Codex Draconis - Blue Satraps of The Deserts
Codex Draconis - Blue Satraps of The Deserts
Codex Draconis - Blue Satraps of The Deserts
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enough to give us their blessing. In addition blue dragons have no concerns about rot or proposes ways to make dragon encounters
to their dragon write-ups, Codex Draconis: decay, so their hoards are just as full of books more dangerous. This might be a note on how
Blue Satraps of the Deserts presents additional and scrolls as they are of coins, gemstones, it can use items from its hoard, a suggestion
material to expand the ways you can use these and jewelry—though all blue dragons are on allies (or servants) the dragon might take
dragons and allows you to drop them into your fond of blue sapphires. into battle, or proposals on how to use traps
campaign. Blue dragons rule their domains through and terrain to the dragon’s advantage.
cruelty and intimidation. Blue dragons are Alternative Builds: Each age category
The Basics consummate schemers and obsessively also presents at least one alternative build,
The biology and ecology of blue dragons is orderly. In combat, blue dragons prefer to representing different paths a blue dragon
the same regardless of age category. surprise foes if possible, and they are not might take over its lifespan. Each alternative
above retreating if the odds turn against build presents a short description of how that
ECOLOGY them. They never forget that shame, though, dragon’s tactics or preferences differ from
Environment warm deserts and look for opportunities to humiliate and a typical blue dragon, and a list of changes
destroy those who force them from the field made to the base stat block to create the
Organization solitary of battle. alternative dragon. We present each changed
Treasure triple The chief weaknesses of blue dragons are section (such as feats) so you can replace
Blue dragons love deserts, but they can their vanity and their territoriality. The first the same section of the typical dragon’s stat
live in any arid environment, including wind- can lead them to underestimate foes, and the block.
swept steppes and rocky badlands. A few latter can lure them away from their hoard to
control territories that include temperate, dry deal with trespassers. The Dragons
environments, but they avoid claiming land that Hoard: In this section, we present Each of the sections below contains a
brings them into conflict with black, green, or pregenerated loot to form a dragon’s hoard dragon entry for a specific CR. As noted
red dragons. for each age category. You will find values for above in “The Basics,” you will have stats,
They prefer their food freshly cooked by triple the normal treasure for an encounter hoards, and encounter advice for each
their own lightning breath. Although just as of the dragon’s CR (as standard for blue dragon entry.
omnivorous as any dragon, blues prefer herd dragons) with values for campaigns using
animals such as horses, cattle, and camels— slow, medium, and fast advancement XP Blue Dragon, Wyrmling
which makes them a serious threat to nomads, charts. We show the gp value for each item to With scales the color of the desert sky, this small,
ranchers, and caravans. make it easy for you to swap out items from serpentine dragon moves with unsettling grace.
Blue dragons prefer to lair near those that the pregenerated hoard with items you want Wyrmling Blue Dragon CR 5
they control, sometimes even within the confines to provide to your group’s characters. Coins XP 1,600
fill in the total hoard value, so if you swap LE Small Dragon (earth)
of a city. Usually blue dragons make their lairs in
out items for those with lower values, add Init +6; Senses dragon senses, Perception +9
vast caverns, preferably at the base of cliffs where
windblown sands conceal access to their hordes. more coins. If you swap out for items with Defense
Inside, they carefully organize their treasure in higher values, remove coins.
AC 18, touch 13, flat-footed 16 (+2 Dex,
crates and cubbyholes, and they sleep amid the Upping the Ante: Sometimes even +5 natural, +1 size)
sand. Because of the arid nature of their habitat, dragons need a little help. This section hp 45 (6d12+6)
2
Fort +6, Ref +7, Will +5 shiny objects taken off caravan guards or
Immune electricity, paralysis, sleep a town’s watch, and objects that survived
Offense when the wyrmling took a humanoid for
Speed 40 ft., burrow 20 ft., fly 150 ft. (average) food.
Melee bite +9 (1d6+1), 2 claws +8 (1d4+1) Slow (3,000 gp): black pearl (100 gp),
Special Attacks breath weapon (40-ft. line, DC lapis lazuli (6 gp), magnifying glass (100
14, 2d8 electricity), desert thirst (DC 14) gp), climber’s kit (80 gp), smokesticks (2
Statistics sticks, 20 gp each), empty backpack (2 gp),
Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10 carved wooden staff with platinum (600
Base Atk +6; CMB +6; CMD 18 (22 vs. trip) gp), feathered ribbon (10 gp), 200 pp, 62
Feats Dazzling Display, Improved gp.
Initiative, Weapon Focus (bite) Medium (4,650 gp): blue sapphire (1,000
Skills Bluff +9, Fly +13, Intimidate +9,
gp), golden yellow topaz (700 gp),
Knowledge (local) +9, Perception +9, Stealth +15
Languages Draconic black pearl (100 gp), lapis lazuli (6 gp),
magnifying glass (100 gp), climber’s kit
Special Abilities
(80 gp), smokesticks (2 sticks, 20 gp each),
Desert Thirst (Su): A blue dragon can cast create empty backpack (2 gp), carved wooden
water at will (CL 6). Alternatively, it can destroy staff with platinum (600 gp), feathered
an equal amount of liquid in a 10-foot burst. ribbon (10 gp), potion of cure light wounds
Unattended liquids are instantly reduced to sand. (CL 1, 50 gp), scroll of acid arrow (CL 3, 150
Liquid-based magic items (such as potions) and
gp), 200 pp, 512 gp.
items in a creature’s possession must succeed on
Fast (6,900 gp): blue sapphire (1,000 gp), predator. Against caravans and ordinary
a Will save (DC 14) or be destroyed.
golden yellow topaz (700 gp), black pearl intruders in its realm, the wyrmling blue
Hoard (100 gp), lapis lazuli (6 gp), magnifying dragon prefers to hide until it knows a target’s
Though it might be the terror of the local glass (100 gp), climber’s kit (80 gp), strengths and weaknesses. Burrowed into the
oases or worshiped as a god by a tribe of smokesticks (2 sticks, 20 gp each), empty sand with just the top of its head exposed, the
kobolds, the blue wyrmling is not yet the backpack (2 gp), pink pearl urn wreathed blue dragon can analyze its prey. Its exposed
target of dragon slaying adventurers who in continual flame (2,000 gp), carved wooden horn is often mistaken for a jagged rock.
carry useful bits of gear into its lair. Because staff with platinum (600 gp), feathered Against adventuring groups, the wyrmling
of this lack of adventurer fodder, the ribbon (10 gp), potion of cure light wounds blue dragon prefers to attack from the air,
wyrmling lacks a very important source of (CL 1, 50 gp), scroll of acid arrow (CL 3, 150 at night. If possible, it attacks during a storm
treasure. Nor is the wyrmling yet taking on gp), 200 pp, 762 gp. when its lightning is easily mistaken for natural
major foes to gain their favored possessions bolts. Taking advantage of its superior senses,
as spoils or carrying off large objects of art. Upping the Ante the wyrmling swoops in and out, singling out
Until it grows larger, most of a wyrmling’s Before its sixth birthday, the wyrmling targets for destruction.
hoard is a mixed bag of tribute from nomads, blue dragon is already a dangerous ambush
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Even at this young age, a blue dragon reduced to sand. Liquid-based magic items
can communicate with kobolds (both speak Blue Dragon, Very Young (such as potions) and items in a creature’s
This orc-sized sky-blue dragon watches you warily, possession must succeed on a Will save (DC 16)
Draconic), and a wyrmling blue dragon is a
keeping the jagged horn atop its head pointed at its or be destroyed.
significant enough force to intimidate and
foes.
enslave the scaly humanoids. For their part, the Sound Imitation (Ex): A very young or older
kobolds enjoy the protection of dragons and Very Young Blue Dragon CR 7 blue dragon can mimic any voice or sound it
willingly accept servitude. Gangs of kobolds XP 3,200 has heard by making a successful Bluff check
dig cunningly concealed pit traps in the sand, LE Medium dragon (earth) against a listener’s Sense Motive check.
making it easier for the blue dragon to acquire Init +5; Senses dragon senses; Perception +12
Hoard
its favorite food: herd animals. Defense With ten years or more on its wyrmling
Alternative Builds AC 19, touch 11, flat-footed 18 (+1 Dex, cousins, the very young blue dragon fears
+8 natural) neither hag nor mummy. Even whole
The standard blue wyrmling exists to make
hp 68 (8d12+16) swarms of giant scorpions are no match for
surprise attacks against groups of foes. Its skill
Fort +8, Ref +7, Will +7 a very young blue dragon.
with Stealth, burrowing speed, and Dazzling Immune electricity, paralysis, sleep
Display all make it possible for the wyrmling Very young blue dragons often team up
Offense with weaker creatures to exert control over
to explode from hiding and intimidate groups
of foes. Two other combat-oriented options Speed 40 ft., burrow 20 ft., fly 150 ft. (average) a caravan route or oasis, and they charge
appear below. Melee bite +12 (1d8+4), 2 claws +11 (1d6+3), 2 tolls for access. This begins to bring more
wings +9 (1d4+1) valuable and more exotic treasure to the
Dreadnought Special Attacks breath weapon (60-ft. line, DC dragon’s hoard.
Sometimes all a dragon needs is the 16, 4d8 electricity), desert thirst (DC 16) Slow (5,250 gp): Blue sapphire (1,000
endurance to muscle through its foes, even if Statistics gp), potion of darkvision (300 gp), potion of
these foes get the drop on it. Str 17, Dex 12, Con 15, Int 12, Wis 13, Cha 12 spider climb (300 gp), arcane scroll (shocking
Changes: Initiative +2; AC 19, touch 13, Base Atk +8; CMB +11; CMD 22 (26 vs. trip) grasp, undetectable alignment, web; CL 3,
flat-footed 17 (+2 Dex, +6 natural, +1 size); hp Feats Dazzling Display, Improved 225 gp), divine scroll (detect chaos, detect
51 (6d12+12), Feats Improved Natural Armor, Initiative, Multiattack, undead, enthrall; CL 3, 200 gp), oil of magic
Toughness, Weapon Focus (bite) Weapon Focus (bite) weapon (50 gp), potion of mage armor (50
Skills Bluff +12, Fly +12, Intimidate +12, gp), 300 pp, 140 sp.
Hummingbird Knowledge (local) +12, Perception +12,
Medium (7,800 gp): Blue sapphire (1,000
Some blue dragons focus on developing Stealth +12, Survival +12
gp), caster’s shield with scroll of fireball
Languages Common, Draconic
their flying abilities early. on it (CL 5, 3,528 gp), potion of darkvision
SQ sound imitation
This option replaces Dazzling Display with Special Abilities (300 gp), potion of spider climb (300 gp),
Flyby Attack and Improved Initiative with arcane scroll (shocking grasp, undetectable
Wingover. Desert Thirst (Su): A blue dragon can alignment, web; CL 3, 225 gp), divine scroll
cast create water at will (CL 8). Alternatively, (detect chaos, detect undead, enthrall; CL 3,
Changes: Initiative +2, Feats Flyby Attack, it can destroy an equal amount of liquid in a 200 gp), oil of magic weapon (50 gp), potion
Weapon Focus (bite), Wingover 10-foot burst. Unattended liquids are instantly of mage armor (50 gp), 200 pp, 360 sp.
4
Fast (11,700 gp): Blue sapphire (1,000 Biter Offense
gp), caster’s shield with scroll of fireball on it A very young blue dragon with this Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)
(CL 5, 3,528 gp), +1 shortspear (2,302 gp), +1 build depends less on speed and more Melee bite +15 (2d6+7), 2 claws +14 (1d8+5), 2
mithral shirt (2,100 gp), potion of darkvision on the savagery of its bite. It counts on its wings +12 (1d6+2), tail slap +12 (1d8+7)
(300 gp), potion of spider climb (300 gp), flying speed to bring prey within reach of Space 10 ft.; Reach 5 ft. (10 ft. with bite)
arcane scroll (shocking grasp, undetectable its deadly maw. Special Attacks breath weapon (80-ft. line, DC 18,
alignment, web; CL 3, 225 gp), divine scroll 6d8 electricity), desert thirst (DC 18)
Changes: Initiative +1; AC 20, touch 11, Spell-Like Abilities (CL 10th, concentration +11)
(detect chaos, detect undead, enthrall; CL 3,
flat-footed 19 (+1 Dex, +9 natural); hp 76 At will—ghost sound (DC 11)
200 gp), oil of magic weapon (50 gp), potion (8d12+24); melee bite +12 (2d6+4), 2 claws +8,
of mage armor (50 gp), 100 pp, 534 gp. Statistics
2 wings +6; Feats Improved Natural Armor,
Upping the Ante Improved Natural Attack (bite), Toughness, Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12
Weapon Focus (bite) Base Atk +10; CMB +16; CMD 27 (31 vs. trip)
Since its earliest days, the very young Feats Dazzling Display, Improved
blue dragon has learned to speak Common. Darter Initiative, Multiattack, Shatter Defenses, Weapon
This enables it to instruct allies and slaves. This build capitalizes on speed and Focus (bite)
Blue dragons at this level often work mobility. A very young blue dragon with this
with packs of four to six wererats. The build bursts from hiding on the edge of a group
lycanthropes infiltrate caravans, acting as of a prey, and darts in and out of the group.
cooks, drovers, or even guards, and then Changes: AC 20, touch 12, flat-footed 18
turn against their fellow travelers when (+1 Dex, +1 dodge, +8 natural); melee bite +11;
the dragon attacks. The blue dragon is the Feats Dodge, Improved Initiative, Mobility,
real muscle, and brains, of the operation. Its Spring Attack
allies serve to watch the territory while the
dragon sleeps. Blue dragons might tolerate Blue Dragon, Young
a nest of kobolds in their territory as well, The air around this large, serpentine dragon reeks
provided those kobolds work as sentries of ozone, and its sky-blue scales flash and spark as it
and spies for the dragon. bares its fangs.
Alternative Builds Young Blue Dragon CR 9
The very young blue dragon has gained XP 6400
Multiattack, making it even better at bursting LE Large dragon (earth)
from a sandy burrow into the midst of prey. Init +5; Senses dragon senses; Perception +14
Its ability to imitate sounds gives it another Defense
tool for luring potential prey into ambush. AC 21, touch 10, flat-footed 20 (+1 Dex, +11
Two more focused options appear below. natural, –1 size)
hp 95 (10d12+30)
Fort +10, Ref +8, Will +8
Immune electricity, paralysis, sleep
5
Skills Bluff +14, Fly +8, Intimidate +14, Fast (19,200 gp): Blue sapphire (1,000 2 claws +11, 2 wings +9, tail slap +9; Feats
Knowledge (local) +14, Perception +14, gp), violet garnet (400 gp), jet (80 gp), Improved Natural Armor, Improved
Stealth +10, Survival +14 +1 dragonbane composite (+1 Str) shortbow Natural Attack (bite), Power Attack,
Languages Common, Draconic (8,150 gp), ring of counterspells (contains Toughness, Weapon Focus (bite)
Special Abilities lightning bolt when found, 4,000 gp), wand
Eldritch Student
of invisibility (36 charges; CL 3, 3,650 gp),
Desert Thirst (Su): A blue dragon can cast create Although it gains no ability to cast
water at will (CL 10). Alternatively, it can destroy divine scroll (magic stone, remove paralysis;
CL 3, 175 gp), 60 pp, 55 gp. spells, young blue dragons with this build
an equal amount of liquid in a 10-foot burst.
can (and will) use magic items from their
Unattended liquids are instantly reduced to sand.
Liquid-based magic items (such as potions) and
Upping the Ante hoard courtesy of Use Magic Device.
items in a creature’s possession must succeed on The natural weapons of a young Changes: Skills Fly +8, Knowledge
a Will save (DC 18) or be destroyed. blue dragon are far deadlier than any (arcana) +14, Knowledge (local) +14,
Sound Imitation (Ex): A very young or older melee weapon, and its scales exceed the Perception +14, Steal +10, Survival +14, Use
blue dragon can mimic any voice or sound it has protection of the finest plate armor. Wands Magic Device +14
heard by making a successful Bluff check against a and scrolls gather dust in a young blue
listener’s Sense Motive check. dragon’s hoard, because it cannot yet cast Blue Dragon, Juvenile
spells. That does not stop it from reaching The smell of ozone fills the air around this
Hoard out to sphinxes, devils, and efreeti for large, serpentine dragon. With a snarl, it bares
After two decades or so, the young blue arcane knowledge and training. In addition sharp fangs, and light glints off its blue scales.
dragon is the size of a horse and easily as strong to wererats and nests of kobolds, eldritch Juvenile Blue Dragon CR 10
as a lion. Although it is becoming ambitious, tutors such as erinyes might be in a young
many larger and more powerful creatures are blue dragon’s lair. XP 9,600
LE Large dragon (earth)
in the world. Still, the young blue dragon’s
Init +5; Senses dragon senses; Perception +17
reputation is growing and the belongings of Alternative Builds
Aura frightful presence (120 ft., DC 18)
would-be dragon slayers begin to show up in The young blue dragon has Multiattack, Defense
its hoard. keeping ambushes viable. Its ability to cast
Slow (8,550 gp): Blue sapphire (1,000 gp), ghost sound gives it another tool for luring AC 24, touch 10, flat-footed 23 (+1 Dex,
violet garnet (400 gp), jet (80 gp), wand of potential prey into ambush. Two more +14 natural, -1 size)
hp 126 (12d12+48)
invisibility (36 charges; CL 3, 3,650 gp), divine focused options appear below.
Fort +12, Ref +9, Will +10
scroll (magic stone, remove paralysis; CL 3, 175
gp), 200 pp, 155 gp.
Power Biter Immune electricity, paralysis, sleep
The young blue dragon’s bite becomes Offense
Medium (12,750 gp): Blue sapphire (1,000
gp), violet garnet (400 gp), jet (80 gp), ring an even more formidable weapon with this Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)
of counterspells (contains lightning bolt when build. Melee bite +18 (2d6+9), 2 claws +17 (1d8+6), 2
found, 4,000 gp), wand of invisibility (36 Changes: Initiative +1; AC 21, touch 10, wings +15 (1d6+3), tail slap +15 (1d8+9)
charges; CL 3, 3,650 gp), divine scroll (magic flat-footed 21 (+1 Dex, +12 natural, -1 size); Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (80-ft. line, DC
stone, remove paralysis; CL 3, 175 gp), 200 pp, hp 105 (10d12+40); melee bite +15 (3d6+7),
20, 8d8 electricity), desert thirst (DC 20)
355 gp.
6
Spell-Like Abilities (CL 12th; concentration approaching its first half-century. It might gp each), golden yellow topaz (600 gp),
+14) be juvenile, and not yet well known, but it tourmaline (90 gp), white pearl (90 gp),
At will—ghost sound (DC 12), minor image (DC has decades of accumulated knowledge and sardonyx (80 gp), iolite (70 gp), sardonyx (60
14) experience. Now that it can cast spells, the gp), iolite (60 gp), carnelian (60 gp), zircon (50
Spells Known (CL 1st; concentration +3, save gp), bloodstone (50 gp), onyx (40 gp), azurite
juvenile blue dragon takes a particular interest
DC 12+spell level) (12 gp), banded agate (10 gp), small tapestry
in collecting scrolls and arcane magic items.
1st (4/day)—mage armor, true strike threaded with platinum (1,000 gp), leather
0 (at will)—detect magic, mage hand, read Slow (10,950): 2 blue sapphires (1,000 belt set with star rose quartz (700 gp), fine
magic, resistance gp each), golden yellow topaz (600 gp), steel mask inlaid with brass (600 gp), rabbit
Statistics tourmaline (90 gp), white pearl (90 gp), fur gloves (140 gp), ring of protection +3 (18,000
sardonyx (80 gp), iolite (70 gp), sardonyx (60 gp), dusty rose prism ioun stone (5,000 gp), +2
Str 23, Dex 12, Con 19, Int 14, Wis 15, Cha 14 gp), iolite (60 gp), carnelian (60 gp), zircon
Base Atk +12; CMB +19; CMD 30 (34 vs. trip) breastplate (4,350 gp), divine scroll (helping
(50 gp), bloodstone (50 gp), onyx (40 gp), hand; CL 5, 375 gp), arcane scroll (blindness/
Feats Combat Casting, Dazzling azurite (12 gp), banded agate (10 gp), small
Display, Improved deafness; CL 3, 150 gp), 363 gp.
tapestry threaded with platinum (1,000 gp),
Initiative, Multiattack, Shatter Defenses,
Weapon Focus (bite)
leather belt set with star rose quartz (700 Upping the Ante
Skills Bluff +17, Fly +10, Intimidate +17, gp), fine steel mask inlaid with brass (600 The juvenile blue dragon is a powerful
Knowledge (local) +17, Perception +17, gp), rabbit fur gloves (140 gp), +2 breastplate illusionist, with his abilities to imitate sounds
Spellcraft +17,Stealth +12, Survival +17 (4,350 gp), divine scroll (helping hand; CL 5, and to cast ghost sound and minor image. It
Languages Auran, Common, Draconic 375 gp), arcane scroll (blindness/deafness; CL combines those abilities to lure wannabe
SQ sound imitation 3, 150 gp), 363 gp. dragon slayers into kobold traps and wererat
Special Abilities Medium (16,350 gp): 2 blue sapphires ambushes. It sacrifices its minions to form a
(1,000 gp each), golden yellow topaz (600 gauntlet of challenges before foes even reach
Desert Thirst (Su): A blue dragon can cast create
water at will (CL 12). Alternatively, it can gp), tourmaline (90 gp), white pearl (90 gp), it, so the dragon slayers use up resources they
destroy an equal amount of liquid in a 10-foot sardonyx (80 gp), iolite (70 gp), sardonyx (60 would otherwise expend on the dragon. It uses
burst. Unattended liquids are instantly reduced gp), iolite (60 gp), carnelian (60 gp), zircon (50 spells from its arcane scrolls and items from its
to sand. Liquid-based magic items (such as gp), bloodstone (50 gp), onyx (40 gp), azurite horde like the dusty rose prism ioun stone or the
potions) and items in a creature’s possession (12 gp), banded agate (10 gp), small tapestry ring of protection +3.
must succeed on a Will save (DC 20) or be threaded with platinum (1,000 gp), leather The juvenile blue dragon still has tutors such
destroyed. belt set with star rose quartz (700 gp), fine as erinyes, sphinxes, and efreeti, but is already
Sound Imitation (Ex): A very young or older steel mask inlaid with brass (600 gp), rabbit moving beyond what they know. At this age,
blue dragon can mimic any voice or sound it fur gloves (140 gp), dusty rose prism ioun stone the blue dragon is building relationships with
has heard by making a successful Bluff check (5,000 gp), +2 breastplate (4,350 gp), divine rakshasas to their mutual benefit.
against a listener’s Sense Motive check. scroll (helping hand; CL 5, 375 gp), arcane
scroll (blindness/deafness; CL 3, 150 gp), 40 pp,
Hoard
363 gp.
The juvenile blue dragon is still the size
Fast (24,600 gp): 2 blue sapphires (1,000
of a horse and as strong as a lion, and it is
7
Alternative Builds
Blue Dragon, Young Adult
The cunning and careful planning of the A sky-blue dragon the size of a wooly mammoth bares
blue dragon makes the juvenile a dangerous its fangs, and sparks splatter on the floor like drool.
opponent as it is. Some of them, however, follow Yng Adult Blue Dragon CR 10
different paths – like the two presented here.
XP 19,200
Deadly Biter LE Huge dragon (earth)
This juvenile blue dragon relishes the taste Init +4; Senses dragon senses; Perception +19
Aura frightful presence (150 ft., DC 19)
of its assailants’ blood.
Defense
Changes: Initiative +2; AC 25, touch 10,
flat-footed 24 (+1 Dex, +15 natural, -1 size); hp AC 25, touch 8, flat-footed 25 (+17 natural,
138 (12d12+60); Melee bite +18 (3d6+9), 2 claws -2 size)
+14 (1d8+6), 2 wings +12 (1d6+3), tail slap +12 hp 147 (14d12+56)
Fort +13, Ref +9, Will +11
(1d8+9); Feats Cleave, Improved Natural Armor,
DR 5/magic; Immune electricity, paralysis,
Improved Natural Weapon (bite), Power Attack, sleep; SR 23
Toughness, Weapon Focus (bite)
Offense
Eldritch Initiate Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)
This juvenile blue dragon makes its own Melee bite +20 (2d8+10), 2 claws +19 (2d6+7), 2
arcane scrolls. wings +17 (1d8+3), tail slap +17 (2d6+10)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Changes: Skills Fly +10, Intimidate +17,
Special Attacks breath weapon (100-ft. line, DC
Knowledge (arcana) +17, Knowledge (local)
21, 10d8 electricity), crush (Small creatures, DC
+17, Perception +17, Spellcraft +17, Steal +12, 21, 2d8+10), desert thirst (DC 21)
Survival +17; Feats Combat Casting, Improved Spell-Like Abilities (CL 14th; concentration
Initiative, Multiattack, Scribe Scroll, Weapon +16)
Focus (bite), Widen Spell At will—ghost sound (DC 12), minor image (DC
14)
Spells Known (CL 3rd; concentration +5, save
DC 12+spell level)
1st (6/day)—mage armor, shield, true strike
0 (at will)—arcane mark, detect magic, mage
hand, read magic, resistance
Statistics
Str 25, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Base Atk +14; CMB +23; CMD 33 (37 vs. trip)
Feats Combat Casting, Dazzling
Display, Hover, Improved Initiative,
8
Multiattack, Shatter Defenses, Weapon jade (100 gp), iolite (70 gp), chrysoberyl flaming sphere; CL 3, 325 gp), 2 potions of resist
Focus (bite) (60 gp), peridot (50 gp), blue quartz (13 energy 10 (300 gp each), divine scroll (bless
Skills Bluff +19, Fly +9, Intimidate +19, gp), turquoise (11 gp), malachite (10 gp), water, burning disarm; CL 2, 150 gp), potion of
Knowledge (local) +19, Perception +19, +2 greataxe (8,320 gp), staff of healing (6 hide from animals (50 gp), 20 pp, 196 gp.
Spellcraft +19, Stealth +9, Survival +19
charges, 3,330 gp), +1 mithral shirt (2,100
gp), arcane scroll (jump, darkness, flaming Upping the Ante
Languages Auran, Common, Draconic
SQ sound imitation
sphere; CL 3, 325 gp), 2 potions of resist The young adult blue dragon still uses
Special Abilities energy 10 (300 gp each), divine scroll (bless kobolds and wererats as spies, informers,
Desert Thirst (Su): A blue dragon can cast create water, burning disarm; CL 2, 150 gp), potion and sentries. These low-level minions
water at will (CL 14). Alternatively, it can of hide from animals (50 gp), 20 pp, 611 gp. keep out wandering nuisances and overly
destroy an equal amount of liquid in a 10-foot Medium (27,000 gp): Blue sapphire (1,000 ambitious junior adventurers. They are barely
burst. Unattended liquids are instantly reduced gp), golden yellow topaz (600 gp), violet distractions to dragon slayers equal to the
to sand. Liquid-based magic items (such as
garnet (400 gp), golden yellow topaz (300 challenge of a young adult blue dragon. As
potions) and items in a creature’s possession
must succeed on a Will save (DC 21) or be
gp), jade (100 gp), iolite (70 gp), chrysoberyl a result, such heroes rarely see the lurking
destroyed. (60 gp), peridot (50 gp), blue quartz (13 gp), sentries and spies.
turquoise (11 gp), malachite (10 gp), +2 If the dragon needs more power, it calls on
Sound Imitation (Ex): A very young or older
greataxe (8,320 gp), +1 dragonbane scimitar its tutors and allies: demons, efreeti, sphinxes,
blue dragon can mimic any voice or sound it
(8,315 gp), staff of healing (6 charges; 3,330 and rakshasas. In addition, the young adult
has heard by making a successful Bluff check
against a listener’s Sense Motive check. gp), dragonhide plate armor (3,300 gp), +1 blue dragon makes full use of any arcane
mithral shirt (2,100 gp), arcane scroll (jump, magic items in its hoard.
Hoard darkness, flaming sphere; CL 3, 325 gp), 2
potions of resist energy 10 (300 gp each), Alternative Builds
The young adult blue dragon’s magical
abilities are growing steadily, but so is divine scroll (bless water, burning disarm; These two builds provide more focused,
its size. This limits its ability to use items CL 2, 150 gp), potion of hide from animals (50 easier to run, builds for the young adult blue
proportioned for ordinary races. Scrolls and gp), 20 pp, 96 gp. dragon.
spellbooks found in the young adult blue Fast (40,500 gp): Blue sapphire (1,000 gp), Furious Biter
dragon’s hoard are oversized and rugged golden yellow topaz (600 gp), violet garnet This young adult blue dragon focuses on
enough to withstand gentle handling by the (400 gp), golden yellow topaz (300 gp), melee combat. It casts mage armor, shield,
beast’s fearsome claws. As it passes its first jade (100 gp), iolite (70 gp), chrysoberyl and true strike before combat starts and then
half-century, the young adult blue dragon (60 gp), peridot (50 gp), blue quartz (13 uses its bite to deadly effect courtesy of Cleave,
is ready to mate for the first time. Treasure gp), turquoise (11 gp), malachite (10 gp), Great Cleave, Improved Natural Weapon (bite),
becomes a way to attract and entice mates as flame tongue (20,715 gp), +2 greataxe (8,320 and Power Attack.
well as serve as a personal success scorecard. gp), +1 dragonbane scimitar (8,315 gp), +1
dragonhide plate armor (3,300 gp), staff of Changes: Initiative +1; AC 36, touch 8, flat-
Slow (18,000 gp): Blue sapphire (1,000 gp),
healing (6 charges; 3,330 gp), +1 mithral shirt footed 35 (+1 Dex, +18 natural, +4 mage armor,
golden yellow topaz (600 gp), violet garnet
(2,100 gp), arcane scroll (jump, darkness, +4 shield, -1 size); hp 161 (14d12+70); Melee bite
(400 gp), golden yellow topaz (300 gp),
+20 (+40 on first attack, true strike; 3d8+10), 2
9
claws +16 (2d6+7), 2 wings +14 (1d8+3), tail Feats Combat Casting, Dazzling
slap +14 (2d6+10); Feats Cleave, Great Cleave, Blue Dragon, Adult Display, Deadly Stroke, Hover, Improved
Improved Natural Armor, Improved Natural A sky-blue dragon shows its fangs as it growls, and Initiative, Multiattack, Shatter
Weapon (bite), Power Attack, Toughness, its scales gleam in the available light. Defenses, Weapon Focus (bite)
Weapon Focus (bite) Adult Blue Dragon CR 13 Skills Bluff
+22, Fly +11, Intimidate +22, Knowledge (local)
Eldritch Novice XP 25,600
+22, Knowledge (geography) +22,
LE Huge dragon (earth)
The arcane studies of the young adult blue Perception +22, Spellcraft +22,
Init +4; Senses dragon senses; Perception +22
dragon continue to advance. Now it makes its Stealth +11, Survival +22
Aura electricity (5 ft., 1d6 elect.), frightful
own potions and scrolls. Languages Auran, Common, Draconic, Giant
presence (180 ft., DC 21)
SQ sound imitation
Changes: Skills Fly +9, Intimidate +19, Defense
Knowledge (arcana) +19, Knowledge (local) +19, Special Abilities
AC 28, touch 8, flat-footed 28 (+20 natural, –2
Perception +19, Spellcraft +19, Steal +9, Survival size) Desert Thirst (Su): A blue dragon can
+19; Feats Brew Potion, Combat Casting, hp 184 (16d12+80) cast create water at will (CL 24). Alternatively,
Improved Initiative, Multiattack, Scribe Scroll, Fort +15, Ref +10, Will +13 it can destroy an equal amount of liquid in a
Weapon Focus (bite), Widen Spell DR 5/magic; Immune electricity, paralysis, 10-foot burst. Unattended liquids are instantly
sleep; SR 24 reduced to sand. Liquid-based magic items
(such as potions) and items in a creature’s
Offense
possession must succeed on a Will save (DC 29)
Speed 40 ft., burrow 20 ft., fly 200 ft. (poor) or be destroyed.
Melee bite +23 (2d8+12), 2 claws +22 (2d6+8), 2 Electricity Aura (Su): An adult blue dragon is
wings +20 (1d8+4), tail slap +20 (2d6+12) surrounded by an aura of electricity. Creatures
Space 15 ft.; Reach 10 ft. (15 ft. with bite) within 10 feet take 2d6 points of electricity
Special Attacks breath weapon (100-ft. line, DC damage at the beginning of the dragon’s turn.
23, 12d8 electricity), crush, desert thirst (DC 21)
Sound Imitation (Ex): A very young or older
Spell-Like Abilities (CL 16th, concentration blue dragon can mimic any voice or sound it
+18) has heard by making a successful Bluff check
At will—ghost sound (DC 13), minor image (DC against a listener’s Sense Motive check.
14), ventriloquism (DC 14)
Spells Known (CL 5th, concentration +7, save Hoard
DC 13+spell level ) The adult blue dragon’s magical abilities
2nd (5/day)—invisibility, resist energy,
continue to grow, and its size limits its ability
1st (7/day)—alarm, mage armor, shield, true strike,
0 (at will)—arcane mark, detect magic, mage to manipulate things created for humanoid
hand, mending, read magic, resistance races. Scrolls and spellbooks found in the
adult blue dragon’s hoard are larger than
Statistics
most and can withstand the dragon’s careful
Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16 handling.
Base Atk +16; CMB +26; CMD 36 (40 vs. trip)
10
Slow (23,250 gp): Blue sapphire (1,100 gp), gp), gloves of arrow snaring (4,000 gp), ring
emerald (1,100 gp), blue sapphire (1,000 of swimming (2,500 gp), amulet of natural
gp), alexandrite (700 gp), deep blue spinel armor +1 (2,000 gp), wand of magic missile
(700 gp), silver pearl (120 gp), moonstone (26 charges; CL 5, 1950 gp), +1 splint mail
(50 gp), star rose quartz (20 gp), azurite (1,350 gp), dust of dryness (850 gp), potion
(13 gp), freshwater pearl (12 gp), banded of owl’s wisdom (300 gp), arcane scroll
agate (10 gp), azurite (8 gp), obsidian (continual flame; CL 3, 200 gp), oil of bless
(8 gp), freshwater pearl (5 gp), smoky weapon (100 gp), arcane scroll (detect secret
quartz mask set with tourmaline (1,300 doors, detect undead, expeditious retreat; CL
gp), crystal figurine of a mastiff (200 gp), 1, 75 gp), oil of magic weapon (50 gp), potion
carved wooden ring (110 gp), feathered of sanctuary (50 gp), arcane scroll (message;
bound book (80 gp), iron longsword (70 CL 1, 12 gp 5 sp), 200 pp, 756 gp, 5 sp.
gp), gloves of arrow snaring (4,000 gp), ring Fast (17,500 gp): Blue sapphire (1,100 gp),
of swimming (2,500 gp), amulet of natural emerald (1,100 gp), blue sapphire (1,000
armor +1 (2,000 gp), wand of magic missile gp), alexandrite (700 gp), deep blue spinel
(26 charges; CL 5, 1,950 gp), +1 splint mail (700 gp), silver pearl (120 gp), moonstone
(1,350 gp), dust of dryness (850 gp), potion (50 gp), star rose quartz (20 gp), azurite
of owl’s wisdom (300 gp), arcane scroll (13 gp), freshwater pearl (12 gp), banded
(continual flame; CL 3, 200 gp), oil of bless agate (10 gp), azurite (8 gp), obsidian
weapon (100 gp), arcane scroll (detect secret (8 gp), freshwater pearl (5 gp), smoky
doors, detect undead, expeditious retreat; CL quartz mask set with tourmaline (1,300
1, 75 gp), oil of magic weapon (50 gp), potion gp), crystal figurine of a mastiff (200 gp),
of sanctuary (50 gp), arcane scroll (message; carved wooden ring (110 gp), feathered
CL 1, 12 gp 5 sp), 300 pp, 206 gp, 5 sp. bound book (80 gp), iron longsword (70
Medium (11,600 gp): Blue sapphire (1,100 gp), flame tongue (20,175 gp), rod of wonder Upping the Ante
gp), emerald (1,100 gp), blue sapphire (12,000 gp), gloves of arrow snaring (4,000
gp), ring of swimming (2,500 gp), amulet of In addition to its breath weapon, the
(1,000 gp), alexandrite (700 gp), deep
natural armor +1 (2,000 gp), wand of magic adult blue dragon uses the wand of magic
blue spinel (700 gp), silver pearl (120 gp),
missile (26 charges; CL 5, 1,950 gp), +1 missile from its hoard. As much as it would
moonstone (50 gp), star rose quartz (20
splint mail (1,350 gp), dust of dryness (850 like to make its own stone golems, it lacks
gp), azurite (13 gp), freshwater pearl (12
gp), potion of owl’s wisdom (300 gp), arcane the caster level to do so. Suitable minions
gp), banded agate (10 gp), azurite (8 gp),
scroll (continual flame; CL 3, 200 gp), oil of and advisors for adult blue dragons include
obsidian (8 gp), freshwater pearl (5 gp),
bless weapon (100 gp), arcane scroll (detect handmaiden devils, fire giants, and armies
smoky quartz mask set with tourmaline
secret doors, detect undead, expeditious retreat; of gnolls, wererats, and kobolds. It is
(1,300 gp), crystal figurine of a mastiff
CL 1, 75 gp), oil of magic weapon (50 gp), beginning to prefer extraplanar, immortal
(200 gp), carved wooden ring (110 gp),
potion of sanctuary (50 gp), arcane scroll allies to mortal ones, since it outlives even
feathered bound book (80 gp), iron
(message; CL 1, 12 gp 5 sp), 20 pp, 81 gp, 5 the longest living mortals.
longsword (70 gp), rod of wonder (12,000
sp.
11
Alternative Builds Statistics
Blue Dragon, Mature Adult
These two builds provide simplified, focused Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16
With its sky-blue scales glinting, a massive dragon
alternatives to the standard adult blue dragon. Base Atk +18; CMB +29; CMD 39 (43 vs. trip)
hisses, sending sparks toward you.
Feats Combat Casting, Dazzling
Aerial Biter Mature Adult Blue Dragon CR 14 Display, Deadly Stroke, Extend
This adult blue dragon focuses on melee XP 38,400 Spell, Hover, Improved Initiative,
combat, but has the luxury of hovering above its LE Huge dragon (earth) Multiattack, Shatter Defenses, Weapon
opponents and using its superior reach to attack Init +4; Senses dragon senses; Perception +24 Focus (bite)
them. It casts mage armor, shield, and true strike Aura electricity (5ft., 1d6 electricity), frightful Skills Bluff +24, Fly +13, Intimidate +24,
before combat starts and then uses its bite to deadly presence (210 ft., DC 22) Knowledge (geography) +24, Knowledge (local)
effect courtesy of Cleave, Great Cleave, Improved Defense +24, Perception +24, Spellcraft +24, Stealth +13,
Natural Weapon (bite), and Power Attack. Survival +24
AC 31, touch 8, flat-footed 31 (+23 natural, Languages Auran, Common, Draconic, Giant
Changes: Initiative +1; AC 37, touch 8, flat- -2 size) SQ sound imitation
footed 37 (+21 natural, +4 mage armor, +4 shield, hp 207 (18d12+90)
-2 size); hp 200 (16d12+96); Melee bite +23 (+43 Fort +16, Ref +11, Will +14 Special Abilities
on first attack, true strike; 3d8+12), 2 claws DR 10/magic; Immune electricity, paralysis, Desert Thirst (Su): A blue dragon can cast create
+19 (2d6+8), 2 wings +17 (1d8+4), tail slap +17 sleep; SR 25 water at will (CL 18). Alternatively, it can
(2d6+12); Feats Cleave, Great Cleave, Hover, Offense destroy an equal amount of liquid in a 10-foot
Improved Natural Armor, Improved Natural burst. Unattended liquids are instantly reduced
Speed 40 ft., burrow 20 ft., fly 200 ft. (poor) to sand. Liquid-based magic items (such as
Weapon (bite), Power Attack, Toughness,
Melee bite +26 (2d8+13), 2 claws +25 (2d6+9), 2 potions) and items in a creature’s possession
Weapon Focus (bite) wings +23 (1d8+4), tail slap +23 (2d6+13) must succeed on a Will save (DC 24) or be
Eldritch Journeyman Space 15 ft.; Reach 10 ft. (15 ft. with bite) destroyed.
Special Attacks breath weapon (100-ft. line, DC
By now, the arcane studies of the blue 24, 14d8 electricity), crush (Small creatures, DC Electricity Aura (Su): A mature adult blue
dragon allow it to become a source for magic 24, 2d8+13), desert thirst (DC 24) dragon is surrounded by an aura of electricity.
items flowing into the hands of evil creatures. Spell-Like Abilities (CL 18th; concentration Creatures within 5 feet take 1d6 points of
Such items serve to bind those creatures to the +21) electricity damage at the beginning of the
dragon’s service. Sales of any additional items At will—ghost sound (DC 13), minor image (DC dragon’s turn.
contribute to the prerequisites for creating a 15), ventriloquism (DC 14) Sound Imitation (Ex): A very young or older
stone golem. Spells Known (CL 7th; concentration +10, save blue dragon can mimic any voice or sound it
Changes: Skills Bluff +22, Fly +11, Intimidate DC 13+spell level) has heard by making a successful Bluff check
+22, Knowledge (arcana) +22, Knowledge (local) 3rd (5/day)—dispel magic, vampiric touch against a listener’s Sense Motive check.
+22, Perception +22, Spellcraft +22, Steal +11, 2nd (7/day)—darkness, invisibility, resist energy Hoard
Survival +22; Feats Brew Potion, Combat Casting, 1st (7/day)—alarm, mage armor, shield, true
Craft Magic Arms and Armor, Craft Wondrous strike, unseen servant With its immense wealth, its curiosity
Item, Improved Initiative, Multiattack, Scribe 0 (at will)—arcane mark, bleed, detect magic, mage about all things arcane, and the level of foes
Scroll, Weapon Focus (bite) hand, mending, read magic, resistance it overcomes, the mature adult blue dragon
is now acquiring very powerful magic
12
items. Major items might begin appearing (1,200 gp), leopard fur talisman set with Upping the Ante
in the hoard. rhodochrosite (400 gp), small vial of rare Aside from its physical power, what sets
Slow (30,000 gp): Blue sapphire (1,000 perfume (200 gp), iron chime (60 gp), pale the blue dragon apart in the second and third
gp), violet garnet (700 gp), golden yellow lavender ellipsoid ioun stone (20,000 gp), centuries of its life is its intelligence. Increasing
topaz (600 gp), chrysoberyl (130 gp), greater dragon slaying arrow (4,057 gp), the difficulty of a dragon encounter is all
tourmaline (110 gp), jade (100 gp), amber gauntlets of ogre power (4,000 gp), wand of about using that intelligence. That means that
(70 gp), onyx (70 gp), star rose quartz cure moderate wounds (35 charges; 3,150 gp), the dragon has used its stealth, illusions, and
(60 gp), rock crystal (50 gp), onyx (40 arcane scroll (fly, magic circle against chaos; invisibility to observe the would-be dragon
gp), hematite (8 gp), freshwater pearl (8 CL 5, 750 gp), wand of shocking grasp (24 slayers before fighting them. It knows their
gp), malachite (4 gp), ermine sash (1,900 charges; 360 gp), potion of eagle’s splendor strengths and their tactics, and it makes
gp), bronze framed painting (1,200 gp), (300 gp), arcane scroll (alarm, protection preparations accordingly. That means using
dragonscale talisman inlaid with copper from chaos, ventriloquism; CL 1, 75 gp), 300 its own spells, spells from scrolls, potions, and
(1,200 gp), onyx ring inlaid with copper pp, 198 gp. magic items from its hoard to buff itself up. It
(1,200 gp), leopard fur talisman set with Fast (66,000 gp): Blue sapphire (1,000 knows what kind of magic PCs bring to fight it,
rhodochrosite (400 gp), small vial of rare gp), violet garnet (700 gp), golden yellow and it is prepared to ready actions with dispel
perfume (200 gp), iron chime (60 gp), topaz (600 gp), chrysoberyl (130 gp), magic to counter PCs’ most powerful spells. It is
2 greater dragon slaying arrows (4,057 gp tourmaline (110 gp), jade (100 gp), amber also smart enough to ready an action to use its
each), gauntlets of ogre power (4,000 gp), (70 gp), onyx (70 gp), star rose quartz breath weapon when the PCs form a convenient
wand of cure moderate wounds (35 charges; (60 gp), rock crystal (50 gp), onyx (40 line.
3,150 gp), arcane scroll (fly, magic circle gp), hematite (8 gp), freshwater pearl (8
against chaos; CL 5, 750 gp), wand of shocking gp), malachite (4 gp), ermine sash (1,900 Alternative Builds
grasp (24 charges; 360 gp), potion of eagle’s gp), bronze framed painting (1,200 gp), Dragons do not have to be combat
splendor (300 gp), arcane scroll (alarm, dragonscale talisman inlaid with copper encounters. These two builds provide
protection from chaos, ventriloquism; CL 1, (1,200 gp), onyx ring inlaid with copper alternatives to combat-focused mature adult
75 gp), 400 pp, 141 gp. (1,200 gp), leopard fur talisman set with blue dragons.
Medium (45,000 gp): Blue sapphire rhodochrosite (400 gp), small vial of rare
perfume (200 gp), iron chime (60 gp), pale
Ophidiomancer
(1,000 gp), violet garnet (700 gp), golden
lavender ellipsoid ioun stone (20,000 gp), ring The serpent dreamer focuses itself on
yellow topaz (600 gp), chrysoberyl (130
gp), tourmaline (110 gp), jade (100 gp), of invisibility (20,000 gp), greater dragon divination. It acts as an oracle for the desert
amber (70 gp), onyx (70 gp), star rose slaying arrow (4,057 gp), gauntlets of ogre people within its domain. Of course, it lies to
quartz (60 gp), rock crystal (50 gp), onyx power (4,000 gp), wand of cure moderate twist its visions and manipulate events toward
(40 gp), hematite (8 gp), freshwater pearl wounds (35 charges; 3150 gp), arcane scroll its own selfish, evil, ends. The serpent dreamer
(8 gp), malachite (4 gp), ermine sash (1,900 (fly, magic circle against chaos; CL 5, 750 can be a dangerous opponent because it knows
gp), bronze framed painting (1,200 gp), gp), wand of shocking grasp (24 charges; so much about all the threats against it.
dragonscale talisman inlaid with copper 360 gp), potion of eagle’s splendor (300 gp), Changes: Skills Bluff +24, Fly +13, Intimidate
(1,200 gp), onyx ring inlaid with copper arcane scroll (alarm, protection from chaos, +24, Knowledge (arcana) +24, Knowledge
ventriloquism; CL 1, 75 gp), 400 pp, 198 gp. (planes) +24,Perception +24, Sense Motive +24,
13
Spellcraft +24, Stealth +13; Spells Known (CL 7th; Offense
+27, Perception +27, Spellcraft +27, Stealth +10,
concentration +10, save DC 13+spell level), 3rd (5/ Survival +27
day)—arcane sight, clairaudience/clairvoyance; Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy) Languages Auran, Common, Draconic, Giant,
2nd (7/day)—detect thoughts, locate object, see Melee bite +27 (4d6+15/19-20), 2 claws +26 Ignan
invisibility; 1st (7/day)—identify, mage armor, (2d8+10), 2 wings +24 (2d6+5), tail slap +24 SQ sound imitation
shield, true strike, unseen servant (2d8+15)
Special Abilities
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Eldritch Maker Special Attacks breath weapon (120-ft. line, Desert Thirst (Su): A blue dragon can cast create
The eldritch maker is a source for magic DC 26, 16d8 electricity), crush (Medium water at will (CL 20). Alternatively, it can
creatures, DC 26, 4d6+15), desert thirst (DC destroy an equal amount of liquid in a 10-foot
items flowing into the hands of evil creatures.
26), mirage, tail sweep (Small creatures, DC 26, burst. Unattended liquids are instantly reduced
Such items serve to bind those creatures to the
2d6+15) to sand. Liquid-based magic items (such as
dragon’s service. It can also serve as a colorful Spell-Like Abilities (CL 20th; concentration potions) and items in a creature’s possession
and exotic artificer for your campaign. +24) must succeed on a Will save (DC 26) or be
Changes: Skills Craft (alchemy) +24, Craft At will—ghost sound (DC 14), hallucinatory destroyed.
(armor) +24), Craft (weapons) +24, Fly +13, terrain (DC 18), minor image (DC 16), Electricity Aura (Su): An old blue dragon is
Knowledge (arcana) +24, Knowledge (planes) ventriloquism (DC 15) surrounded by an aura of electricity. Creatures
+24, Perception +24, Spellcraft +24, Stealth +13; Spells Known (CL 9th; concentration +13, save within 10 feet take 1d6 points of electricity
Feats Brew Potion, Craft Magic Arms and Armor, DC 14+spell level) damage at the beginning of the dragon’s turn.
Craft Ring, Craft Wand, Craft Wondrous Item, Mirage (Su): An old blue dragon can make itself
Improved Initiative, Multiattack, Scribe Scroll, 4th (5/day)—dimension door, enervation
3rd (7/day)—dispel magic, haste, vampiric touch appear to be in two places at once as a free action
Weapon Focus (bite) for 20 rounds per day. This ability functions
2nd (7/day)—darkness, invisibility, resist
energy, shatter as project image but the dragon can use its breath
Blue Dragon, Old 1st (7/day)—alarm, mage armor, shield, true weapon through the mirage.
A serpentine dragon the color of the sky and the size of a strike, unseen servant Sound Imitation (Ex): A very young or older
house watches you with cruel bemusement. 0 (at will)—arcane mark, bleed, detect blue dragon can mimic any voice or sound it
Old Blue Dragon CR 16 magic, light, mage hand, mending, read has heard by making a successful Bluff check
magic, resistance against a listener’s Sense Motive check.
XP 76,800
Statistics
LE Gargantuan dragon (earth) Hoard
Init +3; Senses dragon senses; Perception +27 Str 31, Dex 8, Con 23, Int 18, Wis 19, Cha 18
Aura electricity (10ft., 1d6 electricity), frightful An old dragon has seen at least four
Base Atk +20; CMB +34; CMD 43 (47 vs. trip)
presence (240 ft., DC 24) Feats Combat Casting, Dazzling centuries pass. Everything except scrolls
Defense Display, Deadly Stroke, Extend and other items more susceptible to time are
Spell, Hover, Improved Critical likely to pre-date the mortal governments
AC 31, touch 5, flat-footed 31 (-1 Dex, +26 natural, (bite), Improved Initiative, Multiattack, Shatter around the dragons. Consider that coins in
-4 size) Defenses, Weapon Focus (bite) such hoards are likely to be of historic as well
hp 250 (20d12+120)
Skills Bluff +27, Fly +8, Intimidate +27, as intrinsic value, and any art items could be
Fort +18, Ref +11, Will +16
Knowledge (arcana) +27, masterpieces lost a century or more ago.
DR 10/magic; Immune electricity, paralysis,
Knowledge (geography) +27, Knowledge (local)
sleep; SR 27
14
The old blue dragon is just as suspicious the adventurers off. Caves and caverns are
as any other type of dragon its age, and it how the dragon protects any eggs, hides its
often trades less valuable items for fewer, hoard, and does arcane research.
higher value ones that fit more easily into its Such research is very important to
lair—and that it can whisk away easily in an old dragons. Although only middle-aged
emergency. by draconic standards, they’re already
Slow (49,500 gp): 5 blue sapphires considering their demise and whether they
(2,000 gp each), helm of telepathy (27,000 wish to die with their legends intact, want to
gp), wand of owl’s wisdom (22 charges; 1,980 join the ranks of the undead (lich, vampire,
gp), divine scroll (deeper darkness, prayer, and wight are popular choices among
poison; CL 7, 1,450 gp), arcane scroll (halt evil dragons like blues), or decide to will
undead, minor creation; CL 7, 1,075 gp), 700 their lives away in the apocryphal Dragon
pp, 995 gp. Graveyard.
Medium (75,000 gp): 5 blue sapphires Alternative Builds
(2,000 gp each), lantern of revealing (30,000
gp), helm of telepathy (27,000 gp), wand of Both of these alternative builds present
owl’s wisdom (22 charges; 1,980 gp), divine more focused spell choices. As ninth-level
scroll (deeper darkness, prayer, poison; CL 7, casters, old blue dragons begin to access
1,450 gp), arcane scroll (halt undead, minor truly powerful magic.
creation; CL 7, 1,075 gp), 300 pp, 495 gp. Necrum Draconis
Fast (11,4000 gp): 6 blue sapphires Living allies are no longer trustworthy
(2,000 gp each), +2 axiomatic longspear enough for dragons using this build. They
(32,305 gp), lantern of revealing (30,000 begin building undead armies to guard their
gp), helm of telepathy (27,000 gp), wand of hoards and to carry out their evil schemes.
owl’s wisdom (22 charges; 1980 gp), divine The necrum draconis observes and analyzes
scroll (deeper darkness, prayer, poison; CL 7, its undead charges, intent on joining their
1,450 gp), arcane scroll (halt undead, minor undead ranks.
creation; CL 7, 1,075 gp), 800 pp, 190 gp.
Changes: Spells Known (CL 9th;
Upping the Ante concentration +13, save DC 14+spell level);
4th (5/day)—animate dead, enervation;
Old blue dragons like to nest atop
3rd (7/day)—dispel magic, haste, vampiric
rocky spires, forcing thieves and would-be
touch; 2nd (7/day)—alter self, command
dragon slayers to use magic to reach them,
undead, ghoul touch, invisibility, spectral
to make dangerous climbs that expose them
hand; 1st (7/day)—chill touch, mage armor,
to attacks, or to stand on precarious cliff
ray of enfeeblement, shield, unseen servant;
tops where the dragon’s attacks can knock
0 (at will)—arcane mark, bleed, detect
15
magic, disrupt undead, mage hand, mending, enemies. Creatures in the aura cannot take Blue Dragon, Very Old
read magic, touch of fatigue; Skills Bluff +27, a 5-foot step. Enemies in the aura treat Scales move against scales as this blue serpentine
Fly +8, Intimidate +27, Knowledge (arcana) +27, each square that brings them closer to the dragon blinks slowly at you.
Knowledge (local) +27, Knowledge (religion) old blue dragon as difficult terrain. They
Very Old Blue Dragon CR 17
+27, Perception +27, Spellcraft +27, Stealth +10, can move normally in any other direction.
Survival +27 The dragon can use this ability for up to 9 XP 102,400
LE Gargantuan dragon (earth)
rounds per day. The rounds do not need to
Thunder Serpent Init +3; Senses dragon senses; Perception +29
be consecutive.
These old blue dragons reject the typical Aura electricity (10ft., 1d6 electricity), frightful
Changes: Aura electricity (10ft., 1d6 presence (270 ft., DC 25)
arcane learning of their kind and embrace the
electricity), evil (as a cleric of an evil deity), Defense
divine in order to control more than just the
frightful presence (240 ft., DC 24); Spells
lightning of the mighty storms. While their AC 34, touch 5, flat-footed 34 (-1 Dex,
Known (CL 9th; concentration +13, save DC
caster levels remain the same, their spells +29 natural, -4 size)
14+spell level) 5th (2+1/day)—call lightning
known and spells per day draw from the cleric’s hp 275 (22d12+132)
storm (x2, one is a domain spell), flame Fort +19, Ref +12, Will +17
list and they embrace the storm subdomain of
strike, 4th (3+1/day)—order’s wrath, sleet DR 15/magic; Immune electricity, paralysis,
Weather. It gains the following cleric-related
stormD, spell immunity, unholy blight, 3rd sleep; SR 28
special abilities:
(4+1/day)—call lightingD, dispel magic, Offense
Channel Energy (Su): A thunder serpent invisibility purge, searing light, wind wall,
channels negative energy (5d6, Will save DC 18) 2nd (5+1/day)—bear’s endurance, darkness, Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)
as an evil cleric, up to 7 times/day. enthrall, entropic shield, fog cloudD, hold Melee bite +30 (4d6+16/19-20), 2 claws +29
(2d8+11), 2 wings +27 (2d6+5), tail slap +27
Spontaneous Casting: A thunder serpent can person, shatter, 1st (5+1/day)—command, (2d8+16)
convert prepared spells (see below) to inflict detect chaos, divine favor, obscuring mistD, Space 20 ft.; Reach 15 ft. (20 ft. with bite)
spells. It can “lose” any prepared spell that is protection from chaos, 0 (4/day)—bleed,
Special Attacks breath weapon (120-ft. line,
not an orison or domain spell in order to cast an detect magic, mending, read magic; Skills
DC 27, 18d8 electricity), crush (Medium
inflict spell of the same spell level or lower. Bluff +27, Fly +8, Intimidate +27, Knowledge
creatures, DC 27, 4d6+16), desert thirst (DC
(geography) +27, Knowledge (local) +27,
Storm Burst (Sp): As a standard action, 27), mirage, tail sweep (Small creatures, DC 27,
Knowledge (religion) +27, Perception +27, 2d6+16)
a thunder serpent can create a storm burst
Spellcraft +27, Stealth +10, Survival +27;
targeting any foe within 30 feet as a ranged Spell-Like Abilities (CL 22nd; concentration
Languages Auran, Common, Draconic,
touch attack. The storm burst deals 1d6+4 points +26)
Giant, Ignan, Infernal
of nonlethal damage. In addition, the target is At will—ghost sound (DC 14), hallucinatory
buffeted by winds and rain, causing it to take a terrain (DC 18), minor image (DC 16),
–2 penalty on attack rolls for 1 round. You can ventriloquism (DC 15)
use this ability a 7 times per day. Spells Known (CL 11th; concentration +15,
save DC 14+spell level)
Gale Aura (Su): As a standard action, a
5th (4/day) —persistent image, hold monster
thunder serpent can create a 30-foot aura of
4th (7/day) —dimension door, enervation, fire
gale-like winds that slows the progress of shield
16
3rd (7/day) —dispel Mirage (Su): A very old blue dragon can make gp), mithral full plate of speed (26,500 gp),
magic, displacement, haste, vampiric touch itself appear to be in two places at once as a staff of charming (10 charges, 17,600), boots of
2nd (7/day) —darkness, false life, invisibility, resist free action for 22 rounds per day. This ability speed (12,000 gp), bracers of armor +3 (9,000
energy, shatter functions as project image but the dragon can use
1st (7/day) —alarm, mage armor, shield, true gp), periapt of health (7,400 gp), arcane scroll
its breath weapon through the mirage. (displacement, fly, rainbow pattern; CL 7, 1,450
strike, unseen servant
0 (at will) —arcane mark, bleed , detect Sound Imitation (Ex): A very young or older gp), 730 gp.
magic, light, mage hand, mending, message, read blue dragon can mimic any voice or sound it
magic, resistance has heard by making a successful Bluff check Upping the Ante
against a listener’s Sense Motive check. Substitute a ring of invisibility and various
Statistics
Hoard ioun stones, which can orbit around the very old
Str 33, Dex 8, Con 23, Int 18, Wis 19, Cha 18
Base Atk +22; CMB +37; CMD 46 (50 vs. trip) blue dragon’s head like a floating crown, for as
With more than six centuries behind
Feats Combat Casting, Dazzling much of the treasure as possible. A necklace of
it, very old dragons fear little. Besides
Display, Deadly Stroke, Extend fireballs (type VII) is another good substitution.
the occasional foolhardy adventuring
Spell, Hover, Improved Critical(bite), Improved This is not just a way to be cruel to PCs; it also
Initiative, Multiattack, Quicken Spell, Shatter party, very old blue dragons fear only
demonstrates the paranoia that sets in with
Defenses, Weapon Focus (bite) assassination plots, entire thieves’ guilds,
many very old dragons.
Skills Bluff +29, Fly +10, Intimidate +29, whole dragonblood-drinking cults, and
Knowledge (arcana) +29, entire orders of paladins. Some very old Alternative Builds
Knowledge (geography) +29, blue dragons decide to wear more of their
Knowledge (local) +29, Perception +29, Here are two different approaches to combat
treasure. They continue to prefer fewer,
Spellcraft +29, Stealth +12, Survival +29 with very old blue dragons.
more valuable, items to hoards with many
Languages Auran, Common, Draconic, Giant, Wily Biter
items of lesser individual values.
Ignan
SQ sound imitation Slow (66,000 gp): blue sapphire (2,000 The very old blue dragon must demonstrate
gp), mithral full plate of speed (26,500 gp), its strength and ferocity in order to intimidate
Special Abilities
staff of charming (10 charges; 17,600), bracers younger dragons that covet its hoard. Its
Desert Thirst (Su): A blue dragon can cast create of armor +3 (9,000 gp), periapt of health (7,400 preferred tactic is to buff up its defenses with
water at will (CL 22). Alternatively, it can gp), arcane scroll (displacement, fly, rainbow mage armor and shield, cast invisibility, and
destroy an equal amount of liquid in a 10-foot then use Snatch to grab an opponent. Those
pattern; CL 7, 1,450 gp), 200 pp, 50 gp.
burst. Unattended liquids are instantly reduced
to sand. Liquid-based magic items (such as Medium (96,000 gp): blue sapphire opponents that survive the initial bite find
potions) and items in a creature’s possession (2,000 gp), mithral full plate of speed (26,500 themselves dropped from a great height by the
must succeed on a Will save (DC 27) or be gp), staff of charming (10 charges; 17,600), dragon.
destroyed. boots of speed (12,000 gp), bracers of armor Changes: AC 43, Touch 5, Flat-footed 43
Electricity Aura (Su): A very old blue dragon is +3 (9,000 gp), periapt of health (7,400 gp), (-1 Dex, +30 natural, -4 size, +4 mage armor,
surrounded by an aura of electricity. Creatures arcane scroll (displacement, fly, rainbow +4 shield); hp 297 (22d12+154); Melee bite +30
within 10 feet take 1d6 points of electricity pattern; CL 7, 1,450 gp), 100 pp, 730 gp. (6d6+16/19-20); Feats Combat Casting, Hover,
damage at the beginning of the dragon’s turn.
Fast (144,000 gp): blue sapphire (1,000 Improved Critical (bite), Improved Natural
gp), crystal ball with see invisibility (50,000 Armor, Improved Natural Weapon (bite),
17
Improved Initiative, Multiattack, Power Attack, 4th (7/day)—dimension door, enervation, fire
Snatch, Toughness, Weapon Focus (bite) Blue Dragon, Ancient shield, stoneskin
Scales move against scales as this blue serpentine 3rd (7/day)—dispel
Eldritch Evoker dragon blinks slowly at you. magic, displacement, haste, vampiric touch
The eldritch master augments its breath Ancient Blue Dragon CR 18 2nd (7/day)—darkness, false life, invisibility, resist
weapon and melee attacks with damaging energy, shatter
XP 153,600
evocation spells, and metamagic feats. Only 1st (7/day)—alarm, mage armor, shield, true
LE Gargantuan dragon (earth)
strike, unseen servant
when those are exhausted does it enter melee Init +3; Senses dragon senses; Perception +32
0 (at will)—arcane mark, bleed, detect
with any surviving attackers. Aura electricity (10 ft., 2d6 electricity), frightful
magic, light, mage hand, mending, message, read
presence (300 ft., DC 27)
Changes: Spells Known (CL 11th; magic, resistance
concentration +15, save DC 14+spell level) 5th Defense Statistics
(4/day) —cone of cold, mass pain strike, 4th (7/ AC 37, touch 5, flat-footed 37 (–1 Dex, +32 Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20
day) —ball lightning, detonate, shout, 3rd (7/ natural, –4 size) Base Atk +24; CMB +40; CMD 49 (53 vs. trip)
day) —dispel magic, fireball, haste, vampiric hp 324 (24d12+168) Feats Combat Casting, Dazzling
touch, 2nd (7/day) —admonishing ray, burning Fort +21, Ref +13, Will +19 Display, Deadly Stroke, Extend
gaze, flaming sphere, invisibility, shatter, 1st DR 15/magic; Immune electricity, paralysis, Spell, Hover, Improved
(7/day) —hydraulic push, mage armor, magic sleep; SR 29 Critical (bite), Improved
missile, shield, true strike, 0 (at will) —arcane Offense Initiative, Multiattack, Quicken Spell, Silent
mark, bleed, detect magic, light, mage hand, Spell, Shatter Defenses, Weapon Focus (bite)
Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy) Skills Bluff +32, Fly +10, Intimidate +32,
mending, message, read magic, resistance; Feats
Melee bite +33 (4d6+18/19–20), 2 claws +32 Knowledge (arcana) +32, Know (history) +32,
Combat Casting, Enlarge Spell, Extend Spell, (2d8+12), 2 wings +30 (2d6+6), tail slap +30
Hover, Improved Critical (bite), Improved Knowledge (local) +32, Know (geography) +32,
(2d8+18) Perception +32, Spellcraft +32, Stealth +14,
Initiative, Maximize Spell, Multiattack, Quicken Space 20 ft.; Reach 15 ft. (20 ft. with bite) Survival +32
Spell, Weapon Focus (bite), Widen Spell Special Attacks breath weapon (120-ft. line, Languages Auran, Common, Draconic, Giant,
DC 29, 20d8 electricity), crush, desert thirst Ignan, Infernal
(DC 27), mirage, storm breath (DC 29, 20d8
electricity), tail sweep Special Abilities
Spell-Like Abilities (CL 24th, concentration
+29) Desert Thirst (Su): A blue dragon can cast create
At will—ghost sound (DC 15), hallucinatory water at will (CL 24). Alternatively, it can
terrain (DC 19), minor image (DC destroy an equal amount of liquid in a 10-foot
16), veil, ventriloquism (DC 16) burst. Unattended liquids are instantly reduced
Spells Known (CL 13th, concentration +18, to sand. Liquid-based magic items (such as
save DC 15+spell level) potions) and items in a creature’s possession
must succeed on a Will save (DC 29) or be
6th (4/day)—forceful hand, mislead destroyed.
5th (7/day)—dream, persistent image, hold Electricity Aura (Su): An adult blue dragon is
monster (DC 20) surrounded by an aura of electricity. Creatures
18
within 10 feet take 2d6 points of electricity Medium (123,000 gp): 3 blue sapphires owner in keeping with its own alignment and
damage at the beginning of the dragon’s turn. (2,500 gp each), Frode’s Folly (see below, 41,808 purpose (see below). Will DC 25.
Mirage (Su): An ancient blue dragon can make gp), figurine of wondrous power (obsidian steed, Special Purpose: Dragon slayer
itself appear to be in two places at once as a 28,500 gp), ring of wizardry (I) (20,000 gp),
free action for 24 rounds per day. This ability goggles of night (12,000 gp), rod of cancellation Frode’s Folly “lives” to kill dragons. It can
functions as project image but the dragon can use (11,000 gp), wand of web (14 of 50 charges; CL sense creatures with the dragon type from up
its breath weapon through the mirage. 3, 1,260 gp), 90 pp, 32 gp. to 60 feet away.
Sound Imitation (Ex): A very young or older Fast (186,000 gp): 4 blue sapphires (2,500 History and Personality
blue dragon can mimic any voice or sound it gp each), ring of spell storing (50,000 gp), Frode was a gnome wizard who lived one
has heard by making a successful Bluff check Frode’s Folly (see below, 41,808 gp), figurine thousand years ago. He focused on making
against a listener’s Sense Motive check. of wondrous power (obsidian steed, 28,500 gp), magic weapons and armor. Adventurers
Storm Breath (Su): An ancient blue dragon ring of wizardry (I) (20,000 gp), goggles of night who purchased his creations often used them
can use its breath weapon to create a storm of (12,000 gp), rod of cancellation (11,000 gp), wand to hunt dragons. Eventually, a blue dragon
lightning. This functions as call lightning storm, of web (14 of 50 charges; CL 3, 1,260 gp), 1,100 realized that one person was equipping all the
but the damage is 20d8. The dragon can call pp, 432 gp.
down 1 bolt per round as a free action for 1d6
most annoying would-be dragon slayers. That
rounds. The save DC is 29. Additional uses of Frode’s Folly blue dragon tracked down Frode’s workshop
this ability extend the duration by an additional When first found, Frode’s Folly appears to and destroyed it, as well as the surrounding
1d6 rounds. be a throwing axe. Anyone who casts identify village. Frode was leading his apprentices in
Hoard on it or similarly examines it must succeed gathering supplies for more projects when the
on a Will saving throw (DC 25) or believe that dragon attacked. Returning to the shattered
Surviving its first millennium means remains of his home, Frode vowed revenge
it is simply a throwing axe with no special
forgetting the meaning of fear for ancient against all dragons and set out to create the
qualities.
dragons. Other dragons, cults, orders of greatest weapon against dragonkind ever
paladins, guilds of thieves and assassins, In fact, Frode’s Folly is much more.
made. The result was an intelligent, talking,
and uncounted parties of adventurers have Frode’s Folly +2 returning throwing axe. Customers mocked
been unable to kill the ancient blue dragon. CN +1 returning dragonbane throwing axe Frode for not creating a larger, more powerful,
Of its entire hoard, blue sapphires are its weapon. At last, a ranger took pity on Frode
most precious possessions. Other items are Int 10, Wis 14, Cha 10, Ego 11
Languages: Common; Senses and and carried off the throwing axe on a quest to
likely to be extremely old, with command slay a dragon. Frode’s Folly, as the weapon came
words in obscure and ancient dialects, if Communication: Frode’s Folly can see
and hear normally within 30 ft.; it can to be remembered, vanished into a dragon’s lair
anyone remembers the language at all. along with the forgotten ranger who bore it.
communicate empathically with its owner,
Slow (84,000 gp): 4 blue sapphires and can speak; Perception +15 Frode’s Folly is of only average intelligence,
(2,500 gp each), figurine of wondrous power and it possesses something of an inferiority
(obsidian steed, 28,500 gp), ring of wizardry (I) Special Abilities
(20,000 gp), goggles of night (12,000 gp), rod Skill: Frode’s Folly has 10 ranks in Perception. complex. It desperately wants to be part of killing
of cancellation (11,000 gp), wand of web (14 of Magic Aura (Sp): Frode’s Folly casts magic a dragon, but is very aware of its limitations.
50 charges; CL 3, 1,260 gp), 100 pp, 240 gp. aura on itself until it knows it has found an It hesitates to offer advice or suggestions, not
believing in its own worth. Once it is within 60
19
feet of a creature of the dragon type, it urges its Changes: AC 47, touch 6, flat-footed 46
owner to attack. (–1 Dex, +33 natural, –4 size, +4 mage armor, Blue Dragon, Wyrm
If thwarted in its desires, Frode’s Folly is +4 shield, +1 dodge); hp 348 (24d12+192); Though this blue-scaled dragon is as big as a castle’s
gatehouse, its form is graceful and deadly.
perfectly capable of raising its voice to attract Ref +14; Melee bite +34 (6d6+18/19–20),
a dragon’s attention and force an encounter. It 2 claws +34 (3d8+12/19-20), 2 wings +31 Wyrm Blue Dragon CR 19
can also refuse to return when thrown. It can (2d6+6), tail slap +31 (2d8+18); Feats Hover, XP 204,800
even use magic aura to make itself appear more Improved Critical (bite), Improved Critical LE Gargantuan dragon (earth)
valuable than it is. If it attracts the attention of a (claw), Improved Initiative, Improved Init +2; Senses dragon senses; Perception +34
thief, it might find its way to a more amenable Natural Armor, Improved Natural Weapon Aura electricity (10ft., 2d6 electricity), frightful
owner. (Bite), Improved Natural Weapon (Claw), presence (330 ft., DC 28)
Multiattack, Power Attack, Toughness, Defense
Upping the Ante Weapon Focus (bite), Weapon Focus
AC 39, touch 4, flat-footed 39 (-2 Dex,
An ancient blue dragon uses the rod of (Claw); Skills Bluff +32, Fly +10, Intimidate +35 natural, -4 size)
cancellation and the ring of wizardry (I) (if you +32, Knowledge (arcana) +32, Knowledge hp 351 (26d12+182)
are using fast advancement, it also uses the ring (dungeoneering) +32, Knowledge (local) Fort +22, Ref +13, Will +20
of spell storing). It drops into the middle of the +32, Knowledge (nature) +32, Perception DR 20/magic; Immune electricity, paralysis,
attackers and starts using the rod on their magic +32, Spellcraft +32, Stealth +14, Survival sleep; SR 30
items. +32 Offense
Alternative Builds Eldritch Fortress Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)
The challenge for the DM with more powerful This ancient blue dragon focuses Melee bite +36 (4d6+19/19-20), 2 claws +35
dragons is keeping track of everything that they its spell casting on layers of defensive (2d8+13), 2 wings +33 (2d6+6), tail slap +33
(2d8+19)
can do. Here are two more focused builds to measures.
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
make your job easier. The first, big game hunter, Changes: Spells Known (CL 13th, Special Attacks breath weapon (120-ft. line, DC
makes the dragon a good competitor for your save DC 15+spell level) 6th (4/day)— 30, 22d8 electricity), crush (Medium creatures,
PCs’ prey. The second dragon is very hard to disintegrate, wall of iron; 5th (7/day)— DC 30, 4d6+19), desert thirst (DC 30), mirage,
reach because of the magic walls it creates and interposing hand, wall of force, wall storm breath (DC30, 22d8 electricity), tail
all its defensive spells. of stone; 4th (7/day)—fire shield, mass sweep (Small creatures, DC 30, 2d6+19)
Big Game Hunter reduce person, stoneskin, wall of fire; Spell-Like Abilities (CL 26th; concentration
+31)
Rather than devouring whole herds of 3rd (7/day)—dispel magic, displacement, At will—ghost sound (DC 15), hallucinatory
animals, this ancient blue dragon seeks out the haste, wind wall; 2nd (7/day)—darkness, terrain (DC 19), minor image (DC 17), veil (DC
biggest challenges in the world, and relishes false life, invisibility, mirror image, resist 21), ventriloquism (DC 16)
dining on the most exotic – and biggest -animals energy; 1st (7/day)—alarm, hold portal, Spells Known (CL 15th; concentration +20,
and monsters. In addition to mage armor and mage armor, protection from good, save DC 15+spell level)
shield, big game hunters start combat with shield; 0 (at will)—arcane mark, bleed, 7th (4/day)—insanity, simulacrum
displacement and haste in effect. detect magic, light, mage hand, mending, 6th (6/day)—forceful hand, mislead, mass hold
message, read magic, resistance person
20
5th (7/day)—dream, persistent image, hold Electricity Aura (Su): An adult blue dragon is
monster, teleport surrounded by an aura of electricity. Creatures
4th (7/day)—dimension door, enervation, fire within 10 feet take 2d6 points of electricity
damage at the beginning of the dragon’s turn.
shield, stoneskin
3rd (7/day)—dispel Mirage (Su): An ancient blue dragon can make
magic, displacement, haste, vampiric touch itself appear to be in two places at once as a
2nd (7/day)—darkness, false life, invisibility, resist free action for 24 rounds per day. This ability
energy, shatter functions as project image but the dragon can use
1st (8/day)—alarm, mage armor, shield, true its breath weapon through the mirage.
strike, unseen servant Sound Imitation (Ex): A very young or older
0 (at will)—arcane mark, bleed, detect blue dragon can mimic any voice or sound it
magic, light, mage hand, mending, message, read has heard by making a successful Bluff check
magic, resistance against a listener’s Sense Motive check.
Statistics Storm Breath (Su): An ancient blue dragon
can use its breath weapon to create a storm of
Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20
lightning. This functions as call lightning storm,
Base Atk +24; CMB +40; CMD 49 (53 vs. trip) but the damage is 20d8. The dragon can call
Feats Combat Casting, Dazzling down 1 bolt per round as a free action for 1d6
Display, Deadly Stroke, Extend rounds. The save DC is 29. Additional uses of
Spell, Hover, Improved Slow (105,000 gp): 4 blue sapphires (3,000
this ability extend the duration by an additional
Critical (bite), Improved gp each), rapier of puncturing (50,320 gp),
1d6 rounds.
Initiative, Multiattack, Quicken Spell, Silent breastplate of command (25,400 gp), wand of
Spell, Shatter Defenses, Weapon Focus (bite)
Hoard magic missile (26 charges; CL 9, 3,510 gp),
Skills Bluff +32, Fly +10, Intimidate +32, Wyrms are over one thousand years old, potion of bear’s endurance (300 gp), potion of
Knowledge (arcana) +32, Know (history) +32, and they feel every minute of those years. delay poison (300 gp), 1,300 pp, 170 gp.
Knowledge (local) +32, Know (geography) +32, The only creatures that remember what Medium (159,000 gp): 4 blue sapphires
Perception +32, Spellcraft +32, Stealth +14, the world was like when the wyrm first (3,000 gp each), cube of force (62,000 gp), rapier
Survival +32 hatched are immortals and other dragons. of puncturing (50,320 gp), breastplate of command
Languages Auran, Common, Draconic, Giant, The wyrm considers no one its “peer.” For
Ignan, Infernal
(25,400 gp), wand of magic missile (26 charges,
the most part, it wallows in its isolation and CL 9, 3,510 gp), potion of bear’s endurance (300
Special Abilities loneliness, preparing to die, to rise again gp), potion of delay poison (300 gp), 500 pp, 170
as undead, or to go out in a blaze of glory. gp.
Desert Thirst (Su): A blue dragon can cast create
Wyrm blue dragons often secretly sponsor
water at will (CL 24). Alternatively, it can Fast (237,000 gp): 4 blue sapphires (3,000
destroy an equal amount of liquid in a 10-foot
contests of “champions,” hoping to find
legendary individuals capable of giving the gp each), amulet of shock mighty fists +3 (80,000
burst. Unattended liquids are instantly reduced gp), cube of force (62,000 gp), rapier of puncturing
to sand. Liquid-based magic items (such as wyrm an honorable death.
(50,320 gp), breastplate of command (25,400 gp),
potions) and items in a creature’s possession Wyrm blue dragons do not yet possess wand of magic missile (26 charges; CL 9, 3,510
must succeed on a Will save (DC 29) or be artifacts, though some plot and scheme for gp), potion of bear’s endurance (300 gp), potion of
destroyed. how to acquire an orb of blue dragonkind. delay poison (300 gp), 300 pp, 170 gp.
21
Upping the Ante 7th (6/day)—insanity, reverse gravity, simulacrum
Blue Dragon, Great Wyrm 6th (7/day)—forceful hand, mislead, shadow walk
As with other wyrms, the blue wyrm’s
The earth shudders when this dragon, the size of a 5th (7/day) — dream, persistent image, hold
reputation thrives among dragonkind. A
mountain but the color of the sky, breathes. monster, teleport
wyrm is so revered (and feared) that other
younger dragons offer loyal service. Some Great Wyrm Blue Dragon CR 21 4th (7/day)—dimension door, enervation, fire
do this in hopes of learning from the older, XP 409,600 shield, stoneskin
wiser dragon, planning to eventually take LE Colossal dragon (earth) 3rd (7/day)—dispel
Init +2; Senses dragon senses; Perception +37 magic, displacement, haste, vampiric touch
these lessons and build their own hoard
Aura electricity (10ft., 2d6 electricity), frightful 2nd (8/day)—darkness, false life, invisibility, resist
while carving out their own legends.
presence (360 ft., DC 30) energy, shatter
Others are more pragmatic, knowing that 1st (8/day)—alarm, mage armor, shield, true
a dragon’s worst enemies are often other Defense
strike, unseen servant
dragons, and they consider that having AC 38, touch 0, flat-footed 38 (-2 Dex, 0 (at will)—arcane mark, bleed, detect
the blue wyrm as a patron will vastly +38 natural, -8 size) magic, light, mage hand, mending, message, read
increase their life expectancies. Have the hp 406 (28d12+224) magic, resistance
wyrm’s draconic retinue consist of one or Fort +24, Ref +14, Will +22 Statistics
two juvenile dragons, a half dozen young DR 20/magic; Immune electricity, paralysis,
sleep; SR 32 Str 39, Dex 6, Con 27, Int 22, Wis 23, Cha 22
dragons, and ten or more wyrmlings—all of Base Atk +28; CMB +50; CMD 58 (62 vs. trip)
them blue dragons. Offense
Feats Combat Casting, Dazzling
Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy) Display, Deadly Stroke, Extend
Alternative Builds Melee bite +35 (4d8+21/19-20), 2 claws +34 Spell, Flyby Attack, Hover,
The blue wyrm’s greatest threat is often (4d6+14), 2 wings +32 (2d8+7), tail slap +32 Improved Critical (bite), Improved
solitude. Only other dragons can withstand (4d6+21) Initiative, Multiattack, Quicken Spell, Silent
its fearsome presence. It no longer has Space 30 ft.; Reach 20 ft. (30 ft. with bite) Spell, Shatter Defenses, Vital Strike, Weapon
commerce with the outside world, entrusting Special Attacks breath weapon (140-ft. Focus (bite)
that duty to lesser creatures. Sometimes line, DC 32, 24d8 electricity), crush (Large Skills Bluff +37, Diplomacy +37, Fly +13,
the wyrm misses the hustle and bustle of creatures, DC 32, 4d8+21), desert thirst (DC 32), Intimidate +37, Knowledge (arcana) +37,
two-legged races and seeks opportunities mirage, sandstorm, storm breath (DC 32, 24d8 Knowledge(geography) +37,
to interact with them, spreading evil by electricity), tail sweep (Medium creatures, DC Knowledge (history) +37,
twisting truths and passing along rumors. 32 half, 4d8+21) Knowledge (local) +37, Perception +37,
Spell-Like Abilities (CL 28th; concentration Spellcraft +37,Stealth +13, Survival +37
+34, save DC 16+spell level) Languages Auran, Common, Draconic, Giant,
Ignan, Infernal, Terran
At will—ghost sound, hallucinatory terrain, minor SQ sound imitation
image, mirage arcana, veil, ventriloquism
Special Abilities
Spells Known (CL 17th; concentration +23,
save DC 16+spell level) Desert Thirst (Su): A blue dragon can cast create
8th (4/day) — iron body, prismatic wall water at will (CL 28). Alternatively, it can
destroy an equal amount of liquid in a 10-foot
22
burst. Unattended liquids are instantly reduced Hoard Upping the Ante
to sand. Liquid-based magic items (such as A great wyrm has seen more than twelve
potions) and items in a creature’s possession
The alternative stat blocks presented below
centuries fade to dust. At the peak of its provide different, increased, threats for the
must succeed on a Will save (DC 32) or be mental, magical, and physical prowess, great
destroyed. PCs. If that is not enough for you, give the great
wyrms have ambitions and concerns far wyrm blue dragon the ring of three wishes that
Electricity Aura (Su): A great wyrm blue dragon beyond the understanding of most mortals.
is surrounded by an aura of electricity. Creatures appears in the fast progression hoard.
For them, mortal affairs are a vast game
within 10 feet take 2d6 points of electricity played out over centuries. Even demigods Alternative Builds
damage at the beginning of the dragon’s turn.
are just pieces in the great wyrm’s ultimate These builds do some of the preparation for
Mirage (Su): A great wyrm blue dragon can strategy.
make itself appear to be in two places at once as
battle for the DM.
Great wyrm blue dragons are beyond
a free action for 28 rounds per day. This ability obsessing over mere hoards, except for their Draconian Warlord
functions as project image but the dragon can use
precious blue sapphires. Everything else is The draconian warlord has a number of
its breath weapon through the mirage.
a way to purchase influence with mortals divination spells that it uses to spy on attackers,
�Sandstorm (Su): As a standard action, and sway the affairs of entire kingdoms. gathering information on the PCs’ strengths
a great wyrm blue dragon can create The dragon cannot use many of these items, and weaknesses. Any allies, minions, or cohorts
a sandstorm centered on itself with a radius of
though it could easily set a trap with, or use their divination and stealth abilities to
1,200 feet. Creatures other than the dragon inside
the storm take 2d6 points of damage per round
throw, the absorbing shield. report on the PCs to warlord. As a result, the
in addition to the normal sandstorm penalties Slow (165,000 gp): 4 blue sapphires great wyrm blue dragon tunes spells like resist
(Pathfinder RPG Core Rulebook 431). This (4,500 gp each), +3 heavy mace of disruption energy and fire shield to defend it appropriately
sandstorm lasts for up to 1 hour, but can be (50,312), absorbing shield (50,170 gp), against the PCs’ preferred form of attacks.
dismissed by the dragon as a free action. mithral full plate of speed (26,500 gp), 2,000 This build shows the great wyrm blue
Sound Imitation (Ex): A very young or older pp, 18 gp. dragon’s preparations, starting with the order
blue dragon can mimic any voice or sound it Medium (234,000 gp): 4 blue sapphires in which it casts them. The stat block includes
has heard by making a successful Bluff check (4,500 gp each), +4 anarchic longsword benefits gained from spells and from magic
against a listener’s Sense Motive check. (72,315 gp), +3 heavy mace of disruption items, assuming that the dragon makes all its
Storm Breath (Su): A wyrm blue dragon can use (50,312), absorbing shield (50,170 gp), preparations.
its breath weapon to create a storm of lightning. mithral full plate of speed (26,500 gp), 1,600
This functions as call lightning storm but the pp, 703 gp.
damage is 24d8. The dragon can call down 1 Fast (333,000 gp): 3 blue sapphires
bolt per round as a free action for 1d6 rounds. (4,500 gp each), orb of blue dragonkind
The save DC is 32. Additional uses of this (artifact), ring of three wishes (120,000 gp),
ability extend the duration by an additional 1d6 +4 anarchic longsword (72,315 gp), +3 heavy
rounds. mace of disruption (50,312), absorbing shield
(50,170 gp), mithral full plate of speed (26,500
gp), 203 gp.
23
Remaining Duration Offense 2nd (8/day)—darkness, detect thoughts, false
Round Spell Cast life, invisibility, resist energy
When Encounter Begins
Speed 70 ft., burrow 40 ft., fly 280 ft. (clumsy) 1st (8/day)—alarm, mage armor, shield, true
1 false life Almost 3 hours
Melee bite +41 (4d8+26/19-20), 2 claws +40 strike, unseen servant
2 mage armor Almost 3 hours (4d6+19), 2 wings +38 (2d8+9), tail slap +38 0 (at will)—arcane mark, bleed, detect
3 resist energy 28 minutes, 15 seconds (4d6+26); one extra attack at full attack bonus magic, light, mage hand, mending, message, read
4 spell turning 28 minutes, 15 seconds with any one of these attacks when using the magic, resistance
5 simulacrum lasts until destroyed full attack action due to haste
Space 30 ft.; Reach 20 ft. (30 ft. with bite) Statistics
6 invisibility almost 3 minutes
Special Attacks breath weapon (140-ft. Str 49, Dex 4, Con 31, Int 22, Wis 23, Cha 22
7 persistent image almost 3 minutes
line, DC 34, 24d8 electricity), crush (Large Base Atk +28; CMB +50; CMD 58 (62 vs. trip)
8 shield almost 3 minutes creatures, DC 34, 4d8+21), desert thirst (DC 34, Feats Combat Casting, Dazzling
9 displacement 13 rounds mirage, sandstorm, storm breath (DC 34, 24d8 Display, Deadly Stroke, Extend
10 fire shield 14 rounds electricity), tail sweep (Medium creatures, DC Spell, Flyby Attack, Hover,
11 haste 15 rounds 34 half, 4d8+26) Improved Critical (bite), Improved
12 transformation 16 rounds Spell-Like Abilities (CL 28th; concentration Initiative, Multiattack, Quicken Spell, Silent
+34, save DC 16+spell level) Spell, Shatter Defenses, Vital Strike, Weapon
13 iron body 17 minutes*
At will—ghost sound, hallucinatory terrain, minor Focus (bite)
*The great wyrm casts iron body last due to the spell image, mirage arcana, veil, ventriloquism
failure chance it imposes. Skills Bluff +37, Diplomacy +37, Fly +7*,
Spells Known (CL 17th; concentration +23,
Intimidate +37,
In addition to the stat changes described save DC 16+spell level) struck-through spell
Knowledge (arcana) +37,
below, there are a simulacrum and a persistent names have been cast when the encounter
Knowledge(geography) +37,
image of the great wyrm dragon to distract its begins, and generally won’t need to be cast
Knowledge (history) +37,
assailants. again unless dispelled, or an encounter lasts an
Knowledge (local) +37,
unusually long time. If the draconian warlord
Init +1; Senses dragon senses; Perception +37 Perception +37, Spellcraft +37, Stealth +7*,
has been using divination spells to observe the
Aura electricity (10ft., 2d6 electricity), frightful Survival +37.
PCs prior to the battle, the DM can cross those
presence (360 ft., DC 30), fire shield (half or no damage *Includes armor check penalty from iron body.
spells off as well.
from cold-based spells, 1d6+15 points of damage)
8th (4/day)—greater prying eyes, iron body Snake Charmer
Defense
7th (6/day)—greater scrying, simulacrum, spell This build substitutes a number of spells
AC 39, touch 0 (+4 vs. noncorporeal touch attacks, turning and feats, focusing the great wyrm blue
due to shield), flat-footed 38 (-3 Dex, +42 natural, 6th (7/day)—enemy hammer, transformation, true dragon on being able to charm, dominate,
-8 size, +1 dodge, +4 mage armor, +4 shield) seeing and otherwise lead allies. Typically, a
hp 477 (28d12+295) snake charmer of this CR possesses an orb
5th (7/day) — baleful polymorph, persistent
Fort +31, Ref +15, Will +22
image, prying eyes, teleport of blue dragonkind, and uses that artifact to
DR 20/magic, 15/adamantine; Immune ability score
4th (7/day)—ball lightning, dimension door, fire dominate younger blue dragons as if using
damage, blindness, critical hits, deafness, disease,
drowning, electricity, magic missile (due to shield) shield, scrying dominate monster. Such a dragon might have
paralysis, poison, sleep, stunning; SR 32; resist fire 3rd (7/day)—clairaudience/clairvoyance, dispel 5 old blue dragons, 4 very old blue dragons,
10; spell turning (8 levels of spells); 50% miss chance magic, displacement, haste and 3 ancient blue dragons at its command.
(displacement)
24
In addition, its magic allows it to command
creatures as deadly as pit fiends and rune
giants.
Although such a dragon could use its
enchantments against the PCs, DMs should
consider them expended on allies and
minions before the PCs arrive.
Changes: Spells Known (CL 17th;
concentration +23, save DC 16+spell
level); 8th (4/day)— binding, mass charm
monster; 7th (6/day)—forcecage, mass hold
person, power word blind; 6th (7/day)—geas/
quest, mass suggestion, unwilling shield;
5th (7/day)— dominate person, persistent
image, hold monster, teleport; 4th (7/day)—
charm monster, dimension door, greater
invisibility, lesser geas; 3rd (7/day)—dispel
magic, displacement, haste, suggestion; 2nd (8/
day)—darkness, hideous laughter, invisibility,
resist energy, touch of idiocy; 1st (8/day)—
alarm, mage armor, shield, true strike, unseen
servant; 0 (at will)—arcane mark, bleed, detect
magic, light, mage hand, mending, message,
read magic, resistance;
Feats: Combat Casting, Deceitful,
Extend Spell, Hover, Improved Critical
(bite), Improved Initiative, Leadership,
Multiattack, Persuasive, Quicken
Spell, Silent Spell, Vital Strike, Weapon
Focus (bite); Skills Bluff +39, Diplomacy
+39, Disguise +39, Fly +13, Intimidate +39,
Knowledge (arcana) +23, Knowledge (local)
+23, Perception +37, Sense Motive +39,
Spellcraft +37, Stealth +13, Survival +37
25
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26