Oculus 2020
Oculus 2020
Oculus 2020
Version 2.0
Oculus Brand Guidelines – V2.0 Contents 02
Contents 01 Overview
Introduction
03
04
05 Brand Imagery
Overview
62
63
Brand Architecture 05 Product: Renders 64
Brand Ambition 06 Product: Contextual 65
Brand Positioning 07 Product: Lifestyle 66
Brand Visual Motif 08 Story: Personal Transformation 67
Driving Ideas 09 Story: Immersive Action 68
Partner Content 69
02 Logo 10 Combination 70
Versions 11
Minimum Sizes 12 06 Layout 71
Clearspace 13 Defining Margins 72
Endorsement 14 The 12 Column Grid 73
Endorsement Clearspace 16
Placement 17 07 The Focal Area 75
Large Logo Applications 20 Overview 76
Stadium Sizes 22 Elements 78
Large Stadiums 25
Content Partnerships 27 08 Focal Element 1: Image Strip 79
Stacked Lockup 30 Overview 80
Stacked Lockup Clearspace 31 Scalability 81
Stacked Lockup Placement 32
Branded Offer Lockups 34 09 Focal Element 2: Type 83
Common Pitfalls 36 Positioning 84
Optical Adjustments 37 Construction 86
Stacked Lockups 38
10 Focal Element 3: Stadium 89
03 Color 39 Treatments 90
Neutral Palette - Print 40 Faux-Prism 91
Applying Color 41
Gradient Color Wheel 42 11 Motion 92
Color Wheel Values: Screen 43 Typography 93
Color Wheel Values: Print 44 Lockups: Stadium 94
Creating Gradients: Common Tints 45 Lockups: Wordmark 95
Creating Gradients: Mixed Tints 46 Lockups: Stacked 96
Product Gradient: Miramar 47 Lockups: In-Line 97
Color Palette: Screen 48 Intro Cards: Stadium 98
Intro Cards: Lockup 99
04 Typography 49 Developer Trailers 100
Brand Typeface 50
Stylistic Sets 51 12 Icons 101
Expressive Typefaces 52 Shared Icon Library 102
Setting Headlines 53
Setting Body Copy 56 13 Patterns 103
Type Settings 57 Overview 104
Stadium Container 59 Modularity & Scale 105
Fallback Typeface 60 Prisms 106
Asian Language Fonts 61 Filled Stadiums 107
14 Examples 108
Please Note 109
Visual Snapshot 110
Applications 111
15 Resources 136
Oculus Brand Guidelines – V2.0 Overview 03
1 OVERVIEW
Oculus Brand Guidelines – V2.0 Overview 04
Introduction This document is created for the teams and partners building
marketing, communications and product experiences for Oculus.
Our intent is to provide consistency, simplicity and clarity as we
build the Oculus brand. As with all great brands and products built
by Facebook, this document will evolve with time. We’ll revise this
content as our strategy and products develop.
Oculus Brand Guidelines – V2.0 Overview 05
Brand Ambition In the next 3-5 years, we see an opportunity for Oculus to continue its
momentum as the leader in the category and become synonymous
with VR overall. This opportunity will build on Oculus’s core gaming
equity, not depart from it. Our goals are to:
Brand belief:
We believe that what we do in virtual reality can connect us more
deeply to our own reality.
Brand role:
The Catalyst. Oculus is the spark that helps us discover new ways to
play, create and connect.
Brand positioning:
Oculus is where we go for experiences that expand our perspectives.
Oculus Brand Guidelines – V2.0 Overview 08
Driving Ideas In developing the Oculus visual identity, we have been guided by nine
key elements and concepts. These principles have influenced every
design decision and can be felt throughout our brand voice.
Light
Warm
Inclusive
Ethereal
Playful
Active
Energetic
Expressive
Unexpected
Oculus Brand Guidelines – V2.0 Logo 10
2 LOGO
Oculus Brand Guidelines – V2.0 Logo 11
A – The Stadium
Our simple, iconic mark. The Stadium can be used independent
of the Wordmark and plays a large role in defining the Oculus
visual identity.
B – The Wordmark
The Oculus name is presented in a custom sans-serif typeface in
all lowercase. The Wordmark must always be locked up with the
Stadium and never detached.
B – The Wordmark
Oculus Brand Guidelines – V2.0 Logo 12
Minimum Sizes The Stadium: Minimum sizes Wordmark Lockup: Minimum sizes
To ensure the logo remains legible at all times it should not be Print: 10mm Print: 20mm
reduced below its minimum size. Digital: 50px Digital: 100px
5X
3X
Oculus Brand Guidelines – V2.0 Logo 13
Clearspace X
X X
X X
X X
Oculus Brand Guidelines – V2.0 Logo 14
A – Primary
The likely choice in most scenarios. Use this version when the
logo is seen from a distance or up close at small sizes, "such as
packaging, billboards, street posters.
B – Large
Should be used in situations where the logo is applied at medium
to large sizes and will likely be viewed up close, "such as apparel,
retail bags, in-store signage.
C – Extra Large
Should be use in situations where the logo is applied at a
very large sizes and will likely be viewed up close, "such as
supergraphics.
2X X
3X
Oculus Brand Guidelines – V2.0 Logo 15
A – Primary
The likely choice in most scenarios. Use this version when the
logo is seen from a distance or up close at small sizes, "such as
packaging, billboards, street posters.
B – Large
Should be used in situations where the logo is applied at medium
to large sizes and will likely be viewed up close, "such as apparel,
retail bags, in-store signage.
C – Extra Large
Should be use in situations where the logo is applied at a
very large sizes and will likely be viewed up close, "such as
supergraphics.
Oculus Brand Guidelines – V2.0 Logo 16
Endorsement Clearspace X
X X
X X
X X
X X
X X
Oculus Brand Guidelines – V2.0 Logo 17
D – Vertically Opposite
In narrower formats the endorsement should sit against the
bottom-left margin, with the Wordmark in the top-left.
X X
Oculus Brand Guidelines – V2.0 Logo 18
D – Vertically Opposite
In narrower formats the endorsement should sit against the
bottom-left margin, with the Wordmark in the top-left.
Oculus Brand Guidelines – V2.0 Logo 19
The logo is placed against the top margin and the endorsement
is aligned with the x-height of the Wordmark – scaled to 1/4 the X 1/4 X
height of the logo
Oculus Brand Guidelines – V2.0 Logo 20
When using the logo at large scales there are three options for its
positioning. In all scenarios the from Facebook endorsement will
always sit aligned to the rightmost margin and either the top or
bottom margin.
C - Rotated
In narrow formats or to make use of the long edge, the logo may
be rotated 90o, for example, on the side of a box.
Oculus Brand Guidelines – V2.0 Logo 21
Oculus Brand Guidelines – V2.0 Logo 22
1/5th 1/3rd
Oculus Brand Guidelines – V2.0 Focal Element 2: Type 24
EXIT
BATHROOMS
ELEVATOR
MEETING ROOM 1
CARPARK
Oculus Brand Guidelines – V2.0 Logo 27
Content Partnerships A B C D
X X
Content Partnerships A B C D
Content Partnerships A B C D
X X
Oculus Brand Guidelines – V2.0 Logo 30
5X
3X
Oculus Brand Guidelines – V2.0 Logo 31
X X
Oculus Brand Guidelines – V2.0 Logo 32
Placement A B C D
C – Diagonally Opposite
The logo is aligned to the upper-left margin and the
endorsement to the bottom-right.
D – Vertically Opposite
In narrower formats the endorsement should sit against the
bottom-left margin, with the Wordmark in the top-left.
2X
Oculus Brand Guidelines – V2.0 Logo 33
Placement A B C D
C – Diagonally Opposite
The logo is aligned to the upper-left margin and the
endorsement to the bottom-right.
D – Vertically Opposite
In narrower formats the endorsement should sit against the
bottom-left margin, with the Wordmark in the top-left.
Oculus Brand Guidelines – V2.0 Logo 34
XYZ XYZ
Oculus’s tangible value in the world. Branded Offers are inextri-
cably linked to brands and should always build equity for them,
which is why we don’t create identities for Branded Offers.
Branded Offers play a critical role in helping us build the Oculus
brand and bring more value to people. Some Branded Offers may 3X 4X
require the use of a lockup. Lockups are only for select products,
programs, high-priority verticals, audiences and capabilities
to represent the greatest demonstration of the brand’s value.
Lockups with the company logo require approval from the
Brand team.
STORE STORE
Oculus Logo with the offer name.
ABC
offer name set in the brand typeface, Neue Plak Regular, with a
tracking value of 25 and in uppercase.
X X
When the offer name sits at a similar size to the logo, effort
should be made to ensure the two share a size relationship.
The cap-height of the offer name is equivalent to the x-height
of the logo.
QUEST 2
RIFT S
QUEST
RIFT
Oculus Brand Guidelines – V2.0 Logo 36
Branded Offers are set with looser tracking to reflect the looser
ABC ABC
DEF DEF
GHI GHI
Oculus Brand Guidelines – V2.0 Logo 38
ABC ABC
below the logo at the same distance between the Stadium
and Wordmark.
STORE STORE
3 COLOR
Oculus Brand Guidelines – V2.0 Color 40
Oculus Grey 1 Oculus Grey 2 Oculus Grey 3 Oculus Grey 4 Oculus Grey 5
PMS: Cool Gray 1 (50% Tint) PMS: Cool Gray 1 PMS: Cool Gray 3 PMS: Cool Gray 7 PMS: Cool Gray 9
CMYK: 2,1,1,0 CMYK: 3,2,4,5 CMYK: 8,5,6,13 CMYK: 22,15,11,32 CMYK: 29,23,16,51
Oculus Brand Guidelines – V2.0 Color 41
A – Darks
The outer ring on the color wheel, Darks, provide deep, rich
colors into a gradient.
B – Brights
The second ring in the color wheel, Brights, are highly saturated
and energetic colors.
C – Bright Tints
The inner three rings are made of tints of the Brights. There is a
25% reduction between each to give tints of: 75%, 50% and 25%.
Oculus Brand Guidelines – V2.0 Color 43
Brights
10 Colors
Red Ruby Magenta Purple Blue Sky Blue Cyan Green Yellow Orange
RGB: 255,51,51 RGB: 255,51,153 RGB: 255,51,255 RGB: 153,51,255 RGB: 51,51,255 RGB: 51,153,255 RGB: 51,255,255 RGB: 153,255,102 RGB: 255,255,51 RGB: 255,153,51
HEX: #FF3333 HEX: #FF3399 HEX: #FF33FF HEX: #9933FF HEX: #3333FF HEX: #3399FF HEX: #33FFFF HEX: #99FF66 HEX: #FFFF33 HEX: #FF9933
Bright Tints
30 Colors
Red Ruby Magenta Purple Blue Sky Blue Cyan Green Yellow Orange
Tint: 75% Tint: 75% Tint: 75% Tint: 75% Tint: 75% Tint: 75% Tint: 75% Tint: 75% Tint: 75% Tint: 75%
Red Ruby Magenta Purple Blue Sky Blue Cyan Green Yellow Orange
Tint: 50% Tint: 50% Tint: 50% Tint: 50% Tint: 50% Tint: 50% Tint: 50% Tint: 50% Tint: 50% Tint: 50%
Red Ruby Magenta Purple Blue Sky Blue Cyan Green Yellow Orange
Tint: 25% Tint: 25% Tint: 25% Tint: 25% Tint: 25% Tint: 25% Tint: 25% Tint: 25% Tint: 25% Tint: 25%
Oculus Brand Guidelines – V2.0 Color 44
Brights
10 Colors
Red Ruby Magenta Purple Blue Sky Blue Cyan Green Yellow Orange
PMS: Warm Red C PMS: 212 C PMS: 238 C PMS: 2582 C PMS: 2726 C PMS: 2171 C PMS: 2198 C PMS: 2283 C PMS: 101 C PMS: 2025 C
CMYK: 0,86,80,0 CMYK: 0,78,8,0 CMYK: 14,74,0,0 CMYK: 50,75,0,0 CMYK: 84,70,0,0 CMYK: 67,21,0,0 CMYK: 58,0,5,0 CMYK: 35,0,75,0 CMYK: 1,0,78,0 CMYK: 0,53,85,0
Bright Tints
30 Colors
Red – Tint 1 Ruby – Tint 1 Magenta – Tint 1 Purple – Tint 1 Blue – Tint 1 Sky Blue – Tint 1 Cyan – Tint 1 Green – Tint 1 Yellow – Tint 1 Orange – Tint 1
PMS: 2345 C PMS: 211 C PMS: 237 C PMS: 2572 C PMS: 2124 C PMS: 292 C PMS: 2197 C PMS: 2282 C PMS: 100 C PMS: 2016 C
CMYK: 0,67,52,0 CMYK: 0,60,0,0 CMYK: 7,53,0,0 CMYK: 23,49,0,0 CMYK: 63,50,0,0 CMYK: 55,13,0,0 CMYK: 47,0,3,0 CMYK: 20,0,50,0 CMYK: 1,0,70,0 CMYK: 0,21,61,0
Red – Tint 2 Ruby – Tint 2 Magenta - Tint 2 Purple - Tint 2 Blue – Tint 2 Sky Blue – Tint 2 Cyan – Tint 2 Green - Tint 2 Yellow – Tint 2 Orange – Tint 2
PMS: 3572 C PMS: 210 C PMS: 236 C PMS: 2562 C PMS: 2716 C PMS: 291 C PMS: 317 C PMS: 7486 C PMS: 600 C PMS: 7507 C
CMYK: 0,45,29,0 CMYK: 1,44,0,0 CMYK: 5,38,0,0 CMYK: 14,35,0,0 CMYK: 38,26,0,0 CMYK: 38,4,0,0 CMYK: 26,0,6,0 CMYK: 20,0,35,0 CMYK: 1,0,44,0 CMYK: 0,12,39,0
Red – Tint 3 Ruby – Tint 3 Magenta – Tint 3 Purple – Tint 3 Blue – Tint 3 Sky Blue – Tint 3 Cyan – Tint 3 Green – Tint 3 Yellow – Tint 3 Orange – Tint 3
PMS: 4032 C PMS: 705 C PMS: 7436 C PMS: 2085 C PMS: 2706 C PMS: 649 C PMS: 656 C PMS: 7485 C PMS: 7499 C PMS: 706 C
CMYK: 0,21,14,0 CMYK: 0,12,0,0 CMYK: 2,12,0,0 CMYK: 8,17,0,0 CMYK: 18,11,0,0 CMYK: 11,3,0,0 CMYK: 10,2,0,0 CMYK: 9,0,16,1 CMYK: 1,1,29,0 CMYK: 0,7,23,0
Oculus Brand Guidelines – V2.0 Color 45
Creating Gradients: Common Tints Darks Brights Bright Tints Bright Tints Bright Tints
Not to be used Tint: N/A Tint: 75% Tint: 50% Tint: 25%
By using colors from the same ring, you can effectively dial up
or down the saturation of a given gradient. The examples to
the right only pull colors from three spokes on the color wheel:
Purple, Sky Blue and Orange. In each gradient all three colors
share a common level of saturation and brightness since they sit
within the same ring.
Creating Gradients: Mixed Tints Random A Random B Random C Random D Random E Random E
Tint: Mixed Tint: Mixed Tint: Mixed Tint: Mixed Tint: Mixed Tint: Mixed
The gradient spectrum offers an enormous amount of
possibilities for creating unique gradients. Like in the previous
examples, all of the examples shown pull from the same three
spokes on the color wheel, however, this time Darks, Brights and
Bright Tints have all been combined to give greater contrast.
The gradients presented on this page are examples only and not
specific to Miramar or other product.
Oculus Brand Guidelines – V2.0 Color 47
The gradient for Miramar uses two 25% tints and one 50% tint
from the color wheel: Purple, Sky Blue, and Orange. It should
be used in conjunction with the Oculus neutral palette on all
Miramar brand communications.
Backgrounds
5 Colors
CTA
6 Colors
Approve Decline
RGB: 24,101,193 RGB: 252,103,105
HEX: #1D65C1 HEX: FC6769
Oculus Brand Guidelines – V2.0 Typography 49
4 TYPOGRAPHY
Oculus Brand Guidelines – V2.0 Typography 50
Neue
Brand Typeface Neue Plak - Regular
Plak
For body copy choose Neue Plak Text Regular and
Neue Plak Text Bold. For large headlines opt for
0123456789
Neue Plak SemiBold and Neue Plak Regular. !@#$%^&*()_+=;’<>,./?*
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789
!@#$%^&*()_+=;’<>,./?*
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789
!@#$%^&*()_+=;’<>,./?*
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789
!@#$%^&*()_+=;’<>,./?*
Oculus Brand Guidelines – V2.0 Typography 51
QQ RR rr
Stylistic Sets Alternate Q Default R Default r
MM ØØ $$
Default M Default Ø Default $
Oculus Brand Guidelines – V2.0 Typography 52
ABCDEFGHIJKLMNOPQRSTUVWXYZ
When setting headlines that require greater expressiveness,
there are two additional typefaces to choose from:
Neue Plak Narrow Black and Neue Plak Wide Black. The desired
look, size of the format or length of headline will help determine
which of the two typefaces to select. Narrow Black will work best
abcdefghijklmnopqrstuvwxyz
in narrow formats or with longer headlines, whilst Wide Black will
be better suited to wide formats or shorter headlines. The two
should never be used together.
0123456789
!@#$%^&*()_+=;’<>,./?*
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789
!@#$%^&*()_+=;’<>,./?*
Oculus Brand Guidelines – V2.0 Typography 53
DEFY Defy
Setting Headlines A – Correctly typeset B – Incorrect case
REALITY Reality
Uppercase headlines should only be used for short, punchy
statements that appear in large scales. They should range from
2 – 6 words in length and are not intented to be used in body
copy or to introduce any long passage of text, as in website
subheadings.
DEFY DEFY
B – Too much leading D – Too much tracking
REALITY REALITY
Oculus Brand Guidelines – V2.0 Typography 54
DEFY Defy
Setting Headlines A – Correctly typeset B – Incorrect case
REALITY Reality
Uppercase headlines should only be used for short, punchy
statements that appear in large scales. They should range from
2 – 6 words in length and are not intented to be used in body
copy or to introduce any long passage of text e.g. website
subheadings.
DEFY DEFY
B – Too much leading D – Too much tracking
REALITY REALITY
Oculus Brand Guidelines – V2.0 Typography 55
DEFY Defy
Setting Headlines A – Correctly typeset B – Incorrect case
REALITY Reality
Uppercase headlines should only be used for short, punchy
statements that appear in large scales. They should range from
2 – 6 words in length and are not intented to be used in body
copy or to introduce any long passage of text e.g. website
subheadings.
DEFY DEFY
B – Too much leading D – Too much tracking
REALITY REALITY
Oculus Brand Guidelines – V2.0 Typography 56
Ensuring that body is set correctly will not only make for a more
pleasant looking block of text but, more importantly, make it easy Heading Lorem Ipsum Heading Lorem Ipsum
to read. Always use Neue Plak Text Regular and Neue Plak Text
Bold for headings and sub-headings.
Aenean eu leo quam. Pellentesque ornare sem lacinia quam Curabitur blandit tempus porttitor. Duis mollis, est non commodo luctus, nisi erat porttitor
venenatis vestibulum. Fusce dapibus, tellus ac cursus ligula, eget lacinia odio sem nec elit. Integer posuere erat a ante venenatis dapibus posuere
Aim for a line length between 45 – 90 characters and use full commodo, tortor mauris condimentum nibh, ut fermentum velit aliquet. Nulla vitae elit libero, a pharetra augue. Curabitur blandit tempus porttitor. Aenean
line breaks between paragraphs. Headings should be set in
Neue Plak Text Bold without a line break below.
massa justo sit amet risus. Donec sed odio dui. Donec id elit lacinia bibendum nulla sed consectetur. Sed posuere consectetur est at lobortis. Cum sociis
non mi porta gravida at eget metus. natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec id elit non
Refer to the type settings chart on page 55 for a detailed
breakdown.
Fusce dapibus, tellus ac cursus commodo, tortor mauris Mi porta gravida at eget metus. Aenean eu leo quam. Pellentesque ornare sem lacinia quam
condimentum nibh, ut fermentum massa justo sit amet risus. venenatis vestibulum. Fusce dapibus, tellus ac cursus commodo, tortor mauris condimentum
Duis mollis, est non commodo luctus, nisi erat porttitor ligula, nibh, ut fermentum massa justo sit amet risus. Duis mollis, est non commodo luctus, nisi erat
eget lacinia odio sem nec elit. Nulla vitae elit libero, a pharetra porttitor ligula, eget lacinia odio sem nec elit. Donec sed odio dui.Aenean lacinia bibendum nulla
augue. Aenean eu leo quam. Pellentesque ornare sem lacinia sed consectetur. Curabitur blandit tempus porttitor. Fusce dapibus, tellus ac cursus commodo.
Body Copy
Neue Plak Text Regular.
Size (pt) Tracking Word Spacing (%) Leading (%) Size (pt) Tracking Word Spacing (%) Leading (%)
Neue Plak Text Bold for headings and sub-headings.
Headlines
5 – 10 10 110 120 21 – 30 -5 100 95
Neue Plak Regular
Neue Plak SemiBold.
Set in uppercase.
11 – 20 10 100 120 31 – 40 -10 100 95
31 – 40 0 95 120 51 – 60 -15 95 90
41 – 50 0 95 115 61 – 70 -15 90 90
51 – 60 -5 95 115 71 – 80 -15 85 85
61 – 70 -5 90 115 81 – 90 -20 85 85
41 – 50 0 100 90 41 – 50 -10 95 90
51 – 60 0 95 90 51 – 60 -15 95 90
61 – 70 -5 95 90 61 – 70 -15 90 90
71 – 80 -5 90 85 71 – 80 -15 90 85
81 – 90 -10 90 85 81 – 90 -20 85 85
≥ 91 -10 85 85 ≥ 91 -20 80 85
Oculus Brand Guidelines – V2.0 Typography 59
ABC X
product's data storage capacity or a section number.
2X
The shape can expand to fit longer strings of numbers, but
should never be made narrower than it's original proportions.
ABC 123456789
256 GB 256 GB
Section 5 Section 5
STEP 24 STEP 24
Oculus Brand Guidelines – V2.0 Typography 60
Arial
Fallback Typeface Arial - Regular
Arial – Bold
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789
!@#$%^&*()_+=;’<>,./?*
Oculus Brand Guidelines – V2.0 Typography 61
M Ying Hei
Asian Language Fonts
Use the following fonts for Chinese, Japanese,
and Korean languages.
視野無限廣,窗外有藍天。微風迎客,軟語伴茶。
HK
Chinese
M Ying Hei HK W4
M Ying Hei HK W5
Japanese
Tazugane Gothic Info Book
Tazugane Gothic Info Bold
Korean
Seol Sans Book
Tazugane
Seol Sans Bold
色は匂えど散りぬるを我が世誰ぞ常ならむ
色は匂えど散りぬるを我が世誰ぞ常ならむ
Info
Seol 키스의 고유조건은 입술끼리 만나야 하고 특별한
키스의 고유조건은 입술끼리 만나야 하고 특별한
Sans
Oculus Brand Guidelines – V2.0 Brand Imagery 62
5 BRAND IMAGERY
Oculus Brand Guidelines – V2.0 Brand Imagery 63
Our product renders and lifestyle photography offer a variety Oculus's visual presence is a careful blend of inclusivity Our marketing materials frequently use content provided by
of angles for packaging, marketing and advertising materials. and wonder. Experiences should always feel effortless and partners for campaigns and other promotional materials. This
They are designed to give an accurate, practical depiction of the transformational, presenting Oculus as welcoming and includes both visual assets and in-game capture. Be sure
products and also portray the range of play and emotion only unintimidating. These ideas come to life as inspirational lifestyle to secure all rights and approvals with all partners prior to
possible in VR. photography content. publication or release.
Product Renders
Key Attributes
Plain, studio environment
Simple, neutral color palette
Subtle prism lighting
Use Cases
Packaging
Marketing & Advertising
Oculus Brand Guidelines – V2.0 Brand Imagery 65
Product: Contextual
Key Attributes
Simple composition and environments
Minimal color palette
Subtle prism lighting
Graphic use of light & cast shadows
Use Cases
Marketing & Advertising
Oculus Brand Guidelines – V2.0 Brand Imagery 66
Product: Lifestyle
Key Attributes
Single Person
Dynamic composition on uncluttered backgrounds
Medium color palette
Subtle prism lighting
Graphic use of light & cast shadows
Use Cases
Marketing & Advertising
Oculus Brand Guidelines – V2.0 Brand Imagery 67
Key Attributes
Single Person
Relatable environment
Natural angles and compositions
Medium color palette
Graphic use of light & shadows
Use Cases
Marketing & Advertising
Oculus Brand Guidelines – V2.0 Brand Imagery 68
Key Attributes
Single Person
Unorthodox angles and compositions
Bright, rich color palette
Subtle prism lighting
Graphic use of light & cast shadows
Use Cases
Marketing & Advertising
Oculus Brand Guidelines – V2.0 Brand Imagery 69
Key Attributes
Unorthodox angles and compositions
Dark, rich color palette
Subtle prism lighting
Graphic use of light & cast shadows
Use Cases
Marketing & Advertising
Oculus Brand Guidelines – V2.0 Brand Imagery 70
Partner Content
https://drive.google.com/
drive/u/2/folders/1oG-
74DamsXGMAWOzwN-
b_1eA95nN35lSE0
Oculus Brand Guidelines – V2.0 Brand Imagery 71
Combination
6 LAYOUT
Oculus Brand Guidelines – V2.0 Layout 73
X = 3%
X = 3%
X X
X X
X X
X = 3%
X X
Oculus Brand Guidelines – V2.0 Layout 74
RELEASE
for all layout tasks. The 12 column grid allows a page to be divided
evenly into units of 1, 2, 3, 4, 6 ,12. Quick Start P.4
Schnellstart
The size of the format and amount of content will determine Démarrage rapide
how many units the grid should be split into. Aim to use as few クイックスタート
columns as possible to avoid overly complex layouts.
EN FR DE
Consectetur Amet Justo Inceptos Tellus Consectetur Elit Vehicula Ligula Adipiscing
Maecenas sed diam eget risus varius blandit sit Vivamus sagittis lacus vel augue laoreet rutrum Integer posuere erat a ante venenatis dapibus
amet non magna. Lorem ipsum dolor sit amet, faucibus dolor auctor. Morbi leo risus, porta ac posuere velit aliquet. Sed posuere consectetur
consectetur adipiscing elit. Cras justo odio. consectetur ac, vestibulum at eros. Donec it. est at lobortis. Curabitur blandit tempus.
DEFY
01: Tellus Consectetur 02. Sollicitudin Ornare Purus 03. Ligula Vehicula 04. Sem Etiam 05. Elit Ligula Sollicitudin 06. Venenatis Dolor Parturient
REALITY
07. Venenatis Dolor Parturient 08: Tellus Consectetur 09. Sollicitudin Ornare Purus 10. Ligula Vehicula 11. Sem Etiam 21. Elit Ligula Sollicitudin
13. Elit Ligula Sollicitudin 14. Venenatis Dolor Parturient 15: Tellus Consectetur 16. Sollicitudin Ornare Purus 17. Ligula Vehicula 18. Sem Etiam
Vivamus sagittis lacus vel augue laoreet rutrum faucibus Morbi leo risus, porta ac consectetur ac, vestibulum at eros.
dolor auctor. Morbi leo risus, porta ac consectetur ac, Vivamus sagittis lacus vel augue laoreet rutrum faucibus
vestibulum at eros. Donec ullamcorper nulla non metus dolor auctor. Fusce dapibus, tellus ac cursus commodo, 19. Ligula Vehicula 20. Sem Etiam 21. Elit Ligula Sollicitudin 22. Venenatis Dolor Parturient 23: Tellus Consectetur 24. Sollicitudin Ornare Purus
auctor fringilla. Integer posuere erat a ante venenatis tortor mauris condimentum nibh, ut fermentum massa
dapibus posuere velit aliquet. Nullam id dolor id nibh justo sit amet risus. Donec id elit non mi porta gravida at
ultricies vehicula ut id elit. eget metus. Curabitur blandit tempus porttitor. Donec
ullamcorper nulla non metus auctor fringilla.
Cras mattis consectetur purus sit amet fermentum. Nullam 25. Sem Etiam 26: Tellus Consectetur 27. Sollicitudin Ornare Purus 28. Ligula Vehicula
quis risus eget urna mollis ornare vel eu leo. Aenean eu leo Etiam porta sem malesuada magna mollis euismod. Nullam
quam. Pellentesque ornare sem lacinia quam venenatis id dolor id nibh ultricies vehicula ut id elit. Curabitur blandit
vestibulum. Fusce dapibus, tellus ac cursus commodo, tempus porttitor. Cum sociis natoque penatibus et magnis
tortor mauris condimentum nibh, ut fermentum massa justo dis parturient montes, nascetur ridiculus mus.
sit amet risus. Donec sed odio dui.
Sed posuere consectetur est at lobortis. Cras mattis
Nulla vitae elit libero, a pharetra augue. Sed posuere consectetur purus sit amet fermentum. Etiam porta sem
consectetur est at lobortis. Nulla vitae elit libero, a pharetra malesuada magna mollis euismod. Cras justo odio, dapibus
augue. Cras justo odio, dapibus ac facilisis in, egestas eget ac facilisis in, egestas eget quam. Vestibulum id ligula porta
quam. Nullam quis risus eget urna mollis ornare vel eu leo. felis euismod semper. Maecenas sed diam eget risus varius
Etiam porta sem malesuada magna mollis euismod. Nulla blandit sit amet non magna. Cras justo odio, dapibus ac
vitae elit libero, a pharetra augue. facilisis in, egestas eget quam.
CALENDAR
Aenean lacinia bibendum nulla sed consectetur. Praesent Integer posuere erat a ante venenatis dapibus posuere velit
commodo cursus magna, vel scelerisque nisl consectetur aliquet. Cras mattis consectetur purus sit amet fermentum.
et. Donec id elit non mi porta gravida at eget metus. Donec sed odio dui. Cras mattis consectetur purus sit amet
Maecenas sed diam eget risus varius blandit sit amet non fermentum. Nullam quis risus eget urna mollis ornare vel eu
magna. Donec ullamcorper nulla non metus auctor fringilla. leo. Aenean eu leo quam. Pellentesque ornare sem lacinia oculus.com Pre-order online
Cras justo odio, dapibus ac facilisis in, egestas eget quam. quam venenatis vestibulum.
@oculus at oculs.com/order
Oculus Brand Guidelines – V2.0 The Focal Area 76
There are three main types of content that are contained within
the focal area: Images, Headlines, and the Oculus Stadium. Each
can be combined with other elements of the visual identity to
arrive at a diverse assortment of outcomes.
HEADLINE
COPY
Oculus Brand Guidelines – V2.0 The Focal Area 79
There are three main types of content that are contained within
the focal area: Images, Headlines, and the Oculus Stadium. Each
can be combined with other elements of the visual identity to
arrive at a diverse assortment of outcomes.
QUEST 2
Oculus Brand Guidelines – V2.0 Focal Element 1: Image Strip 80
8 FOCAL ELEMENT 1:
IMAGE STRIP
Oculus Brand Guidelines – V2.0 Focal Element 1: Image Strip 81
The default size for creating an image strip is to use 1/3 of the
formats height to create three even bands. 1/3rd may not always
be appropriate or may look awkward in especially tall or wide
formats. In such instances you can 'zoom-in' to produce a larger
strip. By dividing a surface into 12 even rows you can produce
three additional sizes for the image strip.
Oculus Brand Guidelines – V2.0 Focal Element 1: Image Strip 83
The default size for creating an image strip is to use 1/3 of the
formats height to create three even bands. 1/3rd may not always
be appropriate or may look awkward in especially tall or wide
formats. In such instances you can 'zoom-in' to produce a larger
strip. By dividing a surface into 12 even rows you can produce
three additional sizes for the image strip.
Oculus Brand Guidelines – V2.0 Focal Element 2: Type 84
9 FOCAL ELEMENT 2:
TYPE
Oculus Brand Guidelines – V2.0 Focal Element 2: Type 85
A – Middle
B – Top only
A headline can be placed only at the top of a page to allow for an
image strip in the middle and logos, web addresses, legal copy,
etc., at the bottom.
MIDDLE
C – Top & Bottom
Where a supporting logo is not needed at the bottom – such as
on social media posts – headlines can be broken into two parts
and aligned to the top and bottom margins. An image strip or
MIDDLE
supporting copy is placed in the middle.
BOTTOM
MIDDLE
BOTTOM
BOTTOM
Oculus Brand Guidelines – V2.0 Focal Element 2: Type 86
COMING
A – Middle
LOOK INSIDE
Type is used as the centerpiece in the Focal Area. Headlines
should not span more than two lines.
B – Top only
A headline can be placed only at the top of a page to allow for an
image strip in the middle and logos, web addresses, legal copy,
etc...at the bottom.
DEFY OCULUS
REALITY QUEST 2
QUEST 2
SOON
Oculus Brand Guidelines – V2.0 Focal Element 2: Type 87
Construction A – Define focal area B – Set margins C – Choose an appropriate type size D – Position logo and supporting content
ABC LOOK
a tall format. X X
X
ABC INSIDE
Construction A – Define focal area B – Set margins C – Choose an appropriate type size and style D – Position logo and supporting content
ABC NEW
a square format. X X
OCULUS BEAT
QUILL SABER
ABC RELEASES
X
X
Oculus Brand Guidelines – V2.0 Focal Element 2: Type 89
Construction A – Define focal area B – Set margins C – Choose an appropriate type size D – Position logo and supporting content
ABC EXPLORE
An example of constructing a Focal Area based layout for
a wide format. X X
10 FOCAL ELEMENT 3:
STADIUM
Oculus Brand Guidelines – V2.0 Focal Element 3: Stadium 91
A – Foreground
The base image is reflected along the Y-axis and masked by
the Stadium shape. The position and scale of the image should
be adjusted within the shape so it is clearly defined from the
background.
B – Background
The Stadium can be placed behind the subject in an image.
Using the same technique as in the foreground example, the
original image is masked and positioned inside the Stadium to
create a reflection effect.
Oculus Brand Guidelines – V2.0 Motion 93
11 MOTION
Oculus Brand Guidelines – V2.0 Motion 94
Vertical Motion
Stadium Logo
Oculus Wordmark
Lockups Stadium Lands Oculus Wordmark Fades In From Facebook Endorsement Fades In
Stacked Lockup
Stadium Lands
The Stadium appears at 100% opacity and then animates down
in size by 8%.
Lockups Stadium Lands Oculus Wordmark Fades In From Facebook Endorsement Fades In
In-Line Lockup
Stadium Lands
The Stadium appears at 100% opacity and scales down in size by 8%.
Intro Cards Stadium Lands Inner Stadium Scales Down, Outer Stadium Scales Up Outer Stadium Scales Up
Stadium Animation
Stadium Lands
Intro Cards Stadium Lands Oculus Wordmark Fades In From Facebook Endorsement Fades In
Lockup Animation
Stadium Lands
The Stadium appears at 100% opacity and scales down in size by 8%.
Intro Card and End Card Sequence A – Intro Card B – End Card (Full)
A – Intro Card
Use the ‘Intro Lockup’ intro card version at the start of the trailer.
If there is a sequence of logos upfront, the Oculus intro card
should be placed last.
The full end card features three slates placed in the following
order.
The short end card features two slates placed in the following
order:
Review
All trailers should be routed for Oculus branding review to ensure
intro and end cards are implemented in accordance with this
guidance.
11 ICONS
Oculus Brand Guidelines – V2.0 Icons 103
12 PATTERNS
Oculus Brand Guidelines – V2.0 Patterns 105
Prisms 3X4 9 X 12 18 x 24
13 EXAMPLES
Oculus Brand Guidelines – V2.0 Examples 110
Please Note! The following pages of examples should be used as inspiration only.
They have been provided to give a snapshot of what is possible within
the Oculus visual identity system and highlight many of the rules
discussed in this document.
QUEST 2
GO RELEASES
BEYOND OCULUS
QUILL
THE NEW
QUEST
BEAT THE GAME
PRE-ORDER
ONLINE
OCULUS.COM
@ OCULUS
SOON
ONLY ON OCULUS PRE-ORDER
OCULUS QUEST 2 ONLINE
Pre-order online oculus.com
DEFY
JUNE
at oculs.com/order @oculus
REALITY
THE NEW
05.16.20
OCULUS QUEST
2020
ALL-IN-ONE
VR GAMING
06.18 QUEST 2
BEAT
SABER
JUNE 18
2020
PRE-ORDER
ONLINE
ALL-IN-ONE OCULUS ALL-IN-ONE OCULUS
VR GAMING QUEST 2 VR GAMING QUEST 2
NEW SOON
OCULUS BEAT
QUILL SABER
ONLY ON
OCULUS RELEASES ONLY ON
OCULUS 05.16.20
THE NEW
THE NEW ALL-IN-ONE
2.0
OCULUS QUEST VR GAMING
QUEST
BEAT
SABER
JUNE 18
2020 06.18.20 PRE-ORDER
ONLINE
Oculus Brand Guidelines – V2.0 Examples 113
ALL-IN-ONE OCULUS
VR GAMING QUEST 2
QUEST 2 MAY 16
PRE-ORDER PRE-ORDER
ONLINE ONLINE
Oculus Brand Guidelines – V2.0 Examples 114
ALL-IN-ONE OCULUS
VR GAMING QUEST 2
DEFY REALITY
PRE-ORDER PRE-ORDER
ONLINE ONLINE
ALL-IN-ONE
VR GAMING
BEAT
SABER
PRE-ORDER
ONLINE
SOON
OCULUS PRE-ORDER
QUEST 2 ONLINE
05.16.20
NEW
OCULUS BEAT
QUILL SABER
OCULUS BEAT
QUILL SABER
Oculus Brand Guidelines – V2.0 Examples 115
oculus
Send Message
Oculus Brand Guidelines – V2.0 Examples 116
oculus
Send Message
Oculus Brand Guidelines – V2.0 Examples 117
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ac cursus commodo, tortor mauris. ac cursus commodo, tortor mauris. ac cursus commodo, tortor mauris. ac cursus commodo, tortor mauris.
Oculus Brand Guidelines – V2.0 Examples 118
Oculus Brand Guidelines – V2.0 Examples 119
Oculus Brand Guidelines – V2.0 Examples 120
Oculus Brand Guidelines – V2.0 Examples 121
Oculus Brand Guidelines – V2.0 Examples 122
Oculus Brand Guidelines – V2.0 Examples 123
Oculus Brand Guidelines – V2.0 Examples 124
Oculus Brand Guidelines – V2.0 Examples 125
Oculus Brand Guidelines – V2.0 Examples 126
Oculus Brand Guidelines – V2.0 Examples 127
Oculus Brand Guidelines – V2.0 Examples 128
Oculus Brand Guidelines – V2.0 Examples 129
Oculus Brand Guidelines – V2.0 Examples 130
Oculus Brand Guidelines – V2.0 Examples 131
Oculus Brand Guidelines – V2.0 Examples 132
Oculus Brand Guidelines – V2.0 Examples 133
Oculus Brand Guidelines – V2.0 Examples 134
Oculus Brand Guidelines – V2.0 Examples 135
Oculus Brand Guidelines – V2.0 Resources 136
Resources Guidelines
Oculus Brand Portal
https://fburl.com/oculusbrandguidelines
Brand
[email protected]