Beasts of Chaos Reminders
Beasts of Chaos Reminders
Beasts of Chaos Reminders
com 1
Start Of Setup
Beasts Of Chaos Allegiance - Brayherd Ambush Warlord - Magnificent
Instead of setting up a BRAYHERD unit on the battlefield, you can place it to one side When you pick enhancements for your army (see 27.3), you can pick 1 extra
and say that it is set up in ambush as a reserve unit. You can set up one reserve unit in enhancement.
ambush for each BEASTS OF CHAOS unit you have set up on the battlefield.
During Setup
Battle Regiment - 26.2.1 - One Drop Deployment
If a core battalion has the Unified icon, then after you set up a unit from the battalion, you must set up all of the other units from the battalion, one after the other, and you are
not allowed to set up units that are not part of the battalion until all of the units in the battalion have been set up. In addition, if the set-up instructions for a battle say that the
players must alternate setting up units one at a time, then after you set up a unit from the battalion, you must set up all of the other units from the battalion, one after the
other, before your opponent is allowed to set up another unit.
End Of Setup
Alpha-Beast Pack - Scent Tracking
After armies have been set up but before the first battle round begins, you can make a normal move of up to D6" with each unit in this battalion.
During Game
Mindstealer Sphiranx - Telepathic Dread
Subtract 2 from the bravery characteristic of enemy units while they are within 12" of any friendly models with this ability.
Saves
Bullgors - Bullshields Spell - Tendrils of Atrophy (Brayherd Wizard)
Add 1 to save rolls for attacks made with melee weapons that target a unit with If active, until your next hero phase, subtract 1 from save rolls for attacks that target
Bullshields. that unit.
Ungors - Half-shields
Add 1 to save rolls for attacks made with melee weapons that target this unit.
Wound Allocation
Jabberslythe - Spurting Bile Blood Tzaangors - Arcanite Shield
Roll a D6 each time a melee wound was inflicted on this model and not negated. On a Roll a D6 each time you allocate a wound or mortal wound to a unit that has any
4+ the attacker suffers 1 mortal wound. models armed with Arcanite Shields. On a 6, that wound or mortal wound is negated.
When you allocate wounds or mortal wounds to this unit, you must allocate them to a
model armed with an Arcanite Shield if it is possible to do so.
End Of Game
Grand Strategy - Hold the Line
When the battle ends, you complete this grand strategy if there are any Battleline units from your starting army on the battlefield.
Beasts Of Chaos
Flavor: Allherd
Battalions: Battle Regiment | Warlord | Alpha-Beast Pack
Units: Great Bray-Shaman | Tzaangor Shaman | Doombull | Beastlord | Bestigors | Tzaangors | Ungors | Cockatrice | Bullgors | Cygor | Jabberslythe | Ghorgon
Allied Slaves To Darkness Unit: Mindstealer Sphiranx
Artifacts: Brayblast Trumpet (Brayherds) | Blade of the Desecrator
Command Trait: Dominator
Command Abilities: Booming Roar | Slaughterer's Call
Spells: Vicious Stranglethorns (Brayherd Wizard) | Tendrils of Atrophy (Brayherd Wizard) | Devolve | Boon of Mutation
Endless Spell: Wildfire Taurus
Grand Strategy: Hold the Line