Warhammer Novena Lista Templarios 1500p
Warhammer Novena Lista Templarios 1500p
Warhammer Novena Lista Templarios 1500p
Battalion Detachment 0CP (Imperium - Adeptus Astartes - Black Templars) [92 PL, 11CP, 1,506pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Righteous Zeal, Shock Assault, Vow - Abhor the Witch,
Destroy the Witch (Show Vows), Vow - Accept any Challenge, No Matter the Odds (Show Vows), Vow - Suffer Not the Unclean to live (Show Vows),
Vow - Uphold the Honour of the Emperor (Show Vows), Vows
Configuration [12CP]
Game Type
Selections: Open
Categories: Configuration
Show Vows
Categories: Configuration
In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER within 6"
Chapter Master of this model. Until the start of your next Command phase, each time a model in that unit makes an
attack, you can re-roll the hit roll.
Crusade of While a friendly BLACK TEMPLARS CORE unit is within 6" of this model, add 1 to the Strength
Wrath (Aura) characteristic of models in that unit.
While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes
Rites of Battle
an attack, re-roll a hit roll of 1
Sword of the
Each time an attack is made with this weapon, select one of the profiles below to make that attack with
High Marshals
Rapid fire
Ferocity - Bolt Rifle 30" 5 -1 1
2
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
1. Litany of If this litany is inspiring, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS
Divine CHARACTER unit within 6" of this Priest. Each time a model in that unit would lose a wound, roll one D6;
Protection on a 5+ that wound is not lost.
If this litany is inspiring, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS
4. Fires of CHARACTER unit within 6" of this Priest. Each time that unit fights, if that unit makes a charge move,
Devotion was charge, or performs a Heroic Intervention this turn, add 1 to the Attacks characteristic of models in
that unit.
If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time
Litany of Hate
a model in that unit makes a melee attack, you can re-roll the hit roll
This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model
Master of
is on the battlefield, it can recite one additional litany it knows that has not already been recited by a
Sanctity
friendly model that turn.
Spiritual While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this
Leaders model's Leadership characteristic instead of their own
When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling
Turbo-boost
a dice.
Each time this WARLORD recites a Litany, add 1 to the roll to see if it is inspiring.
Wise Orator Each time this WARLORD is selected to use the Commanding Oratory stratagem, that stratagem costs 1
command point.
Absolver Bolt
18" Pistol 1 5 -1 2 -
Pistol
Crozius
Melee Melee +2 -1 2 -
arcanum
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Grenade
Krak grenades 6" 6 -1 D3 -
1
Rapid
Twin Bolt rifle 30" 4 -1 1
Fire 2
The Emperor's Champion [5 PL, 90pts]
Selections: Black Sword, Bolt pistol, Frag & Krak grenades
Categories: Faction: Black Templars, Character, Emperor's Champion, HQ, Infantry, Faction: Adeptus Astartes, Faction:
Imperium, Primaris
Rules: Angels of Death
Abilities: Armour of Faith, Black Sword, Holy Wargear, Honour or Death, Martial Superiority, Sigismund's Heir, Skillful Parry, Unit:
Emperor's Champion, Weapon: Black Sword - Sweeping Blow, Black Sword - Thrusting Strike, Bolt pistol, Frag grenades, Krak grenades
Armour of
This model has a 4+ invulnerable save.
Faith
Black Sword Each time an attack is made with this weapon, select one of the profiles below to make that attack with
This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of an
Honour or enemy unit, instead of 3" horizontally and 5" veritcally. Each time this model makes a Heroic Intervention
Death move, so long as it ends its move either closer to the closest enemy model or within Engagement range of
an enemy CHARACTER unit, it can move up to 6". All other rules of Heroic Intervention still apply.
Martial At the start of the Fight phase, if this model is within Engagement Range of any enemy Character units, it
Superiority can fight first this phase
Sigismund's Each time this model makes a melee attack against an enemy Character unit, you can re-roll the hit roll
Heir and you can re-roll the wound roll.
Skillful Parry Each time a melee attack is made against this model, subtract 1 from the hit roll
Black Sword -
Melee Melee +3 -3 2
Sweeping Blow -
Black Sword - Each time an attack is made with weapon profile, subtract 1
Melee Melee x2 -4 3
Thrusting Strike from that attaack's hit roll.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
Astartes When the bearer fights, it makes 1 additional attack with this
Melee Melee User -1 1
Chainsword weapon.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
Astartes When the bearer fights, it makes 1 additional attack with this
Melee Melee User -1 1
Chainsword weapon.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
4x Intercessor [72pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Duty Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a
Eternal minimum of 1)
Heavy Blast. Each time an attack is made with this weapon against
Icarus Rocket Pod 24" 7 -1 2
D3 an Aircraft unit, add 1 to that attack's hit roll.
Macro Plasma Blast. Each time an unmodified hit roll of 1 is made for an
Heavy
Incinerator, 36" 9 -4 3 attack with this weapon profile, the bearer suffers 1 mortal
D6
Supercharged wound after shooting with this weapon.
Onslaught Gatling
24" Heavy 8 5 -1 1 -
Cannon
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Terminator Assault Squad [9 PL, 165pts]
Selections: Teleport Homer
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Terminator Assault Squad, Terminator, Core, Elites
Crux
This model has a 5+ invulnerable save.
Terminatus
Storm
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
shield
Once per battle at the start of your Movement phase, you can remove this unit from the battlefield and the,
in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield,
Teleport anywhere wholly within your own deployment zone and more than 9" away from any enemy models, or
Homer anywhere within 3" of a friendly <CHAPTER> model and more than 9" from any enemy models. If the battle
ends and this unit is not on the battlefield it is destroyed. If this unit has split into two units because of its
Combat Squads ability, only one of those units can use the Teleport Homer ability
Thunder Each time an attack roll is made with this weapon, subtract 1 from the
Melee Melee x2 -2 3
hammer attack's hit roll
Terminator Assault Squad [19 PL, -1CP, 246pts]
Selections: Holy Orb [1 PL, 15pts], Teleport Homer
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Terminator Assault Squad, Terminator, Core, Elites
Use this Stratagem before the battle: Select one BLACK TEMPLARS model from your army that has the
Champion of
word 'Sergeant' or 'Sword Brother' in their profile. Add 1 to that model's Attacks and Wounds
the Feast
characteristics and improve that model's Weapon Skill by 1. You can only use this Stratagem once
Crux
This model has a 5+ invulnerable save.
Terminatus
Once per battle, in your Shooting phase, you can select one enemy unit that is within 6" of and visible to
this model.
Holy Orb • Roll one D6: on a 2+, that unit suffers D3 mortal wounds.
• Until the end of the turn, that unit is not eligible to fight until after all eligble units from your army have
done so.
Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
Once per battle at the start of your Movement phase, you can remove this unit from the battlefield and the,
in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield,
Teleport anywhere wholly within your own deployment zone and more than 9" away from any enemy models, or
Homer anywhere within 3" of a friendly <CHAPTER> model and more than 9" from any enemy models. If the battle
ends and this unit is not on the battlefield it is destroyed. If this unit has split into two units because of its
Combat Squads ability, only one of those units can use the Teleport Homer ability
Thunder Each time an attack roll is made with this weapon, subtract 1 from the
Melee Melee x2 -2 3
hammer attack's hit roll
Eradicator [45pts]
Selections: Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can
Total unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase,
Obliteration but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target
for those attacks)
Eradicator 5" 3+ 3+ 4 5 3 2 7 3+
Pistol
Bolt pistol 12" 4 0 1 -
1
Heavy melta Heavy Each time an attack made with this weapon targets a unit within half
24" 8 -4 D6+2
rifle 1 range, that attack has a Damage characteristic of D6+4
Heavy Each time an attack made with this weapon targets a unit within half
Multi-melta 24" 8 -4 D6
2 range, that attack has a Damage characteristic of D6+2.
Gladiator Reaper [11 PL, 150pts]
Selections: Auto Launchers, Icarus Rocket Pod, Multi-melta [1 PL], 2x Tempest bolter, Twin heavy onslaught gatling cannon
Categories: Vehicle, Faction: Imperium, Faction: Adeptus Astartes, Repulsor Field, Gladiator, Gladiator Reaper, Heavy
Support, Smokescreen
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Hover Tank, Unit: Gladiator Reaper [1] (7+ wounds remaning), Gladiator Reaper [2] (4-6 wounds remaning), Gladiator Reaper
[3] (1-3 wounds remaning), Weapon: Icarus Rocket Pod, Multi-melta, Tempest bolter, Twin heavy onslaught gatling
Hover Tank Distances and ranges are always measured to and from this model's hull even though it has a base.
Heavy Blast. Each time an attack is made with this weapon against an
Icarus Rocket Pod 24" 7 -1 2
D3 Aircraft unit, add 1 to that attack's hit roll.
Each time an attack made with this weapon targets a unit within
Multi-melta 24" Heavy 2 8 -4 D6
half range, that attack has a Damage characteristic of D6+2.
Rapid
Tempest bolter 30" 4 -1 1 -
Fire 4
Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the
number of attacks if any of the following apply
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Righteous Zeal: - You can re-roll Advance rolls and charge rolls made for units with this tactic.
- Each time a model with this tactic would lose a wound as a result of a mortal wound, roll one D6; on a 5+, that wound is not lost ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is
resolved, add 1 to the Attacks characteristic of models in this unit. ()
Vow - Abhor the Witch, Destroy the Witch (Show Vows): Vow:
- Once per battle, in your first Movement phase, if there are any enemy PSYKER units in your opponent’s army, until the end of the phase, add 3" to the
Move characteristic of models in this unit.
- Each time a model in this unit makes a melee attack against a PSYKER unit, re-roll a wound roll of 1.
Passion:
- While an enemy PSYKER unit is within 18" of this unit, this unit cannot perform any actions. ()
Vow - Accept any Challenge, No Matter the Odds (Show Vows): Vow:
- While this unit is within Engagement Range of any enemy units, if a combat doctrine is active for your army, this unit gains the bonus of the Assault
Doctrine, instead of the combat doctrine that is active.
- Each time this unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the
additional attack granted by the Shock Assault ability.
Passion:
- This unit cannot Fall Back ()
Vow - Suffer Not the Unclean to live (Show Vows): Vow:
- Each time a model in this unit makes a melee attack against a non-VEHICLE unit, an unmodified hit roll of 6 automatically wounds the target.
Passion:
- Each time this unit is selected to charge, the closest enemy non-AIRCRAFT unit that is within 12" and not within Engagement Range of any other
BLACK TEMPLARS units from your army must be declared as a target of that charge. ()
Vow - Uphold the Honour of the Emperor (Show Vows): Vow:
- Models in this unit have a 5+ invulnerable save.
- Each time an attack is made against this unit, an unmodified wound roll of 1-2 for that attack fails, irrespective of any abilities that the weapon or the
model making the attack may have.
Passion:
- Each time an enemy model makes an attack against this unit, this unit does not receive the benefits of cover against that attack. ()
Vows: If every unit in your army (excluding UNALIGNED units) has the BLACK TEMPLARS keyword, then every unit that has the Combat Doctrines
ability (see Codex: Space Marines) and is in a BLACK TEMPLARS Detachment gains the Templar Vows ability, below:
TEMPLAR VOWS
At the end of the Read Mission Briefing step, you can select one of the following Templar Vows
Until the end of the battle, all units from your army with the Templar Vows ability gain the effects of the selected vow. The effects of each vow can be
found on pages 44-45. Each vow provides a series of abilities as well as a passion. Each passion is a drawback that affects Black Templars units
while they are under the effects of that vow. ()
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split
into two units each containing an equal number of models. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon.
()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal
wounds. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of
your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()