Recording N Editing
Recording N Editing
The most realistic sound effects may originate from original sources;
the closest sound to machine-gun fire that we can replay should be an
original recording of actual machine guns. However, real life and
actual practice do not always coincide with theory. Often recordings
of real life do not sound realistic on playback. The realistic sound of
bacon frying is the crumpling of cellophane. Rain may be recorded as
salt falling on a piece of tinfoil.
When such "big" sounds are required, the recordist will begin
contacting professionals or technicians in the same way a producer
may arrange a crew; if the recordist needs an explosion, he may
contact a demolition company to see if any buildings are scheduled to
be destroyed with explosives in the near future. If the recordist
requires a volley of cannon fire, he may contact historical re-enactors
or gun enthusiasts.
Recording studio
Mixing console
Multi track recorder
Microphones
Reference monitors, which are loudspeakers with a flat
frequency response
Keyboard
Acoustic drum kit
Audio Editing
All programs should include play, record, cut, copy, paste
and so on; this rating goes beyond the basic editing tools to
include tools such as equalizers, processors, mixers, preset
effects, filters as well as analyzing tools like the waveform
or spectrogram.
Recording/Editing Ability
The best products have the ability to "record" sounds
saved on the computer from a file, the sound card or from
downloaded CDs as well as from outside sources such as a
line-in from a stereo or a microphone.
It is also nice if the product includes burning software so
that users can use their CD or DVD burner to save their
edited audio files.
To be the most compatible, the product must be able to
work with and convert many file formats, like the various
WAV file types, or MPEG as well as Windows Media
Audio (WMA).
Ease of Use
All major features of the product should be easy to find
and use. It is helpful if the product contains preset effects
and filters placed in the drop down menus, mouse zooms,
right click edits and unlimited undos. Quick recorders
that look for sound cards or streaming audio, without
manually having to set the source is also a nice feature.
For use with music
Editors designed for use with music typically allow the user to
do the following:
Channel Mixer
Used to swap, mix, invert, or combine left and right
channels.
Cue Points
Used to mark and describe or hold information pertaining
to a specific position of an audio track. For example, a cue
point can hold information about a singer or artist or can
mark and hold looping points.
Effect Preview
Before saving a new edit, this preview will play and
display the changes before implementation.
Equalizer
A device or computer algorithm that increases/decreases
the volume of specific bands of frequencies in an audio
signal.
Format Converter
Many programs have the ability to convert file formats,
for example from a WAV PCM signed 16 bit stereo file to
a MPEG Audio (mp3) Layer-3 ACM 44100Hz 128 kbps
joint stereo file.
Frequency Tuner
Similar to an equalizer or a parametric equalizer, it is
used to adjust frequencies.
Mixer
A device or algorithm, which enhances or directs audio
signals to other destinations, singly or together. May also
be used to combine selections, for example a techno music
file with an audio voice file to create a new techno mix.
Parametric EQ
An electronic filter that adjusts frequency, attenuation,
amplification and bandwidth on each parametric channel,
which can all be used simultaneously or individually
bypassed.
Processor
A device used to alter the dynamic properties of the
recording.
Punch In/Out
The process of re-recording sections of a previously
recorded track, starting a punch may be called "punching
in" and ending a punch "punching out."
Track Splitter
Many programs have the ability to separate the tracks
into left and right channels, whereas others, depending on
the file type, have the ability to break apart multi tracks.
Variable Speeds
Increases or decreases the playback speed.
Audio Effects
Amplify
Changes volume or loudness.
Chorus
An effect in which multiple copies of a signal are played
together slightly off time from each other.
Compressor
Reduces the dynamic range of a signal, making loud
sounds quieter and the quiet sounds louder.
Crossfade
Fades out one sound while fading in another.
Delay
An effect in which a copy of a signal is played back later
than the original.
Doppler
Dynamically changes a pitch.
Dynamics
Volume changes in audio.
Echo
A delay-based effect where copies of a signal are
introduced then trail off to silence.
Expander
Reduces the level of a signal when it falls below a set
threshold in order to overemphasize its dynamic range.
Fade In/Out
Changes level over time increasing/decreasing in
amplitude from/to silence.
Feedback
Delayed repeated signal that produces multiples of the
original signal. Or, a loud squeal created when a channel
is receiving its own output.
Flange
Generates a swirling sound by adding a slightly delayed
copy of a signal in which the delay time fluctuates.
Harmonizer
Can add odd and even multiples of a fundamental
frequency to provide a characteristic (or timbre) to give
each instrument or voice a unique sound.
Invert
Changes positive offset to negative and vice versa.
Interpolate
Smoothes out the waveform between start and finish
markers, often used to remove a pop or click.
Mechanize
Adds a robotic or mechanical characteristic.
Modulate
An electronic process, in which one source modifies the
characteristics of another signal source.
Noise
Adds a noise to a selected location, often a Gaussian or
White noise.
Normalize
Process by which the gain of digital audio is increased to
its maximum volume.
Off Set
Adjusts or removes a dc offset in a selection by shifting the
waveform up or down.
Pan
Adjusts the left/right positioning of a signal within a stereo
mix.
Phaser
An effect, which is a modified flange that adds a swirling
sound to a signal.
Pitch
Changes the frequency of the selected part of an audio file,
increases or decreases timbre
Reduce Vocals
May reduce vocals from certain stereo recording by
subtracting the left and right channels or by using a
bandstop filter.
Resample
Takes a single parameter "sample rate" and recalculates
existing audio data using the new sample rate.
Reverb
An effect in which the ambience of a physical space is
simulated, this is achieved by copying a signal many times
and repeating it at decreasing levels at intervals so close
together that they are heard like one sound.
Reverse
Plays the audio backwards.
Silence
Can insert silence at a selected portion of the audio.
Stretch
Changes the frequency, duration and pitch of a selected
part of the audio
Trim
Removes sounds outside of the selected part of audio.
Vibrato
A rhythmic fluctuation in pitch.
Filters
Band Pass
Allows only the band of frequencies surrounding the
cutoff frequency to pass through.
Band Stop
Does the opposite of Band Pass filters, blocks all
frequencies within a specified range.
High Pass
Only allows the frequencies higher than the cutoff
frequency.
Low Pass
Permits all frequencies lower than the cutoff frequency
through.
Noise Reduction
Reduces unwanted noises within a sound, such as a
background hisses, hums or interference, cannot however
be used to separate or remove vocals or voices.
Notch
Often referred to as a "band reject filter", attenuates
frequencies closest to the center frequency of a filter
setting, used to minimize hum or acoustic feedback.
Pop/Plick
Eliminates abrupt changes in a sound, often used in
restoration.
Silence Reduction
Deletes silence from a selected part of an audio file
Smoother
Reduces hiss and crackle, often used when restoring old
recordings or LPs.
FFT
Applies Fast Fourier Transform (FFT) filter to a selected
part of an audio file, smoothes amplitude transitions at
various frequencies, points above zero amplify and filter,
points below zero attenuate and filter.
Display Features
Waveform
A graphical representation of an audio file that is a
mathematical representation of a wave, obtained by
plotting a characteristic of the wave against time.
Spectral
Visual display of a frequency graph, the horizontal axis is
frequency in Hertz (Hz) and the vertical axis is magnitude
in decibels (dB).
VU Meter
Displays the peak volume of the waveform.
Spectrogram
Displays frequency information over time, the horizontal
axis is time in seconds (s), the vertical axis is frequency in
Hertz (Hz), and the color represents the frequency's
magnitude (dB). Often used to analyze amplitude versus
frequency.
Recording Ability
Line-In
Has the ability to record from a line-in such as a
microphone, stereo or other device.
Streaming Audio
Can record sound from the internet, such as an internet
radio station or other streaming audio.
CDs
Has the ability to either record from a downloaded CD or
can rip directly from a CD.
Video File
Can pull audio from a video file.
MIDI Files
Can record from Musical Instrument Digital Interface
(MIDI) files, such as those created from a keyboard.
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Sound Card
Has the ability to record what is playing on the sound
card, which means that nearly anything can be recorded.
Burning Software
Audio
Has the software component needed to "burn" CDs.
Video
Includes the software module needed to "burn" DVDs.
Help And Support
FAQ
Frequently Asked Questions (FAQ) answer questions
commonly asked by users.
Free Updates
Allows free intermediate upgrades of purchased software.
Forum
An online discussion relating to audio editing topics and
the software, often can help with common errors,
troubleshooting or simply to learn new ways to use
features.
Glossary
A helpful resource that defines terms used in the program
that relate to audio editing.
Help Section
An inter-program feature that provides quick access to
help.
Product Manual
The product includes a comprehensive product manual
either inter-program, online or through a download.