Digital Performer Plug-Ins Guide
Digital Performer Plug-Ins Guide
Digital Performer Plug-Ins Guide
Digital Performer 11 ®
Plug-in Guide
iii
Part 2: Instruments 158 Mixing and effects
158 Congratulations!
97 Instrument Plug-ins 159 The MX4 Window
97 Overview 159 Overview
98 BassLine 160 The disclosure buttons
99 PolySynth 161 Presets
100 Nanosampler 162 File
107 Modulo 163 Master section
118 Model 12 166 Status
123 MX4 166 Oscillators
124 Proton 171 Filters
127 MIDI Control of instrument settings 173 Envelopes
139 MOTU Instruments Soundbank 174 LFOs
139 Overview 176 Modulation
139 How it works 180 Mods
139 Downloading the soundbank 186 Mixer
140 Activating the soundbank 187 Effects
140 Installing UVI Workstation 189 Random
140 Accessing sounds 191 Modifier key shortcuts
141 A quick tour of UVIWorkstation 191 Contextual menus
142 Soundbank preset list 193 Five Things To Know About MX4
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Part1
Plug-ins
CHAPTER 1 Audio Effects Plug-ins
7
CHANNEL CONFIGURATIONS Digital Performer, Mix is set to 100% for in-line
Digital Performer allows you to configure your use; if you are applying the effect to a dedicated
system with a combination of mono, stereo and bus/aux track, you should set the mix to 100%.
n-channel signal paths. An n-channel signal path
is a path where n equals the number of channels. MIDI control of plug-in parameters
Several audio plug-ins allow you to control their
A signal can begin as mono and through a panner settings from MIDI note data, either from a MIDI
or processor end up as a stereo or multichannel track or from your controller keyboard. For
signal. MOTU Audio System effects are designed details, see “Ring Modulator” on page 77 and
to accommodate a wide variety of inputs and “Multimode Filter” on page 64.
outputs.
Tempo lock
The following shorthand is used to describe the Many of Digital Performer’s included plug-ins
available configurations of MOTU Audio System allow you to lock certain parameters, such as their
effects: LFOs, to the tempo of your sequence. This allows
the effect to stay in sync with the beat of your
mono to mono M-M music, even if there are tempo changes.
mono to stereo M-S
mono to n-channels M-n Any plug-in that supports tempo-locked
stereo to stereo S-S parameters will display the Tempo Lock menu. The
stereo to n-channels S-n Tempo Lock menu provides several different ways
n-channels to n-channels n-n of synchronizing the plug-in parameter to the
tempo, as demonstrated below in the Echo plug-
☛ If a plug-in does not support the channel in.
configuration for a track, it will not appear in the
track’s plug-in menu. For example, plug-ins that
do not support a stereo-to-stereo or stereo-to-n
configuration will not appear in the plug-in menu
for stereo tracks.
COMMON SETTINGS
This section describes some controls which are
common between a number of plug-ins.
Expand buttons
Several plug-ins have sections that can be shown
or hidden as desired using an expand button.
Examples are eVerb (page 30) and ParaEQ
(page 65).
The Mix setting Figure 1-1: Choosing what type of tempo lock you would like.
For effects that have it, the Mix setting controls
how much of the effected signal is included. In The choices for tempo lock shown above in
most of the effect presets that are included with Figure 1-1 are explained below.
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AU D IO E F F E C TS P LU G - I N S
Real time ☛ The rule of thumb when using Beats mode is
Lock to real time if you don’t need to synchronize this: a quarter equals one beat, whatever the beat
the plug-in’s parameters to the tempo of your happens to be (as determined by the meter). It
sequence and instead need to work with them in a could be a dotted quarter (in 6/8 time) or a half
real time format such as milliseconds. note (in 4/2 time) and so on. Use Beats mode
when you want automation to follow ‘the beat’, and
Beats the beat is changing from meter change to meter
Lock to beats when you want the effect to follow
change.
the “pulse” of your music. Use this mode for 4/4-
based dance music (or similar meters like 3/4, 2/4, Note value
etc.) Lock to Note value when you want the plug-in to
pulse at a particular note duration value,
regardless of meter. For example, if you choose a
16th note, the effect will pulse to a 16th note
pattern (120 ticks at 480 PPQ) regardless of any
meter changes in the sequence.
Bars
Lock to Bars when you want an effect to pulse
according to measure (bar) boundaries. This is a
convenient way to align effects automation on a
slightly larger musical scale than beats. For
Figure 1-2: The beats menu displays note durations that are referenced example, you might program a filter sweep to
to 4/4 time. A quarter note represents 1 beat; an eighth note represents
a half a beat, and so on. finish on the downbeat of every measure. This is
particularly useful when you have meter changes
This mode is also ideal for tempo-based effects
because automation will speed up and slow down
over music with meter changes because the
dynamically to maintain the measure-based
automation will always follow the beat — even
relationship you specify.
through your meter changes, as determined by the
click value of each meter change. Remember, when The Bars menu has standard settings you’d expect,
you insert meter changes, you also choose what like 1 bar, half a bar, and two bars. But it also has
‘gets the beat’. This is what we refer to as the click fractional bar lengths that can produce very
value. Beat-based automation always follows the interesting syncopated and poly-rhythmic effects.
click value of each meter change.
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ACE-30 Top Boost: provides an additional “bright” gain
M-M M-S M-n S-S S-n n-n
stage with tone control features.
yes yes no yes no no Top Boost Setting Description
Volume Volume of Top Boost channel
The ACE-30 is an amp modeling plug-in that
allows you to select various preamp circuits from Treble Treble tone stack control
both the vintage-style Vox® AC30/6®, as well as the Bass Bass tone stack control
more modern Vox ®AC30 CC2X®.
Input: the input jack array is similar to the Tone Stack: choose Vintage for a Gibson tone
Fender® Bassman®. The input matrix provides stack sound (including the notorious schematic
choices for the channel (horizontal) and input error made by Gibson, but none-the-less copied by
attenuation (vertical). Vox). The Vintage setting has a much sharper EQ
notch — at approximately 2k-4k — when the
The vintage-style Vox AC30/6 originally had three volume is turned up. The Modern setting is more
different preamps and two impedance levels the similar to a Fender-style tone stack.
amp drew from: Normal, Top Boost (Bright), and
Tremolo, and High and Low impedance (thus the Vox’s later (most popular) AC30 models (from the
AC30/6 name). mid 1960s) were copied from a Gibson GA-70/
GA-77 schematic. The ACE-30 plug-in models
In Digital Performer’s ACE-30 model, we have incorporate even the smallest details of these amp
chosen to separate out the Tremolo circuit for designs.
more independent control and versatility of tone.
This model is more similar to Vox (Korg)’s later Tremolo: use the switch to enable/disable
model (the CC2X). tremolo.
Normal: controls volume when the normal Speed: controls the LFO frequency (2-8 Hz).
channel is selected (no tone stack).
Depth: adjusts the depth of the tremolo (volume
variance), where 0 is completely off.
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Master: the master section provides final output Pedal: bypasses/enables the effect. This works the
stage controls. same as the Effect window’s Bypass button.
ANALOG CHORUS
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Conversely, turning the Delay Time knob counter- ANALOG FLANGER
clockwise corresponds to increasing the speed at
which the “buckets” are transferred. þThe signal
samples in the buckets take less time to be
transferred from input to output, thus the delay
time goes down.
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ANALOG PHASER How it works
AutoPan uses a low frequency oscillator (LFO) to
automatically control the positioning of the input
signal. Different LFO shapes can be applied to the
movement and the frequency of the shifting can
be synced to tempo if desired.
AUTO PAN
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BASS MANAGER (SURROUND ONLY) Bass Manager allows you to activate a low pass
filter simulation on the LFE channel which
emulates the anti-aliasing filter used by AC-3 or
DTS encoders. It is recommended that you
monitor your mix with this filter on, because your
ultimate delivery system will likely use it.
Controls
Input: trims input signal of LFE or surround
channels.
Consumer playback systems often lack a Redirect trim: trims the overall level of extended
subwoofer for the LFE channel, and in this case LFE sent to the surround channels.
they redirect the LFE channel into some of the
main channels, typically left, center and right. Use Channel mute: each mute control mutes its
Bass Manager to preview your mix under these respective channel.
suboptimal conditions.
input LFE -> encoder filter simulation-> redirect
The acoustic mixing of bass energy in your control trim -> redirect switch -> channels.
room is very different from summing the same
signals inside a mixer. Most consumer playback input (normal) -> LPF -> extend trim -> extend
systems include built in bass managers that can switch -> LFE output/input: trims input signal of
cause phase cancellation that you will miss LFE.
because the signals are summed electrically, not
acoustically.
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CALIBRATION ☛ Be quiet. Any noise you make will throw off
the calibration results, especially during the
silences. Enable the auto calibrate button.
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Delay trims CHORUS
Delay trims allow you to compensate for
differences in speaker distance from the mixing
position. For example, if your rear surround
speakers are farther away from your mixing
position than your LCR speakers, you can use the
delay trims to offset the difference. Measure the
distance from the mixing position to the farthest
speaker in the room to the nearest centimeter. M-M M-S M-n S-S S-n n-n
This is your reference speaker. Now do the same
yes yes no yes no no
for another speaker and subtract it from the
reference speaker distance. Enter this value, in
Chorus creates its effect by mixing the input with
meters in the delay offset column for that speaker.
a delayed version of itself. The amount of delay is
If the distance is 1 meter, 25 cm, then enter 1.25
centered around the Delay setting. Depth and Rate
into the field. Repeat for all remaining speakers.
control the modulation of the delay around the
Delay setting.
Your system is now calibrated. At this point, save
your calibrate setup. Under the Preset menu, select
save presets. Name your preset “my studio” and hit
the ok button. Now you can recall your studio
preset at any time without running the calibration
procedure each time you mix.
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CLEAR PEBBLE CUSTOM ’59
M-M M-S M-n S-S S-n n-n
yes yes no yes no no
Modeled amps
Custom ’59 models three renowned guitar amps:
the original Fender® Bassman®, the Marshall®
JTM45® and the Marshall® JCM800®.
Fender® Bassman®
Originally designed for the Fender Precision
Bass®, the Fender Bassman amp was quickly
M-M M-S M-n S-S S-n n-n adopted by guitarists and eventually became
yes yes no yes no no perhaps the most famous and sought after guitar
amp of all time. With its classic 4x10 design (four
A model of the Electro-Harmonix™ Small Stone™ ten-inch speakers) and classic lacquered tweed
phaser with the Color switch set to the Off cover, the Bassman sound is a bona fide icon
position. The color-off timbre is a classic jazzy among guitar tones and a must-have for any tone
phase sound. aficionado.
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AUD IO E F F E C TS P LU G - IN S
popularized the now signature sound of playing a pre-amp stage and the power amp stage are
Les Paul through the heavily distorted JTM45. activated. Additionally, the Presence control
Ever since, the JTM45 has been ensconced in the appears, which controls a progressive high
pantheon of world-famous guitar amplifiers. frequency shelf (Figure 1-4).
Marshall® JCM800-1987®
By the early ’80s, Marshall had developed the
JCM800, with higher power tubes and a power
boost from 50 to 100 watts. This amp produces
perhaps the most widely recognized guitar tones
of all time.
3-band EQ: cuts or boosts for low, mid, and high Figure 1-4: Custom ’59 Power Amp settings.
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D PLUS Enable switch: bypasses/enables the effect.
DC NOTCH
Output: level of the output signal. The DC Notch is a simple plug-in. It has no
controls. It is merely a special filter that returns the
Distortion: amount of distortion. wave form to an even positive/negative strength. If
there is no DC offset present in the signal, the DC
Source Z: impedance of the input signal, which Notch will do nothing.
affects the high-frequency response. Turn all the
way to the left to simulate a well-buffered pedal or
active guitar, ~3–5 to simulate passive guitars at
full volume, and 6–10 for simulating a passive
guitar with its volume knobs turned down.
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DE-ESSER Release: release time constant of the compressor/
M-M M-S M-n S-S S-n n-n
expander.
yes yes no yes no no
Ratio: ratio of the compressor/expander.
The De-esser is based on a dynamic peaking EQ,
Look Ahead: shifts the detector envelope to
which produces adaptive de-essing.
anticipate fast sibilance.
☛ De-esser is also useful for selectively gating
Gain: gain of the EQ band, or makeup gain of the
narrow-band noise and smoothing high-gain
compressor.
guitar tracks in the 2k-4k band.
Freq: center frequency of the bandpass/notch Key Boost: extra gain applied while in solo mode.
pair.
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DELAY
The delay plug-in produces classic delay effects.
With mono-to-stereo processing, stereo-to-stereo
processing, and separate left/right channel
controls, you can create complex stereo and ‘ping-
pong’ delay effects.
Figure 1-6: Choose real-time from the Tempo lock menu when you
want to specify the delay time in milliseconds. Choose Beats, Note
Values, or Bars to specify the delay time in musical values such as note
duration or measure length. Beat and bar delay times stay locked to
the tempo of your sequence, even through tempo changes.
Delay
This controls the length of the delay. As shown
above in Figure 1-6, you can specify delay time in
milliseconds (real time) or by specifying note
duration (or bar length). Just choose the desired
time format from the Tempo Lock menu.
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AUD IO E F F E C TS P LU G - IN S
second maximum allowed by the plug-in. In this Feedback and cross-feedback
case, the Out of range light illuminates to alert you ☛ Warning! Be very careful when working with
to this fact. To turn off the light, choose a shorter these controls, as they can quickly generate ear-
note, beat or bar value, or increase the tempo of splitting, speaker blowing feedback paths if you
the sequence. are not careful.
currently edited
channel
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Delay - Surround Versions Stereo to n - Two input knobs are provided
The Delay produces a wide variety of delay effects representing the left and right sides of the source
using a surround speaker matrix. signal. The left and right inputs can be used
independently or mixed to send signal to the
How it works current delay channel.
The Feedback delay provides an independently
programmable signal path for each (non-LFE) N to N - each input is hard-wired to its
channel in your surround matrix. Therefore, if corresponding channel output. A knob is provided
using a 5.1 surround matrix, you have a total of to trim the input.
five channels of delay. The interface displays the
parameters of a single channel of delay at a time. Feedback Controls
The display window in the upper left hand corner The Delay provides a feedback path from each
and the speaker radio buttons tell you which non-LFE channel to every other non-LFE channel
channel you are currently programming. Holding For example: if using a 7.1 surround matrix, a total
down the Option key programs all channels of 49 independent feedback paths are available. In
simultaneously. 10.2, there is a total of 100 feedback paths.
To select a channel to edit, click a speaker icon on Feedback: controls how much post-delay, post-
the circular display in the lower right hand corner filtered signal is recirculated in the currently
of the display. The current channel name will be selected channel.
displayed in the upper left hand corner and the
speaker icon will highlight. X Feedback: controls how much post-delay, post-
filtered signal is sent to each other delay channel
Panic: because it is possible to send 100% of the from the currently selected channel.
signal to multiple destinations, which in turn are
feeding back into a number of other destinations,
delays can spiral out of control rather quickly. If
this happens, the panic button will zero out all of
the delay lines giving you enough time to stop
playback or reduce the feedback gains. Remember,
stopping playback will not stop DSP processing.
Input
The number of source channels determines the
input behavior of the n-channel version of Delay.
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DELTA FUZZ DIAMOND DRIVE
M-M M-S M-n S-S S-n n-n M-M M-S M-n S-S S-n n-n
yes yes no yes no no yes yes no yes no no
Delta Fuzz emulates the Electro-Harmonix Big Diamond Drive emulates the Voodoo Lab Sparkle
Muff ¼™ pedal, used by many ’80s and ’90s bands Drive™ pedal, which combines an Ibanez TS9™
including the Smashing Pumpkins, Dinosaur Jr., clone with a dirty/clean crossfader.
and Mudhoney.
Gain: amount of distortion.
Volume: output gain.
Tone: variable high-frequency roll-off, with a
Tone: variable high-frequency boost, with shallow peak at high settings.
midrange notch.
Clean: crossfades between distorted signal and
Sustain: amount of distortion. clean signal.
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DYNAMIC EQUALIZER bands, there are Gain, Frequency and Bandwidth
M-M M-S M-n S-S S-n n-n
(Q) controls. For the shelving bands, Gain and
Frequency controls are available.
yes yes no yes no no
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Look-ahead: shifts the detector envelope to Band response plots: presents a visual represen-
anticipate fast transients (per band). Lookahead tation of individual response curves created by
can be set to different values for each frequency each peak/shelf point. The shape of the filter,
band, and DP will automatically compensate for according to its current settings, is shaded in the
all delays in the audio patch. same color as the filter’s knob(s).
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DYNAMICS the audio to drop out briefly when a soft passage
follows a loud passage. Short Release times may
cause the attenuation to pump when the average
input level quickly fluctuates above and below the
Threshold.
side chain input
Limiter
The Limiter is similar to the Compressor, except
there is no Ratio control. When the input level
goes above the Threshold, the output plateaus at
the Threshold level.
Expander
The Expander is the opposite of the Compressor: it
increases the dynamic range. Inputs under the
threshold are attenuated, and inputs above the
threshold are passed straight through.
Gate
When the input to the Gate falls below the
threshold, the output is muted entirely.
Figure 1-9: The Dynamics plug-in.
Input level
M-M M-S M-n S-S S-n n-n The Input Level meter displays the peaks of the
yes no no yes no no input signal after the Input Gain is applied. The
Threshold control is calibrated to 0 dB on the
There are four types of Dynamics processors Input Level meter. Since the MOTU Audio System
available: (downward) compressor, limiter, has virtually unlimited headroom without signal
(downward) expander, and gate. degradation, it is possible to have an input signal
above 0 dB. Use the Input Gain to adjust the input
Compressor level before adjusting the other controls.
The Compressor lowers the level of the input when
it is above the threshold. The amount of The input level of the stereo dynamics processor is
attenuation is determined by the Ratio and the the maximum of the left and right channels.
input level. If the input is 6 dB above the Threshold
and the Ratio is 3:1, then the output will be 2 dB Control level
above the Threshold. When the input level goes The Control Level displays the time averaged
above the threshold, the attenuation is added envelope of the control signal. The Control
gradually to reduce distortion. The rate at which Envelope is compared to the Threshold by the
the attenuation is added is determined by the processor to determine the attenuation. The
Attack parameter. Likewise, when the input level Control Level meter range is -98 dB to 0 dB, the
falls below the Threshold, the attenuation is full range of the Threshold control.
removed gradually. The rate at which the
attenuation is removed is determined by the
Release parameter. Long Release times may cause
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AUD IO E F F E C TS P LU G - IN S
Attenuation 0.7v absolute hard-knee limit, sub-millisecond
This level meter displays the current amount of attack dynamics, and painfully slow (>1s) release
attenuation applied by the effect. dynamics.
ECHO
M-M M-S M-n S-S S-n n-n Figure 1-10: The Echo plug-in.
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Delay Taps Feedback Path
Each of the Delay Taps creates a single repetition The outputs of each of the Delay Taps are feed into
of the input signal at the specified delay and with the Feedback Path.
the specified gain.
The Feedback Path creates a series of equally
At least one of the Delay Taps must have a nonzero spaced echoes. Each successive echo is a scaled
gain for the wet signal to be nonzero. version of the previous echo. The scale factor is
controlled by the Feedback value. When the
You can make a four echo pattern by setting each Feedback value is zero, the output of the Delay
of the Delay Taps. Taps will pass straight through unaffected. When
the Feedback value is one or negative one, the
☛ The maximum delay tap time is 2 seconds. If
echoes will continue forever at a constant signal
you choose a note value or bar length that exceeds
level.
2 seconds, the colored box beneath the tap flashes
to alert you that you’ve chosen a delay time that is ENSEMBLE CHORUS
out of range (longer than 2 seconds). To bring the
M-M M-S M-n S-S S-n n-n
delay time back into range, choose a shorter note
no yes no yes no no
(or bar) duration. Or speed up the tempo of the
sequence. For a complete explanation of the The Ensemble Chorus simulates an ensemble of
impact of tempo on delay time, see “Delay” on slightly randomized unison voices spread across
page 21. the stereo soundstage. It is intended to be a
modulator used with ProVerb (page 73), but it can
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also be used effectively as a standalone processor Pan: set left-right panoramic position of the
for thickening up a group of voices, making a applicable signal path. Uses an equal-power law.
guitar swirl, or other chorusing effects.
Gain: trims the level of the applicable signal path.
The Ensemble Chorus window includes a signal
flow diagram, which displays how the left and EVERB
right stereo signals are split, routed, and mixed. eVerb provides high-fidelity reverberation,
The center column of buttons lets you link or numerous presets, and graphic control over the
unlink parameters for the left and right channels, reverberator’s parameters.
as desired.
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low-end reverb, high-end reverb and the cutoff ☛ Here’s a tip: try using initial reflections
point between them. You can drag the handles to without any subsequent reverb (turn the reverb
change settings, or type in precise values. level down as far as it will go). You’ll hear
interesting and unusual effects.
Hi-Q link
The Hi-Q link button connects the High Frequency PreDelay
Reverb time control to the Shelf Filter (described PreDelay is the amount of time before you hear the
below). When the box is checked, increasing High very first reflections. If you are in a large room, it
Frequency Reverb Time will result in more high takes a while before the first reflections return.
frequency filtering and lower crossover points. PreDelay is useful for clarifying the original
The purpose of this button is to keep high sound. For example, with vocals, the reflections
frequency reverb sounding natural. Turning Hi-Q won’t start until after a word has been sung.
Link off will brighten the sound of the reverb—to
the point of sounding unnatural, if you use Reverb Delay
extreme settings for the high end reverb time, There are four additional settings for the Reverb
diffusion and shelf filter. Tail. The Delay control sets the amount of time
after the first Initial Reflection before the Reverb
Reverb shape Tail starts. For example, if you clap your hand in a
The large display labelled Reverb Shape shows the large, tiled room (a train station perhaps), the first
character of the reverb. This display tells you at a thing you hear is the splattering of the initial
glance what eVerb is doing with regard to Initial reflections. Then the reflections wash together
Reflections (the unique characteristics of the into the tail of the reverb. With eVerb, you can set
currently selected room type) and Reverb Tail (the the relative levels and times of the Initial
decay of the reverb). The main settings for eVerb Reflections and the Reverb Tail.
can be controlled with the handles on the edges of
the display; you can also type values into the text Color
boxes below. The Color setting regenerates a small amount of
the Initial Reflection into the Reverb Tail. This
Initial reflections and Room Type adds tonal coloration to the overall reverb.
Initial reflections give a space its unique sound.
The shape of the room, the angles of the walls, Diffusion
even furniture in the room will produce a series of Diffusion increases the density of the Reverb Tail
Initial Reflections. Think of the Room Type as the reflections. At low settings, individual echoes are
flavor of the reverb. You can choose between discernible. At high settings, the Reverb Tail is
Concert Hall, Auditorium, Horseshoe, Small very smooth. Drums typically benefit from more
Room, and Club. These are acoustic models for diffusion, whereas vocals often call for less
simulating these different types of spaces. The Size diffusion.
and Level parameters (click the Expand button to
Stereo width
reveal them) let you control the size of the room
Stereo Width does what its name implies: if you
and the strength of the initial reflections.
turn this control down, the effect will become
mono.
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Shelf Filter HARDWARE INSERT
The Shelf Filter display at the bottom of the
window and the two associated settings control
the high frequency characteristics of the overall
effect. High Cut sets the frequency. Hi Damp sets
the amount of filter.
FLANGER
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Latency: Click the Detect button to make the Volume: controls the output level.
Hardware Insert plug-in detect the round trip
latency to and from the outboard gear. The Bias: adjusts the bias point of the transistor
detected latency is displayed in the text box below model. On an analog circuit, this is akin to
(in samples). You can also enter the number of changing voltages applied to a transistor amplifier
samples manually. When the samples text box has model, which changes the symmetry of the
anything other than zero in it, latency distortion. A higher bias number on this pedal
compensation is employed to ensure that the represents less voltage, thus a higher distortion
audio signal returned from the outboard gear level.
remains in phase with the rest of the channels in
the mix. INTELLIGENT NOISE GATE
HI-TOP BOOSTER
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AUD IO E F F E C TS P LU G - IN S
Hold: minimum amount of time the gate will stay INVERT PHASE
open once triggered, in milliseconds (ms).
Decrease if noise overhanging the note is a
problem.
Release: fall time constant of the gate, in M-M M-S M-n S-S S-n n-n
milliseconds (ms). yes no no yes no no
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LIVE ROOM B Cab: selects the cabinet model. See “Cabinet
M-M M-S M-n S-S S-n n-n
models” on page 36.
yes yes no yes no no
Decay: applies a down-fade to the reverb portion
Live Room B models a loudspeaker cabinet in a of the response at the indicated rate, which
physical space. As the name implies, the modeled simulates decreasing the reverb time of the room.
characteristics of this plug-in are intended for bass
Damping: controls the high-frequency roll-off of
guitar, although it can be successfully applied to
the room, similar to hanging curtains or setting up
many kinds of audio material.
gobos.
Live Room B requires a library file containing data
Display area: graphical representation of the
about these physical models. This file is placed by
cabinet selection, mic types, and mic positions.
the Digital Performer installer here:
This is for display purposes only; the graphic
/Library/Application Support/MOTU/ cannot be edited.
LiveRoomG/LiveRoomB Data.bundle
Microphone mixer
There are four microphone channels: two mono
Controls
Cabinet Drive: amount of distortion provided by (channels 1 and 2) and one stereo (channels 3 and
the cabinet. 4), each with their own set of the following
controls:
Output Gain: output level.
Mic: selects the microphone type and position.
Several microphone models are provided:
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AUD IO E F F E C TS P LU G - IN S
Close-mics: Side chain outputs
Live Room B provides a side chain output for each
■ AKG D 112 of its four channels. The side chain output signals
■ Sennheiser e602-II are split before Live Room B’s EQ, solo/mute, pan,
fader, and output gain controls. This enables you
■ Shure SM7B to take advantage of Digital Performer’s full
■ Yamaha SubKick mixing environment for each microphone
channel, including plug-ins and automation.
■ M-Audio Sputnik
These side chain outputs are configured in the
Matched pair:
same manner as multiple outputs from a virtual
■ Schoeps small diaphragm condensers instrument. They can be accessed in the same way
as any other audio input: in the Input menu in the
Channels 1 and 2 can be set to one of six mics with Tracks window, from the Audio Input menu,
set positions: DYN112, DYN602, DYN7B, SubKick, underneath the fader in the Mixing Board
Condenser, or Far Omni. (Figure 1-23), or in the Bundles window.
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AU D IO E F F E C TS P LU G - I N S
LIVE ROOM G Decay: applies a down-fade to the reverb portion
M-M M-S M-n S-S S-n n-n
of the response at the indicated rate, which
simulates decreasing the reverb time of the room.
yes yes no yes no no
Live Room G models a loudspeaker cabinet in a Damping: controls the high-frequency roll-off of
physical space. As the name implies, the mics and the room, similar to hanging curtains or setting up
cabinets modeled by this plug-in are intended for gobos.
guitar, although they can be successfully applied to
Display area: graphical representation of the
many kinds of audio material.
cabinet selection, mic types, and mic positions.
Live Room G requires a library file containing data This is for display purposes only; the graphic
about these physical models. This file is placed by cannot be edited directly.
the Digital Performer installer here:
Microphone mixer
There are four microphone channels, two mono
/Library/Application Support/MOTU/
(channels 1 and 2) and one stereo (channels 3 and
LiveRoomG/LiveRoomG Data.bundle
4), each with their own set of the following
Controls controls:
Cabinet Drive: amount of distortion provided by
the cabinet. Mic: selects the microphone type and position.
Channels 1 and 2 can be set to one of five options:
Output Gain: output level. On Axis, Off Axis, Near, Rear, Far Omni; channels
3 and 4 can be set to one of four mic options: XY,
Cab: selects the cabinet model. See “Cabinet ORTF, Blumlein, Wide Omni. To disable a channel
models” on page 38. (or pair), choose None.
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AUD IO E F F E C TS P LU G - IN S
Pre-delay: advances or delays the signal to 2x12 ACE-30: Based on an AC30 with carefully-
compensate for the time it takes for a signal to aged Celestion “Alnico Blue” drivers for guitar
reach a microphone. tones that never go out of style.
3-band EQ: cuts or boosts up to 15 dB for low, 2x12 Combo: For Muscle Shoals-style southern-
mid, and high frequencies. rock and country guitar tones.
Solo and Mute: solos or mutes the channel. 1x12 Citrus: Based on an Orange 1x12-inch
closed-back extension cabinet loaded with a
Fader: output level. Celestion Vintage 30 driver.
Side chain outputs 4x10 Combo: Tuned for blues, jazz, rock and
Live Room G provides a side chain output for each country. Based on a classic.
of its four channels. The side chain output signals
are split before Live Room G’s EQ, solo/mute, pan, 2x10 Tilted: Based on a Fender Vibrolux 2x10-
fader, and output gain controls. This enables you inch in the tilted-back configuration. This cabinet
to take advantage of Digital Performer’s full pairs well with single coil pickups.
mixing environment for each microphone
channel, including plug-ins and automation. 1x8 Junior: This one was set up to record
distorted rhythm guitar tones for rock and pop. If
These side chain outputs are configured in the you like Eddie Money then this is your cabinet.
same manner as multiple outputs from a virtual
instrument — see “Multiple audio outputs” on LIVE STAGE
page 158 in the DP4 User Guide.
Cabinet models
The following cabinet models are provided:
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AU D IO E F F E C TS P LU G - I N S
Live Stage is a model of recording a signal compressors with crossover controls, allowing you
reproduced by a loudspeaker cabinet in a studio. to set the frequency range and compression
The cabinet and microphone settings offered by characteristics of each band.
the plug-in are ideal for guitar and bass guitar
M-M M-S M-n S-S S-n n-n
tones. This is a great low-CPU direct box for live
yes no no yes no no
performance use: just choose a cabinet and a mic,
adjust damping and decay, set your levels, and
rock out! The MasterWorks Compressor can be used to
subtly control bass, mid-range or treble
Gain: adjusts level of the signal coming in and frequencies independently of each other. A wide
being fed through the effect. band compressor will respond to the loudest parts
of a signal regardless of its frequency. This can
Damping: controls the high-frequency roll off of cause the kick drum to attenuate cymbal hits, for
the room, similar to using curtains or gobos. example. A multi-band compressor gives separate
control of the three frequency bands, so —
Decay: applies a down-fade to the reverb portion
continuing with the same example — a loud, low-
of the response at the indicated rate, which
frequency signal will not trigger high-frequency
effectively decreases the reverb time of the room.
compression. Another common use of frequency-
MASTERWORKS COMPRESSOR specific compression is de-essing. You may want
The MasterWorks Compressor offers precise level to control the sibilants of an audio signal without
control of specific frequency bands of a digital affecting lower frequencies. The MasterWorks
audio signal. This plug-in offers three separate compressor will allow you to get maximum punch
on an individual track or the entire mix, while
maintaining sonic clarity.
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AUD IO E F F E C TS P LU G - IN S
Signal flow define the notes of this instrument are from
The MasterWorks Compressor plug-in has the around 250 Hertz (Hz) to 1500 Hz. Frequencies
following signal flow: below 250 Hz are “felt” more than heard, and
frequencies around 200 Hz are generally finger
noise and string buzz. The MasterWorks
Input Gain
Compressor allows you to control each aspect of
the sound for a very even, easy-to-mix bass track.
Crossover De-essing
Basic de-essing is easily achieved by compressing
only the high frequency content of the mic signal.
Three Band Compressor Use fast attack and release times. However, for
advanced de-essing work, see “De-Esser” on
page 20.
Output Gain
Controls
Figure 1-14: MasterWorks Compressor signal flow.
Input Gain: Boosts or attenuates the incoming
signal.
How it works
The MasterWorks Compressor works very much Crossover: Two crossover points separate the
like a traditional wide band compressor. The frequency spectrum into three bands for separate
difference is that the MasterWorks Compressor is compression.
actually three independent compressors that act
upon differing frequency ranges of the incoming Output Gain: Boosts or attenuates the global
signal. These frequency ranges are set by the output of the plug-in.
crossover controls.
Lo Band, Mid Band, Hi Band: Select among
Each compressor has a make-up gain control for frequency bands for three separate compressors.
adding gain to that frequency band to compensate The following controls are available for each
for compressor attenuation. Additionally, there are compressor band.
global input and output gain controls for affecting
Solo: Mutes the non-soloed frequency bands.
the entire frequency range of the signal.
Very useful for hearing what a specific frequency
Soloing/muting compressor is doing.
Each frequency band can be soloed or muted,
allowing you to audition only the band you are Bypass: Disables compression for the selected
working with. This can be very useful for tuning in band.
on the exact frequencies you want to control.
Threshold: Determines the level above which the
Many instruments create a wide frequency range compressor will have an effect. Threshold can be
of sound, and the MasterWorks Compressor set with the knob, slider that appears on the band
allows you to control each part of that sound with input meter, and in the graph display.
great precision. A good example of this is an
Ratio: Determines the amount of compression on
electric bass guitar. The primary frequencies that
the signal over the threshold.
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AU D IO E F F E C TS P LU G - I N S
Make up: Adds gain to the signal after compression to the bottom end of a full mix, then
compression. Because compression attenuates a increase the make up of that frequency for a tightly
signal, it can be desirable to add gain to the signal controlled kick drum and bass. Run a solo acoustic
after compression. guitar or piano through even multi-band
compression and hear how each part of the
Attack: Determines the time it takes for the instrument is more present, without mix-ruining
compressor to react after the signal has exceeded peaks.
the threshold.
You may only want to compress specific frequency
Release: Determines the time it takes for the bands, such as when you are de-essing, or you may
compressor attenuation to return to zero after the want to compress the entire frequency spectrum
input signal has dropped below the threshold of the audio signal. A major advantage of
level. multiband compression is that frequency-specific
peaks do not cause broad band compression. A
Clear: Clears peak meters for the chosen band.
good example of this is a slapped electric bass. The
high frequency portion of the signal will not cause
RMS: Shows the Root Mean Square, or average
the low frequency to be limited. On a full mix, it is
level. Since the average level of a mix is usually
possible to have smooth control over lows, mids,
well below any maximum peaks, it is useful to
and highs without “hole-punching”.
know what the average level is, as well as the
loudest points. This is very helpful when matching
As in the case of any effect preset, these are
the apparent levels of different frequency bands.
starting points. Experiment! Your ears will be the
final judge of the usefulness of the effect.
Compression Graph: Gives a graphic display of
compression parameters and the actual signal
MASTERWORKS EQ
level for each band. Any combination of bands can
be viewed at the same time. M-M M-S M-n S-S S-n n-n
yes no no yes no yes
MasterWorks Compressor presets
The MasterWorks Compressor presets (found in Inspired by legendary British large console EQs,
the MasterWorks window Preset menu) are the MasterWorks EQ gives you the look, feel and
designed for many common applications. sound of the most sought-after classic equalizers.
Compression is a level-dependent effect. As a Five bands of EQ filtering are provided, each with
result, input level — both broadband and four EQ types that provide current popular EQ
frequency specific — is critical to what the final styles and vintage analog EQ styles alike. Two mid
output is. The presets will do different things bands (LMF and HMF) include shelf filtering.
depending on input level and bandwidth of the Two additional bands of variable slope low pass
audio signal. and high pass filtering are provided. The filter
response display provides comprehensive control
Compression can be used to make a signal more and visual feedback of the EQ curve being applied.
even or natural-sounding, or it can be used as an
obvious special effect. Try putting a drum mix
through the MasterWorks compressor, and listen
to how the cymbals get “squeezed”. Add heavy
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AUD IO E F F E C TS P LU G - IN S
The MasterWorks EQ has been carefully crafted Parameter display: Shows the precise numbers
and meticulously engineered to produce musical of the parameter you are adjusting (or hovering
results in a wide variety of applications. over with the arrow cursor). The labels (frequency,
gain, etc.) match the color of the filter being
Quick reference displayed.
Filter response display: Shows the response
curve and frequency analysis for the current EQ filter: one of five bands of EQ that can be
settings. independently enabled and programmed.
dB scale: Lets you specify the vertical scale (in Filter type: Lets you choose from one of four or
dB) of the filter response display. five EQ styles for each independent band of EQ.
EQ filter
EQ Filter types
slope
Shelf filter
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AU D IO E F F E C TS P LU G - I N S
Slope: Lets you choose the slope (fall off) charac- five bands of EQ, each with their own unique knob
teristics of the low pass and high pass filter. color, plus additional low pass and high pass
filters. The five bands are labeled as follows:
Q handle: Drag the Q handle lines to graphically
adjust the Q setting for the currently selected filter. Filter Label
To select the filter, click its filter handle. Low frequency LF
Mid frequency MF
Filter handle: Drag this handle to graphically
adjust the filter’s boost/cut and/or frequency. High frequency HF
Individual filter curve: Each filter has a color These labels, along with the position of the filters
(indicated by its knobs). When filter curves are in the window, are merely conceptual guides. In
being displayed (the filter curve option is turned fact, each filter can be set to any center frequency
on), each individual filter’s response curve is you wish.
displayed in the filter’s color.
Each filter can be independently turned on or off
Composite curve toggle: Turns the composite with the enable/disable button shown in
curve display on or off. Figure 1-15 on page 42. Each filter can be set to
one of four different filter types (I, II, III or IV).
Filter curve toggle: Turns the display of the filter The LMF and HMF filters provide an extra low
curves on or off. and high shelf setting, in addition to the four
standard band settings.
FFT display toggle: The filter display area can
also produce an FFT display of the processed The additional low pass and high pass filters have
signal. Use this button to turn it on or off. gray cutoff frequency knobs and six settings for
slope (in octaves/dB).
Audition with noise: When this option is
enabled, and you adjust a parameter, you will hear Frequency response display
a soft bit of pink noise so that you can hear the The frequency response display at the top of the
effect of the adjustment you are making. You only window displays the response curve of the current
hear pink noise while actually dragging a knob or settings in the window. The (horizontal)
control point in the filter response display. frequency range is from 10 hertz to 20 KHz. The
(vertical) amplitude scale is in dB and is adjustable
Filter enable/disable: Turns the filter on or off.
between 3 and 24 dB using the four dB scale
How it works buttons (Figure 1-15 on page 42).
The MasterWorks EQ operates like a standard EQ
Showing and hiding filter curves
filter, but with much more sophisticated
To view a filter in the display, turn on the filter.
processing algorithms “under the hood”. There are
The shape of the filter, according to its current
settings, is shaded in the same color as the filter’s
knob(s). For example, the MF filter is shaded in
red, and the high pass filter is shaded in gray.
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AUD IO E F F E C TS P LU G - IN S
Use the composite curve and filter curve buttons EQ filters
(Figure 1-15 on page 42) to show or hide them in The EQ filters have three parameters:
the display.
Control unit range
Adjusting filters in the display Gain dB -20.00 to +20.00
Each filter has a handle, displayed as shown below Frequency Hertz 10 Hz to 20 kHz
in Figure 1-16 (in the filter’s color), for adjusting
Q n/a - see note below 0.64 to 16.00
its boost/cut and/or frequency:
Q
The Q setting does not have a unit of
measurement. Rather, it is the ratio of the filter’s
Filter handle center frequency to the bandwidth of the filter. In
addition, the actual Q value for the EQ curve
Filter Q being applied is dependent on three factors: the
(red line)
gain setting, the filter style, and the Q setting.
Filter types
Each filter can be independently set to one of four
different filter types: I, II, III and IV. These, and
the additional shelf filters for the LMF and HMF
band, are discussed in the section “EQ filter
Figure 1-16: Drag the filter handle to adjust its frequency and/or boost/
cut. Drag the Filter Q handles to adjust the Q. styles”.
For the EQ filters, when you click the handle, Fine-tune adjustment
you’ll also see lines on either side for adjusting the Hold down the Command key when turning a
Q parameter, as shown above. knob for fine-tuned adjustment of each parameter.
Figure 1-17: FFT display. This example is also showing the composite curve.
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AU D IO E F F E C TS P LU G - I N S
EQ filter styles Type I
EQ is one of the most widely used processing tools
and can be applied to many different situations,
from minor corrective tasks to highly creative
applications. Over the years, many EQs have been
engineered for specific applications or to achieve a
certain sound. The MasterWorks EQ has been
designed to be flexible enough to cover a broad
range of applications. To that end, several different
filter types are supplied, varying mostly in the way
they handle the dynamic interaction between
Gain and Q. This crucial relationship has been
modeled to emulate the smooth and musical
character of classic analog EQ circuits, in which
the Gain/Q dependency was dictated by the actual
circuit design and electrical components used.
The following sections describe the character of Figure 1-18: Type I EQ filter style.
each type of EQ filter and their suggested
The Type I EQ filter has the least amount of Gain/
applications. In the illustrations for each filter style
Q interaction, providing the most precision and
(Figure 1-18 through Figure 1-21), the settings for
control of all the EQ filter types. Even small
the three example curves are the same for the
adjustments in gain or reduction produce
purpose of comparison:
relatively high Q. This EQ style is best for
■ Frequency = 1.00 kHz situations that call for precise EQ adjustments
requiring the maximum amount of individual
■ Q=1 parameter control. For more general shaping (e.g.
■ Gain = +3, +10 and +20 dB full mixes) or subtle control (e.g. vocals), the other
styles discussed in the following sections might be
more appropriate. This filter type is the most
similar to Digital Performer’s standard parametric
EQ.
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AUD IO E F F E C TS P LU G - IN S
Type II The Type III EQ filter increases Q as boost is
applied. Therefore, lower amounts of boost
provide a softer, “wider” EQ effect (since the
affected frequency range widens), whereas higher
boost tends to sound louder and more “up front”,
due to the increase in Q as the gain is increased.
The more gentle Q curve at lower settings is well
suited for overall EQ fills and more subtle
corrections in instrument and vocal sources.
Boosting or cutting by small amounts will seem to
produce the effect that your ear expects, without
the need to adjust Q. As a result, this filter style,
and similar EQs with this characteristic behavior,
are often referred to as being more “musical”. More
specifically, this style emulates the classic Neve
EQs, their modern derivatives and later SSL G
series EQs. Many current popular outboard
Figure 1-19: Type II EQ filter style. “boutique” EQs exhibit this same gain/Q
The Type II EQ filter produces constant Q relationship.
response during boost or cut. The Type II style
Type IV
emulates several classic legacy EQs and produces
good results for resonance control on drums and
percussion because it provides relatively high Q
values with more extreme gain or cut settings.
Type III
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AU D IO E F F E C TS P LU G - I N S
Type IV is the most gentle of the four EQ styles Shelf filters
and is ideal for large scale EQ adjustments,
especially on sub-mixes and complete mixes. This Q = 0.64
EQ style is also ideal for any applications where
subtle changes in the overall character of the
sound are desired. For example, it can be used for
mastering applications, such as the overall
adjustments that must often be applied to entire
Q = 0.75
tracks to match other tracks on the album.
Q = 1.00
Q = 2.00
Q = 8.00
Q = 16.00
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AUD IO E F F E C TS P LU G - IN S
shown), the response corresponds to a second Overshoot tends to produce more of what one
order shelf, still with no overshoot. This is the would expect to hear when applying shelving and
same response as Digital Performer’s parametric is therefore considered to be more musical than
EQ and many hardware EQs. In some situations, shelving without overshoot. This effect, which has
this form of accurate, clean shelving can sound gained tremendous popularity among audio
harsh, especially when compared to legacy analog engineers, was first made popular in original Neve
EQs. To soften the results, the overshoot is series EQs and later in the SSL G series.
increased as Q is increased, as shown Figure 1-22
for Q values of 1.00, 2.00, 8.00 and 16.00. This At the maximum Q setting of 16.00, the overshoot
overshoot region produces a boost in frequencies region consists of half the total boosted (or cut)
just above the cutoff, which compensates in a gain. For example, with a maximum gain setting of
smooth, more pleasing fashion for the perceived +20dB, the loss in the overshoot region is -10 dB.
drop in low frequencies being cut.
Overshoot curves are symmetrical for both cut
Conversely, when shelving boost is being applied, and boost.
overshoot cuts frequencies just above the cutoff to
Low pass and high pass filters
again compensate in a smooth and pleasing
MasterWork EQ’s low pass and high pass filters are
fashion for the perceived boost in low frequencies:
similar to those found in Digital Performer’s
parametric EQ (which has a fixed slope of 12 dB
per octave), except that MasterWorks EQ provides
six different slope (roll off) settings: 6, 12, 18, 24,
30 and 36 dB per octave. This control over the
shape of the “knee” gives you a great deal of
flexibility and control for a wide variety of
Figure 1-23: Overshoot when low shelf boost is applied. applications.
Overshoot is also applied to high shelf boost and
cut:
Slope = 6
Slope = 18
Slope = 36
Figure 1-24: Overshoot when high shelf cut and boost is applied.
Figure 1-25: The low pass filter with three example slope settings.
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AU D IO E F F E C TS P LU G - I N S
MASTERWORKS FET-76 Input gain
The MasterWorks FET-76 is a detailed model of Unlike many compressors that have an adjustable
the 1176LN Limiting Amplifier, which was threshold of compression, the 1176 uses a fixed
originally introduced by UREI in 1968. There are threshold. Therefore, you must use the input gain
many revisions of the 1176; the MasterWorks to raise the input level above this threshold to
FET-76 is a model of the D/E revisions which engage compression: turning up the input gain
reputedly sound the best. The 1176 uses FETs further will increase the compression amount.
(Field Effect Transistors) to control audio gain
reduction. The design of the 1176 provides for Ratio
very fast response (attack time) ranging from 20 to There are four compression ratio buttons. Like the
800 microseconds. þThe original circuit also original analog model, the FET-76 allows any
introduced saturation distortion which made it combination of the four compression ratio buttons
immediately popular for getting “big” sounds to be selected by using the Compression
from bass, kick and snare, and guitar. þThe 1176 Combination button (Figure 1-26). A popular
has also been a popular choice for lead vocals, setting is All Buttons mode, where all the
synths and even full mixes. compression ratio buttons are engaged; holding
the option-key and clicking on the Compression
M-M M-S M-n S-S S-n n-n Combination button quickly sets the FET-76 to
yes no no yes no no this mode. Another option is to select none of the
compression buttons, which does not compress
The FET-76 provides the same controls and sound the signal but still colors it with the characteristic
as the original analog hardware, and there is a sound of the 1176 inner circuitry. This no-
great deal of information on the internet about compression mode can be set by either
effective use of the 1176. The following sections disengaging each compression ratio button, or by
provide a brief overview of the controls. turning the Attack knob to Off.
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AUD IO E F F E C TS P LU G - IN S
Attack and Release MASTERWORKS GATE
Attack and release knobs control the response The MasterWorks Gate provides sophisticated
time of the gain reduction circuit. þRelease time is gating effects with simple to use graphic controls.
variable between 50 milliseconds and 1.1 seconds.
þ M-M M-S M-n S-S S-n n-n
yes no no yes no no
Output
The output knob allows you to trim the overall ☛ Hold down the Option key while adjusting a
level of the signal, after being processed. parameter to program both sides of the stereo
gate.
Meter modes
There are four Meter Mode buttons that Controls
determine what the meter is displaying. GR mode Input: boosts or attenuates the signal before going
displays the gain reduction of the compressor. +8 into the gate.
and +4 modes show the level of the output signal
where 0 on the meter corresponds to +8dB and Threshold: sets the point at which the gate is
+4dB, respectively. Off turns the meter off and triggered. Lowering the threshold causes the gate
bypasses the plug-in. to be opened by a lower level signal. Threshold can
also be set graphically by dragging the red control
point at the bottom of the ratio graph.
ratio graphs
threshold control
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AU D IO E F F E C TS P LU G - I N S
Range: sets the range of attenuation applied to the gate when to open. You can avoid the look-ahead
signal when the gate is closed. A setting of -inf delay by setting look-ahead to zero or compensate
causes the gate to close completely, which results by nudging the track ahead in the sequence editor
in no signal being passed. Higher settings by the exact amount of look-ahead you specify.
attenuate or ‘duck’ the signal. Range is displayed in
the ratio graph as a diagonal line below the Keying
threshold point. MasterWorks Gate can be keyed three ways: from
the input signal, from a sidechain bus or by a
Attack: determines how quickly the gate opens MIDI signal.
after the signal has crossed the threshold.
The MasterWorks Gate publishes itself as a MIDI
Hold: determines how long the gate stays open device to Digital Performer (and other CoreMIDI-
after the signal has descended below the compatible software). In Digital Performer, you
threshold. can trigger MasterWorks Gate with MIDI notes.
With automatable envelope parameters and MIDI
Decay: determines how quickly the gate will close triggering, the MasterWorks Gate works like a
down after the hold period has elapsed. VCA on a modular synthesizer. When teamed
with Multimode Filter, you now have a very
Status lights: indicate current gate envelope flexible signal processing environment.
status. Red=closed, green=open and yellow
indicates the hold segment of the envelope is Key Filters
active. The key filters can be used to isolate a specific
frequency range of the key signal. This can be
Look-ahead: by looking for transients before they useful for preventing false triggering. The default
occur, the MasterWorks Gate can open the gate setting of the key filter permits all frequencies to
before the signal, thus preserving the attack pass.
transient.
Key Listen
The look-ahead parameter introduces a delay into In Key Listen mode, MasterWorks Gate outputs
the signal path for analysis purposes. Look-ahead the key signal instead of the gated input signal.
analyzes the non-delayed signal and it tells the
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AUD IO E F F E C TS P LU G - IN S
Key listening is a valuable tool for tuning the gate. A model of an optical compressor
If your key signal is also the input signal, key listen The simplest description of an optical leveling
allows you to audition the key filters to isolate a amplifier device is a light shining on a photore-
frequency range. If your key signal is a side chain sistor. The intensity of the light source is
bus, key listen will allow you to hear the sidechain proportional to the audio signal, and the
input. If you are keying off a MIDI signal, resistance of the photoresistor is in turn inversely
MasterWorks Gate will play a tone representing proportional to the intensity of the light. Photore-
the MIDI trigger. sistors respond quite quickly to increases in light
intensity, yet return to their dark resistance very
Stereo: when stereo is enabled, the key source is a slowly. Thus, incorporation of the photoresistor
stereo bus. into an attenuator followed by an amplifier which
provides make-up gain produces a signal which
MASTERWORKS LEVELER maintains a constant overall loudness.
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AUD IO E F F E C TS P LU G - IN S
With a real LA-2A, and by design in the Leveler, The cell memory menu
you can get different “warm state” behaviors The cell memory menu shown in Figure 1-29 lets
depending on the audio material you run through you save the warm state for the above initialization
the unit during its “waking” stage, a process situations, without re-training the cell model.
known as priming the cell. In the Leveler, this Click on the meter to access the T4 cell memory
warm state of the T4 cell can be saved and recalled, management menu (Figure 1-29):
allowing you to immediately restore it, rather than
going through the process of attempting to
recreate it from a cold start.
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AUD IO E F F E C TS P LU G - IN S
Digital audio samples have a fixed dynamic range. maximization will make the program material
Unlike analog media such as tape or vinyl, digital seem loud without ever exceeding the available
audio cannot be any louder than “0” VU. When dynamic range.
mixing for digital media, it is important to keep
the program material within the available Changing bit depth with dither
dynamic range and below digital zero. Bit depth or resolution is the number of ones and
zeros used to describe a digital audio sample.
A related process, called normalization, finds the Commercial CDs use 16-bit samples. MOTU
loudest sample in a region and increases its gain to software has the ability to record 16 bit, 24 bit, or
the maximum available amplitude. All other 32 bit floating point samples. Under some circum-
samples in the region are increased by the same stances, it may be desirable to have lower sample
amount. The problem with normalization is that resolution, such as 8 bit web audio or 12 bit
one loud spike in the mix will cause the rest of the sampler playback.
mix to be at an apparently low level. Limiting
allows you to increase the overall gain of the signal It is possible to change the bit depth of digital
while limiting only signals that exceed “digital audio. Reducing the bit depth adds quantization
zero”. Limiting is “brick wall”, in that signals distortion. To overcome this, dither can be applied.
cannot be any louder than the set ceiling. As the Dither is a small bit of noise that is applied the
average signal level is increased, and peaks are digital audio as it is quantized. This actually
limited, there is less and less dynamic range to the reduces the amount of distortion introduced by
program material. Too much limiting will sound quantization, and has a more pleasing sound,
very unnatural. Just the right amount of particularly for softer passages in material with a
metering options
Independent LFE
controls
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AU D IO E F F E C TS P LU G - I N S
wide dynamic range. The disadvantage of adding Lookahead: Senses program material that
dither is an increased noise floor. Noise-shaping exceeds the threshold before it actually occurs. By
spectrally shapes the dither noise so that it is less looking ahead for peaks, the Limiter can be ready
noticeable. for attenuation before the peak, giving a very
smooth limiter attack.
Controls
Input Gain L/R: Boosts or attenuates the signal The lookahead parameter introduces a delay into
going into the limiter. the signal path for analysis purposes. Lookahead
analyzes the non-delayed signal and it tells the
Link: Links left and right inputs. If left and right limiter how to process the delayed signal. This will
gain controls are set to different values, and then help provide a more natural, smooth sounding
the link button is engaged, the relative difference final output. The more lookahead you specify, the
between left and right is maintained while linked. smoother the limiter will sound. Be aware that if
Digital Performer’s automatic plug-in delay
Threshold: Sets the point at which the limiter
compensation is not enabled and you combine the
starts to affect the input signal. Lowering the
output of the lookahead limiter with the original
threshold setting has the apparent effect of raising
signal, you will perceive a delay that directly
the output gain of the signal. What is actually
corresponds to the amount you specified in the
happening is that the average level of the signal is
lookahead parameter box. In general, the
increased while the limiter assures that the signal
lookahead should be short compared to the
will not exceed the ceiling.
release.
Threshold can be set three ways:
Release: Controls how long it takes for the limiter
1 with the Threshold knob (and associated value to recover from attenuating the signal after the
box directly beneath) signal has dropped below the threshold.
2 with the slider on the compressor's input meter Ceiling: Sets the maximum output of the limiter
3 with the handle located at the bottom of the Quantizer/16/24 Buttons: Easily sets output
input/output ratio graph. quantization. Other bit resolutions can be set by
typing the number into the value box.
Clear: Clears peak settings from the meters. Peak
meters show the loudest that the signal has been Dither: The final output can be dithered to any
detected. resolution from 24 bits to 1 bit. Dithering applies
very small amounts of noise to the signal to reduce
RMS: Shows the average level of a signal. Since the the quantization distortion that occurs at low
average level of a mix is usually well below any levels.
maximum peaks, it is useful to know what the
average level is as well as the loudest points. This is Noiseshaping: Changes the characteristic of the
very helpful when matching the apparent levels of dither noise, making it less noticeable. But don’t
more than one mix. use noiseshaping if you plan to process your
output further, such as in a sampler.
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AUD IO E F F E C TS P LU G - IN S
Presets LFE limiter mode
The MasterWorks Limiter presets represent In linked mode, the LFE channel is treated like any
common applications. If you are changing bit surround channel, that is, the limiting of the
depth, you'll see presets to go from 16 bits to 24 limiter will be determined by the main detector
bits. For the bit depth changes, dither is part of the path. In independent mode, the detector path for
preset. If you are not changing bit resolution, don't the LFE is unlinked from the other channels and
add dither. operates independently on its own input. Three
additional controls appear in independent mode:
Compression and limiting are subjective effects. LFE Threshold, LFE Release and LFE ceiling.
Sometimes you may want to hear the effect of the These controls work exactly like their
limiter. Other times, you may want a more subtle counterparts in the main section of the limiter, but
effect that is “invisible” and just catches the audio operate only on the LFE signal. The independent
peaks. Input gain will have a strong bearing on LFE controls have their own color coded display in
what the MasterWorks Limiter actually does to the the ratio graph and limiting display. Look-ahead
signal. Experiment with input gain and threshold still determines the Look-ahead (if any) on all
to get the sounds that are most appropriate. channels regardless of the status of the LFE limiter
mode.
Masterworks Limiter (n-n channels)
For surround mastering, the Masterworks Limiter
Surround Edition (Figure 1-32 on page 56)
provides an independent LFE channel and
comprehensive control over the detector path.
Metering
There are two slots for displaying peak and RMS
values on input or output on every channel. You
can set which values you are looking at by using
the menus above the meter value bar.
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AU D IO E F F E C TS P LU G - I N S
MEGASYNTH Voices
MegaSynth is a subtractive synth processor The voices in MegaSynth (Figure 1-33) are
intended primarily for guitar and bass, although generated from the input to the plug-in; in
you can certainly run any signal you wish through addition to the input audio itself, sub-octave,
it. MegaSynth generates octave, sub-octave and octave and square wave signals are created. The
square wave tones based on the input signal. You gain knob within each voice module controls the
can mix, route and process the four signals volume of that voice.
(voices) in a virtually infinite number of ways. The
router section of the window (Figure 1-33) Low-pass filters
contains the voices, filters and amp, along with the To the right of the four voices are two low-pass
routings between them. Below are modulators and filter modules, with cut-off frequency and Q-
macro controls. factor (resonance) settings for the filter.
Router section
Modulators
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AUD IO E F F E C TS P LU G - IN S
Amp Each source can connect to only one destination,
Below the filters is the amp module. In the mono but two or more sources can connect to the same
version of MegaSynth, there is one knob in the destination.
Amp module, which controls the volume of
anything going through it. To remove a routing, either connect that source to
another destination, or simply click the source
In the mono-to-stereo version there is an button. You will notice that the Amp can only
additional knob which controls the pan of the connect to OUT, so that Routing cannot be
stereo output of the Amp Module. In the stereo altered.
version the additional knob controls the stereo
width of the stereo output of the Amp module. When there is a routing from a voice to OUT,
either directly or indirectly through filters and/or
Pan versus stereo width the amp, the border around the modules become
The difference between pan and stereo width is highlighted to clarify that they are contributing to
that pan takes a mono input and produces a stereo MegaSynth’s output.
output; stereo width takes a stereo input and
produces a stereo output. Assigning modulators and macros to a module
parameter
If you have a mono input, there is no reason to use The modulator section (Figure 1-33) provides
the mono version instead of the mono-to-stereo modulators and macros. Modulators and macros
version, which has the extra panning capability, connect to and control module parameters (the
unless you needed a mono output for a specific large gray knobs) for the voice, filter and amp
reason. modules.
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AU D IO E F F E C TS P LU G - I N S
Modulators LFOs
Like most subtractive synthesizers, parameters There are two LFOs in MegaSynth. Each LFO can
can be modulated. In MegaSynth, there are three be one of four possible waveforms: sine, square,
types of modulators: envelopes, LFOs and pattern. triangle and saw. The frequency of the LFO is
Click their tabs in the Modulator section relative to Digital Performer’s tempo. Choose the
(Figure 1-33 on page 59) to access them. desired metric division from the LFO speed menu.
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AUD IO E F F E C TS P LU G - IN S
MICROG AND MICROB Voices
MicroG and MicroB are subtractive synth In the center section of the plug-in, you can
processors based on the idea behind popular control the volume of the four voices generated by
“polyphonic octave generator” (POG) guitar MicroG and MicroB: the input audio itself (Guitar
processors. These two plug-ins are similar to or Bass Guitar), plus the generated Sub Octave,
MegaSynth, except that each is streamlined Octave and Square Wave signals. Control the
significantly. Each can generate octave, sub-octave relative levels of the four voices with their gain
and square wave tones based on the input signal, controls.
combined with a gain-triggered filter sweep.
Master volume
M-M M-S M-n S-S S-n n-n The Master volume control provides both cut and
yes no no yes no no boost (up to +18 dB). This setting can be useful for
managing the relative volume of the plug-in’s
Voices
Filter settings
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AU D IO E F F E C TS P LU G - I N S
overall output, based on what might be happening The MS Decoder plug in is a handy tool for
as a result of the current filter settings, which can decoding a mid-side stereo mic setup.
sometimes attenuate overall output level.
MS Decoder is a S-S plug-in only. One side of the
Trigger stereo track should contain the output of the
The trigger section sets the input level required to cardioid mic, which is pointed directly at the
trigger the filter sweep. With the trigger set low, all source and the other side of the track should
notes will trigger the sweep. With the trigger set contain the output of the figure-eight mic which is
high, only loud notes will trigger the sweep. The positioned at a 90-degree angle to the cardioid. It
green LED indicates when the input level is above does not matter which side is which, simply use
the trigger value; the filter sweep will not retrigger the swap button to match the side to the proper
until the input signal has dropped below the mic. MS Decoder will properly matrix the stereo
trigger level first. track and allow you to adjust the stereo image of
the output with the stereo width control.
Filter settings
The filter settings section provides Start and End MULTIFUZZ
frequencies which set the start and end
frequencies of the filter sweep. If the start
frequency is above the end frequency, the filter
will sweep downwards, and vice versa. The Sweep
Rate controls the speed of the filter frequency
sweep, and filter Resonance injects attitude, as
usual.
Figure 1-36: MultiFuzz.
Controls
Attack: Controls the overall amount and
Figure 1-35: MS Decoder.
character of the distortion, like a master pre-gain.
M-M M-S M-n S-S S-n n-n
Lo/Mid1/Mid2/Hi: These are the four frequency
no no no yes no no
bands, to which distortion is independently
applied. Each band has its own gain and boost.
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AUD IO E F F E C TS P LU G - IN S
Boost: Adds more distortion, along with more LFO modulation can be specified in real-time or
pronounced filter response. in one of several tempo-based modes, which lock
the LFO to the tempo of your sequence, even if
Tone: Varies the overall sound on a spectrum there are tempo changes. The envelope can be
from dark to bright. controlled by the plug-in input signal itself or via
any audio signal bussed to the Multimode Filter's
Output: Controls the overall output level of the
side-chain input.
plug-in.
Overview
MULTIMODE FILTER Choose the desired filter at the top of the window
and make the filter settings as desired. From there,
you can sweep the Center frequency control
(described below) in one of the four ways just
described. To turn on automatic modulation, use
the modulation button on the left. (When the light
is green, modulation is on.) Use the yellow switch
on the left to choose between LFO and envelope
modulation. Make the LFO or envelope settings as
described in the following sections. Manual
modulation will be discussed last.
Filter settings
Choose the desired filter (low pass, high pass,
bandpass or notch) and make the four filter
settings as desired. Resonance emphasizes the
cutoff frequency — or “Q” — of the filter shape.
Center is the middle of the frequency range (in
Hz) over which the filter will sweep. Center is also
M-M M-S M-n S-S S-n n-n the ‘main attraction’ of the plug-in, as it is the
yes yes no yes no no parameter that is automated by the LFO, envelope,
or MIDI data. Range is the extent of the filter’s
The Multimode Filter lets you apply a filter (low sweep, expressed as a percentage of the center
pass, high pass, peak or notch) to mono or stereo frequency. Mix is the ratio between the filtered
tracks and then ‘sweep’ the filter in one of the and unfiltered signal.
following ways:
LFO settings
■ By plug-in automation Choose Real Time to specify the LFO oscillation
■ By MIDI note data (played live or from a track) rate in Hz. The phase sets the phase of the LFO in
45-degree increments relative to the start of the
■ By LFO modulation sequence. The Rate slider sets the frequency in
■ By envelope filter Hertz (Hz). Choose the desired LFO waveform
(sine, triangle, etc.) from the menu provided.
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AU D IO E F F E C TS P LU G - I N S
from your MIDI controller. For MIDI modulation,
MIDI note A3 serves as a reference point at 440
Hz.
Envelope settings and the side chain input 3 To trigger Multimode Filter from your
The envelope can be controlled by the plug-in’s controller keyboard, record-enable the track and
main input or by any audio signal in the Digital make sure that Audio Patch Thru is enabled (in
Performer mixing environment bussed to the the Studio menu). If desired, you can record your
envelope as a side chain input. Just choose the patched thru performance into the track to
desired bus from the menu provided. The arrow preserve it and later edit it.
button is the envelope direction (up or down).
L/R phase (stereo versions only)
Trigger is the retrigger sensitivity. Higher values let
Disable this option if you would like the left and
the envelope retrigger on smaller peaks in the
right channels of the Multimode Filter’s output to
input signal. Attack (the left side of the triangle
be 180 degrees out of phase.
graphic) is the attack time for the envelope in
milliseconds. Release (the right side of the triangle PARAEQ
graphic) is the release time of the envelope in
M-M M-S M-n S-S S-n n-n
milliseconds. Scale (the peak of the filter triangle
yes no no yes no yes
graphic) scales the envelope for deeper or more
shallow modulation. The ParaEQ (parametric equalization) effect
(Figure 1-39) comes in six variants: 2,4, and 8
Manual modulation
bands of mono or stereo EQs. Regardless of how
To manually modulate the Center frequency, you
many bands you have displayed, only the non-
can either use plug-in automation or you can
bypassed bands cost processing power.
control it via MIDI notes from a MIDI track or
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AUD IO E F F E C TS P LU G - IN S
Each band can be one of the following filter types: The low and high pass filters have a single
parameter: cutoff frequency in Hertz.
■ peak/notch
The flat and expand buttons
■ low shelf The flat button makes all filters in the EQ plug-in
■ high shelf flat as a convenient way to start from scratch. The
expand button shows or hides the filter settings in
■ low pass
the lower portion of the window, since you may
■ high pass not need to see them when you are ‘sculpting’ your
EQ curve graphically.
The peak/notch filter has three parameters: center
frequency in Hertz, gain in decibels, and Graphical editing of the parametric EQ
bandwidth in octaves. Peak/notch filters can be The graph in the EQ plug-in offers a dynamically
used to boost or cut a continuous range of updating graphical display of all EQ bands simul-
frequencies. taneously, with control over every EQ parameter
directly on the graphical display. Refer to
The low and high shelf filters have two Figure 1-39 below for details about selecting and
parameters: edge frequency in Hertz and gain in dragging the EQ filters directly on the graph.
decibels.
If a filter is grayed, it
Drag the filter to means it’s bypassed.
adjust frequency
and gain.
You can marquee-select
or command-click
several filters and drag
them together.
Figure 1-39: Digital Performer’s 8-band Parametric EQ. You can adjust EQ settings by dragging directly on the EQ graph.
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AU D IO E F F E C TS P LU G - I N S
Surround (n-n) EQ edit the numeric values below the graph. Drag the
The parametric EQ can be used on any Depth handle vertically to soften the gate, such as
multichannel signal path, including the master for a tremolo effect.
fader. There is no change to the interface. The EQ
curve you create is applied to all non-LFE Pattern and Length
channels. The pattern itself is determined by the Pattern
LED strip (Figure 1-40): click each pulse to toggle
PATTERN GATE it on or off. Set the Length of the pattern (from 1-
M-M M-S M-n S-S S-n n-n
16 pulses) by dragging the Length handle.
yes no no yes no yes
Pattern Gate LFO
The Pattern Gate LFO (Figure 1-40) can be used to
The Pattern Gate (Figure 1-40) slices up the audio
modulate the four pulse shape parameters (Depth,
signal passing through it into pulses determined
Attack, Sustain and Decay). Choose the desired
by the Speed menu, which displays metric
LFO waveform (sine, sawtooth or rectangle) from
divisions locked to the tempo of the sequence.
the menu provided and set the desired Symmetry
The pattern gate can be applied to just about any between 0 and 100, where 50 is normal symmetry.
sound that sustains. Remember, however, that the Then choose the desired Period, which is
tempo of the sequence plays an important role in expressed in a number of pattern gate steps. The
the results. range is 0-256 steps. For example, if you choose a
period of 110 steps, then the LFO will complete
Pulse shape one cycle in 110 pattern gate steps.
The shape of each pulse is determined by the Pulse
Shape graph (Figure 1-40), which represents 100% After you’ve set up the Pattern Gate as desired,
of the length of each pulse. Drag the handles to apply it to the desired pulse shape parameters
modify pulse Depth, Attack, Sustain and Decay. Or using the LFO menus below each parameter. The
range for the LFO setting is -100 to +100, where
zero applies no LFO effect at all. +100 modulates
LFO
Pulse shape
Pattern LEDs
Pattern Length
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AUD IO E F F E C TS P LU G - IN S
the setting from its current value all the way to the applied to the left and right channels are the same.
maximum possible setting. -100 modulates the When it is not checked, high frequency notches
setting from its current value all the way to the are applied to the left channel while low frequency
minimum possible setting. notches are applied to the right channel, and vice-
versa.
Swing
When the Swing parameter (Figure 1-40) is set to PLATE
zero, the pattern gate plays in straight time (no
swing). Other settings are as follows:
Negative values invert the ratio, which moves the How it works
swung note closer to the base note. Plate produces the classic plate reverb effect. Plate
can produce up to six seconds of reverb with
PHASER detailed control over frequency distribution. The
Plate interface has two modes of operation which
can be accessed by clicking the expand triangle
located in the upper right hand corner. The default
mode displays the primary controls for tweaking
the effect. Expert mode exposes advanced controls
for shaping the characteristics of the plate.
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AU D IO E F F E C TS P LU G - I N S
Shelf filter frequency: determines the frequency PREAMP-1
where the knee will be for the shelf filter. This plug-in simulates both subtle tube pre-amp
warmth and drastic distortion effects.
Shelf filter cut: determines how far the filter shelf
will be attenuated.
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AUD IO E F F E C TS P LU G - IN S
Pre-EQ Subtle/Drastic buttons
This section of the plug-in allows you to apply These two buttons affect the Drive, Timbre, and
three bands of EQ to the signal before the Push controls. Subtle settings produce classic tube
coloration section. This equalization can warmth; drastic controls provide heavy distortion
dramatically change the character of the effects.
coloration produced in the next section. The first
band is limited to a low shelf or high pass filter. Post-EQ
The second two bands are fully parametric peak/ This section of the plug-in offers one band of EQ
notch filters. The EQ controls are identical to the after the coloration to further refine the output.
controls described earlier for the Parametric EQ This band is limited to a high shelf or low pass
plug-in. filter, and is useful for reducing the high frequency
effects of the Coloration section.
Coloration
This section of the plug-in provides three main Output gain
controls: Drive, Timbre and Push. Drive and Provides one final gain control.
Timbre affect the quality of the warmth (or
distortion) being applied, and Push controls the
amount of the affected signal present in the
plug-in’s output. These knobs are affected by the
Subtle/Drastic buttons (described next). The
Dynamic button, when checked, automatically
increases the Push when the input level rises above
the Threshold (regardless of whether or not the
compressor is bypassed).
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AU D IO E F F E C TS P LU G - I N S
PRECISION DELAY analyzes the input signal in real time and
M-M M-S M-n S-S S-n n-n
compares it to a reference signal. When a phase
comparison can be made, the Align button
yes no no yes no yes
becomes active. Clicking this button sets the delay
Precision Delay produces sub-sample delays. on the targeted input signal(s) to align it with the
Additionally, the plug-in works with DP’s latency reference signal. If the All option is enabled, all
compensation system to allow both positive and non-reference signals are corrected.
negative offsets.
Operation
Precision Delay is designed to be a problem- The Precision Delay window consists of three
solving tool for the alignment of phase-related regions. On the left side, graphical displays draw
audio signals. The delay and phase parameters can the reference and target waveforms. Controls for
be automated, making it the perfect tool for the learning module form a row beneath the
mixing techniques that require precise inter- graphical displays, which consists of reference/
channel delays. target selection menus and two buttons. Finally,
each input-output channel has a delay section with
Intelligent phase analysis coarse delay, fine delay, and phase inversion
The key feature that sets the Precision Delay apart controls.
from other latency compensation products is its
internal learning algorithm, which continually
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AUD IO E F F E C TS P LU G - IN S
Phase scope If a channel assignment conflicts with another
The two waveform scopes automatically assignment, the roles are swapped, unless this
synchronize to the strongest transient in the would assign the side-chain input to be the target.
reference signal. The upper scope trace, drawn in In this case, the first un-assigned channel becomes
blue, is fed by the currently-selected reference the target.
signal. The lower scope trace, drawn in green,
shows the currently-selected target. When both Coarse and fine delay
signals are detected, the phase scope on the right Use the Coarse and Fine delay controls to adjust
becomes active, displaying a plot of the phase the delay as follows:
relationship between the two signals, along with
Delay Range Precision
an estimate of the delay and an indication of the
Coarse ± 30 milliseconds 1 millisecond
phase relationship.
Fine ± 0.5 milliseconds 1 microsecond
Reference signal
On all versions except mono-mono, there are two
Phase
menus located below the display area. The Choose normal or inverted signal polarity.
Reference menu tells the learning algorithm which
channel carries the reference input signal. This can Tips
be set to any input channel, or to Aux In, a mono ■ The learning algorithm and real-time graphs
side-chain input which is assigned in the menu bar are computationally expensive. The plug-in is
above the plug-in. The menu labeled Target tells designed for set-it-and-forget-it use, so remember
the learning module which channel should be to close it once you’re finished with it.
considered the output channel.
■ It is normal to require more than one
reference
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AU D IO E F F E C TS P LU G - I N S
PROVERB This menu lets you choose both factory-supplied
impulse responses and ones you have added to
M-M M-S M-n S-S S-n n-n
your library, and it operates similarly to Model 12’s
yes yes yes yes yes yes
Instrument menu. See “Instrument menu” on
ProVerb (Figure 1-42) is a convolution processor page 118.
designed to be used as a reverb unit. Many
factory-supplied impulse responses (sampled Only impulse responses that match the current
spaces) are provided, and you can load any audio channel configuration will be shown. For example,
file as an impulse response from your computer when using the stereo-to-stereo variant of
desktop, as long as it is in a standard audio file ProVerb, mono-to-mono and 5.1 surround
format (such as WAVE, AIFF, SDII, etc.). impulse responses will not be shown.
Non- Dynamic
automated mixing
parameters
Meters
Impulse
response
waveform
Automated
parameters Impulse
response
menu
4-band EQ
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AUD IO E F F E C TS P LU G - IN S
Shortcut menu ProVerb impulse response management
Right-click on the path of the current impulse ProVerb organizes impulse responses into four
response to display a shortcut menu containing categories:
the other impulse responses in the same submenu.
Category Location on Mac
Factory In the MOTU application support folder:
/Library/Application Support/MOTU/ProVerb/ProVerb
Data.bundle
Figure 1-44: Impulse response shortcut menu Shared In the shared user directory application support folder:
/Users/Shared/Library/Application Support/MOTU/
Plug-ins/ProVerb/Shared
Importing your own impulse responses
ProVerb can use any standard audio file as an Project In the Digital Performer project folder:
Project/Plug-in Data/ProVerb/Project/
impulse response. Most standard audio file
formats are supported. Simply drag the audio file, Category Location on Windows
or a folder of audio files, from the computer Factory C:\Program Data\MOTU\Plug-ins\ProVerb\ProVerb
desktop and drop it into ProVerb’s waveform Data.bundle
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AU D IO E F F E C TS P LU G - I N S
In ProVerb, however, these parameters have been
optimized so that they can be adjusted smoothly
in real time. They cannot, however, be automated.
Predelay
Predelay time-shifts the response function ± 99
Figure 1-46: The Impulse Response menu. milliseconds. Although this control is primarily
intended to align the early reflections with the dry
To remove impulse responses from your ProVerb
signal to eliminate comb filtering, it can also be
library:
used for artistic and sound design purposes.
1 Locate the desired category (Shared, User, or
Length
Project) in the Mac OS Finder or Windows Length time-stretches the impulse response by
desktop. resampling it. Use the length parameter to adjust
the perceived size of the original space. Since
2 For Mac OS X: If you would like to remove the
resampling is applied, changing the length is also
entire category, move the bundle to the Trash. If
quite useful if you have a room response with a
you would like to remove individual files or
resonant frequency aligned with a frequency in
folders from that category, right-click the bundle
the input signal: just resize the room slightly and
file and choose Show Package Contents from the
the resonance will disappear — a technique that
contextual menu. Select the desired folders and
can be especially useful for kick drums and toms.
move them to the Trash.
This can be adjusted ± 4 times the original length.
For Windows: Go to Windows Explorer> Tools>
Damping
Folder options > View tab and choose the Show
Most impulse responses are recorded in empty
hidden files, folders and drivers option under the
rooms. The Damping parameter simulates the
Hidden files and folders category. To remove the
effects of hanging curtains, changing atmospheric
entire category, move the folder to the Trash. To
conditions, or adding people. It is simply a low-
remove individual files or folders, browse and
pass filter that simulates the effect of distance on
select the desired items and move them to the
high frequencies, and the Damping setting
trash.
controls the rate at which the cutoff frequency
3 Choose Reload All Trees from ProVerb’s decreases with distance.
Impulse Response Menu, and the impulse
Automated Parameters
response library will update to reflect the changes.
The rest of ProVerb’s settings (below) can be fully
automated.
Non-automated settings
The Predelay, Damping, and Length knobs
Input/output routing
(Figure 1-42) modify the impulse response during
The input routing matrix is located just to the left
the loading process. Any change to these
of the Length knob. The Input gain and Output
parameters necessitates a re-load of the impulse
gain behave the same as those found on the front
response. In conventional convolution processors,
of a rackmount reverb processor patched into an
changing these parameters might take as long as
15-20 seconds to recalculate the impulse response.
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AUD IO E F F E C TS P LU G - IN S
effects loop. Use them to control the level of the Dynamic Mixing (ducker)
signal before it enters — and after it exits — The Dynamic Mixing section (Figure 1-42) follows
ProVerb, respectively. the EQ in the signal chain and when enabled
lowers the level of the reverb in the mix based on
Width the level of the dry signal. Properly tuned, it allows
Width controls the stereo distribution of the input a “wetter” mix while retaining intelligibility of the
signal, and is thus disabled for the mono-mono input signal. The signal chain model can be
variant. described as follows: a compressor after the
reverb, but before the return, with its side chain
In stereo-to-stereo mode, “hard left” maintains
input driven by the dry signal. The Threshold
stereo routing and “hard right” feeds the left
setting (Thresh) determines when the compressor
channel into the right input and the right input
kicks in, and Sensitivity (Sens) determines how
into the left channel. The dry signal is unaffected
strongly the compressor responds. The Comp
for the stereo variant.
knob defines the amount of gain reduction applied
to the wet signal.
In mono-to-stereo mode, Width is replaced by
Pan, which sets the dry signal’s lateral placement
ProVerb metering
within the mix. The wet signals are unaffected. The In meters read the input to the convolution
unit after the Input gain is applied. The Out meter
Mix
is computed before the Mix stage. These meters
Mix controls the ratio of wet signal to dry signal.
indicate signal energy or loudness, with a peak
Click the label above the knob readout to reveal a
indicator that reads the true peak value of the
menu that lets you choose one of four options:
signal. A significant difference in the peak
Mix option What it does indicator position and meter level is therefore
3 dB cross-fader Performs the mix using an equal-loudness normal. Clip warning indicators will illuminate if
cross-fader.
any overs occur.
6 dB cross-fader Same as above, but with an equal-amplitude
cross-fader. This option produces the “hole - QUAN JR.
in-the-middle” effect, but it is not as likely to
generate overs.
Four-band EQ
M-M M-S M-n S-S S-n n-n
The four-band EQ is derived from MasterWorks
yes no no yes no yes
EQ (page 41). The first and fourth knob sets
provide low and high shelving filters, respectively.
Quan Jr. is a simple dithering and quantizing plug-
The two center knob sets are typical boost/cut
in. It is useful if you want to use the dithering
parametric EQ bands. The EQ section follows the
features of MasterWorks Limiter, but do not need
reverb unit in the signal chain, and does not affect
the dry signal.
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AU D IO E F F E C TS P LU G - I N S
the extra features and added overhead. This is REVERSE
especially important for mixing in surround if you
are running low on CPU power.
For more information on dithering and Reverse is a available only as an offline operation;
quantization, “Changing bit depth with dither” on it is not available as a real-time plug-in in the
page 56. Mixing Board or Effects window. When applied, it
reverses the selected audio, just like playing a tape
REVERB backwards.
RING MODULATOR
Diffuse determines the smoothness of the rever- The Ring Modulator plug-in provides standard
beration. Low Diffuse values create more distinct ring modulation, but with a few extra features that
echoes in the reverberation. allow you to take full advantage of the Digital
Performer plug-in automation and music
Bright determines frequency dependence of the
sequencing environment.
reverberation. High values of Brightness result in
less reverberation of high frequencies. High value A ring modulator accepts two input signals. If the
settings of this parameter increase the reverb time two signals are pure tones, the ring modulator
at high frequencies, resulting in a brighter timbre. produces their sum and difference frequencies.
With every-day audio material, however, the result
Reverb Gain is additional gain applied to the wet
is much more complex. Typically, ring modulators
signal which can be used to compensate for the
are used to add a metallic, clangy quality to a
effects of the other controls.
sound.
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AUD IO E F F E C TS P LU G - IN S
Modulation source To use MIDI input, from either a track or your
With Digital Performer’s Ring Modulator plug-in, MIDI controller, create a MIDI track and choose
one of the two source signals is, of course, the the Ring Modulator plug-in as the output device
audio in the track you’ve assigned it to. The second for the MIDI track in the Tracks window. For
source signal, the modulation source, can be one of MIDI modulation, MIDI note A3 serves as a
the following: reference point at 440 Hz. For further details about
setting up MIDI control of the Ring Modulator
■ The Ring Modulator’s built-in oscillator plug-in, follow the same procedure as outlined in
■ The effect input itself (so it’s being modulated
“Modulation via MIDI notes” on page 65.
by itself)
Modulation Gain
■Any audio signal bussed to the Ring Controls the apparent strength of the ring
Modulator’s side-chain input modulator effect.
Make your choice using the Modulation Source LPF (Low Pass Filter) cutoff
menu: The Low Pass Filter can be helpful for fine-tuning
ring modulation effects and reducing the
harshness of the sound. This control adjusts the
cutoff frequency for the filter.
Mix
Controls the mix between the plug-in output and
the original dry signal.
■ By plug-in automation
■ By MIDI input from a track or controller
To use automation, be sure that automation is
enabled for it (see chapter 71, “Mix Automation”
(page 851) in the DP4 User Guide) and then
simply record your moves of the frequency control
during playback. (You can also automate the other
controls as desired.)
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AU D IO E F F E C TS P LU G - I N S
RXT SMPTE-Z
☛ This knob operates in reverse when Synchronize: Locks time code output to Digital
compared to the other pedal plug-ins. Performer’s transport and time line. Use DP’s
transport controls to start and stop time code, or
Volume: output gain. cue to a certain time code location.
Status light: displays the bypass/enabled state; Stillframe: Same as Synchronize mode above,
when lit, the effect is active. except that time code continues to be generated,
even when DP’s transport is stopped. The time
Enable switch: bypasses/enables the effect. This
code frame displayed in SMPTE-Z is continuously
works the same as the Effect window’s Bypass
generated while stopped.
button.
Freewheel: Click Freewheel to begin generating
time code independent of DP’s transport and time
line. Time code starts at SMPTE-Z’s offset or the
sequence start time, depending on whether the
Use host offset option is enabled. To stop time
code, click Synchronize.
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AUD IO E F F E C TS P LU G - IN S
Level: Attenuates the time code volume. (which is characteristic of tighter attacks, added
brightness, and substantially more headroom) and
Use host frame rate: Causes SMPTE-Z to match bold power settings enabled (which supplies full
Digital Performer’s current frame rate setting. design voltage to all components).
When this option is enabled, the frame rate menu
below becomes grayed out. Orange versus Red channels
The Orange/Red switch toggles between two
Frame rate menu: Choose the desired frame rate distinctly different signal paths.
you want SMPTE-Z to generate. This menu grays
out when then Use host frame rate option is Orange channel gain
enabled. Normal: a vintage, high gain setting that
produces a fatter distortion channel with emphasis
Use host offset: Causes SMPTE-Z to use Digital in the low/low-mid frequencies.
Performer’s current Chunk start time (in frames)
for the frame at which it starts generating time Clean: a cleaner incarnation of the Orange
code. When this option is enabled, the SMPTE-Z channel that produces sweet, thick tones with only
offset text field below is grayed out. a mild distortion.
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AU D IO E F F E C TS P LU G - I N S
Org to modern: switches the Orange channel to SONIC MODULATOR
the alternate circuit, which changes a few key M-M M-S M-n S-S S-n n-n
features (such as Presence) to make the Orange
no yes no no no no
channel sound more like the Red channel.
Essentially, this is adding additional gain and Sonic Modulator (Figure 1-48 below) provides a
higher frequencies to the Orange channel. wide range of modulation effects, numerous
presets, and graphic control over many
Red to vintage: switches the Red channel to the parameters. It features four phase-syncable LFOs
alternate circuit, which changes a few key features (low frequency oscillators), an amplitude envelope
to make the Red channel sound more like the generator, and modulators for pitch, filter (four
Orange channel. This rounds off some of the different kinds), amplitude, and delay.
higher frequencies and additionally reduces gain,
making it more of a “hot rhythm guitar” and less Two independent frequency bands
of an “extremely high gain lead guitar.” The Sonic Modulator splits the input signal into
two bands, a low band and a high band, so that you
Controls can apply separate settings to each band. The Low
Master: controls the output level of each channel. Band and High Band controls parallel each other
across the bottom of the window. You can adjust
Presence: controls attack and brightness of the
the crossover between them with the Crossover
selected channel. This knob works in conjunction
control in the lower left corner.
with the Bass, Mid, and Treble settings.
A wide range of modulation effects
☛ In the Red vintage configuration, the Orange
The Sonic Modulator is capable of basic effects
channel Presence knob is fully active. This is an
like vibrato, flanging, and tremolo. It is also
undocumented feature of the original Mesa Dual
capable of special effects, such as lush choruses,
Rectifier Solo Head.
sample/hold, triggered filters, and rotary speaker
Bass: controls the amount of low frequencies effects.
factored into the final output of the signal.
Use the presets as a starting point
Mid: determines the amount of midrange mixed You might find it useful to listen to the presets and
into the final output of the signal. choose an existing preset as a starting point for
your own settings. The presets are conveniently
Treble: this is an extremely powerful control, as organized into categories like Amplitude Effects,
the sound leaving the Treble stage is what feeds the Pitch Effects, Delay Effects, and Filter Effects.
Mid and Bass stages.
Low band/ high band bypass
Gain: the ultimate tone shaping knob (and first Each band can be bypassed by activating the
stage of the amp). This determines how hot your bypass button in each section.
signal is before traveling to the rest of the circuitry.
Filter modulation occurs before the cross-over, so
it does not have separate low/high band bypassing.
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AUD IO E F F E C TS P LU G - IN S
Low band/high band linking LFO Selection menu
The Link buttons apply the current settings of each The LFO selection menu lets you choose one of
modulator to both the High and Low frequency the four LFOs shown in the LFO portion of the
bands. If you make a change in one band with this window. The LFO you choose is applied to the
button activated, the change is mirrored in the modulator.
other band. (The filter section does not have this
button because it is not band-specific.) LFO Direction
The direction (arrow) button sets the initial
Crossover Frequency direction of the modulation wave.
The Crossover Frequency defines the split point
between low and high band audio paths. Pitch modulation
The Pitch Amount control describes how far the
Amount pitch of the signal is modulated.
The amount controls the strength — or depth — of
the modulator being applied. Delay modulation
The Delay depth control describes how far the
Modulator Bypass delay of the signal is modulated.
Each bypass button bypasses its respective
processing block. The Stereo button inverts left and right signals,
making them 180-degrees out of phase for a stereo
effect. Mix blends the dry signal with the delayed
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AU D IO E F F E C TS P LU G - I N S
signal. Center is 0%. Moving the control left or Tempo locked, beat-based effects
right introduces the delayed signal in phase or 180 Sonic Modulator’s four LFOs can be locked to the
degrees out of phase. Center selects the initial tempo of your sequence. For example, an LFO can
delay of the modulated signal. Feedback oscillate to 16th notes or relative to the downbeats
regenerates the modulated signal for a more of measures.
complex effect. Center position is 0 feedback;
moving the control to the left or right introduces To enable beat-based automation in Sonic
in-phase or out-of-phase regeneration. Modulator, choose Beats, Note Values or Bars from
the Modulation section menu as shown below in
Amplitude modulation Figure 1-38:
The Amplitude Amount control describes how far
the amplitude of the signal is modulated. The
stereo button determines whether the amplitude
modulation is panning or tremolo.
Filter modulation
There are four types of filter to work with: Low
Pass, Band Pass, Notch (inverted Band Pass) and
High Pass. The resonance (or Q) setting increases
the sharpness of the filter curve. The Center
control determines the center frequency of the
filter. The range control sets how far the filter Figure 1-49: Locking Sonic Modulator’s LFOs to the tempo of your
sequence.
travels from the center frequency.
For an explanation of the difference between
LFOs locking to Beats, Note Values or Bars, see “Tempo
There are four independent LFOs. The selectable lock” on page 8.
waveforms are as follows: Sine, Square, Triangle,
Sawtooth and Random. Envelope
The amplitude of the incoming signal is used to
The phase buttons allow LFOs to have generate an envelope. The envelope can be used as
specific phase offsets from each other. Click them a modulation source. The attack and release times
repeatedly to change the phase in 45-degree can be varied, as well as the scaling of the
increments. The phase offset will only be envelope. The retriggering sensitivity can be
noticeable if two or more LFOs were set at the adjusted.
same speed, unless the LFOs are in a beat-based
tempo mode. In that case, the phase is relative to Sonic Modulator condensed view
the beginning of the sequence. If you would like to see a condensed view, click the
button shown in Figure 1-48 on page 82 to switch
Rate adjusts the speed at which the LFO oscillates. to the condensed view shown below.
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AUD IO E F F E C TS P LU G - IN S
SPATIAL MAXIMIZER
M-M M-S M-n S-S S-n n-n
no no no yes no no
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AU D IO E F F E C TS P LU G - I N S
Mid channel pre-processing Blend: harmonic product blend level.
On the mid channel, the first processing step is a
low-frequency distortion processor. Disabled by Highpass Filter
default, this is typically applied to make bass Freq: highpass filter corner frequency.
instruments audible on playback systems with
Dynamic equalizer
poor low frequency response.
The Dynamic Equalizer section for the mid and
Side channel pre-processing side bands (including the EQ graph and FFT
Due to the way stereo phonograph recordings are display) works the same as the “Dynamic
cut into the physical media, excessive bass energy Equalizer” on page 25.
in the side channel can cause the needle of a player
Master Stage
to jump out of the groove. Therefore, the first
Master: provides makeup gain for the plug-in’s
processing step performed on the side channel is a
master output.
12 dB/octave highpass filter that removes bass
energy from this channel. This filter is on by Solo: the solo buttons in the master stage allow
default. you to solo the mid band or side band.
Dynamic EQ SPRINGAMABOB
After the pre-processing stages, each band passes
through an independent, full-featured dynamic
equalizer. This allows tweaking of both dynamics
and frequency content. Particularly, corrections
for lathe resonances and radius-dependent
frequency response problems may be applied
before the signals are recombined. The makeup
gain controls also provide adjustment for stereo
Spring model
widening or narrowing.
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AUD IO E F F E C TS P LU G - IN S
first Spring reverbs used with guitars: the Fender™ SUBKICK
6G15 Reverb head, which was made popular by M-M M-S M-n S-S S-n n-n
surf rock sounds of the 1960’s.
yes yes no yes no no
The physical concept of the spring reverb is a Subkick is a kick drum enhancer plug-in meant to
simple one: apply an alternating signal (such as a emulate the time-honored technique of using a
wailing guitar solo) to a transducer coil, which junk speaker as a kick drum microphone. The
converts the audio waves to an electro-magnetic input signal is fed into an adaptive beat/attack
signal. The delay time is based on wire length, coil detector based upon a Schmitt trigger. The
diameter, and wire substance. Schmitt trigger is a switch that has two thresholds:
high and low. Traditionally, a Schmitt trigger will
Mix: controls the wet/dry blend of the signal.
not react unless a signal is higher or lower than
Tone: adjusts the treble response of both the wet one of these thresholds. The difference between
and dry signal paths. these two thresholds is, in analog terms, called
hysteresis voltage.
Dwell: provides gain control for the amplifier
driving the input to the spring. It can make the wet How it works
Subkick uses the envelope signals instead of the
signal quite distorted, which is part of the charac-
peaks and valleys of each individual audio wave to
teristic timbre of these devices.
trigger the kick drum: the rising edge of the trigger
Spring model: choose one of three different is interpreted as an attack, and it causes a digital
spring tank models: long double, long triple, or impulse to be fed into the resonator simulation.
short triple. The falling edge is simply ignored.
Treadle
Meters
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AU D IO E F F E C TS P LU G - I N S
This system emulates the response of a cone TREMOLO
woofer to the air pulse radiated from a kick drum
when struck. The output is passed through a
distortion model that emulates the mixer input. A
mix control is provided for blending the raw kick
microphone signal with the synthesized bump.
Metering
The pink meter reads the input peak level. The
M-M M-S M-n S-S S-n n-n
purple meter reads the output level. The kick
yes no no yes no yes
pedal indicates triggering. Click on or near the
treadle to test the sound.
How it works
Controls Tremolo uses a low frequency oscillator (LFO) to
Sens: controls the sensitivity of the attack automatically control the amplitude of the input
detector. Turned down, it is less sensitive, turned signal.
up, it is more sensitive.
Tempo lock: Tremolo can be specified in real-
Retrigger: controls the hysteresis of the attack time or in one of several tempo-based modes
detector. When a signal causes multiple false which lock the LFO of the tempo of your
triggers, turning it down can help. If the detector is sequence, even if there are tempo changes.
missing the second hit of a fast double-hit
articulation, turn it up. Waveform: determines the desired LFO wave
(sine, triangle, etc.)
Pitch: controls the frequency of the resonator.
Rate: sets period in Hertz (Hz) in real-time mode,
Resonance: this is the height of the peak of the or note values or bars depending on tempo lock
resonator. A higher resonance means longer delay mode.
times.
Depth: controls the depth of the tremolo effect.
Drive: controls the gain applied to the signal
ahead of the distortion model.
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AUD IO E F F E C TS P LU G - IN S
TRIGGER MIDI Output
Time units: menu option to change mode from
real time to mensural unit display
How it works
On an audio track, insert a Trigger plug-in. Make
sure that Multi Record is enabled (see “Choosing
an input source” on page 140 in the DP4 User
Guide). Trigger will publish itself as a MIDI output
device. Next, create a MIDI track and select
Trigger as the input and set the output destination
to a MIDI drum module. Record enable the MIDI
track. Hit play. Gradually increase the threshold
control until desired triggered output is achieved.
Visual feedback of the trigger pulse is displayed in
the MIDI output section of the Trigger plug-in
window. You should also hear the results of the
trigger on your MIDI module.
Audio Input
Time units: menu option to change mode from
real time to mensural unit display
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AU D IO E F F E C TS P LU G - I N S
TRIM Signal flow
Trim (Figure 1-51 below) provides simple gain
and attenuation. but it offers a number of useful Phase Invert
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AUD IO E F F E C TS P LU G - IN S
How it works Range Adjust: Allows you to zoom in on any part
Trim can add up to 40 dB of gain or attenuation to of the meter range.
a digital audio signal. The metering can be
zoomed to show a close-up of any part of the TUBE WAILER
signal range. The meter shows up to 20 dB over
digital zero so you can see exactly how far you
have exceeded the available dynamic range of the
A/D converters or final 16 bit or 24 bit file. The
meter shows real-time, average level, and peak/
hold (click to clear).
Controls
Gain: Provides -/+ 40db of gain.
M-M M-S M-n S-S S-n n-n
Link: (Stereo only) Links the left and right gain yes yes no yes no no
controls. If left and right are set to different levels
and then Link is engaged, the difference between Tube Wailer is an emulation of the venerated
left and right is maintained when either is Ibanez TS-9 Tube Screamer™ overdrive pedal.
changed.
Drive: amount of distortion.
Pan controls: (Stereo only) The pan controls give
you separate pan control of the left and right Tone: variable high-frequency roll-off, with upper
channels, allowing you to restrict — or even midrange peak at high settings.
completely swap — the left/right channels. Zero
(0.00) is hard left, 1.00 is hard right and 0.5 is Level: output gain.
mono.
Diodes: simulates replacing the stock silicon
By default, the pan controls are linked (as clipper diodes with germanium diodes. This
indicated by the green link light between them). reduces distortion level but extends bandwidth.
Use the button between them to disable linking for
Status light: displays the bypass/enabled state;
independent pan control of the left and right
when lit, the effect is active.
signals.
Pedal: bypasses/enables the effect. This works the
Invert: Inverts the phase of the input signal by
same as the Effect window’s Bypass button.
180°.
M-M M-S M-n S-S S-n n-n Reference generator: generates a tone at the
yes yes no yes no no reference frequency. Click the tuning fork button
to toggle the generator. Click and drag on the bar
The Tuner plug-in is an accurate and easy to use below it to adjust the output level of the generator.
tuner.
Tuning stereo signals
Detected frequency: fundamental frequency of When tuning a stereo signal, the Tuner plug-in
the incoming signal, in Hertz (Hz). analyzes the sum of the two channels. If the
channels are not phase coherent, the Tuner plug-
Detected note: note name and octave that in may not be able to measure the frequency of the
correspond to the detected fundamental signal.
frequency.
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AUD IO E F F E C TS P LU G - IN S
ÜBER TUBE WAH PEDAL
Über Tube is an emulation of the Ibanez Super M-M M-S M-n S-S S-n n-n
Tube™ overdrive pedal, a close but rare cousin of yes yes no yes no no
the Ibanez Tube Screamer™.
The Wah Pedal plug-in simulates “wah-wah”
Drive: amount of distortion. pedals used by guitarists, bassists and keyboard
players.
Bite: variable frequency mid-boost, like a “parked
wah” mixed with the signal. Pedal Position: the position of the rocker pedal
in percent of forward sweep. This can be adjusted
Level: output gain. with the Pedal Position knob, or by clicking the
pedal graphic to the left and dragging up or down.
Bright: variable high-frequency roll-off, with
upper midrange peak at high settings. Sweep Start: the starting position of the pedal
relative to the full range of the pedal’s sweep.
Diodes: simulates replacing the stock silicon
clipper diodes with germanium diodes. This Sweep Range: specifies the sweep range as a
reduces distortion level but extends bandwidth. percent of the distance from the sweep starting
position to the end position.
Status light: displays the bypass/enabled state;
when lit, the effect is active. Sweep Exponent: defines the curvature of the
sweep response over the sweep range. This greatly
Pedal: bypasses/enables the effect. This works the
affects the “feel” of the pedal. Most wah pedals use
same as the Effect window’s Bypass button.
a negative exponent.
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AU D IO E F F E C TS P LU G - I N S
Character: controls the relative amount of
distortion, with zero being perfectly linear. Classic
wah-wah pedals are discrete designs that use
feedback, but the simplicity of the circuit allows
some weak low-order harmonic distortion to find
its way to the output.
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AUD IO E F F E C TS P LU G - IN S
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AU D IO E F F E C TS P LU G - I N S
Part2
Instruments
CHAPTER 2 Instrument Plug-ins
OVERVIEW
Digital Performer includes six instrument plug-
ins: BassLine, PolySynth, Nanosampler, Modulo,
Model 12 and Proton. The following sections
discuss the settings for each individual
instrument.
BassLine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98
PolySynth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99
Nanosampler. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Modulo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Model 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118
MX4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123
Proton. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124
MIDI Control of instrument settings. . . . . . . . . . . . . . . . . . . .127
97
BASSLINE Filter
BassLine (Figure 2-1) is a monophonic, analog- This is a classic low-pass filter with cutoff
modeled bass synth instrument plug-in. frequency and filter resonance controls.
Filter modulation
The Filter Modulation section lets you apply a
simple one-stage decay envelope to the filter
frequency. Decay determines the speed of the
envelope and Envelope Amount (Env Amt)
determines the strength of the envelope applied to
the filter. Velocity lets you control envelope
amount via note-on velocity. A higher settings
produces greater on-velocity response.
Amplifier
Figure 2-1: BassLine.
Control the output level of the instrument with the
Oscillator Volume knob (which is mapped to controller #7).
BassLine provides a single oscillator that can Overdrive produces classic analog-style signal
produce a sawtooth wave, square wave or a hybrid overload effect.
combination of the two by turning the Waveform
knob (Figure 2-1) to a position somewhere in Amplifier modulation
between the highest and lowest setting. Control the length of each note with Decay. Apply
note-on velocity response with the Velocity knob.
Use the Range knob to specify the octave. As was
often the case on vintage analog synths, the three Legato
settings (8, 16 and 32) refer to the length (in feet) BassLine is a monophonic instrument and can
of organ pipes. A pipe twice as long produces therefore only play one note at a time. When
notes an octave lower. Detune produces an Legato mode is disabled, holding one note and
increasingly fatter sound and widening stereo then playing another note ends the first note and
image. retriggers the amplitude envelope. When Legato is
enabled, the transition to the second note is made
Pitch modulation with pitch glide from one to the other. In addition,
Bend range (specified in half-steps from 1 to 12, the envelope is not retriggered, so the decay
where 12 is an octave) determines the response to continues until all notes are released.
pitch bend. Glide provides classic portamento
from one note to the next.
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IN S T R UM E N T P LU G - IN S
POLYSYNTH frequency of the note being played. Full (3/3)
PolySynth (Figure 2-2) is a polyphonic synthesizer tracking produces a full range key tracking over
inspired by the Roland Juno 106 and other one- the entire keyboard, where the 2/3 and 1/3 settings
oscillator analog synths from the 1980’s. reduce the tracking effect by scaling the change
proportionally as you move up the keyboard.
DCO
The heart of PolySynth is the DCO (Digitally Envelope (ENV)
Controlled Oscillator) section. Here, you will find The ADSR envelope (Attack, Decay, Sustain, and
oscillator level controls for triangle, sawtooth, Release) controls the loudness of each note, and it
rectangle, sub-frequency 1 and sub-frequency 2 can also modulate the filter. The Attack, Decay,
oscillators. You can also add Noise and adjust and Release parameters are rate or time controls.
stereo Detune. Use the Range buttons to specify Sustain controls amplitude (level). When a note is
the octave. Bend range (specified in half-steps first triggered, the envelope generator will begin to
from 1 to 12, where 12 is an octave) determines rise to its full level at the rate set by the Attack.
the response to pitch bend. When it reaches the peak level it then falls at the
rate set by the Decay parameter to the level set by
LFO the Sustain control. The envelope will remain at
The LFO (Low Frequency Oscillator) section the sustain level as long as the key is held down.
allows you to apply periodic modulation effects. When a key is released, it will return to zero at the
Speed controls LFO rate. PWM (Pulse Width rate set by the Release parameter.
Modulation) uses the LFO to change the shape of
the rectangle and sub-frequency oscillators, Amplifier (AMP)
resulting in cyclic timbral changes to the sound. Control the output level of the instrument with the
The Vibrato/Wah slider uses the LFO to either Volume slider (which is mapped to controller #7).
modulate pitch for a vibrato effect or modulate the Velocity (VEL) controls note-on velocity
resonant low-pass filter for the classic “wah” sensitivity. For example, if you set Velocity to zero,
sound. all notes will play at the same volume. Higher
values cause notes played softly to sound at a low
Filter volume and notes played hard to sound at a higher
This is a classic low-pass filter with cutoff volume.
frequency (FREQ) and filter resonance (RES)
controls. Apply note-on velocity response with the Effects
velocity (VEL) control. Apply the ADSR envelope Add Chorus and Distortion (DIST) to the sound as
(or its inverse) to the filter with the envelope desired.
(ENV) control. Key Tracking makes the filter
cutoff frequency change relative to the root
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IN S T R UM E N T P LU G - IN S
NANOSAMPLER Shared: Use the Copy To menu command (see
Nanosampler (Figure 2-3) is a sample player below) to copy a sample to this Shared sub-menu.
instrument. You can load a mono or stereo audio Shared samples are stored in the system Library
file of any length into one instance of Application Support folder and can therefore be
Nanosampler and then play the sample, or made available to any users that you wish to share
individual slices of it, from a MIDI track or a them with. If this menu item is grayed out, there
MIDI controller. For longer samples, are no Shared samples yet.
Nanosampler plays the first 20 seconds. Only one
sample can be loaded at a time, but you can create User: Use the Copy To command (see below) to
and operate as many instances of Nanosampler as copy a sample to this User sub-menu. User
you need (and your computer processing samples are stored in your user directory and are
resources allow). therefore available only when you are currently
logged in to your computer with your user
Sample menu account. You can use the user directory to protect
The Sample menu (Figure 2-3) displays the your own sample content. If this menu item is
currently loaded sample. Click to access the menu grayed out, there are no User samples yet.
items explained below. These features work the
same way as described for Model 12 in “Model 12 Project: Project samples are stored with the
sample management” on page 121. You can Digital Performer project itself. By keeping them
assemble your own Nanosampler library by with the rest of the files associated with the
building it from your computer desktop, as project, you don’t have to worry about losing them
explained in “Building your user library” on when exchanging the project with a colleague,
page 122. archiving the project, transferring it, etc.
Factory: This sub-menu provides access to DP’s Open: Lets you load a sample from your hard
included (factory) samples, which offer a broad, drive.
basic palette of instrument sounds for you to work
with.
Sample
Global settings
settings
Synth settings
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Reveal In Finder/Explorer: Displays the audio that the sample plays in its entirety as soon as it is
file on the computer desktop. triggered, unless it gets retriggered, which causes it
to play from the beginning again.
Copy To: Lets you copy the current sample to the
Shared, User or Project sub-menus. Slice
In Slice mode (Figure 2-5), the sample is divided
Loading a sample using drag and drop into individual slices triggered by a their own
To load a sample into Nanosampler via drag and MIDI note. Unlike with Classic and 1-shot modes,
drop, drag a mono or stereo sample from your the MIDI note does not affect the pitch of the slice
computer desktop, the Soundbites list, a clippings but instead triggers the audio at its original pitch.
window or other draggable source into the
Nanosampler sample display area (Figure 2-3). For more information about Slice mode, see
“Editing slices in the waveform display” on
Global settings page 103 and “Slice mode settings” on page 104.
Once a sample is loaded, the global settings
(Figure 2-3) determine the overall operation of Stretch
Nanosampler. When Stretch (Figure 2-3 on page 100) is enabled,
the sample will maintain its original duration at
Classic mode any pitch that you play.
In Classic mode (Figure 2-3), Nanosampler acts
like a traditional sampler, where the sample plays When Stretch is disabled, the sample length
back at different pitches depending on the key becomes proportionally shorter or longer,
pressed, with either Gate or Trigger playback (see respectively, as you go up or down from the root
“Gate/Trigger (Classic and Slice modes only)” on pitch.
page 103).
Length
1-shot When Stretch (above) is enabled, the Length
1-shot mode (Figure 2-4) is similar to Classic, option becomes available (Figure 2-3 on page 100)
except that the sample plays in Trigger mode only, and lets you choose from the menu a specific
and polyphony is locked at one voice. All Trigger, metric length for the sample (at all pitches). For
Gate and Loop options are disabled. The result is example, if you choose 1 bar, the sample will
become one measure long at whatever the
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sequence tempo is when the sample is triggered. sample, you can probably set the polyphony to 2,
This option is commonly used for drum loops and as you’ll likely never play more than two bass notes
other rhythmic material. at the same time (perhaps only when they overlap
a little bit from one to the next). On the other
ZTX Stretch mode hand, if you are playing a keyboard pad sample,
When using the Stretch option (above), use the you might want as much as 10 or 12, depending on
ZTX Strech Mode menu (Figure 2-3 on page 100) the length of the decay of the notes, the music you
to choose the desired time-stretching algorithm. will be playing, and any other factor that might
Standard produces more of the conventional impact how many notes are sounding at one time.
“sampler” effect, while Formant-corrected
preserves the tonal characteristics at different Bend
pitches. For details, see “ZTX Formant-Corrected” Bend range (Figure 2-3 on page 100) is specified in
on page 935 in the DP User Guide and “ZTX half-steps from 1 to 12, where 12 is an octave, and
Standard” on page 936 in the DP User Guide. determines Nanosampler’s response to pitch bend.
Selected
Slices Slice
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Editing slices in the waveform display Start/End
In Slice mode (Figure 2-5 on page 102), use the If you would like to specify sample start/end times
following techniques to edit slices: that differ from the very beginning and end of the
sample, you can set them graphically in the LCD
To do this Do this display or by numerically adjusting the sample
To select a single slice Click its stem. start and end settings (Figure 2-3).
To select an adjacent slice Press the left/right arrow key.
Fade In/Out
To select multiple adjacent slices Shift-click them. The fade In and Fade Out points (Figure 2-3) are
To select non-adjacent slices Command/Ctrl-click them. set relative to the Sample Start and End times and
allow for a smooth fade of the desired length at the
To remove one or more slices Select them and press delete.
start or end of the sample.
To add a slice Double-click on the waveform.
Gain
To move a slice Drag it.
Use Gain (Figure 2-3) to adjust the overall level of
To audition a slice Click its note name. The slice the sample in dB. Positive values raise the level;
plays according to the sample
settings (such as trigger/gate). negative values lower it.
Tune
Also see “Slice” on page 101 and “Slice mode The Tune setting (Figure 2-3) lets you adjust the
settings” on page 104. pitch of the note up or down. The adjustment is
specified in semitones and cents (a hundredth of a
Mini-menu
semitone), so it can be very accurate. To adjust
The Nanosampler mini-menu (Figure 2-3 on
down, enter a negative number.
page 100) has the following commands:
Snap
Reverse Sample: Plays the sample backwards.
When Snap is enabled (Figure 2-3), the sample
start/end, loop start/end and slice start points will
Normalize Sample: Boosts the level of the entire
snap to the best value in the local range to prevent
sample by whatever amount is needed to make the
clicks.
loudest peak reach digital full scale (zero dB).
Root (Classic and 1-shot modes only)
Show Separate Channels/Mono Sum: If the
The Root setting (Figure 2-3) determines which
sample material consists of stereo audio, these two
MIDI note (and therefore which key on your
commands let you view it as separate side-by-side
MIDI keyboard) triggers the original sample.
channels or as a single waveform that is a mono
Adjusting it lets you shift the root pitch of the
sum of the two channels.
sample up or down on the keyboard.
Sample settings
Gate/Trigger (Classic and Slice modes only)
The sample settings (Figure 2-3 on page 100) are In Classic mode, you can choose between Gate or
displayed below the waveform, where they can be Trigger playback (Figure 2-3). Gate stops playback
edited numerically. There are graphic handles as soon as a MIDI key is released (after the
above the waveform (also shown in Figure 2-3) for amplitude envelope release finishes). Trigger
basic settings such as sample start/end, fade in/
out, loop start/end, etc.
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ignores note-off messages and always plays until Slice By
the end of the sample, or until the sample is Use the Slice By menu (Figure 2-5) to choose how
retriggered. slice locations are determined, as follows:
(Figure 2-3). You can then set the loop Start and
End points, either numerically or graphically If you edit slices while in Beats, Mensural or
using the handles above the waveform display, as Division mode, the Slice By mode switches to
shown in (Figure 2-3). Manual.
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Base (Base Note) With the above settings, if you hold down a MIDI
The Base (Base Note) option (Figure 2-5) lets you note, a slice will repeat two times before the
specify which MIDI key triggers the first slice. randomization resets and then another random
Subsequent slices are assigned to consecutive slice will repeat twice, and so on, until you release
notes, according to the setting in the Keys menu: the key.
Chromatic, White or Black keys.
The Play Until Final Note setting is a lot of fun with
Randomize Auto randomization because the sequence of
The Randomize button (Figure 2-5) randomizes slices will shuffle each time you complete a full
the order of the MIDI notes assigned to the note/slice sequence.
existing slices. No slices are added or removed;
only the existing slices are shuffled. Clicking the The Settings tab
Randomize button is a ‘one-shot’ operation: the The Settings tab (Figure 2-6 on page 106) provides
result remains as is, unless you click the button graphic control of the Envelope, Filter and LFO
again. (However, see “Auto Randomize” below.) settings. The settings across the bottom of the
Nanosampler window can be accessed even when
☛ If you would like to limit the randomization the Settings tab is hidden.
to only certain slices, select them before clicking
the Randomize button. For details about selecting Amplitude Envelope
slices, see “Editing slices in the waveform display” To apply the Amplitude Envelope (Figure 2-6),
on page 103. engage its button. Doing so applies a standard
ADSR envelope to the sample. The ADSR
To get back to the default ascending MIDI note envelope (Attack, Decay, Sustain, and Release)
ordering (starting from the base note), click the controls the loudness of each note over time. The
Reset button. Attack, Decay, and Release parameters are rate or
time controls. Sustain controls amplitude (level).
Auto Randomize
The Auto button connected to the Randomize When a sample is first triggered, the envelope
button (Figure 2-5) automatically randomizes the generator will begin to rise to its full level at the
slices after playback cycles through the number of rate set by the Attack. When it reaches the peak
periods specified by the Period setting. A new level it then falls at the rate set by the Decay
randomization occurs after each period reset. parameter to the level set by the Sustain control.
The envelope will remain at the sustain level as
For example, consider the following setup: long as the key is held down. When the key is
released, volume will return to zero at the rate set
Sample setting Set to by the Release parameter.
Repeat Enabled
Velocity Tracking (Vel Track) allows you to apply
Gate/Trigger Gate
the ADSR envelope to varying degrees, depending
Play Until Slice End on MIDI note-on velocity (how hard you play
Randomize Auto notes). For example, if you set Velocity to zero, all
notes will simply play at the volume set by the
Period 2
volume knob. Higher velocity values cause notes
to be played louder, the harder you play.
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Filter LFO
To apply the Filter (Figure 2-6), click the Filter The Nanosampler LFO has the following settings:
button to engage it. Choose the desired filter type
Setting Unit Explanation
from the menu and then adjust the cutoff
Type Menu Lets you choose the wave shape of the
frequency (Freq) and filter resonance (Res). Apply LFO: Sine, Up/Down Sawtooth, Square,
note-on velocity response with the velocity Sample & Hold, Sample & Ramp and
Random Walk.
tracking (Vel Track) control. Key Tracking (Key
Track) makes the filter cutoff frequency change Sync Menu: Determines whether the LFO is locked
Real time to real time or tempo. Mensural makes
relative to the root frequency of the note being Mensural the LFO synchronize to the tempo of the
project’s time line.
played. Full tracking (100%) produces a full range
key tracking over the entire keyboard, where lower Mensural Beats LFO rate is adjusted in beat values
(whole note, half note, quarter note, etc.)
settings reduce the tracking effect by scaling the A quarter note is equal to one beat.
change proportionally as you move away from the Rate Hertz (Hz) The number of cycles per second at
filter cutoff frequency on the keyboard. which the LFO oscillates.
Settings
tab
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MODULO Patch
Modulo (Figure 2-7) is a two-oscillator virtual The Patch menu displays all of the patches in the
synthesizer instrument, which features digital bank currently chosen in the Bank menu. When
waveforms with a unique phase modulation you choose a patch from the menu, its settings are
system. loaded into the Modulo window. Use the +/-
buttons next to the menu to choose the next or
Patches previous preset in the list. Hold down the Option
A patch is a snapshot of all the settings in the key while clicking the +/- buttons to stay within
Modulo window. Modulo ships with dozens of the current bank when browsing presets. To
useful presets organized by category in several create, rename, move, duplicate or delete patches,
dozen banks, such as Synths, Leads, Strings, etc. see “Managing patches and banks” on page 108.
The Presets section at the bottom of the Modulo
window (Figure 2-7) lets you choose, modify, Save
compare, revert and save presets. Modulo can When you first choose a patch, the Save button is
support an unlimited number of presets. not available. As soon as you change any
parameter in the Modulo window, Save becomes
Bank active, and the patch name becomes italic in the
A bank can hold up to 128 presets. When you Patch menu to indicate that the patch has been
choose a bank, its patches (presets) are displayed modified. Click Save to store the changes you
in the Patch menu. Use the +/- buttons next to the made to the patch (replacing the original version).
menu to choose the next or previous bank in the If you wish to “save as” in order to preserve the
list. To create, rename or delete banks, see original patch, see “Managing patches and banks”
“Managing patches and banks” on page 108. on page 108.
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Revert access to the Save and Revert buttons, which do
When you first choose a patch, the Revert button not apply to the original patch (since it is already
is not available. As soon as you change any saved).
parameter in the Modulo window, Revert
becomes active, and the patch name becomes italic Managing patches and banks
in the Patch menu to indicate that the patch has Click the File button to display patch and bank
been modified. Click the Revert button to management controls in the Modulo window, as
permanently discard any changes you’ve made to shown in Figure 2-8. These controls let you
the patch. manage Modulo banks and patches. Click the Edit
button to return to the main Modulo window.
A/B (compare)
When you first choose a patch, the A/B button is Source
not available. As soon as you change any The Source section (Figure 2-8) lets you choose
parameter in the Modulo window, Compare the patch you wish to work with. Click Delete to
becomes active, and the patch name becomes italic permanently remove the current source patch.
in the Patch menu to indicate that the patch has Click Save to save any changes that have been
been modified. Click the A/B button repeatedly to made to the current source patch (such as any
toggle between the original patch and the edits to the name, author or other patch text).
modified version. The original patch is indicated
by non-italic text; the modified patch name is
italic. Note that the modified patch gives you
Patch text
Source
patch
Destination
location
Bank
management
Figure 2-8: Click the File button to display the patch and bank management controls.
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Destination
The Destination controls (Figure 2-8) let you move
or “save as” a patch to a new location in any bank.
The Move to button places the patch at the chosen
destination location and also empties the patch’s
current location. The Save to button preserves the
source patch and makes a copy of it, along with Figure 2-9: The Master controls.
any changes that have been made, to the chosen
Glide
destination location. Save to is similar in concept
Glide is a continuous, smooth glide in pitch from
to the standard Save As command.
one note to another. You can adjust it from zero
Patch name, author, etc. (no portamento) to 100% (full portamento).
Edit the text in these text fields as desired. To save
Detune
your changes, click the Save or Save to button (in
Detune splits each oscillator into two separate
the Source or Destination sections).
oscillators panned left and right and detuned from
New/rename/delete/export/import bank one another by a percentage from zero to 100%,
Use these three buttons to manage banks as where 100% is a full semitone. Detune can be used
follows: with all three modes (mono, legato or poly).
Detune is good for thickening sounds.
Goal Action
To create a new bank Type in a name in the text box on the right Mix
and click New Bank. Mix controls the relative amount of each oscillator
To rename a bank Choose it from the menu, type in a new present in the signal. When the mix knob is in the
name in the text box on the right and click center position, you have equal amounts (50%/
Rename Bank.
50%) of each oscillator. To hear oscillator 1 only,
To delete a bank Choose it from the menu and click Delete
Bank. turn the knob all the way left (100%/0%). To hear
oscillator 2 only, turn the knob all the way right
To export a bank Choose it from the menu and click Export
Bank. (0%/100%).
To import a bank Click Import Bank to locate the bank you
wish to import on your hard drive. Noise
Use the noise control to add white noise to the
sound.
Revert
Click Revert to discard any unsaved changes Volume
you’ve made to the current preset. The Volume slider (which is mapped to controller
#7) controls Modulo’s overall volume.
Edit
Click Edit to return to the main Modulo window. MIDI settings (mono, poly, legato, bend)
Just like classic analog synths, Modulo can operate
Master controls
in mono, legato or poly mode. Click the button
The Master controls (Figure 2-9) provide global
shown in Figure 2-9 to enable the desired mode.
controls that affect the overall performance of
Modulo. They are presented as a row of knobs
below the LCD display as shown in Figure 2-9.
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Polyphony position. By setting them to different values, you
can more easily bend up and down by different
amounts.
In mono mode, only one note can be played at a MIDI activity light
time. Each new note will cut off the currently The MIDI activity light illuminates when Modulo
sustained note, if any. receives MIDI data. This can be a useful trouble-
shooting tool. If Modulo is not making any sound
Legato mode is an alternative form of mono mode when you play it, but the MIDI light does blink,
where the envelope is not retriggered; only the then you can focus your troubleshooting efforts
pitch changes. on the audio signal path.
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Sawtooth
This is a standard sawtooth wave.
Use the symmetry parameter to
morph the sawtooth waveform
between a downward triangle and an upward
triangle waveform:
Oscillator 1 Oscillator 2
Next/previous
waveform
Figure 2-12: The Oscillators.
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Waveshapes pitch of the oscillator is expressed in the number of
Waveshapes are sets of complex semitones relative to the root pitch of the note
waveforms that provide a rich being played.
assortment of harmonic content
and tone color for a sound. A wide variety of Symmetry
waveshapes are provided. Modulo waveshapes The symmetry knob adjusts pulse width on
have adjustable symmetry, just like the pure rectangle waves, but symmetry can also be applied
waveforms (see “Symmetry” on page 112). to sine waves, sawtooths and even waveshapes.
Doing so produces interesting changes in
Waveshapes can produce spectra that differs harmonic content. Further interesting effects can
greatly from standard subtractive synthesis be achieved by modulating the symmetry (see
waveforms. Changing waveshapes is an easy and “Modulation” on page 115).
rewarding way to get into patch programming.
Simply find a patch you like, and audition Symmetry
different waveshapes. 0% 50% 100%
Tune Phase
Use the Tune knob to offset the pitch of the Three phase shift modes are provided: off (0),
oscillator from key tracking. When the Track subtract (-) and multiply (x). When engaged, the
button (explained in the next section) is disabled, oscillator is split into two separate oscillators that
the range is expressed in absolute frequency (Hz can be offset from one another by the phase knob
or kHz); the range is from 8.2 Hz to 22.1 kHz. from 0 to 180 degrees, and then either subtracted
from each other or multiplied by each other. The
When the Track button is enabled, the pitch is results can produce significant timbral differences,
expressed in semitones relative to the root pitch of depending on the chosen waveform. As you turn
the note being played. The range is from -60.00 the Phase knob, you’ll often discover “sweet spots”
semitones to +84.00 semitones. where significant timbral change occurs.
Tracking Modulating oscillator settings
When the Track button is enabled, the oscillator Oscillator pitch, phase shift and symmetry can be
adjusts its frequency relative to the note being modulated. For further details, see “Modulation”
played. Accordingly, when tracking is enabled, the on page 115.
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Filter Enabling/disabling the filter
Modulo provides a multimode filter. In accordance with classic analog synthesizer
design, the filter is always present in the signal
path. However, you can “disable” it by choosing
one of the low pass filters and turning the cutoff
frequency all the way up (to 22.1kHz). Alterna-
tively, you could choose the high pass filter and
turn the cutoff frequency all the way down (to 8
Hz).
Cutoff frequency
Figure 2-17: The filter. The Cutoff knob determines the filter’s cutoff or
center frequency, which can be set as a number of
Filter type cycles per second (Hz or kHz) when key tracking is
The filter can be assigned to one of four different
disabled. When key tracking is enabled, Hz and
filter types (shown below) using the illuminated
kHz are not meaningful because the filter’s center
buttons along the bottom of the filter graph:
frequency is not fixed at an absolute frequency;
Symbol Filter type Sample instead, it is relative to the note being played.
LP12 Lowpass Therefore, Modulo expresses filter cutoff/center
12dB slope frequency in semitones relative to the pitch being
played.
Resonance (RES)
Resonance emphasizes the cutoff/center
frequency of the filter.
LP24 Lowpass
24dB slope
Tracking
The filter is equipped with key tracking (the track
button), which causes the cutoff frequency to
“track” (change relative to) the frequency of the
note being played. Key tracking helps avoid
undesirable artifacts. For example, a lowpass filter
BP Bandpass will cause notes to get more dull as you play higher
pitches (which have higher frequencies).
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range of frequencies, specified in semitones, over Amplitude envelope
which the cutoff frequency is modulated by the Modulo’s amplifier is not presented graphically in
envelope. the Modulo window. Instead, there is a dedicated
overall volume control (Figure 2-9 on page 109), a
Modulating filter settings dedicated velocity > volume slider (see “MIDI
Filter cutoff frequency and resonance can be note-on velocity (VEL)” on page 116) and the
further modulated. For details, see “Modulation” amplitude envelope, which is dedicated to overall
on page 115. amplitude modulation.
S Sustain The level at which the envelope remains open, LFO wave shape menu
level where zero is completely closed and 1.00 is fully
open.
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LFO wave shape Polyphonic LFO triggering
Choose the desired LFO wave shape from the LFO 1 is polyphonic. This means that each note is
wave shape menu (Figure 2-19): given its own unique LFO onset when it is played.
LFO wave shape Example LFO 2 is monophonic. This means that an initial
Sine held note determines the LFO onset, but it is not
retriggered by subsequent notes until the original
held note is released.
LFO sync
Triangle
The sync button (Figure 2-19), when enabled,
makes the LFO synchronize to the tempo of the
sequence time line. Accordingly, when sync is
enabled, the LFO rate parameter is expressed in
Up Saw beat values (whole note, half note, quarter note,
etc.)
Modulation
Down Saw
Modulo has a powerful modulation architecture.
The modulation section (Figure 2-20) is most
easily understood if you think of it as a modular
synthesizer that uses control voltages to
manipulate the sound.
Square
Modulation sources
Sample and ramp
Modulation sources
There are five modulation sources (buttons) in the
Random walk
modulation section (Figure 2-20). Click each
source button to view its possible destinations
above (the parameters that it can modulate).
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Assigning a source to multiple destinations
In Modulo, sources can modulate multiple
destinations simultaneously. LFO 1 could
modulate all seven of its destinations at once.
Source highlighting
Source buttons have three illumination states:
The modulation envelope (MOD ENV) Figure 2-22: Note-on velocity modulation destinations.
The envelope can modulate oscillator mix, pitch,
phase shift and symmetry. Host application plug-in automation
Modulo fully supports the plug-in automation
Mod wheel (WHEEL) features of Digital Performer. Each parameter in
Click the wheel button (Figure 2-21) to assign the Modulo has its own dedicated automation input.
mod wheel of your MIDI controller as a This automation operates independently from
modulation source to filter cutoff frequency, filter Modulo’s modulation section, although it can be
resonance, oscillator phase or oscillator symmetry. combined with any modulation sources.
You can also assign it to control the amplitude of
LFO 1 as a modulation source for the filter cutoff Contextual menus
Hold down the Control key (or the right-hand
frequency. In effect, you are manually controlling
button your dual-button mouse) and click on am
the strength of the effect of the LFO on the cutoff
item in the Modulo window to view a contextual
frequency. Similarly, mod wheel can control LFO
menu of additional options for that item. What
1 as a modulation source for oscillator pitch
appears in the contextual menu depends on what
(Figure 2-21). These modulations can be used
together with the modulations from LFO 1.
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you Control-click. Here is a brief summary of the
various commands you will see in the contextual
menus.
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MODEL 12 Parts
Model 12 (Figure 2-23) is a twelve-part virtual There are twelve parts in Model 12 (Figure 2-23).
drum module. Hundreds of drum sounds and Each part (Figure 2-24) can load a single drum
dozens of preset drum kits are included. sound (sample), such as kick, snare, hi-hat, etc.
which you then trigger by playing the part’s
Drum kits associated MIDI pitch (such A1, B1, etc.) Each
To load a preset drum kit, choose it from the plug- part has the following controls:
in window Preset menu. You can also use the plug-
in preset management features in the Preset menu Instrument menu
to create your own drum kit presets and otherwise Next/previous
manage them. instrument
Mute/solo
Master volume
Part settings
Parts
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Instrument menu provides the options explained MIDI pitch menu
below. For further details, see “Model 12 sample Choose the MIDI pitch (Figure 2-24) you wish to
management” on page 121. assign to the instrument by clicking on the MIDI
pitch menu, typing the desired MIDI pitch and
Menu item Explanation hitting enter. Sharps can be entered with the hash
Factory Lets you choose factory sounds from sub- (#) key, and flats with lowercase b. Alternatively
menus organized by instrument category.
you can click and drag on the MIDI pitch menu to
Shared This menu item appears after you first use the scroll through the options. The MIDI pitch is the
Copy to Shared command (explained below),
which copies samples to a shared directory. For MIDI note you will play to trigger the sample.
example, you might have several networked
computers at your studio, and you would like to
provide shared Model 12 samples to all of the Audio output
computers.
Each part can be assigned to one of several
User Lets you access sounds located in your own different audio output destinations. By default,
user sounds, as you’ve organized them. See
“Model 12 sample management” on page 121. each parts is assigned to Main, which is the audio
Project Lets you choose any sound that has been saved
output of the Digital Performer instrument track
with the project. on which Model 12 is instantiated. Alternatively,
Open Loads any audio file from your hard drive. you can use the audio output menu (Figure 2-24)
to assign each part to one of six auxiliary (aux)
Reveal in Finder/ Displays the audio file on the computer
Reveal in Explorer desktop. stereo output bundles. See “Send and Aux output
mapping” on page 121.
Copy to User Copies the currently loaded sample to your
user directory, displayed in the User sub-menu
(explained below). This menu item is grayed Link
out when a factory sample is loaded, since
factory samples are always available in the Click the link button (Figure 2-24) on two or more
Factory sub-menu.
parts to link them together. The classic use for this
Copy to Project Copies the currently loaded instrument sound feature is open and closed hi-hat sounds. The
to the project folder to consolidate the audio for
archiving purposes, transfer, exchanging the closed hat sound will cut off the open hat sound,
project with other users, etc. This menu item is and vice versa. In other words, linked instruments
grayed out when a factory sample is loaded,
since factory samples are always available in the can’t play at the same time.
Factory sub-menu.
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Volume, pan and sends 1/2 playback at the very end of the sample. Click the
The volume and pan knobs (Figure 2-25) controls Start knob to view additional settings shown
the level and panning of the individual part, below:
relative to all other parts in Model 12.
Sample start
The start knob (Figure 2-25) in the sample adjust
section controls where the sample begins playing.
A setting of 0.0% begins playback at the very
beginning of the sample. A setting of 100% begins
Figure 2-27: Sample tune.
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Velocity (Figure 2-27) modifies the tuning of the for Sample Tune. In addition, cutoff frequency
sample based on MIDI note-on velocity, where provides Decay and Decay Time similar to the
positive values make the pitch go higher as you Sample Tune decay features explained earlier.
play harder, and negative values make the pitch go
lower as you play harder. Send and Aux output mapping
The send and aux output mapping for Model 12 is
Random (Figure 2-27) lets you specify a range, as follows:
extending from the root pitch of the sample, over
Send/aux Model 12 mapping
which the tuning will be randomly played each
Send 1 Model12 3-4
time the sample is triggered
Send 2 Model12 5-6
Decay (Figure 2-27) causes the pitch modulation
Aux 1 Model12 7-8
to decay over the time period specified by Decay
Time. Positive decay values start high at the initial Aux 2 Model12 9-10
attack and then “bend” down to the root pitch; Aux 3 Model12 11-12
negative decay values start low and bend up to the
Aux 4 Model12 13-14
root. Use decay time to control the length of the
bend. Aux 5 Model12 15-16
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Digital Performer project itself. By keeping them You can organize them into folders and sub-
with the rest of the files associated with the folders as desired (Figure 2-29), which then
project, you don’t have to worry about losing them appear as sub-menus in the instrument menu
when exchanging the project with a colleague, (Figure 2-30):
archiving the project, transferring it, etc.
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MX4
MX4 (Figure 2-31) features a unique, hybrid
synthesis engine that combines several forms of
synthesis, including subtractive, wavetable,
frequency modulation (FM), amplitude
modulation (AM) and analog emulation. MX4’s
flexible programming and advanced modulation
architecture provide the intimacy of a vintage
synth, the flexibility of a modular synth, and the
innovation of a virtual synth. For complete details,
see Part 3, “MX4 Multi-synth” (page 137).
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PROTON that point, it becomes frequency modulation
Proton (Figure 2-32) is a two-operator FM instead of vibrato. Different frequency ratios of
(frequency modulation) synth. The frequency of modulator and carrier produce a variety of
the Carrier signal (sine wave) is modulated by the interesting timbres. Proton provides controls for
Modulator oscillator. Additional controls allow easily applying frequency multipliers (harmonics)
you to program a wide variety of classic FM to both the carrier and the modulator signal. The
sounds, including gongs, bells, Rhodes pianos, graphic display in the center of the window can
plucked strings and many others. show the resulting spectra or periodic waveform
in real time.
About FM synthesis
If you modulate an oscillator’s frequency with the The Carrier and Modulator
output of another oscillator at sub-audible rates The Carrier signal (Figure 2-32) is a sine wave
(below approximately 80 Hz), the resulting effect equal to the frequency of the note being played.
on the signal is vibrato. As you raise the (For example, the A above middle C has a
modulator’s frequency into the audible range frequency of 440 Hz.) The Modulator modulates
(above approximately 80 Hz), the vibrato’s
character transforms into a change of timbre. At
Modulator Carrier
harmonic harmonic
multiplier multiplier
Modulator Carrier Main volume
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the Carrier signal. In its most basic form, the waveform for both the modulator and the carrier.
Modulator is also a sine wave that is based on the Proton’s Wave knob, however, changes the
frequency of the note being played. waveshape of the modulator to a special-purpose
wavetable, which you can index as you turn the
Harmonic multipliers knob. This specialized modulator waveform
Harmonic frequencies are the frequencies you get provides a rich variety of timbres to work with, all
when you multiply a base frequency by integers. within Proton’s simple and intuitive two-operator
The Harmonic knobs allow you to multiply the design.
modulator and the carrier frequencies by whole
integer multiples. For example, a harmonic FM
multiplier of 1 (01) simply produces the base Use the FM knob (Figure 2-32) to control the
frequency of the note being played. If you set the amount of frequency modulation being applied —
modulator harmonic to 1 and the carrier essentially it controls the strength of the
harmonic to zero (with all other controls modulator’s affect on the carrier. The amount of
disabled), the result is a sine wave at the base frequency modulation can also by controlled with
frequency. (Note that Proton does not allow you to MIDI note-on velocity. See “Velocity” below.
set the modulator harmonic to zero, as this would
zero out the modulator’s effect and produce no Fixed frequency carrier
frequency modulation at all — with the result Enabled the Fixed frequency button (Figure 2-32)
being just a simple sine wave. If both the to disable key tracking of the carrier up and down
modulator and carrier harmonic multipliers were the keyboard. When disabled, the carrier
set to zero, the result would be silence: a “direct frequency remains proportional to the pitch of the
current” flat-line signal with no modulation at all.) note being played.
If you set both the modulator and carrier The Spectra/Waveform display
harmonic multipliers to 1, you get a signal being In the Spectra/Waveform display (Figure 2-33),
modulated at its own frequency, and things start to click the Spectra button to view a spectral graph of
get interesting. As you adjust the modulator and the frequencies being produced by the current
carrier harmonic multipliers to different ratios settings in the plug-in. Blue lines represent
(such as 1:3, 1:4, 2:5, 4:3, etc.), the resulting components that are harmonic and pink lines
harmonic content becomes increasingly more represent components that are enharmonic. Click
complex and interesting.
Wave
The modulator Wave knob (Figure 2-32) provides
an interesting twist to conventional FM synthesis,
which customarily uses sine waves as the basic
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Waveform to see one cycle of the periodic (the highest number of notes you will play simul-
waveform being produced by the current settings taneously, taking into account their releases and
in the plug-in. any resulting overlapping).
Bend
Bend range (Figure 2-32) is specified in half-steps
from 1 to 12, where 12 is an octave, and it
determines Proton’s response to pitch bend.
Velocity
Velocity (Figure 2-32) lets you control the overall
loudness of each note, as well as the amount of FM
applied, via note-on velocity. A higher settings
produces greater on-velocity response.
FM LFO
Figure 2-33: The Spectra/Waveform display.
The FM LFO (Figure 2-32) lets you control the
Glide amount of FM applied with an adjustable LFO.
Glide (Figure 2-32) is a continuous, smooth glide Rate controls the speed of the LFO and Amount
in pitch from one note to another. When the controls how much FM is applied.
polyphony setting is set to 1, you can adjust Glide
from zero (no portamento) to 100% (full Vibrato
The Vibrato controls (Figure 2-32) allow you to
portamento).
apply vibrato. Rate controls the speed of the
Transpose vibrato and Amount controls the depth.
Transpose (Figure 2-32) lets you transpose the
MIDI input of Proton by a number of half-steps. Detune
Detune (Figure 2-32) splits the carrier into two
The range is two octaves (-24 to +24).
separate oscillators panned left and right and
Volume detuned from one another slightly. Detune is good
Volume (Figure 2-32) controls the overall level of for thickening sounds.
Proton’s output. It is mapped to controller #7.
Modulation Pitch Envelope
Polyphony The Modulation Pitch Envelope (Figure 2-34)
The Polyphony (Figure 2-32) setting determines applies a standard ADSR (attack, decay, sustain,
how many notes can play at a time. The maximum release) envelope to modulator frequency. Attack,
allowed polyphony for one instance of Proton is decay and release are expressed as amounts of
16. Beware, however, that higher polyphony time, whereas sustain is expressed as a percent of
settings place higher demand on your host the envelope amount. The envelope range is +/-
computer’s processing resources. Therefore, the one octave. You can either drag the control points
ideal polyphony setting is that which matches the to adjust all ADSR values, or you can click each
highest number of notes you will actually need ADSR text field to edit the value directly. Use
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IN S T R UM E N T P LU G - IN S
Envelope Amount to control the strength of the note over time. The Attack, Decay, and Release
envelope. Drag up to bend the pitch up; drag down parameters are rate or time controls. Sustain
to bend it down. controls amplitude (level).
Envelope amount
Figure 2-34: The Modulation Pitch Envelope. Figure 2-36: The Amplifier Envelope.
BassLine
NRPN 0 Glide
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NRPN 10 Filter Env Decay Modulo
NRPN 11 Filter Modulation NRPN 0 Polyphony
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IN S T R UM E N T P LU G - IN S
NRPN 412 Filter Env Sustain Level NRPN 902 LFO 2->Osc 1 & 2 Pitch
NRPN 413 Filter Env Release NRPN 903 LFO 2->Osc 1 Phase Shift
NRPN 420 Mod Env Attack NRPN 904 LFO 2->Osc 2 Phase Shift
NRPN 421 Mod Env Decay NRPN 905 LFO 2->Osc 1 Sym
NRPN 422 Mod Env Sustain Level NRPN 906 LFO 2->Osc 2 Sym
NRPN 501 LFO 1 Sync Mode NRPN 1002 Velocity->Osc 1 & 2 Phase Shift
NRPN 522 LFO 2 Rate NRPN 1102 Wheel->Osc 1 & 2 Phase Shift
NRPN 523 LFO 2 Sync Period NRPN 1103 Wheel->Osc 1 & 2 Sym
NRPN 600 Filter Env->Filter Freq NRPN 1104 Wheel->LFO 1->Filter Freq
NRPN 700 Mod Env->Osc Mix NRPN 1105 Wheel->LFO 1->Osc Pitch
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NRPN 12 LFO Sync Mode NRPN 6 Stereo Detuning
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NRPN 101 Part 1 Mute NRPN 132 Part 1 Volume
NRPN 102 Part 1 Solo NRPN 133 Part 1 Volume Velocity Mod
NRPN 104 Part 1 Output Assignment NRPN 135 Part 1 Pan Velocity Mod
NRPN 105 Part 1 Output Assignment NRPN 136 Part 1 Pan Random Mod
NRPN 106 Part 1 Sample Start NRPN 137 Part 1 Send 1 Level
NRPN 107 Part 1 Sample Start Velocity Mod NRPN 138 Part 1 Send 2 Level
NRPN 108 Part 1 Sample Start Random Mod NRPN 201 Part 2 Mute
NRPN 110 Part 1 Tune Velocity Mod NRPN 203 Part 2 Link
NRPN 111 Part 1 Tune Random Mod NRPN 204 Part 2 Output Assignment
NRPN 112 Part 1 Tune Decay Amount NRPN 205 Part 2 Output Assignment
NRPN 113 Part 1 Tune Decay Time NRPN 206 Part 2 Sample Start
NRPN 114 Part 1 Tune Mode NRPN 207 Part 2 Sample Start Velocity Mod
NRPN 115 Part 1 Stretch NRPN 208 Part 2 Sample Start Random Mod
NRPN 116 Part 1 PureDSP Tune NRPN 209 Part 2 Standard Tune
NRPN 117 Part 1 Filter Frequency NRPN 210 Part 2 Tune Velocity Mod
NRPN 118 Part 1 Filter Frequency Velocity Mod NRPN 211 Part 2 Tune Random Mod
NRPN 119 Part 1 Filter Frequency Random Mod NRPN 212 Part 2 Tune Decay Amount
NRPN 120 Part 1 Filter Frequency Decay Amount NRPN 213 Part 2 Tune Decay Time
NRPN 121 Part 1 Filter Frequency Decay Time NRPN 214 Part 2 Tune Mode
NRPN 124 Part 1 Resonance Velocity Mod NRPN 217 Part 2 Filter Frequency
NRPN 125 Part 1 Resonance Random Mod NRPN 218 Part 2 Filter Frequency Velocity Mod
NRPN 126 Part 1 Drive NRPN 219 Part 2 Filter Frequency Random Mod
NRPN 127 Part 1 Drive Velocity Mod NRPN 220 Part 2 Filter Frequency Decay Amount
NRPN 128 Part 1 Drive Random Mod NRPN 221 Part 2 Filter Frequency Decay Time
NRPN 129 Part 1 Sample End NRPN 222 Part 2 Filter Mode
NRPN 131 Part 1 Decay Mode NRPN 224 Part 2 Resonance Velocity Mod
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NRPN 225 Part 2 Resonance Random Mod NRPN 318 Part 3 Filter Frequency Velocity Mod
NRPN 226 Part 2 Drive NRPN 319 Part 3 Filter Frequency Random Mod
NRPN 227 Part 2 Drive Velocity Mod NRPN 320 Part 3 Filter Frequency Decay Amount
NRPN 228 Part 2 Drive Random Mod NRPN 321 Part 3 Filter Frequency Decay Time
NRPN 229 Part 2 Sample End NRPN 322 Part 3 Filter Mode
NRPN 231 Part 2 Decay Mode NRPN 324 Part 3 Resonance Velocity Mod
NRPN 232 Part 2 Volume NRPN 325 Part 3 Resonance Random Mod
NRPN 233 Part 2 Volume Velocity Mod NRPN 326 Part 3 Drive
NRPN 234 Part 2 Pan NRPN 327 Part 3 Drive Velocity Mod
NRPN 235 Part 2 Pan Velocity Mod NRPN 328 Part 3 Drive Random Mod
NRPN 236 Part 2 Pan Random Mod NRPN 329 Part 3 Sample End
NRPN 237 Part 2 Send 1 Level NRPN 330 Part 3 Decay Time
NRPN 238 Part 2 Send 2 Level NRPN 331 Part 3 Decay Mode
NRPN 302 Part 3 Solo NRPN 333 Part 3 Volume Velocity Mod
NRPN 304 Part 3 Output Assignment NRPN 335 Part 3 Pan Velocity Mod
NRPN 305 Part 3 Output Assignment NRPN 336 Part 3 Pan Random Mod
NRPN 306 Part 3 Sample Start NRPN 337 Part 3 Send 1 Level
NRPN 307 Part 3 Sample Start Velocity Mod NRPN 338 Part 3 Send 2 Level
NRPN 308 Part 3 Sample Start Random Mod NRPN 401 Part 4 Mute
NRPN 310 Part 3 Tune Velocity Mod NRPN 403 Part 4 Link
NRPN 311 Part 3 Tune Random Mod NRPN 404 Part 4 Output Assignment
NRPN 312 Part 3 Tune Decay Amount NRPN 405 Part 4 Output Assignment
NRPN 313 Part 3 Tune Decay Time NRPN 406 Part 4 Sample Start
NRPN 314 Part 3 Tune Mode NRPN 407 Part 4 Sample Start Velocity Mod
NRPN 315 Part 3 Stretch NRPN 408 Part 4 Sample Start Random Mod
NRPN 316 Part 3 PureDSP Tune NRPN 409 Part 4 Standard Tune
NRPN 317 Part 3 Filter Frequency NRPN 410 Part 4 Tune Velocity Mod
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NRPN 411 Part 4 Tune Random Mod NRPN 504 Part 5 Output Assignment
NRPN 412 Part 4 Tune Decay Amount NRPN 505 Part 5 Output Assignment
NRPN 413 Part 4 Tune Decay Time NRPN 506 Part 5 Sample Start
NRPN 414 Part 4 Tune Mode NRPN 507 Part 5 Sample Start Velocity Mod
NRPN 415 Part 4 Stretch NRPN 508 Part 5 Sample Start Random Mod
NRPN 416 Part 4 PureDSP Tune NRPN 509 Part 5 Standard Tune
NRPN 417 Part 4 Filter Frequency NRPN 510 Part 5 Tune Velocity Mod
NRPN 418 Part 4 Filter Frequency Velocity Mod NRPN 511 Part 5 Tune Random Mod
NRPN 419 Part 4 Filter Frequency Random Mod NRPN 512 Part 5 Tune Decay Amount
NRPN 420 Part 4 Filter Frequency Decay Amount NRPN 513 Part 5 Tune Decay Time
NRPN 421 Part 4 Filter Frequency Decay Time NRPN 514 Part 5 Tune Mode
NRPN 424 Part 4 Resonance Velocity Mod NRPN 517 Part 5 Filter Frequency
NRPN 425 Part 4 Resonance Random Mod NRPN 518 Part 5 Filter Frequency Velocity Mod
NRPN 426 Part 4 Drive NRPN 519 Part 5 Filter Frequency Random Mod
NRPN 427 Part 4 Drive Velocity Mod NRPN 520 Part 5 Filter Frequency Decay Amount
NRPN 428 Part 4 Drive Random Mod NRPN 521 Part 5 Filter Frequency Decay Time
NRPN 429 Part 4 Sample End NRPN 522 Part 5 Filter Mode
NRPN 431 Part 4 Decay Mode NRPN 524 Part 5 Resonance Velocity Mod
NRPN 432 Part 4 Volume NRPN 525 Part 5 Resonance Random Mod
NRPN 433 Part 4 Volume Velocity Mod NRPN 526 Part 5 Drive
NRPN 434 Part 4 Pan NRPN 527 Part 5 Drive Velocity Mod
NRPN 435 Part 4 Pan Velocity Mod NRPN 528 Part 5 Drive Random Mod
NRPN 436 Part 4 Pan Random Mod NRPN 529 Part 5 Sample End
NRPN 437 Part 4 Send 1 Level NRPN 530 Part 5 Decay Time
NRPN 438 Part 4 Send 2 Level NRPN 531 Part 5 Decay Mode
NRPN 502 Part 5 Solo NRPN 533 Part 5 Volume Velocity Mod
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NRPN 535 Part 5 Pan Velocity Mod NRPN 628 Part 6 Drive Random Mod
NRPN 536 Part 5 Pan Random Mod NRPN 629 Part 6 Sample End
NRPN 537 Part 5 Send 1 Level NRPN 630 Part 6 Decay Time
NRPN 538 Part 5 Send 2 Level NRPN 631 Part 6 Decay Mode
NRPN 602 Part 6 Solo NRPN 633 Part 6 Volume Velocity Mod
NRPN 604 Part 6 Output Assignment NRPN 635 Part 6 Pan Velocity Mod
NRPN 605 Part 6 Output Assignment NRPN 636 Part 6 Pan Random Mod
NRPN 606 Part 6 Sample Start NRPN 637 Part 6 Send 1 Level
NRPN 607 Part 6 Sample Start Velocity Mod NRPN 638 Part 6 Send 2 Level
NRPN 608 Part 6 Sample Start Random Mod NRPN 701 Part 7 Mute
NRPN 610 Part 6 Tune Velocity Mod NRPN 703 Part 7 Link
NRPN 611 Part 6 Tune Random Mod NRPN 704 Part 7 Output Assignment
NRPN 612 Part 6 Tune Decay Amount NRPN 705 Part 7 Output Assignment
NRPN 613 Part 6 Tune Decay Time NRPN 706 Part 7 Sample Start
NRPN 614 Part 6 Tune Mode NRPN 707 Part 7 Sample Start Velocity Mod
NRPN 615 Part 6 Stretch NRPN 708 Part 7 Sample Start Random Mod
NRPN 616 Part 6 PureDSP Tune NRPN 709 Part 7 Standard Tune
NRPN 617 Part 6 Filter Frequency NRPN 710 Part 7 Tune Velocity Mod
NRPN 618 Part 6 Filter Frequency Velocity Mod NRPN 711 Part 7 Tune Random Mod
NRPN 619 Part 6 Filter Frequency Random Mod NRPN 712 Part 7 Tune Decay Amount
NRPN 620 Part 6 Filter Frequency Decay Amount NRPN 713 Part 7 Tune Decay Time
NRPN 621 Part 6 Filter Frequency Decay Time NRPN 714 Part 7 Tune Mode
NRPN 624 Part 6 Resonance Velocity Mod NRPN 717 Part 7 Filter Frequency
NRPN 625 Part 6 Resonance Random Mod NRPN 718 Part 7 Filter Frequency Velocity Mod
NRPN 626 Part 6 Drive NRPN 719 Part 7 Filter Frequency Random Mod
NRPN 627 Part 6 Drive Velocity Mod NRPN 720 Part 7 Filter Frequency Decay Amount
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NRPN 721 Part 7 Filter Frequency Decay Time NRPN 814 Part 8 Tune Mode
NRPN 724 Part 7 Resonance Velocity Mod NRPN 817 Part 8 Filter Frequency
NRPN 725 Part 7 Resonance Random Mod NRPN 818 Part 8 Filter Frequency Velocity Mod
NRPN 726 Part 7 Drive NRPN 819 Part 8 Filter Frequency Random Mod
NRPN 727 Part 7 Drive Velocity Mod NRPN 820 Part 8 Filter Frequency Decay Amount
NRPN 728 Part 7 Drive Random Mod NRPN 821 Part 8 Filter Frequency Decay Time
NRPN 729 Part 7 Sample End NRPN 822 Part 8 Filter Mode
NRPN 731 Part 7 Decay Mode NRPN 824 Part 8 Resonance Velocity Mod
NRPN 732 Part 7 Volume NRPN 825 Part 8 Resonance Random Mod
NRPN 733 Part 7 Volume Velocity Mod NRPN 826 Part 8 Drive
NRPN 734 Part 7 Pan NRPN 827 Part 8 Drive Velocity Mod
NRPN 735 Part 7 Pan Velocity Mod NRPN 828 Part 8 Drive Random Mod
NRPN 736 Part 7 Pan Random Mod NRPN 829 Part 8 Sample End
NRPN 737 Part 7 Send 1 Level NRPN 830 Part 8 Decay Time
NRPN 738 Part 7 Send 2 Level NRPN 831 Part 8 Decay Mode
NRPN 802 Part 8 Solo NRPN 833 Part 8 Volume Velocity Mod
NRPN 804 Part 8 Output Assignment NRPN 835 Part 8 Pan Velocity Mod
NRPN 805 Part 8 Output Assignment NRPN 836 Part 8 Pan Random Mod
NRPN 806 Part 8 Sample Start NRPN 837 Part 8 Send 1 Level
NRPN 807 Part 8 Sample Start Velocity Mod NRPN 838 Part 8 Send 2 Level
NRPN 808 Part 8 Sample Start Random Mod NRPN 901 Part 9 Mute
NRPN 810 Part 8 Tune Velocity Mod NRPN 903 Part 9 Link
NRPN 811 Part 8 Tune Random Mod NRPN 904 Part 9 Output Assignment
NRPN 812 Part 8 Tune Decay Amount NRPN 905 Part 9 Output Assignment
NRPN 813 Part 8 Tune Decay Time NRPN 906 Part 9 Sample Start
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IN S T R UM E N T P LU G - IN S
NRPN 907 Part 9 Sample Start Velocity Mod NRPN 938 Part 9 Send 2 Level
NRPN 908 Part 9 Sample Start Random Mod NRPN 1001 Part 10 Mute
NRPN 910 Part 9 Tune Velocity Mod NRPN 1003 Part 10 Link
NRPN 911 Part 9 Tune Random Mod NRPN 1004 Part 10 Output Assignment
NRPN 912 Part 9 Tune Decay Amount NRPN 1005 Part 10 Output Assignment
NRPN 913 Part 9 Tune Decay Time NRPN 1006 Part 10 Sample Start
NRPN 914 Part 9 Tune Mode NRPN 1007 Part 10 Sample Start Velocity Mod
NRPN 915 Part 9 Stretch NRPN 1008 Part 10 Sample Start Random Mod
NRPN 916 Part 9 PureDSP Tune NRPN 1009 Part 10 Standard Tune
NRPN 917 Part 9 Filter Frequency NRPN 1010 Part 10 Tune Velocity Mod
NRPN 918 Part 9 Filter Frequency Velocity Mod NRPN 1011 Part 10 Tune Random Mod
NRPN 919 Part 9 Filter Frequency Random Mod NRPN 1012 Part 10 Tune Decay Amount
NRPN 920 Part 9 Filter Frequency Decay Amount NRPN 1013 Part 10 Tune Decay Time
NRPN 921 Part 9 Filter Frequency Decay Time NRPN 1014 Part 10 Tune Mode
NRPN 924 Part 9 Resonance Velocity Mod NRPN 1017 Part 10 Filter Frequency
NRPN 925 Part 9 Resonance Random Mod NRPN 1018 Part 10 Filter Frequency Velocity Mod
NRPN 926 Part 9 Drive NRPN 1019 Part 10 Filter Frequency Random Mod
NRPN 927 Part 9 Drive Velocity Mod NRPN 1020 Part 10 Filter Frequency Decay Amount
NRPN 928 Part 9 Drive Random Mod NRPN 1021 Part 10 Filter Frequency Decay Time
NRPN 929 Part 9 Sample End NRPN 1022 Part 10 Filter Mode
NRPN 931 Part 9 Decay Mode NRPN 1024 Part 10 Resonance Velocity Mod
NRPN 932 Part 9 Volume NRPN 1025 Part 10 Resonance Random Mod
NRPN 933 Part 9 Volume Velocity Mod NRPN 1026 Part 10 Drive
NRPN 934 Part 9 Pan NRPN 1027 Part 10 Drive Velocity Mod
NRPN 935 Part 9 Pan Velocity Mod NRPN 1028 Part 10 Drive Random Mod
NRPN 936 Part 9 Pan Random Mod NRPN 1029 Part 10 Sample End
NRPN 937 Part 9 Send 1 Level NRPN 1030 Part 10 Decay Time
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NRPN 1031 Part 10 Decay Mode NRPN 1124 Part 11 Resonance Velocity Mod
NRPN 1032 Part 10 Volume NRPN 1125 Part 11 Resonance Random Mod
NRPN 1033 Part 10 Volume Velocity Mod NRPN 1126 Part 11 Drive
NRPN 1034 Part 10 Pan NRPN 1127 Part 11 Drive Velocity Mod
NRPN 1035 Part 10 Pan Velocity Mod NRPN 1128 Part 11 Drive Random Mod
NRPN 1036 Part 10 Pan Random Mod NRPN 1129 Part 11 Sample End
NRPN 1037 Part 10 Send 1 Level NRPN 1130 Part 11 Decay Time
NRPN 1038 Part 10 Send 2 Level NRPN 1131 Part 11 Decay Mode
NRPN 1102 Part 11 Solo NRPN 1133 Part 11 Volume Velocity Mod
NRPN 1104 Part 11 Output Assignment NRPN 1135 Part 11 Pan Velocity Mod
NRPN 1105 Part 11 Output Assignment NRPN 1136 Part 11 Pan Random Mod
NRPN 1106 Part 11 Sample Start NRPN 1137 Part 11 Send 1 Level
NRPN 1107 Part 11 Sample Start Velocity Mod NRPN 1138 Part 11 Send 2 Level
NRPN 1108 Part 11 Sample Start Random Mod NRPN 1201 Part 12 Mute
NRPN 1110 Part 11 Tune Velocity Mod NRPN 1203 Part 12 Link
NRPN 1111 Part 11 Tune Random Mod NRPN 1204 Part 12 Output Assignment
NRPN 1112 Part 11 Tune Decay Amount NRPN 1205 Part 12 Output Assignment
NRPN 1113 Part 11 Tune Decay Time NRPN 1206 Part 12 Sample Start
NRPN 1114 Part 11 Tune Mode NRPN 1207 Part 12 Sample Start Velocity Mod
NRPN 1115 Part 11 Stretch NRPN 1208 Part 12 Sample Start Random Mod
NRPN 1116 Part 11 PureDSP Tune NRPN 1209 Part 12 Standard Tune
NRPN 1117 Part 11 Filter Frequency NRPN 1210 Part 12 Tune Velocity Mod
NRPN 1118 Part 11 Filter Frequency Velocity Mod NRPN 1211 Part 12 Tune Random Mod
NRPN 1119 Part 11 Filter Frequency Random Mod NRPN 1212 Part 12 Tune Decay Amount
NRPN 1120 Part 11 Filter Frequency Decay Amount NRPN 1213 Part 12 Tune Decay Time
NRPN 1121 Part 11 Filter Frequency Decay Time NRPN 1214 Part 12 Tune Mode
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NRPN 1217 Part 12 Filter Frequency
138
IN S T R UM E N T P LU G - IN S
CHAPTER 3 MOTU Instruments Soundbank
139
ACTIVATING THE SOUNDBANK For further details about installing and using
The MOTU Instruments soundbank requires iLok UVIWorkstation, please refer to the PDF manual.
activation. This process requires that you create a
free account at ilok.com. ACCESSING SOUNDS
1 Launch the UVIWorkstation app, or create a
1 If you haven’t already done so, click the Activate UVIWorkstation instrument track in Digital
Now link as explained in the previous section and Performer, as usual: choose Project menu > Add
follow the on-screen instructions. Track > Instrument Track > UVI >
UVIWorkstation (stereo).
2 Visit ilok.com and create a free account.
2 Double-click the browser bar at the top of the
3 Download and install the free iLok License window to open the browser.
Manager app.
3 Navigate to the location on your hard drive
4 Launch the iLok License Manager app. where you placed the MOTU Instruments.UFS
soundbank file.
5 Click the Available tab.
The soundbank UFS file can reside anywhere you
6 In the list, drag and drop the MOTU
wish on your computer’s hard drive.
Instruments soundbank activation to your
computer or your iLok USB key, as desired. 4 Double-click the UFS file to open it, and then
navigate through the preset menus.
7 For your convenience, there is a second
activation, which you can use to activate a second 5 Double-click the preset you wish to load.
computer or iLok.
The Soundbanks section of the browser
The MOTU Instruments soundbank is now For your convenience, the Soundbanks section of
activated on your computer or iLok, and you are the UVIWorkstation browser will display any UFS
ready to begin using it, as explained in the soundbank files placed in the following location:
following sections.
macOS: /library/Application Support/UVISoundbanks
INSTALLING UVI WORKSTATION Windows: /Program Files/ UVISoundbanks
If you have UVI Falcon, you can now load the
MOTU Instruments UFS soundbank as usual. If Simply place the MOTU Instruments.UFS file in
not, the next step of the process is to install the this location and restart UVIWorkstation. The
UVIWorkstation app. soundbank will automatically appear in the
Soundbanks section of the browser.
1 Google UVI Workstation and find the
UVIWorkstation web page. You can also customize this location. For details,
see the UVIWorkstation PDF manual.
2 Go to the Download tab and download the Mac
or Windows installer and the PDF manual.
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M OT U I N S T R U M E N TS S O U N D B A N K
A QUICK TOUR OF UVIWORKSTATION The Edit tab and macro controls
For complete information about UVIWorkstation, The Edit tab displays Macro controls (knobs and
please refer to the UIVWorkstation PDF manual. buttons) that let you modify the sound of the
This section provides a quick tour to get you preset. The Macro Help section provides tips for
started. using the macro controls for each preset.
Preset
Browser Multi Edit Effects Arp Main/Multi view Show/hide
menu tab tab tab toggle keyboard
Macro help
Keyboard
Figure 3-1: A twelve-string guitar preset from the MOTU Instruments soundbank.
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M OT U I N S T R U M E N TS S OU N D BA N K
Figure 3-2: The Effects tab.
Multi view
Multi view (Figure 3-1) allows you to load up to
four different presets simultaneously and then
assign them to either different MIDI channels (for
multi-timbral operation), or the same MIDI
channel, where you can then map them to
different regions on your controller keyboard to
mix and blend them. For further details, please
refer to the UVIWorkstation PDF manual.
On-screen keyboard
Use the on-screen keyboard (Figure 3-1) to be able
to play the preset using your on-screen cursor.
Other features
To learn about other features in UVIWorkstation,
including the Preset Browser, Transport Bar and
Arp (Arpeggiator) Tab, please refer to the UVI
Workstation manual.
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M OT U I N S T R U M E N TS S O U N D B A N K
Part3
MX4 Multi-synth
CHAPTER 4 About MX4
145
oscillator can be individually indexed, and Modulation architecture
symmetry can be applied to wavetables as well, for The six variable waveshape LFOs include
a wide array of timbres. adjustable symmetry, rate delay, fade and phase.
Four ADSHR envelopes are also provided, with
Oscillators 1 and 2 can be synced together to graphic controls for intuitive programming. All
create the same hard sync effects found on classic parameters can be modulated.
analog polysynths such as the Sequential Circuits
Prophet-5 and Moog Memorymoog. Fully programmable modulation matrix
Flexible modulation routings are essential for
Oscillator 3 serves as a frequency modulation expanding the sonic palette of a subtractive
(FM) source for other oscillators — or the filter synthesizer such as MX4. All continuously
cutoff frequency. Because oscillator 3 includes all variable parameters, including LFO’s and
waveforms, as well as the wavetable and symmetry envelopes, can be modulated by many sources,
features found on the other oscillators, it can including track automation, MIDI controllers,
produce a wide array of modulation effects that LFO’s and envelopes. They can even be modulated
extend from LFO rates into the audible range. by multiple sources simultaneously.
In addition to the three oscillators, an Conversely, each modulation source in MX4 can
independent fundamental-tone oscillator and ring modulate an unlimited number of destinations
modulator are also included to further extend the simultaneously, with the modulation range
oscillator section. independently scaled at each destination. This
provides modulation flexibility rarely seen outside
Filters of a modular synthesizer - but without the
Two resonant multimode filters (with associated complexity. You can point at a
modulatable overdrive) provide low-pass, high- modulation source, and MX4 highlights all of the
pass, band-pass and notch filters with parameters it is modulating. The filters and
independent slope specified as 6, 12, 18 or 24dB envelopes display the modulation range both on
per octave for a total of 16 different filter types. As the knob itself and on the graphical represen-
a result, you can create a wide variety of vintage tation. Modulation routings are clearly displayed
keyboard sounds. Both filters can also be stacked, in the MX4 window so you do not have to search
combining them for a total of 48dB per octave. through multiple pages or windows.
MX4’s unique Variable Filter Topology™ allows Programmable modulators
you to easily and intuitively arrange the two filters Pulsating, rhythmic, hypnotic, groovetronic—
and overdrive (distortion) unit in 14 different these are just some of the words that can be used to
configurations that produce over 3,000 different describe the rhythm-based effects in MX4. MX4’s
filter topologies. You can then further adjust the Mods page represents an entirely new dimension
filter settings, providing a very wide range of filter in multi-synth programming. You now have
effects to explore. unprecedented control over the sounds you can
sculpt and design in MX4, all just a click away.
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A B O U T M X 4
Pattern gate — slices MX4’s synth section into inside MX4, as either a modulation source or
programmable pulses that are tempo-locked to shaper. Guitar FX and filter FX are examples to get
Digital Performer’s time line. Control pulse shape, your ideas flowing, but MX4’s modulation
pattern, length and swing. architecture is so flexible, you’ll quickly discover
entirely unique ways to dynamically interact with
Arpeggiator — gives you everything you need to MX4’s multi-synth engine.
quickly achieve the arpeggiator effect you are
looking for, including the as played setting, which Shapers
lets you control the order in which every note is Modulation sources can be fine-tuned and
played. Or go “hands off” with the hold feature, sculpted using shapers, a secondary modulation
which continues to play the arpeggio even after phase that applies directly to the modulator. MX4
you let go of the keys. ships with dozens of shapers, including Invert,
Transform, Sample & Hold, Lag Processor and
Trigger sequencer — triggers an MX4 envelope Quantizer. These shapers can mean the difference
rhythmically with Digital Performer’s tempo. between making a sound great to your ears and
Program any pattern you wish. making it perfect.
Gate and effects topology — lets you graphically Intelligent preset management
arrange the signal flow of the synth section Another critical feature you need from a virtual
through MX4’s two effects modules and the instrument is easy access to your sounds. MX4™
pattern gate. It’s as simple as clicking and dragging. offers convenient, easy-access preset management,
helping you concentrate on your music — not
Enhanced modifier key shortcuts — MX4 provides preset handling chores. MX4 includes hundreds of
an innovative, “hands-on” approach to presets organized into convenient banks. Quickly
programming modulation sources and zero in on the sound you’re looking for, and then
destinations by clicking directly on the controls in tweak it to perfection as your music plays.
the window with several intuitive modifier key
shortcuts. The manipulation is so direct, you’ll feel Support for 24-bit 192kHz audio
like you are touching the sound itself. MX4 takes advantage of high definition audio
interfaces like the MOTU HD192, allowing you to
Pattern sequencer — gives you the means to play your music at any sample rate up to 192kHz.
rhythmically modulate just about any parameter
in MX4, with pin-point control over every step of Integrated effects
the pattern. Sure, you can apply it to oscillator Built-in chorus, flanger, phaser, reverb, and delay
pitch, but that’s just the beginning. The Pattern integrate with MX4 throughout its entire
Sequencer can be applied to any continuously modulation architecture to add unprecedented
modulateable parameter, like filters, effects variety, depth and complexity to your sounds.
parameters, wavetable index—you name it. This Modulate effect parameters — and then save the
feature alone provides a entire universe of effects — as part of the patch. All effects settings
possibilities to explore. are saved with each preset for total recall.
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A B O U T M X 4
External audio input
Process any audio through MX4’s synthesizer
architecture. Use the FM filter effects, note
triggering and effects. With its oscillators, filters,
envelopes, LFOs, and flexible modulation, MX4
will become one of the most powerful effects
processors in your arsenal.
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A B O U T M X 4
MX4 Quick Reference
MX4 provides three wavetable To enable one or both filters, The mixer section controls Access the settings for each of Click this button to select
oscillators with adjustable with or without the the mix of the the four envelopes with these the modulation source.
waveform symmetry. Click the distortion module, choose fundamental, ring buttons. The six-stage DADSHR Then option-drag any
oscillator number to enable/ the desired filter modulation external audio envelopes can be used as a continuously variable
disable it. Choose the desired configuration from the input and stereo panning modulation source for any parameter to control it
waveform from the menu. topology menu. for the oscillators during modulatable parameter. with this source.
stereo operation.
The master section
Use the disclosure triangle (at far right) to display the effects Access the six LFOs with provides global settings.
section with chorus, phaser, flanger, delay and reverb. these buttons.
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150
CHAPTER 5 QuickStart Guide
Open MX4
1 Launch Digital Performer.
151
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Q U IC K S TA RT G U ID E
CHAPTER 6 MX4 Tutorial
ENABLE AN OSCILLATOR
2 Confirm that oscillator 1 is enabled. The
number “1” is green when it is enabled. If it is
white, click the “1” button to enable oscillator 1. 6 Fine-tune the pitch of the oscillator.
153
8 Adjust the symmetry of the square wave by Notice that as you drag, the handle splits in two
moving the symmetry slider. over a highlighted (green) range. This indicates
that the parameter is being modulated over this
With a square wave, adjusting the symmetry slider range. Notice also that if you position the cursor
produces pulse width modulation effects. Try over the symmetry slider, the LFO 2 modulation
moving the slider as you once again hold down source highlights in the Source section:
middle C on your controller.
CONTEXTUAL MENUS
If you change your mind, you can easily
disconnect a modulation source. Let’s try it. To do
so, control-click on the symmetry slider to open a
contextual menu for the slider. This menu
provides many additional operations for the
symmetry parameter.
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M X 4 T U TO R IA L
Figure 6-1: An example for a contextual menu. In this example, the Figure 6-2: Choosing a wavetable for oscillator 1.
menu is for oscillator 1’s symmetry parameter. To see this menu for any
parameter, control-click it. 15Hold down middle C to audition the wavetable.
12Choose Disable the current modulation source.
Now let’s try adjusting the wavetable index.
This disconnects LFO 2 from the symmetry
16While holding down middle C, drag the
parameter so that it is no longer being modulated
wavetable index slider left and right.
by LFO 2.
17Return the wavetable index to zero by double-
USE A WAVETABLE clicking it.
Now let’s change oscillator 1 from a square wave to
a wavetable. Let’s use an envelope to modulate the wavetable
index for us.
13Click on the word rectangle at the top of the
oscillator 1 section to open a menu of other 18Choose envelope 3 (env 3) in the Source section.
waveform choices for the oscillator:
19Option-drag oscillator 1’s wavetable index
slider about half way to the right (so the range
ends approximately in the middle):
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M X4 T U TO R IA L
APPLY MULTIPLE MODULATION SOURCES Now let’s add some symmetry modulation for a
This envelope modulation is a good start, but the little extra motion.
preset could use a bit more modulation to be more
interesting as a sound. Let’s add some LFO 26Choose LFO 3 in the Source section.
modulation as well.
27Option-drag oscillator 1’s symmetry slider.
22Choose LFO 2 in the Source section.
28Audition the result.
23Option-drag the wavetable index slider to apply
a modulation range for LFO 2. ENABLE A FILTER
Now let’s enable a filter.
☛ Don’t worry if you see red numbers in the
29Choose the filter configuration shown below
LCD when you option-drag. This just means that
from the filter Topology menu.
the modulation range you’ve specified is out of
range, so that the LFO will peg at one end of the
range and/or the other. But no harm is done. To
bring it back within range, option-drag back the
other way until the numbers turn green again.
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M X 4 T U TO R IA L
Cutoff frequency
35Option-drag Filter 1’s cutoff frequency (freq) 41Audition the result, striking your MIDI
slider. controller key with varying strength.
Because the modulation range is above the base Notice that when you now strike the key softly, the
value, the envelope is being applied inverted. We envelope opens more slowly; when you strike the
can swap the modulation range by using the cutoff key harder, the envelope opens more quickly.
frequency’s contextual menu.
ADD A SECOND FILTER
36Control-click Filter 1’s freq slider and choose Now let’s add Filter 2 for additional complexity.
Swap current modulation range from the menu. We’ll add it as a highpass filter in parallel with
Filter 1.
37Audition the result.
42Choose the parallel setting from the Topology
Notice that the filter closes down as you hold the menu as shown below.
note, rather than opening up, as it did before.
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M X4 T U TO R IA L
44Use the Filter Mix knob to adjust the mix of the
two filters, playing a note on your MIDI controller
while you turn the knob to audition the effect.
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M X 4 T U TO R IA L
CHAPTER 7 The MX4 Window
159
THE DISCLOSURE BUTTONS collapsed, it displays only the most essential
Click the disclosure buttons to show and hide controls (such as preset selection, preset compare/
sections of the MX4 window, as demonstrated save, and MIDI activity) in a compact, screen-
below in Figure 7-2. When the window is fully efficient strip.
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PRESETS Save
A preset is a snapshot of all the settings in the MX4 When you first choose a patch, the Save button is
window. MX4 ships with hundreds of useful not available. As soon as you change any
presets organized by category in several dozen parameter in the MX4 window, Save becomes
banks, such as Synths, Leads, Strings, etc. The active, and the patch name becomes italic in the
Presets section at the top of the MX4 window Patch menu to indicate that the patch has been
(Figure 7-3) lets you choose, modify, save, modified. Click Save to store the changes you
compare and otherwise manage presets. MX4 can made to the patch (replacing the original version).
support an unlimited number of presets. If you wish to “save as” in order to preserve the
original patch, see “File” on page 162.
Bank
A bank can hold up to 128 presets. When you a/b
choose a bank, its patches (presets) are displayed When you first choose a patch, the a/b button is
in the Patch menu. Use the +/- buttons next to the not available. As soon as you change any
menu to choose the next or previous bank in the parameter in the MX4 window, a/b becomes
list. To create, rename or delete banks, see “File” active, and the patch name becomes italic in the
on page 162. Patch menu to indicate that the patch has been
modified. Click the a/b button repeatedly to toggle
Patch between the original patch and the modified
The Patch menu displays all of the presets in the version. The original patch is indicated by non-
bank currently chosen in the Bank menu. When italic text; the modified patch name is italic. Note
you choose a preset from the menu, its settings are that the modified patch gives you access to the
loaded into the MX4 window. Use the +/- buttons Save and Revert buttons, which do not apply to the
next to the menu to choose the next or previous original patch (since it is already saved).
preset in the list. Hold down the option key while
clicking the +/- buttons to stay within the current Revert
bank when browsing presets. To create, rename, When you first choose a patch, the Revert button
move, duplicate or delete patches, see “File” on is not available. As soon as you change any
page 162. parameter in the MX4 window, Revert becomes
active, and the patch name becomes italic in the
Patch menu to indicate that the patch has been
modified. Click the Revert button to permanently
discard any changes you’ve made to the patch.
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Main FILE
Use the Main button to return to the main MX4 The File controls let you manage MX4 banks and
window shown in Figure 7-2 on page 160. patches.
Mods Source
Use the Mods button to switch to MX4’s mods The Source section lets you choose the patch you
pane shown in Figure 7-24 on page 180. See wish to work with. Click Delete to get rid of the
“Mods” on page 180. current source patch. Click Save to save any
changes that have been made to the current source
File patch (such as any edits to the name, author or
Click the File button (Figure 7-3) to display patch other patch text).
and bank management controls in the MX4
window, as shown in Figure 7-4. See “File”, below. Destination
The Destination controls let you move a patch or
Random “save as” to a new location in any bank. The
Click the Random button to display controls in the Move to button places the patch at the chosen
MX4 window for randomizing patch parameters, destination location and also empties the patch’s
as shown in Figure 7-42. See “Random” on current location. The Save to button preserves the
page 189. source patch and makes a copy of it, along with
any changes that have been made, to the chosen
Patch
Source text
patch
Destination
location
Bank
management
Figure 7-4: Click the File button to display the patch and bank management controls.
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T H E M X4 W IN D OW
destination location. Save to is similar in concept MIDI activity light
to the standard Save As command in Digital The MIDI activity light blinks when MX4 receives
Performer. MIDI data. This can be a useful troubleshooting
tool. If MX4 is not making any sound when you
Patch name, author, etc. play it, but the MIDI light does blink, then you can
Edit the text in these text fields as desired. To save focus your troubleshooting efforts on the audio
your changes, click the Save or Save to button (in signal path.
the Source or Destination sections).
Mono/legato/poly modes
New/rename/delete/export/import bank Just like classic analog synths, MX4 can operate in
Use these three buttons to manage banks as mono, legato or poly mode. Click the button
follows: shown in Figure 7-5 below to enable the desired
mode.
Goal Action
To create a new bank Type in a name in the text box on the right
and click New Bank. In mono mode, only one note can be played at a
time. Each new note will cut off the currently
To rename a bank Choose it from the menu, type in a new
name in the text box on the right and click sustained note, if any.
Rename Bank.
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place higher demand on your host computer’s Bend range
processing resources. Therefore, the ideal The pitch bend range is split at zero into two pitch
polyphony setting is that which matches the bend ranges: upper and lower. The upper range
highest number of notes you will actually need determines how much pitch bend occurs between
(the highest number of notes you will play simul- the zero position on your pitch bend wheel (or
taneously). Use the active voice display (“Active other controller) and its highest position. The
voices” on page 166) to determine how many lower setting determines the range from zero to
voices a passage of music requires. the pitch bend wheel’s lowest position. By setting
them to different values, you can more easily bend
Unison multiplier up and down by different amounts.
The unison multiplier multiplies each note played.
For example, if you set the unison multiplier to 2, The upper and lower pitch bend ranges offer a
each time you play a note, you’ll actually be maximum range of four octaves (4800 cents) each,
triggering two notes in unison. If the unison for a combined maximum of eight octaves.
multiplier is set to 4, each note played actually
triggers four unison notes. The unison multiplier Detune
can be used with all three modes (mono, legato or Detune allows you to determine how much pitch
poly). The unison multiplier is good for variation there will be on unison triggered notes.
thickening sounds, especially when used with the The amount of detune is specified in Hz or cents,
detune feature. See the section called “Detune” depending on the detune mode you specify. MX4
below. provides three detune modes, discussed below.
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Analog mode OSCILLATORS
The analog mode button, when enabled, generates MX4 provides three oscillators.
slight pitch variations for each note, but does not
allow the notes to drift out of pitch once they are Waveform Oscillator Next/previous
Enable/disable waveform
started.
STATUS
The status LCD (Figure 7-7) displays information
about the parameter you are currently modifying
or targeting with the cursor. On the left, it shows
the parameter name and its current value. If the
parameter is being modulated, the modulation
source and range is displayed on the right-hand
side.
Active voices
On the far right of the status LCD, MX4 displays
Figure 7-8: The Oscillators.
the number of currently active voices (notes) it is
playing. You can use this display to determine how Signal flow
many voices a passage of music requires, so that MX4’s overall signal flow bears a striking
you can adjust the polyphony setting resemblance to a Memorymoog (three oscillators,
(“Polyphony” on page 163) to be equal to (or just mixer, filter, amplifier.) But it is best not to treat
above) the required number of voices for the each oscillator as a separate synthesizer. This is not
music MX4 is playing. This conserves your really the intended operation of MX4 (although
computer’s processing resources by limiting MX4’s this can be accomplished to a limited degree with
polyphony to only the number of voices your careful modulation of the individual oscillator
music actually requires. level controls). Instead, think of the oscillators as
going into a mixer before being processed, because
that is exactly what is happening, as shown in
Figure 7-9:
Parameter Modulation
value range
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Oscillator enable/disable Sine
Click the enable/disable button (Figure 7-8) to This is a standard sinusoidal
turn the oscillator on or off. waveform.
Waveforms Sawtooth
Choose the desired waveform for the oscillator This is a standard sawtooth wave.
from the menu, or use the +/- buttons to cycle Use the symmetry parameter to
through the list of waveforms. (If a wavetable is morph the sawtooth waveform
currently selected, hold down the option key while between a downward triangle and an upward
clicking the +/- buttons to cycle out of the triangle waveform:
wavetable sub-menu and return to the main
waveform menu.) Symmetry
0% 50% 100%
Each oscillator provides a variety of standard
subtractive synthesis waveforms. An extensive
library of wavetable waveshapes are also provided.
Figure 7-11: Use symmetry to morph between these three basic
waveforms.
OSC 1 PAN
RING PAN
VARIABLE TOPOLOGY VARIABLE TOPOLOGY
OSC 2 PAN
MIXER DISTORTION EFFECTS /
/ FILTER AMP PATTERN GATE
OSC 3 PAN
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Rectangle provided in two different forms, accessed by the
This is a standard square wave. two different wavetable sub-menus: Wavetables
The pulse width can be modified and Digital Wavetables (Figure 7-13).
into a rectangle waveform using
the symmetry control (“Symmetry” on page 170).
Digital Sawtooth
The Digital Sawtooth is the same
as the sawtooth waveform except
that it uses much less CPU Figure 7-13: Band-limited (anti-aliased) wavetables are now available
in the ‘Wavetable’ oscillator waveform sub-menu. Version 1’s classic
bandwidth. The trade-off, however, is that it can wavetables are found in the ‘Digital Wavetable’ sub-menu.
introduce aliasing. This aliasing may or may not
matter, depending on the nature of the sound you In waveforms in the Wavetables menu are
are creating. Since CPU efficiency is always completely anti-aliased (band-limited), so they do
desirable, try using the digital sawtooth wherever not exhibit the harsh, aliasing quality you might
possible. Try switching between digital sawtooth hear when playing their digital wavetable
and regular sawtooth to see if there is any counterpart, especially in the upper pitch
noticeable difference in the sound of the preset. registers.
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rewarding way to get into patch programming. Oscillator three offers adjustable key follow via the
Simply find a patch you like, and audition Key Follow slider, providing even more expression.
different wavetable waveforms. The range can be summarized as follows:
Modulating the wavetable index is an easy way to 0% The keyboard has no effect on the pitch of the
add movement to your patches. If you modulate oscillator. The fixed pitch of the oscillator is
determined entirely by the pitch parameter.
the wavetable index with one LFO, and modulate
100% Oscillator frequency offset remains fixed across
waveform symmetry with another LFO, the all pitches (just like the keyfollow buttons for
combined effect is that the waveform will never be oscillators 1 & 2).
quite the same at any given moment - and that is +200% Oscillator frequency offset is double the interval
from the root pitch. When you play an octave
just with a single oscillator. above middle C, the oscillator plays two octaves
up.
Because wavetables can sound like filtered
subtractive waveforms, sometimes you can use To take full advantage of oscillator 3’s variable
wavetables without any filtering at all, which saves keyfollow feature, set the key tracking to zero and
CPU overhead. listen to how the pitch is fixed across the keyboard.
Then adjust the key tracking to see how it changes.
Oscillator keyfollow
When the keyfollow button is enabled, the Oscillator sync
oscillator adjusts its frequency relative to the note Click the Sync button to sync the frequency of
being played. Accordingly, when keyfollow is oscillator 2 to oscillator 1. This forces oscillator 2
enabled, the pitch of the oscillator is expressed in to restart at the beginning of its phase cycle when
the number of semitones relative to the root pitch oscillator 1 reaches the beginning of its phase
of the note being played, as explained later. cycle. Within the middle of each oscillator 1 phase
cycle, oscillator 2 runs freely.
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Pitch FM is most predictable when using sine waves.
Use the Pitch slider to offset the pitch of the Modulate the pitch of oscillator 3 and the FM
oscillator from key tracking. When the keyfollow sliders on oscillator 1 and 2 to create interesting
button is disabled, the range is expressed in FM sounds. After you’re familiar with sine waves,
absolute frequency (Hz or kHz); the range is from try experimenting with the symmetry parameter
8.2 Hz to 22.1 kHz. and different waveforms.
When the keyfollow button is enabled, the pitch is Using velocity as a modulation source for FM
expressed in semitones relative to the root pitch of amount or oscillator pitch provides a rich range of
the note being played. The range is from -60.00 expression.
semitones to +84.00 semitones.
Simple structure FM sounds are very useful for
Frequency modulation synthetic percussion.
Oscillator 3 can serve as an FM source for the
pitch of oscillator 1 and 2, as well as the frequency Wavetable index
of filters 1 and 2. All of these components The wavetable index allows you to specify any
(oscillator 1, oscillator 2, filter 1 and filter 2) have desired waveform in a wavetable for the oscillator.
an FM slider, which brings in oscillator 3 as an FM By modulating the wavetable index parameter,
source and allows you to choose the amount of you can achieve a wide variety dynamic sounds,
frequency modulation to apply in each case. depending on the waveforms in the table.
3 Sawtooth
Rectangle
1 2
Figure 7-14: Frequency modulation operator structure.
Wavetable
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Level and Pan Enabling/disabling filters and distortion
Each oscillator has its own independent level and To enable one or both of the filters, choose the
pan going into the mixer. See “Mixer” on page 186. desired signal path from the topology menu, as
shown in Figure 7-17.
Modulating oscillator settings
All continuously variable oscillator settings (ones To turn off both filters, choose the first topology
that have a value slider) can be modulated. Option assignment (distortion only) and turn the
drag the control to set the modulation range. For distortion volume all the way down. No distortion
further details, see “Modulation” on page 176. is applied when distortion is set to zero.
Key:
D Distortion unit
BR Band reject
1 Filter 1 (notch)
2 Filter 2
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achieve values greater than 24dB. For example, if pitches (which have higher frequencies). With key
you set them both to 24dB, the combined effect is tracking, Hz and kHz are not meaningful because
48dB of slope. the filter’s center frequency is not fixed at an
absolute frequency; instead, it is relative to the
Filter mix note being played. Therefore, MX4 expresses filter
Use the Filter Mix knob to control the gain cutoff/center frequency in semitones relative to
(amount) for each filter effect for parallel topology the pitch being played.
settings (where the signal is split and fed to each
filter independently). For serial and stereo filter Resonance
topology settings, the filter mix control is disabled. Resonance emphasizes the cutoff/center
frequency of the filter.
The mix range is from 0% to 100%, where the
amount of each filter is as follows: Filter Key follow
Both filters are equipped with adjustable key
Filter mix setting Amount of Filter 1 Amount of Filter 2 follow. This feature works similarly to oscillator 3’s
0% 100% 0% key follow. See “Oscillator keyfollow” on page 169.
25% 75% 25%
Filter frequency modulation
50% 50% 50% Oscillator 3 can serve as an FM (frequency
75% 25% 75% modulation) source for the frequency of each
filter. Use the FM slider to bring in oscillator 3 as
100% 0% 100%
an FM source at the desired amount.
If you set one filter to lowpass and the other to Try setting the frequency of oscillator 3 to a
highpass, use the filter mix control to attenuate the harmonic of oscillator 1 (such as +12 or +19
“buzz” effect of highpass filter. semitones). Doing so locks in the filter at that
frequency to produce harmonic results.
If you set each filter to a different filter type,
routing mod wheel to the filter mix knob often Modulating filter settings
produces interesting results. All of the filter settings, including filter mix and
distortion, can be modulated. Option drag the
Distortion control to set the modulation range. For further
To apply distortion (also commonly referred to as details, see “Modulation” on page 176.
drive), choose a topology that includes distortion
(Figure 7-17) and then use the Distortion knob to Using the filter graphs
adjust the amount. Use the control point on the filter graph to adjust
the frequency and resonance graphically. When
Frequency modulating the filter frequency, a secondary
The frequency slider determines the filter’s cutoff (dashed) frequency plot indicates the lowest
or center frequency. Most synthesizers express frequency in the modulation range, as
cutoff/center frequency as a number of cycles per demonstrated below in Figure 7-18:
second (Hz or kHz). However, most of the time,
key tracking is applied to filters to avoid
undesirable artifacts. For example, a lowpass filter
will cause notes to get more dull as you play higher
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The six envelope stages
MX4 envelopes provide the following six stages:
Figure 7-18: Adjusting the frequency modulation range in the filter S Sustain The level at which the envelope remains open,
graph. level where zero is completely closed and 1.00 is fully
open.
which can be used as a modulation source for any R Release The final stage of the envelope, where it closes
down to zero, specified in the length of time
modulatable parameter. from the end of the hold to the moment when it
reaches zero.
described in the next section. The vertical white As a finite amount of time after Drag the hold handle to the left of the
the decay note-off line (Figure 7-19).
line in the middle of the graph represents the
Indefinitely, until a MIDI note- Option-double-click the hold (“H”)
MIDI note-off event (when you release the key). off message is received slider.
For a further explanation, see “The hold stage” on
As a finite amount of time after Drag the hold handle to the right of
page 173. a MIDI note-off message is the note-off line (Figure 7-19).
received
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Figure 7-19). Drag the handle to the left of the External triggering
note-off line to specify the hold stage as a finite Choosing the External trigger mode allows you to
amount of time after the decay. Drag it to the right trigger envelopes via a MIDI note played from
of the note-off line to specify the hold stage as a your MIDI controller. Use MX4’s extra MIDI
finite amount of time after a MIDI note-off input to route the external MIDI signal to MX4. In
message is received. To hold indefinitely until a Digital Performer’s list of MIDI destinations, it
note-off is received, option-double-click the hold appears as MX4 Trigger.
(“H”) slider (so that the status LCD reads until
note off). Doing so turns off the hold stage to Once you’ve routed your live MIDI controller
create a standard ADSR envelope. signal to the MX4 trigger input via Digital
Performer’s patch thru feature, press the following
Envelope trigger mode keys to trigger envelopes 1 through 4:
Each envelope can be uniquely assigned to one of
Note (any octave) Triggered envelope
the following trigger modes, chosen from the
C Envelope 1
trigger mode menu (Figure 7-19 on page 173):
D Envelope 2
Trigger mode Explanation
E Envelope 3
Poly Each separate note that is played is given its own
unique envelope cycle.
F Envelope 4
Poly release Same as above, except the envelope is triggered
by the note-off (instead of note-on). This is
useful for envelopes 2-4 because you can have an
entirely different envelope effect during the LFOS
release phase. MX4 provides six LFOs (Low Frequency
Mono All notes share the same envelope. Oscillators), which can be used as a modulation
source for any modulatable parameter. LFOs can
Mono retrigger Same as above, except that every time you play a
new note, the envelope is retriggered. modulate other LFOs, and they can even self-
modulate.
External Allows you to trigger the envelope with MIDI
notes from a MIDI controller or another MIDI
track (using the MX4 trigger input).
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LFO wave shape LFO parameters
Choose the desired LFO wave shape from the LFOs have the following modulatable parameters:
wave shape menu (Figure 7-20):
LFO parameter Unit Explanation
LFO wave shape Example Rate Hertz (Hz) The number of cycles per
second at which the LFO
Sine oscillates. The range is from
0.0001 Hz to 25 Hz.
Random walk
Random phase
To make the phase of an LFO random (each time
it is triggered), move the Phase slider almost all of
the way to the right. The second to last setting is
Random. The last setting is Free (described below).
Free-running phase
When you move the Phase slider all the way to the
right, you’ll see a setting called Free. With this
setting, the LFO runs freely and continuously, on
its own, regardless of whether notes are being
triggered or not. The result is that the LFO runs
completely independently of the notes you are
playing. For example, you could apply the LFO to
filter cutoff frequency and play a series of notes
where the resulting filter cutoff sweep effect is
applied across the notes you are playing,
independently of the actual notes.
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Symmetry MODULATION
Symmetry does not apply to (and is therefore MX4 has a flexible and powerful modulation
disabled for) the following LFO wave shapes: architecture. The modulation section
Sample and hold, Sample and ramp, and Random (Figure 7-21) is most easily understood if you
walk. think of it as a modular synthesizer that uses
control voltages to manipulate the sound.
For further information about modulating these
LFO parameters, see “Modulation” on page 176.
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You can option-drag as many different parameters modulating other parameters. Daisy-chaining
as you like. A source can modulate any number of sources in this manner can be done with any
destinations simultaneously (as explained further internal source (LFO, envelope or ramp), as well as
in the next section). external sources.
modulation range. So, if you intend to have envelopes, ramps and modulators)
multiple modulators modify a single destination,
■ External modulators (MIDI controllers)
be aware of the total amount of modulation you
are applying. ■ Digital Performer plug-in automation
Daisy-chaining sources
Notice that you can modulate one source with
another. For example, you could modulate LFO 2
with LFO 1, while using LFO 2 as a source for
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frequency of both filters simultaneously. You
could use the dedicated automation controls and
duplicate the automation data, but a more elegant
solution is to use a ramp, assign the ramp to the
parameters you wish to automate, and then create
a single automation stream in Digital Performer
for the ramp. This technique has the added benefit
of providing the ability to remap the automation
into a performance control with a single
modulation reassignment: in the modulation
section, simply change the ramp to mod wheel (or
other MIDI controller).
Pattern Sequencer
The Pattern Sequencer in the modulation source
menu (Figure 7-22) is programmed on the Mods
page (Figure 7-24 on page 180). It provides a
Figure 7-22: The source menu shows external sources (MIDI controllers)
means to modulate (or shape the modulation of)
and internal sources (LFOs, envelopes, ramps and programmable MX4 parameters in a stepped fashion. See “Pattern
modulators).
Sequencer” on page 182.
LFOs and envelopes
You can use MX4’s six LFOs and four envelopes as Envelope Follower
The Envelope Follower in the modulation source
modulation sources. Each LFO and envelope (or
menu (Figure 7-22) is programmed on the Mods
other source) should only be chosen in one source
page (Figure 7-24 on page 180). It transforms the
menu at a time, as you can easily map that single
amplitude of an audio input into a control signal
source to multiple destinations as described
for use inside MX4, as either a modulation source
earlier. Choosing a source in more than one source
or a shaper. See “Envelope Follower” on page 183.
menu at a time doesn’t really serve any useful
purpose, and it unnecessarily uses up source slots.
Bipolar sources
Most modulators, like MIDI controllers and
Plug-in automation
envelopes, are unipolar (i.e. they have a scale that
MX4 fully supports the plug-in automation
extends either positively or negatively in one
features in Digital Performer. Each parameter in
direction). LFOs are bipolar (i.e. they have a scale
MX4 has its own dedicated automation input. This
that extends both positively and negatively from a
automation operates independently from MX4’s
zero point). Therefore, when assigning an LFO,
modulation section, although it can be combined
the modulation range extends symmetrically from
with any modulation sources.
the zero point, which is defined as the value of the
Ramps slider at the moment you assigned the LFO source.
The Source menu provides eight general-purpose
ramps. The ramps exist as a level of indirection Inverting the modulation range
In some situations, you may want to swap the end
between Digital Performer’s automation system
points of a modulation range. MX4 has a handy
and the MX4 parameter being automated. For
function to swap the endpoints of the current
example, you may wish to automate the cutoff
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modulation range. This is accessed via the The modulation meter
contextual menu. You can also invert the current The output of the currently selected (active)
modulation range from the contextual menu. For modulation source can be viewed in the
details, see “Contextual menus” on page 191. modulation meter (Figure 7-21). For voice
dependent modulators, the meter displays activity
Shapers when you play notes (voices) that are being
Each modulation source is optionally followed by modulated by the source. For example, if you
a shaper, much like the Minimoog® Voyager™. A select an LFO as a modulation source and then
shaper multiplies the output of the modulation play a note, the modulation meter (Figure 7-21)
source by the shaper output. A common use of a provides a visual representation of the output of
shaper would be to limit the output of an LFO the LFO while the note is sustained.
through the mod wheel. When the mod wheel is
down, the LFO has no effect. The LFO is gradually Non-voice dependent modulators, like pitch bend,
felt as the mod wheel is brought up. are always active. In other words, a voice does not
need to be triggered to see the modulator’s activity
in the meter.
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MODS Gate and Effects topology
Click the Mods button (Figure 7-24) to switch the The Gate and Effects topology section
MX4 window to the Mods pane, which displays a (Figure 7-25) lets you control the order of the two
variety of programmable modulation sources, effects slots and the pattern gate with respect to
described in the following sections. one another.
Mods pane
Figure 7-24: The Mods pane provides a Pattern Gate, Arpeggiator, Envelope Follower, Pattern Sequencer,
Transform, Quantizer, Sample and Hold, Lag Processor and Trigger Sequencer.
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Pattern Gate choosing the Invert and Reverse contextual menu
The Pattern Gate (Figure 7-26) slices up the items. Inverting causes steps that are enabled to
output of MX4’s synth section into pulses become disabled, and vice versa.
determined by the Speed menu, which displays
metric divisions locked to Digital Performer’s Swing
tempo. When the Swing parameter (Figure 7-26) is set to
zero, the pattern gate plays in straight time (no
swing). Other settings are as follows:
On/off
Speed Swing amount Ratio Feel at 8th note speed
The pattern gate can be applied to just about any Negative values invert the ratio, which moves the
sound that sustains. Remember, however, that swung note closer to the base note.
Digital Performer’s tempo plays an important role
in the results. Arpeggiator
The Arpeggiator (Figure 7-28) watches what notes
Pulse shape are sounding (being held) and then arpeggiates
The shape of each pulse is determined by the Pulse them (plays them one at a time) at a tempo
Shape graph (Figure 7-27), which represents 100% determined by the Speed menu, which displays
of the length of each pulse. Drag the handles to metric divisions locked to Digital Performer’s
modify pulse depth, attack, release and sustain. tempo. If you play a single note, by itself, you’ll
Drag the Depth handle vertically to soften the gate, hear an effect similar to the gate. However, if you
such as for a tremolo effect. play a chord (two or more notes at the same time),
the arpeggiator cycles through them one at a time.
Pattern
Length
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Duration Hold
Set the Duration of each note (in percent of the When the Hold light is enabled, notes continue to
metric value chosen in the Speed menu). 100% arpeggiate, even after you release them. They
equals the chosen metric value (sixteenth note or continue to arpeggiate until you play a new note,
eighth note, for example). Values less than 100% disable the Hold feature or turn off the
create shorter note and a more staccato effect. arpeggiator.
Range
Range lets you arpeggiate across a specified
number of extra octaves. You can choose Normal
(no additional octaves) or +1, +2, or +3 octaves. Step values
Octaves are added above the octave range in
which you play.
Direction
Direction determines the order that the notes play
in, as follows: Length
Direction Explanation
Up Plays the notes in order, starting with the lowest,
and moving to the highest. Note order: Figure 7-29: Pattern Sequencer.
1,2,3,4,5,6.
Length
Down Plays the notes in order, starting with the highest
and moving to the lowest. Note order: 6,5,4,3,2,1. Set the Length (Figure 7-29) of the pattern, from
1-16 steps, by dragging the right-hand end of the
Up/Down First plays Up, then plays Down. Note order:
1,2,3,4,5,6,5,4,3,2. line under the pattern. The pattern proceeds from
left to right.
As Played Takes into account the order in which you play
the notes of a chord and plays them back in the
same order as played. The pattern is repeated for Step values
each additional octave (if any) specified by the
Range option. Each step can be set to one of 120 possible discrete
values (from -60 to +60), where zero (0) equals the
base value for the modulation range. Click in the
column for each step to specify the value for that
step (indicated by the illuminated LED). You can
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invert and/or reverse the entire step grid by If you wish to apply the setting to the other
control-clicking it and choosing the Invert and oscillators, control-click again and choose Copy
Reverse contextual menu items. this setting and modulations to all oscillators.
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whenever the amplitude is present. As another your MIDI slider to behave correctly, and the base
example, try using a microphone to control value can be saved at a reasonable (non zero)
wavetable index. position.
Pitch Selector
Click the keys on the one-octave Pitch Selector to
include (blue) or exclude (white) them. This one-
octave map is then applied to all octaves specified
Figure 7-31: The Transform shaper.
in the Range (above).
☛ Tip: Transform can be used to create
asymmetrical pitch bend modulation, which can Mode
be applied independently per oscillator. The Mode menu has two settings:
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Sample and Hold Trigger sequencer
The Sample and Hold shaper (Figure 7-33) The Trigger Sequencer (Figure 7-24 on page 180)
quantizes modulation transitions to a specific rate lets you trigger an envelope in a stepped, rhythmic
or metric duration (if sync is on). fashion as determined by the Speed menu
(Figure 7-35), which displays metric divisions
locked to Digital Performer’s tempo.
Pattern
Figure 7-33: The Sample and Hold shaper.
Length
Sync and Rate
If Sync (Figure 7-33) is disabled (dark), then the
Sample and Hold Rate is specified in Hertz. If Sync Figure 7-35: The Trigger Sequencer.
is enabled (illuminated green), then Rate is
Pattern, Length and Swing
specified in metric divisions (sixteenth note, The Pattern, Length and Swing parameters
eighth note, etc.), which lock to Digital (Figure 7-35) operate in a similar fashion as those
Performer’s tempo. for the Pattern Gate. See “Pattern and Length” on
page 181 and “Swing” on page 181.
Using the Sample and Hold shaper
MX4’s sample and hold LFOs provide the classic
Duration
sample-and-hold LFO effect, but when you would The Duration parameter (Figure 7-35) controls
like a similar but less random effect, try applying the length of the envelope, where 100 produces the
the Sample and Hold shaper to the output of a full length of the envelope. Settings lower than 100
shaped LFO, such as a triangle wave. will start the envelope release before the end of the
metric division (set by Speed).
Lag Processor
The Lag Processor shaper (Figure 7-34) lets you
Applying the Trigger Sequence to an envelope
specify different response times for the Attack and To apply the Trigger Sequencer to one of MX4’s
Release of a modulation source. The range for both DADSHR envelopes (2, 3 or 4), set up the
Attack and Release is 0.1 ms to 1 second. envelope as desired and choose Sequenced from
the Envelope Trigger Mode menu as shown below:
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MIXER Fundamental
The Mixer (Figure 7-37) provides level and pan The Fundamental knob controls the volume of the
control for all of the signals that feed MX4’s mixer fundamental frequency for oscillator 1, which is
(Figure 7-9 on page 167). blended with other signals feeding into the mixer.
Fundamental level
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EFFECTS Chorus
To view the effects section, click its disclosure Chorus achieves its effect by mixing the input
triangle (Figure 7-38). signal with a slightly delayed version of itself.
Standard rate, delay, depth and mix controls are
Effects menus provided:
The effects section provides two effects “slots” in
its signal chain for each preset: Parameter Unit Range Explanation
Rate Hz 0.01-2.00 Modulates the delayed signal.
■ a modulation effect slot that
Delay ms 0-20 Controls the delay time.
provides chorus, phaser or flanger
Depth Percent 0-100 Controls the modulation of the
■ a time effect modulation that delay within the range of the
delay setting.
provides reverb or delay
Mix Percent 0-100 Amount of blend with dry
Five effects are provided: Delay, Chorus, Flanger, signal.
Phaser and Reverb. Choose the desired effects
from the two menus shown in Figure 7-38. The Flanger
topology of the effects (their placement in MX4’s The Flanger creates its effect by mixing the input
signal chain) can be determined on the mods with a delayed version of itself.
page. See “Gate and Effects topology” on page 180.
Feedback
The Feedback control (Figure 7-39) adds some of
the output back into the input.
Effect slot Modulation slot Effect slot Time Effect Modulation slot Show/hide effects
menu Enable
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Mix To generate complex, poly rhythmic effects, try
Mix (Figure 7-39) controls the overall level of the choosing different note values for the left and right
Flanger effect mixed with the original signal. channel delays.
Phaser Sync
The phaser creates its effect by sweeping notches Engage the Sync button to specify the left channel
up and down the frequency spectrum. (L) and right channel (R) delay amount in beats
and bars. This causes the delay taps will stay in
tempo with Digital Performer.
Out of range
If sync is engaged, the Sync light blinks when the
Figure 7-40: Phaser. delay length you’ve specified makes the total delay
time longer than 2 seconds (the maximum time
Rate
Rate (Figure 7-40) controls the rate at which the allowed by this plug-in).
notch center frequencies are modulated.
Note that the current sequence tempo factors into
Width the delay time for sync-based delays. For example,
Width (Figure 7-40) controls the bandwidth of the a quarter note is one second long at 60 bpm but
notches, within a range determined internally. only a half a second long at 120 bpm. So if you
When Width is 100%, the bandwidth is set to the specify a whole note delay, and the sequence
maximum allowed value. tempo is 60 bpm, the total delay time you’ve
specified is 4 seconds, which is longer than the 2-
Depth second maximum allowed by the plug-in. In this
Depth (Figure 7-40) controls how far the notches case, the Sync light blinks to alert you to this fact.
sweep. To turn off the light, choose a shorter beat or bar
value. Or increase the tempo of the sequence.
Mix
Mix (Figure 7-40) controls the overall level of the
Feedback
Phaser effect mixed with the original signal. The feedback setting controls how much post-
delay, post-filtered signal is re-injected back into
Delay
the delay processor. Used sparingly, these controls
Use the enable/disable button (Figure 7-38) to add
can greatly add to the complexity of the delay
delay. The delay plug-in produces classic delay
effect.
effects. With stereo processing and separate left/
right channel controls, you can create complex ☛ Warning! Be very careful when working with
stereo and ‘ping-pong’ delay effects that are saved feedback, as it can quickly generate ear-splitting,
with the preset. speaker blowing feedback if you are not careful.
When you combine feedback with the highpass or
Left/Right Delay
These settings control the length of the delay lowpass filter, and then add resonance, the result is
independently for the left and right channel. You instant runaway feedback. The only way to stop
can specify delay time in milliseconds or, if the this feedback is with Digital Performer’s Stop
Sync button is engaged, by specifying note Sounding MIDI Notes command (Studio menu).
duration (or bar length).
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One way to prevent this sort of feed back is to RANDOM
apply LFO modulation to the filter frequency. This The Random controls let you generate new patches
modulates the feedback path and keeps it in check. by randomizing parameters of your choice.
Spread
Spread (Figure 7-41) controls the amount of stereo
spread for the reverb.
Mix
Mix (Figure 7-41) controls the overall level of the
Reverb effect mixed with the original signal.
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Modifier key legend
The modifier key legend (Figure 7-42) shows you
various shortcuts for adjusting the MX4
parameter controls in the main MX4 window.
Apply
Click Apply to randomize the current path. Click
the Main button to return to the main MX4
window.
Signal path
block
diagram
Randomizes the
Figure 7-42: The Random options. current patch
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MODIFIER KEY SHORTCUTS Randomize base values and modulation values
MX4 provides the following modifier key Same as Randomize base values, with this addition:
shortcuts: if a parameter currently has a modulation range,
the upper and lower limit of the range are also
Modifier changed to a random value.
key Target Operation Explanation
command any fine value Provides fine-tuned
parameter adjust adjustment of any Copy this item to all others
parameter. Applies all settings from the source oscillator,
control any contextual Opens a menu of filter, envelope or LFO to all of the others. For
parameter menu additional options for example, if you control-click oscillator 1 and
the item that you
control-click (see the choose Copy this oscillator to all others, then
next section).
oscillator 1’s settings are applied to oscillators 2
option parameter add Applies the and 3.
without modulation currently selected
modulation modulation source to
the parameter. Individual parameters
option parameter with modify Adjusts the range of Control-click an individual parameter (slider or
modulation modulation modulation. knob) to see additional menu items that apply only
range
to the individual parameter.
option parameter with modify Adjusts both the top
bipolar modulation and bottom of the
modulation range end modulation range Enable the current modulation source
points simultaneously.
Causes the parameter to be modulated by the
shift parameter with modify base Adjusts the base value currently selected modulation source (in the
modulation value of the
modulation range. Source section).
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+/- 25%, the new base is 75% and the range stays Forget controller mapping
at +/- 25%. If the original range was -/+ 25% If the parameter is currently assigned to a MIDI
(where -25% is first instead of +25%), then the controller for external control, you’ll see this menu
base will jump to 25%. item, which clears the MIDI controller (and
disconnects the external control). You can then
Invert current modulation range reassign it, if you wish.
If the parameter is currently being controlled by a
modulation source, you’ll see this menu item, Copy this setting to all others
which inverts the modulation range using the base Applies the setting from the source parameter to
value as the axis for inversion. As a result, the base all other similar parameters. For example, if you
value remains the same, acting as a “mirror point” control-click the Symmetry parameter for
for reflecting the modulation range endpoint to oscillator 1 and choose Copy this setting to all
the other side of the range. For bipolar modulation others, then oscillator 1’s Symmetry value is
ranges (which swing between a positive and applied to the Symmetry parameters for oscillators
negative limit above and below the base value), the 2 and 3.
modulation range endpoints are inverted.
Copy this setting and modulations to all others
Invert all modulation ranges Same as Copy this setting to all others, with this
If the parameter is currently being controlled by addition: if the parameter currently has a
several modulation sources, this command inverts modulation range, the upper and lower limit of the
all of their modulation ranges, as described above. range are also applied to the other parameters,
regardless of whether they are turned on or not.
Invert and Reverse
The contextual menus for the Pattern Gate, Set the modulation range for quantizing
Arpeggiator, Pattern Sequencer and Trigger This contextual menu command applies to the
Sequencer have Invert and Reverse items. See their oscillator pitch sliders. See “Mapping equal-
respect sections earlier in this chapter for details. tempered pitches” on page 183 for details.
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CHAPTER 8 Five Things To Know About MX4
MX4 is perhaps the most powerful and flexible only, which you can also do when no modulation
synthesizer of its kind ever devised, due in large source is selected. The modulation range always
part to its powerful modulation system. If each keeps its position relative to the base value.
modulation routing had a dedicated knob, the
MX4 interface would have over 3500 knobs. To Control-click any parameter to reveal a contextual
efficiently represent this modulation system on a menu of additional parameter-specific operations.
computer screen, we devised a few, simple user
If you forget which key command is which, the
interface metaphors. The power of MX4’s interface
random pane provides a handy crib-sheet.
is its ability to distill its flexible modulation system
into a handful of simple gestures. So, even if you
3. Bipolar and unipolar modulation sources
are a synthesis guru, here are the Five Things You There are two kinds of modulation sources in
Need To Know About MX4 to quickly unleash its MX4:
potential.
■ bipolar (LFOs, pattern sequencer)
1. What is a base value?
The base value is the nominal setting of a ■ unipolar (envelopes, most MIDI controllers)
parameter without any modulation applied to it. Bipolar means that the modulation range extends
Any modulation sets forth from the base value. If both above and below the base value. Unipolar
a modulation source is not selected, when you means that the modulation range extends only in
move a slider or knob in MX4, you’re adjusting the one direction (either above or below the base
base value. If a modulation source is selected, value). Another way to understand the difference
another way of moving the base value is by using is to think of a pitch bend wheel and a modulation
the shift key. wheel. The nominal position of a pitch bend wheel
is centered, and modulation can occur above and
2. Modifier keys
The command key invokes a ‘fine’ adjust mode. below the nominal value, making it a bipolar
For example, the oscillator pitch slider adjusts in range. On the other hand, a mod wheel’s nominal
semitone increments. If you hold down the value is all the way down, or zero, and modulation
command key, you now have resolution in 1 cent occurs up from zero only, making it unipolar.
increments.
MX4 operates in the same way. Modulation ranges
With a modulation source selected, the option key behave slightly differently depending on the kind
allows you to create a modulation range, or of modulation source you have selected. If you
modify an existing range. This modifier key can be select an LFO, which is a bipolar modulation
held down together with the command key for source, the modulation range extends two end
fine adjustment of the modulation range. points, center-justified from the base value. If you
select an envelope, a unipolar modulation source,
If you have a modulation range assigned, you can the modulation range extends in a single direction
move the defined range using the shift key. What away from the base value.
you’re essentially doing is moving the base value
193
MX4 allows you to directly manipulate topology diagram. Distortion is turned off when
modulation range end point handles the knob is all the way off (in the left most
independently. If you’re editing a single endpoint position).
of a bipolar modulation range, be aware you’re
actually doing two things: editing the modulation
range and changing the base value. (Hint: If you
just want to edit the modulation range and not the
base value, hold down the option key.)
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Part4
Appendices
APPENDIX A MX4 Troubleshooting
OVERVIEW When I move the cutoff frequency knob for the Filter,
MX4 FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .197 nothing happens.
Conserving CPU resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . .198 Make sure the envelope depth in the filter section
General troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .198 is set to a value where you can actually hear the
MIDI troubleshooting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .199 envelope. For example, if you have set the depth to
Audio troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 a value of 1 and the attack of the envelope is 0.00,
Preventing Catastrophe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 the filter will have no effect at all.
Technical support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200
Why is the output of MX4 is distorted?
MX4 FAQ It is possible for MX4 to output more than unity
gain. This can happen, for example, if you use
I have a preset loaded, but I don't hear anything. resonant filters that add gain. Keep an eye on the
If you are playing notes from an external output level of the MX4 track and attenuate that
controller, make sure the MIDI track or signal if it gets too hot.
instrument track in Digital Performer is record-
enabled. For other MIDI troubleshooting tips, see How do I record the audio output of MX4?
“MIDI troubleshooting” on page 199. Digital Performer can bounce your project to disk
without first rendering virtual instruments as
MX4’s MIDI activity LED is flashing, so it’s receiving audio. Simply include MX4 in your selection of
MIDI data successfully, but I still don’t hear any tracks to be bounced.
sound.
It’s time to check audio. See “Audio trouble-
Alternately, you can manually bus the output of
shooting” on page 200.
the MX4 track to another audio track, and record
the audio output of MX4 onto that track. Here is a
When I play on my keyboard, there's a delay before I
hear a note. step by step procedure:
In order to get the fastest possible response from
MX4, you’ll need to set the sample buffer of your 1 Create a new stereo audio track (not the one
audio hardware driver to a low number. where MX4 is used) and name it Record MX4.
Experiment with this setting to get the best
2 Route the MX4 track to an unused bus (e.g.:
response and computer performance. For
Bus 1-2).
complete details, see “Buffer Size” on page 30 in
the DP4 Getting Started Guide.
3 Select Bus 1-2 as the input pair for your Record
MX4 track.
How do I get MX4 to play multiple different sounds?
Each “instance” of MX4 plays one preset. If you
4 Record-arm the Record MX4 track, and start
want to play two or more presets at the same time,
recording.
just open additional instances of MX4, each on its
own track. If you wish to hear MX4 while recording, engage
Studio menu>Audio Patch Thru> Auto. In
addition, choose Setup menu> Configure Audio
197
System> Input Monitoring Mode and choose the 2. Long envelope times can increase the
Monitor record-enabled inputs through effects polyphony count — without being obvious. Make
option. sure your amplitude envelope is set only as long as
is necessary. For details, see “Envelopes” on
That’s it! MX4 audio output will be recorded into page 173.
the new track.
3. MX4’s built-in effect processing will increase
Everything is working fine, except that intermit- the CPU load.
tently, notes don’t play for no apparent reason. Why?
Check your polyphony setting for the part to make 4. Stereo mode doubles the effect of filters because
sure that MX4 has more than enough voices to in MX4, the signal is split into stereo before the
play the notes you are feeding it. filters, so be mindful of stereo operation with
filters (and lots of polyphony).
CONSERVING CPU RESOURCES 5. Polyphony affects CPU bandwidth. In other
MX4 provides several settings that are crucial for
words, the more notes that MX4 plays simultane-
managing your computer’s precious processing
ously, the more load is placed on your computers’
(CPU) resources. Another setting, Digital
CPU. You can cap polyphony to limit CPU
Performer’s buffer size setting (“Buffer Size” on
loading.
page 30 in the DP4 Getting Started Guide), can
also dramatically impact MX4 performance. In 6. The unison multiplier multiplies the number of
general, settings of 256, 128 or 64 samples produce voices you use per note, so only use it if your patch
better latency performance. But lower settings requires it. For details, see “Unison multiplier” on
place higher demand on your computer’s page 164.
processor.
7. The digital rectangle and digital sawtooth
The Polyphony setting oscillator waveforms are more CPU-efficient than
The Polyphony setting (see “Polyphony” on their non-digital counterparts. Use them
page 163) lets you control the maximum allowed whenever possible (when the slight aliasing that
number of stereo notes that can be played can occur with these waveforms is masked by
simultaneous by MX4. The upper limit is 256. The other components of the sound). For details, see
more notes that MX4 plays simultaneously, the “Waveforms” on page 167.
more work you computer does. The Polyphony In summary, you can conserve CPU processing in
settings lets you put a ceiling on the number of a preset by using only one — or zero — filters,
notes that will play simultaneously to conserve turning off stereo mode, turning off chorus and
CPU bandwidth. For further details, see page 163. delay and capping the polyphony.
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A P P E N D IX A : M X 4 T R O U BL E S H O OT I N G
actions were done on-screen just before the Check the ‘Read Me First’…
problem occurred, what kind of file you were It’s human nature to blow right past the Read Me
working with, how you recovered from the First, but you’ll probably be glad you took the
problem, and any unusual conditions applying time. If you experience problems with MX4, check
during the occurrence of the problem. This may the Read Me notes that ship with the current
not enable you to solve the problem at once, but version you are using.
will greatly aid in isolating the problem should it
reoccur. If you cannot open a particular MX4 project or
session in Digital Performer…
First try opening other existing files, or a new file,
If the problem you are encountering seems
to be sure MX4 is working at all. If other files work
inconsistent, try to determine what the necessary
fine, try temporarily removing the MX4 plug-in,
pattern of actions are that will cause it to occur.
or disable audio in Digital Performer. If other files
Genuine bugs in application software like MX4 are
also exhibit similar behavior, then you know that
almost always consistent in their manifestation:
the problem is not specific to one file.
the same set of actions under the same conditions
invariably brings about the same results. MIDI TROUBLESHOOTING
Determining the exact cause of a bug often The most important tool for tracking down MIDI
requires experiments which replicate the problem input problems is the MIDI Activity LEDs for each
situation with one factor changed: choosing a part. If there is a hardware problem, or if your
different (smaller) preset, turning off 32-bit mode, channel assignments are wrong, the problem
etc. should be apparent by looking at the MIDI LEDs.
If the problem is truly inconsistent, then it is likely In order for external MIDI to get to MX4, the
to be a hardware problem: a faulty hard drive, a MIDI track or instrument track must be record-
failing computer motherboard, a loose enabled. A quick test to determine whether MIDI
connection, etc. is reaching the track is to hit record and tap a few
notes on your controller. If no MIDI appears in the
Isolate the problem…
track, check that your controller and MIDI
One of the best troubleshooting techniques is to
interface are set up properly. If MIDI data does
try to isolate the problem. If you can whittle down
show up in the track, and your sequencer uses a
a complicated setup or scenario to a much simpler
separate MIDI and instrument track for virtual
case, chances are you’ll zero in on the problem
instruments, make sure the MIDI track output is
more quickly.
assigned to MX4 and is assigned to a part that has
Simplify your setup… a preset sound ready to go.
One of the most common causes of problems is a
conflict with other software in the system. Run If MX4 is unable to play any MIDI data…
Does Digital Performer receive MIDI data from
MX4 by itself, with no other plug-ins or virtual
your MIDI controller? Does MIDI play back
instruments, and see if the problem you are having
successfully to other MIDI instruments? If the
still happens.
answer is no to either question, double-check your
cable connections and MIDI controller settings.
See if your controller registers in Audio MIDI
Setup.
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A P P E N D I X A : M X 4 T R O UB L E S H O OT I N G
If you are trying to play MX4 from your MIDI Keep plenty of free space on your hard drives. This
controller, make sure that the MX4 MIDI track or will prevent the Mac from running out of disk
instrument track in Digital Performer is record- space.
enabled.
TECHNICAL SUPPORT
Often only A/B tests will reveal the source of the We are happy to provide customer support to our
problem. It may be necessary to switch your MIDI registered users. If you haven’t already done so,
cables, and if possible, to try using a different please take a moment to complete the registration
MIDI interface or synthesizer for input/output. card in the front of the manual and send it in to us.
The easiest way to test if MIDI data is actually When we receive your card, you’ll be properly
getting to MX4 is to look at the MIDI activity registered for technical support.
LEDs in the Parts section.
Registered users who are unable, with their
AUDIO TROUBLESHOOTING dealer’s help, to solve problems they are
In order for audio to be heard from MX4, the encountering with MX4 may contact our technical
output of the audio or instrument track in Digital support department in one of the following ways:
Performer must be sent to an output that is
connected to speakers or headphones. Can you ■ Technical support phone: (617) 576-3066
play back any pre-recorded audio? That’s always a ■ Tech support fax: (617) 354-3068
good way to check that the rest of the audio system
is set up correctly. In some cases, a sequencer ■ Tech support on line: motu.com/support
requires an available voice for MX4 playback. ■ Web site (for information, tech support
Make sure all outputs and voice assignments are database and downloads): www.motu.com
correct for the MX4 track.
Technical support is staffed Monday through
If you still don’t hear sound, check the following Friday 9 AM to 6 PM, Eastern Time.
things:
If you decide to contact technical support, please
■ Make sure the volume is turned up on the part have your MX4 manual at hand, and be prepared
you are playing, as well as MX4’s global volume to provide the following information to help us
setting. solve your problem as quickly as possible:
■ Make sure that the appropriate faders are up in ■ The version of MX4 you are working with.
Digital Performer’s Mixing Board. This is displayed to the left of the MX4 logo.
■ Make sure you have cables connected to the
■ A brief explanation of the problem, including
correct plugs on the outputs of your audio the exact sequence of actions which cause it, and
hardware. the contents of any error messages which appear
on the screen. It is often very helpful to have brief
PREVENTING CATASTROPHE written notes to refer to.
Keep up-to-date backups of your MX4 patches file,
so that you always have copies of the most recent ■ The pages in the manual which refer to the
work you have done. Almost any software problem parts of the program which you are having trouble
is survivable as long as you have kept backups of with.
your work.
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A P P E N D IX A : M X 4 T R O U BL E S H O OT I N G
We’re not able to solve every problem immediately,
but a quick call to us may yield a suggestion for a
problem which you might otherwise spend hours
trying to track down.
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A P P E N D I X A : M X 4 T R O UB L E S H O OT I N G
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A P P E N D IX A : M X 4 T R O U BL E S H O OT I N G
APPENDIX B Glossary
32-bit: Refers to the number of bits used to CoreAudio: The term used to refer collectively to
describe an individual sample. MX4 audio is the built-in audio services provided by Mac OS X.
generated internally at 32-bit resolution (32 bits to
describe each sample). CoreMIDI: The term used to refer collectively to
the built-in MIDI services provided by Mac OS X.
Amplitude envelope: Also see Envelope.
Modulates the volume of a sound over time CPU: Central Processing Unit. This is the “brain”
according to the settings of each envelope stage. of a computer, where the majority of the
Four of the six stages in the MX4 envelope are computing is done.
specified in units of time, and the sustain stage is
Cutoff frequency: The frequency above or below
specified in level (amplitude).
which a digital signal processing filter is applied.
Audio Unit (AU): A standard Mac OS X plug-in
Effects: Signal processing applied to an audio
format. Programs like Digital Performer can host
signal. MX4 has five effects: chorus , flanger,
AU plug-ins.
phaser, delay, and reverb.
Automation: The process of changing a plug-in
Envelope: A modulation profile that changes over
parameter over time. For example, MX4’s filter
time, applied to an audio signal. For example, in
cutoff frequency can be automated by sending a
samplers, amplitude envelopes are applied to
stream of automation data values that change over
samples to produce more dynamic-sounding
time.
notes, with distinct attack, sustain and release
Bend: The process of changing the pitch of a note characteristics.
smoothly, or the range over which such a change
Filter: An audio signal processor that modifies an
can occur.
incoming signal in some way. MX4 provides two
Buffer: A small portion of computer memory that classic filters, along with a wide variety of ways to
is used to temporarily store audio data as it is program, modify and modulate them. See “Filters”
being moved or processed. Larger buffer sizes can on page 171.
increase system latency. See “Buffer Size” on
Filter modulation: The process of changing the
page 30 in the DP4 Getting Started Guide.
filter cutoff frequency over time. For details, see
Bus: A connection from one point in a mixing “Modulation” on page 176.
environment to another.
Fine-tune: A pitch control setting that allows you
Cents: a unit of measurement for pitch transpo- to change pitch in cents (a hundredth of a
sition. There are 100 cents in a semitone and semitone). Also see cents.
twelve semitones in a octave. 50 cents is a quarter
Frequency: The rate at which an audio signal
of a tone.
oscillates. Also see cutoff frequency.
203
Gain: Volume, amplitude. Latency: a very short delay that can occur
between when a MIDI note is played and the
General MIDI: A standardized, basic sound set resulting MX4 sound is triggered. See “Buffer
with a standard organization adopted by the Size” on page 30 in the DP4 Getting Started Guide
electronic music instrument industry to provide for further information.
users with a familiar sound set, regardless of the
instrument being used to produce the sounds. LFO: See Low Frequency Oscillator.
Hardware buffer size: The size of a small Low Frequency Oscillator: A low frequency
amount of computer memory used to transfer signal that is used as a control signal for a signal
digital audio data to and from external audio processor (such as a filter).
hardware. See “Buffer Size” on page 30 in the DP4
Getting Started Guide. Low Pass Filter: A signal processor that allows
frequencies below its threshold to go through and
High Pass Filter: A signal processor that allows mutes frequencies above its threshold.
frequencies above its threshold to go through and
mutes frequencies below its threshold. LPF: See Low Pass Filter.
HPF: See High Pass Filter. MAS: A plug-in format for Digital Performer.
Instance: An instantiated MX4 plug-in (see MIDI: Musical Instrument Digital Interface. A
Instantiate below). command and control protocol for electronic
musical instruments and software.
Instantiate: Specifically in regards to MX4, this
term refers to the process of opening MX4 within Modulation: The process of modifying a signal
Digital Performer as the host software. over time.
Layer: Multiple presets (patches) that are played Note-on/off velocity: A parameter of MIDI note
simultaneously by the same note. data event that specifies the strength of the attack
and release of the note.
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A P P E N D IX B : G LO S S A RY
Octave: A frequency that is higher or lower by a Trigger: Something that initiates something else.
factor of 2. For example, the A above middle C is For example, a MIDI note-on event can trigger a
440 Hz. An octave higher is 880 Hz. Two octaves sound.
higher is 1760 Hz.
Velocity: See note-on/off velocity.
Off-velocity: See Note-on/off velocity.
Virtual instrument: Software that produces
On-velocity: See Note-on/off velocity. sounds in a similar fashion to real acoustic or
electronic instruments.
Parallel filters/effects: Two or more signal
processors that can be applied independently to
the same input signal.
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A P P E N D I X B : GLO S S A RY
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A P P E N D IX B : G LO S S A RY
APPENDIX C MOTU Instrument presets
115-Electro
117-Rock Beat
125-Electro Loop
129-Electro
130-Electro
133-Electro
134-Speed
137-Acoustic
138-Move Beat
139-FxLoop
140-Acoustic
140-Run Loop
140-Tech Loop
141-Filters
142-Electro
142-Speed
148-Speed
154-Speed
Disco 113-Yellow
114-Acid
114-Bus
207
114-Retro
115-Phazing
115-Pick
116-Tribal
117-Jumping
117-Trash
118-Clavi
118-Laughing
122-In Car
122-Nice
122-One
123-Alpha
124-Funkytar
130-Hot
131-Waynes
140-Loop 2
143-Loop
150-Loop 1
150-Loop 2
150-Loop 3
151-Loop 1
151-Loop 2
160-Loop 1
160-Loop 2
160-Loop 3
160-Loop 4
160-Loop 5
160-Loop 6
169-Loop 1
169-Loop 2
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A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
169-Loop 3
170-Loop 1
170-Loop 2
171-Loop
076-Hroad Var
080-GVibes Beat
080-GVibes Var
092-GVibes Beat
092-GVibes Var
092-HRoad Beat
092-Jazzy Beat
092-Jazzy Var
096-HRoad Beat
096-Hroad Var
097-HRoad Beat
104-GVibes Beat
106-Hot Road
116-Hot Road
126-GVibes Var 1
126-GVibes Var 2
145-Gvibes Beat
097-Funky Var 1
097-Funky Var 2
119-Funky Beat 1
119-Funky Beat 2
119-Funky Var 1
119-Funky Var 2
121-Funky Beat 1
121-Funky Beat 2
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A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
121-Funky Var 1
121-Funky Var 2
128-Funky Beat
128-Funky Var
100-GT Funk B 2
116-GT Brush A
120-GT Brush A 1
120-GT Brush A 2
120-GT Brush A 3
120-GT Brush A 4
121-GT Brush A 1
121-GT Brush A 2
121-GT Brush B 1
121-GT Brush B 2
125-GT PopRock C 1
125-GT PopRock C 2
134-GT Brush C
096-Classic Var
096-Pop Beat
096-Pop Var
120-Pop Beat
120-Pop Var
120-Speed Beat
120-Speed Var
126-Classic Beat
126-Classic Var
152-Pop Beat
152-Pop Var
152-Speed Beat
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A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
153-Speed Tom
120-Bonus Loop 1
120-Bonus Loop 2
120-Elephant
120-Train 1
120-train 2
120-Wasch 1
120-Wasch 2
121-Bonus Loop
121-Elephant
124-Dry
124-Fat 1
124-Fat 2
124-Intestinal
124-Skip
125-Intestinal
125-Skip
126-Dry
135-Crunchy
Funk 069-Cully 1
069-Cully 2
085-Caste 1
085-Caste 2
089-Kool 1
089-Kool 2
092-S Again 1
092-S Again 2
093-Strack
095-Funky 1
095-Funky 2
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A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
098-Organic 1
100-Babe 1
100-Babe 2
102-Road 1
102-Road 2
103-Shafty
107-Mirwo 1
107-Mirwo 2
Industrial 070-Fabrik
078-Xenon
080-Jerikan
080-Risk
083-Triphase
087-Vrac
088-Cat
098-Halt 1
098-Halt 2
098-Wagon
100-Interval
100-Large 3-4
100-Maarto
101-Anklum
104-Plastic
104-Work
110-Uzine
115-Sector
119-York
120-Van 5-4
120-York
120-Zink
130-Neon 7-8
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A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
132-Brite 1
132-Brite 2
143-Electrik 5-4
145-Crak
145-Electrik 5-4
174-Quartz 1
174-Quartz 2
086-C-Touch
094-C-Strange
098-A-Light
098-C-Nuts
098-D-Smooth
100-D-Soul
102-D-Bounce
106-A#-Wall
111-A-Free
115-A#-Phazing
118-A-Grunge
120-G-Pop
123-A-Walter
126-F-Night
063-Sax Riff 1
063-Sax Riff 2
063-Sax Riff 3
108-Barytone Riff
108-D#-Sax Riff
108-D#-Trumpets Riff
108-Sax Riff 1
108-Sax Riff 2
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A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
108-Sax Riff 3
108-Trombone Riff
131-D#-Line Riff
131-Line Chord
131-Line Riff
131-Trumpet Up
133-Line Riff
131-Trumpet Up
133-Line Riff
133-Trumpet
162-Sleep 1
162-Sleep 2
162-Sleep 3
D#-Long Hit
080-D#-Clarinet
093-Bm-Mongol Topshur
100-F#-Vlaque Violin
110-Am-El. Bouz
117-G-Kora St
120-Am-Rondeau
120-D-Oud
130-Am-Polka
138-A-Dzumbus Strings
140-Am-Astrid Solo
165-C#m-Bouz. Rumba
180-A-Baglamas
185-Dm-Tzouras
A#-Isshakausansun
Am-Nishaku Piece Da
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A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
D-Bagl. Solo
D-er Hu
Dm-Shaku Cicada
Guitar 080-C-TripHop
089-Bm-Groovywah
092-Dm-Funky
110-A-Pick
110-Bm-12 Strings
110-Cm-Pick
110-F-12 Strings
120-Am-T-Wah
120-Am-WahWah
120-Dm-Blues Rock
120-E-Jazz Dark
120-Em-Guitar Solo
120-Em-Jazz clear
160-C#-Jazz
Check This
Dont want
Ha Ha
Han
Hey Hi Hey
Hey Yaa
Hi
Hm Hm
Mm Ah Mm
Na Ha
Old Ragga
Ooh
Ow Yeah
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A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
Running Back
Scream
U Laugh
Jungle 160-Jungle 1
160-Jungle 2
163-Jungle 1
163-Jungle 2
165-Jungle
166-Jungle 1
166-Jungle 2
166-Jungle 3
168-Jungle 1
168-Jungle 2
169-Jungle 1
169-Jungle 2
169-Jungle 3
169-Jungle 4
170-Jungle 1
170-Jungle 2
172-Jungle
173-Jungle 1
173-Jungle 2
173-Jungle 3
089-Old Rap 2
090-Old Rap 1
090-Old Rap 2
090-Old Rap 3
216
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
091-Old Rap 1
091-Old Rap 2
091-Old Rap 3
092-Old Rap
093-Old Rap
097-Old Rap 1
097-Old Rap 2
100-Old Rap
100-Bongo 2
100-Bongo 3
100-Bongo 4
100-Bongo 5
119-Bongo 1
119-Bongo 2
119-Bongo 3
119-Bongo 4
119-Bongo 5
131-Bongo
132-Bongo
133-Bongo 1
133-Bongo 2
134-Bongo
Conga 089-Conga 01
089-Conga 02
089-Conga 03
089-Conga 04
089-Conga 05
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A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
089-Conga 06
089-Conga 07
089-Conga 08
089-Conga 09
089-Conga 10
100-Conga 01
100-Conga 02
100-Conga 03
100-Conga 04
100-Conga 05
100-Conga 06
100-Conga 07
100-Conga 08
100-Conga 09
100-Conga 10
100-Conga 11
100-Conga 12
100-Conga 13
100-Conga 14
100-Conga 15
100-Conga 16
100-Conga 17
100-Conga 18
100-Conga 19
100-Conga 20
100-Conga 21
100-Conga 22
100-Conga 23
119-Conga 1
119-Conga 2
119-Conga 3
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A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
119-Conga 4
119-Conga 5
119-Conga 6
119-Conga 7
133-Conga 1
133-Conga 2
Djembe 091-Djembe 1
091-Djembe 2
091-Djembe 3
091-Djembe 4
091-Djembe 5
101-Djembe 1
101-Djembe 2
101-Djembe 3
120-Djembe
121-Djembe 1
121-Djembe 2
Guiro 080-Guiro
081-Guiro 1
081-Guiro 2
090-Guiro 1
090-Guiro 2
090-Guiro 3
099-Guiro
100-Guiro 1
100-Guiro 2
Shaker 084-Shaker 1
084-Shaker 2
084-Shaker 3
084-Shaker 4
089-Shaker 1
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A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
089-Shaker 2
089-Shaker 3
089-Shaker 4
089-Shaker 5
089-Shaker 6
089-Shaker 7
089-Shaker 8
094-Shaker 1
094-Shaker 2
094-Shaker 3
094-Shaker 4
094-Shaker 5
094-Shaker 6
100-Shaker 1
100-Shaker 2
100-Shaker 3
Tambourine 085-Tambourine
089-Tambourine
094-Tambourine
095-Tambourine
119-Tambourine 1
119-Tamboruine 2
134-Tambourine
Triangle 089-Triangle 1
089-Triangle 2
089-Triangle 3
089-Triangle 4
100-Triangle 1
100-Triangle 2
100-Triangle 3
101-Triangle
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A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
119-Triangle 1
119-Triangle 2
119-Triangle 3
119-Triangle 4
Reggae-Dub 063-Rasatafari
080-Digi Soul
080-Roots
080-Stylee
080-United
086-Loop
098-Loop 1
098-Loop 2
098-RaggaUK
101-Loop
108-Loop
110-Tripragga 1
110-Tripragga 2
113-RaggaUK
116-N.Jamaican
126-Freaks
131-Jamaican 1
133-Ragga2000 1
133-Raggadance 2
136-Loop 1
136-Loop 2
150-Jamaican 1
150-Jamaican 2
150-Jamaican 3
152-Jamaican 1
152-Jamaican 2
157-Tripragga 1
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A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
157-Tripragga 2
160-Bill
160-Future Jazz
160-Organic
160-Raggadance
160-Strangled
170-Futuragga
175-Futuragga
062-Bizar
063-Overdoze
063-Phaser
064-Big
064-Out
065-Dead
065-Making
065-Mil. Polic
065-Strange
066-Cow Boy
066-Filter
066-Zeus
068-Dark
068-Sea
070-Mother
070-Shadow
071-Regret
072-PackMan
074-Devil
Disco Scene
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A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
Drumloops Brushed Scene
Drumloops Premium
Scene
Electro Scene
Funk Scene
Industrial Scene
Instruments Scene
Jungle Scene
Percussion Scene
Reggae-Dub Scene
Trip-Hop Scene
Classic EP DiSoft
Classic EP DiTremoHard
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A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
MKS Twenty
MKS TwentyFX
Old CP Seventy
Old CP SeventyWide
The Wurli
The WurliHard
The WurliHardFX
Tines and co
Tines
TinesFX
WibraMix
Wibratzer
Wurli Cool
Wurli CoolFX
Analog Clav 2
Analog Clav 3
Original Clav1
Original Clav2
Original ClavFX
Original ClavMute
Classic EP Pad
Wurli Pad
Mallets Celesta 1
Celesta 2
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A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
Glockenspiel
Marimba
Music Box
Vibraphone 1
Vibraphone 2
Xylophone
Cornet
Flute-Gedeckt
Foundation 8-4-1
Gedeckt 8
Pedal-18-8-4
Pedal-Tutti
Principal
Trombone 16
Trompette
Unda Maris
Viol 8-4-2
Best Regards
Black Fading
Convention
El Organ
Eye K up
Fruity Flute
Hard Pop
Intimate
Italian Organ
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A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
Jazz DI
M hundred
Mistycal
Mr Fletcher
Old Fashion
On the Beach
Pollux
Really Full
Seventies
Standard Jazz
Suitcase Perc
The H 1
The H 2
The H 3
Vibration
Classical GuitarHard
Classical GuitarWide
Guild Guild
GuildHard
GuildMedium
GuildSoft
GuildWide
Martin Martin
MartinHard
MartinMedium
MartinSoft
MartinWide
Misc Dobro
DobroSoft
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A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
Gerome
GeromeHard
Guildy Pad
Marhu Pad
MahuraHard
MahuraMedium
MahuraSoft
MahuraWide
Spanish Guitar
Spanish GuitarHard
Twelve StringsHard
Twelve StringsSoft
Twelve StringsWide
LesP TwinHard
Strat DI
Strat DIHard
Strat DIMedium
Strat DISoft
Strat St Rev
Strat St RevHard
LesP TwinFX
Strat Crunch
227
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
Strat CrunchHard
Strat CrunchMedium
Strat CrunchSoft
Strat DI FX1
Strat DI FX2
Jazz Guitar 2
Jazz Mix
Jazz MixOct
Strat DI Hush 1
Strat DI Hush 2
Strat Fuzzface 1
Strat Fuzzface 2
Strat Twin 1
Strat Twin 2
Acoustic BassFX
Acoustic BassHard
Acoustic BassHardFX
Fretless NormalFX
228
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
Fretless Vibrato
Fretless VibratoFX
Harmonics Fretless
Fend. Jazz 2
Jazz Bass DI FX
Brazil Bass
Chap Stick
Cuba Bass
MusicM
Precision Pick
RickenBass
229
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
Quartet
QuartetPad
Strings Ensemble 1
Strings Ensemble 2
Celli sus f
Celli sus p
Cello KS
Cello marc
Cello pizz
Cello sus f
Cello sus mf
Cello sus p
Contrabasses Contrabass KS
Contrabass marc
Contrabass sus f
Contrabass sus p
Contrabass KS
Contrabasses pizz
Contrabasses sus f
Contrabasses sus p
Violas Viola KS
Viola marc
Viola pizz
230
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
Viola sus f
Viola sus p
Violas KS
Violas pizz
Violas sus f
Violas sus p
Violins Violin KS
Violin marc
Violin pizz
Violin sus f
Violin sus p
Violins KS
Violins pizz
Violins sus f
Violins sus p
Harp Classical
Harp Koto
Harp Soft
Harp Wide
Harpsichord 1
Harpsichord 2
Timpani hits
Timpani roll
231
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
08 Brass French Horns French Horn sus all
Tuba sus f
Tuba sus p
Sax Baritone
Sax Bass
Sax Soprano
Sax Tenor
Trombone mute f
Trombone mute p
Trombone sus f
Trombone sus p
232
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
Trombones stac
Trombones sus
Trumpets Trumpet 1
Trumpet 2
Trumpet 3
Trumpet mute f
Trumpet mute p
Trumpets accent f
Trumpets accent mf
Trumpets accent p
Trumpets stac f
Trumpets stac mf
Trumpets stac p
Trumpets sus f
Trumpets sus mf
Trumpets sus p
Bassoon f
Bassoon p
Clarinet all
Clarinet f
Clarinet p
English Horn f
English Horn p
Flute all
Flute f
233
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
Flute p
Oboe all
Oboe f
Oboe p
Piccolo all
Piccolo f
Piccolo p
10 Ethnic Accordion 1
Accordion 2
Accordion 3
Accordion Bandoneon
Accordion Musette
Baglamas sus
Baglamas trem
Balafon 1
Balafon 2
Bamboo Flute 1
Bamboo Flute 2
Banjo 1
Banjo 2
Cymbalum 1
Cymbalum 2
Flute Indouh
Harmonica 1
Harmonica 2
Indian Harmonium
Koto 1
Koto 2
Koto 3
Mandolin
Ocarina
234
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
Oud sus
Pan Flute 1
Pan Flute 2
Recorder
Sanza 1
Sanza 2
Sanza Luba 1
Sanza Luba 2
Shakuhachi 1
Shakuhachi 2
Shamisen 1
Shamisen 2
Sitar 1
Sitar 2
Sitar Hybrid
Steel Drums
Tambura
Whistle
12 Percussion Agogos
Berimbau
Bongos
Cabassa
Cajon
Castanets
235
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
Congas
Cowbell
Cuicas
Darbuka
Djembe
Flamenco Steps
Kit-Latin Tradition
Kit-Shaker Mood
Pandeiro
Shakers 1
Shakers 2
Surdo
Tablas
Tambourine
Timbales
Triangle
Woodblock
Brushed Kit 2
Drumstick Kit 1
Drumstick Kit 2
GM Analog
GM Brush
GM Electric
GM Jazz
GM Power
GM Room
GM Standard
GT Brush Kit
GT Stick Kit
236
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
Hot Rods Kit 2
Jazz Kit
Raw Kit 01
Raw Kit 02
Raw Kit 03
Raw Kit 04
Raw Kit 05
Raw Kit 06
Raw Kit 07
Raw Kit 08
Raw Kit 09
Raw Kit 10
Raw Kit 11
Raw Kit 12
BD Brushed Kit 2
BD Drumstick Kit 1
BD Drumstick Kit 2
BD GM Analog
BD GM Brush
BD GM Electric
BD GM Jazz
BD GM Power
BD GM Room
BD GM Standard
BD GT Brush Kit
BD GT Stick Kit
BD Jazz Kit
BD Raw Kit 01
237
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
BD Raw Kit 02
BD Raw Kit 03
BD Raw Kit 04
BD Raw Kit 05
BD Raw Kit 06
BD Raw Kit 07
BD Raw Kit 08
BD Raw Kit 09
BD Raw Kit 10
BD Raw Kit 11
BD Raw Kit 12
CC Brushed Kit 2
CC Drumstick Kit 1
CC Drumstick Kit 2
CC GM Analog
CC GM Brush
CC GM Electric
CC GM Jazz
CC GM Power
CC GM Room
CC GM Standard
CC GT Brush Kit
CC GT Stick Kit
CC Jazz Kit
CC Raw Kit 01
CC Raw Kit 02
CC Raw Kit 03
CC Raw Kit 04
238
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
CC Raw Kit 05
CC Raw Kit 06
CC Raw Kit 07
CC Raw Kit 08
CC Raw Kit 09
CC Raw Kit 10
CC Raw Kit 11
CC Raw Kit 12
HH Brushed Kit 2
HH Drumstick Kit 1
HH Drumstick Kit 2
HH GM Analog
HH GM Brush
HH GM Electric
HH GM Jazz
HH GM Power
HH GM Room
HH GM Standard
HH GT Brush Kit
HH GT Stick Kit
HH Jazz Kit
HH Raw Kit 01
HH Raw Kit 02
HH Raw Kit 03
HH Raw Kit 04
HH Raw Kit 05
HH Raw Kit 06
HH Raw Kit 07
239
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
HH Raw Kit 08
HH Raw Kit 09
HH Raw Kit 10
HH Raw Kit 11
HH Raw Kit 12
RIDE GM Analog
RIDE GM Brush
RIDE GM Electric
RIDE GM Jazz
RIDE GM Power
RIDE GM Room
RIDE GM Standard
240
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
RIDE Raw Kit 11
RIM GM Analog
RIM GM Brush
RIM GM Electric
RIM GM Jazz
RIM GM Power
RIM GM Room
RIM GM Standard
241
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
CLAP Brushed Kit 2
CLAP GM Analog
CLAP GM Brush
CLAP GM Electric
CLAP GM Jazz
CLAP GM Power
CLAP GM Room
CLAP GM Standard
242
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
SD1 GM Analog
SD1 GM Brush
SD1 GM Electric
SD1 GM Jazz
SD1 GM Power
SD1 GM Room
SD1 GM Standard
SD2 GM Analog
SD2 GM Brush
SD2 GM Electric
243
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
SD2 GM Jazz
SD2 GM Power
SD2 GM Room
SD2 GM Standard
TOM GM Analog
TOM GM Brush
TOM GM Electric
TOM GM Jazz
TOM GM Power
TOM GM Room
244
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
TOM GM Standard
All BD
All CC
All HH
All Rides
All SD
All Toms
400 Kit
500 Kit
600 Kit
800 Kit
900 Kit
245
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
D-tation Kit
Dfour Kit
SD one Kit
Dance Kit 2
Disco Kit 1
Disco Kit 2
Electro Kit 1
Electro Kit 2
Groove Kit 1
Groove Kit 2
House Kit 1
House Kit 2
Jungle Kit 1
Jungle Kit 2
Lo-Fi Kit 1
Lo-Fi Kit 2
R'n B Kit 1
R'n B Kit 2
Techno Kit 1
Techno Kit 2
Trash Kit 1
Trash Kit 2
Vinyl Kit 1
Vinyl Kit 2
246
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
Process Drums FX Kit 1
FX Kit 2
Mpc Percs
T-Air Percs
Vinyl Kit
Vinyl Sounds
BD 400 Kit
BD 500 Kit
BD 600 Kit
BD 800 Kit
BD 900 Kit
BD D-tation Kit
BD Dfour Kit
BD SD one Kit
247
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
BD Dance Kit 2
BD Disco Kit 1
BD Disco Kit 2
BD Electro Kit 1
BD Electro Kit 2
BD Groove Kit 1
BD Groove Kit 2
BD House Kit 1
BD House Kit 2
BD Jungle Kit 1
BD Jungle Kit 2
BD Lo-Fi Kit 1
BD Lo-Fi Kit 2
BD R'n B Kit 1
BD R'n B Kit 2
BD Techno Kit 1
BD Techno Kit 2
BD Trash Kit 1
BD Trash Kit 2
BD Vinyl Kit 1
BD Vinyl Kit 2
BD FX Kit 2
BD Vinyl Kit
CC 400 Kit
248
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
CC 500 Kit
CC 600 Kit
CC 800 Kit
CC 900 Kit
CC D-tation Kit
CC Dfour Kit
CC Dance Kit 2
CC Electro Kit 1
CC Electro Kit 2
CC Groove Kit 1
CC Groove Kit 2
CC House Kit 1
CC House Kit 2
CC R'n B Kit 1
CC Techno Kit 1
CC Techno Kit 2
CC Trash Kit 1
249
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
CC Trash Kit 2
CC Fx Kit 2
CC Vinyl Kit
HH 400 Kit
HH 500 Kit
HH 600 Kit
HH 800 Kit
HH 900 Kit
HH D-tation Kit
HH Dfour Kit
HH SD one Kit
HH Dance Kit 2
HH Disco Kit 1
HH Disco Kit 2
250
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
HH Electro Kit 1
HH Electro Kit 2
HH Groove Kit 1
HH Groove Kit 2
HH House Kit 1
HH House Kit 2
HH Jungle Kit 1
HH Jungle Kit 2
HH Lo-Fi Kit 1
HH Lo-Fi Kit 2
HH R'n B Kit 1
HH R'n B Kit 2
HH Techno Kit 1
HH Techno Kit 2
HH Trash Kit 1
HH Trash Kit 2
HH Vinyl Kit 1
HH Vinyl Kit 2
HH Fx Kit 2
HH Vinyl Kit
HH Vinyl Sounds
251
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
RIDE 800 Kit
RIDE Fx Kit 2
252
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
RIM 400 Kit
RIM Fx Kit 2
253
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
CLAP 400 Kit
CLAP Fx Kit 2
254
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
SD1 900 Kit
255
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
SD1 Jungle Kit 2
SD1 Fx Kit 2
256
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
SD2 05-M&M Maxi Kit 01
257
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
SD2 Vinyl Kit 2
SD2 FX Kit 2
TOM Fx Kit 2
All BD
258
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
All CC
All HH
All Rides
All SD
All Toms
259
A P P E N D I X C : M OT U I N S T R U M E N T P R E S E TS
260
A P P E N D I X C : M OT U I N S T R U M E N T P R ES E TS
APPENDIX D MX4 NRPN Mapping
261
NRPN 1102 Osc Analog Drift Mode NRPN 1133 Pattern Seq Step 8 Level
NRPN 1103 Osc 2 Sync NRPN 1134 Pattern Seq Step 9 Level
NRPN 1104 Ring Modulation NRPN 1135 Pattern Seq Step 10 Level
NRPN 1105 Ring Modulation Pan NRPN 1136 Pattern Seq Step 11 Level
NRPN 1106 Fundamental Blend NRPN 1137 Pattern Seq Step 12 Level
NRPN 1108 Audio Input Gain NRPN 1139 Pattern Seq Step 14 Level
NRPN 1109 Audio Input Enable NRPN 1140 Pattern Seq Step 15 Level
NRPN 1110 Audio Input Pan NRPN 1141 Pattern Seq Step 16 Level
NRPN 1118 Sample and Hold Rate NRPN 1149 Trigger Seq Duration
NRPN 1119 Sample and Hold Mensural rate NRPN 1150 Trigger Seq Length
NRPN 1120 Sample and Hold Sync NRPN 1151 Trigger Seq Pattern
NRPN 1127 Pattern Seq Step 2 Level NRPN 1210 Filter 2 Mode
NRPN 1128 Pattern Seq Step 3 Level NRPN 1211 Filter 2 Order
NRPN 1129 Pattern Seq Step 4 Level NRPN 1212 Filter 2 Key-Follow
NRPN 1130 Pattern Seq Step 5 Level NRPN 1213 Filter 2 Freq
NRPN 1131 Pattern Seq Step 6 Level NRPN 1214 Filter 2 Resonance
262
A P P E N D IX D : M X 4 N R P N MA P P I N G
NRPN 1300 Env 1 Trigger Mode NRPN 1403 LFO 1 Symmetry
NRPN 1310 Env 2 Trigger Mode NRPN 1421 LFO 2 Sync Mode
NRPN 1320 Env 3 Trigger Mode NRPN 1428 LFO 2 Ramp Time
NRPN 1334 Env 4 Sustain Level NRPN 1461 LFO 4 Sync Mode
263
A P P E N D I X D : M X 4 N R P N MA P P I N G
NRPN 1467 LFO 4 Delay NRPN 1703 Mod 1 Shaper Controller
NRPN 1481 LFO 5 Sync Mode NRPN 1712 Mod 2 Source Controller
NRPN 1482 LFO 5 Mensural Period NRPN 1713 Mod 2 Shaper Controller
NRPN 1501 LFO 6 Sync Mode NRPN 1733 Mod 4 Shaper Controller
NRPN 1504 LFO 6 Start Phase NRPN 1742 Mod 5 Source Controller
NRPN 1508 LFO 6 Ramp Time NRPN 1752 Mod 6 Source Controller
264
A P P E N D IX D : M X 4 N R P N MA P P I N G
NRPN 1782 Mod 9 Source Controller NRPN 1901 Chorus Rate
NRPN 1793 Mod 10 Shaper Controller NRPN 1906 Delay Left Delay Time
NRPN 1800 Mod 11 Source NRPN 1907 Delay Right Delay Time
NRPN 1802 Mod 11 Source Controller NRPN 1909 Delay Filter Mode
NRPN 1813 Mod 12 Shaper Controller NRPN 1914 Delay Left Mensural Time
NRPN 1820 Mod 13 Source NRPN 1915 Delay Right Mensural Time
NRPN 1852 Mod 16 Source Controller NRPN 1929 Pattern Gate Speed
NRPN 1853 Mod 16 Shaper Controller NRPN 1930 Pattern Gate Swing
265
A P P E N D I X D : M X 4 N R P N MA P P I N G
NRPN 1932 Pattern Gate Pattern
266
A P P E N D IX D : M X 4 N R P N MA P P I N G
Index
Classic mode 101 Sawtooth 168
Clear Pebble 17 Digital Performer
1-shot mode 101 Clear Sample 119 opening MX4 151
Comp button 53 Digital Wavetables 168
A
a/b 161
Compare 108
comparing 108
Direction (arpeggiator) 182
Disable all modulation sources 191
About MX4 Comparing (a/b) 161 Disable the current modulation source 154,
Version number 200 Compressor 27 191
ACE-30 10 Constant beat frequency 164 Disclosure buttons 160
Amp Env (Amplitude Envelope) 105 Constant Pitch Ratio 164 Disks
Analog Chorus 10, 11, 12, 13, 17 Constant portamento time 165 keeping enough free space 200
Analog Delay 11 Constant portamento time per octave 165 Distortion 113, 171, 172
Analog Flanger 12 Contextual menus 154 Distortion plug-in (see PreAmp-1 plug-in)
Analog mode 166 Control Level (Dynamics plug-in) 27 Drive 172
Arpeggiator 181 Convolution reverb (see ProVerb) Dry Pan
Attack 157 Copy this item to all others 117, 191 Chorus 16
compressor 27 Copy this setting and modulations to all Duration (arpeggiator) 182
Attenuation (level meter) 28 others 192 Dynamic Equalizer 25
Audio input 186 Copy this setting to all others 117, 192 Dynamics 27
Audio plug-ins 7-93 Copy To 101 Dynamics plug-in 27
Audition on Load 119 Copy to User/Project/Shared 119 Dyna-Squash 28
Author 109, 163 Copyright 109, 163
Auto Randomize 105
Automatic Memory Restoration 54
CPR 164
CPU EEcho 28
Automation 116, 178 conserving resources 198
Custom ’59 17 Echo plug-in 28
AutoPan 11, 12, 13 Edge frequency (in EQ plug-in) 66
Customer support 200
Cut Frequency (reverb) 189 Effects 187
B
Backup copies of files 200
Cutoff frequency 113, 172 chorus 187
conserving bandwidth 198
Cutoff frequency (in EQ plug-in) 66
Bandwidth delay 188
conserving 198 enable button 187
Bandwidth (in EQ plug-in) 66 D
D Plus 19
example 158
Flanger 187
Banks 107, 161
creating new 109, 163 D+ 19, 28 opening effects section 158
deleting 109, 163 D+ (see D Plus) Phaser 188
exporting 163 DADSHR 173 Reverb 189
importing 163 DC Notch plug-in 19 Enable (effect) 187
menu 107, 149, 161 Decay Enable the current modulation source 191
renaming 109, 163 Reverb 77 Ensemble Chorus 29
Bass Manager 14 De-esser 20 Envelope Follower 178, 183
Bass Note (Bass) 105 Delay 188 Envelopes 114, 173
BassLine 98 Chorus 16 attack 157
Bend feedback 188 conserving polyphony 198
mode 164 filter 189 modulating with 155
Nanosampler 102 Flanger 32 trigger mode 174
parameters 164 mix 189 Erase saved memory 54
range 164 Delay (LFO) 106, 175 Erase Saved Memory For All Models 54
Bend parameters 110 Delay plug-in 21 Error messages 198, 199
Bipolar sources 178 Delay Taps 29 Errors
Block diagram 190 Delta Fuzz 24 file 199
BP (band pass) 113, 171 Depth system 198, 200
BR (band reject) 171 Chorus 16 eVerb plug-in 30
Brightness Flanger 32, 187 Expander 27
Reverb 77 Phaser 68, 188 External audio input 186
Buffer size (see Hardware buffer size) Depth (gate) 181 External trigger mode 174
Destination section (File window) 109, 162
C determined 9
Detune 164 FFactory (menu item) 100
Calibration plug-in 15 Diamond Drive 24
Center frequency (EQ plug-in) 66 Diffuse Fade (LFO) 106, 175
Chorus 187 Reverb 77 Fade In/Out 103
Chorus (mono) 13 Digital FAQs 197
Chorus plug-in 16 Rectangle 168 Feedback 188
267
I N DE X
Flanger 32, 187 Makeup gain 53
Feedback Delay plug-in 21 II/O buffer size (see Hardware buffer size) Master section 109, 163
Feedback Path 29 MasterWorks Compressor plug-in 39
FET-76 49 Input level meter (Dynamics plug-in) 27 MasterWorks EQ plug-in 41
File button 108, 149, 162 Instrument plug-ins MasterWorks Gate plug-in 50
Files Bassline 98 MasterWorks Leveler 52
errors 199 Model 12 118 MasterWorks Limiter 55
Filter (delay) 189 Modulo 107 MegaSynth 59
Filter (Nanosampler) 106 Nanosampler 100 MF 43
Filter Envelope 106 PolySynth 99 MicroB 62
Filters 113, 171 Proton 124 MicroG 62
attack 157 Intelligent Noise Gate 33 MIDI
conserving bandwidth 198 Invert all modulation ranges 192 activity light 149, 163
cutoff frequency 113, 157, 172 Invert current modulation range 192 status light 149
distortion 113, 171, 172 Invert Phase 34 MIDI activity light 110
enabling 156 Invert shaper 184 MIDI Monitor window 199
frequency modulation 172 Inverting modulation 178 Mix (delay) 189
low pass 156 Mix (filters) 172
mix 158, 172
resonance 113, 172
K
Key follow
Mix (reverb) 189
Mix setting (in plug-ins) 8
topology 171 filter 113, 172 Mixer 186
topology menu 156 Key Track (Tracking) 106 Model 12 118
types 113, 171 Keyboard shortcuts 191 Modifier keys 190
Final Note 104, 105 Keyfollow 112, 169 Mods 180-185
Fine Tuning 165 Keywords 109, 163 Mods button 149, 162
Flanger 32, 187 Modulation 115, 176
FM 170 inverting 178
Forget controller mapping 117, 192 LL/R In Phase meter 179
Free-running phase 175 multiple sources 156
Freewheel 79 Flanger 32 oscillator settings 112, 171
Frequency Phaser 68 symmetry with LFO 154
filter cutoff 113, 172 Lag Processor shaper 185 wavetable with envelope 155
Frequency modulation 170, 172 LCD 110, 149, 166 Modulo 107
Fundamental 186 red numbers 156 Mono mode 109, 163
example of using 158 Learn controller mapping 117, 192 Mono retrigger mode 174
Legato mode 109, 163 Mono trigger mode 174
Legend 190
G
Gain
Length 101
MOTU
Instruments soundbank 139
Level 171 MS Decoder plug-in 63
EQ 66 LF 43 MultiFuzz 63
Nanosampler 103 LFO 114, 174 Multimode Filter plug-in 64
reduction (Leveler) 53 free-running phase 175 MW Compressor (see MasterWorks
Gate 27 modulating symmetry with 154 Compressor)
Gate and Effects topology 180 Nanosampler 106 MW EQ (see MasterWorks EQ)
Gate mode (Nanosampler) 103 polyphonic retriggering 115, 176 MW Gate (see MasterWorks Gate)
Glide randomizing phase 175 MW Leveler (see MasterWorks Leveler)
Proton 126 sync 106, 115, 176 MW Limiter (see MasterWorks Limiter)
Global randomize 192 type 106 MX4 123
Limit button 53 expanding the window 160
H
Hardware buffer size 198
Limiter 27
Live Room B 35
overview 145-148, 193-194
tutorial 153-158
Hardware Insert 32 Live Room G 37 window 159-192
Held 164 Live Stage 39 collapsing 149
HF 43 LMF 43
Load loop from sample 104
High pass filter (EQ) 66
High shelf filter (EQ) 66 Loop 104 N
Nanosampler 100, 103
Hi-Top Booster 33 Low pass filter (EQ) 66
Low shelf filter (EQ) 66 1-shot 101
HMF 43 amp env 105
Hold 173 LP (low pass) 156, 171
LP (lowpass) 113 auto randomize 105
Hold light (arpeggiator) 182 bass (note) 105
HP (high pass) 113, 171 bend 102
M
Main button 149, 162
Classic 101
Copy To 101
268
INDEX
Factory 100 Parametric EQ plug-in 65 Multimode Filter 64
fade in/out 103 Patch menu 107, 161 Parametric EQ 65
filter 106 Patches 108, 161 Pattern Gate 67
filter envelope 106 explained 107, 161 Phaser 68
final note 104, 105 managing 108, 162 Plate 68
gain 103 naming 109, 163 PreAmp-1
Gate 103 reverting 108, 161 Precision Delay 71
length 101 saving 107, 161 ProVerb 73
LFO 106 selecting 149 Quan Jr. 76
LFO sync 106 Pattern Gate 181 Reverb 77
LFO type 106 Pattern Gate plug-in 67 Reverse 77
loading a sample 101 Pattern Sequencer 178, 182 Ring Modulator 77
loop 104 Peak/notch filter (EQ) 66 RXT 79
normalize sample 103 Phase (LFO) 106, 175 SMPTE-Z 79
Play Until 104, 105 Phaser 68, 188 Soloist 80
Project 100 Phaser plug-in 68 Sonic Modulator 81
randomize 105 Pink noise 168 Spatial Maximizer 84
repeat 104 Pitch 112, 170 Springamabob 85
retrig (retrigger) 106 Plate plug-in 68 Subkick 86
Reveal In Finder/Explorer 101 Play Unitl 104, 105 Tremolo 87
reverse sample 103 Plug-ins Trigger 88
root 103 ACE-30 10 Trim 89
Sample End 104 Analog Chorus 10, 11, 12, 13, 17 Tube Wailer 90
sample start/end 103 Analog Delay 11 Tuner 91
sample tab 102, 103 Analog Flanger 12 Über Tube 92
settings tab 105 AutoPan 13 Wah Pedal 92
Shared 100 Bass Manager 14 Poly mode 109, 163
show mono sum 103 Calibration 15 Poly release trigger mode 174
show separate channels 103 Chorus 16 Poly trigger mode 174
Slice 101, 103, 104 Clear Pebble 17 Polyphonic LFO retriggering 115, 176
slice by 104 Custom ’59 17 Polyphony 110, 163, 198
slice end 104 D Plus 19 display of used 149, 166
stretch 101 D+ 19, 28 PolySynth 99
Trigger 103 DC Notch 19 Portamento 109, 165
tune 103 De-esser 20 Proton 126
User 100 Delay 21 PreAmp-1 plug-in 69
vel track 105 Delta Fuzz 24 Precision Delay plug-in 71
voices 102 Diamond Drive 24 Predelay
ZTX Stretch mode 102 Dynamic Equalizer 25 Reverb 77
Normalize Sample 103 Dynamics 27 Presets 107, 161
Dyna-Squash 28 Banks 149
O
Optimizing performance 198
Echo 28
Ensemble Chorus 29
comparing 108
comparing (a/b) 149, 161
eVerb 30 explained 107, 161
Oscillator 110, 166 FET-76 49 managing 108, 162
enabling 153 Flanger 32 naming 109, 163
fine-tune 153 Hardware Insert 32 reverting 108, 161
frequency modulation 170 Hi-Top Booster 33 saving 107, 149, 161
level 171 Intelligent Noise Gate 33 selecting 149
pan 171 Invert Phase 34 Project (menu item) 100
pitch 112, 153, 170 Live Room B 35 Proton 124
symmetry 112, 154, 170 Live Room G 37 glide 126
sync 169 Live Stage 39 ProVerb 73
waveforms 111, 167 MasterWorks Compressor 39 Pulse Shape 181
Out of range 188 MasterWorks EQ 41 Pulse width 111, 168
Output level (meter in Dynamics plug-in) 28 MasterWorks Gate 50 Pulse width modulation 154
MasterWorks Leveler 52
P
Pan 171, 186
MasterWorks Limiter 55
MegaSynth 59 Q
MicroB 62 Quan Jr. plug-in 76
Parameters Quantizer shaper 184
displaying 110, 149, 166 MicroG 62
modulating 154, 155 MS Decoder 63
returning to zero 153 MultiFuzz 63
269
I N DE X
Shortcuts 191 Tremolo plug-in 87
R
Ramps 178
Show Triangle wave 111, 167
Mono Sum 103 Trigger mode 174
Random button 162 Separate Channels 103 Trigger mode (Nanosampler) 103
Randomize base and modulations 192 Signal path 110, 166, 190 Trigger plug-in 88
Randomize base value 192 Sine wave 111, 167 Trigger Sequencer 185
Randomize base values 191 Slice By 104 Trim plug-in 89
Randomize base values and modulation Slice End 104 Troubleshooting 197, 198
values 191 Slice mode 101, 103, 104 disk errors 200
Randomize button 105 SMPTE-Z 79 error messages 198, 200
Randomizing 189 Snap 103 file errors 199
button 149 Soloist plug-in 80 MIDI status light 149
LFO phase 175 Sonic Modulator plug-in 81 system errors 198, 200
tips 189 Soundbanks Tube plug-in (see PreAmp-1 plug-in)
Range (arpeggiator) 182 MOTU Instruments 139 Tube Wailer 90
Rate Source 115, 154, 176 Tune (Nanosampler) 103
Chorus 16 bipolar 178 Tuner plug-in 91
Flanger 32, 187 on velocity 157 Tutorial 153-158
Phaser 68, 188 Source section (File window) 108, 162
Rate (LFO) 106, 175
Ratio
compressor 27
Spatial Maximizer plug-in 84
Spread (reverb) 189 U
Über Tube 92
Springamabob plug-in 85
Rectangle wave 111, 155, 168 Square wave 111, 154, 168 UFS files
Red numbers 156 Status LCD 110, 149, 166 MOTU Instruments 139
Release red numbers 156 Undo last memory-saving operation 54
Dynamics 27 Stereo Detune 165 Unison Multiplier 164, 165
Re-load saved memory now 54 Stereo mode 186 CPU bandwidth requirements 198
Repeat 104 conserving bandwidth 198 Unison multiplier 109
Resonance 113, 172 Stillframe option 79 Until note off 174
Retrig (Retrigger) 106 Stretch 101 Use host frame rate 80
Reveal In Finder/Explorer 101, 119 Subkick plug-in 86 Use host offset 79, 80
Reverb 77, 189 Surround User (menu item) 100
convolution (see ProVerb) Delay plug-in 22
eVerb plug-in 30
Gain 77
MasterWorks Limiter plug-in
Surround Edition 56
V
Vel Track (Velocity Tracking) 105, 106
Plate plug-in 68 Swap current modulation 157 Vel>Volume (Velocity Sensitivity) 165
ProVerb 73 Swap current modulation range 191 Velocity sensitivity 165
Reverb plug-in 77 Swing parameter 181 Virtual instruments
Reverse 77 Symmetry 112, 154, 170 BassLine 98
Reverse Sample 103 LFO 175, 176 Model 12 118
Revert (presets) 108, 161 modulating 154 Modulo 107
Ring Modulation 186 Sync Nanosampler 100
Ring Modulator plug-in 77 delay 188 PolySynth 99
Root 103 LFOs 106, 115, 176 Proton 124
RXT 79 light (blinking) 188 Voices
Nanosampler LFO 106 display of used 149, 166
SSample and Hold shaper 185 oscillator 169
out of range 188
Nanosampler 102
setting the maximum number of 110,
Sample End 104 Synchronize option 79 163
Sample Start/End 103 System Volume 109, 165
Sample tab 102, 103 troubleshooting 199
System errors 198, 200
Save
loop in sample 104 W
Wah Pedal 92
presets 107
Save (presets) 161
TTechnical support 200 Waveforms 111, 167
Wavetables 112, 155, 168
Save current T4 Cell memory 54 Threshold index 170
Sawtooth wave 111, 167 dynamics 27 Wet Pan
Self-modulation 177 Through zero option 16 Chorus 16
Sequenced trigger mode 174 Time (reverb) 189 White noise 168
Set the modulation range for quantizing 192 Topology 171 Width
Settings tab (Nanosampler) 105 menu 156 Phaser 68, 188
Shapers 179 Transform shaper 184
Shared (menu item) 100 Transpose 165
270
INDEX
ZZTX Stretch mode 102
271
I N DE X
272
INDEX