Embedded Systems Wiki
Embedded Systems Wiki
Embedded Systems Wiki
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Contents
Articles
Wikibooks:Collections Preface Embedded Systems/Embedded Systems Introduction Embedded Systems/Terminology 1 2 6 9 9 10 12 15 17 19 20 23 24 24 30 32 40 41 42 44 45 46 47 47 49 52 53 55 58 60 61
Microprocessor Basics
Embedded Systems/Microprocessor Introduction Embedded Systems/Embedded System Basics Embedded Systems/Microprocessor Architectures Embedded Systems/Programmable Controllers Embedded Systems/Floating Point Unit Embedded Systems/Parity Embedded Systems/Memory Embedded Systems/Memory Units
Interfacing
Embedded Systems/Interfacing Basics Embedded Systems/External ICs Embedded Systems/Low-Voltage Circuits Embedded Systems/High-Voltage Circuits
Appendices
Embedded Systems/Common Protocols Embedded Systems/Where To Buy
References
Article Sources and Contributors Image Sources, Licenses and Contributors 117 119
Article Licenses
License 120
Wikibooks:Collections Preface
Wikibooks:Collections Preface
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Embedded Systems/Embedded Systems Introduction Every home has several examples of embedded computers. Any appliance that has a digital clock, for instance, has a small embedded microcontroller that performs no other task than to display the clock. Modern cars have embedded computers onboard that control such things as ignition timing and anti-lock brakes using input from a number of different sensors. Embedded computers rarely have a generic interface, however. Even if embedded systems have a keypad and an LCD display, they are rarely capable of using many different types of input or output. An example of an embedded system with I/O capability is a security alarm with an LCD status display, and a keypad for entering a password. In general, an Embedded System: Is a system built to perform its duty, completely or partially independent of human intervention. Is specially designed to perform a few tasks in the most efficient way. Interacts with physical elements in our environment, viz. controlling and driving a motor, sensing temperature, etc. An embedded system can be defined as a control system or computer system designed to perform a specific task. Common examples of embedded systems include MP3 players, navigation systems on aircraft and intruder alarm systems. An embedded system can also be defined as a single purpose computer. Most embedded systems are time critical applications meaning that the embedded system is working in an environment where timing is very important: the results of an operation are only relevant if they take place in a specific time frame. An autopilot in an aircraft is a time critical embedded system. If the autopilot detects that the plane for some reason is going into a stall then it should take steps to correct this within milliseconds or there would be catastrophic results.
Embedded Systems/Embedded Systems Introduction This book will, of course, cover many embedded systems topics that are irrelevant when programming desktop computers, such as cross-compilers, Real-Time Operating Systems, EEPROM storage, code compression, bit-banging serial ports, umbilical development, etc.
Embedded Systems/Embedded Systems Introduction occasionally describe how to implement C++ and Java features in an environment that doesn't natively support them. Python compilers are available for some popular microcontrollers. Pyastra[5] compiles for all Microchip PIC12, PIC14 and PIC16 microcontrollers. PyMite[6] compiles for "any device in the AVR family that has at least 64 KiB program memory and 4 KiB RAM". PyMite also targets (some) ARM microcontrollers. Notice that these embedded Python compilers typically can only compile a subset of the Python language for these devices. Further reading: Robotics: Design Basics: Design software#Programming Languages Embedded Systems/PIC Programming#Compilers.2C_Assemblers
References
[1] [2] [3] [4] [5] [6] http:/ / en. wikipedia. org/ wiki/ Ada_%28programming_language%29 http:/ / en. wikipedia. org/ wiki/ GNAT http:/ / en. wikipedia. org/ wiki/ GNU_Compiler_Collection http:/ / imaginetools. com/ support/ downloads/ http:/ / pyastra. sourceforge. net/ http:/ / pymite. python-hosting. com/ wiki/
Embedded Systems/Terminology
This page will try to discuss some of the different, important terminology, and it may even contain a listing of some of the acronyms used in this book.
Types of Chips
There are a number of different types of chips that we will discuss here. Microprocessors These chips contain a processing core, and occasionally a few integrated peripherals. In a different sense, Microprocessors are simply CPUs found in desktops. Microcontrollers These chips are all-in-one computer chips. They contain a processing core, memory, and integrated peripherals. In a broader sense, a microcontroller is a CPU that is used in an embedded system. Digital Signal Processor (DSP) DSPs are the "best of the best" when it comes to processing signals. DSPs frequently run very quickly, and have immense processing power (for an embedded chip). Digital Signal Processors, and the field of Digital Signal Processing is so large and involved, that it warrants its own book -- Digital Signal Processing.
Embedded Systems/Terminology
Grades of Microcontrollers
Microcontrollers can be divided up into different categories, depending on several parameters such as bus-width (8 bit, 16 bit, etc...), amount of memory, speed, and the number of I/O pins: Low-end Low-end chips are frequently used in simple situations, where speed and power are not a factor. Low-end chips are the cheapest of the bunch, and can usually cost less than a dollar, depending on the quantity in which they are purchased. Low-end chips rarely have many I/O pins (4 or 8, total), and rarely have any special capabilities. Almost all low-end chips are 8 bits or smaller. Mid-level chips mid-level chips are the "basic" microcontroller units. They don't suffer from the drawbacks of the low-end chips, but at the same time they are more expensive and larger. Mid-level chips are 8 bits or 16 bits wide, and frequently have a number of available I/O pins to play with. Mid-level chips may come with ADC, voltage regulators, OpAmps, etc... Mid-level chips can cost anywhere between $1 and $10 for reasonable chips. High-end chips High end chips are used in situations where power and speed are a must, but a conventional microprocessor board (think a computer motherboard) is too large or expensive. High-end chips will have a number of fancy features, more available memory, and a larger addressable memory range. High end chips can come in 8 bit, 16 bit, 32 bit or even 64 bit, and can cost anywhere between $10 to $100 each.
Acronyms
This will be a functional list of most of the acronyms used in this book ADC ADC stands for Analog to Digital Converter. ADCs are also written as "A/D" or "A2D" in other literature. DAC The exact opposite of an ADC, a DAC stands for Digital to Analog Converter. May also be called "D/A" or "D2A" RAM Random-Access Memory. RAM is the memory that a microcontroller uses to store information when the power is on. When the power goes off, RAM is erased. ROM Read-Only Memory, ROM is memory that can be read, but it can't be written or erased. ROM is cheaper than RAM, and it doesnt lose its information when the power is turned off. OTP OTP means One-Time Programmable. OTP chips can be programmed once, and only once, usually by a physical process or burning extra wires inside the chip. If an OTP chip is programmed incorrectly, it can't be fixed, so be careful with them.
Embedded Systems/Terminology
downloading
In this book, the terms "burning", "flashing", "installing", or "downloading" all mean the same thing -- the automated process of putting the executable image into the non-volatile memory of the embedded system. After a person tweaks the source code and compiles a new executable image on the PC, that person connects a downloader between the PC and the embedded system, and clicks the "go" button. Then the PC streams the image into the downloader, and the downloader burns the image into the embedded system. A downloader is variously called a "downloader", "burner", "flasher", "flash downloader", "programming interface", or -- confusingly -- a "programmer". Embedded_Systems/PIC_Microcontroller#downloaders Embedded_Systems/Atmel_AVR#Programming_Interfaces
programming
Sometimes "programming" means the overall process of a person writing software on a PC, going through many edit-compile-download-burn-test cycles. Other times "programming" means the specific step of the "programmer" device burning the compiled code into the chip. Please help us make this book less confusing. In this book, we use the term "programming" to describe what a human being does to create and test software source code. Be aware that other texts may use the term "programming" -- such as when talking about "high-voltage programming", "gang programming", etc. -- to describe what we would call "installing". They may call the piece of hardware that does it a "programmer". Texts that talk about "C++ programming", "assembly programming", "pair programming" etc. -- use "programming" the same way we do. "C++ programmer", "Python programmer", "pair programmer", etc. refer to human beings that do the programming.
Microprocessor Basics
Embedded Systems/Microprocessor Introduction
Effectively programming an embedded system, and implementing it reliably requires the engineer to know many of the details of the system architecture. Section 1 of the Embedded Systems book will cover some of the basics of microprocessor architecture. This information might not apply to all embedded computers, and much of it may apply to computers in general. This book can only cover some basic concepts, because the actual embedded computers available on the market are changing every day, and it is the engineer's responsibility to find out what capabilities and limitations their particular systems have. As people continue to pack more and more transistors onto a single chip, more and more of the stuff that was once "peripheral logic" has been integrated on the same chip as the CPU. A microcontroller includes most or all the electronics needed in an embedded system in a single integrated circuit ("chip"). [1] CPU I/O ports RAM - contains temporary data "ROM" - contains program and constant data -- the firmware. Starting in 1993, many microcontrollers use Flash memory instead of true ROM to hold the firmware, but many engineers still refer to the Flash memory that holds the firmware as "ROM" from force of habit. timers -- we discuss these later at Embedded Systems/Programmable Controllers#Timers. serial interface -- often a USART -- we discuss these later at Embedded Systems/Serial and Parallel IO EEPROM - contains "permanent" data analog-to-digital converter This list is roughly in order of integration. The earliest microcontrollers contained only the CPU and I/O ports; modern microprocessors typically contain the CPU, some I/O ports, and a lot of cache RAM; the cost of a microcontroller dropped dramatically once the CPU, I/O, RAM, and ROM could all be squeezed onto the same chip, because such a microcontroller no longer needs "address pins"; etc. The most highly integrated microcontrollers include all these parts on one chip. Should we say something about "Harvard architecture" here?
Further reading
Learn Electronics/Microprocessors
[1] "Microcontrollers made easy" (http:/ / www. st. com/ stonline/ books/ pdf/ docs/ 4966. pdf) ST AN887
10
Tools
Embedded development makes up a small fraction of total programming. There's also a large number of embedded architectures, unlike the PC world where 1 instruction set rules, and the Unix world where there's only 3 or 4 major ones. This means that the tools are more expensive. It also means that they're lower featured, and less developed. On a major embedded project, at some point you will almost always find a compiler bug of some sort. Debugging tools are another issue. Since you can't always run general programs on your embedded processor, you can't always run a debugger on it. This makes fixing your program difficult. Special hardware such as JTAG ports can overcome this issue in part. However, if you stop on a breakpoint when your system is controlling real world hardware (such as a motor), permanent equipment damage can occur. As a result, people doing embedded programming quickly become masters at using serial IO channels and error message style debugging.
Resources
To save costs, embedded systems frequently have the cheapest processors that can do the job. This means your programs need to be written as efficiently as possible. When dealing with large data sets, issues like memory cache misses that never matter in PC programming can hurt you. Luckily, this won't happen too often- use reasonably efficient algorithms to start, and optimize only when necessary. Of course, normal profilers won't work well, due to the same reason debuggers don't work well. So more intuition and an understanding of your software and hardware architecture is necessary to optimize effectively. Memory is also an issue. For the same cost savings reasons, embedded systems usually have the least memory they can get away with. That means their algorithms must be memory efficient (unlike in PC programs, you will frequently sacrifice processor time for memory, rather than the reverse). It also means you can't afford to leak memory [1]. Embedded applications generally use deterministic memory techniques and avoid the default "new" and "malloc" functions, so that leaks can be found and eliminated more easily. Other resources programmers expect may not even exist. For example, most embedded processors do not have hardware FPUs [2] (Floating-Point Processing Unit). These resources either need to be emulated in software, or avoided altogether.
11
Fixed-Point Arithmetic
Some embedded microprocessors may have an external unit for performing floating point arithmetic(FPU), but most low-end embedded systems have no FPU. Most C compilers will provide software floating point support, but this is significantly slower than a hardware FPU. As a result, many embedded projects enforce a no floating point rule on their programmers. This is in strong contrast to PCs, where the FPU has been integrated into all the major microprocessors, and programmers take fast floating point number calculations for granted. Many DSPs also do not have an FPU and require fixed-point arithemtic to obtain acceptable performance. A common technique used to avoid the need for floating point numbers is to change the magnitude of data stored in your variables so you can utilize fixed point mathematics. For example, if you are adding inches and only need to be accurate to the hundredth of an inch, you could store the data as hundredths rather than inches. This allows you to use normal fixed point arithmetic. This technique works so long as you know the magnitude of data you are adding ahead of time, and know the accuracy to which you need to store your data. We will go into more detail on fixed-point and floating-point numbers in a later chapter.
further reading
Floating Point/Fixed-Point Numbers
References
[1] http:/ / en. wikipedia. org/ wiki/ Memory_leak [2] http:/ / en. wikipedia. org/ wiki/ Floating_point_unit
12
Memory Bus
In a computer, a processor is connected to the RAM by a data bus. The data bus is a series of wires running in parallel to each other that can send data to the memory, and read data back from the memory. In addition, the processor must send the address of the memory to be accessed to the RAM module, so that the correct information can be manipulated.
Demultiplexed Bus
The opposite of a multiplexed bus is a demultiplexed bus. A demultiplexed bus has the address on one set of wires, and the data on another set. This scheme is twice as fast as a multiplexed system, and therefore memory read/write operations can occur much faster.
Bus Speed
In modern high speed microprocessors, the internal CPU clock may move much faster than the clock that synchronizes the rest of the microprocessor system. This means that operations that need to access resources outside the processor (the RAM for instance) are restricted to the speed of the bus, and cannot go as fast as possible. In these situations, microprocessors have 2 options: They can wait for the memory access to complete (slow), or they can perform other tasks while they are waiting for the memory access to complete (faster). Old microprocessors and low-end microprocessors will always take the first option (so again, limit the number of memory access operations), while newer, and high-end microprocessors will often take the second option.
I/O Bus
Any computer, be it a large PC or a small embedded computer, is useless if it has no means to interact with the outside world. I/O communications for an embedded computer frequently happen over a bus called the I/O Bus. Like the memory bus, the I/O bus frequently multiplexes the input and output signals over the same bus. Also, the I/O bus is moving at a slower speed than the processor is, so large numbers of I/O operations can cause a severe performance bottleneck.
Embedded Systems/Microprocessor Architectures It is not uncommon for different IO methods to have separate buses. Unfortunately, it is also not uncommon for the electrical engineers designing the hardware to cheat and use a bus for more than 1 purpose. Doing so can save the need for extra transistors in the layout, and save cost. For example, a project may use the USB bus to talk to some LEDs that are physically close by. These different devices may have very different speeds of communication. When programming IO bus control, make sure to take this into account. In some systems, memory mapped IO is used. In this scheme, the hardware reads its IO from predefined memory addresses instead of over a special bus. This means you'll have simpler software, but it also means main memory will get more access requests.
13
Multithread polling
In this method, we spawn off a special thread to poll. If there is no IO when it polls, it puts itself back to sleep for a predefined amount of time. If there is IO, it deals with it on the IO thread, allowing the main thread to do whatever is needed. Pros: Does not put off the main thread Allows you to define the importance of IO by changing the priority of the thread Cons: Still somewhat inefficient If IO occurs frequently, your polling interval may be too small for you to sleep sufficiently, starving other threads If your thread is too low in priority or there are too many threads for the OS to wake the thread in a timely fashion, data can be lost. Requires an OS capable of threading This technique is good if your system supports threading, but does not support interrupts or has run out of interrupts. It does not work well when frequent IO is expected- the OS may not properly sleep the thread if the interval is too small, and you will be adding the overhead of 2 context switches per poll.
14
Interrupt architecture
(The interrupt architecture uses interrupts, which we discuss in more detail in chapter Embedded Systems/Interrupts). In this method, the bus fires off an interrupt to the processor whenever IO is ready. The processor then jumps to a special function, dropping whatever else it was doing. The special function (called an interrupt handler, or interrupt service routine) takes care of all IO, then goes back to whatever it was doing. Pros: Very efficient Very simple, requires only 1 function Cons: If dealing with IO takes a long time, you can starve other things. This is especially dangerous if your handler masks interrupts, which can cause you to miss hardware interrupts from real time hardware If your handler takes so long more input is ready before you handle existing input, data can be lost. This technique is great so long as dealing with the IO is a short process, such as when you just need to set up DMA. If its a long process, use multithreaded polling or interrupts with threads.
15
Timers
Timers are incredibly useful for performing a number of different operations. For instance, many multi-threaded operating systems operate by setting a timer, and then switching to a different thread every time the timer is triggered. Programmable timer chips can often be programmed to provide a variety of different timing functions, to take the burden off the microprocessor. Another common application of a timer is to keep track of the time in human units of hours and minutes, and often years, months, and days. Often this real-time clock (RTC) has a battery to keep it running even in systems that are usually plugged into line power. Such a timer can save power in two ways: When we want to know what time it is -- for example, when a digital camera time-stamps a picture it just took -the system can read it from the real-time clock. Other ways of figuring out the time require more energy. When a system needs to do something periodically -- for example, measure the outside temperature every 10 seconds, and transmit it wirelessly to an indoor display -- the system can turn off power to everything except the real-time clock, and then wait for the clock to wake it up. You can see some of the 8086 compatible timer chips like 8253/54 also they are the same have three independent timers internally but 8254 can work with higher frequencies and is used to generate interrupt like Memory refresh interrupt ,Time of day TOD interrupt and the last one is used to generate the speaker frequencies. Practically all microcontrollers sold today include integrated timer "peripherals" on the same chip. Most embedded systems either (a) have no external timer chip at all, using only the internal timers, (b) an external real-time clock, or (c) attempt to be PC compatible with a "southbridge" chip that emulates both the 8253-compatible timers and the real-time clock.
16
Interrupt Controllers
The original 8086 processor had only a single pin used for signaling an interrupt, so a programmable interrupt controller would handle most of the messy details of calling the interrupt. Also, a programmable interrupt controller could be used to monitor an input port for instance, and triggering an interrupt routine when input is received.
Further reading
x86 Assembly/Programmable Interrupt Timer
17
Math Routines
(Is there a better place in this wikibook for this discussion? It doesn't even mention floating point.) Low-end embedded microcontrollers typically don't even have integer multiply in their instruction set[2]. So on low-end CPUs, you must use routines that synthesize basic math operators (multiply, divide, square root, etc.) from even simpler steps. Practically all microprocessors have such routines, posted on the internet by their manufacturer or other users ("Multiplication and Division Made Easy" [3] by Robert Ashby, "Novel Methods of Integer Multiplication and Division" [4], "efficient bit twiddling methods" [5], etc.). Following the advice known as "Make It Work Make It Right Make It Fast" [6] and "Make It Work Make It Small Make It Fast" [7], many people pick one or two number resolutions that are adequate for the largest and most precise kind of data handled in a program, and use that resolution for everything. For desktop machines, often 32-bit integers and 64 bit "double precision floating point" numbers are more than adequate. For embedded systems, often 24-bit integers and 24-bit "fixed point" numbers are more than adequate. If the software fits in the microcontroller, and is plenty fast enough, it is a waste of valuable human time to try to "optimize" it further. Alas, sometimes the software does not fit in the microcontroller. If you run out of RAM, sometimes you only need 2 bytes or 1 byte or 4 bits or 1 bit to store a particular variable. If you run out of time, sometimes you can add lower-precision math routines that quickly calculate the results needed for that inner loop, even though other parts of the code may need higher-precision math routines. If you run out of ROM, sometimes you can trade time for ROM space. Rather than a collection of sets of math routines, each one customized to a slightly different width, you can use a single set of math routines that can handle the maximum possible width. If you have some variables less than that width (to save RAM), then you typically sign-extend variables into a full-size register or global buffer, do full-width calculations there, and then truncate and store the result to the small size.
18
FFT
Many people do FFT using fixed-point arithmetic. ... more tips and hints here ... "Develop FFT apps on low-power MCUs" [8] by Paul Holden 2005 "Comparing Floating-Point and Fixed-Point Implementations on ADI Blackfin Processors with LabVIEW" [9] "Fixed-Point Fast Fourier Transform (FFT)" [10] (program listed for a fixed-point FFT) [11] EE-18: Choosing and Using FFTs for ADSP-21xx [12] (a fixed-point DSP)
Further reading
[1] [2] [3] [4] [5] [6] [7] [8] Avoiding floating point arithmetic on the iPhone (http:/ / stackoverflow. com/ questions/ 1445369/ avoiding-floating-point-arithmetic) http:/ / archive. chipcenter. com/ eexpert/ rashby/ rashby059. html http:/ / archive. chipcenter. com/ eexpert/ rashby/ rashby002. html http:/ / massmind. org/ techref/ method/ math/ muldiv. htm http:/ / massmind. org/ techref/ method/ bits. htm http:/ / c2. com/ cgi/ wiki?MakeItWorkMakeItRightMakeItFast http:/ / c2. com/ cgi/ wiki?MakeItWorkMakeItSmallMakeItFast http:/ / www. embedded. com/ columns/ technicalinsights/ 172302493?_requestid=742859
[9] http:/ / zone. ni. com/ devzone/ cda/ tut/ p/ id/ 3115 [10] http:/ / www. mathworks. com/ products/ demos/ shipping/ fixedpoint/ fi_radix2fft_demo. html?product=PO [11] http:/ / www. ceet. niu. edu/ faculty/ kuo/ exp/ exp7. html [12] http:/ / www. analog. com/ UploadedFiles/ Application_Notes/ 275080109ee_18. pdf
Floating Point/Fixed-Point Numbers AN660: floating point routines for the Microchip PICmicro (http://www.microchip.com/stellent/ idcplg?IdcService=SS_GET_PAGE&nodeId=1824&appnote=en010982) AN617: fixed point routines for the Microchip PICmicro (http://www.microchip.com/stellent/ idcplg?IdcService=SS_GET_PAGE&nodeId=1824&appnote=en010962) "Algorithm - ArcTan as Fast as You Can - AN2341" (http://www.cypress.com/design/AN2341) fixed point routine for the Cypress PSoC "Floating Point Approximations" (http://www.ganssle.com/approx.htm) collected by the Ganssle Group, giving code and test cases. (Assumes you already have floating-point add, subtract, multiply, and divide, and gives formulas for trig, roots, logarithms, and exponents ... various formulas, with different tradeoffs between accuracy, speed, and range). AVRfix: (http://sourceforge.net/projects/avrfix/) A library for fixed point calculation in s15.16, s7.24 and s7.8 format, entirely written in ANSI C for embedded software (with main focus on the Atmel AVR platforms). Microchip AN575: IEEE 754 Compliant Floating Point Routines (http://microchip.com/stellent/ idcplg?IdcService=SS_GET_PAGE&nodeId=1824&appnote=en010961) "in a modified IEEE 754 32-bit format together with versions in 24-bit reduced format." ... "float to integer conversion,integer to float conversion,normalize,add/subtract,multiply,divide."
Embedded Systems/Parity
19
Embedded Systems/Parity
In many instances, especially in transmission, it is important to include some amount of error-checking information, so that incorrect information can be determined and discarded. One of the most simple method of error-checking is called parity. Parity can be broken up into Even Parity, and Odd Parity schemes. A parity check consists of a single bit that is set, depending on a certain condition.
Even Parity
In an even parity scheme, the parity bit is set if an odd number of bits in the data are set to 1 (to make the total number of 1 bits even). For instance, 01001100 would generate an even parity bit, while 11001100 would not generate one.
Odd Parity
The opposite of Even parity, odd parity generates a parity bit if there are an even number of high-bits in the data (to create an odd number of 1's).
Limitations of Parity
Simple 1-bit parity is only able to detect a single bit error, or an error in an odd number of bits. If an even number of bits (2, 4, 6, 8) are transmitted in error, the parity check will not catch the mistake However, chances of getting 2 errors in 1 transmission is much much smaller than getting only 1 error in 1 transmission. so parity checks serve as a cheap and easy way to check for errors.
Embedded Systems/Memory
20
Embedded Systems/Memory
On an Embedded System, memory is at a premium. Some chips, particularly embedded VLSI chips, and low-end microprocessors may only have a small amount of RAM "on board" (built directly into the chip), and therefore their memory is not expandable. Other embedded systems have a certain amount of memory, and have no means to expand. In addition to RAM, some embedded systems have some non-volatile memory, in the form of miniature magnetic disks, FLASH memory expansions, or even various 3rd-party memory card expansions. Keep in mind however, that a memory upgrade on an embedded system may cost more than the entire system itself. An embedded systems programmer, therefore, needs to be very much aware of the memory available, and the memory needed to complete a task. Memory is frequently broken up into a number of different regions that are set aside for particular purposes.
addressable areas
There are typically 4 distinct addressable areas, each one implemented with a different technology: program memory (which holds the programs you write), often called ROM (although most developers prefer to use chips that actually implement this with Flash). While your program is running, it is impossible to change any of the data in program memory. But at least when the power comes back on, it's all still there. RAM, which holds the variables and stack. (Initial values for variables are copied from ROM). Forgets everything when power is lost. EEPROM. Used kind of like the hard drive in a personal computer, to store settings that might change occasionally, and that need to be remembered next time it starts up. I/O. This is really the entire point of a microcontroller. Many popular microcontrollers (including the 8051, the Atmel AVR, the Microchip PIC, the Cypress PSoC) have a "Harvard architecture", meaning that programs can only execute out of "ROM". You can copy bytes from ROM (or elsewhere) into RAM, but it's physically impossible to jump or call such "code" in RAM. This is exactly the opposite of the situation on desktop computers, where the code you write cannot be executed until after it is copied into RAM. A few popular microcontrollers (such as the 68HC11 and 68HC12 and ...) have a unified address space (a "von Neumann architecture"). You can jump or call code anywhere (although jumping to an address in I/O space is almost certainly not what you really wanted to do).
Embedded Systems/Memory
21
memory management
All too often, programs written for embedded systems grow and grow until they exceed the available program space. There are a variety of techniques[1] for dealing with the out-of-memory problem: re-compile with the "-Os" (optimize for size) option find and comment-out "dead code" "refactor" repeated sections into a common subroutine trade RAM space for program space. put a small interpreter in "internal program memory" that loads and interprets "instructions".
use "instructions" -- perhaps p-code or threaded code -- that are more compact than directly coding it in assembly language. Or place these "instructions" can be placed in EEPROM or external serial Flash that couldn't otherwise be used as program memory. Or Both. This technique is often used in "stamp" style CPU modules. add more memory (perhaps using a paging or banking scheme) Most CPUs used in desktop machines have a "memory management unit" (MMU). The MMU handles virtual memory, protects regions of memory used by the OS from untrusted programs, and ... Most embedded systems do not have a MMU. We discuss the two versions of Linux that can run on a system that does not have a MMU in Embedded Systems/Linux.
Segmented Memory
Old x86 processors were only 16 bit processors, and if a flat memory scheme was used, those processors would only be able to support 65 Kilobytes of memory. The system engineers behind the old 8086 and 80286 processors came up with the idea to segment memory, and use a combination of segment pointers and offset pointers to access an effective 20 bit address range, for a maximum of 1 megabyte of addressable memory. Address = (Segment register * 16) + pointer register New 32 bit processors allow for 4 Gigabytes of addressable memory space, and therefore the segmented memory model was all but abandoned in current 32 bit machines (although the segment registers are still used to implement paging schemes).
Memory-Mapped I/O
Memory-Mapped I/O is a mechanism by which the processor performs I/O access by using memory access techniques. This is often put into effect because the memory bus is frequently much faster then the I/O bus. Another reason that memory mapped I/O might be used is that the architecture in use does not have a separate I/O bus. In memory mapped IO, certain range of CPU's address space is kept aside for the external peripherals. These locations can be accessed using the same instructions as used for other memory accesses. But instead, the read/writes to these addresses are interpreted as access to device rather than a location on the main memory. A CPU may expect a particular device at a fixed location or can dynamically assign a space for it. The way this works is that memory interfaces are often designed as a bus (a shared communications resource), where many devices are attached. These devices are usually arranged as master and slave devices, where a master device
Embedded Systems/Memory can send and receive data from any of the slave devices. A typical system would have: A CPU as the master One or more RAM and/or ROM devices for program code and data storage Peripheral devices for interfacing with the outside world. Examples of these might be a UART (serial communications), Display device or Input device
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Further reading
Some popular interpreters for small systems (some of which we briefly mentioned before) include: Forth; one Forth wiki [2] lists many ports of Forth to many embedded systems. (a subset of) Python (a subset of) BASIC Programming, typically a tokenized BASIC such as PBASIC or PICAXE BASIC Wikipedia: CHIP-8 Wikipedia: XPL0 (a subset of) Lua Functional Programming ([3]) (a subset of) Objective Caml ([4]) (a subset of) Embedded Systems/C Programming, a C interpreter such as PicoC [5] or Wikipedia: Interactive C.
"What are the available interactive languages that run in tiny memory?" at Stack Overflow [6]
References
[1] [2] [3] [4] [5] [6] Data Compression#executable software compression http:/ / wiki. forthfreak. net/ http:/ / sourceforge. net/ projects/ hplua http:/ / www. calcwatch. com/ forum/ viewtopic. php?pid=789#p789 http:/ / code. google. com/ p/ picoc/ http:/ / stackoverflow. com/ questions/ 1082751/ what-are-the-available-interactive-languages-that-run-in-tiny-memory
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EPROM
In contrast to PROM is EPROM ("Erasable Programmable Read-Only Memory"). EPROM chips will have a little window, made of either glass or quartz that can be used to erase the memory on the chip. To erase an EPROM, the window needs to be uncovered (they usually have some sort of guard or cover), and the EPROM needs to be exposed to UV radiation to erase the memory, and allow it to be reprogrammed.
EEPROM
A step up from EPROM is EEPROM ("Electrically Erasable Programmable Read-Only Memory"). EEPROM can be erased by exposing it to an electrical charge. This means that EEPROM can be erased in circuit (as opposed to EPROM, which needs to be removed from the circuit, and exposed to UV). An appropriate electrical charge will erase the entire chip, so you can't erase just certain data items at a time. Many modern micrcontroller have an EEPROM section on-booard, which can be used to permanently store system parameters or calibration values. These are often referred to as non-volatile memory (NVM). They can be accessed read and write - as single bytes or blocks of bytes. Like Flash memory EEPROM allows only a limited number of write cycles, usually several ten-thousand. Write access to on-board NVM tends to be considerably slower than RAM. Embedded software must take this into account and "queue" write requests to be executed in background.
RAM
Random Access Memory (RAM) is a temporary, volatile memory that requires a persistant electric current to maintain information. As such, a RAM chip will not store data when you turn the power OFF. RAM is more expensive than ROM, and it is often at a premium: Embedded systems can have many Kbytes of ROM (sometimes Megabytes or more), but often they have less than 100 bytes of RAM available for use in program flow.
FLASH Memory
Flash memory is a combination of the best parts of RAM and ROM. Like ROM, Flash memory can hold data when the power is turned off. Like RAM, Flash can be reprogrammed electrically, in whole or in part, at any time during program execution. Flash memory modules are only good for a limited number of Read/Write cycles, which means that they can burn out if you use them too much, too often. As such, Flash memory is better used to store persistant data, and RAM should be used to store volatile data items.
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Example
An example of using C to change a bit is below Clearing Bits
PORTH &= 0xF5; // Changes bits 1 and 3 to zeros using C
PORTH &= ~0x0A; // Same as above but using inverting the bit mask - easier to see which bits are cleared
Setting Bits PORTH |= 0x0A; // Set bits 1 and 3 to one using the OR
In assembly this would be Clearing Bits BCLR PORTH,$0A ;Changes bits 1 and 3 to zeros using 68HC12 ASM Setting Bits BSET PORTH,$0A ;Changes bits 1 and 3 to ones using 68HC12 ASM
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Special Features
The C language is standardized, and there are a certain number of operators available that everybody knows and loves. However, many microprocessors have capabilities that are either beyond what C can do, or are faster than the way C does it. For instance, the 8051 and PIC microcontrollers both have assembly instructions for setting and checking individual bits in a byte. C can affect bits individually using clunky structures known as "bit fields", but bit field implementations are rarely as fast as the bit-at-a-time operations on some microprocessors.
Bit Fields
Bit fields are a topic that few C programmers have any experience with, although it has been a standardized part of the language for some time now. Bit fields allow the programmer to access memory in unaligned sections, or even in sections smaller than a byte. Let us create an example: struct _bitfield { flagA : 1; flagB : 1; nybbA : 4; byteA : 8; } The colon separates the name of the field from its size in bits, not bytes. Suddenly it becomes very important to know what numbers can fit inside fields of what length. For instance, the flagA and flagB fields are both 1 bit, so they can only hold boolean values (1 or 0). the nybbA field can hold 4 bits, for a maximum value of 15 (one hexadecimal digit). fields in a bitfield can be addressed exactly like regular structures. For instance, the following statements are all valid: struct _bitfield field; field.flagA = 1; field.flagB = 0; field.nybbA = 0x0A; field.byteA = 255; The individual fields in a bit field do not take storage types, because you are manually defining how many bits each field takes. See also "Declaring and Using Bit Fields in Structures" [1]; "Allowable bit-field types" [2]. However, the fields in a bitfield may be qualified with the keywords "signed" or "unsigned", although "signed" is implied, if neither is specified. If a 1-bit field is marked as signed, it has values of +1 and 0. Allow me to quote from Wiki:BitField: A signed 1-bit bit-field that can contain 1 is a bug in the compiler. It is important to note that different compilers may order the fields differently in a bitfield, so the programmer should never attempt to access the bitfield as an integer object. Without trial and error testing on your individual compiler, it is impossible to know what order the fields in your bitfield will be in. Also bitfields are aligned, like any other data object on a given machine, to a certain boundary.
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const
A "const" in a variable declaration is a promise by the programmer who wrote it that the program will not alter the variable's value. There are 2 slightly different reasons "const" is used in embedded systems. One reason is the same as in desktop applications: Often a structure, array, or string is passed to a function using a pointer. When that argument is described as "const", such as when a header file says void print_string( char const * the_string ); , it is a promise by the programmer who wrote that function that the function will not modify any items in the structure, array, or string. (If that header file is properly #included in the file that implements that function, then the compiler will check that promise when that implementation is compiled, and give an error if that promise is violated). On a desktop application, such a program would compile to exactly the same executable if all the "const" declarations were deleted from the source code -- but then the compiler would not check the promises. When some other programmer has an important piece of data he wants to pass to that function, he can be sure simply by reading the header file that that function will not modify those items. Without that "const", he would either have to go through the source code of the function implementation to make sure his data isn't modified (and worry about the possibility that the next update to that implementation might modify that data), or else make a temporary copy of the data to pass to that function, keeping the original version unmodified.
Embedded Systems/C Programming is free to store those strings only once, in program Flash).
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volatile
A "volatile" in a variable declaration tells us and the compiler that the value of that variable may change at any time, by some means outside this C program. The "volatile" keyword tells the compiler not to make certain optimizations that only work with "normal" variables stored in RAM or ROM that are completely under the control of this C program. The entire point of embedded programming is its communications with the outside world -- and both input and output devices require the "volatile" keyword. There are at least 3 types of optimizations that "volatile" turns off: "read" optimizations -- without "volatile", C compilers assume that once the program reads a variable into a register, it doesn't need to re-read that variable every time the source code mentions it, but can use the cached
Embedded Systems/C Programming value in the register. This works great with normal values in ROM and RAM, but fails miserably with input peripherals. The outside world, and internal timers and counters, frequently change, making the cached value stale and irrelevant. "write" optimizations -- without "volatile", C compilers assume that it doesn't matter what order writes occur to different variables, and that only the last write to a particular variable really matters. This works great with normal values in RAM, but fails miserably with typical output peripherals. Sending "turn left 90, go forward 10, turn left 90, go forward 10" out the serial port is completely different than "optimizing" it to send "0" out the serial port. instruction reordering -- without "volatile", C compilers assume that they can reorder instructions. The compiler may decide to change the order in which variables are assigned to make better use of registers. This may fail miserably with IO peripherals where you, for example, write to one location to acquire a sample, then read that sample from a different location. Reordering these instructions would mean the old/stale/undefined sample is 'read', then the peripheral is told to acquire a new sample (which is ignored). Depending on your hardware and compiler capabilities, other optimizations (SIMD, loop unrolling, parallelizing, pipelining) may also be affected.
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const volatile
Many people don't understand the combination of "const" and "volatile". As we discussed earlier in Embedded Systems/Memory, embedded systems have many kinds of memory. Many input peripherals -- such as free-running timers and keypad interfaces -- must be declared "const volatile", because they both (a) change value outside by means outside this C program, and also (b) this C program should not write values to them (it makes no sense to write a value to a 10-key keypad).
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Further reading
Wikipedia:bit field Wiki:BitField C Programming/Variables and C++ Programming/Programming Languages/C++/Code/Statements/Variables also discuss "const" and "volatile" variables ARM technical support FAQ: Use of 'const' and 'volatile' [6] "Volatile as a promise" [7] article by Dan Saks Nullstone: "Volatile" [8] "Empirical data suggests that incorrect optimization of volatile objects is one of the most common defects in C optimizers." Some of many incorrect understandings of combining "const" and "volatile": [9], [10], ... "Use of volatile" [11] by Ashok K. Pathak Jones, Nigel. "Efficient C Code for Eight-Bit MCUs" [12] Embedded Systems Programming, November 1998. (mentions "const volatile variables"; mentions "generic pointers" vs. "typed pointer", etc.). The Wikipedia: Small Device C Compiler supports several popular microcontrollers. SDCC is the only open source C compiler for Intel 8051-compatible microcontrollers. "Free C/C++ Compilers & Cross-Compilers for MicroControllers" [13]
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References
[1] http:/ / publib. boulder. ibm. com/ infocenter/ macxhelp/ v6v81/ index. jsp?topic=/ com. ibm. vacpp6m. doc/ language/ ref/ clrc03defbitf. htm [2] http:/ / gcc. gnu. org/ onlinedocs/ gcc-4. 2. 2/ gcc/ Structures-unions-enumerations-and-bit_002dfields-implementation. html#Structures-unions-enumerations-and-bit_002dfields-implementation [3] "Data in Program Space: A Note On const" (http:/ / www. nongnu. org/ avr-libc/ user-manual/ pgmspace. html#pgmspace_const) [4] "BoostC C Compiler for PICmicro Reference Manual" (http:/ / sourceboost. com/ Products/ BoostC/ Docs/ boostc. pdf) [5] http:/ / sourceforge. net/ projects/ eic/ [6] http:/ / www. arm. com/ support/ faqdev/ 1485. html [7] http:/ / www. embedded. com/ columns/ programmingpointers/ 175801310 [8] http:/ / nullstone. com/ htmls/ category/ volatile. htm [9] http:/ / www. openasthra. com/ c-tidbits/ static-volatile-const-int-x1-valid/ [10] http:/ / en. allexperts. com/ q/ C-1587/ constant-volatile. htm [11] http:/ / www. programmersheaven. com/ articles/ pathak/ article1. htm [12] http:/ / www. netrino. com/ node/ 141 [13] http:/ / www. thefreecountry. com/ compilers/ cpp-microcontrollers-pda. shtml
R3-R0: scratch-pad variables and subroutine-call parameters and subroutine-return results. I/O hardware is typically "memory mapped".
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Word Length
Modern desktop PCs are almost all 32 bit machines, and the next generation of processors is going to be fully 64 bit. This is all well and good for the average programmer, but what do you do when you are in an embedded situation with a microcontroller the size of your finger nail that is capable of only 4 bit arithmetic? 32 bits may be the norm in the desktop market, but there is no gold standard in embedded chips: more bits take up more space and costs more money. In essence, it is the job of a good embedded systems engineer to find the smallest, cheapest microcontroller that does the job that needs to get done. Consider the following table:
bits biggest unsigned number biggest signed number smallest signed number* 4 8 16 15 255 65,535 7 127 32,767 -8 -128 -37,768
* 2's compliment format Even the 16 bit processor is a far cry from the 4 billion integer range of a standard 32 bit processor. Let's say that we have a 4 bit microcontroller with 4 available internal registers (4 bit each), and 256 bytes of onboard programmable memory. This processor cannot handle anything but the most simple tasks! What if we need to manipulate an 8-bit number on this little microprocessor? for instance, what if we want to make a digital clock with it? the 4 bit microprocessor is going to need to handle numbers up to and including 59 (the number of minutes displayed before the next hour). This is going to require more than the 4 bits alotted, in fact it is going to require at least 6 bits of space. What we need to do then, is come up with a way to treat 2 separate small registers as if they are a single large register. This chapter will talk about that subject a little bit.
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References
[1] The "Procedure Call Standard for the ARM Architecture" (http:/ / infocenter. arm. com/ help/ topic/ com. arm. doc. ihi0042b/ IHI0042B_aapcs. pdf) [2] http:/ / avr-asm. tripod. com/
Inline Assembly
One of the most common methods for using assembly code fragments in a C programming project is to use a technique called inline assembly. Inline assembly is invoked in different compilers in different ways. Also, the assembly language syntax used in the inline assembly depends entirely on the assembly engine used by the C compiler. Microsoft C++, for instance, only accepts inline assembly commands in MASM syntax, while GNU GCC only accepts inline assembly in GAS syntax (also known as AT&T syntax). This page will discuss some of the basics of mixed-language programming in some common compilers.
Linked assembly
When an assembly source file is assembled by an assembler, and a C source file is compiled by a C compiler, those two object files can be linked together by a linker to form the final executable. The beauty of this approach is that the assembly files can written using any syntax and assembler that the programmer is comfortable with. Also, if a change needs to be made in the assembly code, all of that code exists in a separate file, that the programmer can easily access. The only disadvanges of mixing assembly and C in this way are that a)both the assembler and the compiler need to be run, and b) those files need to be manually linked together by the programmer. These extra steps are comparatively easy, although it does mean that the programmer needs to learn the command-line syntax of the compiler, the assembler, and the linker.
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Calling Conventions
When writing separate C and Assembly modules, and linking them with your linker, it is important to remember that a number of high-level C constructs are very precisely defined, and need to be handled correctly by the assembly portions of your program. Perhaps the biggest obstacle to mixed-language programming is the issue of function calling conventions. C functions are all implemented according to a particular convention that is selected by the programmer (if you have never "selected" a particular calling convention, it's because your compiler has a default setting). This page will go through some of the common calling conventions that the programmer might run into, and will describe how to implement these in assembly language. Code compiled with one compiler won't work right when linked to code compiled with a different calling convention. If the code is in C or another high-level language (or assembly language embedded in-line to a C function), it's a minor hassle -- the programmer needs to pick which compiler / optimization switches she wants to use today, and recompile every part of the program that way. Converting assembly language code to use a different calling convention takes more manual effort and is more bug-prone. Unfortunately, calling conventions are often different from one compiler to the next -- even on the same CPU. Occasionally the calling convention changes from one version of a compiler to the next, or even from the same compiler when given different "optimization" switches. Unfortunately, many times the calling convention used by a particular version of a particular compiler is inadequately documented. So assembly-language programmers are forced to use reverse engineering techniques to figure out the exact details they need to know in order to call functions written in C, and in order to accept calls from functions written in C. The typical process is: write a ".c" file with stubs ... details??? ... ... exactly the same number and type of inputs and outputs that you want the assembly-language function to have. Compile that file with the appropriate switches to give a mixed assembly-language-with-c-in-comments file (typically a ".cod" file). (If your compiler can't produce an assembly language file, there is the tedious option of disassembling the binary ".obj" machine-code file). Copy that ".cod" file to a ".asm" file. (Sometimes you need to strip out the compiled hex numbers and comment out other lines to turn it into something the assembler can handle). Test the calling convention -- compile the ".asm" file to an ".obj" file, and link it (instead of the stub ".c" file) to the rest of the program. Test to see that "calls" work properly. Fill in your ".asm" file -- the ".asm" file should now include the appropriate header and footer on each function to properly implement the calling convention. Comment out the stub code in the middle of the function and fill out the function with your assembly language implementation.
Embedded Systems/Mixed C and Assembly Programming Test. Typically a programmer single-steps through each instruction in the new code, making sure it does what they wanted it to do.
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Parameter Passing
Normally, parameters are passed between functions (either written in C or in Assembly) via the stack. For example, if a function foo1() calls a function foo2() with 2 parameters (say characters x and y), then before the control jumps to the starting of foo2(), two bytes (normal size of a character in most of the systems) are filled with the values that need to be passed. Once control jumps to the new function foo2(), and you use the values (passed as parameters) in the function, they are retrieved from the stack and used. There are two parameter passing techniques in use, 1. Pass by Value 2. Pass by Reference Parameter passing techniques can also use right-to-left (C-style) left-to-right (Pascal style) On processors with lots of registers (such as the ARM and the Sparc), the standard calling convention puts *all* the parameters (and even the return address) in registers. On processors with inadequate numbers of registers (such as the 80x86 and the M8C), all calling conventions are forced to put at least some parameters on the stack or elsewhere in RAM. Some calling conventions allow "re-entrant code".
Pass by Value
With pass-by-value, a copy of the actual value (the literal content) is passed. For example, if you have a function that accepts two characters like void foo(char x, char y){ x = x + 1; y = y + 2; putchar(x); putchar(y); } and you invoke this function as follows char a,b; a='A'; b='B'; foo(a,b); then the program pushes a copy of the ASCII values of 'A' and 'B' (65 and 66 respectively) onto the stack before the function foo is called. You can see that there is no mention of variables 'a' or 'b' in the function foo(). So, any changes that you make to those two values in foo will not affect the values of a and b in the calling function.
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Pass by Reference
Imagine a situation where you have to pass a large amount of data to a function and apply the modifications, done in that function, to the original variables. An example of such a situation might be a function that converts a string with lower case alphabets to upper case. It would be an unwise decision to pass the entire string (particularly if it is a big one) to the function, and when the conversion is complete, pass the entire result back to the calling function. Here we pass the address of the variable to the function. This has two advantages, one, you don't have to pass huge data, therby saving execution time and two, you can work on the data right away so that by the end of the function, the data in the calling function is already modified. But remember, any change you make to the variable passed by reference will result in the original variable getting modified. If that's not what you wanted, then you must manually copy the variable before calling the function.
80x86 / Pentium
... do I need to say anything about compact/small/large/huge here? ... Hi
CDECL
In the CDECL calling convention the following holds: Arguments are passed on the stack in Right-to-Left order, and return values are passed in eax. The calling function cleans the stack. This allows CDECL functions to have variable-length argument lists (aka variadic functions). For this reason the number of arguments is not appended to the name of the function by the compiler, and the assembler and the linker are therefore unable to determine if an incorrect number of arguments is used. Variadic functions usually have special entry code, generated by the va_start(), va_arg() C pseudo-functions. Consider the following C instructions: _cdecl int MyFunction1(int a, int b) { return a + b; } and the following function call: x = MyFunction1(2, 3); These would produce the following assembly listings, respectively: :_MyFunction1 push ebp mov ebp, esp mov eax, [ebp + 8] mov edx, [ebp + 12] add eax, edx pop ebp ret and push 3 push 2
Embedded Systems/Mixed C and Assembly Programming call _MyFunction1 add esp, 8 When translated to assembly code, CDECL functions are almost always prepended with an underscore (that's why all previous examples have used "_" in the assembly code).
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STDCALL
STDCALL, also known as "WINAPI" (and a few other names, depending on where you are reading it) is used almost exclusively by Microsoft as the standard calling convention for the Win32 API. Since STDCALL is strictly defined by Microsoft, all compilers that implement it do it the same way. STDCALL passes arguments right-to-left, and returns the value in eax. (The Microsoft documentation erroneously claims that arguments are passed left-to-right, but this is not the case.) The called function cleans the stack, unlike CDECL. This means that STDCALL doesn't allow variable-length argument lists. Consider the following C function: _stdcall int MyFunction2(int a, int b) { return a + b; } and the calling instruction: x = MyFunction2(2, 3); These will produce the following respective assembly code fragments: :_MyFunction@8 push ebp mov ebp, esp mov eax, [ebp + 8] mov edx, [ebp + 12] add eax, edx pop ebp ret 8 and push 3 push 2 call _MyFunction@8 There are a few important points to note here: 1. In the function body, the ret instruction has an (optional) argument that indicates how many bytes to pop off the stack when the function returns. 2. STDCALL functions are name-decorated with a leading underscore, followed by an @, and then the number (in bytes) of arguments passed on the stack. This number will always be a multiple of 4, on a 32-bit aligned machine.
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FASTCALL
The FASTCALL calling convention is not completely standard across all compilers, so it should be used with caution. In FASTCALL, the first 2 or 3 32-bit (or smaller) arguments are passed in registers, with the most commonly used registers being edx, eax, and ecx. Additional arguments, or arguments larger than 4-bytes are passed on the stack, often in Right-to-Left order (similar to CDECL). The calling function most frequently is responsible for cleaning the stack, if needed. Because of the ambiguities, it is recommended that FASTCALL be used only in situations with 1, 2, or 3 32-bit arguments, where speed is essential. The following C function: _fastcall int MyFunction3(int a, int b) { return a + b; } and the following C function call: x = MyFunction3(2, 3); Will produce the following assembly code fragments for the called, and the calling functions, respectively: :@MyFunction3@8 push ebp mov ebp, esp ;many compilers create a stack frame even if it isn't used add eax, edx ;a is in eax, b is in edx pop ebp ret and ;the calling function mov eax, 2 mov edx, 3 call @MyFunction3@8 The name decoration for FASTCALL prepends an @ to the function name, and follows the function name with @x, where x is the number (in bytes) of arguments passed to the function. Many compilers still produce a stack frame for FASTCALL functions, especially in situations where the FASTCALL function itself calls another subroutine. However, if a FASTCALL function doesn't need a stack frame, optimizing compilers are free to omit it.
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AVR WARNING!! Those who know a thing or two about copyright issues, should check if I didn't just do something wrong. The next segment was copy-pasted from http:/ / www. nongnu. org/ avr-libc/
user-manual/FAQ.html#faq_reg_usage [1] What registers are used by the C compiler? Data types char is 8 bits, int is 16 bits, long is 32 bits, long long is 64 bits, float and double are 32 bits (this is the only supported floating point format), pointers are 16 bits (function pointers are word addresses, to allow addressing the whole 128K program memory space on the ATmega devices with > 64 KB of flash ROM). There is a -mint8 option (see Options for the C compiler avr-gcc) to make int 8 bits, but that is not supported by avr-libc and violates C standards (int must be at least 16 bits). It may be removed in a future release. Call-used registers (r18-r27, r30-r31) May be allocated by gcc for local data. You may use them freely in assembler subroutines. Calling C subroutines can clobber any of them - the caller is responsible for saving and restoring. Call-saved registers (r2-r17, r28-r29) May be allocated by gcc for local data. Calling C subroutines leaves them unchanged. Assembler subroutines are responsible for saving and restoring these registers, if changed. r29:r28 (Y pointer) is used as a frame pointer (points to local data on stack) if necessary. The requirement for the callee to save/preserve the contents of these registers even applies in situations where the compiler assigns them for argument passing. Fixed registers (r0, r1) Never allocated by gcc for local data, but often used for fixed purposes: r0 - temporary register, can be clobbered by any C code (except interrupt handlers which save it), may be used to remember something for a while within one piece of assembler code r1 - assumed to be always zero in any C code, may be used to remember something for a while within one piece of assembler code, but must then be cleared after use (clr r1). This includes any use of the [f]mul[s[u]] instructions, which return their result in r1:r0. Interrupt handlers save and clear r1 on entry, and restore r1 on exit (in case it was non-zero). Function call conventions Arguments - allocated left to right, r25 to r8. All arguments are aligned to start in even-numbered registers (odd-sized arguments, including char, have one free register above them). This allows making better use of the movw instruction on the enhanced core. If too many, those that don't fit are passed on the stack. Return values: 8-bit in r24 (not r25!), 16-bit in r25:r24, up to 32 bits in r22-r25, up to 64 bits in r18-r25. 8-bit return values are zero/sign-extended to 16 bits by the caller (unsigned char is more efficient than signed char - just clr r25). Arguments to functions with variable argument lists (printf etc.) are all passed on stack, and char is extended to int. Warning: There was no such alignment before 2000-07-01, including the old patches for gcc-2.95.2. Check your old assembler subroutines, and adjust them accordingly.
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Microchip PIC
Unfortunately, several different (incompatible) calling conventions are used in writing programs for the Microchip PIC [2]. And several "features" of the PIC architecture make most subroutine calls require several instructions -- much more verbose than the single instruction on many other processors. The calling convention must deal with: The "paged" flash program memory architecture limitations on the hardware stack (perhaps by simulating a stack in software) the "paged" RAM data memory architecture making sure a subroutine call by an interrupt routine doesn't scramble information needed after the interrupt returns to the main loop.
Sparc
The Sparc has special hardware that supports a nice calling convention: A "register window" ...
Further reading
"Instruction Set Simulation in C" [3] by Robert Gordon 2002 -- describes gradually converting from a pure C algorithm to a mixed assembly and C language for testing. "Interfacing Assembly and C Source Files - AN2129" [4] describes mixing C and assembly language code on a Cypress PSoC processor. "Inline Assembler Cookbook" [5] describes mixing C and assembly language code on an Atmel AVR processor.
External Links
Calling C/C++ function from ASM code [6] OS development: "C++ to ASM linkage in GCC" [7] Stack Overflow: "Is there a way to insert assembly code into C?" [8]
References
[1] [2] [3] [4] [5] [6] [7] [8] http:/ / www. nongnu. org/ avr-libc/ user-manual/ FAQ. html#faq_reg_usage http:/ / techref. massmind. org/ techref/ microchip/ pages. htm http:/ / www. embedded. com/ story/ OEG20020226S0045 http:/ / www. cypress. com/ psoc2/ ?id=1353& rtID=76& rID=2610 http:/ / www. nongnu. org/ avr-libc/ user-manual/ inline_asm. html http:/ / www. expertcore. org/ viewtopic. php?f=12& t=478 http:/ / wiki. osdev. org/ C%2B%2B_to_ASM_linkage_in_GCC http:/ / stackoverflow. com/ questions/ 61341/ is-there-a-way-to-insert-assembly-code-into-c
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Dos.h
The Dos.h header file commonly included in many C distributions, especially on DOS and Windows systems. This file contains information on a number of different routines, but most importantly it contains prototypes for the inp( ) and outp( ) functions that can be used to provide port output directly from a C program. Many embedded systems however, will not have a Dos.h header file in their library, nor will they have any precompiled C routines to handle port input and output. The purpose of this chapter then, is to teach the reader how to "brew their own" input and output routines.
Further reading
[1] "Technical Report on C++ Performance" (http:/ / www. research. att. com/ ~bs/ performanceTR. pdf) by Dave Abrahams et. al. 2003
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Data Transmission
Data can be sent either serially, one bit after another through a single wire, or in parallel, multiple bits at a time, through several parallel wires. Most famously, these different paradigms are visible in the form of the common PC ports "serial port" and "parallel port". Early parallel transmission schemes often were much faster than serial schemes (more wires = more data faster), but the added cost and complexity of hardware (more wires, more complicated transmitters and receivers). Serial data transmission is much more common in new communication protocols due to a reduction in the I/O pin count, hence a reduction in cost. Common serial protocols include SPI, and I2C. Surprisingly, serial transmission methods can transmit at much higher clock rates per bit transmitted, thus tending to outweigh the primary advantage of parallel transmission. Parallel transmission protocols are now mainly reserved for applications like a CPU bus or between IC devices that are physically very close to each other, usually measured in just a few centimeters. Serial protocols are used for longer distance communication systems, ranging from shared external devices like a digital camera to global networks or even interplanetary communication for space probes, however some recent CPU bus architectures are even using serial methodologies as well.
Serial Transmission
RS-232
See Also Serial Programming Book
Ethernet
As on-chip memory increases, it is becoming more common to see Ethernet support in small system-on-chip embedded systems. New Ethernet ASIC products are also on the market. This allows an embedded system to have its own IP address on a network or on the internet. It can act as a server for its own webpage, to implement a GUI or general purpose I/O, and to display any relevant information such as sensor data, or even as a portal to remotely upgrade firmware. For example, many network routers have these features.
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USB
See Also Serial Programming/USB (Currently, Q1/2006, the module is a stub)
Serial ATA
See Also Serial Programming/Serial ATA (Currently, Q1/2006, the module is a stub)
Parallel Transmission
Centronics
Centronics is synonymous with the 1980's PC standard parallel printer interface.
References
[1] http:/ / www. esacademy. com/ faq/ i2c/
Definition
A super loop is a program structure comprised of an infinite loop, with all the tasks of the system contained in that loop. Here is a general pseudocode for a superloop implementation: Function Main_Function() { Initialization(); Do_Forever { Check_Status(); Do_Calculations(); Output_Response(); } } We perform the initialization routines before we enter the super loop, because we only want to initialize the system once. Once the infinite loop begins, we don't want to reset the values, because we need to maintain persistent state in the embedded system.
Embedded Systems/Super Loop Architecture The loop is in fact a variant of the classic "batch processing" control flow: Read input, calculate some values, write out values. Do it until you run out of input data "cards". So, embedded systems software is not the only type of software which uses this kind of architecture. For example, computer games often use a similar loop. There the loop is called (tight) (main) game loop.
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Notice how we can cut down our power consumption by adding in a substantial delay? This is especially important because few embedded applications will require 100% of processor resources. Most embedded systems are able to just sit and wait in a low-power state until needed.
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Real Mode
This is the only mode which was supported by the 8086 (the very first processor of the x86 series). The 8086 had 20 address lines, so it was capable of addressing "2 raised to the power 20" i.e. 1 MB of memory.
Protected Mode
This is the mode used most commonly by modern 32-bit operating systems.
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Further Reading
Wikipedia:RedBoot x86 Assembly/Bootloaders Operating System Design/Initialization/Bootloader LPI Linux Certification/Troubleshooting Bootloaders AVR bootloader [2]
PIC bootloaders [3] PIC16f877 Monitor on Linux [4] USB PIC18 microcontroller bootloader [5]: download new firmware over USB. USB bootloader for Cypress PSoC microcontrollers [6]
References
[1] [2] [3] [4] [5] [6] http:/ / en. wikipedia. org/ wiki/ I2C http:/ / www. cmeter. org/ CVmegaload/ index. html http:/ / massmind. org/ techref/ microchip/ devprogs. htm#bootloaders http:/ / www. wsu. edu/ ~jackdoll/ jmon/ index. htm http:/ / www. diolan. com/ pic/ bootloader. html http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=1021
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Methods
An operating system is considered real-time if it invariably enables its programs to perform tasks within specific time constraints, usually those expected by the user. To meet this definition, some or all of the following methods are employed: The RTOS performs few tasks, thus ensuring that the tasks will always be executed before the deadline The RTOS drops or reduces certain functions when they cannot be executed within the time constraints ("load shedding") The RTOS monitors input consistently and in a timely manner The RTOS monitors resources and can interrupt background processes as needed to ensure real-time execution The RTOS anticipates potential requests and frees enough of the system to allow timely reaction to the user's request The RTOS keeps track of how much of each resource (CPU time per timeslice, RAM, communications bandwidth, etc.) might possibly be used in the worst-case by the currently-running tasks, and refuses to accept a new task unless it "fits" in the remaining un-allocated resources. Chapters in this section will discuss how an RTOS works, some general methods for working with an RTOS, and a few popular RTOSes. Finally, in some later chapters, we will discuss how to write your own RTOS.
Objectives
An RTOS must respond in a timely manner to changes, but that does not necessarily mean that an RTOS can handle a large throughput of data. In fact in an RTOS, small response times are valued much higher than power, or data speed. Sometimes an RTOS will even need to drop data to ensure that it meets its strict deadlines. In essence, that provides us with a perfect definition: an RTOS is an operating system designed to meet strict deadlines. Beyond that definition, there are few requirements as to what an RTOS must be, or what features it must have. Some RTOS implementations are very powerful and very robust, while other implementations are very simple, and suited for only one particular purpose.
Embedded Systems/Real-Time Operating Systems An RTOS may be either event-driven or time-sharing. An event-driven RTOS is a system that changes state only in response to an incoming event. A time-sharing RTOS is a system that changes state as a function of time
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The Fundamentals
To most people, embedded systems are not recognizable as computers. Instead, they are hidden inside everyday objects that surround us and help us in our lives. Embedded systems typically do not interface with the outside world through familiar personal computer interface devices such as a mouse, keyboard and graphic user interface. Instead, they interface with the outside world through unusual interfaces such as sensors, actuators and specialized communication links. Real-time and embedded systems operate in constrained environments in which computer memory and processing power are limited. They often need to provide their services within strict time deadlines to their users and to the surrounding world. It is these memory, speed and timing constraints that dictate the use of real-time operating systems in embedded software.
Real-Time Kernel
The heart of a real-time OS (and the heart of every OS, for that matter) is the kernel. A kernel is the central core of an operating system, and it takes care of all the OS jobs: 1. Booting 2. Task Scheduling 3. Standard Function Libraries Now, we will talk about booting and bootloaders later, and we will also devote several chapters to task scheduling. So we should mention at least one thing about standard function libraries: In an embedded system, there is rarely enough memory (if any) to maintain a large function library. If functions are going to be included, they must be small, and important. In an embedded system, frequently the kernel will boot the system, initialize the ports and the global data items. Then, it will start the scheduler and instantiate any hardware timers that need to be started. After all that, the Kernel basically gets dumped out of memory (except for the library functions, if any), and the scheduler will start running the child tasks.
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References
[1] http:/ / www. embedded. com/ showArticle. jhtml?articleID=187203732
Preemptive Multithreading
When the first multi-tasking systems were established, they did not have a central controller. Multi-tasking was established by having programs voluntarily give up control to the system, and the system would then give control to another process. This system worked reasonably well, except that any program that was misbehaving would slow down the entire system. For instance, if a program got stuck in an infinite loop, it would never give up control, and the system would freeze. The solution to this problem is preemptive multithreading. In a preemptive environment, control could be moved from one process to another process at any given time. The process that was "preempted" would not even know that anything had happened, except maybe there would be a larger than average delay between 2 instructions. Preemptive multithreading allows for programs that do not voluntarily give up control, and it also allows a computer to continue functioning when a single process hangs. There are a number of problems associated with preemptive multithreading that all stem from the fact that control is taken away from one process when it is not necessarily prepared to give up control. For instance, if one process were writing to a memory location, and was preempted, the next process would see half-written data, or even corrupted data in that memory location. Or, if a task was reading in data from an input port, and it was preempted, the timing would be wrong, and data would be missed from the line. Clearly, this is unacceptable. The solution to this new problem then is the idea of synchronization. Synchronization is a series of tools provided by the preemptive multithreaded operating system to ensure that these problems are avoided. Synchronization tools can include timers, "critical sections," and locks. Timers can ensure that a given process may be preempted, but only for a certain time. Critical sections are commands in the code that prevent the system from switching control for a certain time. Locks are commands that prevent interference in atomic operations. These topics will all be discussed in the following chapters.
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Mutexes
The term Mutex is short for "Mutual Exclusion", and is a type of mechanism used in a preemptive environment that can prevent unauthorized access to resources that are currently in use. Mutexes follow several rules: 1. 2. 3. 4. Mutexes are system wide objects, that are maintained by the kernel. Mutexes can only be owned by one process at a time Mutexes can be acquired by asking the kernel to allocate that mutex to the current task If a Mutex is already allocated, the request function will block until the mutex is available.
In general, it is considered good programming practice to release mutexes as quickly as possible. Some problems with mutexes will be discussed in the chapter on deadlocks.
Spin Locks
Spin locks is a quick form of synchronization methods. It is named after its behavior - spin in the loop while the condition is false. To implement spin lock system should support test-and-set [1] idiom or give exclusive access to a locking thread by any means (masking interrupts, locking bus). An advantage of spin locks is that they are very simple. A disadvantage is that they waste CPU cycles in loop waiting. Most common use of spin locks is to synchronize quick access to objects. It is not advisable to do a long computations while spin locked a section.
Critical Sections
A critical section is a sequence of computer instructions that may malfunction if interrupted. An atomic operation is a sequence of computer instructions that cannot be interrupted and function correctly. In practice, these two subtly different definitions are often combined. Operating systems provide synchronization objects to meet these requirements, and some actually call these objects as "critical sections," "atomic operations" or "monitors." An example of a critical section is code that removes data from a queue that is filled by an interrupt. If the critical section is not protected, the interrupt can occur while the dequeuing function is changing pointers, and corrupt the queue pointers. An example of an atomic operation is an I/O read where the process must read all the data at a particular rate, and cannot be preempted while reading. A generally good programming practice is to have programs exit their critical sections as quickly as possible, because holding a critical section for too long will cause other processes on the system not to get any time, and will cause a major performance decrease. Critical sections should be used with care.
Priority Scheduling
Many RTOS have a mechanism to distinguish the relative priorities of different tasks. High-priority tasks are executed more frequently than the low priority tasks. Each implementation of priority scheduling will be a little different, however.
Deadlock
A deadlock occurs when a series of synchronization objects are held in a preemptive MT system in such a way that no process can move forward. Let us take a look at an example: Let's say that we have 2 threads: T1 and T2. We also have 2 mutexes, M1 and M2. 1. T1 asks for and acquires mutex M1. 2. T2 acquires M2 3. T1 asks for M2, and the system transfers control to T2 until T2 releases M2.
Embedded Systems/Threading and Synchronization 4. T2 asks for M1, and the system is in deadlock (neither thread can continue until the other releases it's mutex). This is a very difficult problem to diagnose, and an even more difficult problem to fix. This chapter will provide some general guide-lines for preventing deadlocks.
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Watchdog Timer
In an embedded environment, far away from the lab, and far away from the programmers, engineers, and technicians, all sorts of things can go wrong, and the embedded system needs to be able to fix itself. Remember, once you close the box, and shrink-wrap your product, it's hard to get back in there and fix your mistakes. In a typical computer systems, cosmic rays flip a bit of RAM about once a month[citationneeded]. If that happens to the wrong bit, the program can "hang", stuck in a short infinite loop. Turning the power off then on again gets it unstuck. But how do you jiggle the power switch when you are on Earth and your embedded system is near Neptune? Or you are in Paris, and your embedded system is in Antarctica? One of the most important tools of an embedded systems engineer is the Watch-Dog Timer (WDT). A WDT is a timer with a very long fuse (several seconds, usually). The WDT counts down toward zero(*), like the big red numbers counting down on the bombs in the movies. Left to itself, eventually the counter will reach zero. When the counter reaches zero, the WDT resets the microcontroller (as if the power were turned off, then turned back on). When the system is running normally, you don't want it to randomly reset itself, so you need to make sure that your program always "feeds the watch-dog" long before time runs out. Good practice is to reset the WDT less than halfway-through its countdown. For instance, if the WDT has a timer of 20 seconds, then you will want to feed the WDT at least once every 10 seconds. Unlike when our hero deals with bombs in the movies, feeding the watch-dog doesn't stop the countdown. When the code uses a "reset" or "clear" command to feed the watchdog, it merely sets the WDT back to some large number -and then the watchdog timer immediately starts counting down from there. If the programmer fails to feed the watchdog in time -- or if the program hangs for any reason -- then sooner or later WDT will time out, and the program will reset, hopefully getting your system unstuck. (*) Some watchdogs count up. With this kind of watchdog, "feeding the watchdog" resets it to zero. If it ever reaches some high limit, it resets the system.
further reading
Massmind: watch-dog timers [2] Wikipedia:watchdog timer Embedded Control Systems Design/DesignPatterns#Watchdog timer Linux Kernel Drivers Annotated/Character Drivers/Softdog Driver "the Grenade Timer: Fortifying the Watchdog Timer Against Malicious Mobile Code" [3] by Frank Stajano and Ross Anderson (2000) -- gives most of the benefits of "protected mode" hardware to "very low-cost microcontrollers" that don't have protected mode hardware, using "very frugal hardware resources".
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References
[1] http:/ / en. wikipedia. org/ wiki/ Test-and-set [2] http:/ / massmind. org/ techref/ wdts. htm [3] http:/ / www. cl. cam. ac. uk/ ~rja14/ Papers/ grenade. pdf
Embedded Systems/Interrupts
Interrupts
Sometimes things will happen in a system when the processor is simply not ready. In fact, sometimes things change that require immediate attention. Can you imagine, sitting at your PC, that you were to hit buttons on the keyboard, and nothing happens on your computer? Maybe the processor was busy, and it just didnt check to see if you were hitting any buttons at that time. The solution to this problem is something called an "Interrupt." Interrupts are events that cause the microprocessor to stop what it is doing, and handle a high-priority task first. After the interrupt is handled, the microprocessor goes back to whatever it was doing before. In this way, we can be assured that high-priority inputs are never ignored.
Embedded Systems/Interrupts
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further reading
Wikipedia:interrupt vector Embedded_Control_Systems_Design/Operating_systems#Interrupts Operating System Design/Processes/Interrupt
Memory Management
An important point to remember is that some embedded systems are locked away and expected to run for years on end without being rebooted. If we use conventional memory-management schemes to control memory allocation, we can end up with fragmented memory which can take valuable time to defragment and really is a major problem for tasks that are time-sensitive. This page then will talk about how to implement a memory management scheme in an RTOS, and will talk through to a basic implementation of malloc( ) and free( ). There are a variety of ways to deal with memory: Some systems never do a malloc() or free() -- all memory is allocated at compile time. Some systems use malloc() and free() with manual garbage collection. Some early automatic garbage collection schemes did a "stop the world" for several seconds during garbage collection and/or memory defragmentation. Such a system could miss real-time deadlines, which would be bad. Some later automatic garbage collection schemes do "incremental" garbage collection and memory defragmentation.
What is a Task
Embedded systems have a microprocessor connected to some piece of hardware (LEDs, buttons, limit switches, motors, serial port(s), battery chargers, etc.). Each piece of hardware is generally associated with a little bit of software, called a "task". For example, "Check the keyboard and figure out which (if any) key has been pressed since the last check". Or "Check the current position of the spindle, and update the PID". Often a task has a real-time limits, such as the motors must be shut off within 1/10 second after hitting the limit switch to avoid permanent damage the PID loop must be updated at least every 1/100 second to avoid oscillation
Embedded Systems/RTOS Implementation the MP3 player must decode a new sample at 44.1 kHz -- no faster, or it sounds chipmunk-like -- no slower, or it sounds like it's underwater. Some embedded systems have only one task. Other embedded systems have a single microcontroller connected to many different pieces of hardware -- they need to "multi-task".
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Further reading
"Design Patterns for Real-Time Systems: Resource Patterns" [1] by Bruce Powel Douglass 2002 Microchip RTOS app notes [2] include "Microchip AN585: A Real-Time Operating System for PIC16/17", which describes writing your own RTOS. Greg Hawley [3] notes that "buying your RTOS, in most cases, is the better choice [than] ... building an RTOS from scratch" "The Perfect RTOS" [4] by Colin Walls 2004 [link not working] "Really simple memory management: Fat Pointers" [5] describes a simple garbage collection and memory defragmentation scheme that is compatible with small real-time systems (it never does a "stop the world").
Embedded Systems/RTOS Implementation "FLIRTing with 8-bit MCU OSes" [6] by Dave Armour 2009 describes implementing just about the minimum functionality required for a pre-emptive OS: TaskCreate(), TaskDestroy(), and a very simple timer-driven task switcher. "FLIRT" uses 144 bytes of flash.
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References
[1] [2] [3] [4] [5] [6] http:/ / www. awprofessional. com/ articles/ article. asp?p=30188& seqNum=3& rl=1 http:/ / microchip. com/ stellent/ idcplg?IdcService=SS_GET_PAGE& nodeId=1490& filterID=388 http:/ / www. embedded. com/ 1999/ 9903/ 9903sr. htm http:/ / www. techonline. com/ learning/ techpaper/ embedded/ 37804 http:/ / www. logarithmic. net/ pfh/ blog/ 01184061815 http:/ / www. embedded. com/ design/ opensource/ 218600135?printable=true
Embedded Systems/Locks and Critical Sections EnterCS() { DisableScheduler(); return; } and one for exiting a critical section: ExitCS() { EnableScheduler(); return; } By disabling the scheduler during the critical section, we have guaranteed that no preemptive task-switching will occur during the critical section. This method has a disadvantage that it slows down the system, and prevents other time-sensitive tasks from running. Next, we will show a method by which critical sections can be implemented to allow for preemption.
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If two tasks call malloc at nearly the same time, the first one will enter the critical section, while the second one will wait, or be "blocked" at the EnterCS routine. When the first malloc is finished, the second malloc's EnterCS function will return, and the function will continue. To allow other processes looking at other data structures to continue even though this data structure has been locked, EnterCS() is typically redefined something like:
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The value to creating a Critical Section object, and using that to prevent preemption of sensitive areas is that this scheme does not slow down the system, the way the first scheme does (by disabling the scheduler, and preventing other tasks from executing). Some OSes, such as Dragonfly BSD, implement EnterCS() and ExitCS() using "serializing tokens", in such a way that when a process attempts to get a lock on another data structure, the OS briefly releases all locks that process holds, before giving that process a lock on all requested locks.
Further Reading
Barr, Michael. "Multitasking Alternatives and the Perils of Preemption," [1] Embedded Systems Design, January 2006.
References
[1] http:/ / netrino. com/ Articles/ RTOSAlternatives/
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Requested RTOS
Use this page to request or suggest a new chapter about a new RTOS. Add new RTOS's here before adding them to the main page. Do not list an RTOS on the main page if you do not intend on writing a chapter for it yourself. There are far too many different RTOS's in this world to list every instance on the main table of contents, and expect other users to fill in the blanks. Many RTOS are designed for a particular purpose, and few are common enough that other contributors can be expected to have some experience with them. INTEGRITY velOSity u-velOSity QNX (Operating System Design/Case Studies/QNX) VxWorks eCos ST OS20 FreeOSEK [1] DSPnano [2] Unison [3] Atomthreads [4] BeRTOS [5]
Many embedded systems have no "operating system" other than a Forth or BASIC interpreter.
Embedded Systems/Common RTOS Wikipedia:DSP/BIOS: a royalty-free real-time multi-tasking kernel (mini-operating-system) created by Texas Instruments. Wikipedia:QNX Wikipedia:VxWorks: A small footprint, scalable, high-performance RTOS Wikipedia:Windows CE Wikipedia:Palm OS "pico]OS" [6] has been ported to the Atmel AVR, the ARM, and the 80x86 Wikipedia: OSEK is not an OS, but an open standard for automotive real-time operating systems. MaRTE OS - Minimal Real-Time Operating System for Embedded Applications [7] (Is this related to Wikipedia: MARTE ?) Wikipedia: TinyOS is an open-source operating system designed for wireless embedded sensor networks ("networked sensors"). Wikipedia: ChibiOS/RT is an open-source real-time operating system that supports LPC214x, AT91SAM7X, STM32F103x and AVRmega processors. Wikipedia: Fusion RTOS is a license-free embedded operating system that supports ARM, Analog Devices Blackfin, Motorola StarCore and Motorola DSP 56800E. Wikipedia: FreeRTOS is an open-source embedded operating system kernel that supports ARM, Atmel AVR, AVR32, HCS12, MicroBlaze, MSP430, PIC18, dsPIC, Renesas H8/S, x86, 8052 processors. FreeRTOS can be configured for both preemptive or cooperative operation. FreeRTOS, SafeRTOS, and OpenRTOS are based on the same code base. Wikipedia: RTEMS (Real-Time Executive for Multiprocessor Systems) is a free open source real-time operating system (RTOS) designed for embedded systems. Wikipedia: MicroC/OS-II is an embedded RTOS intended for safety critical embedded systems such as aviation, medical systems and nuclear installations; it supports a wide variety of embedded processors. "The Real-time Operating system Nucleus" Wikipedia: TRON Project Wikipedia: DSPnano RTOS Ultra Tiny Embedded Linux and POSIX compatible RTOS for 8/16 Bit MCUs with Dual Licensing. Free open source versions and commercially supported versions for MCUs, DSCs and DSPs. Wikipedia: Unison RTOS Ultra Tiny Embedded Linux and POSIX compatible RTOS for 32 Bit MCUs with Dual Licensing. Free open source versions and commercially supported versions for MCUs, DSCs and DSPs. Wikipedia: BeRTOS is a real time open source operating system supplied with drivers and libraries designed for the rapid development of embedded software. It supports ARM, Atmel AVR, AVR32, BeRTOS can be configured for both preemptive or cooperative operation. Perfect for building commercial applications with no license costs nor royalties. NuttX [8] is a BSD licensed real-time embedded operating system that supports various ARM (including Cortex-M3), Intel 8052, Intel x86, Freescale M68HC12, Atmel AVR32, Hitachi SuperH and Zilog Z80 systems Wikipedia: Ethernut#Nut/OS is a modular, open source, real time operating system for embedded platforms, the principal operating system of the Wikipedia: Ethernut board. It is easily configurable and optimized to run on 8 and 32 bit microcontrollers.
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References
[1] [2] [3] [4] [5] [6] [7] [8] http:/ / opensek. sf. net http:/ / rowebots. com/ products/ dspnano http:/ / rowebots. com/ products/ unison http:/ / atomthreads. com http:/ / www. bertos. org http:/ / picoos. sourceforge. net/ http:/ / marte. unican. es http:/ / nuttx. sourceforge. net/
Further Reading
PalmOS Guide http://pluggedin.palm.com "A Waba-Powered Palm Pilot Robot" [1] by James Caple 2001 discusses how to make your Java application run on a Palm Pilot and control a robot. RoboPilot [2] allows you to use the serial port on your Palm Pilot (Palm Pro or later model) to control a robot that uses the Lynxmotion Inc, Serial Servo Controller (SSC) The Palm Pilot Robot Kit (PPRK) "Build your own Palm powered robot" [3] by Greg Reshko, Matt Mason, and Illah Nourbakhsh "PPRK Overview" [4] Carnegie Mellon University: Palm Pilot Robot Kit [5] Robot ASCII Serial Command Interpreter (RASCI) [6]
References
[1] [2] [3] [4] [5] [6] http:/ / java. sys-con. com/ node/ 36769 http:/ / www. taygeta. com/ robots/ robopilot. html http:/ / www. palmpower. com/ issues/ issue200012/ robot001. html http:/ / www. acroname. com/ robotics/ info/ PPRK/ overview. html http:/ / www. cs. cmu. edu/ ~pprk/ http:/ / www. mrrobot. com/ rasci. html
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Further Reading
Windows Programming
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Software Base
There is a huge software base for developing software in DOS, which is another major strength. Pre-written (even free) libraries for doing things like event scheduling and multi threading do exist for DOS, as well as GUI interface models and support libraries for most standard equipment peripherals. You can even find good compilers for DOS environments that compile to 32-bit protected mode as well, so you are not restricted to just the 8086 instruction set either.
Conclusion
DOS is a good base OS to build a custom RTOS that has specific features that you need without the extra cruft that you don't. It does require a little bit more time to put these extra features that you may need on a specific project, so it is more a trade off of time vs. money. If you have the time to make a well-crafted piece of software fit into a very small memory footprint, DOS as a RTOS is the way to go. It also allows a generally long shelf time for a project that once completed doesn't have to be changed as often to fit obsoleting chip technologies.
Further Reading
A Neutral Look at Operating Systems/DOS http://www.freedos.org The home of the FreeDOS project. http://freedos-32.sourceforge.net/home of the FreeDOS-32 project. http://reactos.org/ReactOS Development Wiki
Embedded Systems/Linux
A few of the many versions of Linux are designed for embedded systems. Unlike the majority of "desktop" or "server" distributions of Linux, these versions of Linux either (a) support real-time tasks, or (b) run in a "small" embedded system, typically booting out of Flash, no hard drive, no full-size video display, and take far less than 2 minutes to boot up, or (c) both.
Embedded Systems/Linux
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further reading
using Linux with hard real-time tasks: the Real-Time Linux wiki [4] Wikipedia:Xenomai Wikipedia: RTLinux Wikipedia:RTAI Wikipedia:MontaVista Linux "Real Time Linux Foundation" [5] "Real-time Linux Software Quick Reference Guide" [6] describes many projects that try to bring real-time systems and Linux together.
non-real-time Linux distributions designed for embedded systems: Wikipedia: uClinux ("MicroController Linux") is a version of the Linux kernel that supports Altera NIOS, ADI Blackfin, ARM, ETRAX, Freescale M68K (including DragonBall, ColdFire, PowerQUICC and others), Fujitsu FRV, Hitachi H8, MIPS, and Xilinx MicroBlaze processors. Wikipedia: Embeddable Linux Kernel Subset (ELKS) is a small subset of Linux that, like uClinux, can run even on machines that lack a MMU. It apparently only supports x86 machines (including the 8088-based original IBM PC, the 80286-based original IBM PC/AT, the NEC V30H-based Psion Series 3, etc.) "Real Time and Embedded Guide ("rtHOWTO")" [7] by Herman Bruyninckx 2002 claims that standard Linux (in 2002) is not a true real-time OS nor an embedded OS. The coreboot project (formerly known as the "LinuxBIOS" project) is developing firmware that replaces a standard "BIOS", boots out of motherboard Flash just like standard BIOS, and boots into almost any modern 32-bit operating system much faster than a standard BIOS (by cutting out most of the "device detection" and "hardware initialization" a standard BIOS does, since the OS needs to do that all over again anyway). Wikipedia: coreboot LinuxBIOS wiki [8] "Stallman calls for action on Free BIOS" [9] "Reducing OS Boot Times for In-Car Computer Applications" [10] by Damien Stolarz 2004 "Comparing real-time Linux alternatives" [11] by Kevin Dankwardt LynuxWorks [12] sells a DO-178B certifiable RTOS and also BlueCat embedded Linux. "hard real-time Linux technology" [13] "modifications to the Linux kernel in order to provide a real-time operating system" [14]
Embedded Systems/Linux U-Boot (the Universal Bootloader) and Embedded Linux [15] RED-Linux (Real-time and Embedded Linux) [16] KURT-Linux: Kansas University Real-Time Linux [17] the Realtime Linux Security Module [18] "selectively grants realtime permissions to specific user groups or applications". "Real-Time Linux" [19] by Alex Ivchenko 2001 "for Linux to be a true alternative to traditional real-time operating systems, its lack of determinism must be dealt with. Real-time extensions have recently made this ... easy" "Linux: Realtime Approaches" [20] 2005 "embeddedTUX.org" [21], the companion site to Karim Yaghmour's book Building Embedded Linux Systems The Linux Kernel
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References
[1] [2] [3] [4] [5] http:/ / www. linuxdevices. com/ news/ NS3989618385. html http:/ / www. linuxdevices. com/ news/ NS9566944929. html http:/ / en. wikipedia. org/ wiki/ ECos http:/ / rt. wiki. kernel. org/ http:/ / realtimelinuxfoundation. org/
[6] http:/ / linuxdevices. com/ articles/ AT8073314981. html [7] http:/ / people. mech. kuleuven. be/ ~bruyninc/ rthowto/ [8] http:/ / linuxbios. org/ [9] http:/ / www. fsf. org/ news/ freebios. html [10] http:/ / www. linuxjournal. com/ article/ 7857 [11] http:/ / www. linuxdevices. com/ articles/ AT4503827066. html [12] http:/ / lynuxworks. com/ [13] http:/ / www. windriver. com/ announces/ rtlinux/ [14] http:/ / www. realtimelinuxfoundation. org/ variants/ variants. html [15] http:/ / denx. de/ wiki/ [16] http:/ / linux. ece. uci. edu/ RED-Linux/ [17] http:/ / ittc. ku. edu/ kurt/ [18] http:/ / sourceforge. net/ projects/ realtime-lsm/ [19] http:/ / www. embedded. com/ story/ OEG20010418S0044 [20] http:/ / kerneltrap. org/ node/ 5291 [21] http:/ / embeddedtux. org/
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Interfacing
Embedded Systems/Interfacing Basics
Having our embedded system, with a fancy operating system is all well and good. However, embedded computers are worthless if they can't interface with the outside world. The chapters in this section will talk about some of the considerations involved with interfacing embedded systems.
Ohms Law
Ohm's law, one of the fundamentals of electronics relates the voltage and the current of a given circuit together, as such:
Where v is the voltage, i is the current, and r is the resistance of the circuit. This holds true for DC, for AC, it is a bit more involved. Let's do a DC example. We have a microcontroller with output pins that can source 20mA (mA = milliamps), and goes from 0V(for a logical "0") to +5V (for a logical "1"). Using Ohm's law:
keep in mind that the resistance is the minimum value necessary to meet the requirements, we could easily pick a resistor with 300Ohms, or even 1KOhm if that was all we had. It is very important to note that diodes, transistors, and relay circuits (all of which are common in embedded systems) can be considered to have an effective resistance of 0. Therefore, depending on what you are trying to accomplish it is important evaluate both the sink and source currents limits, and what your circuit is expecting to sink or source. A common example is the use of a resistor in series with a LED, the resistor limits the amount of current sourced from a microcontroller. Here the choice of a
Embedded Systems/Interfacing Basics resistor will depend on the chosen LED and desired brightness, where larger resistance (less current flow) will dim the output of the LED.
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further reading
Analog and Digital Conversion Electronics/Digital to Analog & Analog to Digital Converters
Further Reading
Digital Circuits Semiconductors
Example: sensor
As a simple example we would like to measure the temperature. The simplest and one of the cheapest ways to measure the temperature is to use a thermistor connected to GND, a resistor connected to VCC, and connect the other ends of each to the analog input pin of a microcontroller. Because the thermistor and resistor are connected to the same power supply as the microcontroller, we can guarantee that the signal voltage is no higher than the VCC of the microcontroller, and no lower than GND. Because the analog input pin of a microcontroller inherently has high input resistance, we can guarantee that very little current flows. So in this case, we don't need any other components to protect the microcontroller from damage.
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As a more complex example we would like to light a LED (light-emitting diode) from an output pin on an embedded computer. Consider that our output pin can source 20mA at +5V. Our LED is green, which implies a forward voltage drop of about 2 V. However, we also need to consider that our LED requires at least 10mA to light, and our LED can not exceed +20 mA. If the current through the LED gets too high, the LED could pop (it's an actual pop, cover your eyes). Using ohm's law on the pin, we can find the minimum resistance for the circuit:
Now, if we use Ohm's law on the diode, we can figure out the maximum resistance (the resistance that makes the LED not light up).
So we know that our resistance, r, needs to be between 150 and 300 Ohms. Any less than that, and we can permanently destroy the LED or the microcontroller (or probably both). Any more than that, and no damage is done, but the LED will be too dim to see.
further reading
Analog and Digital Conversion Wikipedia: ballast resistor
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Isolation
When working with embedded systems, or any expensive piece of equipment, we often find that it is a good idea to isolate the expensive components from the high power components. We do this through a technique called isolation. Isolation, in essence, is how we keep the high current and/or high voltages out of low-current, low-voltage devices. There are several types of isolators.
The "isolation barrier" is an imaginary line between the high-current or high-voltage device on one side, and low-current, low-voltage devices on the other side. Transformers are used to transfer power from one side of the isolation barrier to the other optoisolators are used to transfer signals across an isolation barrier from one low-power device to another low-power device relays allow a microcontroller on one side of the isolation barrier to switch on and off high-power devices on the other side.
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Transformers
Transformers use magnetic fields to move a voltage from one coil to another (over simplification). There is no direct wire connection between the input and the output terminals, and therefore transformers can help to prevent spikes on one side from damaging expensive equipment on the other.
Opto-Isolators
Opto-Isolators are useful for sending signals from one circuit to another. One half of the Opto-Isolator (OI) is an LED. The circuit connected to that side turns the light on and off. The other half of the optoisolator is a phototransistor. When the light is on, the phototransistor absorbs the light, and acts like a closed switch. When the light is off, the phototransistor acts like an open switch. Because light is used instead of electricity, and because the light can only go in one direction (from LED to phototransistor), they provide a very high level of reliable isolation.
Relays
Relays can also be used to isolate, because they act very similarly to transformers. The current flow in one wire is controlled by a magnetic field, generated by a second wire. A relay controls whether electrons flow or not, by allowing a small current to the input coil producing a magnetic field in which operates the switch.
references
[1] (1) Occasionally someone does accidentally connect an integrated circuit to 120 V. The integrated circuit immediately self-destructs. If you're lucky, it cracks in half and lets off a small puff of smoke. If you're unlucky, it will still look like a good chip, leading to hours of frustration trying to figure out why the system isn't working.
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Microchip dsPIC microcontroller 16 bit: review: Circuit Cellar: "Are You Up for 16 Bits? A look at Microchip's Family of 16-Bit Microcontrollers [1] by Jeff Bachiochi 2007; example application: Watch D-I-Y open source scientific calculator watch [2] Freescale Microcontrollers The Zilog Z8 Series (Z8, Z8encore, Z8XP) Cypress PSoC Microcontroller Texas Instruments MSP430 microcontrollers 16 bit ARM Microprocessors (this family includes the Philips LPC210x ARM microcontrollers, the discontinued Intel w:StrongARM, Atmel AT91RM9200, and the Intel XScale microprocessors ) x86 microprocessors
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USB interface
(FIXME: very incomplete)
microcontroller as both a device (connected to a standard PC) and a host (connected to one or more USB devices)
How ? ... USB on-the-go (OTG) defines a single socket that automatically switches between host and device ... for example, a camera with a single USB socket that acts as a device when plugged into a PC (for uploading photos), but acts like a host when plugged into a printer (for printing photos directly without a PC) ... [13] [14] The LUFA library allows the USB-enabled AVR microcontrollers to act as a USB Host, slave or OTG device.[15] Most Atmel 32-bit AVR UC3 microcontrollers support full-speed (12 Mbps) USB 2.0 with USB Host, slave, or On-The-Go (OTG) capability The PIC24FJ32GB002 and the pin-compatible PIC24FJ64GB002 -- are they the only chips available that both (a) are available in DIP package and (b) have built-in USB OTG hardware?
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Further reading
Instructables: "How to choose a MicroController" [16] by westfw Once you've picked out a processor, you'll want to know Embedded Systems/Where To Buy it. Robotics: Single Board Computers discusses "processor modules" that include the CPU and a few support chips in a convenient package. Getting started with microcontrollers [17], part of the "Microcontroller Primer FAQ" by Russ Hersch microcontrollers for wireless sensor network devices [18] "PIC vs. AVR" [19] "OK, I know what you people want. You want ultimate fighting, embedded E.E. style. You want to know WHICH IS BETTER, PIC OR AVR?" CNCzone: "Microchip vs Atmel" [20] PSoC Developer "PSoC VS PIC/AVR/ATMEL/8051" [21] has a brief comparison review of a few Freescale, Microchip, and Cypress CPUs.
References
[1] http:/ / www. circuitcellar. com/ archives/ viewable/ Bachiochi204/ index. html [2] http:/ / calcwatch. com/ [3] http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=2953 [4] http:/ / atmel. com/ dyn/ corporate/ view_detail. asp?FileName=AT32AP7001_6_4. html [5] http:/ / opencircuits. com/ RS232_RS485_USB_Converter_Board [6] http:/ / www. dontronics-shop. com/ product. php?productid=16141 [7] http:/ / www. parallax. com/ detail. asp?product_id=28024 [8] http:/ / sensorwiki. org/ index. php/ Building_a_USB_sensor_interface [9] http:/ / www. parallax. com/ Store/ Microcontrollers/ BASICStampModules/ tabid/ 134/ txtSearch/ 604-00051/ List/ 1/ Default. aspx [10] http:/ / www. parallax. com/ Store/ Microcontrollers/ BASICStampModules/ tabid/ 134/ txtSearch/ 27937/ List/ 1/ Default. aspx [11] http:/ / electronicdesign. com/ article/ digital/ interfacing-a-usb-flash-drive-to-a-pic-microcontro. aspx [12] http:/ / micah. navi. cx/ 2010/ 04/ its-alive-bit-banging-full-speed-usb-host-for-the-propeller/ [13] "Understanding USB On-The-Go" (http:/ / www. edn. com/ article/ CA181883. html) by Kosta Koeman 2001 [14] "USB On-The-Go (OTG) Basics - AN1035" (http:/ / www. cypress. com/ ?rID=12904) [15] http:/ / www. fourwalledcubicle. com/ LUFA. php [16] http:/ / www. instructables. com/ id/ How-to-choose-a-MicroController/ [17] http:/ / www. esacademy. com/ automation/ faq/ primer/ 6. htm [18] http:/ / wsn. oversigma. com/ wiki/ index. php/ Microcontrollers [19] http:/ / www. ladyada. net/ library/ picvsavr. html [20] http:/ / www. cnczone. com/ forums/ showthread. php?p=266217 [21] http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?f=3& t=3483
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Other Chips
Intel does sell embedded varieties of all its chips, from the 486 up to the Pentium 4. Keep in mind, however, that these chips have all the power of their PC cousins, but in a smaller package. Therefore, it can be expected that they will all be considerably more expensive then the desktop chips. Also, with some of the higher performance chips (pentium and up), since the size has been aggressively reduced, and because they have been highly integrated for embedded environments, heat can become an issue (meaning you will need to invest in fans and heat sinks as well).
Further reading
ARM x86 Assembly
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, and some
History
A long time ago General Instruments produced a chip called the PIC1650, described as a Programmable Intelligent Computer. This chip is the mother of all PIC chips, functionally close to the current 16C54. It was intended as a peripheral for their CP1600 microprocessor. Maybe that is why most people think PIC stands for Peripheral Interface Controller. Microchip has never used PIC as an abbreviation, just as PIC. And recently Microchip has started calling its PICs microcontrollers PICmicro MCU's.
Embedded Systems/PIC Microcontroller PIC16F1936, a powerful mid-range PIC, comes with an 11 channel, 10-bit ADC; two indirect pointer registers; XLP (extreme low power) for low power consumption on battery powered devices. -- recommended by some people on the PIClist as a faster, better, cheaper replacement for the 16F877. -- ~$3 PIC16F628A, this is a good starter PIC because of its compatibility with what used to be one of the hobbyist's favorite PICs: the PIC16F84. This way, the beginner can select from a vast catalog of projects and programs, specially when created in low level languages like the PIC Assembler. It features a 18 pin package, 3.5KB of Flash Memory, can execute up to 5 million instructions per second (MIPS) using a 20MHZ crystal. The lack of an Analog-Digital Converter (ADC) is something to point out. As opposed to the PIC16F84A it has an UART, which is capable of generating and receiving RS-232 signals, which is very useful for debugging. Some people use to find ironic that this chip is cheaper than the less-featured PIC16F84A. -- recommended by Ivaneduardo747; Wouter (#3) AmQRP -- ~$5 PIC16F88, this is enhanced version of the PIC16F628A. It has all the features of the 16F628, plus twice the program memory, 7KB; seven 10-bit ADCs, a SSP (Synchronous Serial Port), capable of receiving messages sent over I2C and SPI busses. It also supports self-programming, a feature used by some development boards to avoid the need of using a programmer, saving the cost of buying a programmer. --recommended by Ivaneduardo747; AmQRP -- SparkFun [8]. ~$5 PIC16F877A , this is probably the most popular PIC used by the hobbyist community that is still under production. This is the best PIC of its family and used to be "the PIC" for bigger hobbyist projects, along with the PIC16F84 for smaller ones. Features 14KB of program memory, 368 bytes of RAM, a 40 pin package, 2 CPP modules, 8 ADC channels capable of 10-bit each. It also counts with the UART and MSSP, which is a SSP capable of being master, controlling any devices connected to the I2c and SPI busses. The lack of internal oscillator, as opposed to the other PICs mentioned until now, is something to be aware of. Also, this PIC is relatively expensive for the features included. This may be caused by Microchip to force the migration to better chips. --recommended by Ivaneduardo747; Wouter (#2); AmQRP --[9]. ~$9 PIC12F683, a small 8-pin microcontroller. It is a good microcontroller for small applications due to its small size and relatively high power and diverse features, like 4 ADC channels and internal 4MHZ oscillator. --recommended by Ivaneduardo747; [10]. ~$2.50 Of the many new parts Microchip has introduced since 2003, are any of them significantly better for hobbyists in some way than these chips ? Todo: Does "Starting out PIC Programming: What would be a good PIC chip to start out with?" [11] have any useful recommendations to add to the above? There are several different "families":
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Embedded Systems/PIC Microcontroller PIC12C PIC16C PIC17C PIC18C Each family has one "full" member with all the goodies and a subset of variant members that lack one thing or another. For example, on the 16F84 family, the 16F84 was the fully featured PIC, with Flash memory and twice the program space of the 16F83. The family was also composed by the 16C84 and 16C83, one of the few reprogrammable C suffix PICs. For prototyping, we generally use the "full" version to make sure we can get the prototype working at all. During prototyping we want to tweak code, reprogram, and test, over and over until it works. So we use one of the above "Flash" families, not the "OTP" families, unless required. For short production, the C parts are recommended. For very long production lines some PICs with mask-programmed ROMs where used. Now in-factory preprogramming is available from Microchip. Each member of each family generally comes in several different packages. Hobbyists generally use the plastic dual inline package (often called DIP or PDIP) because it's the easiest to stick in a solderless breadboard and tinker with. (The "wide-DIP" works just as well). They avoid using ceramic dual inline package (CDIP), not because ceramic is bad (it's just as easy to plug into a solderless breadboard), but because the plastic parts work just as well and are much cheaper. (Later, for mass production, we may figure out which is the cheapest cut-down version that just barely has enough goodies to work, and comes in the cheapest package that has just barely enough pins for this particular application ... perhaps even a OTP chip). And then each different package, for each member of each family, comes in both a "commercial temperature range" and a "industrial temperature range".
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PIC 16x
The PIC 16 family is considered to be a good, general purpose family of PICs. PIC 16s generally have 3 output ports to work with. Here are some models in this family that were once common: 1. 2. 3. 4. 5. 6. PIC 16C54 - The original PIC model, the 'C54 is available in an 18 pin DIP, with 12 I/O pins. PIC 16C55 - available in a 28-pin DIP package, with 20 available I/O pins PIC 16C56 - Same form-factor as the 'C54, but more features PIC 16C57 - same form-factor as the 'C55, but more features PIC 16C71 - has 4 available ADC, which are mapped to the same pins as Port A (dual-use pins). PIC 16C84 - has the ability to erase and reprogram in-circuit EEPROMs
Many programs written for the PIC16x family are available for free on the Internet. Flash-based chips such as the PIC16F88 are far more convenient to develop on, and can run code written for the above chips with little or no changes.
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PIC 12x
The PIC 12 series are all very small chips, with 8 pins, and 4 available I/O pins. These are used only when space is a huge factor, and the PIC doesn't have many responsibilities
PIC 18x
The PIC 18x series are available in a 28 and 40-pin DIP package. They have more ports, more ADC, etc... PIC 18s are generally considered to be very high-end microcontrollers, and are even sometimes called full-fledged CPUs. Microchip is currently (as of 2007) producing 6 Flash microcontrollers with a USB interface. All are in the PIC18Fx family. (The 28 pin PIC18F2450, PIC18F2455, PIC18F2550; and the 40/44 pin PIC18F4450, PIC18F4455, PIC18F4550 ).
downloaders
You need a device called a "downloader" to transfer compiled programs from your PC and burn them into the microcontroller. (Unfortunately "programming" has 2 meanings -see Embedded_Systems/Terminology#programming).)
Embedded Systems/PIC Microcontroller There are 2 styles of downloaders. If you have your PIC in your system and you want to change the software, with a "IC programmer" style device, you must pull out the PIC, plug it into the "IC programmer", reprogram, then put the PIC back in your system. with a "in circuit programmer" style device (ICSP), you don't touch the PIC itself -- you plug a cable from the programmer directly into a header that you have (hopefully) placed next to the PIC, reprogram, then unplug the cable. An (incomplete) list of programmers includes: In Circuit Programmer for PIC16F84 PIC16F84 Programmer [13] IC Programmer ICProg [14] Programs : 12Cxx, 16Cxxx, 16Fxx, 16F87x, 18Fxxx, 16F7x, 24Cxx, 93Cxx, 90Sxxx, 59Cxx, 89Cx051, 89S53, 250x0, PIC, AVR , 80C51 etc. Many other programmers are listed at MassMind [15]. Many people prefer to use a "bootloader" for programming whenever possible. Bootloaders are covered in detail in chapter ../Bootloaders and Bootsectors/ .
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Power Supply
The most important part of any electronic circuit is the power supply. The PIC programmer requires a +5 volt and a +13 volt regulated power supply. The need for two power supplies is due to the different programming algorithms: High Power Programming Mode - In this mode, we enter the programming mode of the PIC by driving the RB7(Data) and RB6(CLOCK) pins of the PIC low while driving the MCLR pin from 0 to VCC(+13v). Low Power Programming Mode - This alogrithm requires only +5v for the programming operation. In this algorithm, we drive RB3(PGM) from VDD to GND to enter the progamming mode and then set MCLR to VDD(+5v). This is already taken care of inside the PIC burner hardware. If you are curious as to how this is done, you might want to look at the various PIC burner hardware schematics online.[16] [17]
Oscillator Circuits
The PIC microcontrollers all have built-in RC oscillator circuits available, although they are slow, and have high granularity. External oscillator circuits may be applied as well, up to a maximum frequency of 20MHz. PIC instructions require 4 clock cycles for each machine instruction cycle, and therefore can run at a maximum effective rate of 5MHz. However, certain PICs have a PLL (phase locked loop) multiplier built in. The user can enable the Times 4 multiplier, thus yielding a virtual oscillator frequency of 4 X External Oscillator. For example, with a maximum allowable oscillator of 16MHz, the virtual oscillator runs at 64MHz. Thus, the PIC will perform 64 / 4 = 16 MIPS (million instructions per second). Certain pics also have built-in oscillators, usually 4Mhz for precisely 1MIPS, or a low-power imprecise 48kHz. This frees up to two I/O pins for other purposes. The pins can also be used to produce a frequency if you want to syncrhonize other hardware to the same clock as one PIC's internal one.
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programming
Continue with Embedded Systems/PIC Programming.
Further reading
There is a lot of information about using PIC microcontrollers (and electronics design in general) in the PICList archives. If you are really stumped, you might consider subscribing to the PICList, asking your question ... and answering someone else's question in return. The PICList archives are hosted at MassMind [18] A Guide To PIC Microcontroller Documentation goes into more detail. RC Airplane/RCAP discusses a project that uses a PIC16F876A. the Parallax SX FAQ [19] by Guenther Daubach Microchip PIC [20]: the original manufacturer's web site Getting Starting with PICmicro controllers [6] by Wouter van Ooijen
"The PIC 16F628A: Why the PIC 16F84 is now obsolete." [21] "The PIC 16F88: Why the PIC 16F84 is now Really obsolete." [22] "Free PIC resources and projects with descriptions, schematics and source code." [23] "Programming PICmicros in the C programming language" [24] "Programming PICmicros in other programming languages: Forth, JAL, BASIC, Python, etc." [25] The "8-bit PIC Microcontroller Solutions brochure" [26] describes how big the PIC hardware stack is in each PIC microcontroller family, and other major differences between families.
[1] http:/ / www. holtek. com/ [2] http:/ / www. newark. com [3] http:/ / digikey. com [4] http:/ / techref. massmind. org/ techref/ piclist/ begin. htm [5] http:/ / amqrp. org/ elmer160/ lessons/ index. html [6] http:/ / www. voti. nl/ swp/ n_index. html [7] http:/ / techref. massmind. org/ techref/ supplies. htm [8] http:/ / www. sparkfun. com/ commerce/ present. php?p=PIC%20Boot%20Loader [9] http:/ / www. sparkfun. com/ products/ 226 [10] http:/ / www. sparkfun. com/ products/ 215 [11] http:/ / electronics. stackexchange. com/ questions/ 442/ starting-out-pic-programming [12] http:/ / massmind. org/ techref/ microchip/ pages. htm [13] http:/ / www. ubasics. com/ adam/ pic/ icp84. html [14] http:/ / www. ic-prog. com/ [15] http:/ / massmind. org/ techref/ microchip/ devprogs. htm [16] "PIC Microcontroller Programmers" (http:/ / massmind. org/ techref/ microchip/ devprogs. htm) [17] "Choosing a PIC programmer" (http:/ / www. best-microcontroller-projects. com/ pic-programmer. html) [18] http:/ / massmind. org/ techref/ microchip/ [19] http:/ / forums. parallax. com/ forums/ default. aspx?f=7& m=73041 [20] http:/ / microchip. com/ stellent/ idcplg?IdcService=SS_GET_PAGE& nodeId=74 [21] http:/ / finitesite. com/ d3jsys/ 16F628. html [22] http:/ / finitesite. com/ d3jsys/ 16F88. html [23] http:/ / www. best-microcontroller-projects. com [24] http:/ / www. microchipc. com [25] http:/ / massmind. org/ techref/ microchip/ languages. htm [26] http:/ / ww1. microchip. com/ downloads/ en/ DeviceDoc/ 39630B. pdf
Micro&Robot - 877 (http://www.scmstore.com/english/robotic/programmable/microrobot877.asp): robot kit with self-programmable PIC Microcontroller! You don't need a PIC programmer. Programming the PIC16f628a with SDCC (http://burningsmell.org/pic16f628/): An occasionally-updated list of examples demonstrating how to use the PIC's peripherals and interface with other devices with the free SDCC pic compiler.
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8051 models may also have a number of special, model-specific features, such as UARTs, ADC, OpAmps, etc...
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Typical applications
8051 chips are used in a wide variety of control systems, telecom applications, robotics as well as in the automotive industry. By some estimations, 8051 family chips make up over 50% of the embedded chip market.
Basic Pins
PIN 9: PIN 9 is the reset pin which is used reset the microcontrollers internal registers and ports upon starting up. (Pin should be held high for 2 machine cycles.) PINS 18 & 19: The 8051 has a built-in oscillator amplifier hence we need to only connect a crystal at these pins to provide clock pulses to the circuit. PIN 40 and 20: Pins 40 and 20 are VCC and ground respectively. The 8051 chip needs +5V 500mA to function properly, although there are lower powered versions like the Atmel 2051 which is a scaled down version of the 8051 which runs on +3V. PINS 29, 30 & 31: As described in the features of the 8051, this chip contains a built-in flash memory. In order to program this we need to supply a voltage of +12V at pin 31. If external memory is connected Pin diagram of the 8051 DIP then PIN 31, also called EA/VPP, should be connected to ground to indicate the presence of external memory. PIN 30 is called ALE (address latch enable), which is used when multiple memory chips are connected to the controller and only one of them needs to be selected.We will deal with this in depth in the later chapters. PIN 29 is called PSEN. This is "program store enable". In order to use the external memory it is required to provide the low voltage (0) on both PSEN and EA pins.
Ports
There are 4 8-bit ports: P0, P1, P2 and P3. PORT P1 (Pins 1 to 8): The port P1 is a general purpose input/output port which can be used for a variety of interfacing tasks. The other ports P0, P2 and P3 have dual roles or additional functions associated with them based upon the context of their usage. PORT P3 (Pins 10 to 17): PORT P3 acts as a normal IO port, but Port P3 has additional functions such as, serial transmit and receive pins, 2 external interrupt pins, 2 external counter inputs, read and write pins for memory access. PORT P2 (pins 21 to 28): PORT P2 can also be used as a general purpose 8 bit port when no external memory is present, but if external memory access is required then PORT P2 will act as an address bus in conjunction with PORT P0 to access external memory. PORT P2 acts as A8-A15, as can be seen from fig 1.1 PORT P0 (pins 32 to 39) PORT P0 can be used as a general purpose 8 bit port when no external memory is present, but if external memory access is required then PORT P0 acts as a multiplexed address and data bus that can be used to access external memory in conjunction with PORT P2. P0 acts as AD0-AD7, as can be seen from fig 1.1
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Oscillator Circuits
The 8051 requires the existence of an external oscillator circuit. The oscillator circuit usually runs around 12MHz, although the 8051 (depending on which specific model) is capable of running at a maximum of 40MHz. Each machine cycle in the 8051 is 12 clock cycles, giving an effective cycle rate at 1MHz (for a 12MHz clock) to 3.33MHz (for the maximum 40MHz clock). The oscillator circuit that generates the clock pulses so that all internal operations are synchronized.
Internal Architecture
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Direct Memory
The 8051 has 256 bytes of internal addressable RAM, although only the first 128 bytes are available for general use by the programmer. The first 128 bytes of RAM (from 0x00 to 0x7F) are called the Direct Memory, and can be used to store data.
A and B Registers
The A register is located in the SFR memory location 0xE0. The A register works in a similar fashion to the AX register of x86 processors. The A register is called the accumulator, and by default it receives the result of all arithmetic operations. The B register is used in a similar manner, except that it can receive the extended answers from the multiply and divide operations. When not being used for multiplication and Division, the B register is available as an extra general-purpose register.
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8-bit MCUs
Freescale HC08
There are many variations on the HC08 CPU core; The 68HC908JL8 is one example. the HC908Jl3 offer 256 bytes of RAM (random access memory) and 4K bytes of Flash ROM (Read only memory). The Hc08 cores offer a maximum bus speed of 8MHz, a 20MHz crystal may be used as the external clock source(as the oscillator is internally divided by 4 to give 8MHz bus speed). Typical peripheral components of the microcontroller include: Two 16 bit, free running timers. SCI (serial communications interface,(RS232)) 12 channel 8-bit Analogue to digital converters (A/D) The HC08 microcontrollers are usually supplied in 28 pin or 32 pin DIL packages, but can also be obtained in serface-mount SOIC footprints
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PowerPC
First Generation: G1 (601) Second Generation: G2 (603, 603e, 604) Third Generation: G3 (750, 750CX, 750CX3, 750FX, 750GX) Fourth Generation: G4 (7400,7450)
further reading
w:Freescale 68HC12 w:Freescale ColdFire w:PowerPC The 68HC12 discussion forum at EmbeddedRelated [2] is still pretty active, apparently because 68HC12 dev boards (such as those from EVBplus [3]) are typically lower-cost than dev boards with most other microcontrollers. EE Compendium: resources for using Freescale's HC12 family [4] w:Motorola 68000 family
References
[1] [2] [3] [4] http:/ / www. uclinux. org/ ports/ coldfire/ http:/ / www. embeddedrelated. com/ groups/ 68hc12/ 1. php http:/ / evbplus. com/ http:/ / ee. cleversoul. com/ hc12. html
Memory
The memory of the Atmel AVR processors is a Modified Harvard architecture, in which the program and data memory are on separate buses to allow faster access and increased capacity. The AVR uses internal memory for data and program storage, and so does not require any external memory. The four types of memories in a Atmel AVR are: Data memory: registers, I/O registers, and SRAM Program flash memory EEPROM Fuse bits
All these memories are on the same chip as the CPU core. Each kind of memory is separated from each other, in different locations on the chip. Address 0 in data memory is distinct from address 0 in program flash and address 0 in EEPROM.
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Program Memory
All AVR microcontrollers have some amount of 16 bit wide non-volatile flash memory for program storage, from 1KB up to 256KB (or, 512-128K typical program words). The program memory holds the executable program opcodes and static data tables. Program memory is linearly addressed, and so mechanisms like page banking or segment registers are not required to call any function, regardless of its location in program memory. AVRs cannot use external program memory; the flash memory on the chip is the only program memory available to the AVR core. The flash program memory can be reprogrammed using a programming tool, the most popular being those that program the chip in situ and are called in-system programmers (ISP). Atmel AVRs can also be reprogrammed with a high-voltage parallel or serial programmer, and via JTAG (again, in situ) on certain chips. The flash memory in an AVR can be re-programmed at least 10,000 times. Many of the newer AVRs (MegaAVR series) have the capability to self-program the flash memory. This functionality is used mainly by bootloaders.
Data Memory
Data Memory includes the registers, the I/O registers, and internal SRAM. The AVR has thirty-two general purpose eight-bit registers (R0 to R31), six of which can be used in pairs as sixteen-bit pointers (X, Y, and Z). All AVR microcontrollers have some amount of RAM, from 32 bytes up to several KB. This memory is byte addressable. The register file (both general and special purpose) is mapped into the first addresses and thus accessible also as RAM. Some of the tiniest AVR microcontrollers have only the register file as their RAM. The data address space consists of the register file, I/O registers, and SRAM. The working registers are mapped in as the first thirty-two memory spaces (000016-001F16) followed by the reserved space for up to 64 I/O registers (002016-005F16). The actual usable SRAM starts after both these sections (address 006016). (Note that the I/O register space may be larger on some more extensive devices, in which case the beginning address of SRAM will be higher.) Even though there are separate addressing schemes and optimized opcodes for register file and I/O register access, they can still be addressed and manipulated as if they were SRAM. The I/O registers (and the program counter) are reset to their default starting values when a reset occurs. The registers and the rest of SRAM have initial random values, so typically one of the first things a program does is clear them to all zeros or load them with some other initial value. The registers, I/O registers, and SRAM never wear out, no matter how many times they are written. External Data Memory Some of the higher pin-count AVR microcontrollers allow for external expansion of the data space, addressable up to 64KB. When enabled, external SRAM is overlaid by internal SRAM; an access to address 000016 in the data space will always resolve to on-chip memory. Depending on the amount of on-chip SRAM present in the particular AVR, anywhere from 512 bytes to several KB of external RAM will not be accessible. This usually does not cause a problem. The support circuitry required is described in the datasheet for any device that supports external data memory, such as the Mega 162 [1], in the "External Memory Interface" section. The support circuitry is minimal, consisting of a '573 or similar latch, and potentially some chip select logic. The SRAM chip select may be tied to a logic level that permanently enables the chip, or it may be driven by a pin from the AVR. For an SRAM of 32KB or less, one option is to use a higher-order address line to drive the chip select line to the SRAM.
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EEPROM Storage
Almost all AVR microcontrollers have internal EEPROM memory for non-volatile data storage. Only the Tiny11 and Tiny28 have no EEPROM. EEPROM memory is not directly mapped in either the program or data space, but is instead accessed indirectly as a peripheral, using I/O registers. Many compilers available for the AVR hide some or all of the details of accessing EEPROM. IAR's C compiler for the AVR recognizes the compiler-specific keyword __eeprom on a variable declaration. Thereafter, a person writes code to read and write that variable with the same standard C syntax as normal variables (in RAM), but the compiler generates code to access the EEPROM instead of regular data memory. Atmel's datasheets indicate that the EEPROM can be re-written a minimum of 100,000 times. An application must implement a wear-leveling scheme if it writes to the EEPROM so frequently that it will reach the write limit before it reaches the expected lifetime of the device. AVRs ship from the factory with the EEPROM erased, i.e. the value in each byte of EEPROM is FF16. Many of the AVRs have errata about writing to EEPROM address 0 under certain power conditions (usually during brownout), and so Atmel recommends that programs not use that address in the EEPROM.
Fuse Settings
A Fuse is an EEPROM bit that controls low level features and pin assignments. Fuses are not accessible by the program; they can only be changed by a chip programmer. Fuses control features which must be set before the chip can come out of reset and begin executing code. The most frequently modified fuses include: 1. 2. 3. 4. Oscillator/crystal characteristics, including drive strength and start-up time. JTAG pins used for JTAG or GPIO RESET pin used as a reset input, debugWire, or GPIO Brown Out Detect (BOD) enable and BOD voltage trigger points
There is a also a fuse to enable serial in-system programming, which is set by default. If it is set incorrectly, the only way to program the chip is by using a high-voltage programmer, such as the STK-500, AVR Dragon, or third-party programmer. A developer is therefore cautioned to be careful when manipulating fuses.
Reset
The AVR's RESET pin is an active-low input that forces a reset of the processor and its integrated peripherals. The line can be driven by an external power-on reset generator, a voltage supervisor (which asserts RESET when the power supply voltage drops below a predefined threshold), or another component in a larger system. For example, if the AVR is managing a few sensors and servos as part of a large integrated system, another controller might observe some condition that justifies resetting the AVR; it could do so by asserting the AVR's RESET line. AVRs also include a watchdog timer, which can reset the processor when it times out. The watchdog timer must be reset periodically to prevent it from timing out. Failure to reset the watchdog timer is usually an indication that the program code has failed (locked up, entered an infinite loop, or otherwise gone astray), and the processor should be reset. On some AVRs the watchdog can be programmed to issue an interrupt instead of resetting the processor. This functionality can be used to wake up the AVR from a sleep mode. The RESET pin is used for in-system serial programming, as a GPIO, or for debugWIRETM low pin count debugging, depending on the chip and the programming of the fuse bits. If the reset functionality of that pin is disabled, it cannot be recovered by in-system serial programming, and another method such as high-voltage programming must be used.
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Interrupts
AVRs support multiple interrupt sources, both internal and external. An interrupt could be from an internal peripheral reaching a certain state (i.e. character received on UART), or from an external event like a certain level on a pin. Each interrupt source causes a jump to a specific location in memory. That location is expected to contain either a RETI (Return from Interrupt) instruction to essentially ignore the interrupt, or a jump to the actual interrupt handler. Most AVRs have at least one dedicated external interrupt pin (INT0). Older AVRs can trigger an interrupt on a high or low level, or on a falling edge. Newer AVRs add more options, such as triggering on the rising edge or either edge. Additionally, many of the newer AVRs implement pin-change interrupts for all pins in groups of eight, eliminating the need for polling the pins. The pin-change interrupt handler must examine the state of the pins that are associated with that interrupt vector, and determine what action to take. Due to button bounce issues, it is considered poor design to connect a push button or other user input directly to an interrupt pin; some debouncing or other signal conditioning must be interposed so that the signal from the button does not violate the setup and hold times required on the interrupt pins.
Timer/Counters
All AVRs have at least one 8-bit timer/counter. For brevity, a timer/counter is usually referred to as simply a timer. Some of the Tiny series have only one 8-bit timer. At the high end of the Mega series, there are chips with as many as six timers (two 8-bit and four 16-bit). A timer can be clocked directly by the system clock, by a divided-down system clock, or by an external input (rising or falling edge). Some AVRs also include an option to use an external crystal, asynchronous to the system clock, which can be used for maintaining a real-time clock with a 32.768kHz crystal. The basic operation of a timer is to count up to FF8 (or FFFF16), roll over to zero, and set an overflow bit, which may cause an interrupt if enabled. The interrupt routine reloads the timer with the desired value in addition to any other processing required. The value of a timer can be read back at any time, even while it is running. (There is a specific sequence documented in the datasheets to read back a 16-bit timer so that a consistent result is returned, since the AVR can only move 8
Embedded Systems/Atmel AVR bits at a time.) A timer can be halted temporarily by changing its clock input to "disabled," then resumed by re-selecting the previous clock input.
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PWM
Many of the AVRs include a compare register for at least one of the timers. The compare register can be used to trigger an interrupt and/or toggle an output pin (i.e. OC1A for Timer 1) when the timer value matches the value in the compare register. This may be done separately from the overflow interrupt, enabling the use of pulse-width modulation (PWM). Some AVRs also include options for phase-correct PWM, or phase- and frequency-correct PWM. The Clear Timer on Compare (CTC) mode allows for the timer to be cleared when it matches a value in the compare register, before the timer overflows. Clearing the timer prior to overflow manipulates the timer resolution, allowing for greater control of the output frequency of a compare match. It can also simplify the counting of an external event. The ATtiny26 is unique in its inclusion of a 64MHz high-speed PWM mode. The 64MHz clock is generated from a PLL, and is independent of, and asynchronous to, the processor clock. Some AVRs also include complementary outputs suitable for controlling some motors. A dead-time generator (DTG) inserts a delay between one signal falling and the other signal rising so that both signals are never high at the same time. The high-end AT90PWM series allows the dead time to be programmed as a number of system clock cycles, while other AVRs with this feature simply use 1 clock cycle for the dead time.
Serial Communication
AVR microcontrollers are in general capable of supporting a plethora of serial communication protocols and serial bus standards. The exact types of serial communication support varies between the different members of the AVR microcontroller family. On top of support in hardware there is also often the option to implement a particular serial communication mechanism entirely in software. Typically this is used in case a particular AVR controller does not support some serial communication mechanism in hardware, the particular hardware is already in use (e.g. when two RS-232 interfaces are needed, but only one is supported in hardware), or the chip's hardware can't be used, because it shares pins with other chip functions, and such a function is already in used for the particular hardware. The latter often happens with the low-pincount AVRs in DIP packages. Finally, there is also the possibility to use additional logic to implement a serial communication function. For example, most AVRs don't support the USB bus (some later ones do so, however). When using an AVR which doesn't support USB directly, a circuit designer can add USB functionality with a fixed-function chip such as the FTDI232 USB to RS-232 converter chip, or a general-purpose USB interface such as the PDIUSB11. Adding additional electronics is in fact necessary for some supported communication protocols, e.g. standard-compliant RS-232 communication requires adding voltage level converters like the MAX232. The number of serial communication possibilities supported by a particular AVR can be confusing at times, in particular if the pins are shared with other chip functions. An intensive study of the particular AVR's datasheet is highly recommended. The serial communication features most commonly to be found on AVRs are discussed in the following sections.
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Protocol Issues
SPI, RS-232, I2C, and other serial interfaces only define the method by which bits and bytes are transmitted; they correspond to layer 1 in the OSI model, the physical layer. The bytes could be anything: temperature readings (in Celsius or Fahrenheit, depending on your sensor), readings from a pressure sensor, control signals to turn off a pump, or the bytes of a JPEG image. Some of this meaning may be assigned by the use of a serial communications protocol. A serial protocol must handle a wide variety of usage conditions, as well as provide for recovering from failures. For example, if two sensors are connected to a single microcontroller (such as inside and outside temperature), the protocol provides a way for the receiver on the other end of the serial line to discern which reading belongs to which sensor. If a cable is unplugged during transmission, or a byte is lost due to line noise, the protocol can provide a way to re-synchronize the transmitter and the receiver. The Serial Programming wikibook contains more discussion of serial protocols.
Analog Interfaces
Analog to Digital
Analog to digital conversion uses digital number to represent the proportion of the analog signal sampled. For example, by applying a 3V to the input of an ADC with a full-scale range of 5V, will result as a digital output of 60% of the full range of the digital output. The digital number can be represented in 8 or 10 bits by the ADC. An 8 bit converter will provide output from 0 to , or 255. 10 bits will provide output from 0 to . 10 bit sample: 8 bit sample: in ADCH:ADCL or in ADCL
Many AVRs include an ADC, specifically a successive-approximation ADC. The ADC reference voltage (5V in the example above) can be an external voltage, an internal fixed 1.1V reference. AVRs with an ADC have several analog inputs which are connected to the ADC via an analog multiplexer. Only one analog input can be converted at any given time. The ADC controller provides a method for sequentially converting the inputs, so that an AVR can easily cycle through multiple sources thousands of times a second. AVRs can run ADC conversions continuously in the background, or use a special "ADC sleep" mode to halt the processor while a conversion is taking place, to minimize voltage disturbances from the rest of the MCU.
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LCD Driver
In larger models like the ATmega169 (as seen in the AVR Butterfly), an LCD driver is integrated. The LCD driver commandeers several ports of the AVR to drive the column/row connections of a display. One particular trait of Liquid Crystal that must be taken care of is that no DC bias is put through it. DC bias, or having more electrons passing one way than the other when pumping AC, chemically breaks apart the liquid crystal. The AVR's LCD module uses precise timing to drive pixels forwards and backwards equally.
USB Interface
The AT90USB [2] series includes an on-chip USB controller. Some models are "function" only, while others have On-The-Go functionality to act as either a USB host (for interfacing with other slave devices) or as a USB slave (for interfacing with a USB master). AVRs without built-in USB can use an external chip such as the PDIUSB12, or for a low-speed and minimal functionality device, a firmware-only approach. Two firmware-only USB drivers are obdev [3], which is available under an Open Source compliant license with some restrictions, and USBtiny [4], which is licensed under the GPL. Although these software implementation provide a very cheap way to add USB connectivity, they are limited to low-speed transfers, and tie up quite some AVR resources. Other hardware ICs which translate USB signals to RS-232 (serial) for the AVRs are available, from vendors such as FTDI [5]. These ICs have the advantage of offloading the strenuous task of managing the USB connection with the disadvantage of being limited to the speed of the AVR's serial port.
Temperature Sensor
Some newer models have a built in temperature sensor hooked up to the ADC.
AVR Selection
The AVR microcontrollers are divided into three groups: tinyAVR AVR (Classic AVR) megaAVR The difference between these devices mostly lies in the available features. The tinyAVR microcontrollers are usually devices with lower pin-count or reduced feature set compared to the megaAVRs. All AVR devices have the same basic instruction set and memory organization, so migrating from one device to another AVR is usually trivial. The classic AVR is mostly EOL'd, and so new designs should use the Mega or Tiny series. Some of the classic AVRs have replacement parts in the mega series, e.g. the AT90S8515 is replaced by the mega8515. Atmel provides a Parametric Product Table the entire line of AVRs.
[6]
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Third-Party Boards There are many AVR based development and/or application boards available from third parties, far too many to list all of them here. Arduino [9] is built around an ATmega328 (ATmega8 or ATmega168 in older boards), and is designed to be used with an open source development environment. AVR Based Support and Application Boards [10] by Mr. Pascal Stang from Stanford University GPMPU40 [11] supports many different Atmel AVR chips Futurlec 2313 Board [12] (Note that the AT90S2313 is obsolete, and has been replaced by the ATtiny2313.) Olimex [13] produces many AVR-based development and prototyping boards, and has a list of links to example projects [14] as well.
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Programming Interfaces
There are many means to get program code onto the AVR.
In System Programming
Functionally, ISP is done through SPI, with some twiddling on Reset. As long as the SPI pins of the AVR aren't connected to anything disruptive, the AVR chip could stay soldered onto a board while reprogramming. All that's needed is a 6 pin plug, and an affordable PC adapter. This is the most common way to develop with an AVR. Atmel's AVR ISP mkII connects to a PC's USB port and performs in-system programming using Atmel's software. avrdude [15] (AVR Downloder UploaDEr) runs on Linux, FreeBSD, Windows, and Mac OS X, and supports a variety of in-system programming hardware, including Atmel AVR ISP mkII, Atmel JTAG ICE, older Atmel serial-port based programmers, and various third-party and "do-it-yourself" programmers.
Parallel Programming
Parallel is a backup mode on larger AVRs. It may be the only way to talk to an AVR that has a crazy oscillator fuse set. Parallel programming may also be faster, good if you have a modest production line going.
Bootloader Programming
Most AVR models can reserve a bootloader region, 256B - 2KB, where re-programming code can reside. At power on, the bootloader runs first, and does some user-programmed determination whether to re-program, or jump to the main application. The code can re-program through any interface available, it could read an encrypted binary through an Ethernet adapter if it felt like it. Atmel has application notes and code pertaining to any interface from RS-232 onwards. Bootloaders are covered in detail in chapter ../Bootloaders and Bootsectors/ .
No Programming at All
The AT90SC series of AVRs are available with a mask ROM rather than flash for program memory. [16] Because of the large up-front cost and minimum order quantity, mask ROM is only cost-effective for a large production run.
Debugging Interfaces
The AVR offers several options for debugging, mostly involving on-chip debugging while the chip is in the target system.
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JTAG
JTAG provides access to on-chip debugging functionality while the chip is running in the target system. JTAG allows accessing internal memory and registers, setting breakpoints on code, and single-stepping execution to observe system behaviour. Atmel provides a series of JTAG adapters for the AVR. 1. The JTAGICE adapter [17] interfaces to the PC via a standard serial port. It is somewhat expensive by hobbyist standards at around US$300, although much more affordable than many other microntroller emulation systems. The JTAGICE has been EOL'ed, though it is still supported in AVR Studio and other tools. 2. The JTAGICE mkII [18] replaces the JTAGICE, and is similarly priced. The JTAGICE mkII interfaces to the PC via USB, and supports both JTAG and the newer debugWIRE interface. 3. The AVR Dragon [19] is a low-cost (approximately $50) substitute for the JTAGICE mkII for certain target parts. The AVR Dragon provides in-system serial programming, high-voltage serial programming and parallel programming, as well as JTAG or debugWIRE emulation for parts with 32KB of program memory or less. There are also several third party JTAG debuggers/reprogrammers for around $40, such as those from Ecros and Olimex, as well as DIY projects, including Evertool [20] and Aquaticus [21]. These are clones of the original JTAGICE, JTAG can also be used to perform a Boundary Scan test [22], which tests the electrical connections between AVRs and other Boundary Scan capable chips in a system. Boundary scan is well-suited for a production line; the hobbyist is probably better off testing with a multimeter or oscilloscope.
debugWIRE
debugWIRETM is Atmel's solution for providing on-chip debug capabilities via a single microcontroller pin. It is particularly useful for lower pin count parts which cannot provide the four "spare" pins needed for JTAG. The JTAGICE mkII and the AVR Dragon support debugWIRE. debugWIRE was developed after the original JTAGICE release, and none of the JTAG clones support it.
Simulation
Simulation is not a debugging interface, per se, but simulation in software can be an effective debugging aid prior to committing a design to physical hardware. AVR Studio [23] simulates the AVR core at the assembly language level, and allows viewing and manipulation of all internal registers. HAPsim [24] is a set of virtual devices that plug into AVR Studio. It provides LCDs, LEDs, buttons, and dumb terminals. Other software packages exist which provide software simulation of the AVR core and peripherals are available. VMLab [25] provides full-circuit simulation as well as a virtual oscilloscope. The debugger offers the ability to single step C code, as well as edit and rebuild winAVR programs. As of version 3.12, VMLab is freeware. AVRora [26] is an "AVR simulation and analysis framework." Proteus [27] provides schematic capture, PCB editing, and microcontroller simulation, including the AVR. The simulator "downloads" code into simulated AVR core. There is also support for a variety of virtual peripherals within the simulator. Simulavr [28] is a free (GPLv2) simulator working with GDB and commonly used with avr-gcc.
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Firmware Programming
A microcontroller won't do much without firmware; program code to tell the microcontroller what to do. Firmware for AVRs can be written in many different languages. Atmel published The Novice's Guide to AVR Development [29] , part of Atmel Applications Journal 2001 Summer [30], which provides a brief tutorial in assembly language programming using AVR Studio.
Some features of the AVR microprocessor can only be accessed with assembly language. Assembly language will almost always produce the smallest code as compared to other compiled languages, and for this reason, it is a popular choice for applications that must fit into a very small code space. AVR Studio is free of charge, but the program runs only on Windows, and its source code is not available. Two particular free/open-source assemblers for AVR are AVRA [35] and Toms AVR Assembler [36].
Ada
AVR-Ada [37] at Sourceforge Ada compiler from GCC and libraries for AVR. GNAT AVR Compiler [38] from AdaCore.
BASIC
The BASCOM-AVR development environment [39] is a BASIC Compiler for the AVR family. The IDE includes an editor, compiler, simulator and a lot of library functions. The demo version is limited to 4K code. The bascomp.exe command-line works in Wine [40]. BASIC to C [41] has a free starter ATMEL AVR BASIC called RVK-BASIC, which runs on Windows. The downloaded version is limited to 100 lines of code. EEBasic [42] is an implementation of BASIC on a AVR Mega644 which only requires a terminal or terminal emulator to program; no PC based compiler (or other IDE) is used. Language extensions provide for use of the on-chip peripherals.
C
GCC, the GNU Compiler Collection, has thorough AVR support for the C programming language. Windows: WinAVR development tools [43], the Windows port of GCC. Now, it can even plug into the latest AVR Studio. WinAVR and Butterfly Quickstart Guide [44] Linux: Introduction to using AVR-GCC under Linux [45] Debian and Ubuntu users, simply "apt-get install binutils-avr gcc-avr avr-libc" Gentoo "emerge avr-libc avrdude crossdev" then "crossdev --target avr-softfloat-linux-gnu" Development upon AVR GCC itself happens at the avr-gcc maillist [46]. Libraries for GCC
Embedded Systems/Atmel AVR The avr-libc project [47] or avr-libc manual [48] describes the library you probably found bundled with AVR GCC. Procyon AVRlib [49] An extensive AVR C Code library with example application code is included. A Doubly Linked Memory Manager for WinAVR [50] It is possible to use C on the Tiny series which have no RAM (aside from the 32 registers), as demonstrated by Bruce Lightner [51]. ImageCraft C [52] is an inexpensive commercial compiler. IAR [53] is an expensive commercial compiler. CodeVisionAVR [54] is a relatively inexpensive commercial C compiler for the AVR.
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C++
GCC also has support for C++ on the AVR. Certain features of C++ are unsuitable for use on a smaller micro like the AVR due to the amount of memory required to implement them; these include exceptions and templates. However, when using a suitable subset of C++, the resultant code is of comparable size to its C language equivalent. One notable use of C++ on the AVR is the Arduino [55].
Java
NanoVM [56] - Java virtual machine written in C for Atmel AVR microcontrollers with at least 8k flash. MCU Java source [57] - Java source to C source translator, which allows to write MCU programs in Java.
Pascal
AVRco development environment [58] IDE also includes simulator and HLL debugger with JTAG-ICE. Includes numerous library functions. MikroPascal [59] Includes AVR-specific libraries, plus help and examples. Free version is limited to 4KB. Embedded Pascal [60] IDE running under Windows 95,98 and NT. Language extensions provide for mixing AVR assembly in pascal code.
Forth
ByteForth (wiki) [61] (purchase) [62] Includes (dis)assembler, simulator, ISP-programmer and supports almost any AVR to date. Many library functions and example programs. Comes with complete (Dutch) language manual [63] . There is however an English language version with crash course included in the free but complete 2kByte demo version [64]. ByteForth runs under DOS or any system that supports a working DOS-box as Linux, Windows-95, Windows-98SE, etc. amforth: ATmega forth [65] is a compact Forth for AVR ATmega micro controllers. It is released under the GPL 2 and is modeled after ANS 94. Avise (Atmel VIrtual Stack Engine) [66] is a "modified version of the Forth programming language." Avise is only available as HEX files to program into one of the supported AVRs; source code is not available. The author's web site also includes some PCB layouts for use with Avise. PFAVR [67] is a port of pForth [68] to the AVR. avrforth [69] is a 16-bit subroutine threaded forth kernel for atmel's avr series of microcontrollers. Note that some Forth environments run interactively on the AVR. For example, Avise presents a console on the AVR's UART0 which can accept new word definitions and execute operations. No software (other than a terminal emulator) is required on the PC.
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Python
PyMite [70] is a subset of Python that runs on "any device in the AVR family that has at least 64 KiB program memory and 4 KiB RAM."
Scheme
Scheme on the ATmega [71]?
References
Official Atmel Websites
Atmel AVR Device Site [72] Atmel AVR Beta Site [73] Atmel AVR Support Site [74]
Wiki
AVRfreaks wiki [75] Serial Programming:MAX232 Driver Receiver Wikiversity:Embedded System Engineering The massmind technical reference [76] has an AVR section [77], plus a lot of general information about embedded systems hardware and software. Massmind is almost a wiki. AVR wiki [78] offline as of 2010-02-15
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Books
Dhananjay Gadre - Programming and Customizing the AVR Microcontroller, McGraw-Hill, 2000. Richard H. Barnett, Sarah A. Cox, Larry D. O'Cull - Embedded C Programming and the Atmel AVR, Thomson Delmar Learning, 2002. John Morton - AVR: An Introductory Course, Newnes, 2002. Claus Kuhnel - AVR RISC Microcontroller Handbook, Newnes, 1998. Joe Pardue - C Programming for Microcontrollers, featuring ATMEL's AVR Butterfly and the free WinAVR Compiler, Smiley Micros, 2005. Smiley Micros [86] Chuck Baird - Programming Microcontrollers using Assembly Language, Lulu.com, 2006. cbaird.net [87] Richard H. Barnett - Embedded C Programming And The Atmel AVR, Delmar Cengage Learning; 2 edition (June 5, 2006)
University Courses
The following courses are known to use the Atmel AVR as part of the curriculum. Introduction to Mechatronics, Santa Clara University [88] Embedded System Design Laboratory, Stanford University [89] Designing with Microcontrollers, Cornell University [90] San Jose State University [91] Microprocessors and Interfacing, UNSW [92]
AVR Projects
Siwawi: AVR projects [93] MMC/SD memory cards for Atmel AVR [94]
References
[1] http:/ / www. atmel. com/ dyn/ resources/ prod_documents/ doc2513. pdf [2] http:/ / www. atmel. com/ dyn/ products/ devices. asp?family_id=607#1761 [3] http:/ / www. obdev. at/ products/ avrusb/ index. html [4] http:/ / www. xs4all. nl/ ~dicks/ avr/ usbtiny/ index. html [5] http:/ / www. ftdichip. com/ [6] http:/ / www. atmel. com/ dyn/ products/ param_table. asp?family_id=607& OrderBy=part_no& Direction=ASC [7] http:/ / www. atmel. com/ dyn/ resources/ prod_documents/ doc2521. pdf [8] http:/ / ecrostech. com/ AtmelAvr/ Butterfly/ index. htm [9] http:/ / www. arduino. cc/ [10] http:/ / hubbard. engr. scu. edu/ embedded/ avr/ boards/ index. html [11] http:/ / awce. com/ avrhome. htm [12] http:/ / www. futurlec. com/ ATDevBoard. shtml [13] http:/ / www. olimex. com [14] http:/ / olimex. com/ dev/ avrprojects. html [15] http:/ / savannah. nongnu. org/ projects/ avrdude [16] http:/ / www. atmel. com/ products/ secureavr/ overview. asp [17] http:/ / www. atmel. com/ dyn/ products/ tools_card. asp?tool_id=2737 [18] http:/ / www. atmel. com/ dyn/ products/ tools_card. asp?tool_id=3353 [19] http:/ / www. atmel. com/ dyn/ products/ tools_card. asp?tool_id=3891 [20] http:/ / www. siwawi. arubi. uni-kl. de/ avr_projects/ evertool/ [21] http:/ / aquaticus. info/ jtag [22] http:/ / atmel. com/ dyn/ corporate/ view_detail. asp?ref=& FileName=JTEGICE. html& SEC_NAME=product [23] http:/ / atmel. com/ dyn/ products/ tools_card. asp?tool_id=2725 [24] http:/ / www. helmix. at/ hapsim/ [25] http:/ / www. amctools. com/ vmlab. htm [26] http:/ / compilers. cs. ucla. edu/ avrora/ index. html
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[83] http:/ / groups. yahoo. com/ group/ AVR-Chat/ [84] https:/ / savannah. nongnu. org/ projects/ avr [85] http:/ / groups. yahoo. com/ group/ AVRButterFly/
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The lowest-cost ARM processors (in the LPC2000 series) have dropped below US$ 5 in ones, which is less than the cost of many 16-bit and 8-bit microprocessors.
Embedded Systems/ARM Microprocessors Subroutine-preserved registers When the return address is placed in pc (r15), returning from the subroutine, the sp, fp, sl, and v1-v6 registers must contain the same values they did when the subroutine was called. The stack Every execution environment has a limit to how low in memory the stack can grow -- the "minimum sp". In order to give interrupts (which may occur at any time) room to work, at every instant the memory between sp and the "minimum sp" must contain nothing of value to the executing program. Systems where the application and its library support code is responsible for detecting and handling stack overflow are called "explicit stack limit". In such systems, the sl register must always point at least 256 bytes higher address than the "minimum sp". Caller-preserved registers A subroutine is free to clobber a1-a4, ip, and lr. return values If the subroutine returns a simple value no bigger than one word, the value must be in a1 (r0). If the subroutine returns a simple floating-point value, the value is encoded in a1; or {a1, a2}; or {a1, a2, a3}, whichever is sufficient to hold the full precision. A typical subroutine The simplest entry and exit sequence for Thumb functions is:[1] PUSH {save-registers, lr} ; one-line entry sequence ; ... first part of function ... BL thumb_sub ;Must be in a space of +/- 4 MB ; ... rest of function goes here, perhaps including other function calls POP {save-registers, pc} ; one-line exit sequence
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Embedded Systems/Assembly Language Embedded_Systems/Mixed_C_and_Assembly_Programming#ARM the ARM microcontroller wiki (http://www.open-research.org.uk/ARMuC/) Whirlwind Tour of ARM Assembly (http://www.coranac.com/tonc/text/asm.htm) GCC ARM Improvement Project (http://www.inf.u-szeged.hu/gcc-arm/) at the University of Szeged The ARM Linux Project (http://www.arm.linux.org.uk/docs/whatis.php): Linux for all ARM based machines
Embedded Systems/ARM Microprocessors ARM Cortex-M3 Technical Reference Manual (http://infocenter.arm.com/help/index.jsp?topic=/com.arm. doc.ddi0337e/I1010015.html) ARM Assembler (http://www.heyrick.co.uk/assembler/) by Richard Murray
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Embedded Systems/AT91SAM7S64
The AT91SAM7S64 is a noteworthy instance of the ARM processor architecture because of the availability of affordable prototyping hardware (1 [1], 2 [2], 3 [3], 4 [4]) and of on-line tutorial information (1 [5], 2 [6]). There is an open-source bootloader [7] for it as well. Image of Olimex board at http://www.olimex.com/dev/images/ARM/ATMEL/SAM7-Hxxx-1.jpg There are a number of interesting projects documented for this controller (1 [8], 2). This page is intended to be a getting-started guide for experimenting with an affordable SAM7 board. The cheapest I can find is the Olimex header board [1], but it lacks debugging conveniences found on the development board [2]. Some other SAM7 experimentation pages on the web include: Andreas Schwarz's ARM-based MP3/AAC Player [9] http://www.triplespark.net/elec/pdev/arm/at91sam7.html A discussion forum [10] with several threads about SAM7-based projects My own humble efforts [11] The chip has a lot of really interesting features. Atmel's web page describing the AT91SAM7S256 is quoted below. The AT91SAM7S256 is a low pincount Flash microcontroller based on the 32-bit ARM7TDMI RISC processor. It features 256K bytes of embedded high-speed Flash with sector lock capabilities and a security bit, and 64K bytes of SRAM. The integrated proprietary SAM-BA Boot Assistant enables in-system programming of the embedded Flash. Its extensive peripheral set includes a USB 2.0 Full Speed Device Port, USARTs, SPI, SSC, TWI and an 8-channel 10-bit ADC. Its Peripheral DMA Controller channels eliminate processor bottlenecks during peripheral-to-memory transfers. Its System Controller manages interrupts, clocks, power, time, debug and reset, significantly reducing the external chip count and minimizing power consumption. In industrial temperature, worse case conditions the maximum clock frequency is 55MHz. Typical core supply is 1.8V, I/Os are supplied at 1.8V or 3.3V and are 5V tolerant. An integrated Voltage Regulator permits single supply at 3.3V. The AT91SAM7S256 is supplied in a 64-lead LQFP or QFN Green package. It is supported by an Evaluation Board and extensive application development tools. The AT91SAM7S256 is a general-purpose microcontroller, providing an ideal migration path for 8-bit applications requiring additional performance, USB connectivity and extended memory. And it even runs Scheme [12].
Embedded Systems/AT91SAM7S64
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References
[1] http:/ / www. olimex. com/ dev/ sam7-h64. html [2] http:/ / www. sparkfun. com/ commerce/ product_info. php?products_id=475 [3] http:/ / www. sparkfun. com/ commerce/ product_info. php?products_id=614 [4] http:/ / www. atmel. com/ dyn/ products/ tools_card. asp?tool_id=3784 [5] http:/ / www. doctort. org/ adam/ nerd-notes/ getting-started-with-the-olimex-sam7-p256. html [6] http:/ / www. atmel. com/ dyn/ resources/ prod_documents/ doc6293. pdf [7] http:/ / claymore. engineer. gvsu. edu/ %7Esteriana/ Software/ Sam_I_Am/ index. html [8] http:/ / www. siwawi. arubi. uni-kl. de/ avr_projects/ arm_projects/ index_at91. html [9] http:/ / embdev. net/ articles/ ARM_MP3/ AAC_Player [10] http:/ / www. at91. com/ forum/ viewforum. php/ f,15/ [11] https:/ / github. com/ wware/ stuff/ tree/ master/ sam7 [12] http:/ / armpit. sourceforge. net/
User Documentation
Embedded Systems/Cypress PSoC Microcontroller/Application Notes Embedded Systems/Cypress PSoC Microcontroller/User Modules
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other FAQs
Q: It's not working! A: Have you gone through the "Software Checklist: Tips on Using PSoC" [1] by Zlatko Saravanja, 2004 ? Tips on using the PSoC [2] ? PSoC(R) Technical Reference Manual (TRM) [3]? "Getting Started with PSoC (READ THIS FIRST) - AN2010" [4]? Q: I'm having problems trying to use my PSoC MiniProg to program a CY8C26443. A: The Miniprogrammer does not support the 25/26 families. You will have to use ICE-4000 or the ICE-cube. Or switch to a chip that the MiniProg does support, such as the 27/29 families. [FIXME: make a list of chips, and mark each with "Y -- known to work with MiniProg", "N -- doesn't work with MiniProg", or "? -- unknown"]. http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=2057 http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=2022 (Should we make this a table, with the various programmers -- m8cprogs open hardware [5], MiniProg, ICE-cube, etc. vs. the various chips?).
interrupt handler
Q: How do I write an interrupt handler in C? A: See [2] "Software Checklist: Tips on Using PSoC" [1]. Also, inside the PSoC IDE, choose "Help", "Documentation", then "C Language Compiler User Guide" [6]. More discussion: http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=2089 and "Tips on using the PSoC" http:/ / www. psocdeveloper. com/ old/ index. php?page=8& mode=article& k=11 http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=1902 http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=2102 http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=2099 http://www.psocdeveloper.com/forums/viewtopic.php?t=2089
lookup table
Q: How do I create a lookup table in assembly language? A: See http:/ / www. psocdeveloper. com/ old/ index. php?page=8& mode=article& k=10 (Um ... don't you also have to disable "code compression" during that table?)
gotchas
Q: Any gotchas I should watch out for? A: "Tips on using the PSoC" http://www.psocdeveloper.com/old/index.php?page=8&mode=article&k=11
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I/O pins
Q: How do I make output pins Hi and Lo ? A: Usually you connect the output pins to some digital "module" (such as a PWM block). If none of the "modules" do what you want, you can set them in software -- see The GPIO reference http:/ / www. psocdeveloper. com/ articles/ fundamentals_of_psoc_gpio/ the GPIO Read Write example project http:/ / www. psocdeveloper. com/ docs/ example-project. html GPIO Help http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=83 http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=1950 (Warning: Be aware that the PRTxDR register is write-only -- you can't read back from that register. If you read from the PRTxDR address, you are directly reading the value at the pins, which is often *not* what you just wrote. If you incorrectly assume they will be the same, you will sooner or later be bitten by the read-modify-write problem.). (Warning: "you cannot read a port that is configured for "interrupt on change from last read" from main code and have the ISR feature work reliably." See http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=2094 ). "How to set a single port pin?" http:/ / www. cypress. com/ portal/ server. pt/ gateway/ PTARGS_0_652034_739_205_211_43/ http%3B/ sjapp20/ cf_apps/ design_supports/ forums/ messageview. cfm?catid=3& threadid=18055 PSoC I/O Pin-Port Configuration - AN2094 http:/ / www. cypress. com/ portal/ server. pt?space=CommunityPage& control=SetCommunity& CommunityID=285& PageID=552& shortlink=DA_240474 "Mr. Zee's intro to GPIO", "Basic fundamentals of GPIO" by mrzee http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=2058 http:/ / www. psocdeveloper. com/forums/viewtopic.php?t=1667 Q: What should I do with pins I'm not using? A: Nothing. The Designer will leave them in high-impedance mode by default. They'll be perfectly happy if left floating. If it really bothers you, set them to pull-up or pull-down. QThe XRES should be connected to ... what ? A: Although it has an internal pull down it is good practice to connect it to ground via a 470,1K,... ohm resistor.
I/O pins
Q: How do I read the state of a single digital input pin? A: Usually you connect the input pins to some digital "module" (such as a timer block). If none of the "modules" do what you want, you can set them in software -- see the GPIO references in the previous question.
interrupts
Q: How do I set up a digital input pin to trigger an interrupt? Where do I put the code to handle that interrupt? A: ??? http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=1586 "How to determine source of GPIO interrupt" http://www.psocdeveloper.com/forums/viewtopic.php?t=1524
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RS485
Q: How do I connect my PSoC to a RS485 bus? A1: http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=1640 mentions "Interrupt on 9th bit ... Application Note AN2269 "Implement 9-Bit Protocol on the PSoC UART" ". A2: Half-duplex issues are discussed at http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=1731 http:/ / www.psocdeveloper.com/forums/viewtopic.php?t=2397
UART
Q: The UART isn't working! I'm pulling out my hair! A: Please restate in the form of a question.
interrupts
Q: How do I call a C function from an assembly ISR? A1: The simple method: Use "#pragma interrupt_handler" to mark the C function. From the ISR side, LJUMP to the C function (don't bother pushing anything on the stack). Refer to the answer of question "How do I write an interrupt handler in C?". The C function marked with "#pragma interrupt_handler" can call normal C functions (and normal assembly functions) -- but normal C functions *cannot* call any C function marked with "#pragma
Embedded Systems/Cypress PSoC Microcontroller interrupt_handler". A2: If you insist that your assembly ISR *must* "call" a normal C function, it gets tricky. You need to take care of saving and restoring virtual registers used by the C function. Open the .lst file and check what are the virtual registers used by the C function. For example, if the C function foo() uses virtual registes __r0 and __r1: (assumes void foo(void). See "How do I call a C function from assembly?" if foo has parameters.) mov A,[__r0] push A mov A,[__r1] push A xcall _foo pop A mov [__r1],A pop A mov [__r0],A Apart from saving and restoring virtual registers, A and X also have to be saved and restored. In case you are using a program with LMM enabled, then the paging mode has to be restored to native paging before calling the C function and also the paging registers have to be saved and restored. This is all stuff that the compiler would have handled automatically for you, if you had marked that C function with "#pragma interrupt_handler", and had your assembly language LJUMP to that C function.
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JTAG
Q: Does the PSoC do JTAG ? A: No. But much of the JTAG functionality can be done other ways. PSoC boundary scan using "m8cbscan" [9] Q: Is there a way that the program running in the PSoC can modify the flash in that same PSoC? (instead of the normal process of burning the program into the PSoC, then never modifying the program) ? A1: ... use the EEPROM module ... A2: ... some tips in the "Flash Write Routine" [10] thread ... A3: ... Forth/PSoC Forth gives an example of a program running in the PSoC that modifies the flash in that same PSoC.
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further reading
Forth/PSoC Forth gives an example of PSoC assembly language "Homemade MIDI turntable" [11] by casainho very briefly shows a schematic and a photo of a PCB with a CY7C63723 microcontroller on it (inside an optical mouse) ... although the final project ends up using an Atmel AVR instead.
References
[1] http:/ / www. psocdeveloper. com/ docs/ articles/ tips_on_using_the_psoc/ software_checklist/ [2] http:/ / www. psocdeveloper. com/ articles/ tips-on-using-the-psoc/ introduction. html [3] http:/ / www. cypress. com/ portal/ server. pt?space=CommunityPage& control=SetCommunity& CommunityID=285& PageID=552& shortlink=DA_550707 [4] http:/ / www. cypress. com/ design/ AN2010 [5] http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=2075 [6] http:/ / www. cypress. com/ portal/ server. pt?space=CommunityPage& control=SetCommunity& CommunityID=285& PageID=552& shortlink=DA_242412 [7] http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=1744 [8] http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=1685 [9] http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=2693 [10] http:/ / www. psocdeveloper. com/ forums/ viewtopic. php?t=186& postdays=0& postorder=asc& start=60 [11] http:/ / casainho. net/ tiki-index. php?page=Homemade+ midi+ turntable
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Appendices
Embedded Systems/Common Protocols
This is a list of common protocols used in embedded systems. Eventually, this list will become hyperlinks to sources of information on each. I2C CAN BlueTooth InfraRed ZigBee SPI RS-232 USB
IP Over Serial Connections MINES [1] (Microcontroller Interpreter for Networked Embedded Systems) was designed for very small embedded systems (see Gallery of MINES Devices [2]). the Tiny Embedded Network [3] IEEE Standard for Sensor Transducer Interface [4] the three byte Mini SSC protocol [5] (and another Mini SSC protocol example [6]) JTAG NTSC / PAL television video output: w:TV Typewriter, Generating TV signal by PSoC [7], Generating TV signal with the PICs [8], PIC Breakout [9], ... Parallax Propeller has a video generator ... The low-latency Myrinet protocol is used in over 100 of the TOP500 supercomputers, as of June 2005. The low-latency InfiniBand protocol is used in over 100 of the TOP500 supercomputers, as of November 2010. The various Audio over Ethernet (AoE) protocols are generally designed to be relatively low latency. The LIN-Bus (w:Local Interconnect Network), a low-cost vehicle communication network
Further reading
If you are designing a new protocol because none of these meet your needs (which are what, exactly?), you may want to consider the w:Network protocol design principles, some Serial Programming/Forming Data Packets tips, select one of the Serial Programming/Error Correction Methods, and post rough drafts to the PICA standards wiki [10] for expert review. Typically an embedded system has one "main" CPU and a bunch of peripheral devices. Is there a way for the main CPU to automatically find out how many peripheral devices are currently connected, and the unique ID of each device? Yes, several ways -- some of them are listed on a page at the Electronics and Robotics site [11]. "Consistent Overhead Byte Stuffing" [12] by Stuart Cheshire and Mary Baker, 1999.
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References
[1] http:/ / www. artisllc. com/ solutions/ embedded/ mines/ [2] http:/ / www. artisllc. com/ solutions/ embedded/ mines/ mines_gallery. html [3] http:/ / members. tripod. com/ ~mdileo/ [4] http:/ / standards. ieee. org/ announcements/ electindustrange. html [5] http:/ / seetron. com/ ssc. htm [6] http:/ / www. seetron. com/ docs/ ssc2mnl. pdf [7] http:/ / antiradio. narod. ru/ raznoe/ cypress/ tv_generating/ tvgenerating. html [8] http:/ / www. uelectronics. info/ generating-tv-signal-pics [9] http:/ / www. acm. uiuc. edu/ sigarch/ projects/ breakout/ [10] http:/ / interwiki. sourceforge. net/ cgi-bin/ picawiki. pl/ StartingPoint [11] http:/ / electronics. stackexchange. com/ questions/ 5188/ help-with-device-identification-in-a-chain [12] http:/ / www. stuartcheshire. org/ papers/ COBSforToN. pdf
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further reading
Open Circuits wiki: list of electronics suppliers [7]
References
[1] [2] [3] [4] [5] [6] [7] http:/ / www. jkmicro. com/ http:/ / www. embeddedx86. com/ http:/ / www. zworld. com/ http:/ / www. rentron. com http:/ / www. embeddedplanet. com http:/ / www. arduino-direct. com/ sunshop/ http:/ / opencircuits. com/ Supplier
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Electric Circuits Analog and Digital Conversion Embedded Control Systems Design
Web Resources
"AN887: Microcontrollers made easy" [1] 2002 a gentle introduction to microcontrollers in general and some of the things they do, with lots of pictures. Knowledge and concepts behind VLSI chip design [2] Embedded System description in simple words [3] Microcontrollers Forum [4] http://www.EmbeddedRelated.com/ Embedded White Papers, Downloads, Companies, News, Articles [5] Microcontroller based free projects. [6] Embedded Systems Design Magazine [7] has articles such as "The basics of programming embedded processors: Part 1" [8] by Wayne Wolf Embedded Systems Resources [9] Electronics Components Tutorials for Robotics [10] Dedicated Systems Magazine [11] RTC Magazine [12] COTS Journal [13] Portable Design Magazine [14]
Embedded Systems/Resources PKG Magazine [15] www.embeddedcommunity.com [16] "Tools for Embedded Developers" [17] recommended by the Ganssle Group Embedded System News [18] "Technical Report on C++ Performance" [19] by Dave Abrahams et al. has a lot of tips for using C++ in embedded systems.
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Books
Barr, Michael et al. "Embedded Systems Dictionary" ISBN 1578201209 Predko, Myke. "Programming and Customizing PICmicro Microcontrollers", McGraw Hill, 2002. ISBN 0071361723 Pont, Michael J. "Embedded C" Addison Wesley, 2002. ISBN 020179523X Berger, Arnold S. "Embedded Systems Design: An Introduction to Processes, Tools and Techniques" CMP Books, 2001. ISBN 1578200733
References
[1] http:/ / www. st. com/ stonline/ books/ pdf/ docs/ 4966. pdf [2] http:/ / www. vlsichipdesign. com [3] http:/ / embedded-system. net/ reference/ what-is-embedded-system/ [4] http:/ / www. nabble. com/ MicroControllers-f2055. html [5] http:/ / www. embeddedstar. com/ [6] http:/ / www. endtas. com/ robot [7] http:/ / embedded. com/ [8] http:/ / embedded. com/ design/ multicore/ 201200638 [9] http:/ / www. eg3. com/ [10] http:/ / www. norcom-electronics. com/ electronics_tutorials. php [11] http:/ / omimo. be/ [12] http:/ / www. rtcmagazine. com/ [13] http:/ / www. cotsjournalonline. com/ [14] http:/ / www. portabledesign. com/ [15] http:/ / www. pkgmagazine. com/ [16] http:/ / www. embeddedcommunity. com/ [17] http:/ / www. ganssle. com/ tools. htm [18] http:/ / embeddedsystemnews. com/ [19] http:/ / www. research. att. com/ ~bs/ performanceTR. pdf
Embedded Systems/Licensing
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Embedded Systems/Licensing
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License."
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License
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License
Creative Commons Attribution-Share Alike 3.0 Unported http:/ / creativecommons. org/ licenses/ by-sa/ 3. 0/