How To Solve Rubik
How To Solve Rubik
How To Solve Rubik
1. Solve the top points and crosses 2. Solve the bottom points 3. Solve the remaining points (on the sides) 4. Complete the top and bottom crosses 5. Complete the remaining crosses (on the sides) 6. Associate wings with their appropriate edge pieces 7. Solve the 3x3x3
The Letters:
The side descriptors are:
U for the top (Upper) side, u for the 2nd layer down from the top (just below the upper side),
L for the left hand side l for the 2nd layer in from the left hand side F for the front side f for the 2nd layer in from the front side B for the back side R for the right hand side r for the 2nd layer in from the right hand side D for the down (bottom) side d for the 2nd layer up from the down (bottom) side, and H for the horizontal center slice (between u and d).
The Numbers:
Since the lower case L: l looks like the number 1, a letter by itself means to turn the side clockwise one quarter turn. A letter with a 2 following it means to turn the side two turns (halfway around). A letter with an apostrophe (') means to turn the side counterclockwise one quarter turn (a -1 can be used in place of an apostrophe, but the apostrophe takes up less space). For example, U F2f2 D' Ll means to rotate the upper side clockwise one quarter turn, the front side and 2nd layer in from the front side clockwise twice (half way around), the down (bottom) side counterclockwise one quarter turn, and the left side and second layer in from the left side clockwise one quarter turn. Look directly at the specified side indicated to determine which direction is clockwise or counterclockwise. For the central horizontal slice H, look at the cube through the top side to determine the clockwise direction.
In the figures, any gray pieces represent pieces that don't matter and can be any color. To increase clarity, I have shown a lot of colored pieces. In most cases, the figures represent an example of the situation being described, while the colors don't have to match perfectly.
Pick a center piece to represent the first side of the cube solved (blue in these figures) and solve the points and crosses on that side. One cross may be left empty since it will be used as the "keyhole" later on.
Get the four green points on the down (bottom) face in place, using Move 2a and Move 2b as necessary.
2a. To move two points into position: Orient the cube as shown in Figure 2a, where the two points to be moved into place are on the right side of the front face while any green points already on the down face are on the right side of the down face, then perform Move 2a. You will
need to rotate the front side and middle horizontal slice as necessary to place pieces into position.
In words, rotate the Right side and 2nd layer in from the right side counterclockwise one turn, the down (bottom)side two turns (180 degrees) and the right side and 2nd layer in from the right side clockwise one quarter turn.
2b. To move 1 point into position: Orient the cube as shown in Figure 2b, where the one point to be moved into place is on the right side of the front face while any green points already on the down face are on the right side of the down face, then perform Move 2b. You
will need to rotate the front side and middle horizontal slice as necessary to place pieces into position.
Solve the remaining 16 points on the four sides. Accomplish this using Dd moves (bottom two layers) along with F (front side) moves.
Rotate Dd freely to get Points next to their centers, then F to put the points up to the upper layers, yielding Figure 3. Now use Moves 3a and 3b as needed.
Complete the Blue and Green crosses. Pretend the cube is a 3x3x3, ignoring the outside edges. Insert pieces into the bottom via the keyhole using Move 4a. During this process, it's all right if the horizontal center pieces move around. When the bottom is completed, finish the top using Move 4b to get the last piece into position.
Move the piece to the right hand side by rotating H (the central, horizontal slice), then rotate the right hand side, bottom, and top until it looks like Figure 4a. Now perform move 4a.
First complete the upper cross piece of each side using H and F moves, giving the cube in Figure 5.
Now use Move 5a to rotate eight of the equator pieces (swapping between opposite faces) or Move 5b to rotate between adjacent pieces. At times you will have the situation of having to swap only two Crosses with each other, rather than doing two swaps at the same time. Move 5c will succeed in swapping the two pieces.
5a. To exchange the location of eight of the equator pieces (Useful for symmetrically
scrambled cubes):
5b. To swap adjacent pieces (more useful for highly scrambled cubes):
Use Move 6 to join wings with their appropriate edge piece. When doing this move, be sure that the wing piece at the back of the second row of the left side does not already match it's neighboring edge. If it does, place a different wing piece on the left side so as to not mess it up. This process will take quite some time. After you have associated a few of the wings and edges, begin to pay attention to the movement of the piece from the back-left of the cube to the back-top of the cube, trying to align the piece with the top back edge. About 50% of the time you will get a "Parity Problem", meaning that you'll have either two or four wings left to position. Move 6a will not work in this situation, since it moves three pieces. Instead, use Move 6d to fix the parity problem. Moves 6b and 6c are other useful moves for orienting pieces during this process
6a. To associate two wings with their appropriate edges (on the left side):
Note. A very similar move performs the mirror image of Move 6a. This move can be used to
associate two wings with their appropriate edges on the right side:
6b. To move a wing from one side of the back to the other :
Move 6d: Rr U2 Rr U2 Rr U2 Rr U2 Rr U2
This is simply Rr U2 five times.
6e. Another parity Error situation occurs when one edge (and one edge alone) has it's two
wings flipped, yet the other 11 edges are all solved. This move should fix this (contributed by David Bandel)
Use your favorite 3x3x3 solution to solve the cube, since the edges and wings act like the single edge pieces of the 3x3x3, the corners directly correspond to the corners, and the centers, crosses, and points correspond to the center pieces of the 3x3x3, as shown in Figure 7. I hope you have found these directions to be clear and complete, yet concise. If these directions help you to solve the cube, I would enjoy hearing from you.