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Mythic GM Emulator Flowchart - Page 1

This document outlines a flowchart for a mythic GM emulator that helps GMs determine outcomes and events during gameplay. It involves rolling dice against a chaos factor to determine if planned scenes are altered or interrupted. It also provides tables to help determine yes/no answers to player questions and the meaning of random story events based on die rolls. The chaos factor is adjusted up or down each scene depending on player control or lack thereof to influence future randomness.

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100% found this document useful (1 vote)
1K views1 page

Mythic GM Emulator Flowchart - Page 1

This document outlines a flowchart for a mythic GM emulator that helps GMs determine outcomes and events during gameplay. It involves rolling dice against a chaos factor to determine if planned scenes are altered or interrupted. It also provides tables to help determine yes/no answers to player questions and the meaning of random story events based on die rolls. The chaos factor is adjusted up or down each scene depending on player control or lack thereof to influence future randomness.

Uploaded by

jlneder
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Mythic GM Emulator Flowchart

Set Up Scene
(Chaos Factor
starts at 5 in 1st
opening scene) Odd
Numbers
Roll 1d100
Alter the
Roll 1d10 on Event Roll 1d100
Roll the Chaos Scene
against the Focus on Event
Factor or below. Table. Meaning
Chaos
Modify the Scene Ambiguous, Action and
Factor
Even Use Event Subject
Numbers Meaning Tables
Exceed the Chaos Interrupt tables
Factor Scene is the Scene
Unmodified

Ask Yes/No Roll 1d100 The roll is within If in the lower 1/5 of the
Play Questions and on the Fate Percentage Range, range, the answer is an
out determine Chart at the the answer is Yes Exceptional Yes
Scene reasonable current
likelihood of Chaos If in the upper 1/5 of the
The roll isn't within
the question Factor rank failure range, the answer
Percentage Range,
the answer is No is an Exceptional No

When sufficient detail is obtained, Resolve Questions and build


use main game system mechanics the Scenario Details Inductively

When the main Update Character After Question is resolved and if a Double
action ends, the and Threat Lists, Number (11, 22, 33...) is rolled with digits
scene ends Adventure Notes matching or below the Chaos Factor

Evaluate the Chaos Factor. If Player Characters maintained control of the situation, reduce
the Chaos Factor by 1. If the scene was out of control, increase the Chaos Factor by 1. The
Chaos Factor must move up or down unless it's already 1 or 9. If it's ambiguous, increase it.

The " I Dunno" Rule: Cinematic Scenes:


If the roll off the Event Feel free to use story methods from movies; i.e. Flashbacks, Dream
Meaning chart can not Sequences, or Remote Events that Player Characters are not aware of.
be interpreted quickly, This is especially useful for interpreting Interrupt Scenes, and Fate Chart
Reroll triggered Random Events.

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