Digital Participation and Collaboration in Architectural Design
Digital Participation and Collaboration in Architectural Design
in ARCHITECTURAL DESIGN
DIGITAL PARTICIPATION and COLLABORATION
years has led to rapid changes in the field of architecture. Current drives
to incorporate building information modelling as a part of architectural
design are giving way to the increased use of IT and visualisation in
architectural design, user participation and group collaboration.
As digital methods become more mainstream, Digital Participation and
Collaboration in Architectural Design provides an accessible and engaging
introduction to this emerging subject. Supported by selected examples
from research and practice, the book offers an overview of theories,
techniques and approaches which readers can apply in their own work.
In doing so, it shows how these techniques can influence communication,
debate and understanding and encourages readers to see familiar
buildings from original and unusual perspectives.
An ideal starting point for anyone interested in the application of digital
techniques, the book will help students and professionals in architectural
design and digital architecture to understand and embrace new
technologies.
DIGITAL PARTICIPATION
ARCHITECTURE
and COLLABORATION in
Cover image: Richard Laing ARCHITECTURAL DESIGN
ISBN 978-1-138-06266-5
www.routledge.com
9 781138 062665 Routledge titles are available as eBook editions in a range of digital formats
Digital Participation and Collaboration
in Architectural Design
RICHARD LAING
First published 2019
by Routledge
2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN
and by Routledge
711 Third Avenue, New York, NY 10017
Routledge is an imprint of the Taylor & Francis Group, an informa business
© 2019 Richard Laing
The right of Richard Laing to be identified as author of this work has been
asserted by him in accordance with sections 77 and 78 of the Copyright,
Designs and Patents Act 1988.
All rights reserved. No part of this book may be reprinted or reproduced
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or in any information storage or retrieval system, without permission in
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registered trademarks, and are used only for identification and explanation
without intent to infringe.
British Library Cataloguing-in-Publication Data
A catalogue record for this book is available from the British Library
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A catalog record for this title has been requested
Typeset in Univers
by Keystroke, Neville Lodge, Tettenhall, Wolverhampton
This book is dedicated to Audrey, Adam and Abigail.
Contents
Preface ix
Acknowledgements xiii
1 Introduction 1
Summary 9
vii
Contents
4 Democratic visualisation 55
Methods 56
Democratic access to technology 61
Summary 70
References 133
Index 143
viii
Preface
Much of my own research in the past few years has explored the devel-
opment of ways to encourage discussion and debate about our cities
and town centres. This has touched on subjects such as how we travel,
urban tourism, public space and building conservation, and has often used
innovative ways to record or present ‘scenes’ or environments. One of
the central considerations within that work has been the notion that using
approaches from digital visualisation to present these environments and
scenarios could help people to discuss architecture, and to look at what
may be very familiar buildings, or unfamiliar topics, from an original or
unusual perspective.
A key challenge within the architectural disciplines1 in the coming
years will be to find ways to encourage everyone to embrace such tech-
nology, whilst ensuring that there is a clear intention behind its use to
communicate ideas. If we wish to use digital visualisation to encourage
debate, then this requires consideration of questions such as ‘what is the
purpose of a debate?’, ‘who should be involved?’ and ‘how can this best
take place?’ As a consequence of this, practical approaches taken when
trying to ‘sell’ an idea to stakeholders or society, or gain planning consent,
may also be entirely different. The book deals with these issues through
the use of language and examples which are accessible to a wide audi-
ence, with academically referenced discussion, and through a structured
and positively critical description of selected case studies.
As mentioned above, the emergence of new digital and visualisa-
tion technologies in recent years has propelled the architecture and
construction industries into a period of rapid change. This will mean that
extensive parts of the built environment may be represented to profes-
sional expert groups, and to the wider population, through a complex
range of techniques and formats, and issues such as accessibility and
usability of the technology and communication methods will become
incredibly important.
ix
Preface
It is intended that the book will serve to stimulate debate within the
industry, as well as satisfying a wider readership interested in the appli-
cation of visually arresting digital techniques. Within the industry itself,
one need look no further than the rapid uptake of building information
modelling (BIM), within which the digital representation of new and to
some extent existing architecture is central. Outside of the construction
industry, there is a widespread and active community exploring the use
of accessible visualisation technologies to allow them to digitally capture
and represent their own environments.
By exploring the motivations for using digital visualisation, as well as
the application of the methods themselves, the book serves to bridge
a gap between technological assessment of visualisation and architec-
ture and concerns regarding how best to communicate architecture both
to and between different groups.
Figure 0.1 My own personal motivation for writing this book stems from many
Public
years of applied research dealing with participation in architectural design
consultation
session using and involving the use of innovative visual and digital techniques. Those
laser scanning.
(Photo taken by
studies at their heart often had research questions arising from study of the
author.) built environment (e.g. planning, behaviour of citizens, urban connectivity),
x
Preface
xi
Preface
Note
1. I am intentionally inclusive in the use of this term, and I refer to disciplines
concerned with the design, construction, production and management of the
constructed environment, as opposed to being limited to any one particular
professional discipline.
xii
Acknowledgements
I would like to give special thanks to the many colleagues with whom I
have enjoyed and valued years of discussion, friendship and laughs.
xiii
Chapter 1
Introduction
The themes of participation and collaboration are related and share many
characteristics. This chapter introduces some of the key concepts, includ-
ing the notion that participation of end users in architectural design can
exist across a range of activities, but to ascend the ‘ladder of participation’
requires planning and support. The subject of collaboration, particularly
within design teams, is introduced.
One could argue that this lack of connection between the study of col-
laboration and that of digitisation has been at least in part due to there
being a lack of technological (digital) support for collaborative working. On
the other hand, an important and pressing observation is that software
developers will typically concentrate on the provision of software which
is demanded by an industry, thus suggesting that a need for software to
support collaboration and participation will be likely to emerge from such
practice in a non-digital setting.
1
Introduction
2
Introduction
Figure 1.1
Decision
making through
sketching.
(Image
produced by
Dr Marianthi
Leon.)
3
Introduction
1. citizen control
2. delegated power
3. partnership
4. placation
5. consultation
6. informing
7. therapy
8. manipulation.
We can immediately recognise that the bottom few rungs (up to ‘inform-
ing’) are prominent and established within architecture, and the desire to
inform members of the public about the visual impact of new develop-
ments would take place almost routinely. However, this might typically
occur without a mechanism to transparently (or otherwise) gather infor-
mation about opinion, or to invite further suggestion. As we move up the
ladder, and arrive at ‘consultation’ and ‘placation’, we start to think about
asking end users or wider constituencies what they might think about
a particular planned activity. Where this does not take place in a man-
ner which is combined with deeper forms of participation, however, the
activity would offer ‘no assurance that citizen concerns will be taken into
account’ (Arnstein 1969). Methods of consultation might include attitude
surveys and wide-invitation public meetings.
4
Introduction
5
Introduction
Figure 1.2 The second key strand in the book concerns the ways in which the
Design team
collaboration.
use of digitisation in architecture can in itself be regarded as a major
(Image step towards a democratisation of planning and design. This includes
produced by
Dr Marianthi discussion of the ways in which online forums have become platforms
Leon.) for discussion and debate, with examples which have been instigated by
local ‘formal’ decision makers, designers, building users and interested
parties. A fascinating aspect of such online engagement with architec-
tural design has been the often unexpected line of discussion which can
emerge through unmoderated debate (through blogging, online forums
and social media). One example has been the worldwide prominence of
sites dealing with the subject of ‘abandoned architecture’. One can see
within the discussions themselves, at once, a genuine interest in the
sites being explored, but also a wider realisation of the apparent meaning
and implications in terms of a sustainable use of resources, a connection
between people and buildings, and an engagement with the constructed
environment in ways which go well beyond established academic forums
and criteria for membership. We can observe citizens participating in
debate and discussion of architecture due to personal, social and cultural
connections, as opposed to them holding any particular professional or
formally ‘educated’ connection to the subject matter.
In a number of later sections of the book, this notion of democratisa-
tion becomes very important. In some of the examples of projects and
previous research which are presented, it would certainly be possible
to use the visualisations and digital models in much the same way that
they are often and typically used within architectural marketing. In such
a situation, of course, anybody viewing the images who was not part
of either the design team or some wider decision-making team would
be unable to exert influence or make contributions which could lead to
significant impact on the design itself. Although it may seem obvious
6
Introduction
to say so, this book will argue that the visualisation and digitisation pro-
cesses which are being discussed and described carry genuine and quite
powerful potential to act as innovative and creative tools of communica-
tion, and that communication can go in all directions. Indeed, until quite
recently, it was probably the case that most visualisation and 3D model-
ling work undertaken within architecture and planning was instigated and
completed by a formal design team. In the coming years, it is very likely
that we will see the development and rolling out of methods of modelling
and visualisation which can in fact be undertaken by the ‘non-expert’, and
the results almost seamlessly incorporated within a formal planning
and design process. In later chapters, which deal with democratisation
and likely future directions of digitisation in architecture, we deal with
some of these factors in greater depth, particularly regarding access to
technology and the implications of smart cities.
Finally, one important development in recent years has been the
emergence of methods through which actual and widespread participa-
tion in digital architecture has become more accessible, less financially
expensive, less dependent on taught expertise and arguably more
Figure 1.3
Output from photography-based modelling
(photogrammetry). (Image created by
author.)
7
Introduction
democratic. This has in some cases taken the form of free online view-
ing of models prepared by others, methods through which 3D models
can be produced from photographs, and less and less expensive routes
through which hardware such as laser scanners can be accessed or at
least simulated through cheap(er) products and methods. In some ways
this represents a challenge for both the industry and wider stakeholders
which is rooted in both technical and social foundations.
From a technical perspective, this again connects with the earlier
introduced theme of democratisation in digital architecture, in that the
cost of technology is likely to continue to decrease, and accessibility to
advanced digital technology is likely to widen and become pervasive in
the coming years. From a social perspective, during the 1990s when
a number of influential industry and government-led policy documents2
were published arguing for greater attention to be given to collabora-
tion within the industry, the extent to which our lives were to become
dominated by an information rich digital environment (the Internet, digital
communication, collaboration in the cloud, and so on) was not foreseen
by many. Therefore, it is useful to reassess how this wider accessibility
and engagement in digital architecture will impact on the way that we
work. Some of the examples of applied research which we will consider
in later chapters illustrate very well how democratic access to technology
can have a significant impact on both the design of the research itself
and also the ways in which participants in a study or a design process are
actually able to interact and participate.
In many of my own early research studies, for example, although the
intention might well have been to somehow ascend the ladder of citizen
participation (Arnstein 1969), the reality was that the use of any particular
technology (digital modelling, accessing research studies via the Internet,
capturing information about existing environments using digital tools)
brought with it both opportunities for the particular study and a require-
ment to consider some unique limitations which might emerge as a direct
result of its use. These considerations now extend to the operation of the
design team within practice, where experience and expertise in certain
technologies will vary considerably, with this variation certainly not being
unique to any particular disciplines, and likely to fluctuate even within dis-
ciplines themselves. It is probable this will have a lasting impact on how
the industry engages with end users, and on the design process itself.
By way of providing some closing remarks to this chapter, I should
also say some more about the growth of building information modelling
(BIM) within policy, education and practice. It can be argued that the archi-
tecture and construction industry is among the last to undergo a digital
transformation in terms of methods, education and working practice.
8
Introduction
Summary
These are themes to which we return throughout the course of this book,
and which can be illustrated and evidenced through the use of selected
9
Introduction
case studies and examples of digitisation, taken from both industry and
from applied research. In each case, an effort has been made to indicate
what the overarching aim of the study project was at the outset, and to
set the use of digitisation within that context.
The theme of collaboration within design teams has grown in promi-
nence, due perhaps to a wider awareness of the benefits which might
accrue in terms of efficiencies, design certainty and project outcomes.
The subject of user participation in design has been prominent within
both research and practice since the 1960s, and we touch upon examples
from that research in later chapters.
Notes
1. Further information about Uniclass and Coordinated Project Information (CPI)
can be accessed via www.cpic.org.uk (accessed 18 April 2018).
2. Referring again to Latham and Egan.
10
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