// ==UserScript==
// @name Shellshock.IO Aimbot & ESP
// @namespace http://tampermonkey.net/
// @version 0.1.9
// @description Locks aim to the nearest player in shellshock.io. Comes with an
ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse
hold.
// @author Zertalious (Zert)
// @match *://shellshock.io/*
// @match *://algebra.best/*
// @match *://algebra.vip/*
// @match *://biologyclass.club/*
// @match *://deadlyegg.com/*
// @match *://deathegg.world/*
// @match *://eggcombat.com/*
// @match *://egg.dance/*
// @match *://eggfacts.fun/*
// @match *://egghead.institute/*
// @match *://eggisthenewblack.com/*
// @match *://eggsarecool.com/*
// @match *://geometry.best/*
// @match *://geometry.monster/*
// @match *://geometry.pw/*
// @match *://geometry.report/*
// @match *://hardboiled.life/*
// @match *://hardshell.life/*
// @match *://humanorganising.org/*
// @match *://mathdrills.info/*
// @match *://mathfun.rocks/*
// @match *://mathgames.world/*
// @match *://math.international/*
// @match *://mathlete.fun/*
// @match *://mathlete.pro/*
// @match *://overeasy.club/*
// @match *://scrambled.best/*
// @match *://scrambled.tech/*
// @match *://scrambled.today/*
// @match *://scrambled.us/*
// @match *://scrambled.world/*
// @match *://shellshockers.club/*
// @match *://shellshockers.site/*
// @match *://shellshockers.us/*
// @match *://shellshockers.world/*
// @match *://softboiled.club/*
// @match *://violentegg.club/*
// @match *://violentegg.fun/*
// @match *://yolk.best/*
// @match *://yolk.life/*
// @match *://yolk.rocks/*
// @match *://yolk.tech/*
// @match *://zygote.cafe/*
// @icon https://www.google.com/s2/favicons?domain=shellshock.io
// @grant none
// @run-at document-start
// @antifeature ads
// ==/UserScript==
window.XMLHttpRequest = class extends window.XMLHttpRequest {
open( method, url ) {
if ( url.indexOf( 'shellshock.js' ) > - 1 ) {
this.isScript = true;
return super.open( ...arguments );
get response() {
if ( this.isScript ) {
const code = super.response;
let babylonVarName,
playersVarName,
myPlayerVarName,
sceneVarName,
cullFuncName;
try {
babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1
];
playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ];
myPlayerVarName
= /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
sceneVarName = /createMapCells\(([^,]+),/.exec( code )
[ 1 ];
cullFuncName = /=([a-zA-Z_$]+)\(this\.mesh,\.[0-
9]+\)/.exec( code )[ 1 ];
} catch ( error ) {
alert( 'Script failed to inject. Report the issue to the
script developer.\n' + JSON.stringify( getVars(), undefined, 2 ) );
return code;
function getVars() {
return {
babylonVarName,
playersVarName,
myPlayerVarName,
playersVarName,
sceneVarName,
cullFuncName
};
console.log( '%cInjecting code...', 'color: red; background:
black; font-size: 2em;', getVars() );
return code.replace( sceneVarName + '.render()', `
window[ '${onUpdateFuncName}' ](
${babylonVarName},
${playersVarName},
${myPlayerVarName}
);
${sceneVarName}.render()` )
.replace( `function ${cullFuncName}`, `
function ${cullFuncName}() {
return true;
function someFunctionWhichWillNeverBeUsedNow` );
return super.response;
};
let espEnabled = true;
let aimbotEnabled = true;
let showLines = true;
let aimbotOnRightMouse = false;
const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd'
), 16 );
const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value
> 10 * 60 * 1000;
const temp = document.createElement( 'div' );
temp.innerHTML = `
<style>
.msg {
position: absolute;
left: 10px;
bottom: 10px;
color: #0E7697;
font-weight: bolder;
padding: 15px;
animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
z-index: 999999;
pointer-events: none;
}
@keyframes msg {
from {
transform: translate(-120%, 0);
}
to {
transform: none;
}
}
</style>
<div class="popup_window popup_lg roundme_lg msg" style="display: none;"></div>
` + '<div class="popup_window popup_lg centered roundme_lg info" style="z-index:
9999999;">' +
( shouldShowAd ? `<h1 class="roundme_sm">Loading ad...</h1>` : `<button
class="popup_close clickme roundme_sm"
onclick="this.parentNode.style.display='none';"></button>
<h1 class="roundme_sm">Aimbot & ESP!</h1>
<h4 style="text-align:center;">
Keys:
<br>
[B] to toggle aimbot
<br>
[V] to toggle ESP
<br>
[N] to toggle ESP lines
<br>
[L] to toggle aimbot on <br>right mouse hold
<br>
[H] to show/hide help
<br>
<br>
By Zertalious
</h4>
<div id="btn-horizontal" class="f-center">
<button class="ss_button btn_red bevel_red btn_sm"
onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</button>
<button class="ss_button btn_yolk bevel_yolk btn_sm"
onclick="window.open('https://greasyfork.org/en/users/662330-zertalious',
'_blank')">More scripts</button>
</div>
<div id="btn-horizontal" class="f-center">
<button class="ss_button btn_green bevel_green btn_sm"
onclick="window.open('https://www.instagram.com/zertalious/',
'_blank')">Instagram</button>
<button class="ss_button btn_blue bevel_blue btn_sm"
onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</button>
</div>` ) +
'</div>';
const msgEl = temp.querySelector( '.msg' );
const infoEl = temp.querySelector( '.info' );
window.addEventListener( 'DOMContentLoaded', async function () {
while ( temp.children.length > 0 ) {
document.body.appendChild( temp.children[ 0 ] );
if ( shouldShowAd ) {
const url = new URL( window.location.href );
url.searchParams.set( 'showAd', Date.now().toString( 16 ) );
url.searchParams.set( 'scriptVersion', GM.info.script.version );
window.location.href = 'https://zertalious.xyz?ref=' + new
TextEncoder().encode( url.href ).toString();
} );
let rightMouseDown = false;
function handleMouse( event ) {
if ( event.button === 2 ) {
rightMouseDown = event.type === 'pointerdown' ? true : false;
window.addEventListener( 'pointerdown', handleMouse );
window.addEventListener( 'pointerup', handleMouse );
window.addEventListener( 'keyup', function ( event ) {
if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) {
return;
switch ( event.code ) {
case 'KeyB' :
aimbotEnabled = ! aimbotEnabled;
showMsg( 'Aimbot', aimbotEnabled );
break;
case 'KeyV' :
espEnabled = ! espEnabled;
showMsg( 'ESP', espEnabled );
break;
case 'KeyN' :
showLines = ! showLines;
showMsg( 'ESP Lines', showLines );
break;
case 'KeyH' :
infoEl.style.display = infoEl.style.display === '' ? 'none' : '';
break;
case 'KeyL' :
aimbotOnRightMouse = ! aimbotOnRightMouse;
showMsg( 'Aimbot On Right Mouse Hold', aimbotOnRightMouse );
break;
} );
function showMsg( name, bool ) {
msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );
msgEl.style.display = 'none';
void msgEl.offsetWidth;
msgEl.style.display = '';
let lineOrigin, lines;
const onUpdateFuncName = btoa( Math.random().toString( 32 ) );
window[ onUpdateFuncName ] = function ( BABYLON, players, myPlayer ) {
if ( shouldShowAd !== false ) {
return;
if ( ! myPlayer ) {
return;
if ( ! lineOrigin ) {
lineOrigin = new BABYLON.Vector3();
linesArray = [];
}
lineOrigin.copyFrom( myPlayer.actor.mesh.position );
const yaw = myPlayer.actor.mesh.rotation.y;
lineOrigin.x += Math.sin( yaw );
lineOrigin.z += Math.cos( yaw );
lineOrigin.y += Math.sin( - myPlayer.pitch );
for ( let i = 0; i < linesArray.length; i ++ ) {
linesArray[ i ].playerExists = false;
for ( let i = 0; i < players.length; i ++ ) {
const player = players[ i ];
if ( ! player || player === myPlayer ) {
continue;
if ( player.sphere === undefined ) {
console.log( 'Adding sphere...' );
const material = new BABYLON.StandardMaterial( 'myMaterial',
player.actor.scene );
material.emissiveColor = material.diffuseColor = new
BABYLON.Color3( 1, 0, 0 );
material.wireframe = true;
const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere',
{ width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene );
sphere.material = material;
sphere.position.y = 0.3;
sphere.parent = player.actor.mesh;
player.sphere = sphere;
if ( player.lines === undefined ) {
const options = {
points: [ lineOrigin, player.actor.mesh.position ],
updatable: true
};
const lines = options.instance = BABYLON.MeshBuilder.CreateLines(
'lines', options, player.actor.scene );
lines.color = new BABYLON.Color3( 1, 0, 0 );
lines.alwaysSelectAsActiveMesh = true;
lines.renderingGroupId = 1;
player.lines = lines;
player.lineOptions = options;
linesArray.push( lines );
console.log( '%cAdding line...', 'color: green; background:
black; font-size: 2em;' );
player.lines.playerExists = true;
player.lines = BABYLON.MeshBuilder.CreateLines( 'lines',
player.lineOptions );
player.sphere.renderingGroupId = espEnabled ? 1 : 0;
player.sphere.visibility = ( aimbotEnabled || espEnabled ) &&
myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team );
player.lines.visibility = player.playing && player.sphere.visibility &&
showLines;
for ( let i = 0; i < linesArray.length; i ++ ) {
if ( ! linesArray[ i ].playerExists ) {
console.log( '%cRemoving line...', 'color: red; background:
black; font-size: 2em;' );
linesArray[ i ].dispose();
linesArray.splice( i, 1 );
if ( aimbotEnabled && ( aimbotOnRightMouse ? rightMouseDown : true ) &&
myPlayer.playing ) {
let minDistance = Infinity;
let targetPlayer;
for ( let i = 0; i < players.length; i ++ ) {
const player = players[ i ];
if ( player && player !== myPlayer && player.playing &&
( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {
const distance = Math.hypot( player.x - myPlayer.x,
player.y - myPlayer.y, player.z - myPlayer.z );
if ( distance < minDistance ) {
minDistance = distance;
targetPlayer = player;
}
}
if ( targetPlayer ) {
const x = targetPlayer.actor.mesh.position.x -
myPlayer.actor.mesh.position.x;
const y = targetPlayer.actor.mesh.position.y -
myPlayer.actor.mesh.position.y;
const z = targetPlayer.actor.mesh.position.z -
myPlayer.actor.mesh.position.z;
myPlayer.yaw = Math.radAdd( Math.atan2( x, z ), 0 );
myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;
delete localStorage[ 'lastVersionPlayed' ];