Never-Mind-the-Billhooks Special-Events-Deck
Never-Mind-the-Billhooks Special-Events-Deck
Never-Mind-the-Billhooks Special-Events-Deck
Make up the Special Event Deck by using the nine Core Rules Cards (pages 166 and 167) plus the three additional cards that apply only
to each specific theatre/conflict (see the note at the bottom of each card), but feel free to mix and match where appropriate, like we have
done with Lusitania.
Play on an unengaged enemy One of your units uses dead The front of one of your
unit. They are unsure of the ground to make two moves and Infantry Companies is protected
allegiance of your units and launch a surprise flank attack - by a hidden ditch. The enemy
cannot move this turn or shoot the enemy unit cannot react can’t charge you and will take
unless you attack or shoot first. and turn to face. two Disarray Tokens if they
try to cross.
Gallowglass at Feud.
When played, two opposing When played, two units of
Gallowglass companies must the owning player’s Irish Torrential rain pours down for
move to attack each other and troops can opt for an the rest of the day - no more
then fight it out to the bitter immediate heroic charge on shooting except with javelins.
end and the last man standing any opposing unit in reach.
with no Morale Crisis Test rolls.