This document discusses manipulatives and interactive media. It defines interactive media as media where the user's inputs affect the program's outputs. Examples include social media, websites, and video games. The document discusses how social media like Facebook allow interactivity through actions like liking posts and commenting. It also outlines different platforms for interactive media like mobile apps, video games, and virtual reality. The goal is for learners to understand what interactive media is and how it facilitates interaction between users and programs.
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Manipulatives - Interactive Media
This document discusses manipulatives and interactive media. It defines interactive media as media where the user's inputs affect the program's outputs. Examples include social media, websites, and video games. The document discusses how social media like Facebook allow interactivity through actions like liking posts and commenting. It also outlines different platforms for interactive media like mobile apps, video games, and virtual reality. The goal is for learners to understand what interactive media is and how it facilitates interaction between users and programs.
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Manipulatives / Interactive Media
At the end of the lesson, the learners must be able to:
Explain what manipulatives / interactive media are.
Compare the different platforms and uses of manipulatives / interactive. MOTIVATION Interacting with social media 1. Have the learners think about their experiences using their social media accounts (e.g. Facebook, Instagram, Twitter, etc.). 2. Ask the learners why they think Facebook is very popular. Ask them the ways in which they interact with their social media accounts. 3. Present the following infographic on the “Top Ten Most Popular Actions on Facebook:” 4. Ask the learners which of the actions they have done on Facebook. 5. Start a discussion: “Which of the following actions are interactive?”. All of these are, by 6. definition, interactive, since all actions require the user to click a button on Facebook, 7. which itself is an interaction. 8. Ask the learners what content a user is providing to Facebook everytime they do that action. Guide answers: a. Clicked the “like” button (clicking the like button adds the number of likes to the post. New features such as reacting with an emotion such as “love”, “wow”, etc. can also be discussed) b. Commented on a friend’s photo or video (commenting adds text content—the actual comment—to the photo or video)
DISCUSSION
1. Discuss the definition of interactive media and interactivity:
a. Interactive Media – a method of communication in which the program's outputs depend on the user's inputs, and the user's inputs in turn affect the program's outputs. Interactive media engage the user and interact with him or her in a way that non- interactive media do not. Websites and video games are two common types of interactive media. (Definition taken from Investopedia via http://www.investopedia.com/terms/i/interactive-media.asp) b. Interactivity – the communication process that takes place between humans and computer software. The most constant form of interactivity is typically found in games, which need a continuous form of interactivity with the gamer. Database applications and other financial, engineering and trading applications are also typically very interactive. (Definition taken from Technopedia via https://www.techopedia.com/definition/14429/interactivity) c. One area where interactivity is most useful is in online training. Interactivities in this area allow learners to interact with the course in terms of action and/or thinking. 2. Have the learners relate their experiences in using interactive media by identifying the software or media used and how they interacted. a. Example 1: social media (Facebook) - sent friend request; responded to friend request; liked a post; followed a site; commented on a friend’s post; uploaded a file; chat with a friend; sent a private message. b. Example 2: Online booking - search for flights; booked a flight and paid through credit card; web-check-in. 3. Briefly describe to the learners the different platforms of interactive media: a. Mobile apps - a software application developed specifically for use on small, wireless computing devices such as smartphones and tablets, rather than desktop or laptop computers. b. 3D TV - a television display technology that enables a three-dimensional effect, so that viewers perceive that an image has depth as well as height and width, similar to objects in the real world. c. Video games (multi-player) - a game played by electronically manipulating images produced by a computer program on a television screen or other display screen. Multiplayer games allow two or more players to play with one another or play together. d. Role-playing games (RPG) - a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision- making or character development. e. Massively Multiplayer Online Role-Playing Game (MMORPG) - any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with many other players. f. Interactive websites (pools, surveys, exams, exercises) g. Virtual reality and immersive environments - the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. h. Social media - websites or online services where users (actual people) are the creators and consumers of the content, and where social interactions (commenting, liking, posting, talking) are the main features of content. Examples are Facebook, Twitter, Instagram, Snapchat, Vine, etc. Relate this topic to their output in the previous activity.