WF5 3DTheory Interface
WF5 3DTheory Interface
3D Theory
Basic Modeling Process
Pro/ENGINEERs basic modeling process can be broken down into four steps: 1. 2. 3. 4. Preparing for part model design Creating new parts Assembling part models Creating drawings of new parts
FIGURE A
FIGURE B
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FIGURE D
Modeling Concepts
Feature-Based
Pro/ENGINEER models are created by a series of features, with each successive feature building on the previous one (this is called feature-based modeling). Each feature can be simple, but an accumulation of features can ultimately create a complex model that matches the intent of the designer. In the example below, Figure E shows a disc-shaped feature. The models evolution from Figure E through Figure I illustrates how an accumulation of simple features can define a mountain bikes disc brake.
FIGURE E
FIGURE F
FIGURE G
FIGURE H
FIGURE I
Parametric
All models in Pro/ENGINEER are driven by dimensions and parameters. This allows designers to accurately create a virtual model that represents reality when manufactured. Once a dimensional change has been made, the associated solid model will update accordingly. This change is then propagated automatically through the rest of the features in the model.
Parent-Child Relationships
Parent-child relationships are powerful in capturing and managing design intent, as they can drive the behavior of a model based on the relationships created. Parent/child relationships are established when a new feature is created and the referenced feature(s) become its parent. When the parent feature is modified, those changes are then propagated to all of its childrena great boost to productivity. Great care must be taken however, as parent/child relationships can create circular references. Circular references are created when feature A references feature B, which in turn references feature A. Pro/ENGINEER may not know how to handle this circular logic and this can cause unstable models. In the example below, Figure J has a model with a height of 20 units and a hole that is 8 units from the top surface. If the designer changes the height of the block to 30 units, as shown in Figure K, the hole will remain 8 units from the top surface. This is because of the parent/child relationships stating that no matter how tall this block becomes, the hole will always be 8 units from the top.
FIGURE J
FIGURE K
Associativity
If a model is changed by dimensions, tolerances, and relational formulas, those changes are propagated down to any assembly or drawings that are referencing that model. This is called associativity, and is the key to the tremendous productivity gains from a 3D system like this. In Pro/ENGINEER, this associative behavior is bi-directional, meaning that a change in one mode will be reflected in all other modes automatically. As shown in Figure L below, a change made to a 2D drawing will be reflected in the associated model and any assembly that is referencing that model.
Model Centricity
In Pro/ENGINEER, all downstream deliverables (drawings, assemblies, analyses, etc.) directly reference the common design models. This model-centric approach allows for updates to occur automatically whenever a change to the design model has occurred, again, boosting productivity and quality through time savings and a reduction of manual updates.
FIGURE M
Design Intent
Design intent can govern the relationships between features in a model and models in an assembly. This can be accomplished by intellectually arranging features and dimensions, which ensures that a model behaves predictably when it is edited. Good design intent is the core to maximizing the benefits of a 3D parametric modeling system.
Pro/ENGINEER Interface
Main Interface
The main user interface is comprised of different areas to organize your work when creating models. Each area is context-sensitive, displaying only information pertinent to the mode or function being used. The following graphic breaks down the different sections of the interface into core main areas and toolbars.
Message Window
Browser Controls
Sash Controls
Main Toolbar
Dashboard
Navigation Tabs
Navigator Window
Browser Window
Graphics Window
Favorites
MODEL TREE The model tree displays all features in a model and all components in an assembly. By default, the model tree displays on the left side and will automatically change when entering part, assembly, or drawing mode. The model trees basic functions are: To visualize model features. To visualize feature order. Selection. Editing.
Users have the ability to manage the model trees display by filtering feature types and item display. This can be done through the Model Tree Items dialog box by clicking Settings > Tree Filters.
These settings can be saved for future sessions of Pro/ENGINEER by selecting Settings > Save Settings File.
FOLDER BROWSER The folder browser enables users to browse folders on the computer and network drives. The folder browser is divided into Common Folders and the Folder Tree. The Common Folders provide six standard folders: In Session view all objects in the current session. Desktop view objects located on the desktop. My Documents view objects in My Documents. Working Directory view objects in the current Working Directory. Network Neighborhood view objects located on network drives. Favorites view folders or websites that have been set as favorites.
The Folder Tree enables users to browse through their computers folder structure by expanding and collapsing folders. The Folder Tree is collapsed by default, but can be expanded for view and is useful when setting a Working Directory. A folders contents are displayed in the Browser Window when clicking on a folder, allowing users to perform Pro/ENGINEER actions on an item, such as open, preview, etc.
FAVORITES The favorites tab lists all folders or websites that have been set as a favorite for easy access.
Browser Window
The Browser Window or web browser is an embedded content viewer. Users can perform the following tasks: Browse the file system on the computer or network drives. Preview Pro/ENGINEER models. Open models. Browse web pages. Set the working directory. Cut, copy, paste, or delete folders and objects.
Back / Forward
Folder Path
Home
History Tool
Refresh / Stop
View Type
Folder Contents
Preview Window
Icon Guide
Main Toolbar
The main toolbar stores icons for commonly used tools and functions, such as open, save, print, etc. These tools are all used for controlling the display of the model.
New Open Save Print Mail to recipient as attachment Mail to recipient as link
Undo Redo
Plane Display Axis Display Point Display Coordinate System Display Annotation Element Display
In addition to the toolbar above, when a user enters sketch mode, the following toolbar will also appear, giving more sketch mode functions.
Sketch Orientation Display Dimensions Display Constraints Display Grid Display Vertices
Shade Closed Loop Highlight Open Ends Overlapping Geometry Feature Requirements
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Feature Toolbar
The right side of every Pro/ENGINEER mode always shows feature creation icons. Depending on what mode the user is in, the icons will change as shown below.
PART MODE Sketch Plane Axis Curve Point Coordinate System Analysis Reference SKETCHER MODE Select Line Rectangle Center and Point 3-Point/Tangent End Arc Circular - Fillet Chamfer Spline Point Annotation Feature Use Create an entity from edge Datum Target Annotation Feature Normal - Dimensioning AE Propagate Modify Hole Shell Rib Draft Round Chamfer Constraint Text Sketcher Palette Delete Segment Mirror Done Quit Extrude Revolve Variable Section Sweep Boundary Blend Style ASSEMBLY MODE Manikin Assemble Create a Component
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Drawing Toolbar
The drawing tool bar is comprised of a menu bar and its associated icons at the top of the Pro/ENGINEER window. Unlike the feature toolbar, the menu bar organizes the icons in categories using the Microsoft ribbon style of organization. This allows for categorized organization of functions, providing users only the right tool at the right time.
Dashboard
The dashboard, located above the graphics window, is a graphical area where feature type, size, shape, location, and references can be defined or changed. Slide-Up Panel Tabs provides access to advanced controls. Dialog Bar contains commonly used controls including: Solid Surface Remove Material Thicken Depth Options Feature Controls from left to right: Pause/Resume Dynamic Preview (on/off) Verify (Preview) Complete Cancel
Feature Type
Regeneration Status
Dialog Bar
Feature Controls
Slide-Up Panel
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Managing Files
Working Directory
The working directory tells Pro/ENGINEER where to open and save files by default. Setting a working directory is a best practice when managing models in a folder structure, as it ensures that the correct models are being saved to the correct directory. Setting a working directory can be done by right-clicking on the desired folder and clicking Set Working Directory in the folder tree. If the working directory is not set, models will save to the previously set working directory. If no working directory is set, it will save to the My Documents folder of the user.
In Session Memory
Models are stored in memory (RAM) while being worked on. Once a Pro/ENGINEER window has been closed, that model still resides in memory and can be retrieved at a later time during that same session. However, if the models have been erased or the user has exited Pro/ENGINEER, the information in memory will be purged and any unsaved data will not be retrievable. To view what is in session, access the In Session folder from the folder navigator. A list of all the objects in session will be listed in the Browser Window.
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When creating a new file, the user has the option to choose what kind of file will be created. Additionally, if a subtype of the object is desired, it is specified in the right column of this dialog box. When creating a name, Pro/ENGINEER limits you to 32 characters and the name cannot include spaces or special characters. The Common Name is used as a part description and is particularly beneficial when using part numbers. The Common Name field allows users to put a more descriptive name to the part to communicate to others what the model is.
File Iterations
When saving Pro/ENGINEER files, the system iterates the file after each save, appending a dot number at the end of each file (effectively creating an automatic backup). This allows users to go back to a previous iteration or save point.
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Erasing
Models are stored in the computers memory (RAM) until the model is erased or the user exits Pro/ENGINEER. Erasing models does not delete them from the hard drive or network drive, but simply purges them from the computers memory. This can be done by selecting File > Erase > Current or Not Displayed. When working with a singe Part file, it is useful to use Erase > Current as it will close the window and erase the model from memory. Erase > Not Displayed allows users to purge the full memory after a model has been closed out of Pro/ENGINEER.
Deleting
Deleting files should always be done with care, because unlike the erase command, deleting a file will remove it from the hard drive or network drive permanently. Deleting a file can be done directly from Windows Explorer or through Pro/ENGINEERs File > Delete > All Versions or Old Versions. Deleting all versions will allow users to delete all iterations of the file. Deleting old versions will delete all but the latest iteration of the file. This allows users to manage the number of iterated files to keep if they are no longer necessary.
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Wireframe
Shaded
Hidden Line
No Hidden
Datum Plane
Datum Annotation
Datum Axis
Datum Points
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Keyboard Shortcuts
Below lists pre-defined shortcuts, which can be used to quickly perform an action without having to click an icon or drop-down menu. These shortcuts are visible from any of the pull down menus. Any shortcut indicated with CTRL designates holding down the CONTROL key. Keystroke CTRL+ N CTRL+ O CTRL+ S CTRL+ P CTRL+ G CTRL+ R CTRL+ D CTRL+ Z CTRL+ Y CTRL+ C CTRL+ V Delete Key CTRL+ F CTRL+ A CTRL+ K Function New file Open existing file Save object Print manager Automatic regenerate Repaint Standard orientation Undo Redo Copy Paste Delete Find tool Activate window Hyperlink
Selection
When selecting geometry, features, or components, Pro/ENGINEER assigns a system color based on a couple of actions taken on those items. Color Cyan Red Yellow Action When a cursor is placed over an item, it is pre-highlighted in a cyan wireframe, noting that it is available for selection. When the current item is select, it is denoted in a red wireframe. When the current operation has been complete, it is displayed in yellow.
MAKING SELECTIONS
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Basic Orientation
Users can utilize the keyboard and mouse to manipulate objects on their screen in both 2D and 3D mode.
2D MODE CONTROLS 3D MODE CONTROLS 2D AND 3D MODE CONTROLS
In addition to the keyboard and mouse, users can use the following Pro/ENGINEER tools to manage model orientation.
Spin Center If enabled when spinning the model, it will spin about the location of the spin center. Orient Mode Provides users with advanced orientation options, such as: Dynamic Anchored Delayed Velocity Fly Through
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