is the measurement of
volume, the pressure level of sound.
Video is defined as the display of recorded event, scene etc. The powerful way to convey
information in multimedia applications are embedding of video. The video can be categorized in
two types as Analog video and Digital video.

8. Discuss how to develop the Sound Components of Multimedia using Adobe Audition,
Audacity, and Canopus Procoder.
When you record audio in Adobe Audition, the sound card starts the recording process and
specifies what sample rate and bit depth to use. Through Line In or Microphone In ports, the
sound card receives analog audio and digitally samples it at the specified rate. Adobe
Audition stores each sample in sequence until you stop recording.
When you play a file in Adobe Audition, the process happens in reverse. Adobe Audition
sends a series of digital samples to the sound card. The card reconstructs the original
waveform and sends it as an analog signal through Line Out ports to your speakers.
To sum up, the process of digitizing audio starts with a pressure wave in the air. A
microphone converts this pressure wave into voltage changes. A sound card converts these
voltage changes into digital samples. After analog sound becomes digital audio, Adobe
Audition can record, edit, process, and mix it—the possibilities are limited only by your
imagination.

9. Discuss how to develop the Video Components of Multimedia using Adobe Premiere
Application Program.
 Start by combining your clips in Premiere Pro.
 Resize, rotate, crop, and more.
 Apply built-in Lumetri presets.
 Adjust the color sliders.
 Save custom presets to use again.
 Record a voiceover.
 Add music or sound effects.
 Refine audio.
10. Elaborate Networked Multimedia and Emerging Technologies and their application.
Networked applications that employ audio or video
•Commonly used nowadays (e.g., YouTube, BBC iPlayer, Netflix, Skype)
•It would take an individual more than 5 million years to watch the amount of video that will
cross global IP networks each month in 2021*.
•IP video traffic will be 82 percent of all the consumer Internet traffic by 2021*.

Artificial intelligence
Artificial intelligence (AI) is the sub intelligence exhibited by machines or software, and the
branch of computer science that develops machines and software with animal-like intelligence.
Major AI researchers and textbooks define the field as "the study and design of intelligent
agents," where an intelligent agent is a system that perceives its environment and takes actions
that maximize its chances of success. John McCarthy, who coined the term in 1956, defines it as
"the study of making intelligent machines".

3D printing
3D printing, also known as additive manufacturing, has been posited by Jeremy Rifkin and others
as part of the third industrial revolution.
Combined with Internet technology, 3D printing would allow for digital blueprints of virtually
any material product to be sent instantly to another person to be produced on the spot, making
purchasing a product online almost instantaneous.
Although this technology is still too crude to produce most products, it is rapidly developing and
created a controversy in 2013 around the issue of 3D printed firearms.
Nanotechnology
Nanotechnology (sometimes shortened to nanotech) is the manipulation of matter on
an atomic, molecular, and supramolecular scale. The earliest widespread description of
nanotechnology referred to the particular technological goal of precisely manipulating atoms
and molecules for fabrication of macroscale products, also now referred to as molecular
nanotechnology. A more generalized description of nanotechnology was subsequently
established by the National Nanotechnology Initiative, which defines nanotechnology as the
manipulation of matter with at least one dimension sized from 1 to 100 nanometers. This
definition reflects the fact that quantum mechanical effects are important at this quantum-
realm scale, and so the definition shifted from a particular technological goal to a research
category inclusive of all types of research and technologies that deal with the special properties
of matter that occur below the given size threshold.
Robotics
Robotics is the branch of technology that deals with the design, construction, operation, and
application of robots, as well as computer systems for their control, sensory feedback, and
information processing. These technologies deal with automated machines that can take the
place of humans in dangerous environments or manufacturing processes, or resemble humans
in appearance, behavior, and/or cognition. A good example of a robot that resembles humans
is Sophia, a social humanoid robot developed by Hong Kong-based company Hanson
Robotics which was activated on April 19, 2015. Many of today's robots are inspired by nature
contributing to the field of bio-inspired robotics.

Distributed ledger technology


Distributed ledger or blockchain technology provides a transparent and immutable list of
transactions. A wide range of uses has been proposed for where an open, decentralised
database is required, ranging from supply chains to cryptocurrencies.
Smart contracts are self-executing transactions which occur when pre-defined conditions are
met. The aim is to provide security that is superior to traditional contract law, and to reduce
transaction costs and delays. The original idea was conceived by Nick Szabo in 1994, but
remained unrealised until the development of blockchains.
Prepared by: Prof. Arturo P. Caseñas Jr., MHRM, MBA, MIT
Dean, College of Information Technology
Dean, Academic Affairs Office

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