39 Creating Hatch
39 Creating Hatch
You can use hatch command from draw panel of Home tab. So here is the hatch tool, click on this hatch
button, you'll see that the temporary hatch creation ribbon will be created. Now using this ribbon will
create hatch patterns inside the closed geometries. First you need to ensure that pick point is selected.
Right now, a pic point is selected because my cursor is point selection cursor. If it is not point selection
cursor, then click on this pick points button and your cursor will look like these two perpendicular lines.
Now move your cursor to an area where you want to create your hatch. So right now, let's say that I
want to create hatch in this area. So when you move your cursor to this area, you will see a preview of
the hatch you may or may not need this kind of hatch, but let's just click it. So when you click here, you'll
see that this hatch pattern automatically detects the island and it will fill complete Island excluding this
extra geometry. Let's go to this pattern panel. Right now angle pattern is selected. Let's change it to
ANSI three one, and the pattern is now changed to ANSI three one it's extremely closed. In order to
change this close spacing of these lines, you need to go to scale. So go to Properties panel. And here you
will find this hatch pattern scale, change the scale value to five and press tab you'll see that now hatch
patterns are further apart, you can increase this scale value to make it more widely spaced. Now let's
move back to patterns. When you click on this small arrow icon, this pattern panel will expand and now
you can see a whole lot of patterns, which are in AutoCAD so you can use any kind of pattern for your
drawing. Let's keep our selection to ANSI three one for now. Now move on to this pattern panel, you'll
see three options pattern gradient and solid we'll look into gradient in a moment. If you change to solid,
you'll be able to fill a solid color in the area. So right now you can see that this complete island has been
filled with a single color. In order to change the color of this pattern. Click on this by layer drop down.
And now here you'll see all the colors. So this is the hatch color drop down menu. From here you can
pick your colors. If you're not satisfied with these many colors, you can go to more colors and select
from index color, true color or color books.
Let's keep our selection to this drop down only. And now here I have selected up color for this solid
hatch pattern. You'll also observe that when you select solid from this drop down menu, solid will be
selected in the pattern as well. So you may select it from here also, instead of this drop down menu.
Now let's go and close this hatch pattern. So click on this close hatch creation. And you hatch will be
completely created with a solid pattern. Now let's move on and create some more patterns on this
drawing. So go to hatch again. And now I'll create a hatch pattern in this island. So click in this island.
And now you will see that the internal geometries are excluded, as expected and change this hatch
pattern to nc 31. And when you change it, you'll see that the color of hatch remains the original color
which we have previously used. So in order to change the color, click on this drop down menu and
change it to something else, let's say green this time, you'll now see a different background color drop
down as well. So when you go to this background color drop down, you can change the background
color for your hatch pattern. So let's say I want to change this background color to yellow. And here's
the change background color. So let's keep it at none if you don't want any background color. Now we
have made the pattern on this island. Let's go and close hatch creation again, there is one more method
of adding hatch to your drawing. So far, we have used Ireland detection method. Let's go and select the
object method in which we want select pick points. Rather we'll select the object so select hatch and
now instead of selecting pick points, click on this select boundary objects. Now you'll see that your
cursor is converted to a big box. And in this case, you can select a polyline or a closed geometry to make
your selection. For example in this case, if I select this polyline complete hatch pattern will be created
inside and any boundary which is present inside this geometry will be ignored completely. Let's say that I
want to create a hatch pattern angle with a scale of one unit in that area. So here is my pattern ignoring
this boundary
You'll create this hatch pattern inside this boundary then also it will ignore all these internal geometry.
So let's delete the hatch pattern which we previously created and click on hatch, Select Object. And now
select this rectangle. And you'll see that all the geometries which are present inside is completely
ignored.
26 1 Rectangular array
Add a command can be used in AutoCAD to create repeated pattern of objects. For example, in this
case, we have this geometry. And let's say that we want to create a pattern in such a way that we have
two rows and six columns of this window. For that, I'll select a rectangular array first. So when you click
on this small arrow button, you will see we have three kinds of areas rectangular array, path, array and
polar array. So let's start with rectangular array. Now when you select Eric command, you can see that
this command line will prompt you to select objects. So right now we want to make an array out of this
window. So select this windows make complete window to enclose it completely. And now press enter.
So as soon as you do this, you'll see a temporary add a appears on your screen with grips for making
modifications. So right now you can make modifications using this grip. So when you click on this
extreme arrow grip, it will replicate your array along its length, so when you drag it, you will find that
more Windows will be created. In a similar way, you can use this grip to replicate this object into y
direction, the second arrow can be used to change gap between two corresponding lines, or two
corresponding columns. You can even reverse the direction of this array using these grips. So when you
click on this Extreme Grip and bring it to the the other side, it will reverse it direction. Similarly, you can
reverse the direction along while also using this grip. So let's now keep the direction as it was. And let's
make changes using this ribbon. You will also notice an added creation ribbon, which is the temporary
ribbon that appears when you select an area command. So I'll make all the changes using this ribbon. So
right now, as I said that, we need six columns, which we already have, so I'm not going to make any
changes. But we can see that there is a little gap on this side, but a large gap here, so let's compensate
for this. And I'll change value to eight units. So type eight and press tab. If you want, you can also make
further changes to this or let's change this distance to 8.5 units press tab to apply these changes. And
you can see that the changes are reflected, you will directly see that if we change this value, this total
gap between the initial and the end object will be added automatically so and when you change this
value, let's change it to 40. You will also observe that this value changes accordingly. So let's keep it at
eight and 40. Now let's move on to roles right now we have four rows, which we don't need, and we
only need two rows. So type two and press tab and only two rows we have now and the remaining two
rows have been omitted. Now we have here a button for associative. So when you click on associative,
you'll be able to edit your array even after you have made changes. So let's keep it checked and click on
Close array. Now we have our array here. When you now click on this array, you'll see that this ribbon
appears again, and this is the result of checking an associative pattern. So if you'll keep it unchecked, it
will behave as if all these windows are separate objects. You can also return to non associative behavior
of an array by exploding it so when you type X on command line after selecting your array and press
enter, you will see that all these objects are now separate from each other and you can select them as a
separate object.
26 2 Polar array
Here we have these two geometries. So let's start with this first one. Let's assume that we want to
create multiple copies of this rectangle along the circle, for that polar command can be used. So click on
this array button and go to polar array. Now select this rectangle, and press Enter. Now, you'll see on
your command line that it prompts you to select the center point of an array. So center point of an array
will be the center of this imaginary circle, you may or may not need this circle, this is only for your
reference. So let's click at the center of this circle. As soon as you do this, you will see a temporary ad a
appears here. And six copies of this object will be created, we can again manipulate it using this
temporary added creation ribbon. So let's move to number of items first. So right now we have six
items, let's change it to 24 and press TAB key. As soon as you will do this, you can see that the angle in
between each two items is changed and the total angle of 360 degree will be added. If you don't want to
add this array to complete 360 degrees, you can change the angle to 270, press tab, or you can even
change angle to something else if you want. So now this complete object 24 objects will be filled within
an angle of 270 degrees. So let's keep it at 360 for now, and let's press tab again. Now here we have
rows. Right now only a single row is there. If you add more rows, like three rows, in this case, you will
see more objects will be added. You can increase the gap between these objects to make it more clear.
And let's add a gap of 25. And you will be able to observe it more clearly. So here we have these three
rows, but obviously we want to keep it one. So that we can clearly see this object. Again, in this case, if
you add more levels, more levels will be added along z axis or the z coordinate, which we cannot see
right now because we are working in 2d geometry. Here again, we have an associative option. So when
you keep this associative option turned on, you can manipulate you can change your ad even after
creating it. So let's keep it unchecked. Because in the previous case of rectangular add a we have kept it
checked. Now we're not going to change the base point, but this is the base point for this object. So you
can change it, you can manipulate it according to your needs. So right now this rotate items button is
checked. When you uncheck it, you'll see that the alignment of this primary object remains as it is
throughout the array. So that means this array, this array object is an object, they all are parallel to each
other. But when you click on rotate items, you'll see that the objects start rotating. And when they
return back to the original estate, it has already made a complete revolution of 360 degrees. So now we
have seen and we have made some changes to this array. Let's click on Close area now. And when you
click on any object, you'll see that this is a completely different unit and you cannot return back to the
add a manipulation ribbon, because we have selected a non associative or we have unchecked
associative option from add a ribbon. Now in this geometry, let's create a polar array. So let's select
polar and select these two lines and press Enter. Now we need to select center point of area which is
obviously center of this circle selected. And now we have this array, you can increase number of items
to let's say 24. And here we have a complete array, and this represents a wheel or a bicycle wheel. Now
let's close this array to complete this geometry. So this is how you can create a polar array.
Phillip commodify AutoCAD can be used to apply round edges on sharp corners. In this example, I'll use
these four geometries, which you see right now on screen. And I'll apply Phillip command on all of them,
you can find Phillip command on Modify panel. And here is the phalut tool. So when you click on this
arrow, you will see filler tool here, click on this Phillip command. And now look at the command line. So
when you look at the command line, if it is expanded, you'll see current setting is trim mode and radius
is 0.00. Since affiliate is going to apply a radius, so we need some radius, so let's add it click on this
radius, or you can type it's equivalent R and press Enter on command line, but I'll select this radius from
here, so click it, and now enter the radius value. So let's enter a radius of two units and press Enter. Now
we have a radius of two units. So let's go and apply the fill it for applying to fill it you need to select first
object or the first line, and then click on the second line. So now the fill it is applied in between these
two lines of the rectangle. And the radius of this village is two units. Let's undo this change. And let's go
to fill up command again. Now again, we have trim mode, and the radius is still zero. Let's go to radius
again, apply a radius of one unit. Now in this case, if you want to apply fill it to all the edges at once, for
example, this rectangle, select polyline. But make sure that the object is made above polyline, which is
in this case, now click on any line and all the edges will have a radius of one unit. Now let's look at the
second example. Click on fill it. And now we have our setting which is radius equals to one, let's go and
apply for lead between these two lines, you can directly see that they are not intersecting, and they are
not even parallel. So when you click add these edges, which are going to intersect if produced further,
then affiliate will be applied which is equal to the radius which you have selected. If the radius is small,
then it will increase or decrease the length of these lines to compensate for it. So let's decrease the
radius 2.5 units. And now let's apply it again. So now you can see that the length of these lines has been
increased to compensate for the difference and a new filter has been applied, you can even apply filters
of radius zero in between these two lines. And when you do so these two lines will intersect at the
upper end point of intersection. So let's go and select Phillip command again, but in this case, I'll select
radius of zero units. And now click at these two boundaries. And you have affiliate which is joining at the
upper end point of intersection. Now let's look at the third scenario. In this scenario, we have two
completely intersecting lines. So let's let's sell it again. And now look at the trim mode. Here we have
selected trim mode, let's change this value, you can change this value from this trim sub command so
click on this and now we have two options trim or no trim. By default trim is selected. Let's go and select
No trim. And now select a radius and the radius is one for now. And let's go apply for lead between
these two edges. So select this edge this edge and we have affiliate and these extra lines are retained.
Let's go and repeat this process again. With these do sharp edges here. Select fill it go to radius and
change it to something else to in this case and now apply it
again we have a fill it but the extra lines are not removed. Since we have selected no trim mode. And as
long as you keep on this mode selected, it will always make a fill it along with extra lines. So let's go and
change this mode, select fill it go to trim and select trim mode. Now go to radius change the value of
radius to one and now let's go and apply it. So I'm going to select this edge and this edge and affilate will
be applied and the extra lines will be chipped off. Now what about these two parallel lines, these are
completely parallel lines. You can even apply fill it between these two lines. But in this case, no matter
what radius you select a semi circular arc will be created at the ends. Let's select fill it and let's now click
at this corner point. And now at this point and you'll see that a semicircle As arc has been created,
irrespective of the gap between these two parallel lines, and if you want to apply this semicircular arc in
between these two parallel lines, then you need to click nearby to these two endpoints. So in this way,
Phillip command can be used to get different results. Now let's look at chamfer. I will use these
geometries for chamfer. It's similar to fill it, but in this case, we can apply an Angular line. So when you
click on this arrow, which is close to the spillet, you will see chamfer command hidden beneath it, click
on chamfer. Now, again, look at the settings here, we also have trim mode. And now instead of radius,
we have distance one and distance two, which is zero in both the cases. So that means we need to
change the distance first. So let's look at distance and change this distance to one unit. And now
command line is prompting for second distance or second chamfer distance, let's make it three and
press Enter. Now, the command line is prompting to select the first line. So let's click on this first line.
And now click on second line. And here we have the second line. So what actually happened, we have a
jumper of length one and three units in such a way that if we increase the length of this line and this line
so that they intersect, then the length of this line is equal to three unit and length of this one is equal to
one unit. And since I've clicked on this line first, and this is the first distance, and when you click on this,
this becomes the second distance. If I would have clicked firstly on this line, then this length would be
one and this length would be three. Let's undo all the changes. Now. Let's go to chamfer again, and
select distance. And this time I'll select a distance of one unit. Again, one unit. So now we have a
uniform chamfer. And let's select polyline again, and as you know from the Phillip command, a polyline
command will apply chamfer on all the edges at one so when you click on any of these edges, it will be
applied to all the other edges. Similarly, with the case of chamfer, you can apply chamfer between these
two apperently intersecting lines. So you can select chamfer and now when you click on these two lines
a chamfer will be applied between these two lines. This chamfer can also be applied between these two
intersecting lines. So when you select chamfer and apply the distance it will be applied like this. You can
also select a zero distance chamfer to make these lines intersect at an apparent point of intersection. So
let's go to distance and change it to zero and zero again. And now let's click on these two edges. And
these two lines will intersect at their apparent point of intersection just like in the case of fill it