Mythic GM Emulator Flowchart - Page 1
Mythic GM Emulator Flowchart - Page 1
Set Up Scene
(Chaos Factor
starts at 5 in 1st
opening scene) Odd
Numbers
Roll 1d100
Alter the
Roll 1d10 on Event Roll 1d100
Roll the Chaos Scene
against the Focus on Event
Factor or below. Table. Meaning
Chaos
Modify the Scene Ambiguous, Action and
Factor
Even Use Event Subject
Numbers Meaning Tables
Exceed the Chaos Interrupt tables
Factor Scene is the Scene
Unmodified
Ask Yes/No Roll 1d100 The roll is within If in the lower 1/5 of the
Play Questions and on the Fate Percentage Range, range, the answer is an
out determine Chart at the the answer is Yes Exceptional Yes
Scene reasonable current
likelihood of Chaos If in the upper 1/5 of the
The roll isn't within
the question Factor rank failure range, the answer
Percentage Range,
the answer is No is an Exceptional No
When the main Update Character After Question is resolved and if a Double
action ends, the and Threat Lists, Number (11, 22, 33...) is rolled with digits
scene ends Adventure Notes matching or below the Chaos Factor
Evaluate the Chaos Factor. If Player Characters maintained control of the situation, reduce
the Chaos Factor by 1. If the scene was out of control, increase the Chaos Factor by 1. The
Chaos Factor must move up or down unless it's already 1 or 9. If it's ambiguous, increase it.