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Adafruit Neopixel Uberguide

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0% found this document useful (0 votes)
186 views78 pages

Adafruit Neopixel Uberguide

Uploaded by

arami28
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 78

Adafruit NeoPixel Überguide

Created by Phillip Burgess

Last updated on 2021-03-09 01:07:38 PM EST


Guide Contents

Guide Contents 2
The Magic of NeoPixels 5
Important Things to Know About NeoPixels in General 5
Can I use NeoPixels for POV (persistence of vision) displays? 6
How about for light painting? 6
Is there a limit to the number of NeoPixels in a chain? 6
Form Factors 7
NeoPixel Strips and Strands 8
RGB NeoPixel Strips 8
Mini Skinny RGB NeoPixel Strips 10
Side-Light NeoPixel Strips 10
RGBW NeoPixel Strips 11
“Neon-Like” NeoPixel Flex Strip 12
Ultraviolet NeoPixel Strips 13
NeoPixel Strands 14
Finer Details About NeoPixel Strips 15
NeoPixel Rings 17
NeoPixel Ring Product Selector (http://adafru.it/3042) 17
Finer Details About NeoPixel Rings 18
NeoPixel Matrices 20
Rigid 8x8 NeoPixel Matrices 20
NeoPixel Matrix Product Selector (http://adafru.it/3052) 20
Flexible NeoPixel Matrices 20
Finer Details About NeoPixel Matrices 22
We also have a few special-purpose matrices on the NeoPixel Shields page! 22
NeoPixel Shields 23
NeoPixel Shield for Arduino 23
NeoPixel Shield Product Selector (https://adafru.it/lCw) 23
NeoPixel FeatherWing 23
Pimoroni Unicorn Hat 24
Particle/Spark NeoPixel Ring Kit 24
Other NeoPixel Shapes 26
NeoPixel Stick 26
NeoPixel Stick Product Selector (http://adafru.it/3039) 26
NeoPixel Jewels 26
NeoPixel Jewel Product Selector (http://adafru.it/3047) 27
1/4 60 NeoPixel Ring 27
NeoPixel Ring Product Selector (http://adafru.it/3042) 27
Side Light NeoPixel LED PCB Bar 27
Individual NeoPixels 29
Integrated NeoPixel Products 29
Flora RGB Smart NeoPixels 29
Breadboard-Friendly RGB Smart NeoPixels 29
NeoPixel Mini PCB 30
Discrete NeoPixel Products 31
Through-Hole NeoPixels 31

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 2 of 78


SMT NeoPixels 32
WS2811 Driver IC 34
Basic Connections 35
Can NeoPixels be powered directly from the Arduino’s 5V pin? 36
Best Practices 37
Improper use can damage your NeoPixels. Before diving in, be aware of the following: 37
Powering NeoPixels 39
Estimating Power Requirements 41
I estimate I need a 3.6 Amp power supply. I have a 10 Amp supply on-hand. Will this cause my NeoPixels to
explode? 41
What about batteries and “Amp hours”? 42
I need to power LOTS of NeoPixels and don’t have a power supply that large. Can I use several smaller ones?42
Giant Power Supplies 42
Distributing Power 42
Driving 5V NeoPixels from 3.3V Microcontrollers 43
Software 44
Arduino Library Installation 45
Install Adafruit_NeoPixel via Library Manager 45
Manually Install Adafruit_NeoPixel Library 45
A Simple Code Example: strandtest 46
Nothing happens! 46
Something happens but the LEDs are blinking in a weird way! 46
I don't have RGBW LEDs and the LEDs are still blinking weird! 46
Arduino Library Use 47
HSV (Hue-Saturation-Value) Colors… 50
…and Gamma Correction 51
Help! 51
I’m calling setPixel() but nothing’s happening! 51
Can I have multiple NeoPixel objects on different pins? 52
Can I connect multiple NeoPixel strips to the same Arduino pin? 52
I'm getting the wrong colors. Red and blue are swapped! 52
The colors fall apart when I use setBrightness() repeatedly! 52
Pixels Gobble RAM 52
NeoMatrix Library 53
Layouts 53
Why not just use the rotation feature in Adafruit_GFX? 56
Tiled Matrices 56
Other Layouts 57
RAM Again 57
Gamma Correction 58
Advanced Coding 59
FastLED Library 59
FAQ and Further Programming Insights 59
Help! My Arduino servo code stops working when combined with NeoPixels! 59
When driving NeoPixels I cannot receive infrared codes on my IR receiver! 59
How fast can I refresh a string of (N) pixels? 60
That won’t do. Now what? 60
Can I control NeoPixels using (Board X)? 60
Why not Raspberry Pi? 61
DMA NeoPixels for ARM Cortex-M0 Boards 61

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 3 of 78


Third-Party Libraries 61
WS2811? WS2812? Why do I see two different names mentioned? 61
Writing Your Own Library 62
My Microcontroller Isn’t Fast Enough to Do That 62
Python & CircuitPython 64
CircuitPython Microcontroller Wiring 64
Python Computer Wiring 64
CircuitPython Installation of NeoPixel Library 65
Python Installation of NeoPixel Library 65
CircuitPython & Python Usage 65
Full Example Code 67
Python Docs 69
MakeCode 70
Guide Link: NeoPixels with MakeCode (https://adafru.it/D1L) 70
Downloads 71
NeoPixel 12-LED Ring 71
NeoPixel 16-LED Ring 71
NeoPixel 24-LED Ring 72
NeoPixel 1/4 60-LED Ring 73
NeoPixel Jewel 73
Breadboard Friendly NeoPixel Breakout 74
NeoPixel NeoMatrix 8x8 75
NeoPixel Arduino Shield 76
NeoPixel 8 Stick 77

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 4 of 78


The Magic of NeoPixels
Incorporating scads of LEDs into an electronic project used to be a hairy prospect, a veritable rat’s nest of
wires and code. The arrival of dedicated LED driver chips brought welcome relief, offloading grunt work
from the microcontroller and allowing one to focus on the application. Much simpler, but still not
“Christmas light” simple.

The WS2812 Integrated Light Source — or NeoPixel in Adafruit parlance — is the latest advance in the
quest for a simple, scalable and affordable full-color LED. Red, green and blue LEDs are integrated
alongside a driver chip into a tiny surface-mount package controlled through a single wire. They can be
used individually, chained into longer strings or assembled into still more interesting form-factors.

We know you’re eager to get started…but If this is your first time using NeoPixels, please at least
read the “Best Practices” page before connecting anything!

Important Things to Know About NeoPixels in General


Not all addressable LEDs are NeoPixels. “NeoPixel” is Adafruit’s brand for individually-addressable
RGB color pixels and strips based on the WS2812, WS2811 and SK6812 LED/drivers, using a single-
wire control protocol. Other LED products we carry — DotStars, WS2801 pixels, LPD8806 and
“analog” strips — use different methodologies (and have their own tutorials). When seeking technical
support in the forums, a solution can be found more quickly if the correct LED type is mentioned, i.e.
avoid calling DotStars “NeoPixels”…similar, but different!
NeoPixels don’t just light up on their own; they require a microcontroller (such as Arduino) and some
programming. We provide some sample code to get you started. To create your own effects and
animation, you’ll need some programming practice. If this is a new experience, work through some of
the beginning Arduino tutorials to get a feel for the language.
NeoPixels aren’t the answer for every project. The control signal has very strict timing requirements,
and some development boards (such as Netduino or Raspberry Pi) can’t reliably achieve this. This is
why we continue to offer other LED types; some are more adaptable to certain situations.

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 5 of 78


Can I use NeoPixels for POV (persistence of vision) displays?
Not recommended. The refresh rate is relatively low (about 400 Hz), and color displays in fast motion may
appear “speckled.” They look fine in stationary displays though (signs, decorations, jewelry, etc.). For POV
use, DotStar strips (https://adafru.it/kDg) will look much better (they have about a 20 KHz refresh rate).

How about for light painting?


Definitely! The slower movement used for photographic light painting doesn’t call attention to the limited
refresh rate; the results look great (https://adafru.it/jTb), especially with a light diffuser.

Is there a limit to the number of NeoPixels in a chain?


There’s no inherent limit in the maximum length of a NeoPixel chain, but eventually you’ll encounter any of
various practical limits:

1. RAM: NeoPixels require some RAM from the host microcontroller; more pixels = more RAM. It’s only a
few bytes each, but as most microcontrollers are pretty resource-constrained, this becomes a very
real consideration for large projects.
2. Power: each NeoPixel draws a little bit of current; more pixels = more power. Power supplies likewise
have some upper limit.
3. Time: NeoPixels process data from the host microcontroller at a fixed data rate; more pixels = more
time and lower animation frame rates.

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 6 of 78


Form Factors

NeoPixel products are available in a zillion form factors…from individual tiny pixels to huge matrices…plus
strips, rings and everything in-between.

Pick a category from the left column for product links and tips & tricks specific to each type of NeoPixel.

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 7 of 78


NeoPixel Strips and Strands
The most popular type of NeoPixels are these flexible LED strips…they can be cut to length and fit into all
manner of things. We’ve got over a dozen varieties! Two vital things to be aware of:

Though strips are described as “flexible,” they do not tolerate continuous and repeated
bending. “Formable” might be a better word. A typical application is architecture, where they can be
curved around columns and then stay put. Repeated flexing (as on costumes) will soon crack the
solder connections. For wearable use, either affix shorter segments to a semi-rigid base (e.g. a hat,
BMX armor, etc.), or use the individual sewable NeoPixels shown later.
Watch your power draw. Though each pixel only needs a little current, it adds up fast…NeoPixel
strips are so simple to use, one can quickly get carried away! We’ll explain more on the “Powering
NeoPixels” page.

RGB NeoPixel Strips

NeoPixel Digital RGB LED Weatherproof Strip is available in


three different “densities”: 30, 60 and 144 LEDs per meter, on

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 8 of 78


a white or black backing strip.

30 LEDs per meter, white strip (http://adafru.it/1376)


30 LEDs per meter, black strip (http://adafru.it/1460)
60 LEDs per meter, white strip (http://adafru.it/1138)
60 LEDs per meter, black strip (http://adafru.it/1461)
144 LEDs per meter, white strip (http://adafru.it/1507)
144 LEDs per meter, black strip (http://adafru.it/1506)

The approximate peak power use (all LEDs on at maximum


brightness) per meter is:

30 LEDs: 9 Watts (about 1.8 Amps at 5 Volts).


60 LEDs: 18 Watts (about 3.6 Amps at 5 Volts).
144 LEDs : 43 watts (8.6 Amps at 5 Volts).

Mixed colors and lower brightness settings will use


proportionally less power.

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 9 of 78


For those using Circuit Playground
Express (https://adafru.it/wpF) or just needing a “no soldering”
option (as in most classrooms), we have a special half-meter,
30-LED NeoPixel strip with alligator clips
attached (https://adafru.it/DIV). Easy!

Mini Skinny RGB NeoPixel Strips

Mini Skinny NeoPixel strips are about half the width of classic
NeoPixel strips. They’re available in two densities and
backing colors:

30 LEDs per meter, white strip (http://adafru.it/2949)


30 LEDs per meter, black strip (http://adafru.it/2954)
60 LEDs per meter, white strip (https://adafru.it/lFs)
60 LEDs per meter, black strip (http://adafru.it/2964)
144 LEDs per meter, white strip (https://adafru.it/lXa)
144 LEDs per meter, black strip (https://adafru.it/lXb)

30 and 60 LED/meter strips are 7.5 mm wide, or 5 mm if you


remove the strip from the casing (vs 12.5 mm / 10 mm for
classic strips). The high-density 144/m strips are about 10 mm
wide, or 7.5mm with the casing removed.

Power requirements are similar to standard-width NeoPixel


strips as described above.

Side-Light NeoPixel Strips

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 10 of 78


Side-Light NeoPixel strips have the interesting property of
illuminating next to the strip rather than over it. They’re not
quite as bright as regular NeoPixels, but may have interesting
uses in tight spaces or for edge-lit acrylic. These strips are
available in three densities on black flex-strip:

60 LEDs, 1 meter black strip (https://adafru.it/Et0)


90 LEDs, 1 meter black strip (https://adafru.it/Et1)
120 LEDs, 1 meter black strip (https://adafru.it/Et2)

RGBW NeoPixel Strips

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 11 of 78


A recent addition is RGBW NeoPixel strips. These add a
fourth LED element — pure white — which is more “true” and
pleasing to the eye than white mixed from red+green+blue.
Like the RGB strips, they’re available in different pixel
densities and backing strip colors.

30 RGBW LEDs per meter,


white strip (http://adafru.it/2832)
30 RGBW LEDs per meter, black
strip (http://adafru.it/2824)
60 RGBW LEDs per meter, white
strip (http://adafru.it/2842)
60 RGBW LEDs per meter, black
strip (http://adafru.it/2837)
144 RGBW LEDs per meter, white
strip (http://adafru.it/2847)
144 RGBW LEDs per meter, black
strip (http://adafru.it/2848)

With a fourth LED per pixel, these strips may potentially draw
up to 33% more current than their RGB equivalents. The
maximum brightest cases are (approximately):

30 RGBW LEDs: 12 Watts (2.4 Amps at 5 Volts)


60 RGBW LEDs: 24 Watts (4.8 Amps at 5 Volts)
144 RGBW LEDs: 57 Watts (11.5 Amps at 5 Volts)

Width is the same as “classic” NeoPixel strip…these are


not the “skinny” size.

“Neon-Like” NeoPixel Flex Strip

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 12 of 78


This distinctive NeoPixel flex strip has a gorgeous diffused
neon-like appearance thanks to its thick silicone casing.

This strip contains 60 LED along the meter but in groups of 3-


LEDs-per-pixel. So basically, in your NeoPixel program, this
looks like a 20-pixel-long strand.

Unlike the other varieties of NeoPixel strip, this one needs to


be powered from 9 Volts (minimum) to 12 Volts (ideal) DC.

NeoPixel RGB Neon-like LED Flex Strip with Silicone


Tube - 1 meter (https://adafru.it/Et3)

Ultraviolet NeoPixel Strips


A single-color ultraviolet variant of NeoPixel strip is available
for special applications, currently one pixel density and
backing color:

32 UV LEDs per meter, white strip (https://adafru.it/BZ5)

This can provide unusual effects when combined with UV-


reactive paints, fluorescent laser-cut acrylic, etc.

The usual NeoPixel R, G and B channels translate to three


individual UV diodes. So we recommend you pretty much just
set all three channels to the same value, ranging from (0, 0, 0)
to (255, 255, 255).

Same width as “classic” NeoPixel strip, and power draw at full


brightness should be just a bit more than RGB 30/m: about
9.6W/meter (1.9A @ 5V).

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 13 of 78


NeoPixel Strands

Like NeoPixel strips, these “strands” are flexible and can be


wrapped around things. The pixels are spaced further apart (2
or 4 inches) with each pixel is sealed in its own tiny plastic
capsule, making them weatherproof (but not rated for
continuous submersion). There are 20 pixels in a strand.

NeoPixel Strand — 20 LED 4" Pitch (https://adafru.it/Et3)


NeoPixel Strand — 20 LEDs at 2"
Pitch (https://adafru.it/CV5)

Finer Details About NeoPixel Strips


144 pixel/m NeoPixel strips and 32/m UV strips are sold in one meter lengths. Each meter is a
separate strip with end connectors. Longer contiguous lengths are not offered in 144 pixels/m RGB,
RGBW or 32/m UV.
30 and 60 pixel/m NeoPixel strips are sold in one meter multiples. Orders for multiple meters will be
a single contiguous strip, up to a limit: 4 meters for 60 pixels/m strip, 5 meters for 30 pixels/m.
For 30 and 60 pixels/meter strips, if purchasing less than a full reel (4 or 5 meters, respectively), the
strip may or may not have 3-pin JST plugs soldered at one or both ends. These plugs are for factory
testing and might be at either end — the plug does not always indicate the input end! Arrows printed
on the strip show the actual data direction. You may need to solder your own wires or plug.

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 14 of 78


The flex strips are enclosed in a weatherproof silicone sleeve, making them immune to rain and
splashes, but are not recommended for continuous submersion. Early 144 pixel/meter strips were not
weatherproof, but the current inventory now offers this feature.
The silicone sleeve can be cut and removed for a slimmer profile, but this compromises the strip's
weather resistance.
Very few glues will adhere to the weatherproof silicone sleeve. Using zip ties for a “mechanical”
bond is usually faster and easier. The only reliable glues we’ve found are Permatex 66B Clear RTV
Silicone (not all silicone glues will work!) and Loctite Plastics Bonding System, a 2-part cyanoacrylate
glue. Customers have reported excellent results with Permatex Ultra Grey Silicone Gasket Maker ,
Lexel® adhesive and Clear Gorilla Glue as well.
However, do not use Permatex 66B silicone to seal the open end of a cut strip! Like many
RTV silicones, 66B releases acetic acid when curing, which can destroy electronics. It’s fine on
the outside of the strip, but not the inside. Use GE Silicone II for sealing strip ends, or good ol’ hot
melt glue.
2-sided carpet tape provides a light grip on the silicone sleeve; something like a Post-It Note. Or you
can try clear duct tape over the top.
All LED strips are manufactured in 1/2 meter segments that are then joined into a longer strip. The
pixel spacing across these joins is usually 2-3 millimeters different than the rest. This is not a
manufacturing mistake, just physical reality.

Some batches of 144 pixel strip don’t have pads between the
LEDs. If you cut these into shorter sections, the only way to
connect to them (except at the half-meter segments) is to
carefully solder directly to the LED. The corner with the notch
is the GND pin.

NeoPixel strips are just the start…we’ve got shapes too! Rings, grids, shields and more…

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 15 of 78


NeoPixel Rings
NeoPixel rings are circular rigid printed circuit boards festooned with NeoPixel LEDs. Originally designed
for our NeoPixel Goggles kit (http://adafru.it/2221), they proved so popular with other projects…
timepieces, GPS wayfinders, jewelry, etc…that we now offer several sizes and varieties…

Rather than list a zillion different links, we have a single landing page for selecting among all the different
NeoPixel ring products:

NeoPixel Ring Product Selector (http://adafru.it/3042)

NeoPixel rings are offered in 12, 16, 24 and 60 pixel varieties.

60-pixel rings are actually sold as 15-pixel quarters. For a full


circle, you’ll need to purchase 4 and solder them together. Or
you might find creative ideas for individual arcs!

Number of Pixels Outer DiameterInner Diameter

12 37 mm / 1.5" 23 mm / 1"

16 44.5 mm / 1.75" 31.75 mm / 1.25"

24 66 mm / 2.6" 52.5 mm / 2.05"

60 (4x 15-pixel arcs)158 mm / 6.2" 145 mm / 5.7"

All rings are about 3.6 millimeters / 0.15" thick (1.6 mm for PCB, 2 mm for NeoPixels).

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 16 of 78


RGB NeoPixels are the most affordable and can produce
millions of color combinations.

RGBW NeoPixels offer an eye-pleasing “true” white in


addition to RGB. These are available in three different color
temperaures:

Cool white: approximately 6000 Kelvin (K).


Neutral: approx 4500K.
Warm white: approx. 3000K.

RGBW pixels incorporate a translucent diffuser layer to help


mix and soften the light output. This makes them appear less
intense than RGB pixels (which are “water clear”), but it’s
really the same LEDs inside.

Finer Details About NeoPixel Rings

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 17 of 78


When soldering wires to these rings, you need to be extra vigilant about solder blobs and short
circuits. The spacing between components is very tight! It’s often easiest to insert the wire from the
front and solder on the back.
If using alligator clips, we recommend first soldering short jumper wires to the ring inputs and
connecting the clips to those, for similar reasons. (Some of our tutorials and product photos do show
alligator clips directly connected to the rings, but we’ve had a lot of experience using them.)

There’s also a 24-pixel RGB ring (http://adafru.it/2268)


specifically designed for the Particle (formerly Spark) Photon
development board.

This one’s not “see-through” like the others — the space at


the center provides a socket for the Photon
board (http://adafru.it/2721).

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 18 of 78


NeoPixel Matrices
NeoPixel matrices are two-dimensional grids of NeoPixels, all controlled from a single microcontroller pin.

Rigid 8x8 NeoPixel Matrices


Like NeoPixel rings, these 64-pixel matrices are assembled on a rigid printed circuit board and are
available in both RGB and RGBW varieties.

NeoPixel Matrix Product Selector (http://adafru.it/3052)


All measure 71 millimeters (2.8 inches) square and about 3.6 mm thick. There are several mounting holes,
and the DOUT pin allows multiple matrices to be linked in series.

RGB NeoPixels are the most affordable and can produce millions of color combinations.

RGBW NeoPixels offer an eye-pleasing “true” white in addition to RGB. These are available in three
different color temperaures:

Cool white: approximately 6000 Kelvin (K).


Neutral: approx 4500K.
Warm white: approx. 3000K.

RGBW pixels incorporate a translucent diffuser layer to help mix and soften the light output. This makes
them appear less intense than RGB pixels (which are “water clear”), but it’s really the same LEDs inside.

Flexible NeoPixel Matrices

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 19 of 78


Flexible NeoPixel matrices are available in three different
sizes:

8x8 RGB pixels (http://adafru.it/2612)


16x16 RGB pixels (http://adafru.it/2547)
8x32 RGB pixels (http://adafru.it/2294)

Total # of
Size Dimensions Max Power Draw (approx)
LEDs

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 20 of 78


19 Watts (3.8 Amps at 5
80 mm / 3.15" square
8x8 64 Volts)

16x16160 mm / 6.3" square 256 77 Watts (15 Amps at 5 Volts)

320 mm x 80 mm / 12.6" x
8x32 256 77 Watts (15 Amps at 5 Volts)
3"

Flex matrices are about 2 millimeters (0.08 inches) thick.

Though called “flexible,” these matrices do not tolerate continuous and repeated bending. “Formable”
might be a better word — they can be bent around a rigid or semi-rigid shape, like a hat. Repeated flexing
(as on costumes) will soon crack the solder connections. (The videos on the product pages are to
highlight just how flexible these matrices are, but this really is a “don’t try this at home” thing.)

Flex matrices are available with RGB pixels only; RGBW is not offered.

Finer Details About NeoPixel Matrices


As mentioned on the NeoPixel Strips page, keep power consumption in mind when working with NeoPixel
matrices. With so many pixels at your disposal, it’s easy to get carried away.

If you need a size or shape of NeoPixel matrix that’s not offered here, it’s possible to create your own
using sections of NeoPixel strip!

NeoPixel matrices don’t enforce any particular “topology” — some may have rows of pixels arranged left-
to-right, others may alternate left-to-right and right-to-left rows, or they could be installed in vertical
columns instead. This will require some planning in your code. Our NeoMatrix library supports most
matrix topologies.

We also have a few special-purpose matrices on the NeoPixel Shields


page!

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 21 of 78


NeoPixel Shields
Though not all “Shields” in the strictly-speaking Arduino sense, a few NeoPixel products are designed to
fit directly atop (or below) certain microcontroller boards…

NeoPixel Shield for Arduino

This 5x8 NeoPixel Shield for


Arduino (http://adafru.it/1430) fits neatly atop an Arduino Uno
or compatible boards (5V logic recommended). Like many of
our NeoPixel products, they’re available in RGB and various
RGBW pixel types:

NeoPixel Shield Product


Selector (https://adafru.it/lCw)

By default, the LEDs are powered from the Arduino’s 5V pin.


As long as you aren't lighting up all the pixels at full
brightness that should be fine. Or power the shield with an
external power supply by soldering the included terminal
block.

The NeoPixels are controlled on digital pin 6, but with some


deft wiring you could change this to any pin.

NeoPixel FeatherWing

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 22 of 78


Quite possibly The Cutest Thing in the History of Cute Little
Things, the NeoPixel FeatherWing (http://adafru.it/2945) is is
4x8 pixel matrix that fits perfectly atop any of our Feather
microcontroller boards (https://adafru.it/l7B).

The NeoPixels are normally controlled from digital pin 6, but


pads on the bottom make this reassignable. In particular, the
default pin for Feather Huzzah ESP8266 must be moved, try
pin #15!

The NeoPixel Featherwing is RGB only; there’s no RGBW


version.

Pimoroni Unicorn Hat


The Pimoroni Unicorn Hat (http://adafru.it/2288) is aptly
named after a mythical animal — normally we’ll say that
NeoPixels don’t work with the Raspberry Pi, but Pimoroni has
worked up some magical software (https://adafru.it/lCx) that
makes this combination possible! It’s an 8x8 RGB matrix that
fits neatly atop the Raspberry Pi Model A+, B+ or Pi 2.

Due to the way Unicorn HAT works, you can't use your Pi's
analog audio alongside it. If you see odd random colour
patterns and flickering make sure analog audio is disabled.

Particle/Spark NeoPixel Ring Kit

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Previously mentioned on the “Rings” page, but for posterity:
this 24-pixel RGB ring (http://adafru.it/2268) is specifically
designed for the Particle (formerly
Spark) Photon development board.

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 24 of 78


Other NeoPixel Shapes
NeoPixel Stick

The simplest thing…a row of 8 NeoPixels along a rigid circuit


board. These make great bargraph indicators!

Like our rings and matrices, NeoPixel sticks are available in


RGB and RGBW varieties.

NeoPixel Stick Product


Selector (http://adafru.it/3039)

All measure 51.1 x 10.2 millimeters (2.0 x 0.4 inches).

NeoPixel Jewels

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When you need more “punch” than a single NeoPixel can
provide, these 7-pixel jewels provide a lot of light in a
compact shape. Again, RGB and RGBW varieties are
available.

NeoPixel Jewel Product


Selector (http://adafru.it/3047)

All measure 23 millimeters (0.9 inches) in diameter.

1/4 60 NeoPixel Ring

Though originally designed to be used in groups of four to


complete a 60 NeoPixel Ring, the individual 15-pixel quarter
rings can also be used to solve interesting design problems!
RGB and RGBW are available.

NeoPixel Ring Product


Selector (http://adafru.it/3042)

Side Light NeoPixel LED PCB Bar

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 26 of 78


A half-meter rigid PCB tightly packed with 60 side-light
NeoPixels. This is a strange animal but might be just the thing
for compact light-painting projects or edge-lit signage. What
might you make of it?

Side Light NeoPixel LED PCB Bar - 60 LEDs - 120


LED/meter - 500mm Long (https://adafru.it/Et5)

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 27 of 78


Individual NeoPixels
If you need just a small number of pixels…or if ready-made shapes and strips don’t quite provide what
you’re after…individual NeoPixels provide the most control over placement and quantity.

Integrated NeoPixel Products


Some individual NeoPixel products come ready to use, with a small PCB holding the LED, a decoupling
capacitor for power, and points for connecting wires.

Flora RGB Smart NeoPixels

The original Adafruit NeoPixel form factor! Flora RGB Smart


NeoPixels were designed for wearable projects using
conductive thread, but can also be soldered normally with
wires. These are available in two formats:

Pack of 4 (http://adafru.it/1260), ready to use as-is.


Sheet of 20 (http://adafru.it/1559), cut them off the
sheet as you need them and save a little money.

Flora RGB Smart Pixels measure about 12.5 millimeters (0.5


inches) in diameter. These are RGB only; there’s no RGBW
version.

Breadboard-Friendly RGB Smart NeoPixels

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These are similar to the sewable Flora NeoPixels, but with a
pin arrangement that (with the addition of headers) fits neatly
into a breadboard for prototyping. Also available in two
formats:

Pack of 4 (http://adafru.it/1312), ready to use as-is.


Sheet of 25 (http://adafru.it/1558), cut off as needed.

For both types, headers (http://adafru.it/392) are optional and


not included.

Breadboard-Friendly NeoPixels measure 10.2 x 12.7


millimeters (0.4 x 0.5 inches) and are RGB only; there’s no
RGBW version.

NeoPixel Mini PCB

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NeoPixel Mini PCB (http://adafru.it/1612) — sold in packs of 5
— are the smallest ready-to-use NeoPixel format.

These have no mounting holes or soldering vias…wires must


be soldered directly to pads on the back of the PCB.

Each is about 10 millimeters (0.3 inches) in diameter. These


are RGB only; there’s no RGBW version.

Discrete NeoPixel Products


For advanced users needing fully customized designs, discrete NeoPixel components are available. You’ll
need to provide your own PCB and (depending on the pixel type) surface-mount soldering skill.

It’s very strongly recommended that each NeoPixel have an accompanying 0.1 μF capacitor between +V
and ground. This prevents communication problems due to brownout of the on-pixel driver logic. It’s
occasionally sufficient to have one capacitor between pairs of pixels; some of our NeoPixel rings work that
way.

Through-Hole NeoPixels

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Discrete Through-hole NeoPixels are available in two sizes:

8mm Diffused (http://adafru.it/1734) – pack of 5.


5mm Diffused (http://adafru.it/1938) – pack of 5.
5mm Clear (http://adafru.it/1837) have been
discontinued, but the product page is still available if
you require pinout information.

Through-hole NeoPixels are RGB only; there’s no RGBW


version. Use of a 0.1 μF capacitor (http://adafru.it/753)
between + and ground on each pixel is strongly encouraged.

SMT NeoPixels

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 31 of 78


Surface-mount “5050” (5 millimeter square) NeoPixels are
available in many varieties:

5050 RGB LED (http://adafru.it/1655) – pack of 10.


RGBW NeoPixel – Cool White – white
case (http://adafru.it/2759) – pack of 10.
RGBW NeoPixel – Neutral White –
white case (http://adafru.it/2758) – pack of 10.
RGBW NeoPixel – Warm White –
white case (http://adafru.it/2757) – pack of 10.
RGBW NeoPixel – Cool White –
black case (http://adafru.it/2762) – pack of 10.
RGBW NeoPixel – Neutral White –
black case (http://adafru.it/2761) – pack of 10.
RGBW NeoPixel – Warm White –
black case (http://adafru.it/2760) – pack of 10.
NeoPixel – Cool White (http://adafru.it/2375) (3X white,
no RGB) – pack of 10.
NeoPixel – Warm White (http://adafru.it/2376) (3X
white, no RGB) – pack of 10.

All measure 5 millimeters square. Adding a 0.1 μF capacitor


between + and ground is recommended for each pixel.

The white- and black-cased pixels are functionally identical;


this is purely an aesthetic choice for your design.

“Cool white” measures approximately 6000 Kelvin. “Neutral


white” is approx. 4500K. “Warm White” is approx. 3000K.

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Tiny surface-mount “3535” (3.5 millimeters square) NeoPixels
are available in two RGB versions; no RGBW is available.

NeoPixel Mini 3535 RGB – white


case (http://adafru.it/2659) – pack of 10.
NeoPixel Mini 3535 RGB – black
case (http://adafru.it/2686) – pack of 10.

Decoupling capacitor recommended. As with the “5050”


NeoPixels, white- and black-cased versions are functionally
identical, this is an aesthetic design option.

WS2811 Driver IC
The NeoPixel driver logic is available
separately (http://adafru.it/1378) from the LEDs, allowing
power-users to create extremely customized designs…
perhaps using other LED colors, or combined with power
MOSFETs (http://adafru.it/355) to control high-current LEDs or
“analog” RGB LED strips (https://adafru.it/lCy) using the
NeoPixel protocol.

These require circuit design skills, custom PCBs and fine


surface-mount soldering. A 0.1 uF decoupling capacitor is
recommended for each chip.

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Basic Connections
To get started, let’s assume you have some model of Arduino microcontroller connected to the
computer’s USB port. We’ll elaborate on the finer points of powering NeoPixels later, but in general you’ll
usually be using a 5V DC power supply (e.g. “wall wart”) or — for wearable projects — a 3.7 Volt lithium-
polymer battery.

Identify the “input” end of your NeoPixel strip, pixel(s) or other device. On some, there will be a solder pad
labeled “DIN” or “DI” (data input). Others will have an arrow showing the direction that data moves. The
data input can originate from any digital pin on the Arduino, but all the example code is set up for digital
pin 6 by default. The NeoPixel shield comes wired this way.

If using a Flora, Feather or other microcontroller board with an attached lithium-polymer


battery: connect the +5V input on the strip to the pad labeled VBAT or BAT on the board, GND from the
strip to any GND pad on the microcontroller board, and DIN to Flora pin D6. If the board doesn’t have a
pin #6, you’ll need to modify the example code to change the pin number.

For other Arduino boards with a separate +5V DC power supply for the NeoPixels: connect the +5V input
on the strip to the + (positive) terminal on the power supply (don’t connect to the Arduino), DIN to digital
pin 6 on the Arduino, and – (minus or GND) on the strip must connect to both the minus (–) terminal on the
DC supply and a GND pin on the Arduino (there are usually several — any will do).

The 144 pixel strips are so tightly packed, there’s no room for labels other than –, + and the data direction
arrows. Data is the un-labeled pad.

The order of the three pins can vary between different strip densities and batches. ALWAYS use the
labels printed ON THE STRIP. Look closely, NEVER blindly follow a NeoPixel strip wiring diagram; it
might be based on a different strip type!

When connecting NeoPixels to any LIVE power source or microcontroller, ALWAYS CONNECT

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 34 of 78


GROUND (–) BEFORE ANYTHING ELSE. Conversely, disconnect ground last when separating.

When using a DC power supply, or an especially large battery, we recommend adding a large
capacitor (1000 µF, 6.3V or higher) across the + and – terminals. This prevents the initial onrush of
current from damaging the pixels. See the photo on the next page for an example.

With through-hole NeoPixels (5mm or 8mm), add a 0.1 µF capacitor between the + and – pins of
EACH PIXEL. Individual pixels may misbehave without this “decoupling cap.”

Adding a ~470 ohm resistor between your microcontroller's data pin and the data input on the
NeoPixels can help prevent spikes on the data line that can damage your first pixel. Please add one
between your micro and NeoPixels! Our NeoPixel rings already have this resistor on there

Can NeoPixels be powered directly from the Arduino’s 5V pin?


Sometimes. The Arduino can continuously supply only about 500 milliamps to the 5V pin. Each NeoPixel
can draw up to 60 milliamps at full brightness. So yes, you can skip the separate DC supply and power
directly off the Arduino as long as just a few pixels are used, more if the colors and overall brightness are
low. When in doubt, give the pixels a separate power supply.

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 35 of 78


Best Practices
Improper use can damage your NeoPixels. Before diving in, be aware
of the following:

Before connecting NeoPixels to any large power source (DC “wall wart” or even a large battery), add
a capacitor (1000 µF, 6.3V or higher) across the + and – terminals as shown above. The capacitor
buffers sudden changes in the current drawn by the strip.
Place a 300 to 500 Ohm resistor between the Arduino data output pin and the input to the first
NeoPixel. The resistor should be at the end of the wire closest to the NeoPixel(s), not the
microcontroller. Some products already incorporate this resistor…if you’re not sure, add one…there’s
no harm in doubling up!
Try to minimize the distance between the Arduino and first pixel, so the signal is clear. A meter or
two is usually no problem. Much longer and things can become unreliable.
Avoid connecting NeoPixels to a live circuit. If you simply must, always connect ground first, then
+5V, then data. Disconnect in the reverse order.
If powering the pixels with a separate supply, apply power to the pixels before applying power to the
microcontroller.
Observe the same precautions as you would for any static-sensitive part; ground yourself before
handling, etc.
NeoPixels powered by 5v require a 5V data signal. If using a 3.3V microcontroller you must use a
logic level shifter such as a 74AHCT125 (https://adafru.it/e5g) or 74HCT245 (http://adafru.it/1779). (If
you are powering your NeoPixels with 3.7v like from a LiPoly, a 3.3v data signal is OK)
Make sure that your connections are secure. Alligator clips do not make reliable connections to the
tiny solder pads on NeoPixel rings. Better to solder a small pigtail wire to the ring and attach the
alligator clips to that.
If your microcontroller and NeoPixels are powered from two different sources (e.g. separate batteries
for each), there must be a ground connection between the two.

Some of our projects don’t make the above precautions…these are typically small battery-powered
devices and power spikes aren’t a big concern. Any project with a lot pixels or a large power
source should definitely include the power capacitor and data line resistor.

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© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 37 of 78
Powering NeoPixels
When connecting NeoPixels to any live power source or microcontroller, ALWAYS CONNECT
GROUND (–) BEFORE ANYTHING ELSE. Conversely, disconnect ground last when separating.

Adding a 300 to 500 Ohm resistor between your microcontroller's data pin and the data input on the
first NeoPixel can help prevent voltage spikes that might otherwise damage your first pixel. Please
add one between your micro and NeoPixels!

NeoPixels are usually described as “5 Volt devices,” but the reality is a little more nuanced than that.

Some (not all) NeoPixel products can work with slightly higher voltages. This depends on the additional
support components around the chip, based on available space, cost and the most likely application.
Refer to the specific product description page for guidance on acceptable voltage limits for each type.
When in doubt, aim for 5 Volts.

Lower voltages are always acceptable, with the caveat that the LEDs will be slightly dimmer. There’s a
limit below which the LED will fail to light, or will start to show the wrong color.

Before connecting a NeoPixel strip to ANY source of power,


we very strongly recommend adding a large capacitor (1000
µF, 6.3V or higher) across the + and – terminals. This
prevents the initial onrush of current from damaging the
pixels.

For many wearable projects we recommend a lithium-polymer


battery (http://adafru.it/328). These deliver 3.7 Volts — perfect
for directly feeding low-power microcontrollers such as the
Adafruit Flora, yet enough voltage to run a short length of
NeoPixels.

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Three alkaline cells (such as AA batteries) can be installed in a
battery holder (http://adafru.it/771) to provide 4.5 Volts.
Though larger and heaver than the fancy lithium-polymer
pack, they’re inexpensive and readily available.

Four nickel-metal hydride (NiMH) rechargeable cells can


similarly be used in a 4-cell battery holder (http://adafru.it/830)
to provide 4.8 Volts.

Make sure you only use NiMH cells in this configuration. Four
alkaline cells (the disposable type) will output 6V total — that’s
too high for some NeoPixels, and definitely too much for the
microcontroller!

Battery-operated LED project planning is discussed in greater detail in Battery Power for LED Pixels and
Strips (https://adafru.it/cDU).

For most non-portable “desktop” projects, a 5V DC switching


power supply (http://adafru.it/276) is ideal. This small 2 Amp
supply is good for a a meter or so of NeoPixel strip. We’ll
explain larger projects in a moment.

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Be extremely cautious with bench power supplies. Some —
even reputable, well-regarded brands — can produce a large
voltage spike when initially switched on, instantly destroying
your NeoPixels!

If you use a bench supply, do not connect NeoPixels directly.


Turn on the power supply first, let the voltage stabilize, then
connect the pixels (GND first).

Estimating Power Requirements


Each individual NeoPixel draws up to 60 milliamps at maximum brightness white (red + green + blue). In
actual use though, it’s rare for all pixels to be turned on that way. When mixing colors and displaying
animations, the current draw will be much less. It’s impossible to estimate a single number for all
circumstances, but we’ve been using 1/3 this (20 mA per pixel) as a gross rule of thumb with no ill effects.
But if you know for a fact that you need every pixel on at maximum brightness, use the full 60 mA figure.

To estimate power supply needs, multiply the number of pixels by 20, then divide the result by 1,000 for
the “rule of thumb” power supply rating in Amps. Or use 60 (instead of 20) if you want to guarantee an
absolute margin of safety for all situations. For example:

60 NeoPixels × 20 mA ÷ 1,000 = 1.2 Amps minimum


60 NeoPixels × 60 mA ÷ 1,000 = 3.6 Amps minimum

The choice of “overhead” in your power supply is up to you. Maximum safety and reliability are achieved
with a more generously-sized power supply, and this is what we recommend. Most power supplies can
briefly push a little extra current for short periods. Many contain a thermal fuse and will simply shut down if
overworked. So they may technically work, but this is the electronics equivalent of abusing a rental car.
Keep in mind, 60 mA is a worst case estimate! We’ve written a whole separate tutorial on getting things
under control: Sipping Power with NeoPixels (https://adafru.it/wbm).

I estimate I need a 3.6 Amp power supply. I have a 10 Amp supply on-
hand. Will this cause my NeoPixels to explode?
As long as the output is 5 Volts DC, you’re golden. The LEDs will only draw as much current (Amperes) as
they need. So extra Amps are OK — in fact, it can be a good thing. The larger power supply will run cooler
because it’s not being pushed to its limit.

Excessive voltage, however, will definitely kill your LEDs.

Extra Amps = good. Extra Volts = bad.

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What about batteries and “Amp hours”?
Amp-hours are current over time. A 2,600 mAh (milliamp-hour) battery can be thought of as delivering 2.6
Amps continuously for one hour, or 1.3 Amps for 2 hours, and so forth. In reality, it’s not quite linear like
that; most batteries have disproportionally shorter run times with a heavy load. Also, most batteries won’t
take kindly to being discharged in an hour — this can even be dangerous! Select a battery sufficiently
large that it will take at least a couple hours to run down. It’s both safer for you and better for the longevity
of the battery.

I need to power LOTS of NeoPixels and don’t have a power supply


that large. Can I use several smaller ones?
Maybe. There are benefits to using a single supply, and large power supplies are discussed below. “Non-
optimal” doesn’t necessarily mean “pessimal” though, and we wouldn’t discourage anyone from using
what resources they have.

If you go this route, the key is to have all of the ground pins among the strips connected in common, but
the +5V from each power supply should be connected only to one length of NeoPixels — those should not
all be joined. Every power supply is a little different — not precisely 5 Volts — and this keeps some from
back-feeding into others.

Giant Power Supplies


Adafruit offers 5V DC power supplies up to 10 Amps (http://adafru.it/658). This is usually sufficient for a
couple hundred NeoPixels or more. For really large installations, you’ll need to look elsewhere.

One possibility is to repurpose an ATX computer power supply. The nice beefy server types often provide
up to 30 Amps. Some minor modifications are needed…Google around for “ATX power supply hack.”
Note that the ATX 5V rail can be very unstable if there's no load on the 12V rail!

Even larger (and scarier, and much more expensive) are laboratory power supplies with ratings into the
hundreds of Amps. Sometimes this is what’s needed for architectural scale projects and large stage
productions. And occasionally we get requests for help…

Please note that projects of this scale are potentially very dangerous , and the problems of power
distribution are fundamentally different than hobby-scale projects. As much as we enjoy helping our
customers in the forums, they are for product technical support and not full-on engineering services. If
you’re developing a project of this scope, hire a professional electrician with experience in high-power,
low-voltage systems such as photovoltaics or large RVs and boats. This is no charade.

Distributing Power
The longer a wire is, the more resistance it has. The more resistance, the more voltage drops along its
length. If voltage drops too far, the color of NeoPixels can be affected.

Consider a full 4 meter reel of NeoPixels. With 5V applied at one end of the strip, for those pixels closest
to this end, power traverses only a few inches of copper. But at the far end of the strip, power traverses 8
meters of copper — 4 meters out on the +5V line, 4 meters back on the ground line. Those furthest pixels
will be tinted brown due to the voltage drop (blue and green LEDs require higher voltage than red).

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 41 of 78


Pro Tip: NeoPixels don’t care what end they receive power from. Though data moves in only one
direction, electricity can go either way. You can connect power at the head, the tail, in the middle, or
ideally distribute it to several points. For best color consistency, aim for 1 meter or less distance from any
pixel to a power connection. With larger NeoPixel setups, think of power distribution as branches of a tree
rather than one continuous line.

Resistance is just as much a concern on tiny projects too!

For wearable electronics we like conductive thread…it’s


flexible and withstands hand washing. Downside is that it
doesn’t carry much current. Here several strands of
conductive thread have been grouped to provide better
capacity for the + and – conductors down a pair of
suspenders.

(From the Pac Man Pixel Suspenders (https://adafru.it/ciD)


guide.)

Driving 5V NeoPixels from 3.3V Microcontrollers


Increasingly, microcontrollers are running at 3.3 Volts instead of 5 Volts. That’s great news for efficiency,
but can present a communication problem with 5V NeoPixels. The 3.3V signal from the microcontroller
may not be “loud” enough to register with the higher-voltage device. The manufacturer recommends a
minimum signal voltage of 70% of the NeoPixel voltage.

There are two ways this can be addressed:

1. Lower the voltage to the NeoPixels so it’s closer (or equal) to that of the microcontroller. This is why
we recommend LiPo batteries for FLORA projects: 3.7V is enough to run a short length of pixels, and
the microcontroller is comfortable at that voltage as well.
2. Use a logic level shifter (https://adafru.it/e5g) to step up the signal from the microcontroller to the first
pixel.

For more info on using a level shifter with your NeoPixels, have a look at this guide. (https://adafru.it/FXc)

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 42 of 78


Software
NeoPixels got their start on Arduino, but have since branched out to other boards and languages.

Pick a category from the left column for information specific to each coding environment.

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 43 of 78


Arduino Library Installation
Controlling NeoPixels “from scratch” is quite a challenge, so we provide a library letting you focus on the
fun and interesting bits. The library works with most mainstream Arduino boards and derivatives: Uno,
Mega, Leonardo, Micro, Adafruit Flora, etc. — most anything with an Atmel AVR 8-bit processor from 8 to
16 MHz — and also works with the Arduino Due and all varieties of the PJRC Teensy boards.

Because processor-specific assembly language is used, this library does not work on Netduino, ChipKIT
or other advanced “Arduino-like” boards. Others may have written code and libraries for such boards, but
we’re not able to provide technical support for any bugs or trouble you might encounter there; it’s some
real frontier engineering. Some of these alternative libraries are covered in the “Advanced Coding”
section.

Install Adafruit_NeoPixel via Library Manager


Recent versions of the Arduino IDE (1.6.2 and later) make library installation super easy via the Library
Manager interface. From the Sketch menu, > Include Library > Manage Libraries... In the text input box
type in "NeoPixel". Look for "Adafruit NeoPixel by Adafruit" and select the latest version by clicking on
the popup menu next to the Install button. Then click on the Install button. After it's installed, you can click
the "close" button.

Manually Install Adafruit_NeoPixel Library


If you’re using an older version of the IDE, or just want to set things up manually, “classic” installation of
the library is as follows: you can visit the Adafruit_NeoPixel library page (https://adafru.it/aZU) at Github
and download from there, or just click this button:

https://adafru.it/cDj

https://adafru.it/cDj
1. Uncompress the ZIP file after it’s finished downloading.
2. The resulting folder should contain the files Adafruit_NeoPixel.cpp, Adafruit_NeoPixel.h and an
“examples” sub-folder. Sometimes in Windows you’ll get an intermediate-level folder and need to
move things around.
3. Rename the folder (containing the .cpp and .h files) to Adafruit_NeoPixel (with the underscore and

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everything), and place it alongside your other Arduino libraries, typically in your (home
folder)/Documents/Arduino/Libraries folder. Libraries should never be installed in the “Libraries”
folder alongside the Arduino application itself…put them in the subdirectory of your home folder.
4. Re-start the Arduino IDE if it’s currently running.

Here’s a tutorial (https://adafru.it/aYM) that walks through the process of correctly installing Arduino
libraries manually.

A Simple Code Example: strandtest


Launch the Arduino IDE. From the File menu,
select Sketchbook→Libraries→Adafruit_NeoPixel→strandtest

(If the Adafruit_NeoPixel rollover menu is not present, the library has not been correctly installed, or the
IDE needs to be restarted after installation. Check the installation steps above to confirm it’s properly
named and located.)

Select your board type and serial port from the Tools menu, and try uploading to the board. If the
NeoPixels are connected and powered as previously described, you should see a little light show.

Nothing happens!
Check your connections. The most common mistake is connecting to the output end of a strip rather than
the input.

Something happens but the LEDs are blinking in a weird way!


If you are using an RGBW NeoPixel product (look at the LEDs, are they divided in half with a yellow
semicircle? You have RGBW Neopixels!)

Change this line:


Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);

to
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_RGBW + NEO_KHZ800);

and reupload the strandtest example.

I don't have RGBW LEDs and the LEDs are still blinking weird!
99% of the time this is due to not having a shared ground wire connected to the Arduino. Make sure the
Ground wire from the Neopixels connects to BOTH your power supply ground AND the Arduino ground.

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Arduino Library Use
Doxygen-generated documentation for the Adafruit_NeoPixel library is available
here. (https://adafru.it/Etk)

It’s assumed at this point that you have the Adafruit_NeoPixel library for Arduino installed and have run
the strandtest example sketch successfully. If not, return to the prior page for directions to set that up.

To learn about writing your own NeoPixel sketches, let’s begin by dissecting the strandtest sketch…

All NeoPixel sketches begin by including the header file:

#include <Adafruit_NeoPixel.h>

The block of code that follows is mostly descriptive comments. Only a couple lines are really doing any
work:

// Which pin on the Arduino is connected to the NeoPixels?


// On a Trinket or Gemma we suggest changing this to 1:
#define LED_PIN 6

// How many NeoPixels are attached to the Arduino?


#define LED_COUNT 60

// Declare our NeoPixel strip object:


Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)

The first few lines assign numbers to the symbols “LED_PIN” and “LED_COUNT” for later reference. It
doesn’t need to be done this way, but makes it easier to change the pin and length where the NeoPixels
are connected without digging deeper into the code.

The last line declares a NeoPixel object. We’ll refer to this by name later to control the strip of pixels.
There are three parameters or arguments in parenthesis:

1. The number of sequential NeoPixels in the strip. In the example this is set to LED_COUNT, which was
defined as 60 above, equal to 1 meter of medium-density strip. Change this to match the actual
number you’re using.
2. The pin number to which the NeoPixel strip (or other device) is connected. Normally this would be a
number, but we previously declared the symbol LED_PIN to refer to it by name here.
3. A value indicating the type of NeoPixels that are connected. In most cases you can leave this off and
pass just two arguments; the example code is just being extra descriptive. If you have a supply of
classic “V1” Flora pixels, those require NEO_KHZ400 + NEO_RGB to be passed here. RGBW
NeoPixels also require a different value here: NEO_RGBW.

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For through-hole 8mm NeoPixels, use NEO_RGB instead of NEO_GRB in the strip declaration. For
RGBW LEDs use NEO_RGBW (some RGBW strips use NEO_GRBW, so try that if you're getting
unexpected results!)

Then, in the setup() function, call begin() to prepare the data pin for NeoPixel output:
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}

The second line, strip.show(), isn’t absolutely necessary, it’s just there to be thorough. That function
pushes data out to the pixels…since no colors have been set yet, this initializes all the NeoPixels to an
initial “off” state in case some were left lit by a prior program.

The Adafruit Trinket 5V 16 MHz board requires a little extra setup. You can see the steps required in
the “strandtest” example sketch.

In the strandtest example, loop() doesn’t set any pixel colors on its own — it calls other functions that
create animated effects. So let’s ignore it for now and look ahead, inside the individual functions, to see
how the strip is controlled.

There are a couple different ways to set the color of a pixel. The first is:

strip.setPixelColor(n, red, green, blue);

or, if you're using RGBW strips:

strip.setPixelColor(n, red, green, blue, white);

The first argument — n in this example — is the pixel number along the strip, starting from 0 closest to the
Arduino. If you have a strip of 30 pixels, they’re numbered 0 through 29. It’s a computer thing. You’ll see
various places in the code using a for loop, passing the loop counter variable as the pixel number to this
function, to set the values of multiple pixels.

The next three arguments are the pixel color, expressed as red, green and blue brightness levels, where 0
is dimmest (off) and 255 is maximum brightness. The last optional argument is for white, which will only be
used if the strip was defined during creation as an RGBW type and the strip actually is RGBW type.

To set the 12th pixel (#11, counting from 0) to magenta (red + blue), you could write:

strip.setPixelColor(11, 255, 0, 255);

to set the 8th pixel (#7 counting from 0) to half-brightness white (with an RGBW strip), with no light from
red/green/blue, use:

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strip.setPixelColor(7, 0, 0, 0, 127);

An alternate syntax has just two arguments:


strip.setPixelColor(n, color);

Here, color is a 32-bit type that merges the red, green and blue values into a single number. This is
sometimes easier or faster for some (but not all) programs to work with; you’ll see the strandtest code
uses both syntaxes in different places.

You can also convert separate red, green and blue values into a single 32-bit type for later use:
uint32_t magenta = strip.Color(255, 0, 255);

Then later you can just pass “magenta” as an argument to setPixelColor rather than the separate red,
green and blue numbers every time.

You can also (optionally) add a white component to the color at the end, like this:

uint32_t greenishwhite = strip.Color(0, 64, 0, 64);

setPixelColor() does not have an immediate effect on the LEDs. To “push” the color data to the strip, call
show():

strip.show();

This updates the whole strip at once, and despite the extra step is actually a good thing. If every call to
setPixelColor() had an immediate effect, animation would appear jumpy rather than buttery smooth.
Multiple pixels can be set to the same color using the fill() function, which accepts one to three arguments.
Typically it’s called like this:

strip.fill(color, first, count);

“color” is a packed 32-bit RGB (or RGBW) color value, as might be returned by strip.Color(). There is no
option here for separate red, green and blue, so call the Color() function to pack these into one value.

“first” is the index of the first pixel to fill, where 0 is the first pixel in the strip, and strip.numPixels() - 1 is the
last. Must be a positive value or 0.

“count” is the number of pixels to fill. Must be a positive value.

If called without a count argument (only color and first), this will from first to the end of the strip.

If called without first or count arguments (only color), the full strip will be set to the requested color.

If called with no arguments, the strip will be filled with black or “off,” but there’s also a different syntax
which might be easier to read:

strip.clear();

You can query the color of a previously-set pixel using getPixelColor():

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uint32_t color = strip.getPixelColor(11);

This returns a 32-bit merged RGB color value. This is always RGB, even if the “ColorHSV()” function
(described below) was used.

The number of pixels in a previously-declared strip can be queried using numPixels():


uint16_t n = strip.numPixels();

The overall brightness of all the LEDs can be adjusted using setBrightness(). This takes a single argument,
a number in the range 0 (off) to 255 (max brightness). For example, to set a strip to 1/4 brightness:
strip.setBrightness(64);

Just like setPixel(), this does not have an immediate effect. You need to follow this with a call to show().

setBrightness() was intended to be called once, in setup(), to limit the current/brightness of the LEDs
throughout the life of the sketch. It is not intended as an animation effect itself! The operation of this
function is “lossy” — it modifies the current pixel data in RAM, not in the show() call — in order to meet
NeoPixels’ strict timing requirements. Certain animation effects are better served by leaving the
brightness setting at the default maximum, modulating pixel brightness in your own sketch logic and
redrawing the full strip with setPixel().

HSV (Hue-Saturation-Value) Colors…


The NeoPixel library has some support for colors in the “HSV” (hue-saturation-value) color space. This is a
different way of specifying colors than the usual RGB (red-green-blue). Some folks find it easier or more
“natural” to think about…or quite often it’s just easier for certain color effects (the popular rainbow cycle
and such).
In the NeoPixel library, hue is expressed as a 16-bit number.
Starting from 0 for red, this increments first toward yellow
(around 65536/6, or 10922 give or take a bit), and on through
green, cyan (at the halfway point of 32768), blue, magenta
and back to red. In your own code, you can allow any hue-
related variables to overflow or underflow and they’ll “wrap
around” and do the correct and expected thing, it’s really
nice.

Saturation determines the intensity or purity of the color…this


is an 8-bit number ranging from 0 (no saturation, just
grayscale) to 255 (maximum saturation, pure hue). In the
middle, you’ll start to get sort of pastel tones.

Value determines the brightness of a color…it’s also an 8-bit


number ranging from 0 (black, regardless of hue or saturation)
to 255 (maximum brightness).

setPixelColor() and fill() both still want RGB values though, so we convert to these from HSV by using the
ColorHSV() function:

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uint32_t rgbcolor = strip.ColorHSV(hue, saturation, value);

If you just want a “pure color” (fully saturated and full brightness), the latter two arguments can be left off:

uint32_t rgbcolor = strip.ColorHSV(hue);

In either case, the resulting RGB value can then be passed to a pixel-setting function, e.g.:

strip.fill(rgbcolor);

There is no corresponding function to go the other way , from RGB to HSV. This is on purpose and by
design, because conversion in that direction is often ambiguous — there may be multiple valid possibilities
for a given input. If you look at some of the example sketches you’ll see they keep track of their own
hues…they don’t assign colors to pixels and then try to read them back out again.

…and Gamma Correction


Something you might observe when working with more nuanced color changes is that things may appear
overly bright or washed-out. It’s generally not a problem with simple primary and secondary colors, but
becomes more an issue with blends, transitions, and the sorts of pastel colors you might get from the
ColorHSV() function. Numerically the color values are correct, but perceptually our eyes make something
different of it, as explained in this guide (https://adafru.it/w2B).

The gamma32() function takes a packed RGB value (as you might get out of Color() or ColorHSV()) and
filters the result to look more perceptually correct.

uint32_t rgbcolor = strip.gamma32(strip.ColorHSV(hue, sat, val));

You might notice in strandtest and other example sketches that we never use ColorHSV() without passing
the result through gamma32() before setting a pixel’s color. It’s that desirable.

However, the gamma32 operation is not built in to ColorHSV() — it must be called as a separate operation
— for a few reasons, including that advanced programmers might want to provide a more specific color-
correction function of their own design (gamma32() is a “one size fits most” approximation) or may need to
keep around the original “numerically but not perceptually correct” numbers.

There is no corresponding reverse operation. When you set a pixel to a color filtered through gamma32(),
reading back the pixel value yields that filtered color, not the original RGB value. It’s precisely because of
this sort of decimation that advanced NeoPixel programs often treat the pixel buffer as a write-only
resource…they generate each full frame of animation based on their own program state, not as a series of
read-modify-write operations.

Help!
I’m calling setPixel() but nothing’s happening!
There are two main culprits for this:
1. forgetting to call strip.begin() in setup().
2. forgetting to call strip.show() after setting pixel colors.

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Another (less common) possibility is running out of RAM — see the last section below. If the program sort
of works but has unpredictable results, consider that.

Can I have multiple NeoPixel objects on different pins?


Certainly! Each requires its own declaration with a unique name:
Adafruit_NeoPixel strip_a = Adafruit_NeoPixel(16, 5);
Adafruit_NeoPixel strip_b = Adafruit_NeoPixel(16, 6);

The above declares two distinct NeoPixel objects, one each on pins 5 and 6, each containing 16 pixels and
using the implied default type (NEO_KHZ800 + NEO_GRB).

Can I connect multiple NeoPixel strips to the same Arduino pin?


In many cases, yes. All the strips will then show exactly the same thing. This only works up to a point
though…four strips on a single pin is a good and reliable number. If you need more than that, individual
NeoPixels can be used as buffers to “fan out” to more strips: connect one Arduino pin to the inputs of four
separate NeoPixels, then connect each pixels’ output to the inputs of four strips (or fewer, if you don’t
need quite that many). If the strips are 10 pixels long, declare the NeoPixel object as having 11 pixels. The
extra “buffer” pixels will be at position #0 — just leave them turned off — and the strips then run from
positions 1 through 10.

I'm getting the wrong colors. Red and blue are swapped!
When using through-hole 8mm NeoPixels (or V1 Flora pixels), use NEO_RGB for the third parameter in the
Adafruit_NeoPixel declaration. For all other types of NeoPixels, use NEO_GRB.

The colors fall apart when I use setBrightness() repeatedly!


See note above; setBrightness() is designed as a one-time setup function, not an animation effect.

Also see the “Advanced Coding” page — there’s an alternative library that includes “nondestructive”
brightness adjustment, among other features!

Pixels Gobble RAM


Each NeoPixel requires about 3 bytes of RAM. This doesn’t sound like very much, but when you start
using dozens or even hundreds of pixels, and consider that the mainstream Arduino Uno only has 2
kilobytes of RAM (often much less after other libraries stake their claim), this can be a real problem!

For using really large numbers of LEDs, you might need to step up to a more potent board like the
Arduino Mega or Due. But if you’re close and need just a little extra space, you can sometimes tweak your
code to be more RAM-efficient. This tutorial has some pointers on memory usage. (https://adafru.it/coj)

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NeoMatrix Library

The Adafruit_NeoMatrix library builds upon Adafruit_NeoPixel to create two-dimensional graphic displays
using NeoPixels. You can then easily draw shapes, text and animation without having to calculate every
X/Y pixel position. Small NeoPixel matrices are available in the shop. Larger displays can be formed using
sections of NeoPixel strip, as shown in the photo above.

In addition to the Adafruit_NeoPixel library (which was already downloaded and installed in a prior step),
NeoMatrix requires two additional libraries:

1. Adafruit_NeoMatrix (https://adafru.it/cDt)
2. Adafruit_GFX (https://adafru.it/cBB)

If you’ve previously used any Adafruit LCD or OLED displays, you might already have the latter library
installed.

Installation for both is similar to Adafruit_NeoPixel before: unzip, make sure the folder name matches the
.cpp and .h files within, then move to your Arduino libraries folder and restart the IDE.

If using an older (pre-1.8.10) Arduino IDE, you’ll also need to locate and install
Adafruit_BusIO (https://adafru.it/Ldl).

Arduino sketches need to include all three headers just to use this library:
#include <Adafruit_GFX.h>
#include <Adafruit_NeoMatrix.h>
#include <Adafruit_NeoPixel.h>

Layouts
Adafruit_NeoMatrix uses exactly the same coordinate system, color functions and graphics commands as
the Adafruit_GFX library. If you’re new to the latter, a separate tutorial explains its
use (https://adafru.it/aPe). There are also example sketches included with the Adafruit_NeoMatrix library.

We’ll just focus on the constructor here — how to declare a two-dimensional display made from NeoPixels.
Powering the beast is another matter, covered on the prior page.
The library handles both single matrices — all NeoPixels in a single uniform grid — and tiled matrices —

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multiple grids combined into a larger display:

Let’s begin with the declaration for a single matrix, because it’s simpler to explain. We’ll be demonstrating
the NeoPixel Shield for Arduino in this case — an 8x5 matrix of NeoPixels. When looking at this shield with
the text in a readable orientation, the first pixel, #0, is at the top left. Each successive pixel is right one
position — pixel 1 is directly to the right of pixel 0, and so forth. At the end of each row, the next pixel is at
the left side of the next row. This isn’t something we decide in code…it’s how the NeoPixels are hard-
wired in the circuit board comprising the shield.

We refer to this layout as row major and progressive. Row major means the pixels are arranged in
horizontal lines (the opposite, in vertical lines, is column major ). Progressive means each row proceeds in
the same direction. Some matrices will reverse direction on each row, as it can be easier to wire that way.
We call that a zigzag layout.

However…for this example, we want to use the shield in the “tall” direction, so the Arduino is standing up
on the desk with the USB cable at the top. When we turn the board this way, the matrix layout changes…

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Now the first pixel is at the top right. Pixels increment top-to-bottom — it’s now column major. The order of
the columns is still progressive though.

We declare the matrix thusly:


Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(5, 8, 6,
NEO_MATRIX_TOP + NEO_MATRIX_RIGHT +
NEO_MATRIX_COLUMNS + NEO_MATRIX_PROGRESSIVE,
NEO_GRB + NEO_KHZ800);

The first two arguments — 5 and 8 — are the width and height of the matrix, in pixels. The third argument
— 6 — is the pin number to which the NeoPixels are connected. On the shield this is hard-wired to digital
pin 6, but standalone matrices are free to use other pins.

The next argument is the interesting one. This indicates where the first pixel in the matrix is positioned
and the arrangement of rows or columns. The first pixel must be at one of the four corners; which corner is
indicated by adding either NEO_MATRIX_TOP or NEO_MATRIX_BOTTOM to either NEO_MATRIX_LEFT
or NEO_MATRIX_RIGHT. The row/column arrangement is indicated by further adding either
NEO_MATRIX_COLUMNS or NEO_MATRIX_ROWS to either NEO_MATRIX_PROGRESSIVE or
NEO_MATRIX_ZIGZAG. These values are all added to form a single value as in the above code.

NEO_MATRIX_TOP + NEO_MATRIX_RIGHT + NEO_MATRIX_COLUMNS + NEO_MATRIX_PROGRESSIVE

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The last argument is exactly the same as with the NeoPixel library, indicating the type of LED pixels being
used. In the majority of cases with the latest NeoPixel products, you can simply leave this argument off…
the example code is just being extra descriptive.

The point of this setup is that the rest of the sketch never needs to think about the layout of the matrix.
Coordinate (0,0) for drawing graphics will always be at the top-left, regardless of the actual position of
the first NeoPixel.

Why not just use the rotation feature in Adafruit_GFX?


Adafruit_GFX only handles rotation. Though it would handle our example above, it doesn’t cover every
permutation of rotation and mirroring that may occur with certain matrix layouts, not to mention the zig-
zag capability, or this next bit…

Tiled Matrices
A tiled matrix is comprised of multiple smaller NeoPixel matrices. This is sometimes easier for assembly or
for distributing power. All of the sub-matrices need to be the same size, and must be ordered in a
predictable manner. The Adafruit_NeoMatrix() constructor then receives some additional arguments:
Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(
matrixWidth, matrixHeight, tilesX, tilesY, pin, matrixType, ledType);

The first two arguments are the width and height, in pixels, of each tiled sub-matrix, not the entire display.

The next two arguments are the number of tiles, in the horizontal and vertical direction. The dimensions of
the overall display then will always be a multiple of the sub-matrix dimensions.

The fifth argument is the pin number, same as before and as with the NeoPixel library. The last argument
also follows prior behaviors, and in most cases can be left off.

The second-to-last argument though…this gets complicated…

With a single matrix, there was a starting corner, a major axis (rows or columns) and a line sequence
(progressive or zigzag). This is now doubled — similar information is needed both for the pixel order within
the individual tiles, and the overall arrangement of tiles in the display. As before, we add up a list of
symbols to produce a single argument describing the display format.

The NEO_MATRIX_* symbols work the same as in the prior single-matrix case, and now refer to the
individual sub-matrices within the overall display. All tiles must follow the same format. An additional set of
symbols work similarly to then describe the tile order.

The first tile must be located at one of the four corners. Add either NEO_TILE_TOP or
NEO_TILE_BOTTOM and NEO_TILE_LEFT or NEO_TILE_RIGHT to indicate the position of the first tile.
This is independent of the position of the first pixel within the tiles; they can be different corners.

Tiles can be arranged in horizontal rows or vertical columns. Again this is independent of the pixel order
within the tiles. Add either NEO_TILE_ROWS or NEO_TILE_COLUMNS.

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Finally, rows or columns of tiles may be arranged in progressive or zigzag order; that is, every row or
column proceeds in the same order, or alternating rows/columns switch direction. Add either
NEO_TILE_PROGRESSIVE or NEO_TILE_ZIGZAG to indicate the order. BUT…if NEO_TILE_ZIGZAG order
is selected, alternate lines of tiles must be rotated 180 degrees. This is intentional and by design; it keeps
the tile-to-tile wiring more consistent and simple. This rotation is not required for
NEO_TILE_PROGRESSIVE.

Tiles don’t need to be square! The above is just one possible layout. The display shown at the top of this
page is three 10x8 tiles assembled from NeoPixel strip.

Once the matrix is defined, the remainder of the project is similar to Adafruit_NeoPixel. Remember to use
matrix.begin() in the setup() function and matrix.show() to update the display after drawing. The
setBrightness() function is also available. The library includes a couple of example sketches for reference.

Other Layouts
For any other cases that are not uniformly tiled, you can provide your own function to remap X/Y
coordinates to NeoPixel strip indices. This function should accept two unsigned 16-bit arguments (pixel X,
Y coordinates) and return an unsigned 16-bit value (corresponding strip index). The simplest row-major
progressive function might resemble this:
uint16_t myRemapFn(uint16_t x, uint16_t y) {
return WIDTH * y + x;
}

That’s a crude example. Yours might be designed for pixels arranged in a spiral (easy wiring), or a Hilbert
curve.

The function is then enabled using setRemapFunction():


matrix.setRemapFunction(myRemapFn);

RAM Again
On a per-pixel basis, Adafruit_NeoMatrix is no more memory-hungry than Adafruit_NeoPixel, requiring 3
bytes of RAM per pixel. But the number of pixels in a two-dimensional display takes off exponentially…a
16x16 display requires four times the memory of an 8x8 display, or about 768 bytes of RAM (nearly half the
available space on an Arduino Uno). It can be anywhere from tricky to impossible to combine large

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displays with memory-hungry libraries such as SD or ffft.

Gamma Correction
Because the Adafruit_GFX library was originally designed for LCDs (having limited color fidelity), it handles
colors as 16-bit values (rather than the full 24 bits that NeoPixels are capable of). This is not the big loss it
might seem. A quirk of human vision makes bright colors less discernible than dim ones. The
Adafruit_NeoMatrix library uses gamma correction to select brightness levels that are visually (though not
numerically) equidistant. There are 32 levels for red and blue, 64 levels for green.

The Color() function performs the necessary conversion; you don’t need to do any math. It accepts 8-bit
red, green and blue values, and returns a gamma-corrected 16-bit color that can then be passed to other
drawing functions.

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Advanced Coding
FastLED Library
If looking to boost your NeoPixel prowess, you may find everything you need in the FastLED
library (https://adafru.it/eip). It’s an alternative to the Adafruit_NeoPixel library, providing more advanced
features like HSV color support, nondestructive brightness setting and high-speed mathematical
operations. (It works with other LED types too, such as DotStars!)

FastLED works altogether differently; it’s not a drop-in replacement for Adafruit_NeoPixel, and existing
sketches will require some rewriting.

Note: FastLED currently works only with RGB NeoPixels; RGBW pixels are not yet supported. At all. You
will get incorrect and unpredictable colors.

We don’t write or maintain FastLED, and can’t provide software troubleshooting advice. If requesting help
with a FastLED NeoPixel project in the forums, we’ll usually ask that you try one of the known-working
Adafruit_NeoPixel example sketches to narrow down whether it’s a hardware or software issue.

Visit the FastLED web site to get started. (https://adafru.it/eip)

FAQ and Further Programming Insights

Help! My Arduino servo code stops working when combined with


NeoPixels!
Unfortunately the NeoPixel and Servo libraries don’t play nice together; one is dependent on periodically
disabling interrupts, the other absolutely requires interrupts. There are a couple of options here:

Use a dedicated servo control shield (http://adafru.it/1411) or breakout board (http://adafru.it/815),


offloading that task from the processor so interrupts are a non-issue.
Use a hardware-PWM-based servo library (https://adafru.it/kDh) rather than the stock Arduino Servo
library. This can provide rock-steady servo timing without interrupts, but can only control a very
limited number of servos (2-3), and only on very specific pins.

When driving NeoPixels I cannot receive infrared codes on my IR


receiver!
Just like servos, the infrared library uses software interrupts to poll the IR LED, while the standard
NeoPixel library blocks interrupts while NeoPixel are being updated.

If you don't constantly update the NeoPixel, IR will work in between updates, but if you update them all
the time, you will need to use another library and a microcontroller more capable than an
Uno or Mega. Ideally one with DMA so that NeoPixels don't take up any CPU cycles.

Marc MERLIN explains how to this depending on what chip you have (Teensy, ESP8266 or ESP32):
http://marc.merlins.org/perso/arduino/post_2017-04-03_Arduino-328P-Uno-Teensy3_1-ESP8266-ESP32-
IR-and-Neopixels.html (https://adafru.it/xA2)

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How fast can I refresh a string of (N) pixels?
NeoPixels receive data from a fixed-frequency 800 KHz datastream (except for “V1” Flora pixels, which
use 400 KHz). Each bit of data therefore requires 1/800,000 sec — 1.25 microseconds. One pixel requires
24 bits (8 bits each for red, green blue) — 30 microseconds. After the last pixel’s worth of data is issued,
the stream must stop for at least 50 microseconds for the new colors to “latch.”

For a strip of 100 pixels, that’s (100 * 30) + 50, or 3,050 microseconds. 1,000,000 / 3,050 = 328 updates
per second, approximately.

However…

That’s only the time needed to push the bits down the wire. The actual refresh rate will be something less
than this, and can’t be estimated as a single number for all cases. It takes time to process each “frame” of
animation. How much time depends on the complexity of the math and the efficiency of the code (for
example, floating-point calculations can be relatively slow). The formula above gives a maximum
theoretical rate, but that’s just a starting point. Reality in some cases could fall an order of magnitude (or
more) below this.

For exploratory benchmarking, you can always write code as if a large number of pixels were present, and
time the result. The extra output bits will simply be ignored by the strip (or you can even test with no
NeoPixels connected at all).

That won’t do. Now what?


Because NeoPixels use a fixed-frequency clock, options are limited. You can’t switch out for a faster
microcontroller and expect substantially different results.

One option is to use a different LED type, such as our DotStar or LPD8806 strips, or WS2801 pixels. These
can be driven at higher data rates, though they do have some other tradeoffs with respect to NeoPixels
(cost, color resolution and/or pixel density).

Another is to develop your own code on a more capable microcontroller or an FPGA that drives multiple
NeoPixel strips in parallel. One such project — OctoWS2811 for the Teensy 3 microcontroller — is shown
later. This sort of thing is a complex undertaking and not recommended for beginners. And even among
more experienced programmers, there’s often an unreasonable over-emphasis on data rates when the
real bottlenecks lie elsewhere…don’t dwell on this too much unless you can confirm it’s the root of
the problem.

Can I control NeoPixels using (Board X)?


We currently only offer an Arduino library. See the links later for other devices. For anything beyond this, if
considering writing your own library, understand that some processors are better suited to the task than
others. Read through the timing requirements shown below and determine if the chip in question can
synthesize a signal meeting those specifications. An 8 MHz AVR can just barely keep up…anything slower
may have trouble, though some hardware-specific hacks (like clever use of SPI) might make it possible. In

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 59 of 78


many cases, assembly language is required.

Why not Raspberry Pi?


The Raspberry Pi running Linux is a multitasking system, and control may switch among multiple running
programs at any time. As such, it’s impossible to guarantee the strict 800 KHz signal required by
NeoPixels. You may be able to fudge it for short intervals, but it’s not something that can be counted upon.
This is why we use DotStar LEDs for the Raspberry Pi light painting project (https://adafru.it/kET).

DMA NeoPixels for ARM Cortex-M0 Boards


If you’re using a recent “M0” development board such as the Adafruit Feather M0, Circuit Playground
Express or Arduino Zero, an alternate NeoPixel library (https://adafru.it/xBb) exploits these devices’ direct
memory access (DMA) feature to operate more smoothly. Advanced Arduino sketches can then use
interrupts with impunity, and code that depends on the millis() or micros() functions will not lose time.

There’s a corresponding DMA version of the NeoMatrix library (https://adafru.it/xAQ) as well.

Plus a super potent 8-way concurrent NeoPixel DMA library (https://adafru.it/Blw). We offer a
companion FeatherWing (https://adafru.it/Et6) and breakout board (https://adafru.it/CJd) to make
connections and level-shifting easier!

Third-Party Libraries
In addition to the previously-mentioned FastLED library, NeoPixel-compatible libraries have been
developed for devices beyond Arduino. Please keep in mind that Adafruit did not develop any of this code
and can’t fix bugs or offer technical help. This is Wild West stuff.

OctoWS2811 (https://adafru.it/cDM): specifically for the PJRC Teensy 3.0 microcontroller board. Uses
DMA to drive up to 8 NeoPixel strips concurrently with minimal processor load. Multiple boards can
be cascaded for still larger displays.
FadeCandy (https://adafru.it/cDN): also for Teensy 3.0. Doesn’t support as many pixels as
OctoWS2811, but adds dithering and smooth interpolation for color purists.
LEDscape (https://adafru.it/cDO): specifically for BeagleBone Black. Although the BeagleBone is a
multitasking Linux system like the not-NeoPixel-compatible Raspberry Pi, this code exploits hardware
features specific to the BeagleBone Black to drive hundreds of meters of NeoPixel strip with virtually
no processor load.
WS2812 LED Driver (https://adafru.it/Etc) for Parallax Propeller.
xCORE NeoPixel test code (https://adafru.it/dcO) for the XMOS xCORE startKIT.

Some of these are 3.3V devices. See the “Powering NeoPixel” page for notes on controlling 5V
NeoPixels from 3.3V microcontrollers.

WS2811? WS2812? Why do I see two different names mentioned?


The WS2811 is an earlier driver chip separate from the RGB LED. The data signal is similar, but runs at half
the speed. By the time the WS2812 (with integrated LED) was released, a lot of code and projects had

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 60 of 78


already built up around the WS2811 name. Sometimes code “for the WS2811” might actually be for the
newer chip, or for either type. The Adafruit_NeoPixel library supports both.

Writing Your Own Library


The WS2812 datasheet (https://adafru.it/cDB) explains the data transmission protocol. This is a self-
clocking signal — there’s only one wire, not separate data and clock lines. “1” and “0” bits are indicated by
varying the duty cycle of a fixed-frequency square wave.

There’s a math goof in the datasheet’s timing values. Use these figures instead:

Note that there’s nearly 25% “wiggle room” in the timing. So if your code can’t match the recommended
times exactly, it’s usually okay, as long as it’s close.

There are three bytes of data for each pixel. These should be issued in green, red, blue order, with the
most-significant bit first.

The data for pixel #0 (nearest the microcontroller) is issued first, then pixel #1, and so forth to the furthest
pixel. This does not operate like a traditional shift register!

After all the color data is sent, the data line must be held low for a minimum of 50 microseconds for the
new colors to “latch.”

You may want to dig through our Arduino library (https://adafru.it/aZU) for insights. The timing-critial parts
are written in AVR assembly language, but it’s extensively commented with C-like pseudocode.

My Microcontroller Isn’t Fast Enough to Do That


The WS2812 appears to be backwardly-compatible with the 400 KHz WS2811 signal. If you can precisely
match the latter chip’s timing, either type will respond. The WS2811 protocol is not simply a half-speed
WS2812. The duty cycle for the “0” and “1” bits is slightly different. From the WS2811
datasheet (https://adafru.it/cDS):

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Python & CircuitPython
It's easy to use NeoPixel LEDs with Python or CircuitPython and the Adafruit CircuitPython
NeoPIxel (https://adafru.it/yew) module. This module allows you to easily write Python code that controls
your LEDs.

You can use these LEDs with any CircuitPython microcontroller board or with a computer that has GPIO
and Python thanks to Adafruit_Blinka, our CircuitPython-for-Python compatibility
library (https://adafru.it/BSN).

Of single boards computers, only Raspberry Pi computers have NeoPixel support at this time.

CircuitPython Microcontroller Wiring


First wire up some NeoPixels to your board exactly as shown on the previous pages. Verify your
connection is on the DATA INPUT or DIN side. Plugging into the DATA OUT or DOUT side is a common
mistake! The connections are labeled and some formats have arrows to indicate the direction the data
must flow.

Do not use the USB pin on your microcontroller for powering more than a few LEDs! For more than
that, you'll want to use an external power source. For more information, check out the Powering
NeoPixels page of this guide: https://learn.adafruit.com/adafruit-neopixel-uberguide/powering-
neopixels

Here's an example of wiring a Feather M0 to a NeoPIxel strip:

Board USB to LED 5V


Board GND to LED GND
Board D5 to LED Din

Python Computer Wiring


Since there's dozens of Linux computers/boards you can use we will show wiring for Raspberry Pi. For
other platforms, please visit the guide for CircuitPython on Linux to see whether your platform is
supported (https://adafru.it/BSN).

Here's the Raspberry Pi wired to a NeoPixel strip:

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 63 of 78


Pi 5V to LED 5V
Pi GND to LED GND
Pi GPIO18 to LED Din

On the Raspberry Pi, NeoPixels must be connected to


GPIO10, GPIO12, GPIO18 or GPIO21 to work!

CircuitPython Installation of NeoPixel Library


You'll need to install the Adafruit CircuitPython NeoPixel (https://adafru.it/yew) library on your
CircuitPython board.

First make sure you are running the latest version of Adafruit CircuitPython (https://adafru.it/Amd) for your
board.

Next you'll need to install the necessary libraries to use the hardware--carefully follow the steps to find and
install these libraries from Adafruit's CircuitPython library bundle (https://adafru.it/uap). Our CircuitPython
starter guide has a great page on how to install the library bundle (https://adafru.it/ABU).

For non-express boards like the Trinket M0 or Gemma M0, you'll need to manually install the necessary
libraries from the bundle:

neopixel.mpy
adafruit_bus_device

Before continuing make sure your board's lib folder or root filesystem has the neopixel.mpy, and
adafruit_bus_device files and folders copied over.

Next connect to the board's serial REPL (https://adafru.it/Awz) so you are at the CircuitPython >>> prompt.

Python Installation of NeoPixel Library


You'll need to install the Adafruit_Blinka library that provides the CircuitPython support in Python. This
may also require verifying you are running Python 3. Since each platform is a little different, and Linux
changes often, please visit the CircuitPython on Linux guide to get your computer
ready (https://adafru.it/BSN)!

Once that's done, from your command line run the following command:

sudo pip3 install adafruit-circuitpython-neopixel

If your default Python is version 3 you may need to run 'pip' instead. Just make sure you aren't trying to
use CircuitPython on Python 2.x, it isn't supported!

CircuitPython & Python Usage


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To demonstrate the usage of this library with NeoPixel LEDs, we'll use the board's Python REPL.

For NeoPixels to work on Raspberry Pi, you must run the code as root! Root access is required to
access the RPi peripherals.

Run the following code to import the necessary modules and initialise a NeoPixel strip with 30 LEDs. Don't
forget to change the pin if your NeoPixels are connected to a different pin, and change the number of
pixels if you have a different number.

import board
import neopixel
pixels = neopixel.NeoPixel(board.D5, 30) # Feather wiring!
# pixels = neopixel.NeoPixel(board.D18, 30) # Raspberry Pi wiring!

Now you're ready to light up your NeoPixel LEDs using the following properties:

brightness - The overall brightness of the LED


fill - Color all pixels a given color.
show - Update the LED colors if auto_write is set to False .

For example, to light up the first NeoPixel red:

pixels[0] = (255, 0, 0)

To light up all the NeoPixels green:

pixels.fill((0, 255, 0))

That's all there is to getting started with CircuitPython and NeoPixel LEDs!

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 65 of 78


Full Example Code
# SPDX-FileCopyrightText: 2021 ladyada for Adafruit Industries
# SPDX-License-Identifier: MIT

import time
import board
import neopixel

# On CircuitPlayground Express, and boards with built in status NeoPixel -> board.NEOPIXEL
# Otherwise choose an open pin connected to the Data In of the NeoPixel strip, i.e. board.D1
pixel_pin = board.NEOPIXEL

# On a Raspberry pi, use this instead, not all pins are supported
# pixel_pin = board.D18

# The number of NeoPixels


num_pixels = 10

# The order of the pixel colors - RGB or GRB. Some NeoPixels have red and green reversed!
# For RGBW NeoPixels, simply change the ORDER to RGBW or GRBW.
ORDER = neopixel.GRB

pixels = neopixel.NeoPixel(
pixel_pin, num_pixels, brightness=0.2, auto_write=False, pixel_order=ORDER
)

def wheel(pos):
# Input a value 0 to 255 to get a color value.
# The colours are a transition r - g - b - back to r.
if pos < 0 or pos > 255:
r = g = b = 0
elif pos < 85:
r = int(pos * 3)
g = int(255 - pos * 3)
b = 0
elif pos < 170:
pos -= 85
r = int(255 - pos * 3)
g = 0
b = int(pos * 3)
else:
pos -= 170
r = 0
g = int(pos * 3)
b = int(255 - pos * 3)
return (r, g, b) if ORDER in (neopixel.RGB, neopixel.GRB) else (r, g, b, 0)

def rainbow_cycle(wait):
for j in range(255):
for i in range(num_pixels):
pixel_index = (i * 256 // num_pixels) + j
pixels[i] = wheel(pixel_index & 255)
pixels.show()
time.sleep(wait)

while True:
# Comment this line out if you have RGBW/GRBW NeoPixels

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pixels.fill((255, 0, 0))
# Uncomment this line if you have RGBW/GRBW NeoPixels
# pixels.fill((255, 0, 0, 0))
pixels.show()
time.sleep(1)

# Comment this line out if you have RGBW/GRBW NeoPixels


pixels.fill((0, 255, 0))
# Uncomment this line if you have RGBW/GRBW NeoPixels
# pixels.fill((0, 255, 0, 0))
pixels.show()
time.sleep(1)

# Comment this line out if you have RGBW/GRBW NeoPixels


pixels.fill((0, 0, 255))
# Uncomment this line if you have RGBW/GRBW NeoPixels
# pixels.fill((0, 0, 255, 0))
pixels.show()
time.sleep(1)

rainbow_cycle(0.001) # rainbow cycle with 1ms delay per step

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 67 of 78


Python Docs
Python Docs (https://adafru.it/C5m)

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 68 of 78


MakeCode
We’re got a whole separate guide explaining the use of NeoPixels in Microsoft
MakeCode (https://adafru.it/wpC):

Guide Link: NeoPixels with


MakeCode (https://adafru.it/D1L)
Many of the examples work right in your browser with Circuit Playground Express (https://adafru.it/wpF)
and its 10 built-in NeoPixel LEDs. There’s even a page explaining how to use MakeCode with external
strips (https://adafru.it/Etd) as well.

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 69 of 78


Downloads
WS2812 Datasheet (used in some older items) (https://adafru.it/qta)
WS2812B Datasheet (https://adafru.it/uaR) (used in some older items)
SK6812 Datasheet (https://adafru.it/uaS) (used in all our strips as of 2016)
Online NeoPixel Simulator (https://adafru.it/NfG)

NeoPixel 12-LED Ring


EagleCAD PCB files on GitHub (https://adafru.it/qic)
Fritzing object in Adafruit Fritzing library (https://adafru.it/aP3)

NeoPixel 16-LED Ring


EagleCAD PCB files on GitHub (https://adafru.it/qic)
Fritzing object in Adafruit Fritzing library (https://adafru.it/aP3)

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 70 of 78


NeoPixel 24-LED Ring
EagleCAD PCB files on GitHub (https://adafru.it/qic)
Fritzing object in Adafruit Fritzing library (https://adafru.it/aP3)

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 71 of 78


NeoPixel 1/4 60-LED Ring
EagleCAD PCB files on GitHub (https://adafru.it/qic)
Fritzing object in Adafruit Fritzing library (https://adafru.it/aP3)

NeoPixel Jewel
EagleCAD PCB files on GitHub (https://adafru.it/ped)
Fritzing object in Adafruit Fritzing library (https://adafru.it/aP3)

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 72 of 78


Breadboard Friendly NeoPixel Breakout
EagleCAD PCB files on GitHub (https://adafru.it/rAt)
Fritzing object in Adafruit Fritzing library (https://adafru.it/aP3)

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 73 of 78


NeoPixel NeoMatrix 8x8
EagleCAD PCB files on GitHub (https://adafru.it/rB8)
Fritzing object in Adafruit Fritzing library (https://adafru.it/aP3)

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 74 of 78


NeoPixel Arduino Shield
EagleCAD PCB files on GitHub (https://adafru.it/rCg)
Fritzing object in Adafruit Fritzing library (https://adafru.it/aP3)

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 75 of 78


NeoPixel 8 Stick
EagleCAD PCB files on GitHub (https://adafru.it/rCQ)
Fritzing object in Adafruit Fritzing library (https://adafru.it/aP3)

© Adafruit Industries https://learn.adafruit.com/adafruit-neopixel-uberguide Page 76 of 78


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© Adafruit Industries Last Updated: 2021-03-09 01:07:38 PM EST Page 78 of 78

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