Digital Performer Getting Started
Digital Performer Getting Started
Digital Performer Getting Started
Getting Started
iii
53 Music notation 90 Content Browser
54 Studio configuration management 92 Bundles window
54 Synchronization 94 MIDI Editor
54 A customized workspace 96 Event List
55 Hard Disk Recording Concepts 98 Drum Editor
55 Overview 100 QuickScribe Editor
55 How audio is recorded on disk 102 Waveform Editor
56 How hard disk recording differs from tape 104 Meter Bridge
58 How much disk space does audio require? 106 Markers
59 Hard disk requirements and maintenance 108 Tool Palette
59 Digital audio terms 110 Selecting
63 User Interface Basics 112 Editing
63 Overview 114 Mixing Board
63 Learn to use your computer 116 Effects window
63 Windows 118 Virtual instruments
66 Control Panel 120 Movie window
66 The Window menu 122 Congratulations!
67 Modifier keys 122 Continuing on your own
67 Clicking shortcuts 122 Recording your first audio
67 Using modifier keys with cursor actions
Part 3: Tutorials
69 Contextual menus
70 Standard keyboard shortcuts
125 Tutorial 1: Recording MIDI
71 Customizing keyboard shortcuts
125 Overview
71 Changing text box values by dragging
125 Opening the tutorial file
72 Main counter shortcuts
125 Record-enabling a track
73 Using the numeric keypad
126 Setting the playback device
75 A Guided Tour of Digital Performer
127 Setting up the instrument’s sound
75 If you don’t like to read manuals
130 Step Record
75 Before you begin
130 Opening the Event List
76 Creating, opening, and saving Projects
134 Saving your sequence
78 Control Panel
134 Congratulations!
80 Consolidated window
134 Problems
82 Sequence Editor
137 Tutorial 2: Recording Audio
84 Tracks window
137 Overview
86 Clips window
137 How it works
88 Soundbites window
iv
CONTENTS
138 Opening the tutorial file 171 Tutorial checklist
138 Enabling audio hardware 171 The Mixing Board
139 Using third-party audio hardware 172 Start mixing
139 Using built-in audio 172 Automated mixing
140 Completing the audio hardware configuration 174 Drawing controller data in the Sequence Editor
140 Choosing an input 175 Plug-ins
141 Preparing an audio track for recording 176 Bouncing to Disk
141 Monitoring the live signal 178 Congratulations!
142 Establishing audio input and checking the level
143 Recording Part 4: More Information
143 Playing back the recorded track
181 Frequently Asked Questions
145 Tutorial 3: Building a Sequence
181 Overview
145 What’s in this tutorial
181 Setting up
145 Tutorial checklist
183 Becoming familiar with DP
145 Opening the tutorial file
183 Recording and playback
145 Set up memory cycle recording
188 Editing
147 Set up a Metronome click
188 Mixing and Finishing
148 Set up a one bar countoff
189 Plug-ins
150 Set up a track for recording
189 Virtual instruments (“soft synths”)
151 Open the Drum Editor
193 Additional Resources
151 Quantizing
193 Overview
153 And now the fun really begins
193 Frequently Asked Questions (FAQ)
154 Record kick and snare first
193 The Digital Performer User Guide
155 Fix mistakes and get ready to add the hi-hat part
193 Help Tags
155 Add the hi-hat
193 motu.com
156 Save what you have done so far
195 Index
156 Select the loop and apply a groove
158 Add a Guitar sample loop
160 Prepare to record a second track
161 Step record another part
164 Bass part
167 Transpose the bass part to the proper octave
168 Make a four bar phrase
169 The next step
171 Tutorial 4: Mixing and Finishing
171 What’s in this tutorial
v
CO NT E NTS
vi
CONTENTS
Part1
Setup
CHAPTER 1 Computer Requirements
Here are the computer system requirements Windows 10 (64-bit version only).
for Digital Performer:
Q Large hard disk, preferably at least 100 GB.
9
Retina display support Q Online: www.motu.com/support
If you are running DP on a Mac with a
Q Phone: +1 (617) 576-3066
Retina™ display, which offers exceptionally
(9 a.m. – 5 p.m. Eastern)
high image resolution, DP supports the full
resolution of your display. You can scale the Q Downloads: www.motu.com/download
size of DP’s overall user interface to make it
comfortable for your eyes. Choose View
menu > Scale.
GETTING STARTED
Follow the directions in the next few chapters
of this guide to successfully begin using
Digital Performer.
TECHNICAL SUPPORT
If you have questions, please review this
manual carefully first. You can reach MOTU
tech support as follows:
10
CO M P U TE R RE Q U I RE M E N TS
CHAPTER 2 Installing Digital Performer
11
OPENING DIGITAL PERFORMER Choosing a primary external plug-in format
After a successful installation, you are ready (macOS only)
to launch Digital Performer for the first time. On macOS, DP will ask you to choose either
VST or AU as your primary external plug-in
When you first run the Digital Performer format. Choose AU if you have a large
application, you will be required to number of existing DP projects that use AUs,
authenticate and activate your copy of the and you don’t need to transfer DP projects to
application. Follow the on-screen and from Windows systems. Choose VST to
instructions. For further information, visit increase the cross-platform compatibility of
motu.com/activate-dp. your projects. This choice can be changed at
any time in the audio plug-in preferences (see
30-DAY DEMO “Primary external plug-in format (Mac
If you would like to try Digital Performer only)” on page 918 in the DP User Guide).
before you buy it, enter your email and name Once you’ve made your initial choice, Digital
in the activation dialog, and then click Start Performer scans and enables plug-ins in your
Demo to begin your 30-day demo period. All primary format. Later, you can manually
features except MP3 exporting are available, choose the desired format for each plug-in in
including document saving. When your 30- the audio plug-in preferences.
day trial period ends, click Buy Now to
purchase DP online, or you can purchase it The plug-in examination process
from your favorite MOTU reseller. You can The plug-in examination process may take a
also purchase at any time from the few minutes, depending on the nature and
motu.com/store. Once purchased, you can quantity of the plug-ins installed in your
fully authenticate and activate DP, as system. Each plug-in is examined only once,
explained earlier. the first time it is loaded by Digital Performer.
On subsequent launches of DP, plug-ins that
EXAMINING VST AND AU PLUG-INS have already been examined will not be
Digital Performer supports third-party VST examined again. If a problem is detected with
plug-ins (on Mac and Windows) and macOS a particular plug-in, it will not be loaded for
Audio Unit (AU) plug-ins. When you first use in Digital Performer to prevent crashing
run Digital Performer, it examines third- and other serious problems. For more details
party plug-ins currently installed in your about using VSTs and AUs, see “Working
system, checking them for problems. with VST and Audio Unit plug-ins” on
page 914 in the DP User Guide.
12
IN STA L L ING D IGI TA L P E R F O RM E R
THE DIGITAL PERFORMER WELCOME DP uses it. To do so, choose Setup menu>
WINDOW Audio System> MOTU Audio System. For
After Digital Performer launches, you’ll see further details, see chapter 4, “Configuring
the welcome window, which provides a Audio Devices” (page 25).
variety of convenient resources. The left-
hand column provides a menu of file You can freely disable audio recording and
templates to choose from, for quickly creating playback at any time by choosing Setup
new projects; this menu can also display your menu> Audio System> MIDI Only.
own custom file templates. Below the
template menu, you’ll see a list of recently SETTING UP MIDI HARDWARE
opened projects for quick access. To set up Digital Performer for use with
MIDI hardware devices connected to your
The central part of the window displays links computer, see chapter 3, “Configuring MIDI
to numerous informational and training Devices” (page 15).
resources, demo and tutorial files, and other
extras. The right-hand column displays late- USING VIRTUAL INSTRUMENTS
breaking news and information directly from Digital Performer includes a host of virtual
the MOTU web site, with additional links to instrument plug-ins, including the MOTU
MOTU’s social media channels. Instruments soundbank, which provides
hundreds of instruments to choose from.
If you prefer not to see the welcome window, Digital Performer also supports third-party
you can disable it in the Digital Performer instruments (in industry-standard VST and
Preferences in the Digital Performer menu AU plug-in formats). Digital Performer does
(Mac) or Edit menu (Windows) under the not require any additional preparation for use
Document>Startup Options. with virtual instrument plug-ins. Simply
open virtual instruments as described in
ENABLING AUDIO I/O chapter 17, “Instrument Tracks” (page 159)
On macOS, DP finds the best audio hardware in the DP User Guide PDF (found in the Help
option for you. If you have a MOTU interface, menu), and its audio and MIDI inputs and
or other professional interface, DP uses it. If outputs will appear in Digital Performer’s I/O
not, DP uses whatever input and output menus. For details about Digital Performer’s
devices you have selected in the System including instruments, go to Digital
Preferences Sound Panel, and will follow your Performer’s Help menu and choose the
selection there if you change it. Of course, if Digital Performer Plug-ins Guide.
you do choose an interface from within DP,
13
IN STAL LI NG DIG ITA L P E R F O RM E R
INTERAPPLICATION MIDI (MACOS ONLY) UPDATING DIGITAL PERFORMER
On macOS, if a virtual instrument operates as Digital Performer can automatically check for
a separate application, run it concurrently updates; see “Checking for updates” on
with Digital Performer, and any MIDI inputs page 98.
and outputs that it publishes to Core MIDI
will appear in Digital Performer’s MIDI input THE DP USER GUIDE AND GETTING
and output menus. STARTED GUIDE PDFS
The DP User Guide and Getting Started books
If you would like to work with Core MIDI- are available as PDF files. You can find them
compatible MIDI software that does not on the installer disc, and you can also access
publish MIDI inputs and/or outputs, Digital them directly from Digital Performer’s Help
Performer has the ability to publish its own menu. Table of Contents entries, index
Core MIDI inputs and outputs, which the entries, and cross references are live links that
other application can access for MIDI I/O will jump to their destinations. In some cases,
with Digital Performer. For details, see “Inter- you may need to click directly on the page
application MIDI (macOS only)” on page 20. number (rather than the heading).
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IN STA L L ING D IGI TA L P E R F O RM E R
CHAPTER 3 Configuring MIDI Devices
15
1 Connect your MIDI interface to your THE MIDI STUDIO WINDOW
computer and connect your MIDI devices to Once you’ve connected your MIDI hardware
it as shown in the examples on page 16. devices, you are ready to configure them in
Digital Performer for use in all of your Digital
If your hardware situation requires that Performer projects. To do so:
you daisy-chain your MIDI devices, be sure
to see “Daisy-chaining MIDI devices” on 1 Launch Digital Performer.
page 20.
2 Create a new project from the File menu.
2 Turn on the MIDI interface, if it has a
power switch (some devices are bus- 3 Choose Studio menu > Bundles to open the
powered). Bundles window.
IN OUT
USB cable OUT IN
micro express USB interface MIDI
cables
Figure 3-1: An example of connecting a single MIDI device to a MOTU micro express
interface. Connect the device’s MIDI OUT and MIDI IN ports to the interface.
IN
OUT THRU
USB MIDI Interface
USB IN
cable IN
THRU
IN
THRU
Figure 3-2: Connecting several devices to a simple 1-IN/1-OUT interface.
See “Daisy-chaining MIDI devices” on page 20 for special instructions
on setting up your MIDI gear for daisy-chaining in this manner. IN
OUT
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CO N F IGU R IN G M IDI DE VIC E S
The MIDI Studio window lets you create and Making MIDI connections in the I/O grid
configure MIDI devices connected to your Any connected MIDI interfaces appear across
MIDI hardware. The settings you make here the top of the I/O grid, with their MIDI ports
will be available to all Digital Performer shown in columns beneath the interface. Use
projects. If you transfer the project to another the Add button to create MIDI devices, which
computer system, the devices you used will be appear in the left-hand column and represent
preserved so that you can easily remap them the hardware connected to the interface. Drag
as needed. the MIDI in (I) and MIDI out (O) tile for
each MIDI device to the appropriate MIDI
interface port column (the column that
represents the physical port it is connected to
on the MIDI interface). For example, in
Controllers
IN OUT
IN OUT
2x2 USB MIDI Interface
USB
cable OUT
OUT
IN
Connection A OUT
IN
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CO NF IG U RI NG M IDI DE VIC E S
Figure 3-5 the Roland JV-1080 is connected Renaming an interface or USB device
to MIDI IN port 1 and MIDI OUT port 1 on To rename an interface or USB device above
the micro express USB interface. the grid, double-click its name.
MIDI interface
MIDI devices
Input and output
connections
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CO N F IGU R IN G M IDI DE VIC E S
types that are supported. If the device has
multiple sets of MIDI ports, configure them
in the Ports tab.
Patches
If you have a device which supports
expansion boards, such as the Roland JV-
1080, use this section to configure which
expansion cards are loaded in the device. This
will ensure that your patch lists are displayed
accurately.
Device
Choose the manufacturer of the device from
the Manufacturer menu, then choose the
model of the device from the Model menu.
The Name field will be automatically filled in.
Properties and ports Let’s say you have a JV-1080 and would like to
Specify the properties that describe the specify that you have the “Bass & Drums”
device. For example, you can describe what expansion card installed. To configure
MIDI channels it uses for transmitting and Expansion Slot A Rhythm Kits, for example,
receiving MIDI data. Enable any MIDI data locate Expansion Slot A Rhythm Kits in the
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CO NF IG U RI NG M IDI DE VIC E S
Bank column on the left, then choose “EXP 1 Double-click on the first device in your
Bass & Drums Rhythm Kits” in the Override MIDI device configuration (Figure 3-5 on
column. page 18) and disable some channels as shown
in Figure 3-6 on page 19; leave others
enabled.
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CO N F IGU R IN G M IDI DE VIC E S
MIDI input and output menus. Most of the Each input or output acts like a virtual MIDI
time, you can use the inputs and outputs cable, providing sixteen MIDI channels.
provided by these other applications. Inputs appear by name in any menu in Digital
Performer that displays MIDI inputs; outputs
There may be times, however, when other appear by name in any Digital Performer
applications require Digital Performer to menu that displays MIDI outputs. For
publish inputs and outputs. Use the Interap- example, if you wish to send data from a
plication MIDI window (Setup menu) to Digital Performer MIDI track to another
create them. application, assign the track’s output to a
Digital Performer MIDI output.
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CO NF IG U RI NG M IDI DE VIC E S
choose the audio quality for the instrument Getting started with Audio MIDI Setup
playback. Higher quality places higher 1 Connect your MIDI interface to your Mac
demand on the computer’s CPU resources. and connect your MIDI devices to it as shown
in the examples on page 16.
AUDIO MIDI SETUP (MACOS ONLY)
Audio MIDI Setup is a utility included with 2 Turn on the MIDI interface, if it has a
macOS that provides a graphical interface for power switch (some devices are bus-
configuring the MIDI devices connected to powered).
your computer. You can use Audio MIDI
Setup as an alternative to the MIDI Studio 3 Launch the Audio MIDI Setup utility.
window in Digital Performer’s Bundles
This can be found in /Applications/Utilities.
window. Any changes you make in Audio
MIDI Setup are automatically reflected in 4 Confirm that the MIDI interface is present
Digital Performer’s MIDI Studio window, and in the MIDI Studio window of Audio MIDI
vice versa. Setup (Window menu).
Using Audio MIDI Setup is not required.
It is merely an alternative to using Digital
Performer’s MIDI Studio window.
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CO N F IGU R IN G M IDI DE VIC E S
Adding devices
After your MIDI interface appears in Audio
MIDI Setup, you are ready to add devices in
Audio MIDI Setup, connect them to the
interface, and specify properties they may
have for particular purposes. All of this
information is shared with Digital Performer
and other Core MIDI compatible
applications.
To add a device in Audio MIDI Setup: Figure 3-10: Connecting the device to the interface.
1 In the MIDI Studio window, click the “+” 3 Double-click the device to make settings,
button in the title bar to add a device. such as input and output channels, that
further describe the device.
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CO NF IG U RI NG M IDI DE VIC E S
5 When you are finished, quit Audio MIDI
Setup.
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CO N F IGU R IN G M IDI DE VIC E S
CHAPTER 4 Configuring Audio Devices
25
Free up as much RAM as possible SUPPORTED AUDIO HARDWARE
Hard disk recording uses a lot of RAM. In Digital Performer supports the built-in audio
addition, the number of audio tracks you can hardware in your computer and any Mac or
record and play simultaneously is directly Windows compatible audio hardware that
related to the amount of memory available in ships with standard ASIO drivers, macOS
your computer. More available RAM gives Core Audio drivers, or Windows Audio
you more audio tracks, up to the limits of (WASAPI) drivers. After the device’s driver
your hard drive, and smoother performance has been successfully installed (as described
overall. in its installation instructions), it can be used
for audio input and output with Digital
Test your audio hardware first Performer, as explained in the next few
If you are using a 3rd-party audio interface or sections.
sound card, install and test your audio
hardware before installing Digital Performer. All MOTU audio hardware, including
If possible, try using any software that comes Thunderbolt and USB interfaces, ship with
with the audio hardware — recording and Core Audio and ASIO drivers that allow them
playing audio, if possible — to verify that the to operate successfully with virtually all Mac
hardware is properly installed and and Windows audio software. Many MOTU
functioning normally. If you experience USB interfaces are also USB audio class
problems, this will help focus your trouble- compliant, which means they can be used
shooting and eliminate Digital Performer as a with a Mac without installing a driver.
possible cause. After you’ve gotten the audio
hardware working properly with its own Track count and system performance
software, you will most likely not have Regardless of whether you are using the
problems with Digital Performer. Contact computer’s built-in audio or other audio
technical support (or our web site) for late- hardware, the number of audio tracks you can
breaking information about compatibility record and play simultaneously depends on
with other systems. See “Technical support” your computer system. A faster computer
on page 1050 in the DP User Guide. with more RAM and a fast hard drive gives
you more tracks. A slower computer with less
RAM and a slow hard drive gives you fewer
tracks.
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CO N F IGU R IN G AU DIO DE VIC E S
CHOOSING WHICH AUDIO HARDWARE TO
USE
If Digital Performer detects an audio
interface or sound card with more than two
inputs/outputs connected to your computer
(and its driver is installed), DP uses it for
audio input and output. Otherwise, it uses
your computer’s built-in audio (or whatever
you’ve chosen in your system sound settings).
If you disconnect your audio interface,
Digital Performer reverts to the computer’s
built-in audio, then back again when you
reconnect your interface. You can also
explicitly choose a specific audio interface or
sound card, as explained in the next section.
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CO NF IG U RI NG AU DI O DE VIC E S
Enabling the hardware driver both input and output. If sample rate
All Core Audio and/or ASIO drivers conversion is engaged, the sample rate setting
currently installed in your computer appear in Digital Performer’s control panel turns red.
as shown in Figure 4-1. In addition, Digital Performer uses the
default audio device chosen in the Windows
Follow System Audio Settings (Mac only) Sound control panel. For best audio quality
Enable the Follow System Audio Settings and lowest latency, go to the Advanced tab of
option if you want Digital Performer to the properties dialog for the default audio
always use the audio input and output device and set the sample rate so that it
options you’ve chosen in your Mac’s System matches the same rate as the DP project.
Sound preferences, rather than selecting a
specific driver in the list shown in Figure 4-1. Enabling the hardware driver under macOS
When this option is enabled, you cannot For macOS, click a driver to enable it.
change which driver is selected in the list Command-click to enable multiple drivers at
because it is now being controlled by the one time. This allows you to use multiple
Sound Control Panel in your System audio devices simultaneously, but there are
Preferences. additional setup requirements for reliable
operation. See “Enabling multiple drivers
Enabling the hardware driver under (Mac only)” on page 31. Note that some Macs
Windows
have separate drivers for their built-in input
For Windows, choose the ASIO or Windows
and built-in output, so to use both simultane-
Audio driver from the menu. Under
ously you must select both as described
Windows, only one driver can be active at a
above.
time. For ASIO, choose the desired ASIO
driver (device) from the menu provided. For Master Device (Mac only)
the best audio quality, highest channel If only one driver is enabled (highlighted) in
counts, and lowest latency, use audio the list, this menu can be ignored.
hardware that provides an ASIO driver.
If you are operating multiple audio devices
The Windows Audio driver option is (you have two or more devices selected in the
primarily intended for situations in which list), choose the device that you wish to use as
you do not have an ASIO driver installed, or the master clock. For further details about
you do not currently have access to ASIO- this important setting, see “Enabling multiple
supported audio hardware. Window Audio is drivers (Mac only)” on page 31.
stereo only, but it can sample rate convert on
28
CO N F IGU R IN G AU DIO DE VIC E S
Sample Rate means that audio playback and recording in
Choose the desired sample rate for recording Digital Performer will operate at the rate set
and playback. 44.1 kHz is the standard rate by the hardware, and Digital Performer will
for audio compact discs. If you intend to play use the hardware as its master time base (so
audio files that have already been recorded, that MIDI and audio stay in sync with each
make sure you match their sample rate. If you other).
aren’t sure what their sample rate is, import
them into a Digital Performer file and look at If, however, you make Digital Performer slave
them in the Soundbites window. to external sync while the audio hardware is
running on its internal clock, the audio
If you are operating multiple devices, this hardware — and therefore audio playback
setting applies to all of them. and recording in general — will not be
resolved to external time code. The result is
The choices in the sample rate menu are that your audio tracks will probably drift out
determined by the currently chosen audio of time with your MIDI tracks, and they won’t
hardware, according to the sample rates it stay in sync with the external time code. Your
supports. Sometimes, you may see non- best bet in this scenario is to slave your audio
standard sample rates in the menu hardware to the same source that is feeding
(44,052 kHz for example). Consult the time code to Digital Performer. You can use a
manual for your audio hardware for further synchronizer to resolve to time code and
details about non-standard sample rates. supply your audio hardware with resolved
digital audio clock via word clock or another
Clock source/modes
digital audio sync format. See chapter 88,
For Windows, choose the desired clock
“Audio Sync” (page 1013) in the DP User
source for your audio hardware. For macOS,
Guide for complete details.
this setting determines the clock source for
each audio device. Choose each device from If your audio hardware has digital inputs
the menu on the left and choose its clock (such as a S/PDIF connector), the clock
source from the menu on the right. source menu will probably also provide
settings that let you clock off the digital input
The choices in the clock source menu depend
source. In general, the audio hardware either
on the audio hardware, and the items in the
needs to slave off the external digital source
menu are supplied by its driver. Most devices
or vice versa. Or both the audio hardware and
have an Internal setting, which means the
the external source need to be resolved via a
audio device will run off its own clock. This
third device, such as a digital audio
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CO NF IG U RI NG AU DI O DE VIC E S
synchronizer. If the two devices are not The importance of buffer size
resolved with one another, you’ll hear clicks, A buffer is a small part of computer memory
pops, distortion, or other similar artifacts in that briefly holds digital audio samples as
your digital transfers. they are passed between the computer and
your audio hardware. Choosing a smaller
Configure Driver (Windows ASIO only) buffer size reduces latency, which is the delay
Click the Configure driver button to launch you may hear when listening to live audio
your hardware’s console software for further input that you are monitoring through
hardware settings, including the very Digital Performer — or when triggering
important buffer size setting (explained virtual instruments from your MIDI
below). Some ASIO drivers require that you controller. But lower settings also increase the
make this setting in the hardware’s own processing load on your Mac, which impacts
console software, which you can access from the number of real-time effects plug-ins you
this button. can run at one time.
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CO N F IGU R IN G AU DIO DE VIC E S
and the delay starts to become inaudible. For using the Medium and Low settings, you may
the lowest possible latency, you can go as low need to increase the buffer size for best
as 16 or 32 samples, if your audio hardware results. For all MOTU audio interfaces, leave
supports these buffer sizes. If, however, you this option set to High.
hear clicks and pops in your audio, or you see
spikes in the processor meter in the Audio Priority Boost (Windows only)
Performance window (Studio menu), try The Priority Boost option increases the
raising the buffer size again. priority of audio processing over other tasks
in your computer. This can help reduce
Monitoring latency has no effect on glitching and other audio artifacts. This
recording: it only exists for a live signal as it is option should generally be left on, unless it
being monitored. It has no effect whatsoever appears to cause issues with other software
on the timing accuracy of the material being running simultaneously on your computer.
recorded to disk. Digital Performer is
precisely calibrated to record and play back Enabling multiple drivers (Mac only)
hard disk audio perfectly on time. As demonstrated in Figure 4-1 on page 27,
you can Command-click multiple drivers in
If adjusting the Buffer Size setting just doesn’t the Configure Hardware Driver window. This
allow you to strike the right balance between allows you to use two or more audio devices
processor load and acceptable monitoring simultaneously, such as a MOTU 1248
latency, you can also try external hardware Thunderbolt audio interface and a MOTU
monitoring, as explained in “Audio input UltraLite AVB USB interface. All devices
monitoring” on page 249 in the DP User operate at the chosen sample rate in the
Guide. Configure Hardware Driver window. To
prevent two or more systems from drifting
Work priority (Mac only) apart from one another during playback and
The Work Priority option (Figure 4-1 on recording, you need to resolve their audio
page 27) lets you set the macOS thread clocks.
priority for the MOTU Audio System engine.
Choose the highest setting your audio There are two basic methods for resolving
hardware allows. Some audio devices require two digital audio devices: slave one device to
the Low setting. If you are experiencing audio the other, or slave both devices to a third
performance problems with other third-party master clock. If you have three or more digital
audio hardware, try the Medium setting. If audio devices, you need to slave them all to a
problems persist, try the Low setting. When
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CO NF IG U RI NG AU DI O DE VIC E S
single master audio clock, such as a word mode that implies that it will be operating
clock distribution device or universal under its own clock — unless you are slaving
synchronizer. your entire system to an external clock source
of some kind, such as synchronizer that is
resolving to video, blackburst, etc.
Master Master
To continue with our earlier example, you Using the Mac’s built-in audio with external
could slave the UltraLite AVB interface to the audio hardware
1248 using optical, as demonstrated below: The Mac’s built-in audio hardware has no way
of sending or receiving a digital audio clock,
Master 1248
so it cannot be resolved with external audio
Optical out
Clock source: Internal hardware. Therefore, caution is advised when
running built-in audio with external audio, as
you are likely to experience drift between the
Optical in
built-in audio and external audio — and
Slave UltraLite AVB
Clock source: Optical possibly artifacts in the audio.
Figure 4-3: To resolve two or more digital audio devices with
each other, you need to choose a clock master. CONTROLLING MONITORING LATENCY
There are several computer performance
Specifying the master device issues that you should know about regarding
Specify the device that will be the master
Audio Patch Thru when running Digital
device by choosing it from the Master Device
Performer (regardless of whether you are
menu (Figure 4-1 on page 27).
using the computer’s built-in audio, a MOTU
Specifying clock sources audio interface, or any other audio I/O). For
Use the clock source menus (Figure 4-1 on details, see “Buffer Size” on page 30 and
page 27) to specify the clock source for each “Audio input monitoring” on page 249 in the
device. Typically, the master device will be set DP User Guide.
to Internal — or a similarly named clock
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CO N F IGU R IN G AU DIO DE VIC E S
SLAVING TO EXTERNAL SYNC options are best left at their default settings,
In addition, if you plan to slave Digital but they can be adjusted as described in the
Performer to external sync (SMPTE time following sections.
code), be sure to read chapter 88, “Audio
Sync” (page 1013) in the DP User Guide for Free up as much RAM as possible
important information. Before you attempt to adjust your studio
configuration, you should try to free up as
OPTIMIZING PERFORMANCE much RAM in your computer as possible.
You can further refine the audio performance Here are several things you can do:
of your system with the items in the
Q Quit all other programs when running
Configure Audio System sub-menu (Setup
menu). The following sections discuss these Digital Performer.
features. Q Buy more RAM
Prime Milliseconds
The Prime Milliseconds setting determines
how far in advance Digital Performer
Figure 4-4: The Configure Studio Settings dialog.
processes and cues audio for playback,
The Configure Studio Settings dialog lets you including any pre-rendering of effects
fine-tune Digital Performer’s audio engine. processing or virtual instrument output, if
These settings are governed by many factors, any. For example, if Prime Milliseconds is set
including the amount of RAM in your to 125, when playback is underway, Digital
computer, the computer’s overall speed and Performer will generate audio 125
the performance of your hard drive. These milliseconds ahead of the playback wiper
location.
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CO NF IG U RI NG AU DI O DE VIC E S
If DP’s playback meter (Figure 4-6 on Digital Performer provides automatic
page 36) is maxing out, increasing the Prime compensation for plug-in latency when disk
Milliseconds value may help. The downside audio is being played through the plug-in. In
of doing so is that you may experience more essence, Digital Performer knows the exact
latency (delay) when interacting with virtual amount of delay introduced by the plug-in
instruments and effects (turning knobs, (down to the sample) and simply feeds the
interacting with the instrument or plug-in disk audio to the plug-in early by that same
window, dragging notes in the MIDI Graphic amount, so that the plug-in has just enough
Editor, etc.) time to process the audio and play it perfectly
on time, with sample-accurate precision.
Automatic plug-in latency (delay)
compensation Automatic delay compensation only works
Some plug-ins introduce a small amount of with audio files being played back from a
delay (latency) to the track on which they are hard disk or virtual instruments being
instantiated. Here are a few examples of plug- triggered by prerecorded MIDI tracks. Delay
ins that introduce latency: compensation cannot be applied to live audio
or MIDI being patched through from an
Q Universal Audio UAD plug-ins
external live source (because it cannot be
Q Any plug-in that employs look-ahead cued early by the audio engine).
The amount of the delay depends on the Digital Performer automatically determines
plug-in, and the delay is usually unavoidable, the delay compensation for each plug-in, if
due to the nature of the plug-in itself. For any. There is no additional preparation
example, a look-ahead peak limiter must necessary. In addition, Digital Performer
delay the signal by the amount of the look- supports delay compensation for any MAS,
ahead in order to do its job (usually several VST, or Audio Unit plug-in or virtual
milliseconds). Hardware accelerated plug- instrument.
ins, such as UAD-1 plug-ins, require an extra
loop in their signal path between the host Most of the time, you will probably want to
computer and the acceleration hardware, and leave the Automatic Plug-in Latency
this loop introduces a small amount of delay Compensation option enabled. The only time
(usually on the order of several hundred you would likely need to disable it is if you are
samples or so). working with a project created in an earlier
version of Digital Performer in which you set
up latency compensation manually with delay
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CO N F IGU R IN G AU DIO DE VIC E S
plug-ins, etc. To make your old file play back
exactly like it did in earlier versions of DP
without making any changes to it, uncheck
this option. If you wish, you could then
remove your manual latency compensation
and then re-enable automatic compensation.
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CO NF IG U RI NG AU DI O DE VIC E S
Freezing tracks processor resources of your computer, as well
Try freezing virtual instrument tracks or disk as the playback and recording buffers in
tracks with effects on them to enhance MAS.
performance. See “Freezing tracks” on
page 156 in the DP User Guide.
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CO N F IGU R IN G AU DIO DE VIC E S
Cache
The Cache meter shows CPU activity related
to edits in the pitch and stretch layers of audio
tracks when the Pitch and Stretch Cache
Enable track setting is enabled. (See “Pitch
and Stretch Cache” on page 154 in the DP
User Guide.) This processing occurs off line,
in the background, so it won’t affect playback
performance.
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CO NF IG U RI NG AU DI O DE VIC E S
38
CO N F IGU R IN G AU DIO DE VIC E S
Part2
Getting Started
CHAPTER 5 What Next?
You are now ready to record and play MIDI For basic feature overviews and tutorials
and audio tracks in Digital Performer. Here is Turn to Part 2, “Getting Started” on page 39
an overview of where to go for further and Part 3, “Tutorials” on page 123. They
information. provide an overview of how to operate Digital
Performer, along with several extensive
If you don’t read manuals and would like to tutorials. “User Interface Basics” and “A
begin sequencing right away Guided Tour of Digital Performer” take you
Go for it. Before you do, though, you might through the basics of the program. Two
want to check out chapter 10, “A Guided Tour tutorials take you step-by-step through the
of Digital Performer” (page 75) and process of recording your first MIDI and
chapter 15, “Frequently Asked Questions” audio track. Another tutorial shows you step-
(page 181).
To do this Go here
If you don’t read manuals and would like to begin Go for it. Before you do, though, you might want to check out
sequencing right away chapter 10, “A Guided Tour of Digital Performer” (page 75) and
chapter 15, “Frequently Asked Questions” (page 181)
To get a brief overview of Digital Performer chapter 7, “About Digital Performer” (page 49)
chapter 10, “A Guided Tour of Digital Performer” (page 75)
If you would like a brief overview of the most recent chapter 6, “New Features in DP 11” (page 43).
changes in Digital Performer
To get a brief, step-by-step tutorial for MIDI recording chapter 11, “Tutorial 1: Recording MIDI” (page 125)
To get a brief, step-by-step tutorial for audio recording chapter 12, “Tutorial 2: Recording Audio” (page 137)
To get an extensive tutorial about how to cycle-record chapter 13, “Tutorial 3: Building a Sequence” (page 145).
and build a sequence
To get a tutorial on mixing and finishing your sequence chapter 14, “Tutorial 4: Mixing and Finishing” (page 171)
41
by-step how to build an entire project,
introducing you to a number of basic tasks
such as quantizing and step recording, and a
final tutorial helps you mix and finish your
project.
42
W HAT NE X T ?
CHAPTER 6 New Features in DP 11
43
NEW FEATURES IN VERSION 11.0 them, on the fly, as you record or play the
track. You can import or create custom maps
Nanosampler 2.0 . . . . . . . . . . . . Plug-in Guide PDF 100
for many popular orchestra sound libraries.
This major upgrade of nanosampler is your
Articulation symbols appear in the
new go-to virtual instrument for creating
QuickScribe Editor, linked to their
unique beats, instruments and sounds. Drop
articulation map, where they can be further
in a sample and start stretching, slicing,
edited and inserted. You can also edit
randomizing and transforming audio into
articulations for a track in lanes in the
just about any sound or instrument you can
Graphic Editor and QuickScribe Editor.
imagine. New features include:
Support for MPE and Per-Note CCs . . . . . . . . page 147
Q 3 Playback Modes: Classic, 1-shot, Slice
MIDI Polyphonic Expression (MPE) is now
Q ZTX time stretching supported. You can record multi-channel
output from an MPE controller — such as a
Q Settings tab with Envelopes and LFO
Roli™ Seaboard™ — as regular MIDI notes
graphs
containing MPE expression data. Instead of a
Q Trigger and Gate playback slew of note and controller data splayed
across dozens of tracks, you see a single
Q Snap sample start/end, loop start/end and
stream of normal MIDI notes that each
slice start points to minimize clicks
contain their own note-specific controllers,
Q Sample Gain and Fade-in/out for easy and intuitive editing. Hide and show
the contained per-note controller and pitch-
Q Repeat and Reverse
change events in DP’s familiar piano roll.
Q Full UI redesign Zoom in the note grid for finer detail. Zoom
per-note data independently of the notes that
Q Support for 32 and 64-bit floating point
contain them.
sound files
Articulation Maps . . . . . . . . . . . . . . . . . . . . . page 331, 644 New Scale Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . page 444
Articulation maps allow you to dynamically Quickly scale per-note expression data or
apply variation to the output of a MIDI track MIDI CCs by simply dragging vertically with
using remote triggers that affect the output of the new Scale Tool.
the track. For example, you could create an
articulation map called Basic Articulations
with separate triggers for Legato, Staccato and
Marcato, and then expressively switch among
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NE W FE AT U RE S IN D P 1 1
Per-note Expression Data Lanes . . . . . . . . . . . .page 334 Chunk List Split View . . . . . . . . . . . . . . . . . . . . . . page 811
There are now separate lanes in the Sequence You can now split the Chunks list in two
Editor to view and edit per-note MPE panes for improved chunk list management.
expression data with DP’s familiar and For example, you could search for a chunk in
powerful continuous controller (CC) editing one pane and then drag it into a folder or
tools. A check box in each lane allows you to playlist in the other. Managing your chunks
easily toggle the lane between track data and has never been easier.
per-note data.
Multi-channel MIDI tracks . . .page 141, 142, 144, 450
Audio Retrospective Record. . . . . . . . . . . . . . . .page 291 You can now record and play multiple
DP11 adds audio to its Retrospective channels of MIDI data in a single track.
Recording capabilities. Now, DP always When setting MIDI track input and output
listens to both MIDI and audio input sources, assignments, instead of choosing a specific
capturing everything, even if you’re not channel, you can choose ‘any.’ When you
recording. Like magic, you can immediately choose any for input, you can record all 16
recall any audio or MIDI material you’ve MIDI channels into the track at once. The
recently played. For both MIDI and audio channels are stored with the MIDI events in
input, Digital Performer frees your creativity the track. When you choose ‘any’ in the
and ensures you'll never lose that precious, track's output assignment, the events will be
fleeting creative moment. played on the same channel they were
recorded.
Live Performance Mode. . . . . . . . . . . . . . . . . . . .page 919
When performing live, you want all effects View Filtering in the Track Selector . . . . . . . . page 376
processing to be done in real time, rather You can now show and hide individual MIDI
than pre-generated, for instant respon- channel data using new Channel Selection
siveness. Live Performance Mode disables section in the Track Selector. Use the Event
Digital Performer’s PreGen engine to ensure Type Selector section to show and hide
that your computer feels like an extension of specific event types.
your hands.
Clip Triggering With Pad Controllers . . . . . . . page 307
Chunk Folders and Playlists . . . . . . . . . . . . . . . .page 811 Gain complete hands-on control of DP’s
You can now organize chunks into folders extensive Clips window with a pad controller
and playlists. Folders are for perfect for like the Novation™ Launchpad™ Pro mk3 or
organizing your chunks, while playlists serve
perfectly as set lists for your next live show.
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NE W F E ATU R E S I N DP 1 1
Akai™ APC-40. Trigger individual clips or that supports those protocols, including
entire scenes (sections of songs). Apply filter improved automation toggling, scrub modes,
sweeps and other effects processing. send mode, loop toggle and much more.
New Control Surface plug-ins for iCON™, Native More Control Surface Enhancements . . . . . page 1039
Instruments™ and Softube™ . page 1035, 1036, 1038
For all control surfaces that support these
DP 11 includes new control surface plug-ins features: V-Racks can now be displayed on all
for the current Native Instruments™ control surfaces. New track pinning modes
Komplete Kontrol™ series including the M32, (Pin to Mixer, Pin to Focus Window and All
A-Series, and S-Series MK2 controller lines, Tracks) significantly improve the way
and the hot new iCON Control™ mixing corresponding tracks are displayed in DP and
worksurfaces like the QCon™ Pro G2/EX, Pro on the control surface, so that you always see
X/XS, Platform Nano and Platform M/X the tracks you need. New track indicator
series. Softube Console 1, Console 1 mkII lights in the Sequence Editor and Mixing
and Console 1 Fader are also supported. Board show which tracks are currently active
These state-of-the-art control surfaces on any control surface.
empower your DP workflow so you can work
faster and more intuitively. ‘Transpose Exclude’ option . . . . . . . . . . . . . . . . page 129
A new track setting (column) in the Track
Enhanced Avid™ EuCon Support . . . . . . . . . page 1035
List allows you to exclude tracks from the
DP’s EuCon plug-in has been substantially Transpose region command. There are new
updated, including support for the Avid S6™ commands (in the Commands window) to
console and the Artist Series™. In addition, turn it on and off.
you can now use your EuCon worksurface
with DP running on Windows 10. Track and Clip Effects . . . . . . . . . . . . .page 145, 155, 304
Every audio track, MIDI track and clip now
Enhanced Support for MCU and HUI-compatible
Control Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . page 1035 has a basic transpose setting that you can use
A new plug-in called “MCU Compatible” to transpose the content of that track or clip
improves support for third-party control by an interval on playback, leaving the
surfaces that are Mackie Control Universal- original data unaffected. You can
compatible. Substantial improvements have conveniently change the setting at any time.
been made to DP’s Mackie Control Universal MIDI tracks and clips also have a quantize
(MCU) and HUI control surface plug-ins, setting, in addition to transpose. Audio tracks
which can be used with any control surface
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NE W FE AT U RE S IN D P 1 1
and clips have a Detune setting as well that Follow System Audio Settings . . . . . . . . . . . . . . .page 28
can be used together with transpose or (macOS only) You can now have Digital
independently. Performer always use the audio input and
output options you’ve chosen in your Mac’s
Clips Window Enhancements . . . . . . . . . . . . . .page 301 System Sound preferences, rather than
The New Empty Clips Scene command fills selecting a specific driver.
any empty clips in the scene you’ve right-
clicked on with new empty clips. The Double Text Rendering on Windows
Clip Loop feature doubles the length of the Taking advantage of the latest text rendering
looped portion in a clip and repeats the engine in Windows 10, DP’s text appears
material to fill the new loop, so you can easily significantly crisper. Numerous additional
creates changes that will be heard every other text alignment tweaks improve DP’s look on
time through the looped material. Windows.
List Font Scaling . . . . . . . . . . . . . . . . . . . . . . . . . . . . page 83 Dynamically resizable channel strips, dialogs and
menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . page 838
Now you can resize the text in DP’s list
windows, independent of the scaling for the DP's faders resize when you make the Mixing
rest of the UI. Control three new font size Board and Channel Strip windows taller (or
preferences: List, Project Notes and Lyrics. shorter). Alternately, you can choose fixed
heights (small, medium or large) using the
Intelligent Audio Interface Selection . . . . . . . . page 27 Mixing board Fader Height mini-menu
On macOS, if you haven’t yet selected the setting. DP also resizes system dialogs and
audio hardware you wish to use with DP, DP menus appropriately for the size and
finds the best option for you. If you have a resolution of your computer screen.
MOTU interface, or other professional
Support for macOS Big Sur and Apple silicon Macs
interface, DP uses it. If not, DP uses whatever
input and output devices you have selected in DP11 is fully qualified for macOS Big Sur
the System Preferences Sound Panel, and will (11.x) and the latest generation Apple silicon
follow your selection there if you change it. Macs. Rosetta is not required. Optimized for
Of course, if you do choose an interface from native multi-core performance, DP’s audio
within DP, DP uses it. engine prioritizes audio threads on high-
speed cores and reserves CPU bandwidth for
critical, time-sensitive processing.
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NE W F E ATU R E S I N DP 1 1
Support for macOS Monterey
DP version 11.1 brings support for macOS
Monterey (version 12).
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NE W FE AT U RE S IN D P 1 1
CHAPTER 7 About Digital Performer
49
well as experienced users who need This is the minimal setup you will need,
functional power without unnecessary although Digital Performer can support any
complexity. configuration of MIDI instruments. Digital
Performer works well with all MIDI
The basic recording and playback functions instruments. It is capable of handling the
are very straightforward, modeled after tape most complex MIDI situations. It is
deck functions. They are located in Digital compatible with any MIDI-equipped
Performer’s Control Panel: hardware device, such as synthesizers,
samplers, drum machines, hardware
MIDI and audio data is recorded in Digital
sequencers, synchronization devices and
Performer with the highest degree of
more. It is also compatible with many
precision and accuracy ever achieved in an
“virtual” software synthesizer and sampler
audio sequencer: sample-accurate precision
products now available. Using the built-in
for audio and sub-millisecond timing
sound capabilities of your computer and
accuracy for MIDI. Adjustable PPQ (Parts
third-party virtual instrument products, you
Per Quarter Note) resolution allows you to
could complete Digital Performer projects
work at any degree of precision you like. As
with no extra hardware whatsoever.
many tracks as you need for recording and
playback are available to you. Almost every A MIDI sequencer is like a cross between a
operation in Digital Performer can be done tape recorder and a player piano: the physical
while the sequence is playing back or actions you make when playing the keyboard
recording, so you don’t have to stop the music or other MIDI controller instruments are
to get things done. stored not as audio signals (as your tape
machine would record) but as numerical
MIDI SEQUENCING information that represents music (pitches,
To use Digital Performer for MIDI
attacks, releases, pitch bends and more). The
sequencing, you must have a computer, a
nuances in your musical performance are
MIDI controller of some kind (such as a
analyzed and its components encoded and
keyboard synthesizer or MIDI drum kit) and
stored. When played back, the synthesizer
a sound source (such as a MIDI sound
recreates your original performance. In this
module or a software synthesizer running on
way, the recorded sequence is more like a
the computer). Your external MIDI gear may
player piano roll, telling the instrument
also require a MIDI interface, although some
exactly how to play itself. One nice thing
MIDI hardware products now connect
about MIDI is that you can use any
directly to a computer.
compatible instrument for playback. You can
50
A BO U T D IGI TA L P E R F O RM E R
also edit the individual elements of your audio cards installed inside the computer.
sequence, such as a single bad note in an Digital Performer also supports professional
otherwise flawless performance. MIDI Thunderbolt, AVB, high-speed USB, PCI,
sequencing provides you with a way to and FireWire hard disk recording systems
manipulate virtually any parameter of a from MOTU and other companies.
musical performance.
Digital Performer also provides sophisticated
For example, Digital Performer’s custom mixing and mastering capabilities. A track
consoles let you build a MIDI data bouncing feature allows you to create a
transmission console from scratch, adding mixdown of your project for mastering (in
buttons, knobs, sliders, LCD readouts, and Digital Performer or any other mastering
more, and you can program them to generate system). You can then burn your mastered
any type of MIDI data, including SysEx. mix onto an audio compact disc from within
Digital Performer, or export the file and burn
Digital Performer offers sophisticated with any commercially available audio CD
rhythmic correction (quantizing) features for burning software. Digital Performer can take
both audio and MIDI tracks. It is possible to you from your initial creative idea all the way
vary the degree of effectiveness of to your final mix—all within the high-fidelity,
quantization, allowing you to preserve the powerful and flexible realm of computer-
“free” quality of your performance while based random access digital audio recording.
putting the critical notes on the beat. In
addition, special metric effects such as beat If you are not familiar with hard disk
shifting and doubling attacks can be done. recording and playback, there are aspects to
The powerful Humanize command can Digital Performer that may be entirely new to
produce more human feel in a part that may you. If so, we recommend that you review
have been over-quantized. In fact, most of chapter 8, “Hard Disk Recording Concepts”
Digital Performer’s powerful editing (page 55) for a briefing on concepts that are
commands provide humanization options crucial for working with Digital Performer.
that can loosen up the feel so that it’s just
right. SEAMLESS MIDI AND AUDIO
Throughout Digital Performer, you’ll find
DIGITAL AUDIO RECORDING features that work on MIDI and audio data in
Digital Performer can record and play digital exactly the same way — often in the same
audio on any computer that meets the window. For example, the Sequence Editor
minimum requirements —without any extra window graphically displays MIDI and audio
51
A BO U T DI GITA L P E R F O RM E R
data side by side in resizable track strips. The Undo History window gives you
Soundbites (parcels of audio data) can be cut, complete freedom to experiment, always
copied, and pasted at the same time as MIDI allowing you to return your project to any
note data. prior state.
EDITING ARRANGING
After you’ve recorded, there is a great deal of Digital Performer’s arranging features give
editing power at your fingertips — you can you creative freedom to make large-scale
change anything in your sequence, from a changes to your project quickly and
single event to a large section of data. Single efficiently. In addition, many of its arranging
events or selections of data can be edited or features let you interact musically with your
inserted anywhere in the sequence. The basic project, via key signatures, meter changes,
Cut and Paste operations and the region very flexible and powerful tempo control
editing commands allow you to edit and features, and much more.
create data: you can transpose whole sections,
change controller values smoothly, create AUTOMATED MIXING
new pitch bend data, control velocity to Digital Performer’s Mixing Board window
create dynamic effects, create echo effects and provides a virtual, automated mixing
more, each in only a few steps. State-of-the- environment. Use pan pots, volume faders
art quantizing features such as Humanize and and plug-in parameter controls to automate
Groove Quantize help you perfect the your entire mix. Based on familiar mixing
rhythmic nuance in your sequences. board designs, Digital Performer’s Mixing
Board can be customized to fit your computer
To access the data that makes up your screen and your mixing needs. Instantly show
sequence, Digital Performer offers seven and hide tracks, and even hide cross-sections
powerful event-editing environments: the of the console that you aren’t using at the
Event List, the MIDI Editor, the Notation moment. You can save custom board layouts
Editor, the Drum Editor, the QuickScribe as well. Fader groups can be created and
Editor, the Waveform Editor and the controlled with VCA tracks, just like VCA
Sequence Editor. All windows support single- faders on classic analog mixing consoles. Real
event and region editing as described above, time MIDI effects processing inserts can be
and every track in your sequence can be applied to any track. The Mix menu allows
viewed and edited in any window at any time. you to create multiple mixdowns, which store
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A BO U T D IGI TA L P E R F O RM E R
all of the mix automation data for the entire electric organs, strings, brass, woodwinds,
sequence under one name. You can create an synths, ethnic instruments, choirs, voices,
unlimited number of multiple mixdowns. percussion, sound effects and more.
When you’re ready to jump into full surround Digital Performer also serves as a virtual
production, Digital Performer provides all studio platform for a wide range of
the tools you need to fully record, mix, compatible third-party plug-in and virtual
process and master your project in any instrument products.
standard surround sound format.
MASTERING
MIDI AND AUDIO EFFECTS PROCESSING After you’ve recorded, edited, arranged,
Digital Performer ships with over 60 MIDI mixed and processed your project, Digital
and audio effects plug-ins that you can apply Performer gives you mastering plug-ins and
freely to your mix in the Mixing Board. From bounce to disk features, allowing you to
a simple 2-band EQ to premium plug-ins master your mix for delivery in any form,
such as Sonic Modulator and PreAmp-1, to from WAVE and AIFF to audio compact disc
the 64-bit MasterWorks series, Digital and MP3. Bounce and burn to take your
Performer’s included plug-ins give you all the project from multi-track to audio CD in one
tools you need for great-sounding recordings. step.
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A BO U T DI GITA L P E R F O RM E R
If you want to transfer your sequence to a provides you with every conceivable way of
dedicated notation program, simply save tweaking your tempo map, including scaling
your work as a Standard MIDI File or tempos to fit time.
MusicXML file. The transfer process is simple
and fast. Since their inception, both Performer and
Digital Performer have provided extensive
STUDIO CONFIGURATION MANAGEMENT SMPTE synchronization and tempo
Digital Performer provides an intuitive, programming features. Coupled with its
convenient, and consistent way for you to flexible tempo features, Digital Performer’s
interact with the hardware in your studio, synchronization capabilities make it the
such as intuitive device selection menus that audio sequencer of choice for musicians
refer to your gear by name. Studio working with film and video.
configuration is quick and easy, and it applies
across all projects. If you bring your projects A CUSTOMIZED WORKSPACE
to another studio, Digital Performer Digital Performer can be customized from
remembers your original hardware top to bottom to fit your needs, from MIDI
configuration for easy remapping at the other note velocity shading to entire window sets.
studio. To learn more, see Part 2, “Customizing Your
Workspace” (page 75) in the DP User Guide.
SYNCHRONIZATION
Digital Performer has extensive synchroni-
zation capabilities, including Tap Tempo.
This type of sync allows you not only to
control the tempo of an existing sequence as
it plays back, but to create a tempo map in
real time before, during, or after recording —
all by simply tapping the tempo on your
MIDI controller. For example, you can tap
along to a prerecorded acoustic performance,
creating a precise tempo map complete with
accelerandos, ritards, and rubato passages,
then sync your Digital Performer sequence to
the recording. After you’ve got a tempo map,
the powerful Scale Tempos command
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A BO U T D IGI TA L P E R F O RM E R
CHAPTER 8 Hard Disk Recording Concepts
Q You will get a better sense of the vast Digital Performer automatically creates a
creative possibilities open to you with this separate audio file for each record take. By
technology. default, Digital Performer uses interleaved
audio, which stores all channels for each track
Q You will work more efficiently.
in a single file. If you record onto a mono
Q You will be less likely to make costly audio track, a stereo audio track, and a 5.1
mistakes. audio track, Digital Performer will create
three audio files.
If you are using an audio interface from
another company, be sure to consult the You may also use non-interleaved, or split
owner’s manual, as the use of third-party stereo, audio files. If so, recorded stereo audio
hardware can impact Digital Performer in data is stored as separate mono files with the
many important ways. same name and .L and .R before the file
extensions, such as “Guitar-1.L.wav” and
How audio is recorded on disk . . . . . . . . . . . . . . . . . . . .55
“Guitar-1.R.wav.” The corresponding
How hard disk recording differs from tape . . . . . . . .56
soundbites in the track remain perfectly
How much disk space does audio require? . . . . . . . .58
sample-locked, no matter what you do. The
Hard disk requirements and maintenance . . . . . . . .59
same applies to surround tracks, but the
Digital audio terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
naming scheme is slightly more complicated.
The mixing format and channel designation
is appended after the filename. The final
55
filename may end up as “my mix.5.1.L.wav” Consider, on the other hand, how a computer
for the front left channel of a 5.1 surround hard disk works: it consists of a round,
track. magnetic platter that spins very fast and
stores data. Suspended above this spinning
Every time you press the record button, platter is an extremely fast read/write
record some music, and then stop, Digital mechanism, which reads and writes data to
Performer automatically creates a new audio the platter. The read/write “head” moves
file when you start recording, records the incredibly fast (faster than the eye can see),
audio data into the audio file as you play, and providing virtually instantaneous access to
then closes the audio file when you press stop. any location on the hard disk.
Digital Performer immediately readies
another audio file for the next take while Hard Sectors on the
disk hard disk
inserting the last one into the audio track at platter
the appropriate time and adding it to the list
in the Soundbites window.
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H A RD D ISK R E CO R DIN G CO NC E P TS
write the digital data sequentially to the hard Non-linear editing and playback
disk. Because of the extremely high speed of As you can see in Figure 8-3, non-destructive
the hard disk read/write mechanism, you editing makes it quick and easy to re-arrange
have instant access to any part of the recorded the order of any portion of the originally
audio. recorded audio. You can revert to the original
take at any time.
Non-destructive editing
With their random access capability, hard Repetition without duplication
disk recording systems provide other Random access also allows you to repeat the
important advantages over tape machines. same section of music as many times as you
For example, you can cut, snip, splice, shift, like within your piece of music without
re-arrange, and otherwise edit the original duplicating the actual audio data itself. For
pass of audio without actually modifying the example, you could have a one-measure
original data. If you rearrange the order of a drum loop that repeats for 60 measures, but it
few sections in a digital audio track, Digital only consists of one measure’s worth of
Performer simply rearranges references to audio—approximately two seconds. The loop
those sections of data without affecting the is simply placed end to end in the track sixty
original audio data itself. This process, called times. (Alternatively, it could be looped with
non-destructive editing, is possible because a loop in the track.) You can even play back
Digital Performer stores the edit points the same region of audio on several tracks at
separately from the audio data. You can the same time. A chorus effect can be created
always revert to the original audio data if you with a vocal passage by placing it in four
want, up until the time that you decide to separate tracks and slightly offsetting the
permanently erase it from the hard disk. audio in each track. When you do so, Digital
Performer does not actually create four
Instantaneous editing copies of the audio data on your hard disk;
Non-destructive editing is a virtually instead, the computer references the same
instantaneous process because the edit points passage of audio on the hard disk four times
you create during editing are very small (only simultaneously. As a result, you are actually
a few bytes) and can therefore be handled conserving hard disk space when using a
quickly by the computer. As a result, your single region of audio in multiple places.
edits in Digital Performer take effect
immediately as you do them.
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HA R D DIS K R E CO R DIN G CO NC E P TS
HOW MUCH DISK SPACE DOES AUDIO The table below shows disk space (in
REQUIRE? Megabytes) for one minute of digital audio at
The freedom you enjoy as a result of the various sample rates and bit depths:
benefits described above comes at a price:
Bits Ch 44.1 kHz 48 kHz 88.2 kHz 96 kHz 176.4 kHz 192 kHz
hard disk space. One mono minute of CD-
quality (16-bit, 44.1 kHz) audio takes up 16 1 5.3 5.7 10.5 11.5 21 23
about 5 megabytes (MB) of space on your 24 1 7.9 8.6 15.9 17.3 31.7 34.6
hard disk. A stereo minute takes up 10 MB. If
32 1 10.5 11.5 21 23 42.3 46
you have a MOTU 1248 hard disk recording
system, and you have audio playing on 24 16 2 10.6 11.5 21.2 23 42.3 46
channels for a five minute tune, that’s 24 2 15.9 17.2 31.7 34.5 63.5 69
24 channels times 5 minutes, which adds up
32 2 21.1 23 42.3 46 84.7 92
to 120 minutes of audio. Multiply that by
5 MB per minute, and your 5 minute song
Figure 8-4: Hard disk space requirements for one minute of
takes up 600 MB of hard disk space! And that mono and stereo digital audio at various sample rates and bit
doesn’t count alternative takes, overdubs, and depths.
other audio that you generate during the Fortunately, Digital Performer’s Audio
course of a recording session. During a Monitor always shows you how much hard
typical session, you can easily fill upwards of disk space you have available on your hard
1 GB (1 gigabyte) of hard disk space in no disk during a session so that you can manage
time.
Figure 8-3: Hard disk recording systems provide non-destructive editing, which gives you instantaneous flexibility, as well as the ability
to revert back to the original take at any time. Note that when you do this type of editing in Digital Performer, the audio data stored on
hard disk does not move. Digital Performer just rearranges ‘pointers’ to the audio data.
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H A RD D ISK R E CO R DIN G CO NC E P TS
your audio tracks intelligently and never run In either case, hard disk maintenance
out of space at a crucial moment (such as the procedures such as defragmenting and
middle of a record pass!). re-initializing will help improve overall
performance.
If you anticipate creating audio files
larger than 4 GB (about 6.7 hours when DIGITAL AUDIO TERMS
recording as 44.1 kHz 16 bit stereo Here are some terms and concepts you should
interleaved files), use the Broadcast WAVE be familiar with.
file format. For details, see “Wave64” on
page 78 in the DP User Guide. Project
A project is a folder that Digital Performer
In addition, Digital Performer provides audio creates on your hard disk when you start a
management features that let you easily new recording session. It includes a Digital
identify unused audio and delete it from the Performer file, along with a folder for the
hard disk. audio files you’ll generate while recording.
If you are using an audio interface from Audio files come in several different formats.
another company, it may have certain In Digital Performer, the default format for
requirements for hard disk performance. To recording is Broadcast WAVE, but you can
avoid problems, be sure to consult the also record as AIFF (Audio Interchange File
manual. Format).
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HA R D DIS K R E CO R DIN G CO NC E P TS
Audio files contain more than just the audio so fast and efficient: it deals with the
information. They also contain a list of manipulation of pointers, which consist of a
regions (explained below) in the audio file, as very small amount of data.
well as any playlists (also explained below)
that have been created for it using other audio Soundbite
software programs. The word Soundbite is synonymous with the
word Region as described above. In Digital
Performer, we call regions soundbites because
the word region means something entirely
Audio data different in Digital Performer: it is a period of
time within one or more tracks over which an
editing command will take effect. (For
Regions Playlists
example, consider Digital Performer’s Region
A Broadcast WAVE file
menu.) Therefore, to avoid confusion with
the word region, we use the term soundbite to
describe an audio region. They are one and
Figure 8-5: An audio file contains the original audio recorded the same.
into it, as well as any regions (soundbites) and playlists created
by Digital Performer or other audio editing software you might
use to edit the file. Soundbites can be placed in any audio track
at any time location. They can be duplicated
Region as many times as you like with virtually no
This is the term most commonly used to refer
additional memory overhead, since they are
to a section of audio in an audio file. It could
merely pointers to audio data on the hard
be a one-second sound effect, a 16-bar
disk. With only two exceptions, soundbite
phrase, or the entire length of the audio file.
editing and management in Digital
You can define an unlimited number of
Performer is entirely non-destructive. (The
regions in an audio file. Technically speaking,
exceptions are the Compact command and
a region consists of pointers, which are
deleting the very last soundbite in an audio
references to the exact location (digital
file, which cause audio data to be deleted
sample) in the audio file where the region
from disk.)
begins and ends. These pointers are very
small compared to the amount of audio data
they represent. This is why region editing is
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H A RD D ISK R E CO R DIN G CO NC E P TS
Soundbite.1 Soundbite.2 Soundbite.3
Audio input/output
An audio input or output refers to the physical
input or output jack in the recording system
Figure 8-6: Soundbites (regions) exist within an audio file. A
soundbite is any portion of an audio file. It can even be the entire you are using. If you are running Digital
audio file. Soundbites that you record or import into a Digital Performer without an audio interface, you
Performer file are cataloged in the Soundbites window. They
appear as regions of audio in the Sequence Editor and Event will use the microphone and speaker jacks
Lists of audio tracks. (usually in the form of stereo mini plugs)
Playlist located directly on the computer itself. If you
A playlist is a collection of regions played are using an audio interface of some kind, the
end-to-end to produce a continuous interface will have digital and/or analog input
presentation of music. Some programs can and output connectors. Regardless of the
save playlists within the audio file itself, just system you have, Digital Performer allows
like regions. Playlists stored in audio files can you to freely assign audio tracks to whatever
be imported into Digital Performer as a single physical inputs and outputs are provided.
audio track in the Tracks window. You can
also build a playlist in Digital Performer by MOTU Audio System
The MOTU Audio System is the “audio
dragging soundbites from the Soundbites
engine” that provides digital audio recording
window into a track’s Event List.
and playback in Digital Performer. The
Audio track MOTU Audio System can operate with no
An audio track holds audio regions extra audio hardware installed in the
(soundbites), as well as audio volume and pan computer, although it also supports all
data. You can view the contents of an audio MOTU audio interfaces and a wide variety of
track with its Event List and/or the Sequence third-party audio hardware.
Editor.
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HA R D DIS K R E CO R DIN G CO NC E P TS
The MOTU Audio System also supplies real- hardware. When you use the MOTU Audio
time effects plug-ins that you can use to System with one of these systems, you get the
process audio tracks in real time with effects best of both worlds: you get to take advantage
like parametric EQ, reverb, chorusing, etc. It of the large number of possible audio tracks
is also an open system, supporting real time and real-time effects provided by the MOTU
plug-ins from other companies as well. All Audio System, along with the high-fidelity
plug-ins are processed with extremely high analog and digital inputs and outputs
fidelity 32-bit, floating point calculations. supplied by the audio hardware.
In general, the overall performance of the For the most part, you don’t need to be
MOTU Audio System (the number of audio concerned with the MOTU Audio System. It
tracks you can play simultaneously, along runs automatically when you use Digital
with the maximum amount of effects Performer. The only time you would think
processing you can employ in real time) about it is if you would like to try to optimize
depends on the overall speed and its performance with the Configure Audio
performance of your computer. Together System in the Setup menu of Digital
with these features, the MOTU Audio System Performer. For details, see “Configure Studio
also supports all MOTU Audio interfaces, as Settings” on page 33.
well as a wide variety of third-party audio
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H A RD D ISK R E CO R DIN G CO NC E P TS
CHAPTER 9 User Interface Basics
Window controls
All of Digital Performer’s standard window
controls, such as the close button, minimize
button, zoom button, and scroll bars, work
the same way as standard window controls.
63
Window title
Mini-menu
The window title shows the name of the button
window, and often the track or sequence that
it pertains to. Mini-menu
Window target
Click this tab to switch the window to a
different track, sequence, etc. For more
details, see “Window Target” on page 356 in
the DP User Guide.
Figure 9-3: A Digital Performer mini-menu.
Window target
Tab bar
Double-click the Tab bar (Figure 9-2) to pop
Window the window in or out of Digital Performer’s
target menu
Consolidated Window. For details, see
“Popping windows in and out” on page 117 in
the DP User Guide.
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US E R IN TE R FAC E B A S IC S
The active window A single click on an inactive window makes
Most of the time, the window in which you that window active, and in addition, the item
are currently working is the active window. in the window that was clicked responds.
The active window is indicated by fully
detailed borders; when a window is inactive Edit windows
its top border and scroll bar are blank. To Edit windows, such as the Sequence Editor
activate a window so that you can work in it, and MIDI Editor, have some additional
simply click anywhere on it. Digital common window elements. See “Edit
Performer’s Tool palette is always active; it is Windows” on page 353 in the DP User Guide.
not necessary to click on it first.
Minimize
button Window Title bar Window title Tab bar Window
Zoom (double-click to pop-in/out Target
Close of Consolidated window)
button button
Mini-menu
Scroll bar
Zoom
controls
Resize
Track selector list Track selector show/hide button
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U S E R IN TE R FAC E BA S I CS
CONTROL PANEL The Set Focus to Next/Previous Cell
The Control Panel is the command center for commands let you move the cell focus in the
your DP project. It contains basic transport Consolidated window, for things like
controls like Play, Stop, Record, etc., playback keyboard shortcuts and menu commands.
location Counters, and some additional Close Cell closes the currently focused cell.
modes and playback controls such as Pop Out of Consolidated Window
Memory Cycle, Click, Countoff, and so on. removes the currently focused cell from the
For more information, see “Control Panel” on Consolidated Window and puts it into its
page 78. own window.
Alt-W (Windows).
The Show/Hide Left/Right Sidebar
commands expand or collapse the left and Q Option/Alt-click the close button in any
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US E R IN TE R FAC E B A S IC S
Q Press the Option/Alt key and the Close In this manual, references to the Mac Control
command in the Window menu changes to key spell out the whole word, while references
Close All Edit windows. to the Windows Ctrl key use the abbreviated
form found on most PC keyboards.
Closing all windows
To close all open windows (except the When referring to modifier keys, this manual
Control Panel, if it is ), press Command- uses the following conventions:
Control-W (Mac) or Ctrl-Win-W (Win). If
you hold down the Command and Control Separator Example What it indicates
keys (Mac) or Ctrl and Win keys (Windows) - (dash) Ctrl-Alt-click Indicates modifier keys that
should be pressed in
when choosing the Close command in the combination
Window menu, it changes to Close All / (slash) Option/Alt-click Serves as a separator
Windows. between Mac and Windows
keys.
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U S E R IN TE R FAC E BA S I CS
appear with convenient shortcuts to relevant To Option/Alt-click, hold down the Option/
commands and options. See “Contextual Alt key, move the mouse to position the
menus”, below. arrow cursor on the object and click the
mouse. Option/Alt-click is used to edit the
To Command/Ctrl-click, hold down the name of a track, sequence, song or marker for
Command/Ctrl key, move the mouse to editing. After editing, the new entry can be
position the arrow cursor on the object and confirmed by pressing the Return key.
click the mouse. Command/Ctrl-clicking is
used for selecting non-contiguous items; for To Option/Alt-drag, hold down the Option/
example, you would use Command/Ctrl-click Alt key while dragging. Doing so makes a
to select several independent events in an copy of what you are Option/Alt-dragging.
Edit window. Command/Ctrl-click also This is also a shortcut for zooming in edit
toggles the current grid snapping setting. For window, if you hold Option/Alt before you
example, if grid snapping is turned on, click and drag.
holding down the Command/Ctrl key
temporarily disables it.
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US E R IN TE R FAC E B A S IC S
CONTEXTUAL MENUS a particular context for a different function,
Contextual menus appear throughout Digital you must use right-click to access the
Performer to provide convenient access to contextual menu.
frequently used commands and options.
Contextual menu items
The menu items shown in the contextual
menu will depend on the context, as the name
implies. For example, if you right-click on a
selection of audio data in the Sequence Editor
(as shown in Figure 9-4), you will see
contextual menu items for moving and
editing audio data, opening the data in other
windows, and Sequence Editor track options.
Some menu items may be unavailable
temporarily (grayed out) depending on the
kind of selection you have made, which layer
is active, whether there is any data on the
clipboard, and so on.
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U S E R IN TE R FAC E BA S I CS
directly on a small event, so you may also STANDARD KEYBOARD SHORTCUTS
right-click in the empty space above or below The following keyboard commands are
the selection in the same track. applicable to dialog boxes and text boxes.
For example, say you have selected multiple Pressing on the return key is the same as
MIDI notes, the first of which starts at clicking on OK: it confirms the selection in
3|1|000 and the last of which ends at 6|3|000 the dialog box.
(Figure 9-5). The contextual menu for those
selected notes can be invoked by right- Pressing on the enter key will also OK a dialog
clicking on any of the selected notes, or in any box. It is also used when editing a list of
empty space in that track between 3|1|000 names or data, confirming the current one
and 6|3|000. If you right-click before 3|1|000 and moving to the next.
or after 6|3|000, or directly on an unselected
(Mac only) Pressing the command and period
note, the original selection will be deselected.
keys together is the same as clicking on the
Cancel button: it cancels the selection and
leaves the previous settings/values
unchanged.
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US E R IN TE R FAC E B A S IC S
The left and right arrows move from field to CUSTOMIZING KEYBOARD SHORTCUTS
field in the Event List, confirming the current Just about all keyboard shortcuts can be
selection and advancing to the next one in the customized. For details, see chapter 9,
arrow direction. “Commands” (page 105) in the DP User
Guide.
In addition to these, there are many shortcut
keyboard commands that will allow you to CHANGING TEXT BOX VALUES BY
choose commands from menus very quickly. DRAGGING
They are indicated on the menus to the right You can change number or note values in text
of the commands themselves and can be used edit boxes throughout Digital Performer by
instead of pulling down the menu and pressing on the text box and dragging up or
selecting the command. To use a shortcut down. You can also edit text box values in the
command, hold down the Command/Ctrl usual ways (by typing, etc.)
key and press the indicated key. For example,
Command/Ctrl-X is the shortcut for the Cut
command. Instead of pulling down the Edit
menu and selecting Cut, hold down the
Command/Ctrl key and press the X key.
Figure 9-6: Examples of keyboard equivalents for menu Figure 9-7: Examples of editing text quickly by dragging up and
commands in Digital Performer. down.
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U S E R IN TE R FAC E BA S I CS
MAIN COUNTER SHORTCUTS 1 Click on the bars field to highlight it.
The current playback location can be
changed at any time by editing the main 2 Press 11.
Counter directly. This is a more precise
method for locating than many of the other 3 Press the Tab or decimal key.
numerous ways of cueing Digital Performer.
4 Press 1.
You can edit the counter even while the
sequence is playing back. There are several 5 Press the Tab or decimal key.
ways to edit the current Counter location in
Digital Performer, as described below. 6 Press 0, 1, and 5.
By dragging
This is a great short cut for quickly “yanking”
2 Type in a new time value. the counter:
While a field is highlighted, just type in a new 1 Press on the desired measure, beat, or tick
value. Use the backspace key to erase an field (or hour, minute, second, or frame field
incorrect entry. if you are working with SMPTE).
Press the Tab key or the decimal key on the 2 Drag up or down.
numeric keypad to cycle through each field of
a time display, highlighting each so that you By pasting
can type in a value. (On Windows, make sure Counter values can be copied and pasted
the Num Lock key is engaged before you use from nearly any field where a counter value is
the decimal key on the keypad.) For example, displayed: the main counter, aux counter,
to enter the time 11|1|015 as shown in the Information Bar, and so on.
example above:
1 Click in any counter field.
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US E R IN TE R FAC E B A S IC S
2 Press Command/Ctrl-C or choose Edit
menu > Copy.
73
U S E R IN TE R FAC E BA S I CS
74
US E R IN TE R FAC E B A S IC S
CHAPTER 10 A Guided Tour of Digital
Performer
IF YOU DON’T LIKE TO READ MANUALS Creating, opening, and saving Projects . . . . . . . . . . . 76
This chapter provides an overview of Digital Control Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Performer’s features in the form of a guided Consolidated window . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
tour through the windows used in a typical Sequence Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Digital Performer project. Each page gives Tracks window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
you a brief introduction to Digital Clips window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Performer’s important windows and features. Soundbites window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
You’ll probably get a good idea of how to get Content Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
around in the program just by scanning these Bundles window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
pages. Once you have, you’ll be primed and MIDI Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
ready for the step-by-step tutorials that Event List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
follow. Or you can try to begin sequencing on Drum Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
your own. QuickScribe Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Waveform Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
BEFORE YOU BEGIN Meter Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
The tour assumes that you have successfully Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
installed Digital Performer. This includes Tool Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
creating your MIDI device configuration. If Selecting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
you haven’t yet done so and you plan to follow Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
along in the Digital Performer, refer to the Mixing Board. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
installation instructions that accompany this Effects window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
manual before proceeding. Virtual instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Movie window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Also, if you’re not familiar with Digital Congratulations! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Performer’s basic conventions, please first Continuing on your own . . . . . . . . . . . . . . . . . . . . . . . . 122
read chapter 9, “User Interface Basics” Recording your first audio . . . . . . . . . . . . . . . . . . . . . . . 122
(page 63).
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CREATING, OPENING, AND SAVING
PROJECTS
A Digital Performer file is called a project.
Project files are created, saved, closed, and
opened just like other applications.
You can also open files from DP’s Welcome Opening a project file
window, which appears when you first launch To open an existing project:
DP. This window is a great resource for
training and tutorial materials, videos, late- Q Choose File menu > Open.
breaking news from MOTU and more. You Q Double-click a Digital Performer project
can always find DP’s Welcome window in the file on your computer desktop.
Help menu. Once it’s open, go to the file list
Q (Mac only) Drag a Digital Performer
on the left-hand side, choose the type of file
you want (empty or a template) and then click project file onto the Digital Performer icon in
the New button. the macOS Dock or in the Finder.
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A GU ID ED TO U R O F D IGI TA L P E R F O RM E R
Only one project can be open at a time. Q To save a copy of the current project under
However, each project can contain many a new name and continue working with the
sequences, and there are many ways to original file, choose Save A Copy As from the
transfer data between projects – see File menu.
chapter 1, “The Digital Performer Project”
You may also use this option to export the
(page 23) in the DP User Guide.
project in other formats, such as a Standard
Saving a project file MIDI File, OMF file, AAF file, MusicXML
After you’ve made changes to your project, file or to earlier versions of Digital Performer.
you’ll want to save it.
Q To discard any changes you’ve made since
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A G UI DE D TO U R O F DI GITA L P E R F O RM E R
CONTROL PANEL
The Control Panel provides tape-deck style
transport controls, two counters, tempo
controls, click and countoff controls, memory
cycling, punch-in/out, and more. Because
this panel is so central to Digital Performer’s
operation, it appears across the top of the
consolidated window. If it is floating as a
separate window, it cannot be closed.
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A GU ID ED TO U R O F D IGI TA L P E R F O RM E R
For more information, see chapter 22, “Control Counters Tools
Panel” (page 203) in the DP User Guide. Displays the current playback time in the music Click to choose the
in bars, beats, and ticks. There are 480 ticks per
Audio settings primary tool (top)
Configure audio and alternate tool
Transport Controls quarter note (this degree of resolution can be driver and file
configured in the Time Formats window in the (bottom) for the
These work just like a standard tape settings: clock mode, cursor. Hold the
deck. From left to right: fast/slow Setup menu). The auxiliary counter displays one sample rate, buffer
of Digital Performer’s other time formats: real semicolon key to
rewind, slow/fast forward, rewind, size, sample format, temporarily switch to
stop, play, pause, and record. time, SMPTE time code or samples. and frame rate. the alternate tool.
Auto Stop
When this button is lit, Overdub Record Countoff Auto-Scroll Solo Mode Pre/Post-Roll
playback of the sequence During normal recording, Gives you a Window Toggles Solo When Link
is automatically stopped Digital Performer erases countoff before scrolling mode. When on, Playback to
at the Stop location on existing music in the track. playback or follows only soloed tracks Memory is enabled,
the Memory bar. Use Overdub Record to recording. playback. are heard. you can enable pre/
preserve existing material Option/Alt-click Option/Alt- Option/Alt-click post-roll to lead in
and merge new material with to set click to edit to set Solo Mode or out of the
Link Memory it. Use it whenever you are preferences. Auto-Scroll preferences. memory range.
These toggle Link Playback to cycle-recording so that each preferences.
Memory and Link Memory to new pass through the loop
Selection modes. doesn’t erase the last pass.
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A G UI DE D TO U R O F DI GITA L P E R F O RM E R
CONSOLIDATED WINDOW
Many of Digital Performer’s powerful
features are presented in separate windows,
such as the Track Window, Sequence Editor,
Mixing Board and Waveform Editor. The
Consolidated Window gives you access to
them in one window with tabs across the top.
You can quickly access the desired feature by
clicking its corresponding tab, without
having to switch to a different window. In
addition, the Consolidated Window is highly
configurable, allowing you to split the
window into several — or even many —
different sections for quick access to critical
features conveniently presented in one
window. With Digital Performer’s Window
Sets feature, you can create and save an
unlimited number of Consolidated Window
setups, finely tuned and customized for each
stage in your workflow. The Consolidated
Window provides you with a simplified,
unified, highly customized work space.
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A GU ID ED TO U R O F D IGI TA L P E R F O RM E R
Left sidebar Main body Right sidebar
Sidebar Sidebar Left sidebar Tabs Control Panel Tab Right sidebar Window Tab Sidebar
cells tabs divider bar divider selector bar divider
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A G UI DE D TO U R O F DI GITA L P E R F O RM E R
SEQUENCE EDITOR
The Sequence Editor provides a multitrack
graphic environment for hands-on, precision
editing of MIDI, audio and conductor track
data all at once. Each track can be play-
enabled, recorded into, and soloed. It also
includes a movie track for displaying a
project’s QuickTime movie along the same
timeline. You can view one or more tracks at
a time using Digital Performer’s standard
track selector to show and hide tracks as
desired.
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For more information, see chapter 38, “Sequence
Editor” (page 383) in the DP User Guide.
Create a tempo map. Use Memory Cycle Change layers to view different data
Edit the Conductor track to create to repeat a section. types.
detailed tempo maps, enter key and Enable Memory Cycle Change the visible layer for each track
meter changes, and more. and drag the Memory in the track info pane on the left side.
Create automation curves. Start and End points in View audio, MIDI, volume, pan, pitch
Click the Pencil tool in the tool the ruler. automation, continuous controllers,
palette and draw automation curves. conductor data, and more.
Click the track selector button to open Click on a line to create a point; drag it to adjust.
the track selector.
The Track Selector lets you quickly show and Zoom the window.
hide tracks simply by clicking their name. Horizontal and
vertical zoom give
control over what you
see. Zoom in for
sample-level
precision, or zoom
Use the right tool. out for a bird’s-eye
The Tool palette (Studio menu) provides a variety of view.
editing tools to help shape your sequence.
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TRACKS WINDOW
The Tracks window provides a convenient
overview of your Digital Performer project.
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For more information, see chapter 20, “Tracks
Window” (page 177) in the DP User Guide.
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CLIPS WINDOW
The Clips window is a dynamic, interactive
environment for triggering audio and MIDI
clips during live performance. You can
prepare any number of MIDI and audio clips
and then individually trigger them during
playback. If you enable the queue, you can
cue up any number of clips in advance to play
consecutively. You can also set up and trigger
scenes, which consist of multiple clips
arranged in a single row for simultaneous
triggering. The Clip Editor lets you view, edit
and create clips. You can also copy and paste
track material to make clips, or drag and drop
them from the Soundbites window or
Content Browser.
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For more information, see chapter 30, “Clips
Window” (page 295) in the DP User Guide.
Multi-queue
Stack multiple
clips for
consecutive
playback.
Mixing
Mix your session
on the fly, as you
trigger clips.
Clip Editor
View and edit
individual clips.
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SOUNDBITES WINDOW
The Soundbites window serves as a catalog of
all the soundbites (audio regions) in the
Digital Performer project. It provides a great
deal of information about each soundbite,
including its duration, sample rate, number
of channels, and parent audio file for each
soundbite. To open Digital Performer’s full-
featured Waveform Editor, which allows you
to perform all kinds of waveform editing
tasks, from single-sample pencil tool edits to
normalizing to crossfades and more, double-
click a soundbite in the Soundbites window.
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For more information, see chapter 3, “Soundbites
Window” (page 41) in the DP User Guide.
Open the Soundbites window by choosing its name from the Project menu, pressing
Shift-B, or selecting it from the Consolidated Window sidebar window list.
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CONTENT BROWSER
The Content Browser gives you immediate
access to assets that you can quickly drag and
drop into your Digital Performer project.
Examples include audio files, loops, plug-ins,
virtual instruments and clippings.
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For more information, see chapter 4, “Content
Browser” (page 55) in the DP User Guide.
Forward/back Go up one
buttons folder level
Mini-menu
Project-related
assets
Material associated
with this particular DP
project.
Clippings
Clippings can be just
about anything you
want: audio, MIDI,
audio+MIDI, plug-in Location of the
effects chains and selected item
more.
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BUNDLES WINDOW
The Bundles window serves as the crucial
link between the virtual mixing world in
Digital Performer and the audio and MIDI
hardware that is physically connected to your
computer. The Bundles window provides a
convenient layer between them that lets you
effectively manage audio and MIDI input and
output.
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For more information, see chapter 14,
“Bundles” (page 131) in the DP User Guide.
Tabs
Use these tabs to
switch between
each bundle group.
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MIDI EDITOR
The MIDI Editor displays notes and MIDI
controllers for one or more MIDI tracks on a
piano-roll style grid. To open it, Command–
double-click the track name or any segment
in the Tracks Overview. Or click them once
and then click the MIDI Editor tab in the
Consolidated Window.
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A GU ID ED TO U R O F D IGI TA L P E R F O RM E R
For more information, see chapter 39, “MIDI
Editor” (page 423) in the DP User Guide.
Zooming
Zoom the time ruler
with these buttons.
Continuous Continuous Quick Filter Continuous Pencil Tool Selected note velocities
Data Ruler Data Makes the controller Data Data Selec- To graphically edit velocities (or a
Click this ruler Display Mode grid display only the View Filter tor controller curve), select them by
repeatedly to switch Determines which types of controller Hides all continuous Selects which dragging over them. Then click the
between three mode to view data that are data, except for the continuous data Reshape Tool in the Tool Palette and
different controller continuous controller currently selected. data type currently to insert with the drag across the selected data.
displays: controllers data in: points, bars chosen for insertion Pencil tool.
only (0-127), pitch or lines. (with the pencil tool
bend only (-8192 to data selector to the
8191), or both. left).
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EVENT LIST
The Event List gives you a precise, numerical
display of all the data in a track. To open it,
double-click the track name or anything in
the Track overview. Or highlight either one
and press Shift-E. To temporarily hide any
type of data, use the check boxes at the top of
the list or the View Filter in the Setup menu.
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For more information, see chapter 40, “Event
List” (page 449) in the DP User Guide.
Filter section
Show and hide types of
data displayed in the list.
Chord
These three notes are a
chord because they all
occur at the same time.
Selecting events
To select a single note or event, click it. To select
Location several in a row, drag over them. (Use Shift-click to
(measure, beat, and tick) On-velocity extend the selection; command/ctrl-click to select
Duration End time discontinuous events.) After you’ve selected notes,
Off-velocity (Beats and ticks) you can edit them any way you want with the
Pitch commands in the Edit and Region menus.
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DRUM EDITOR
The Drum Editor provides a fast, intuitive
environment for creating and editing
percussive music. Click with the Pencil tool
in an empty grid cell to add a note, or click an
existing note to erase it. Use the Rhythm
Brush tool to “paint” in saved rhythms to add
riffs in a snap.
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For more information, see chapter 41, “Drum
Editor” (page 463) in the DP User Guide.
Add an instrument line.
Pull down this menu for a list of
instruments or add a MIDI note by
typing it directly into this empty field.
Select drum tracks Change the view mode. Add a MIDI note.
to view and edit The menu allows you to switch view modes. If Use the pencil tool in the tool palette to
with the track you would like to edit velocities for a specific add and remove notes in the note grid
selector. drum instrument, change to grid with velocity of the drum editor. Click on an empty
You can hide this menu and velocity is now represented as a vertical bar. grid space to add a note, click on an
by clicking on the track occupied grid space to delete a note.
selector button.
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QUICKSCRIBE EDITOR
The QuickScribe Editor displays music from
one or more tracks on a page in standard
music notation. To open it, select a track by
clicking its name in the Tracks window — or
select as many as you like. Then click the
QuickScribe tab in the Consolidated
Window. The music is displayed on screen
just like it will print out. To further refine the
music transcription, you can export your
QuickScribe score as a MusicXML file to
quickly and accurately import it into other
music notation software applications such as
Finale™ and Sibelius™.
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Entering notes with your computer keyboard For more information, see chapter 43, “QuickScribe
Click the staff with the Pointer to get this cursor. Choose Editor” (page 491) in the DP User Guide.
durations from the keypad. Press return to insert the note.
Track Selector
Controls which tracks are
displayed in the score.
Tool Palette
Click a duration in the palette. Or use the
bracket keys ( [ and ] ) to cycle through the
durations. Press anywhere in the desired
measure and while holding down the mouse,
drag to any pitch and location. Watch the
Cursor Information for precise feedback
about where you are in the measure. You
don’t have to get the pitch exactly right when
you first click because you can drag up or
down after you press the mouse to get just
the right pitch and accidental. The mouse
automatically snaps to even subdivisions of
the beat to make rhythmic placement easy.
Transcription
Even though the notation looks quantized,
the MIDI data in the track remains in its
original, unquantized form. If Digital
Performer doesn’t transcribe a section quite
right, you can quantize the data to improve
the rhythmic interpretation.
Step Recording
Click the staff with the Pointer to get the
insertion cursor. Use the arrow keys to
place it at the desired location. Choose a
duration in the palette. Play the notes on
your MIDI controller.
Dynamics Palette
Use to insert dynamics
markings into your score.
Arrangement Palette
Lets you condense the score with
repeat barlines, endings, codas, Page-flip Zoom menu Playback wiper
etc. buttons Scale the page represen- Shows where playback is.
Use to quickly flip tation from 25% up o Drag to scrub your music.
from page to page. 1600%
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WAVEFORM EDITOR
Digital Performer’s Waveform Editor window
provides a complete ‘destructive’ waveform
editing environment. Permanent
modifications can be made to mono, stereo,
and multi-channel audio files using the
standard editing commands in Digital
Performer’s Edit and Audio menus, including
the ‘destructive’ application of effects
plug-ins. Pencil tool editing is provided, even
when zoomed out. Soundbites, sample loops,
soundbite beats, pitch automation, and
soundbite tempo maps can all be edited.
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For more information, see chapter 44, “Waveform
Editor” (page 537) in the DP User Guide.
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METER BRIDGE
The Meter Bridge window displays level
meters for all inputs, outputs, busses, tracks
and bundles. With a single click, you can
independently show or hide available
hardware inputs, available hardware outputs,
busses, bundles, virtual instruments and
tracks as desired. The Meter Bridge provides
long-throw, scalable meters with extremely
fast, smooth and accurate ballistics. Two
different layouts are provided: wrap-around
and linear.
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For more information, see chapter 73, “Meter
Meter width Bridge” (page 899) in the DP User Guide.
Adjust the width
of the meters.
Layout buttons
Use the wrap-around layout
(shown here) or the linear
layout (shown below). Wrap-around layout
Show/hide buttons
These buttons show or hide
the meters for each section.
Meter scale
Drag to adjust the scale of
the meters. Both the upper
and lower end of range are
adjustable.
Linear layout
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MARKERS
To open the Markers window, choose
Markers from the Project menu, or choose
the Markers window from the Consolidated
Window sidebar window list. A Marker
indicates a particular location in your
sequence. It may be at the beginning or end of
a section, or it may be a visual “hit point” that
occurs at an exact location when you are
scoring for film or television. You can add as
many markers as you want to your music.
They are useful for identifying any location.
You can instantly cue to the marker location
using the Markers window or by using the
Locate menu above the Track List in the
Tracks window. Markers appear in all editing
windows. The can be cut, copied, and pasted
in the Conductor track.
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For more information, see chapter 64,
“Markers” (page 783) in the DP User Guide.
Marker location
Marker times can be
displayed in all time
formats: measures and
beats, SMPTE time code,
real time and samples.
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TOOL PALETTE
The tool palette is a central location where
you can determine the behavior of your
mouse actions. The tools are context sensitive
so their actions depend on which window is
being edited. The Primary Tool and Alternate
Tool menus appear in Digital Performer’s
Control Panel, as shown on page 79. To open
the Primary Tool menu as a floating palette,
select Tools from the Studio menu.
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For more information, see chapter 36, “Tools”
(page 359) in the DP User Guide.
Zoom
Zooms in to a section of data. Scissors
Click once to zoom in. Option/ Cuts soundbites and MIDI Comp Velocity
Alt-click to zoom out. Click and Mute notes. Drag with the edit Use to quickly Adjusts MIDI note
drag over a region to zoom in. Click a soundbite to grid turned on to cut at create comps from velocities in
Shift-click to zoom back. mute/unmute it. every grid point. multiple takes. graphic editors.
Modifiers keys
The triangle, sine, square and
random shapes can be modified
with keys. Hold down the Shift key
to change frequency. Hold down the
Option/Alt key to change relative
phase.
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SELECTING
After you’ve recorded, Digital Performer
provides powerful editing features to mold
your music any way you want. But before you
can edit even a single note, Digital Performer
needs to know exactly what you want to edit.
This section shows you some of the many
convenient ways to select data in Digital
Performer. Once you’ve selected it, you can
unleash Digital Performer’s powerful editing
features.
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Using the Selection Information window
Set the start and end times, and then select the tracks you want to edit
within the those times. To set the start and end times, type them in, load
them using the Set To menu, or click the buttons next to each field during
playback. To select a single track, click its name. To select several non-
adjacent tracks, Command/Ctrl-click each one. To select a group of adjacent
tracks, drag over their names. To select all tracks, press command-A.
“Smart Selections”
The Smart Selections command in the Edit
menu makes Time Range selecting easier
and more musical and intuitive. With Smart
Selections enabled, you can turn on grid
snapping, make selections at measure and
beat boundaries, and Digital Performer will
take care of events that are a few ticks before
or after the selection boundaries, either
including or excluding them, depending on
what makes sense musically.
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EDITING
Once you’ve selected your music, you can
choose any command in the Edit menu or
Region menu. For many of them, a dialog box
appears on the screen with many powerful
options — much more than can be covered
here. A few samples are shown below. Most
Edit and Region menu commands can be
applied during playback, so you don’t have to
stop the music to hear the effect. Most, like
Groove Quantize, allow you to adjust the
effect in real time, so you have instant
feedback, without even closing the
command’s window.
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For more information see.Part 5,
“Editing”(page 337) in the DP User Guide.
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MIXING BOARD
After recording and editing comes mixing.
Many MIDI devices respond to automated
mixing parameters such as volume and
panning that you program directly in Digital
Performer. Digital Performer’s Mixing Board
gives you a powerful — yet familiar —
environment in which you can perfect your
mixes. Instantly show or hide any sections
you want. For example, you can hide
everything except the volume faders. The
rows of insert menus let you apply “non-
destructive” MIDI and audio effects inserts to
your tracks, such as shift, quantize, transpose,
EQ, reverb, dynamics and more. These effects
modify the data in the track on output only,
preserving the original performance in the
track. You can modify them (or turn them
off) at any time. Digital Performer even lets
you create an unlimited number of different
mixdowns — a complete mix of volume, pan
and plug-in automation for all tracks.
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For more information, see chapter 70, “Mixing Board”
(page 835) in the DP User Guide.
Multiple mixdowns
A mixdown is all of the volume, pan, plug-in, mute/
solo and other mix automation information stored in
all tracks of a sequence. It also includes all real-time
effects processors currently applied to any tracks.
This menu in the Mixing Board window lets you
instantly save an entire mixdown with any name you
wish. Then, you can create an unlimited number of
other mixdowns. You can either start from scratch, or
duplicate a current mix to try variations of it.
Fader grouping
The Mixing Board mini-menu has several
commands that allow you to create and Real-time MIDI and audio effects processing
manage fader groups. Move one fader in The five insert menus above each track (expandable up to 20 inserts) give you real time MIDI and audio effects
the group and they all move together. processors that you can apply as desired to a track. MIDI track effects include shift, transpose, quantize, velocity
You can override the grouping by compressor, arpeggiator and echo. Audio track effects include EQ, reverb, dynamics, echo and others. MIDI and
Option/Alt-dragging the fader, or you audio effects processing only alters data in the track as it plays back, so the original performance is unchanged.
can temporarily disable fader groups. This means you can modify — or remove — the output processing settings at any time.
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EFFECTS WINDOW
The Effects window provides controls for
real-time audio and MIDI effects and
instrument plug-ins. MIDI effects include
shifting, velocity compression, note
transposing, quantizing, MIDI echo, a MIDI
arpeggiator, and more. Audio effects plug-ins
include parametric EQ, reverb, dynamics
(compressor, expander, limiter, gate), chorus,
flange, reverb, modeled guitar amps and
cabinets, and many more, as well as all third-
party MAS, VST and Audio Unit (AU) plug-
ins. Plug-ins can be accessed via effects
inserts in the Mixing Board, which open the
Effects window shown below, or by selecting
a track name in any edit window and
choosing Effects from the Project menu (or
pressing Shift-F).
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Track, insert, and plug-in menus
Use the first two menus to select which track For more information, see chapter 74,
and insert you’re viewing and the third menu “Effects Window” (page 905) in the DP User
to choose the plug-in for that insert. Guide.
Window Target
menu
Change which sequence
or V-Rack the Effects
window is viewing.
Plug-in controls
Preset controls Control the plug-in’s
Browse presets using settings. Each plug-in
the next/previous has different controls
buttons. Load, save, and (though many of the
edit presets with the plug-ins included with
Preset menu. Digital Performer have
common elements).
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VIRTUAL INSTRUMENTS
Digital Performer provides a host of virtual
instruments. From the powerful
Nanosampler to MX4, the multi-oscillator
multi-synth, you have a virtually unlimited
pallet of sounds to work with. DP also
includes the MOTU Instruments soundbank,
a 5.5 GB library of multi-sample instruments,
synths, loops and phrases with over 300
different instruments, 1100 instrument
presets and 500 loops. You’ll find acoustic
and electronic drum kits, pianos, guitars and
basses, along with church organs, electric
organs, strings, brass, woodwinds, synths,
ethnic instruments, choirs, voices,
percussion, sound effects and more. This
versatile collection of instruments spans
musical genres, eras, geographical regions
and cultural styles. You can also load your
favorite third-party MAS, VST and Audio
Unit (AU) virtual instruments.
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For more information, go to Digital
Performer’s Help menu and choose the
Digital Performer Plug-ins Guide.
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MOVIE WINDOW
Digital Performer’s Movie Window provides
synchronized full-screen playback of video
with both MIDI and audio tracks in a
sequence. Digital Performer allows you to
instantly locate to any spot in the movie,
advance forwards or backwards one frame at
a time through the picture and music, and
scrub the movie forward or backward (with
or without MIDI scrubbing). You can also
display streamers, punches and flutters
superimposed on the Movie window image to
assist in film scoring.
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For more information, see
chapter 32, “Movie Window”
(page 323) in the DP User Guide.
Pop in or out
Double-click anywhere to pop
the movie window in and out
of Digital Performer’s
Consolidated Window.
Frame-advance Mini-menu
Frame-advance forward and Right-click anywhere to access
backward using the Movie common operations.
window’s frame advance buttons.
Full screen viewing
Click to fill the screen with video.
Resize handle
Make the movie
Movie control bar window any size.
Cue around in the movie with the slider in the
movie’s control bar. Notice that the movie and
Digital Performer are synchronized together. If the
movie was recorded at a standard frame rate, such
as 30 frames per second, its frames will match
Sequence Editor Movie Track Digital Performer’s frames in the SMPTE counter.
View frames from the movie alongside your
sequence in the Sequence Editor. Frames are
shown as often as the horizontal zoom will allow.
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CONGRATULATIONS!
Congratulations! You are now familiar with
several of Digital Performer’s most important
features.
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Part3
Tutorials
CHAPTER 11 Tutorial 1: Recording MIDI
125
First, let’s make sure that the instrument track shown below, so that it is red. This is the
has a valid audio output assignment. If the MIDI track that “plays” (triggers) the
output assignment is not italicized, the PolySynth instrument.
assignment is valid, as shown below in
Figure 11-1: Record-enable
track-1.
Instrument
track output
assignment
Figure 11-2: Record-enabling Track-1.
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virtual instruments, see chapter 17,
“Instrument Tracks” (page 159) in the DP
User Guide.
MIDI track output
assignment
If you’ve chosen another sound source, such
Figure 11-3: Changing the output assignment for the MIDI track.
as the Roland JV-1080 shown in the previous
2 Select the desired MIDI device and example, choose a sound directly on the front
channel from the hierarchical menu. panel of the instrument itself, or choose a
sound by name from the track’s Default Patch
In the example below, the new device being menu in Digital Performer (Figure 11-4).
selected is the Roland JV-1080, MIDI
channel 1.
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Setting a metronome click and tempo Setting a countoff
Digital Performer organizes MIDI data into The final step to prepare for recording is to
measures, beats, and ticks (there are 480 ticks set a couple of countoff bars. A countoff helps
per quarter note, although the Time Formats you play in tempo, and gives you time to get
window in the Setup menu lets you choose to your MIDI keyboard after pressing Record
higher or lower resolutions, if you want). To in Digital Performer.
ensure that your music lines up with the beat
Q Click on the Countoff button in the
correctly, always listen to Digital Performer’s
built-in metronome Click while recording: Control Panel.
Countoff
1 Make sure the Click button is turned on.
Click
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Digital Performer will stop recording. Note
that the counter has advanced.
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You should hear the scale play back on the OPENING THE EVENT LIST
assigned instrument track (or other sound You have just recorded a MIDI sequence, that
source). If you don’t hear anything, turn to is, a string of MIDI commands that exactly
“Problems” on page 134. describes your performance. The Sequence
Editor shows the data that you have just
STEP RECORD recorded into Track-1:
Step Record, available in the Studio menu, is
one of the most important and powerful
features in Digital Performer. It is an
alternative to real-time recording: it waits for
you to enter notes one at a time and allows
you to specify the duration of each. Step
Record is ideal for passages too complex for
real-time entry. Notes you enter in Step The first few measures of Track-1 now contain the scale you just played.
Record are rhythmically precise (they won’t
need quantizing). Digital Performer allows you to view and edit
these MIDI ‘events’ directly by opening an
Recording with Step Record Edit window for a recorded track. Each MIDI
See “Tutorial 3: Building a Sequence” on track can be viewed in six different types of
page 145 for a step-by-step sequencing Edit windows: Sequence Editor, MIDI Editor,
tutorial that covers step recording. Event List, Drum Editor, Notation Editor, and
QuickScribe Editor. In this example we’ll use
For more information, see chapter 28, “Step
the Event List. For detailed information on
Record” (page 279) in the DP User Guide.
the other windows, see “Tutorial 3: Building a
Sequence” on page 145 and Part 5,
“Editing” (page 337) in the DP User Guide.
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A new window will appear, looking more or If your Event List contains anything other
less like this: than note events, uncheck all of the items in
the View Filter section, except for notes, as
shown below:
View
filter
section
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The Pitch of the note is indicated by its letter The note event is redisplayed with its new
name and octave number. This note is a E2 attack time.
(the E below middle C).
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The Quantize window appears. There is a full
description of this feature and how it works in
chapter 48, “Region Menu” (page 605) in the
DP User Guide. For now, simply select a
quarter note as the rhythmic value:
2 Click Apply.
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Rewind Play
4 Click the Save button to save the file.
CONGRATULATIONS!
You’ve just completed your first MIDI
sequence.
PROBLEMS
Keep in mind that there are many ways to edit If you follow the steps described in this
data. For more information, see Part 5, chapter you should be able to record, view,
“Editing” (page 337) in the DP User Guide. and edit a simple sequence. If, for some
reason, you have a problem, don’t panic. Try
SAVING YOUR SEQUENCE to pinpoint the problem with these steps:
The sequence you have recorded and edited is
currently stored in the Random Access If Digital Performer won’t run or displays an
Memory (or RAM) of your computer. You error message
should make a permanent copy of any work
See “Technical support” on page 1050 in
the DP User Guide for how to contact MOTU
you do with the Save and Save As commands
Customer Support.
on the File menu:
If Digital Performer runs, but doesn’t record
1 Select Save As from the File menu. (i.e. nothing appears in the Sequence Editor)
Try this:
A standard save dialog box appears.
1 Choose Quit from Digital Performer
2 Type a name for your file. menu.
Always try to use descriptive names, so you 2 Shut down your computer.
can identify your files later. “Simple Scale”
might be a good name for this file. 3 Make sure that your MIDI equipment is on
and correctly set up, and that the MIDI cables
3 If necessary, use the navigation controls in are working and firmly plugged into the
the window to select the correct disk on equipment.
which to save.
To test your MIDI cables, try a simple hook
If you are not sure how to do this, please up between two MIDI modules, or exchange
review your computer’s documentation. input and output cables.
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4 Start the computer again, launch Digital If you can record a track and view the notes in
Performer, open a new file, and open the the Event List, but can’t get your sequence to
play back...
MIDI Monitor window (Studio menu). Check the volume and MIDI setting for your
MIDI instrument. Make sure the playback
The MIDI Monitor window shows incoming
destination in Digital Performer corresponds
MIDI data from your MIDI devices.
with the channel setting on your MIDI
device, otherwise the MIDI information will
not reach your synth.
Further troubleshooting
If these steps don’t help, you almost certainly
have a problem with your MIDI interface,
cables, or keyboard. Check with the dealer or
manufacturer for help on testing the
hardware. “Technical support” on page 1050
in the DP User Guide contains more
This indicator shows that MIDI data is being received from the Akai
MPK225 keyboard on channel 1. If none of these indicators blink when suggestions and instructions on how to
you play your MIDI controller, then something is wrong with the cables, contact MOTU Technical Support.
MIDI interface or the settings for the device in your MIDI device
configuration (Setup menu > Bundles > MIDI Devices tab).
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CHAPTER 12 Tutorial 2: Recording Audio
How it works. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 An audio signal that you want to record into
Opening the tutorial file . . . . . . . . . . . . . . . . . . . . . . . . 138 Digital Performer could come from several
Enabling audio hardware . . . . . . . . . . . . . . . . . . . . . . . 138 different sources. You may want to sing, talk
Using third-party audio hardware. . . . . . . . . . . . . . . 139 or play an acoustic instrument and record
Using built-in audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 that signal. You may have an electronic
Completing the audio hardware configuration . . 140 instrument that you want to record such as an
Choosing an input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 electric guitar or synthesizer. You may want
Preparing an audio track for recording . . . . . . . . . . 141 to play back an analog tape or even a vinyl LP
Establishing audio input and checking the level. 142 and record that audio into the computer. You
Monitoring the live signal . . . . . . . . . . . . . . . . . . . . . . . 141 may also generate sounds inside the
Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 computer itself that you want to record into
Playing back the recorded track . . . . . . . . . . . . . . . . . 143 Digital Performer. An example of this would
be a virtual instrument such as a software
HOW IT WORKS
synthesizer or sampler.
The procedure for recording an audio signal
into a computer can be broken into two basic To record an audio signal into Digital
steps. Performer, a path from the origin of that
signal into the software must be set up.
First, hardware must be set up to provide a
Conversely, for playback, the software
path for the audio signal into the computer.
settings must be correct and there must be a
path for the signal to reach speakers or
headphones.
137
OPENING THE TUTORIAL FILE Configure Hardware Driver window, it will
Locate the “Tutorial 2” Digital Performer be set to the built-in audio controller (as
project file found on the Digital Performer shown below). If not, make sure that it is:
installer disc (or at motu.com/download).
Copy it to your hard drive, then open the file.
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Windows Audio to use the built-in audio inputs and outputs, monitoring inputs, and so
features of your PC. In the example below, on. Check the instructions that came with the
ASIO has been chosen for a MOTU M Series audio hardware for further details.
audio interface.
When using audio hardware, you’ll use your
audio interface for both input to Digital
Performer and output from Digital
Performer.
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so causes an immediate and VERY LOUD on whether you have installed software
feedback loop, due to the close proximity of synthesizers, samplers, or similar
the mac’s omni-directional microphone and applications.
the computer’s built-in speakers. To avoid
this feedback loop, plug in a pair of For the purposes of this tutorial, choose
headphones into the computer’s stereo mini- built-in audio channel 1.
headphone jack. See “Monitoring the live
signal” below.
CHOOSING AN INPUT
Now you will select an input for a mono
audio track. Mono audio tracks have a single
waveform icon next to their name. Click in
the Input column for a mono audio track, as Figure 12-1: Choosing an audio input bundle. In this example,
the New Mono Bundle sub-menu shows inputs from the
demonstrated below in Figure 12-1, and computer’s built-in audio hardware. The computer’s built-in
choose the New Mono Bundle sub-menu. audio input is being chosen as the mono input for the track.
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PREPARING AN AUDIO TRACK FOR Additionally, each audio track also has an
RECORDING Input Monitor button:
For an audio signal to get recorded into a
track, the track must be record-enabled. Look
for the record-enable button to the right of
the track name, after the play-enable button.
Press that button and it will turn red. The
track is now record-enabled and ready.
Figure 12-3: Input monitoring enable/disable.
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ESTABLISHING AUDIO INPUT AND Mac users: if you are using the Mac’s built-in
CHECKING THE LEVEL microphone, you can adjust the input level in
Now check the input level of the signal you the Audio tab of the Audio MIDI Setup utility.
are about to record. Go to the Studio menu
and open the Audio Monitor, which appears PC users: if your PC has a built-in
in the sidebar, to the left of the Sequence microphone, use whatever controls Windows
Editor (Figure 12-4). The Audio Monitor provides to adjust its input level.
shows the level of signal as it gets recorded.
If you have a third-party audio interface, use
the input gain controls on it, if any. If it
doesn’t have input gain control, a simple
mixer or microphone preamplifier is a good
way to ensure that input levels are strong
enough without overloading.
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Setting the audio file destination that audio is being recorded. The Audio
The Audio Monitor window also lets you Monitor window will show the strength of the
select where on your computer that new signal as it gets recorded.
audio files will be created and shows you
available recording time on the destination
disk.
Figure 12-5: If you want, you can change the destination of the
audio file that is generated by the record operation.
Figure 12-6: Recording audio.
For this tutorial, let’s use the location already
provided, but if you wanted to change it, you PLAYING BACK THE RECORDED TRACK
would click the take file name to select it and After you have recorded a signal, you can stop
then choose Set Take Folder from the Audio the transport and turn off the track’s input
Monitor mini-menu. monitor-enable and record-enable buttons.
Then rewind, and play: you should hear what
RECORDING you just recorded. The Mixing Board in
To put Digital Performer into record mode, at Digital Performer will allow you to adjust
least one track must be record-enabled, as output level of the recorded track.
you did earlier in this tutorial (Figure 12-2 on
page 141).
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CHAPTER 13 Tutorial 3: Building a Sequence
Q Step-record a keyboard part previous two chapters, but they are not
required.
Q Insert a bass line in the QuickScribe Editor
Q You have a MIDI keyboard (or other MIDI SET UP MEMORY CYCLE RECORDING
controller) and a multi-timbral MIDI setup. Memory Cycle lets you build a section of
If you’d like a further explanation of this, see music by loop recording. We are going to
“Categorizing your MIDI setup: how many build a two-bar drum loop.
notes can you play at once?” on page 146.
1 If it isn’t already highlighted, click the
Memory Cycle button to highlight it.
145
Categorizing your MIDI setup: how many notes can you play at once?
Perhaps the most fundamental concept of MIDI sequencing is that the notes at once. For example, you can play a chord on them consisting of
sequencer itself produces no sound whatsoever. Instead, the sequencer 3 or more notes at one time. A device that can do this is referred to as
triggers synthesizers, which produce the actual sound. A sequencer polyphonic. Keyboards and sound modules produced in the late 1980’s
just records and plays back performance information: when notes were could typically play up to eight notes at a time (eight note polyphony).
played, what notes were played, how hard they were struck, how long Today, affordable hardware MIDI instruments play 32, 64 or more
they were held down, and so on. This is one of the reasons why notes at a time, and software MIDI instruments can have 256 note
sequencing is so powerful. It gives you incredible flexibility in working polyphony or more.
with instruments and sounds.
Many of today’s MIDI instruments are also multi-timbral, which
So the maximum number of notes you can play at one time when means that they can play different types of sounds at the same time.
sequencing in Digital Performer depends on your MIDI instruments For example, you may have a sound module that can play drums, bass,
(both hardware and software). piano, guitar, sax, synth pad, and a solo instrument all at once. Many
instruments can play up to 16 different sounds at once (one per MIDI
Only the most basic MIDI instruments are limited to one note at a channel), and some software instruments like MachFive can use 64
time, and fortunately, this type of instrument is a thing of the past for MIDI channels to trigger an unlimited number of parts.
the most part (unless by design, such as the BassLine instrument plug-
in). An instrument that can only play one note at a time is referred to To take full advantage of Digital Performer’s power, a multi-timbral
as being monophonic. MIDI setup is highly recommended. Even a single General MIDI
instrument or multi-timbral virtual instrument can give you an entire
Today, most keyboards, sound modules, synthesizers, and virtual orchestra at your fingertips in Digital Performer.
instruments (often referred to as a sound sources) can play several
Keyboard
MIDI IN MIDI OUT
It’s easy to think of them as being one and the same, but actually, the
sound engine inside the synth is separate from the keyboard. In fact,
many synth manufacturers ship a rack-mountable version of their Sound Engine
popular keyboards that is simply the sound engine by itself, without
the keyboard. Often the unit fits a single rack space—sometimes even Keyboard
a half-rack space.
Local Control is the setting that connects the keyboard to the sound
engine. When Local Control is on, the keys on the keyboard trigger
notes in the sound engine. When Local Control is turned off, this
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SET UP A METRONOME CLICK
When you first record in real time into
Digital Performer, you need a metronome
click so that you can play along with the
measures and beats in Digital Performer.
Memory Cycle
Actually, it is also possible to record without a
2 Click the Overdub Record button to click and afterwards line up the beats and
highlight it. barlines with your performance. For more
information, see chapter 63, “Record Beats”
Overdub record mode causes newly recorded (page 777) in the DP User Guide. But for
material to merge with data that is already in building our drum loop now, let’s play to a
the track instead of erasing and replacing it. click.
Memory Cycle stop marker A great thing about MIDI sequencing is that
you can record at a slow tempo and then
move up to full speed afterwards. Let’s set the
tempo control to about 80 bpm (beats per
minute). You can accomplish this by typing
the tempo or by dragging the mouse down in
the tempo control section.
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Rewind Stop After rewind, the Counter
button button returns to measure 1.
Tempo control
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2 Option/Alt-click the Countoff button to
open the Countoff Preferences.
Setting up a Click
Digital Performer’s audio click uses audio files to generate a click 6. Make the Normal click settings in the same fashion.
sound of your choice.
The Normal click falls on beat boundaries within each
To set up an audio click: measure.
1. From the Studio menu choose Click Options. You can also 7. Set the overall click volume (for both Accented and Normal)
access this window by Option/Alt-clicking the metronome using the Master Volume slider.
icon in the Control Panel.
8. Click Done.
2. As soon as the Click Options window opens, you should hear a
click coming from your computer speaker. If not, enable the
Audition click option at the bottom of the window.
3. At the top left of the window, uncheck the MIDI check box and
check the Audio check box.
4. On the right, choose the audio file you would like to use for the
accented click from the menu provided. A number of files are
provided for you, but you may also use your own mono WAVE,
AIFF, or SDII file.
The accented click falls on the downbeats of measures.
5. Set the level of the click as desired.
In addition to Digital Performer’s audio click, you can use a drum 3. Double-click in the Pitch box to select it and either type the
machine, sampler, or other MIDI sound source to generate a click desired note or simply play the desired note on your controller
sound of your choice. keyboard.
To set up a MIDI click: 4. Set the note-on velocity (0-127) and gate (duration in millisec-
onds) as desired.
1. At the top left of the Click preferences window, uncheck the
Audio check box and check the MIDI check box. 5. Make the Normal click settings in the same fashion.
2. On the right, choose the device you would like to use for the The Normal click falls on beat boundaries within each
accented click from the menu provided. measure.
The accented click falls on the downbeats of measures. 6. Click Done.
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4 Check the “Countoff only when
recording” option. Record-
enable
button
This option causes Digital Performer to skip
the countoff when you click the Play button.
5 Click Done to confirm the new settings. 3 The MIDI track is assigned to Model12, a
drum module software instrument.
SET UP A TRACK FOR RECORDING
Let’s set up Track-1 for recording the drum If you would like, choose a different sound
loop. source that can produce a drum kit from the
Output menu for Track-1. Select your drum
1 First, rename Track-1 by Option/Alt- machine, sampler, or other device., keeping
clicking it. in mind that on many multi-timbral
synthesizers and sound modules the drum
Type in the name “Drums” and then press the kits can be found on MIDI channel 10.
return key to confirm your typing.
For more information on choosing an output
device and patch, see “Choosing a MIDI
output destination” on page 141 and
“Choosing a default patch (sound)” on
page 145 in the DP User Guide.
Shortcut: when you are naming several 4 Make sure there is a drum kit currently
tracks in a row, use the down arrow key to playing on the device and channel that you
finish with the current track and edit the next chose. Then test the track setup by playing a
one in the list. few notes on your MIDI controller; you
should hear drum sounds as you play.
2 Make sure that the Drums track is record-
enabled. When you play notes on your controller,
Digital Performer receives them and then
In this tutorial file, this track is record- echoes them to the playback device for the
enabled by default. If for some reason it is not, currently record-enabled track — even when
click its record button so that it is red. Digital Performer is stopped. At this point,
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your controller should be playing the drum Drum Editor
kit source you selected (by default, the
Model12 instrument track).
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Don’t worry about sounding stiff or robotic;
we are going to apply a groove to the drum
loop a little later in the tutorial to give it some
feel.
Drag the
Drag the median strip corner to
handle all the way down to resize the
temporarily hide the entire
continuous data grid (which window.
will be covered later).
Figure 13-1: Preparing the Drum Editor for recording so you can see what you are recording as you go.
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3 Select a 16th note quantize grid. Leave the 4 Close the Quantize window.
rest of the options alone for now.
This window could be left open, but for now,
click its close button at the far left of the title
bar, or press command-w.
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If you haven’t done this sort of thing before At this point, your drum sequence should
with a drum machine or other pattern-based look something like Figure 13-2 on page 153.
sequencer, you may find it useful to record Let’s change the edit resolution so we can see
related sounds together, such as kick and the drum notes on a 16th note grid.
snare, and closed hi-hat with open hi-hat.
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FIX MISTAKES AND GET READY TO ADD ADD THE HI-HAT
THE HI-HAT PART To add the hi-hat part, let’s simply paint it in
Here are several things you might want to do the Drum Editor. We can certainly do this
next: while the drums are still looping, but it might
be easier to simply stop playback at this point.
What you want to do How to do it
Erase all the notes and start Choose Undo from the Edit
over menu.
1 Stop the transport by clicking the stop
button or typing ‘0’ on your numeric keypad.
Erase a wrong note Click it and press the delete key.
(On Windows, make sure the Num Lock key
is engaged before you type ‘0’ on the keypad.)
Hear the drum loop at full Drag the tempo slider up to the 3 Enter in a value for a hi hat. This is usually
tempo desired tempo.
F#1, but it is easier if you audition notes on
Practice the hi-hat part Click the Record button to take your MIDI keyboard. After you have found a
without recording it yet Digital Performer out of record
and keep playing. hi-hat sound, press return.
Record the hi-hat part Click the Record button again to
put Digital Performer back into Add additional pitches, such as an open hi-
record mode and start recording hat sound (Bb1), in the same way.
at the next pass of the loop.
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Alternate tool (hold the semi-colon key)
record that perfect take, save it immediately.
Once saved to disk, you run much less of a
chance of losing your work, although even on
disk it can be lost. So back up your hard disk,
too.
The Pencil tool will also erase notes. To save your file:
Click on an open grid space to create a note,
1 Press the Stop button.
click on an existing note to erase.
2 Choose Save from the File menu.
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3 In the Mixing Board, choose an insert
located under your Quantize insert, select
Groove Quantize.
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Since you already created and named the file
once already, it doesn’t ask you for a name this
time. Instead, it just saves the file to disk in its
current state.
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4 Drag your imported loop into your 5 It is time to listen to the results. Hit play in
sequence by grabbing the handle in the Move the Control Panel. As you listen, you may
column. Dragging the soundbite to the left notice that something does not sound right.
side of the Sequence Editor will create a new The tempo of the loop we imported may not
track containing the soundbite, with the match the tempo of the rest of our sequence.
soundbite placed at the beginning of the
sequence (you can always reposition it after Let’s audition the soundbite and count how
you have dragged it into the track). many beats it is. Select the soundbite in the
Sequence Editor by clicking on it. It should
tell you it is selected by highlighting. Now
hold down the Option/Alt key and hit the
space bar. Digital Performer will play back
the selected soundbite. While the soundbite is
playing back, count the beats. If you don’t
catch it the first time, feel free to audition the
soundbite again.
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sequence to match the soundbite, or we can
time stretch the soundbite to match the
tempo. We’ll take the second approach.
9 In the track settings menu for the Guitar PREPARE TO RECORD A SECOND TRACK
Loop track (to the right of it’s play-enable Now let’s prepare Track-2 for recording.
button), choose Stretch so that it becomes
1 Record-enable Track-2.
checked (enabled). This causes the loop (and
all audio in the track) to be automatically There are two ways to do this: 1) click the
stretched to match the tempo of the sequence. track’s record-enable button, or 2) press the
down arrow key.
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STEP RECORD ANOTHER PART
Step Record is a powerful sequencing feature
because it lets you record notes one at a time.
It is especially useful if you don’t have well-
practiced keyboard skills. We’ll use it to enter
some half-note chords:
1 Press the Rewind button to make sure that 4 Click the half note duration button.
the sequence is rewound to measure 1, beat 1.
C3
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sequence. Notice also that the chord notes
displayed in the Event List are precise half
notes: they have a duration of two beats
(2|000) and all occur together exactly on beat
1 (1|1|000). The second chord
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9 To hear the chords play back in real time 4 We are going to change the third chord
with the drums, press the Memory Cycle located at measure two, beat one, from a G
button to turn it back on (Step Record turns it minor with an 11 in the bass (C) to a normal
off), press the Rewind button, and then press G minor chord. To do this, we have to move
the Play button. the bass C note up a major second to a D.
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Much of the functionality of the MIDI If you’d like, choose a different playback
Editor is also built into the Sequence Editor. device for Track-3 from the Output menu and
For more information, see chapter 38, choose a bass sound for the new track from
“Sequence Editor” (page 383) in the DP User the Default Patch column (or call up the
Guide. sound manually from the device itself, if
sound names are not yet showing in Digital
BASS PART Performer’s patch menu). For a review of this
Now let’s add one more track: a bass part. procedure, see “Set up a track for recording”
on page 150.
1 Back in the Sequence tab, Record-enable
Track-3. 3 Change the name of Track-3 to “Bass”.
MIDI Notes
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Enter the bass part in the QuickScribe Editor
You’re now ready to enter the bass part. Let’s Mini-
menu
do it by inserting notes graphically in the
QuickScribe Editor. If you don’t read music
notation, don’t worry. You’ll still be able to
follow the tutorial here.
Quarter
note
1 Select the Bass track by clicking its name.
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Click and hold to add the note and then move
Cursor Information Cursor
the mouse down slightly until you see “Bb” in
the cursor coordinate display. When you see
“Bb”, then you can let go of the mouse button.
As we are entering a B-flat, you’ll have to 8 Now switch to half notes and we will enter
position the cursor over the ‘B’ line of the staff the final note of the measure. Position the
while you keep an eye on the cursor display. cursor at G3 1|4|240.
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Click here (G3 at 1|4|240) to
Let’s transpose by interval down two octaves:
insert a half note as tied eighth
and doted quarter notes over 3 Play C4 on your MIDI keyboard so that it
the barline.
shows up in the highlighted “From” box on
the screen.
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6 To switch the clef to a bass clef, refresh the
QuickScribe window by hiding & showing
the Bass track, or closing and reopening the
window.
Drag from here
The staff is automatically redrawn with a bass with the cross-
clef. Digital Performer automatically senses hair cursor…
the appropriate clef for each staff.
…down to here.
to select all the
data so far.
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4 Press Play and listen to your sequence.
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CHAPTER 14 Tutorial 4: Mixing and Finishing
TUTORIAL CHECKLIST
To make the tutorial as clear as possible, we
assumed the following:
171
You can use the Mixing Board in the audio and instrument tracks assigned to the
Consolidated Window body, the same output. The advantage of having the
Consolidated Window sidebar, or as an master fader in a separate V-Rack is that it
independent window. Each one has its remains the master fader when you are
benefit: working with multiple sequences in the
project.
Q In the Consolidated Window sidebar: this
is useful as a single-channel inspector while To adjust volume and pan for the drums,
editing. With the Scroll the Mixing Board to bass, chords and guitar, use the Model12,
the selection preference enabled (Preferences Modulo-1, BassLine-1 and Guitar Loop tracks.
> Consolidated Window), the Mixer will
update to follow the selected track. The Drums, Chords and Bass tracks are MIDI
tracks. Their volume faders won’t do
Q In the Consolidated Window body: this is
anything until you record automation (MIDI
the best configuration when mixing is the CC#7) later in the tutorial.
central task.
Q As an independent window: this is best for After you have the initial mix, you can start
advanced window layouts. For example, you automating it.
might need to see lots of faders at once, or you
AUTOMATED MIXING
may have two monitors with your main
Now let’s do some automated mixing.
editor on your first monitor and the Mixing
Board on the second. 1 Turn on automation playback for each
channel by clicking on the automation
START MIXING playback and gliding across all other channels
First, let’s set initial levels and panning in the
while holding down the mouse button. Do
Mixing Board. You can adjust as you playback
the same for automation recording.
to hear your changes as you make them. You
can adjust faders and pan knobs by clicking
and dragging them, or if your mouse has a
scroll wheel, by placing your mouse over
them and scrolling.
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TU TO R IA L 4: M I XI NG A N D F IN IS H I N G
Some MIDI instruments don’t respond
to the MIDI messages sent by Digital
Performer’s Mixing Board (CC 7 for volume
and CC 10 for pan). If you don’t get any
response from your MIDI device as you
adjust the controls in the Mixing Board, this
is probably the case. The software
Click and hold down Glide over all automation buttons instruments included in this tutorial project
mouse button here while holding the mouse don’t respond to MIDI volume and pan. Use
the volume and pan controls on the
2 Start playback by pressing the space bar,
instrument tracks, rather than the MIDI
and adjust the mix as follows.
tracks.
To do this Do this
3 Turn off automation recording by gliding
Adjust a track’s Drag each track slider individually.
volume You can also press on the plus and back over the channels.
minus buttons, or click anywhere on
the slider to make a sudden jump.
4 After you’ve got the volume level and pan
Adjust panning Drag a knob up and down or left and setting you’d like for each track, stop playback
right. You can also click on the value
box below the knob and type in the and rewind to the beginning of the sequence.
desired value (between zero and 127,
where 64 is pan center).
5 Choose Take Automation Snapshot from
Solo or mute tracks Click their solo or mute buttons. Try
“gliding” (dragging) over the solo and the Region menu.
mute buttons. (It’s fun.)
Record a fader 1. Record-enable any empty track. The Automation Snapshot dialog has many
movement 2. Press the Record button. possible combinations, but for this step let’s
3. Move the fader you want to record.
When you record a fader, it generates a use All Time, Tracks Shown in Mixing Board,
stream of continuous controller data in
the track it controls. Since you are and Data Types Visible in Mixing Board.
Memory Cycle recording, be aware of
where you are in the loop as you record
so that you don’t overlap. For example, Doing so causes the Mixing Board to insert
try to start recording in bar 1 and
finish in bar 4. To start recording the volume and pan events in each track
slider, just grab it’s handle with the
mouse. To stop, just let it go. currently being displayed in the Mixing
Board (three instrument tracks, three MIDI
Watch a fader animate Just play the sequence.
after recording tracks, and an audio track). The data is placed
at the current location in the main counter.
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TU TO R IAL 4 : MIX IN G AN D FI NIS HIN G
For more information on Snapshot 1 The first thing we need to do is open up
Automation, see “Snapshot automation” on the Sequence Editor. Locate the Guitar Loop
page 878 in the DP User Guide. in the Sequence Editor.
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TU TO R IA L 4: M I XI NG A N D F IN IS H I N G
2 Now that the Mixing Board is displaying
the track selector, you may see that there may
be some tracks that are not visible. If the
Guitar Loop track is not visible, locate it in the
Track Selector and select it. The Guitar Loop
6 Press play to hear the resulting pan
track is now visible in the Mixing Board.
automation.
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TU TO R IAL 4 : MIX IN G AN D FI NIS HIN G
BOUNCING TO DISK
Although you’re unlikely to encounter it,
Bouncing to Disk does exactly as its name a small number of instrument plug-ins may
implies: it bounces multiple tracks down to a not bounce to disk directly; you’d need to
single audio file. Original tracks are render those instrument tracks as audio first,
preserved, and new audio files are created. by using Freeze Tracks or bussing their
output to a new audio track, then include the
Bounce to Disk is used to create a final mix of resulting audio in your selection when
your project, or whenever you want to mix bouncing to disk. (All of Digital Performer’s
multiple tracks down to a single soundbite. included instruments will Bounce to Disk.)
For more information on this, please see
1 Make a selection of audio and MIDI
chapter 85, “Bounce To Disk” (page 971) in
tracks. In this case, let’s press Command-A to
the DP User Guide.
Select All.
2 Choose Bounce to Disk from the File menu
(or press Control/Win-J). You will now see
the Bounce to Disk dialog.
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TU TO R IA L 4: M I XI NG A N D F IN IS H I N G
Q File Format: Project Format allows you to use the regular play, stop,
rewind, etc. commands in the Waveform
Q Offline Bounce: Enabled
Editor.
Q Channels: Same As Source
Q Sample Format: Project Default
Q Import: Add to Soundbites Window
Q Source: Tracks (make sure all tracks are
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TU TO R IAL 4 : MIX IN G AN D FI NIS HIN G
CONGRATULATIONS!
You now know enough about Digital
Performer to sequence your heart out. Believe
it or not, we’ve only scratched the surface.
Digital Performer has many powerful
features. We strongly urge you to check out
the Digital Performer User Guide. You’ll
probably find features not covered in this
Getting Started book that will be of
immediate use to you. Enjoy!
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TU TO R IA L 4: M I XI NG A N D F IN IS H I N G
Part4
More Information
CHAPTER 15 Frequently Asked Questions
181
For information on these and other tempo QuickScribe Editor, and altered with the
modes, see “Tempo Controls” on page 221 in commands found under Project menu >
the DP User Guide. Here are brief overviews Modify Conductor Track.
of the Tempo Slider and Conductor Track
How do I hear a click or countoff?
modes. To configure a metronome click:
Tempo Slider: 1 Choose Click preferences from the Studio
menu, or Option/Alt-click the Click button in
Q The tempo can be set using the slider or the
the Control Panel.
tempo text field in the Tempo Control section
of the Control Panel (beneath the counters). 2 Choose the type of click you want to hear:
MIDI click or audio click (for information on
Visual Punches, see “Visual Punches” on
page 265 in the Digital Performer User
Guide). You can enable one or the other, or
both.
The meter is set at 4/4 in Tempo Slider mode,
and a key of no sharps or flats. To switch to For a MIDI click, choose a MIDI device,
other meters or keys, use Conductor Track channel, and note; for an audio click, choose
mode. In Tempo Slider mode, there is one the audio output and click file (mono AIFF,
tempo, beat, and meter for the whole WAVE, or SDII).
sequence. If you need changes throughout
your sequence, use Conductor Track mode.
If you are using MIDI Only mode, the
audio click routing option is not available; the
Conductor Track: click & countoff will then be automatically
routed to a device in your MIDI
Q In Conductor Track mode, Digital
configuration (in the Bundles window MIDI
Performer follows the Conductor Track for
Devices tab).
tempo, meter, and key changes. Each type of
event can be inserted and manipulated in a 3 To audition the click to hear what it will
number of ways. The Conductor Track can be sound like, check the Audition click option in
edited in the Tracks Overview, Event List, the lower left; it will audition at the current
MIDI Editor, Sequence Editor, and tempo.
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FR E Q U E NT LY A S KE D Q U E S T IO N S
4 Close the Preferences window, then enable To Print the key commands, open the
the Click button in the Control Panel. Commands window and choose Print from
the File menu. Note that you can collapse any
To configure a Countoff: section by clicking its disclosure triangle
(holding option while clicking a disclosure
1 Open the Preferences and choose Countoff
triangle collapses or expands all sections at
from the list on the left, or Option/Alt-click
once).
the Countoff button in the Control Panel.
For more information, see “Commands” on
2 First, set the number of measures and
page 105 in the DP User Guide.
beats for your countoff; the default is 2
measures, 0 beats. BECOMING FAMILIAR WITH DP
I’m familiar with an older version of Digital
3 Next, choose whether you want to have a Performer. What changes have been made?
Countoff all of the time, or only when If you are familiar with Digital Performer
recording. version 5 or earlier, some user interface
elements have changed in Digital Performer
4 Audition the Countoff in the same way as version 6 and later. For information on these
the Click: enable the Audition Countoff box in changes, please refer to the “Users of previous
the lower left. versions of Digital Performer” page in DP’s
online help files (Help menu > Digital
5 Close the Preferences window, then enable
Performer Help).
the Countoff button in the Control Panel.
RECORDING AND PLAYBACK
How do I view or change key commands? MIDI input is not recording. What should I do?
Open the Commands window from the Setup Here are some things to try if you are not able
menu (or press Shift-L). You can scroll the list to record MIDI into Digital Performer:
to find the command you are looking for, or
you can search using the text box at the top. Q Make sure the MIDI input light of your
To enter a new key command, click in the Key MIDI interface is lighting up when you play
1 column, and press the desired key your MIDI controller keyboard. If not, check
combination. you have a MIDI cable going out of the
keyboard into the interface.
You can save or load sets of key bindings via
the mini-menu’s Export and Import Q Try a different MIDI cable.
commands.
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FR E Q U E NT LY A SKE D Q U E S TI O NS
Q Make sure your keyboard is set up to Local How do I use my USB MIDI keyboard with
Off or Local Control: Off mode, and Digital Performer?
Some MIDI controller keyboards have USB
configured to send out MIDI notes. If you
connections that allow them to connect
have other MIDI keyboards or modules with
directly to the computer, instead of through a
a MIDI IN connection, try connecting the
MIDI interface.
MIDI OUT of your controller directly into
the MIDI IN connection of one of those
Some keyboards will be recognized automat-
pieces of MIDI gear: does it receive MIDI
ically. Once connected via USB, they will
notes?
simply appear as an input option (when using
Q Check that the interface and MIDI Multi Record) and an output option (if the
keyboard is properly configured in your keyboard has MIDI output ports).
MIDI device configuration (Setup menu >
Bundles > MIDI Devices tab). If the keyboard isn’t automatically
recognized:
QOpen the MIDI Monitor window (Studio
menu) to see if Digital Performer is receiving 1 Install the drivers and software provided
MIDI data from your controller. by the keyboard’s manufacturer.
Q Click the Set All button in the Input Filter
2 When that is successful, you will see the
and View Filter windows to enable all MIDI keyboard in your MIDI device configuration
data to be recorded and viewed. (Setup menu > Bundles > MIDI Devices tab).
Q Check that you are not in MultiRecord It will appear similar to a MIDI interface,
mode, or if you are in MultiRecord that you with its MIDI ports displayed on the bottom
have specified the specific input and channel of the device.
your controller is transmitting on.
3 Choose Add New External Device from the
Q Try using the MIDI Keys window (Studio MIDI Devices menu, and double-click the
menu). Open the MIDI Keys window and New external device to open its Device
press any letter in the “ASDF” row of your Properties window.
computer keyboard. You can also click the
keys on-screen in the MIDI Keys window. 4 For Device Name, type the name of the
keyboard (this name is what it will be referred
to as in DP).
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5 Hit Apply and close the Device Properties Q Have you connected the audio output of
If you’re sending MIDI to a virtual output, perhaps from its headphone output.
instrument on an instrument track in Digital Do you hear output there?
Performer:
Q If the MIDI device responds to MIDI
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FR E Q U E NT LY A SKE D Q U E S TI O NS
Q Try a different cable or microphone. For and from the track pop-up menu available at
condenser microphones, make sure that you the bottom of the channel strip in the Mixing
have phantom power enabled. Board).
Q Try using a different input on your Q Open the Meter Bridge (Studio menu).
interface. If you have one, try a different Enable all items along the left side, and
interface. examine the signal chain to see where the
problem may be.
Q Check that the audio interface is properly
configured. For example, if you can enable or I press play and I do not hear anything.
disable inputs on the interface, make sure that Q Make sure that the outputs your tracks are
the input you want to use is enabled. assigned to are the outputs you are
monitoring from. For example, if you are
Q Make sure that the inputs your tracks are
monitoring from an 828mk3’s Main Outs,
assigned to are the inputs you are recording make sure your tracks are assigned to Main
from. For example, if your microphone is Out 1-2.
connected to Mic/Guitar 1 on an 828mk3,
make sure your audio track is assigned to Q Are your output assignments in italics?
Q Is the track enabled? Make sure the Enable Enable column in the Tracks Overview is
column in the Tracks Overview is enabled enabled (the Enable item is also accessible
(the Enable item is also accessible under the under the Track Settings menu in the
Track Settings menu in the Sequence Editor, Sequence Editor, and from the track pop-up
menu available at the bottom of the channel
strip in the Mixing Board).
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FR E Q U E NT LY A S KE D Q U E S T IO N S
Q Is the Master Fader and main outs of your A limited number of virtual instruments may
audio interface or mixer turned up? not Bounce to Disk. If so, you can use the
Freeze command:
Q Speakers on? Volume turned up on your
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FR E Q U E NT LY A SKE D Q U E S TI O NS
EDITING How do I mixdown my project to a stereo file?
Why is my track name underlined in the Use the Bounce to Disk command. See
Sequence Editor? “Bouncing to Disk” on page 176 for a quick
When a track name is underlined, it indicates introduction, and see “Bounce To Disk” on
that the track is frame-locked. This is also page 971 in the DP User Guide for in-depth
indicated by a lock icon in the Tracks List. For detail.
more information, refer to “Lock button” on
page 184 in the DP User Guide. How do I burn a song made in Digital
Performer to a CD? (Mac only)
Why do my crossfades have a blue or red Refer to “Bouncing to a CD or disk image
outline? (Mac only)” on page 979 in the DP User
Fades and crossfades are normally the same Guide.
color as the soundbites underneath, as are the
fade outlines. Two special colors are used to How do I export as an MP3?
indicate problems: To take a finished mix done in Digital
Performer and convert it to an MP3, follow
Q Blue fade outlines mean that there is not these steps:
enough audio to compute the fade
1 Prepare the project as if you were
Q Red fade outlines mean that the faded
bouncing down to any other format, such as
audio is clipping.
WAVE, AIFF, etc. See “How do I mixdown
For more information, see “Fades that cannot my project to a stereo file?”
be fully computed” and “Clipping when
crossfades are calculated” in chapter 50, 2 After choosing File menu>Bounce to Disk,
“Fades and Crossfades” (page 669) in the DP select LAME Audio Export: MP3 as the
User Guide. Format. Give the file a name, and choose the
location where you’d like the file to be saved.
MIXING AND FINISHING When you press OK, you’ll see a second
Why are the meters in the Mixing Board labeled dialog with some options for the MP3 you are
as +/-48 dB? creating. If you don’t have any preference for
When an audio track’s meter scale is labeled these settings, just use the default settings.
as +/-48 dB instead of -48 to +6 dB, the track Press OK in this dialog, and the file will begin
is in Trim Touch or Trim Latch automation bouncing.
mode. For more information, refer to “The
Trim modes” on page 872 in the DP User
Guide.
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FR E Q U E NT LY A S KE D Q U E S T IO N S
3 After the bounce is complete, you can How do I force Digital Performer to rescan my
open this file in your MP3 player software of VST and Audio Unit plug-ins?
Open the Plug-in Preferences, select the
choice, such as iTunes.
desired plug-ins, and hit Reexamine. For
You can also export any soundbite in the more information on managing your plug-
Soundbites List as an MP3. Select the desired ins, see “Audio plug-in preferences” on
soundbites and choose Export Selected page 915 in the DP User Guide.
Soundbites from the mini-menu. Choose
How do I use RTAS plug-ins?
LAME Audio Export: MP3 from the File
RTAS plug-ins are not supported.
Format menu.
VIRTUAL INSTRUMENTS (“SOFT SYNTHS”)
How do I back-up a Digital Performer project?
How do I use virtual instruments (“soft synths”)
To backup the data for your entire Digital in Digital Performer?
Performer project, use the File > Save A Copy Digital Performer includes six virtual
As command. Make sure to check the instruments, and you can also use third-party
Duplicate audio and copy shared samples to MAS, VST and Audio Unit instruments. To
project option. This will take all of the audio use a virtual instrument in DP:
files that your project is using and make a
copy of them into the new project’s Audio 1 Add an Instrument Track (Project menu >
Files folder, and also copy any samples you Add Track > Instrument Track).
are using with nanosampler or Model12.
2 Choose the desired instrument from the
Digital Performer supports WAVE and AIFF Instrument Tracks list, and it will create an
files. For the most broadly compatible back- Instrument Track for it.
ups, using WAVE files is recommended.
3 Next, add a MIDI track; you’ll see the
PLUG-INS virtual instrument you just added in the list of
How do I use MAS, VST and Audio Unit (AU) outputs.
plug-ins?
See chapter 17, “Instrument Tracks” 4 Assign the output of the MIDI track to the
(page 159) in the DP User Guide and instrument you just created.
chapter 75, “Audio Effects Processing”
(page 911) in the DP User Guide. 5 Record enable the MIDI track and the
instrument will be receiving MIDI data.
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FR E Q U E NT LY A SKE D Q U E S TI O NS
For more information, see chapter 17, After the bundles are created, you can create
“Instrument Tracks” (page 159) in the DP an aux track or an input monitor-enabled
User Guide. audio track with that same bus as the input.
I closed the window for my virtual instrument, Input monitor-enabled audio tracks have the
how do I open it again? benefit of being able to switch between
In Digital Performer’s Mixing Board (Project
monitoring and recording audio easily. For
menu, or press Shift-M), locate the
example, while composing you will leave the
instrument track. The first insert will be
track input monitor-enabled, but once the
tinted yellow; this is the instrument plug-in.
part is finished you can record-enable the
Double-click this yellow insert to open the
audio track and record the instrument’s
instrument’s interface.
output in real-time. This is particularly
advantageous when you have many outputs
Alternatively, you can open the Effects
from one instrument, as you can record all of
window (Project menu, or press Shift-F) and
them to their corresponding audio tracks at
select your instrument track from the first
once.
drop-down menu. You may also double-click
an instrument track name in the Tracks
Under macOS, how do I access the QuickTime
window to open its instrument plug-in General MIDI sounds in DP?
interface. Digital Performer can access QuickTime’s
GM sounds in two ways: via the Apple
How do I use multiple outputs from my virtual Software Synth or the Apple DLSMusicDevice.
instrument?
To use multiple outputs from Digital
Using the Apple Software Synth
Performer’s included MAS instrument plug- 1 Go to Setup menu > Interapplication MIDI
ins, VST instruments, Audio Unit
instruments, and separate applications, see 2 Check the box for “Software Synthesizer”
“Multiple audio outputs” on page 922 in the
DP User Guide. 3 Select the resolution at which you’d like the
sounds to render. If you’re just using the
Some MAS instruments tap directly into DP’s QuickTime GM sounds as a “scratch pad” or
internal busses. For such instruments, assign a quick reference, try the lower resolutions.
the part to the desired bus in the instrument
plug-in window. 4 Go to Project > Add Track > MIDI Track.
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FR E Q U E NT LY A S KE D Q U E S T IO N S
5 Assign the output of this MIDI track to
any of the 16 channels of “Apple Software
Synth”.
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FR E Q U E NT LY A SKE D Q U E S TI O NS
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FR E Q U E NT LY A S KE D Q U E S T IO N S
CHAPTER 16 Additional Resources
193
you have a question you may want to search Other resources
the tech notes for an answer even if you have Links to additional resources, such as books,
your manual handy. The answers to many tutorial movies and links to MOTU-related
common questions can be found in the tech social media can be found at motu.com.
notes, so try searching the tech notes before
contacting tech support:
motu.com/techsupport/technotes
Downloads
Keep up-to-date with the latest software
updates for Digital Performer with our
downloads section: motu.com/download.
Training webinars
These helpful seminars cover a wide variety
of topics, from basic operation to advance
applications. Visit:
motu.com/en-us/products/software/dp/
webinars/
Tech Support
If you have a question or problem that isn’t
answered or resolved with the above
resources, registered users should contact
technical support. If you haven’t already done
so, you should register your copy of Digital
Performer online at www.motu.com/
registration. For more information on
contacting tech support, please see
“Technical support” on page 1050 in the DP
User Guide.
194
A D D ITI O NA L R E S O U RC E S
Index MIDI Devices tab 16 Digital Performer
Buses overview 49
32-bit operation 9 setting number of 33 starting 125
64-bit operation 9
A C
Cache (Audio Performance) 37
EEdit windows 65
AAF 77 Calibrating audio input/output 35 Editing
Apple Channels audio 60
retina display support 10 playback 126-127 Counter 72
ASIO drivers 28 Click 128-129 Event
AU (see Audio Units) Clips window 86 Editing windows 130
Audio Clock Source 29 Event List window 130
input/output timing 35 Close All Edit Window command 66 note events 130-133
interleaved 55 Close All Effect Windows command 67 View Filter 131
MIDI Setup utility 22 Close All Windows command 67 Expansion board setup 19
Audio data Close command (Window menu) 66
FFAQs 181
amount of recording time 58 Configure Audio System
how it is recorded 55 Configure Hardware Driver 27
Audio files Configure Studio Settings 33
creation of 55 Fine-tune Audio I/O Timing 35 File menu
defined 59 Configure Hardware Driver 27 Revert to Saved 77
hard disk requirements 59 Buffer Size 30 Save 77, 134
how recorded 55 Clock Source 29 Save A Copy As 77
size on disk 58 enabling multiple drivers 31 Save As 77, 134
stereo file size 59 Follow System Audio Settings 28, Files
Audio Performance window 36 31 Save As 134
Audio System Master Device 28 saving files 134
MIDI Only 13 Sample Rate 29 saving sequences 134
MOTU Audio System 13 Work Priority 31 Filters
Audio System Clock (see Clock Source) Configure Studio Settings 33 View Filter 131
29 Automatic plug-in latency (delay) Fine-tune Audio I/O Timing command
Audio track compensation 34 35
defined 61 Prime Milliseconds 33 Follow System Audio Settings option 28,
Audio Units Stereo buses 33 31
delay compensation 34 Consolidated window 80
effects window overview 116, 118
scanning 12
Content Browser 90
Contextual menu 69
G
Getting Started 125-135
Auto-locating 72 Control Panel 66
H
Automatic Plug-in Latency countoff 128
Compensation 34 Core MIDI 22
Counter window Hard disk
B
Back-ups 77
editing 72
Countoff 128
optimizing 25
recommendations 59
Creating a project 76 recording explained 56
Big Sur 9
Customer support 11, 135 requirements 59
Bring All To Front (Window menu) 66
contacting 10 size of files on disk 58
Buffer Size 30
Hardware
Built-in audio
improving performance 25
input/output timing 35
D
Delay compensation 34
requirements 15
setup 15-20
Help menu
Bundles window
195
IN DE X
Show Help Tags 193 MIDI Monitor window 135 scanning Audio Units
Hide Left/Right Sidebar command 66 MIDI Only 13 Pop Out of Consolidated Window 66
MIDI Sequencer Ports (MIDI) 19
IInterapplication MIDI 20 description 50
Mini-menu 64
Pre-generation (pre-gen) 36
Prime Milliseconds 33
Modifier keys 67 Project folder
Render quality 21 Monterey 9 defined 59
Software synthesizer 21 MOTU Project menu
Interface 15-20 Audio System (MAS) 25 Content Browser 90
Interleaved format 55 MachFive 146 Push Window to Back command
MOTU Audio System 25-37 (Window menu) 66
K defined 61
Keyboard commands 70-71
Customizing 71
Fine-tune Audio I/O Timing 35
improving performance 25 Q
Quantize 133
Keypad input/output timing 35
System requirements 9
R
troubleshooting 73
Mouse techniques 67
O
MAS (MOTU Audio System) 25 defined 60
MAS plug-ins Render quality 21
delay compensation 34 OMF 77 Retina display support 10
effects window overview 116, 118 Opening a project 76 Revert to Saved 77
Measure time 128, 131 Override internal buffer size 30 Right-click menu (see Contextual
Metronome window menu)
Click 128-129
P
MIDI
channels
Patch Lists
expansion boards 19
SSample Rate 29
playback 126-127 Performance (see Audio Performance Save 77
controller window) Save A Copy As 77
instruments 50 Piano roll 50 Save As 77, 134
Device Properties 18 Playback 126-127 Saving
Devices tab (Bundles window) 16 Playback offset option 35 files 134
hardware player piano 50 project 77
requirements 15 Playlists sequences 134
setup 15-20 defined 61 Scale all windows up/down 10
interface 15-20 Plug-ins Set Focus to Next/Previous Cell
ports 19 delay compensation 34 command 66
MIDI Device Properties 18 latency compensation 34 Setup menu
196
INDEX
Audio System MIDI hardware (installing) 15
MIDI Only 13 User interface 63-73
MOTU Audio System 13
Interapplication MIDI 20
Shortcut commands 71 V
View Filter 131
Show Left/Right Sidebar command 66
Software synthesizer 21 View menu
Sound file (see Audio file) scale
Soundbites scale all windows up/down
defined 60 10
definition 60 VST plug-ins
Split stereo 55 delay compensation 34
Standard MIDI File 77 effects window overview 116, 118
Starting Digital Performer 125 scanning
Stereo audio files
size on disk 59
Stereo buses setting (Configure Studio
W
WASAPI 28
Settings dialog) 33 Welcome to Digital Performer window
Studio menu 13
Audio Performance 36 Welcome window 13
Click 128 Window controls 63
Synchronization Window menu 66
overview 54 Bring All to Front 66
System errors 134 Close 66
System Requirements 9 Close All Edit Windows 66
Close All Effect Windows 67
TTab bar 64 Close All Windows 67
Hide Left/Right Sidebar 66
Tap tempo Last Window 66
overview 54 Next Window 66
Technical support 10 Pop Out of Consolidated Window
contacting 10 66
Time Push Window to Back 66
measure|beat|tick time 131 Set Focus to Next/Previous Cell
Track selector 66
button 64 Show Left/Right Sidebar 66
list 64 Window Sets 66
Tracks window Window Sets 66
Record-Enable button 125 Window target 64
Troubleshooting 134-135, 181-191 Window title 64
buffer size option grayed out 30 Windows 63-65
Keypad on Windows 73 active window 65
Tutorial 125-135 Audio driver 28
Num Lock key 73
U
WASAPI 28
Work Priority 31
UI
scaling 10
Updates 10 ZZoom box 64
USB
Zoom buttons 64
197
IN DE X
198